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Alex Kapranos recommended track Le Pastie de la Bourgeoisie (with Belle And Sebastian) by Belle & Sebastian in Push Barman to Open Old Wounds by Belle & Sebastian in Music (curated)
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Gene Simmons recommended Appetite for Destruction by Guns N' Roses in Music (curated)
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Kurt Vile recommended The Sun Years by Jerry Lee Lewis in Music (curated)
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Justin Young recommended track Dancing Queen by ABBA in Gold: Greatest Hits by ABBA in Music (curated)
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Alex Kapranos recommended 1962–1966 by The Beatles in Music (curated)
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Gareth von Kallenbach (971 KP) rated Glory Road (2006) in Movies
Aug 14, 2019
Sports films have long been a popular genre in Hollywood as classics such as Pride of the Yankees, The Natural, and Raging Bull are all examples of some of the finest examples of sports films which encapsulate the very essence of the sport they portray.
In the new film Glory Road Josh Lucas stars as Don Haskins, a girls Basketball coach who is given the chance to coach a Division 1 team at Texas Western in 1966.
The small school cannot offer the coach much in the way of amenities as Don and his family are required to live in the student’s dorm. Since his dreams of playing pro ball came to a halt after a knee injury, Haskins looks at his job as a chance for him to make a name for himself.
The task will be daunting as Texas Western is a very small school that puts the majority of its athletic budget into the football program leaving next to no money for the gym, new equipment, and recruiting of players.
After a frustrating attempt to recruit players at a local invitational, Haskins sets his sites on a young African American player who while big on attitude, is also big on potential.
With scholarships to offer, Haskins and his staff travel the nation and shock the conservative school by offering scholarships to 8 African American players. In a day and age when teams had at most 1-2 African American players; many of whom did not see much playing time; this is a risky move for the coach.
Undaunted, the coach begins the process of integrating his new players with his current players all of whom are Caucasian, which leads to some tension over starting rights, abilities, and styles.
Haskins is a no nonsense coach who is very strict in regards to grades, effort in practice, and above all avoiding late nights and carousing while the season is underway. Despite this, many players decide to test the will of the coach which raises issues of commitment to the team and discipline, all of which are standard staples of sports films.
When the season starts, a funny thing happens. Not only is the coach playing his African American players in a heavy rotation, but little Texas Western is winning their games and beating some of the more noted teams in the country in the process.
As their notoriety increases so does the amount of hostility directed towards the team from racially incensed fans who do not like the make up of the team and especially hate their success.
Despite this, the team finds itself in the National Championship game against powerful Kentucky coached by the legendary Adolph Rupp (Jon Voight), where Haskins makes history by starting and playing only his African American players which is a first in NCAA finals history.
While the marketing and trailers for the film certainly do not hesitate from telling you most of the above and underscoring that the team ends up in the finals and that the film is based on a true story, it is not about the final results, it is about the journey the team took getting there.
Producer Jerry Bruckheimer is a master at knowing what the fans want and director James Gartner gives viewers a by the number film that delivers the goods. Yes, the film heavily uses all the sporting clichés from the ailing player, the us against the world mentality, the team of misfits, and so on all of which combines to offer little cinematic tension as it is very clear early on and from the ads where this film will end up.
Despite tipping their hand early and throughout, the filmmakers have decided not to rock the boat and have stuck with a tried and true formula that results with a winning albeit very predictable film.
Lucas does a solid job in the roll and makes the best of the material he has to work with. The game sequences are well managed and rousing which had members of my preview audience cheering.
While it offers little originality, Glory Road is a lot of fun, and despite mining every cliché in the book, is an entertaining time at the movies.
In the new film Glory Road Josh Lucas stars as Don Haskins, a girls Basketball coach who is given the chance to coach a Division 1 team at Texas Western in 1966.
The small school cannot offer the coach much in the way of amenities as Don and his family are required to live in the student’s dorm. Since his dreams of playing pro ball came to a halt after a knee injury, Haskins looks at his job as a chance for him to make a name for himself.
The task will be daunting as Texas Western is a very small school that puts the majority of its athletic budget into the football program leaving next to no money for the gym, new equipment, and recruiting of players.
After a frustrating attempt to recruit players at a local invitational, Haskins sets his sites on a young African American player who while big on attitude, is also big on potential.
