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Death on the Nile (2022)
Death on the Nile (2022)
2022 | Mystery
I don't like to go into a film with a negative impression... but... #NotMyPoirot #SlashTheStash.

Linnet Ridgeway goes to Poirot with fears for her safety, and that of her new husband, when an old mutual acquaintance shows up at each new location on their honeymoon.

An Agatha Christie novel always makes for a great plot, and this one has had several different adaptations over the years. Don't go into it expecting a faithful adaptation though, this one comes out a bit spicier. It also takes some liberties with Poirot's backstory, which does add some interesting context to things about him, but at the same time, it's not the source material.

As with Death Train, Death Boat has a star-studded cast. While I love most of them in other things, I found the whole dynamic to be a little all over the place. Tom Bateman and Ali Fazal were solid, Russell Brand was surprisingly good, but everyone else was either rather bland or too over the top. Then there's Kenneth... I'll give it to them, it feels wrong thinking that Poirot is sexy... but there's one moment where even I, a Ken denier, took a sharp intake of breath.

Death on the Nile comes in at 2 hours and 7 minutes, had they cut what felt like 10 minutes of Gal Gadot walking down the length of the ship, it could easily have come in under 2 hours.

I think that identifies the issue I have with these new adaptations. This one in particular has a very theatrical feel to it. A lot of the boat shots early on feel like you're watching it happen on a stage. I don't object to that style, I like watching theatre, but having it thrown in randomly threw me.

My other big gripe was the choice of shots. Death Boat really likes to not show you faces when people are talking. Watching these scenes was off-putting, it felt like they'd been re-edited and had a new audio track overlaid... badly. There's also a scene where the camera swoops backwards and forwards between the people who are talking, and after a while, I could feel the motion sickness building.

It isn't until films like this come out that you realise just how much of one is computer generated. I have to assume that the majority of this budget went on the cast, it certainly wasn't spent on the effects. The de-aging on Branagh in the opening was awful, and must have cost more than hiring a younger actor to do those scenes. The generated scenery wasn't any better, it was painfully obvious which weren't real.

Death on the Nile is, at the end of the day, another classic Christie story, and even with some butchering, there's still a great mystery to unfold. That being said, I would rather sit through one of the other adaptations again if they were all laid out in front of me.

Originally posted on: https://emmaatthemovies.blogspot.com/2022/02/death-on-nile-movie-review.html
  
BO
Blade of secrets
10
10.0 (1 Ratings)
Book Rating
Title: Blade of Secrets
Author: Tricia Levenseller

This book and it's cover were both amazing. Thank you to Bookishfirst for sending me a copy of it to review.

The book starts off as Ziva a magical bladesmoth dealing with a Karen customer who hurt himself on his blade.

Quote: "It's not nearly as hurt as your pride else you would be at a healers and not here." Page 5. I agree this is very true and he is acting like a two year old which I found hilarious.

Quote: "How can a man who injures himself with his own weapon be dangerous?" Page 7. This had me laughing.

Than the story went on to Ziva meeting Petrik who specializes in ancient magic and wants her help writing the book he's working on. He's an important character in this book so pay attention. I didn't trust him at first he gave bad vibes but in the end he was on Zivas side.

Quote: "This mace steals the breathe of surrounding enemies! It can kill without even touching an opponent, and yet it sits above the mantel as though it were a-a-decoration!" I agree I would have been mad to putting a good magical weapon to no use. Can just use a normal non-magicked mace for a decoration. Ansel goes to try to kiss her and doesn't understand no means no. Quote: "You think saying a few nice words to me earns you a kiss? That's not how it works." This is 100% true and many people need to learn to understand this. He goes on to have a fit but his parents end up believing her. She also meets Warlord Kymora Avedin during this time. She can't be trusted and I also found it funny Ansel didn't get his way.

When Ziva is making the sword for Kymora she sees Kellyn who is important in this story for the first time. The swords magic is made from her feelings for him and her telling it all her secrets. Which was amazing I loved it that part was intense. When showing Kymora it cuts Kymora and Ziva finds out she can hear the victims secrets when it cuts them.

Two of Kymoras secrets are:

Quote "This weapon will make me unbeatable in combat." Which can be a good thing if your a good guy she's not.

Quote "I will crush Ghadra's pathetic rulers and reunite the regions under one rule once more: my own. The people will be enslaved to my will. The royal family will all bow before me. Right before I remove their heads." This is where I couldn't put it down. For the safety of her country and sister they decided to run. Their journey was fun and interesting. I loved it. Ziva and Kellyn fall for each other and she finally opens up about her anxiety which I can relate to. I loved this story and can't wait to read the next one. It has an amazing but sad cliffhanger ending.

P.S. It's on my favorites shelf now.
  
