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LeftSideCut (3778 KP) rated The Matrix Resurrections (2021) in Movies

Dec 25, 2021 (Updated Dec 30, 2021)  
The Matrix Resurrections (2021)
The Matrix Resurrections (2021)
2021 | Action, Sci-Fi
Before watching The Matrix Resurrections, I was pretty much in the mindset that it didn't need to exist. The finished product did nothing to change my mind, however, it was entertaining enough that I genuinely enjoyed being back in this universe for another spin.
The whole narrative kind of felt inconsequential. Whereas in the original trilogy, Neo was woken up to save humanity. This time round, he's woken up for reasons that aren't made clear whatsoever, or at least, if they were then I completely missed them. By the time the story concludes, I found myself thinking "that was cool, but did anything actually happen?"
Like so many franchises these days, Resurrections leans heavily into nostalgia territory. I'm indifferent to this in all honesty. I see why some take issue with it, but I don't hate it. It doesn't feel too over the top, but the movie tries to get away with it by including a lot of meta dialogue about sequels and reboots. Some if it lands, some of it is horrifically on the nose. All of this combined really gives the impression that Resurrections purely exists to make money. The original sequels are riddled with issues, but at least it felt like a story was being told.

All of this being said, I still had a damn good time. It's a pleasure to see Keanu Reeves and Carrie-Anne Moss back together, and it successfully hammers home that The Matrix was always centered around the love between Neo and Trinity. The supporting cast ain't too shabby either. Jessica Henwick is great, as is Yahya Abdul-Mateen and Neil Patrick Harris. The action scenes don't quite reach iconic status, but are still a blast to watch unfold, and the whole thing is visually pleasing, as is expected.

Resurrections is ultimately a mixed bag. There's plenty of material to enjoy, but there's equally a whole bunch of ideas that aren't executed particularly well. Unfortunately for any films that followed, the original movie is pretty much untouchable, but to its credit, Resurrections doesn't flinch in its commitment to remain part of a layered sci-fi saga, despite its blockbuster status, and for that, I can respect what Lana Wachowski has cooked up, even if it feels a little shallow at times.
  
Shadows of Kilforth: A Fantasy Quest Game
Shadows of Kilforth: A Fantasy Quest Game
2019 | Card Game, Dice Game, Fantasy
Have you ever sat down to read a rulebook and had to split it up into several reading sessions? I have multiple times. This happened just recently when I sat down to learn Shadows of Kilforth. Granted, I have two kids that take up the majority of my time and they provide plenty of adorable distraction, but even still, this absolute unit of a rulebook took me a good few days to actually finish. Was the time and effort worth it in the end? Yes. Absolutely. Keep reading.

Shadows of Kilforth is subtitled, “A Fantasy Quest Game.” Right there in the title you find out exactly what you are up against in the very foreboding but unassumingly-sized box. A game set in a fantasy world that is focused on questing. I have to admit up front that this review will be treated a little differently as the rulebook is hefty and nobody wants to read a thorough rules essay on Shadows. So I will give you a very high-level overview of the main steps and then give you my thoughts on how it all works together.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Shadows of Kilforth is essentially a card and dice RPG-esque adventure game with an Asian-style theme but set in a fantasy world where locations will be devastated into gloom (building upon the first in the series Gloom of Kilforth). The players, as the heroes, have the daunting task of journeying throughout Kilforth’s 25 locations to collect items, allies, spells, and titles to overcome main quests and subquests before every location falls into gloom. These quests usually have the players gathering specific card types to satisfy and complete. Once main player storyline quests, called Sagas, are completed the hero levels up and when they complete their fourth quest in their main Saga they may attempt their Finale and then may finally assault the big boss, the Ancient.

Each turn players have Action Points (AP) to spend on doing different actions: movement, discovering rumours (yes, I know it’s the Queen’s English), confrontations, and regaling a Saga chapter, among several others. Some actions are free actions, called Deeds. These include resolving loot tokens, assaulting an ancient, exchanging items between players, and several others. By using combinations of Actions and Deeds players will be able to travel around collecting those items, allies, and so forth needed to complete their Saga chapters.

To complete objectives and quests, players will typically be rolling dice to meet requirements on the cards. This, as all role-players know, can be either supremely lucky or incredibly and predictably debilitating. Skill checks are abundant in Shadows and diversifying characters may or may not have advantages by being able to complete Fight, Study, Sneak, and Influence tests. Players will win if they can complete their Sagas and defeat the Ancient before all of the locations fall into gloom, signaling the end of the game.