With scholarships to offer, Haskins and his staff travel the nation and shock the conservative school by offering scholarships to 8 African American players. In a day and age when teams had at most 1-2 African American players; many of whom did not see much playing time; this is a risky move for the coach.
Undaunted, the coach begins the process of integrating his new players with his current players all of whom are Caucasian, which leads to some tension over starting rights, abilities, and styles.
Haskins is a no nonsense coach who is very strict in regards to grades, effort in practice, and above all avoiding late nights and carousing while the season is underway. Despite this, many players decide to test the will of the coach which raises issues of commitment to the team and discipline, all of which are standard staples of sports films.
When the season starts, a funny thing happens. Not only is the coach playing his African American players in a heavy rotation, but little Texas Western is winning their games and beating some of the more noted teams in the country in the process.
As their notoriety increases so does the amount of hostility directed towards the team from racially incensed fans who do not like the make up of the team and especially hate their success.
Despite this, the team finds itself in the National Championship game against powerful Kentucky coached by the legendary Adolph Rupp (Jon Voight), where Haskins makes history by starting and playing only his African American players which is a first in NCAA finals history.
While the marketing and trailers for the film certainly do not hesitate from telling you most of the above and underscoring that the team ends up in the finals and that the film is based on a true story, it is not about the final results, it is about the journey the team took getting there.
Producer Jerry Bruckheimer is a master at knowing what the fans want and director James Gartner gives viewers a by the number film that delivers the goods. Yes, the film heavily uses all the sporting clichés from the ailing player, the us against the world mentality, the team of misfits, and so on all of which combines to offer little cinematic tension as it is very clear early on and from the ads where this film will end up.
Despite tipping their hand early and throughout, the filmmakers have decided not to rock the boat and have stuck with a tried and true formula that results with a winning albeit very predictable film.
Lucas does a solid job in the roll and makes the best of the material he has to work with. The game sequences are well managed and rousing which had members of my preview audience cheering.
While it offers little originality, Glory Road is a lot of fun, and despite mining every cliché in the book, is an entertaining time at the movies.
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Cumberland (1142 KP) created a post in The Smashbomb Book Club
Jun 13, 2019
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Tim Booth recommended Horses by Patti Smith in Music (curated)
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Daniel Boyd (1066 KP) rated As You Were by Liam Gallagher in Music
Oct 6, 2017
Vocals Sound Great (3 more)
Musically Well Written
Good Production Level
High Energy
Predictable Lyrics (1 more)
Too Many Cheap Shots At Noel
Straightforward and To The Point
This record can be summed up in one work: simple.
This is a simple record both for the better and for the worse. This record contains some straightforward rock n' roll bangers, - songs like Wall Of Glass, Paper Crown, For What It's Worth and Bold - as well as some absolute derivative drivel - such as Chinatown, I Never Wanna Be Like You and I Get By. Luckily I'd say the record is about 70% good tunes and 30% garbage.
In terms of the record's sound, I was hoping for something similar to the stuff that Liam penned during the late era of Oasis. I'm Outta Time, from the last Oasis record is one of the best things Liam has ever written in my opinion, so I was hoping for that sort of sound and on this record I got it, (well for 70% of it anyway.) There is also undoubtedly a defiant energy present throughout the album as well, which carries some of the lesser songs on the album and saves them from being totally skip-able. As much as people have doubted Liam in the last few years, due to the underwhelming Beady Eye records and subsequent split and everything that has occurred in his personal life etc, he clearly still believes in himself very firmly and you can feel this brilliant sense of resilience throughout the record's runtime. That's another thing this album has going for it, it is very light on its feet and it never overstays its welcome. The total runtime is just shy of 45 minutes, with each of the fifteen songs hitting around the 4 minute mark, all either slightly above or below that duration which creates this great pace that compliments the album's energy perfectly.
For those of you that were doubtful about this record, as you've already heard what Liam without Noel sounds like in the form of Beady Eye, rest assured; this record is a million times better than either of the Beady Eye records. One thing that surprised me on this record, even though I know how Liam is, was how many times he takes a shot at Noel on it. Every second song is a pop at him and he's not even subtle about it. I know Liam is famous for his big mouth, but I naively thought that this time he was more focused on making a decent record than just slagging off his brother, which he does every day on Twitter anyway. Another downside is the lyrics on some tracks, you can see the next line coming from a mile away and some of the words he uses to rhyme are cringe-worthy. Don't get me wrong, there are some moments of potential greatness on this album as well and at times, it does reach the euphoric heights of some of the old Oasis tracks in terms of the way it makes you feel as a listener.