Victim: The Cursed Forest
Victim: The Cursed Forest
2020 | Adventure, Exploration, Horror, Maze, Miniatures
I mean, who WOULDN’T be frightened out of their undies when one of their traveling mates just suddenly becomes… something else… and chases them through a very odd forest? But yet, here is where we now play. In a vast forest with danger around every curve, and a horrific presence taunting the party with the imminent possession of their very bodies. A far cry from prancing about a candied forest in an attempt to reach the summit: Candy Castle. Board games have definitely evolved, and boy am I glad for that!

Victim: The Cursed Forest (which I shall from here call simply “Victim”) is a horror survival game where players assume the roles of survivors of a plane crash. Each survivor, which in the game are actually called Victims, must race against time and nightmare fiends in order to reach the safety bunker until saviors come rescue them. However, early in the game one of their own is possessed by the lurking horror and then turns on the party to pick them off one by one. It’s up to the victims to race to the bunker and input the correct code to open its hatch to relative safety!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, basically shuffle each deck separately, and place the Bunker map tile in the bottom six of the stack, then split that into two stacks. Place out all the chits however makes sense for your table (organized for me, thank you), and each player chooses one of the characters to play and collects all their goodies. The Start Tile is laid down, the player minis are placed upon it and the chase is on!
Each turn the players will have several choices of actions to complete, with two actions available to be taken on their turn. Primarily, players will be Running around the map to different tiles and exploring their special characteristics. Some tiles allow players to search them for Item cards, some allow players to Decode as an action, and some also require players to pass certain tests of abilities. These tests correspond to each player’s abilities of Agility, Intelligence, Vitality, and Luck. The ability scores are different for each character and can be improved or worsened throughout the game. Character boards also will show each character’s special skills that can be used on a turn.

Once all players have completed their two actions in turn order, the last player will flip an Event card that may be active for the entirety of the next round. Sometimes these Events affect only characters on certain tile types, or even adjust ability scores and Items held. However, at the end of the second or third round of play (depending on the number of players), the ominous Curse Phase is completed.

The Curse Phase is a special one-time insert that has all players make a test against one of the four abilities. The lowest score for the test then becomes the host for the Evil that will ravage the party and wreak hell on the other players. The player no longer controls their chosen character, but immediately becomes the Evil that was drawn and now plays the game against the other players. The Evil takes their turn at the end of the round, just before the Event card is drawn.

Once the Evil enters play in earnest, the game quickly shifts from a nice exploration and map building game to a race against time to earn bunker password tokens from the Decoding tiles and avoid all attacks from the now raging Evil chasing the players. I will not describe the entirety of battle and Evil special abilities, but battle is a very simple Attack roll vs. Defense roll for one wound. When a player sustains two wounds, they are considered to have a Critical Injury and may only Crawl to another player in hopes of receiving healing or to arrive on a tile with healing properties upon it. However, a character that has been Critically Injured is ripe for the Evil’s Death Skill. The Death Skill is how the Evil is able to remove characters (and thusly players) from the game and decrease the odds of the Victims’ victory.


Play continues in this fashion of players taking their turns, then the Evil takes their turn, then the Event card is drawn as the last part of each round, until either the players collect the correct tokens to solve the hatch passcode and earn safety, or the Evil takes out the required number of characters for their victory. All this can be accomplished in a mere 45-90 minutes. Absolutely.
Components. Never having heard of Hexa House prior to arranging for this review, I had no idea what to expect in terms of components. However, this game comes in a very large box, the insert is kind of perfect (which is saying a lot, especially since it is a vacuum form), and everything inside the box is really great! I’m not really a miniatures kinda guy, but I can appreciate them. Standees are just as good to me, but I think these minis are above-average from my experience. The cards, the art style, the custom dice, everything just hits really well.

So you probably noticed my weird ratings graphic up top. Well, I will admit that my graphic design skills are, well, amateur at best. So I just created a 5 point 5 because I really feel this one is just amazing. Now, some people may have some small issues with the rule book, but please read it with a grain of salt: I believe they originate in Thai or Laotian languages and are translated to English. I didn’t have problems reading it at all, but had a couple questions. I tried playing several different ways when I had these questions, and usually just one option was really viable anyway.

That said, everything else about this game is truly wonderful. I sincerely enjoy that sudden shift near the beginning of the game where one player becomes the big baddie and comes for the rest of the players. Depending on placement and buddy systems that formed in the first part of the game, the Evil player will have either a feast setup before themselves, or have to do a bit of work to track down the characters to orchestrate their attack. I know I didn’t go into a whole lot of detail on what the Evil player can do on their turns, but it boils down to basically Hunt (run), Attack, and trap.