All this, again, is very high-level and there are many intricacies in Shadows that I just cannot go over for the sake of time and the health of my typing fingers. But, the game can be played solo, cooperatively, or competitively. So depending on the mode of play and number of players Shadows can range from a 45 minute foray to multi-hour epics. This is why I have played this solo with one character for my plays.

Components. Shadows of Kilforth is very card-heavy, but also includes other goodies. The cards themselves are firstly quite numerous, but also good quality. I can see myself sleeving this and loving every minute of that process. Aside from the cards, the game includes standees for player pieces on the card map, wooden components to track HP, AP, Fate, Obstacles, Gold, Hidden characters, great swirly 6d6, and also cardboard chits for Loot tokens. I haven’t even mentioned the art yet and that may be the most stunning component in this game! I LOVE a game with great art, and Shadows has simply amazing art. This is not usually my style of game art either, but it is so pleasing and everything makes sense and gets me immersed in the game. Everything provided is wonderful quality and an absolute joy to use during play.

Ok so like always, we place our ratings graphic right at the top of our posts so our readers can see right away what we think of the game. As you can tell, I love Shadows of Kilforth. It has essences of so many games I enjoy pieced together in a very attractive and captivating package. The movement and subsequent destruction of map-cards are reminiscent of Forbidden Island/Desert and Tiny Epic Defenders, which I really love (don’t hate – it’s a good game). The gathering of select card types and returning to a location to complete feels like fetch quests in MMORPGs (Final Fantasy XI being my main squeeze for many years). Obviously dice skill checks and level ups from tabletop RPGs are in there as well.

Shadows is just such a great collection of mechanics that I love that I can see myself playing this game over and over and over. Caveat: I will never play this any way other than absolutely solo. My first play, yes a learning session, was just shy of two hours from setup to tear-down. Adding players will increase game length, and playing with AP-prone friends is a no-go for me on Shadows; I had to reference both the excellent provided cheat sheet and the rulebook throughout the play but I eventually got the hang of it and was able to fly through. I may play this solo but with multiple characters cooperatively someday, but I do not wish to play this with other people. Ever.

So here’s my final thought. Shadow of Kilforth is a beefy game, but is well worth the time and effort to learn and play a couple times before passing judgment. It has everything I love in a game and I can’t stop thinking about it. I want to play all the different Race/Class combinations and just dunk on all the Ancients. If only my dice didn’t hate me so much. I will certainly be keeping this one forever, and if you are a fan of fantasy themed adventure card games with heavy use of dice and cool components, DEFINITELY take a look at Shadows of Kilforth. As I am the only one who has played this, I speak for the team in saying Purple Phoenix Games gives this one a 6 / 6. Treat yoself to this one, folks.
  
Saints for All Occasions
Saints for All Occasions
J. Courtney Sullivan | 2017 | Fiction & Poetry
9
9.0 (2 Ratings)
Book Rating
Well-written (1 more)
Striking characters
Gorgeous family saga
Nora and Theresa Flynn are only twenty-one and seventeen when they leave their native Ireland and immigrate to the U.S. For her entire life, Nora has been the quintessential older sister, raising Theresa and their younger brother after the death of their mother. Now she's headed to Boston to be married to their former Irish neighbor, Charlie, whom Nora doesn't really even love. Theresa, meanwhile, is outgoing, beautiful, and intelligent. She loves the dances and social atmosphere in Boston, but that all changes when she winds up pregnant. Both Nora and Theresa are forced to make some drastic life decisions that will affect them for the rest of their lives. Fifty years later, in 2009, Nora and Charlie have four children: John, Bridget, Brian, and Patrick. But Theresa and Nora are no longer speaking, and Theresa lives as a cloistered nun in an abbey in Vermont. What happened between the two sisters? And how will a sudden tragedy affect their current, separate lives?

This was an amazing book - just beautiful, heartbreaking, and lovely. Sullivan captured the essence of each of her characters so perfectly. I could picture every one, and each was so realistic, with their own background, mannerisms, and details.

The novel switches between the past, starting with Nora and Theresa's journey to Boston, and 2009, with a shocking event that rocks the entire family. We hear from each character--Nora, Theresa, John, Bridget, Brian, and Patrick. As I said, they are each an individual and embellished with Sullivan's wonderful writing and details. For instance, I loved the tidbit that Nora and her daughter-in-law communicated for years mainly through Nora's daughter's dog at family gatherings. It said so much with just one story. (And I've so been there.)