The production value is well done on this record as well, in the sense that Liam's voice sounds youthful and powerful on the record in contrast to how his voice sounds fairly used up during live gigs, but this is a review of As You Were as an album, not a review of Liam Gallagher's singing voice. The musicianship is also solid throughout with some drum beats you can't help but tap along to and some mega guitar solos.
Overall, I think that this record proved a lot of people wrong and took more than a few people by surprise. Sure, Liam didn't write many of the songs himself, but he does have something to say with this record and it feels impactful. Even if you don't like the music on a technical level, it's hard to fault the guy's resilient, defiant energy that he suitably weaves into this record.
This is a simple record both for the better and for the worse. This record contains some straightforward rock n' roll bangers, - songs like Wall Of Glass, Paper Crown, For What It's Worth and Bold - as well as some absolute derivative drivel - such as Chinatown, I Never Wanna Be Like You and I Get By. Luckily I'd say the record is about 70% good tunes and 30% garbage.
In terms of the record's sound, I was hoping for something similar to the stuff that Liam penned during the late era of Oasis. I'm Outta Time, from the last Oasis record is one of the best things Liam has ever written in my opinion, so I was hoping for that sort of sound and on this record I got it, (well for 70% of it anyway.) There is also undoubtedly a defiant energy present throughout the album as well, which carries some of the lesser songs on the album and saves them from being totally skip-able. As much as people have doubted Liam in the last few years, due to the underwhelming Beady Eye records and subsequent split and everything that has occurred in his personal life etc, he clearly still believes in himself very firmly and you can feel this brilliant sense of resilience throughout the record's runtime. That's another thing this album has going for it, it is very light on its feet and it never overstays its welcome. The total runtime is just shy of 45 minutes, with each of the fifteen songs hitting around the 4 minute mark, all either slightly above or below that duration which creates this great pace that compliments the album's energy perfectly.
For those of you that were doubtful about this record, as you've already heard what Liam without Noel sounds like in the form of Beady Eye, rest assured; this record is a million times better than either of the Beady Eye records. One thing that surprised me on this record, even though I know how Liam is, was how many times he takes a shot at Noel on it. Every second song is a pop at him and he's not even subtle about it. I know Liam is famous for his big mouth, but I naively thought that this time he was more focused on making a decent record than just slagging off his brother, which he does every day on Twitter anyway. Another downside is the lyrics on some tracks, you can see the next line coming from a mile away and some of the words he uses to rhyme are cringe-worthy. Don't get me wrong, there are some moments of potential greatness on this album as well and at times, it does reach the euphoric heights of some of the old Oasis tracks in terms of the way it makes you feel as a listener.
The production value is well done on this record as well, in the sense that Liam's voice sounds youthful and powerful on the record in contrast to how his voice sounds fairly used up during live gigs, but this is a review of As You Were as an album, not a review of Liam Gallagher's singing voice. The musicianship is also solid throughout with some drum beats you can't help but tap along to and some mega guitar solos.
Overall, I think that this record proved a lot of people wrong and took more than a few people by surprise. Sure, Liam didn't write many of the songs himself, but he does have something to say with this record and it feels impactful. Even if you don't like the music on a technical level, it's hard to fault the guy's resilient, defiant energy that he suitably weaves into this record.
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Gareth von Kallenbach (971 KP) rated Greedfall in Video Games
Oct 31, 2019
Greedfall the latest action-adventure roleplaying game from the folks at Spider and Focus Home Interactive is set in the far-off land of Teer Fradee where numerous factions vie for dominance over the continent (and its native inhabitants) while searching for an elusive cure for the Malichor, an insidious disease that threatens to wipe out the inhabitants. The story begins in the plague-ridden streets of Serene, where you immediately get a sense of what it must have been like in Europe while the black plague threatened to wipe out entire societies. You play the role of De Sardet, a young noble who sets sail for the new world in an effort to bring back a cure and assist his cousin who has taken over as the newly appointed governor. Using your skills of diplomacy, sword play, and stealth you’ll have to befriend not only the other factions, but the natives if you wish to bring a cure home.