This base game ships with six Victims and six Evils. I have yet to see all the Evils in my plays, as the mechanic for determining which Evil surfaces is dependent on a draw of a card from a shuffled deck. That said, even when an Evil enters the game that I have played before, the players were different, and the map was different, and the placement of characters was different, so it did not feel “samey” to me at all.

I will admit that the most frustrating aspect of the game is the bunker hatch passcode. Okay, so once the Bunker tile is placed, a new component enters play: the Bunker board. A hole in the middle of the board is to house a Gate Token. This Gate Token is simply a target number that the players need to achieve using the different Number and Symbol Tokens won from successful Decode actions. The Number Tokens are simply 1-6, and the Symbol Tokens are plus/minus/multiply/divide. Therefore, in order to meet the Gate Token showing 35 players would need to gather 6 x 5 + 3 + 2. That is seven different successes at the Decoder tiles, and best case scenario has players pulling those exactly and no others. When you are playing a game that is a race against time (or death, in this instance), these little setbacks can cost the entire game – that is, if players simply cannot pass the test needed for a success at the Decoder tile. Frustrating, yes, but also a very cool addition to this style of game.

Victim has completely surprised me, and I am so thankful I had the opportunity to add this to my collection. My strong recommendation is that if you see one of these in the wild – GRAB IT. There are hours and hours of gameplay in this box, and I haven’t even touched the expansion for it yet (expect another review of that in the near future as well). Purple Phoenix Games officially gives this one a 5.5 / 6 (we NEVER do half points), but I feel like with even more plays, and with the expansion to be added soon, this may give my Top 10 list a shakeup still this year. If you are a fan of games like Betrayal at House on the Hill and Posthuman, then you need to check this one out for sure. Oh, did I mention that there is a LOT of dice rolling here too? Guess I just left that until the end for my dice-chucking lovers.
  
A Portable Shelter
A Portable Shelter
Kirsty Logan | 2016 | Fiction & Poetry
9
8.0 (3 Ratings)
Book Rating
Cute little stories about real life (0 more)
Took a while to get in to (0 more)
‘…there’s no other way to give you the truth except to hide it in a story and let you find your own way inside.’
‘…there’s no other way to give you the truth except to hide it in a story and let you find your own way inside.’
Kirsty Logan’s first collection of short stories, The Rental Heart and Other Fairytales, published by Salt in 2014, won the Polari First Book Prize in 2015. A Portable Shelter is her second collection. Set in a small cottage in the rural north coast of Scotland, Ruth and Liska are expecting their first child. The couple believe that their unborn baby will have a better chance of survival away from the harshness of suburban life. They make a pact with one another, that they will only ever tell their child the truth. Yet while Liska is asleep or Ruth is at work, each whispers secret stories to their unborn child. Delving into fantastical tales about people from their past and re-telling stories that span from generation to generation, the couple unfold the horrors of the real world. Whilst these tales, laced in myth and legend, and fattened with the magic of the imagination, demonstrate the art of oral storytelling, Logan reaches further to show the reader why storytelling is important.
While this book is primarily a collection of short stories, its novel like structure frames each story with a preceding monologue from either Ruth or Liska. The monologues offer delightful morsels of description that bring the harshness of Mother Nature into the safety of the couple’s bedroom, “right now our home is speaking to you. The walls creak their approval in the wind. The rain applauds on the roof. The lighthouse beam swoops, swoops, swoops. The tide breathes loud and slow like a giant. If you listen carefully, perhaps you can even hear the moon hum.” The pace of these sentences, combined with the delicacy of language demonstrates Logan’s skill at describing the sublime spirit of the natural world, which brings the narrative to life.
Most impressive though, is Logan’s poetic language and carefully crafted sentences which create the most beautiful imagery. In ‘Flinch,’ for example – James is a fisherman struggling with his identity, yet his affiliation with the land is locked into his first-person point of view where the reader gets to closely experience what he sees, “The sky is pinkish-grey like the insides of shells. Speckled bonxies wheel overhead. Seals loll on the rocks, fat as kings. The rising mist is cool and milky.” Any of these lines could easily be arranged into a poem and with sentences that are squeezed tight; they create a wonderful poetic rhythm. Logan uses this technique throughout her novel, demonstrating the precision and craft in her work. There are definite similarities in her writing style to fellow Scottish novelist and poet Jenni Fagan. Both authors use rich language, which is well crafted and smattered with vernacular. Furthermore, combining this with the reoccurring theme of identity, the oral storytelling tradition, landscape, folklore, and myth, it is clear to see why these authors contribute to the growing canon in Scottish literature.
This is a book that I will read over and over again because I know that in each reading, I will find something new. A Portable Shelter, I feel, deserves a place on my ‘keep’ book shelf.
A Portable Shelter, Kirsty Logan, London: Vintage, 2015