I became attached to each character in their own way thanks to the strong writing and characterization. I don't always enjoy books with shifts between time periods, but all flowed seamlessly here. There's an underlying thread that ties everything together, just adding to the brilliance of the novel. While it's really a story of a family, there's still a bit of suspense, as you try to fit some pieces together. Everything works so well.

Overall, I just loved this beautiful story of parenthood, immigration, siblings, religion, and so much more. It's achingly well-written, and while it ended just right, I was still sad to see the characters go. I'll certainly be recommending it to everyone I know.
  
Inner Demons (Peachville High Demons, #2)
Inner Demons (Peachville High Demons, #2)
Sarra Cannon | 2010 | Science Fiction/Fantasy
9
8.5 (2 Ratings)
Book Rating
Inner Demons (The Shadow Demons Saga #2) - Sarra Cannon [BOOK REVIEW]
The review of the first book and this one can also be found on my blog - www.diaryofdifference.com
I greatly enjoyed Inner Demons - the second book from the Shadow Demons series. My sister seems to have a good taste in books - I am very glad I started the Tea's Wishlist Challenge.

Inner Demons continues right where Beautiful Demons end. Harper has been chosen to join the cheerleading team, which means instant popularity and people noticing here. But that’s not all - when you are a member of the cheerleading squad, you not only learn routines, dances and cheers. You also learn how to do magic!

The cheerleading team is the training squad for the magic learners that belong to the group of witches who are called the Order of Shadows. All these witches are powerful, and Harper has a special place in this team.

We get to see Harper discover a whole new world - a world that she didn’t really ask for. We are following her adventure in discovering how powerful she can be, but also how much pressure this role brings. Harper is awesome, by the way! And sometimes stupid.

The battle between the What-Is-Expected-Of-Me and Who-I-Really-Am is constantly there, and even though Harper is initially a brave girl - sometimes she loses herself into this whole new world. She is such a real character, because she is brave and wants justice, she wants to find out all the secrets, but then she becomes a coward for little things and the next thing we know - she goes into a very dangerous adventure.

I loved all the characters, especially Harper and Jackson ( I am #TeamJackson). In this book, you will also get to know Jackson better and find out a little bit about his spooky past. The flow of the story is so well written and even though it didn’t have major plot twists like the first book - it managed to answer a lot of questions I had, while still managing to bring up even more unanswered questions.

In this book Harper will witness a ceremony of her friend that will change the track of the whole book. When she realises that there are so many secrets that everyone is hiding from her - she will decide it’s time for her to seek them herself.

A lovely paranormal fantasy - filled in with a lot of magic, a wonderful plot behind it, and a fearless female character, I would definitely recommend this book and series. And don’t thank me - thank my sister!
  
Paper Girls: Volume 1
Paper Girls: Volume 1
8
8.4 (11 Ratings)
Book Rating
This is really tricky to review as I don't want to give too much away, but I want people to read it because I found it good but also at the same time, I am not 100% sure what I just read.

I wasn't expecting to like it as much as I did, it was weird but in a good way. I haven't read a graphic novel for a while and this just appealed to me... especially as it's written by the same author as Saga.

It all starts with four 12-year-old girls in 1988 doing their paper rounds on the aftermath of Halloween, they get caught up in a war of the worlds, time traveling galactic war between monsters, demons, aliens and a godlike man. With everybody vanishing, the presence of pterodactyls and not knowing who to trust or which way to turn,will they survive?

There are a lot of things that I enjoyed about this graphic novel, first off I shall start with the artwork the palette mostly consists of purples,pinks and blues and the drawings fit in with the 80's theme. I loved that it was set in the 80's and that the girls were doing paper rounds on their bikes and had cassette tapes, I really just like anything set in this era. The characters are all very different and each have their own personalities, they are sassy, have attitude and funny at the same time.

There are some things that let this down for me, not many but I think are quite important. First off there was not much background stories to the girls or character development. There is also the fact that the things they encounter are not fully explained or where they actually come from. The plot also can be a bit jumpy in parts and can be slightly confusing. I am hoping that the second volume gives us more of an understanding as to where the characters are coming from, what they are fighting and more world/character building.

This is the is a bind up of issues 1-5 and I will definitely be reading the second volume as I have a feeling this is just going to get better and better. Even though this is a story of four 12 year olds girls there is strong language and violence so not suitable for children or the easily offended.

Overall I rated this 4 out of 5 stars

**I received a copy of this graphic novel from Netgalley and the publishers in exchange for an honest review**