Greedfall is a beautiful game, taking place in large expansive cities reminiscent of Paris or London in the 18th century and the lush forest landscape of Teer Fradee. Each character is costumed in what could only be considered French Musketeer and the island natives’ representative of what early European settlers in North America must have encountered. The sense of scale between the massive cities, and the vast expanse of the frontier provides a sense of openness that rival many other titles.
It’s this sense of openness however, where Greedfall initially stumbles. Much like games such as Dragon Age, the illusion of an open world environment is regularly halted by “invisible” walls that impede your progress. Looking through a small grove of trees you see your objective but are unable to pass through them directly. Instead, you must follow the path and climb a rock ledge to reach it. Several times while attempting to get to my highlighted objective, I’d get stuck on small bushes, or my path stopped by what should be easily passable brush. There are moments where it’s uncertain whether or not I could pass through the environment, so I’d have to refer to my map to see if that was the correct path, or I had to follow some other indirect route to get there. While this game style is hardly new (and had been common in the past until advancements in both computing power and storage space allowed for larger environments) the inconsistencies of what was passable and impassable lead to a bit more frustration then it should.
Combat is quick and easy to pick up with a light and heavy attack and a block or dodge for defense. Each successful attack also builds up your fury meter which allows for stronger strikes against enemy opponents. You and your opponents also benefit from armor and health attributes. Armor can help defend against health damage, but once the armor is depleted there is little standing between you and certain death at the end of a musket or blade. Numerous spells and potions can be used to buff up your character, cause elemental damage or provide quick healing when needed. Besides swords, maces and axes there are also an assortment of pistols and rifles for ranged attack. If you so choose, you can also create magic wielding warriors who can utilize spells and magic rings in combat as well. Various skill points can be added to your offensive and defensive capabilities that allows for stronger strikes, better mobility (unlocking the ability to roll away from danger is something that I highly recommend) and increase the length of spells.
The story and character voice acting is typically top notch, the one glaring exception to this was the accent used by the natives. As much as I hoped I would get used to it, the worse it tended to get. While creating an accent that is supposed to be unique to the people who share it should be applause worthy, it often felt forced and in most cases entirely TOO artificial. The cut scenes that are used throughout to further along the story are outstanding, and while the facial expressions generally left a lot to be desired, it didn’t detract too much from what was being said. The amount of voice acting and cut scenes puts it on par with far larger budget titles and outside of those few gripes feel they are done well overall.
Technically the game tends to suffer from some annoying and immersion breaking problems. While I played the game using a Nvidia GTX 2080 Super, there were times when the frame rates would drop from the typical 80+ on my ultra-wide screen down to 15 or 20. These slowdowns didn’t last long but seemed to come at times I wouldn’t have expected them. In my attempts to isolate them, I tried lowering a number of the graphical settings, but in most cases, it didn’t seem to have much effect. These have improved somewhat with the latest patches to the game, but still exist from time to time. There are also the random crashes to desktop for no reason at all, thankfully the game autosaves frequently enough (and allows you to manually save as often as you wish) that I never lost much progress when these occurred, but it’s something to be aware of. Characters and animals occasionally get stuck on the environment, I one time found myself stuck in a small hole that I should have easily been able to walk out of, and another time a large deer was stuck running in place next to a large rock. While these glitches didn’t cause any serious quest ending problems, they are just additional polish issues that still need to be worked out. As other reviewers have pointed out, there are some issues going from light to dark environments where it seems to take awhile for the lighting to adjust as it should.
Greedfall even with the inconsistent accents and technical difficulties is still an easy game to recommend for folks looking for a change of pace from the standard Dungeons and Dragons tropes. There is plenty of political intrigue and mysteries to unravel on Teer Fradee and no one faction that can be singled out as good or evil. Sacrifices have to be made when dealing with each faction and doing something for one will almost always cause a conflict with another. While the choices you make, do impact how others see you, they aren’t as world changing as they could have been. Greedfall is a long game easily 40+ hours depending on how many side quests you choose to complete on your search for a cure and it tells an interesting enough story to keep you engaged throughout.
What I liked: Interesting factions, Beautiful scenery, Unique setting
What I liked less: Invisible walls, Technical glitches, Inconsistent voice acting
Greedfall is a beautiful game, taking place in large expansive cities reminiscent of Paris or London in the 18th century and the lush forest landscape of Teer Fradee. Each character is costumed in what could only be considered French Musketeer and the island natives’ representative of what early European settlers in North America must have encountered. The sense of scale between the massive cities, and the vast expanse of the frontier provides a sense of openness that rival many other titles.
It’s this sense of openness however, where Greedfall initially stumbles. Much like games such as Dragon Age, the illusion of an open world environment is regularly halted by “invisible” walls that impede your progress. Looking through a small grove of trees you see your objective but are unable to pass through them directly. Instead, you must follow the path and climb a rock ledge to reach it. Several times while attempting to get to my highlighted objective, I’d get stuck on small bushes, or my path stopped by what should be easily passable brush. There are moments where it’s uncertain whether or not I could pass through the environment, so I’d have to refer to my map to see if that was the correct path, or I had to follow some other indirect route to get there. While this game style is hardly new (and had been common in the past until advancements in both computing power and storage space allowed for larger environments) the inconsistencies of what was passable and impassable lead to a bit more frustration then it should.
Combat is quick and easy to pick up with a light and heavy attack and a block or dodge for defense. Each successful attack also builds up your fury meter which allows for stronger strikes against enemy opponents. You and your opponents also benefit from armor and health attributes. Armor can help defend against health damage, but once the armor is depleted there is little standing between you and certain death at the end of a musket or blade. Numerous spells and potions can be used to buff up your character, cause elemental damage or provide quick healing when needed. Besides swords, maces and axes there are also an assortment of pistols and rifles for ranged attack. If you so choose, you can also create magic wielding warriors who can utilize spells and magic rings in combat as well. Various skill points can be added to your offensive and defensive capabilities that allows for stronger strikes, better mobility (unlocking the ability to roll away from danger is something that I highly recommend) and increase the length of spells.
The story and character voice acting is typically top notch, the one glaring exception to this was the accent used by the natives. As much as I hoped I would get used to it, the worse it tended to get. While creating an accent that is supposed to be unique to the people who share it should be applause worthy, it often felt forced and in most cases entirely TOO artificial. The cut scenes that are used throughout to further along the story are outstanding, and while the facial expressions generally left a lot to be desired, it didn’t detract too much from what was being said. The amount of voice acting and cut scenes puts it on par with far larger budget titles and outside of those few gripes feel they are done well overall.
Technically the game tends to suffer from some annoying and immersion breaking problems. While I played the game using a Nvidia GTX 2080 Super, there were times when the frame rates would drop from the typical 80+ on my ultra-wide screen down to 15 or 20. These slowdowns didn’t last long but seemed to come at times I wouldn’t have expected them. In my attempts to isolate them, I tried lowering a number of the graphical settings, but in most cases, it didn’t seem to have much effect. These have improved somewhat with the latest patches to the game, but still exist from time to time. There are also the random crashes to desktop for no reason at all, thankfully the game autosaves frequently enough (and allows you to manually save as often as you wish) that I never lost much progress when these occurred, but it’s something to be aware of. Characters and animals occasionally get stuck on the environment, I one time found myself stuck in a small hole that I should have easily been able to walk out of, and another time a large deer was stuck running in place next to a large rock. While these glitches didn’t cause any serious quest ending problems, they are just additional polish issues that still need to be worked out. As other reviewers have pointed out, there are some issues going from light to dark environments where it seems to take awhile for the lighting to adjust as it should.
Greedfall even with the inconsistent accents and technical difficulties is still an easy game to recommend for folks looking for a change of pace from the standard Dungeons and Dragons tropes. There is plenty of political intrigue and mysteries to unravel on Teer Fradee and no one faction that can be singled out as good or evil. Sacrifices have to be made when dealing with each faction and doing something for one will almost always cause a conflict with another. While the choices you make, do impact how others see you, they aren’t as world changing as they could have been. Greedfall is a long game easily 40+ hours depending on how many side quests you choose to complete on your search for a cure and it tells an interesting enough story to keep you engaged throughout.
What I liked: Interesting factions, Beautiful scenery, Unique setting
What I liked less: Invisible walls, Technical glitches, Inconsistent voice acting