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The Green Hornet (2011)
The Green Hornet (2011)
2011 | Action, Comedy, Sci-Fi
8
5.5 (15 Ratings)
Movie Rating
The Green Hornet has appeared in books, a television series, and perhaps in its most famous form, as a radio series. Adapting a superhero to the big screen is not without its share of challenges. For every Batman and Spiderman that sets box office records there are several that fail miserably, such as Daredevil, Elektra, The Phantom, The Shadow, and the first Hulk movie.

When it was first announced that Seth Rogen would star as the title character many people were first skeptical that a chubby comedian would be able to pull off the part. While the Green Hornet is not as iconic as Batman, the casting did bring to mind the controversy of casting Michael Keaton as the Dark Knight for Tim Burton’s take on the Caped Crusader.

Further complicating matters were the delays and in the announcement that the film would be converted to 3-D in postproduction even though it was shot in 2-D. When the film failed to meet its anticipated holiday debut there were those that had wondered if the film would fail to meet even modest expectations as January certainly isn’t the time of year that action films, especially those based on a superhero, are released.

Thankfully the film is an extremely pleasant surprise that deftly mixes comedy and action with smart pacing in a winning formula. The film tells the story of Britt Reid (Rogen), the son of a wealthy newspaper owner who, despite his best efforts, always disappoints his father who never runs out of ways to criticize his only child. Britt, to his father’s dismay, has no ambition in his life and is content to live in the guesthouse of his father’s mansion, womanizing and embracing the party scene.

When his father dies unexpectedly, Britt is forced to take control of the newspaper, a job for which he is woefully unqualified. It is at this time that Britt meets Kato (Jay Chou), his father’s long-time employee, responsible for taking care of the elder Reid’s very impressive fleet of cars.

One evening in an act of rebellion against the benevolent image of his father, Britt and Kato intervene to stop a crime. Motivated by their success and by Kato’s amazing ability to invent technology and modify vehicles, as well as his superb martial arts abilities, the duo set out to make a name for themselves by taking on the city’s criminal element.

While it first appears that Britt sees this as just some grand adventure, he soon becomes dedicated to the cause and sets upon a path to use his newspaper to play up his newly created hero. The plan is to make the Green Hornet appear to be a bad guy when in reality he is fighting to end crime. The convoluted idea has some initial success despite Britt’s lack of fighting ability. Britt and Kato soon begin to make a name for themselves in the local underworld as well is dominate the media.

At this time a young assistant named Lenora case (Cameron Diaz), comes to work for Britt. Britt and Kato are both captivated by Lenora and use her knowledge of criminal psychology to detail their plan of action for their alter egos. While Britt and Kato are buoyed by their initial success they soon find themselves under the scrutiny of the local crime boss Chudnofsky (Christopher Waltz), an insecure criminal who believes people don’t think he is scary enough or stylish enough.
 
Finding them an annoyance, Chudnofsky decides to wage all-out war on the Green Hornet and Kato and will rest at nothing to see them dead. As if this was not bad enough, Britt and Kato find themselves in a jealous rivalry over Lenora as well as their roles. Britt sees himself as the real hero and Kato as merely his sidekick. Kato naturally takes umbrage with this being not only the one who develops all of their gadgets, including the awesome black beauty equipped with bulletproof glass, machine guns, rocket launcher and a flamethrower, but also the one with the amazing fighting skills.

What follows is a hilarious and action packed film that is one of the most satisfying action-buddy-comedies ever made. Rogen is in his element cleverly playing Britt as an everyman who, despite having all the advantages of wealth, is still very much a kid playing superhero who has to learn about the important things in life .

The action sequences are fresh and entertaining and both Rogen and Chao pull off their roles very convincingly. While the plot is not overly complex it serves its point and propels the characters along without getting bogged down or becoming too ridiculous. Director Michel Gondry keeps the film moving at a steady pace without overstaying its welcome and does not allow the action to overtake the characters.

The supporting cast is very strong and the only real issue I had with the film was the converted 3-D that was totally unnecessary and did little to enhance the film. Very few sequence appeared to benefit from it. That being said I had a fantastic time at this film and I surely hope that we’ll be seeing other films in the series in the not too distant future.
  
Baby Dragon Bedtime
Baby Dragon Bedtime
2018 | Bluff, Card Game, Kids Game, Memory, Real-time
You know, I never really considered the childhood of dragons. I saw a version of what it COULD be whilst watching A Game of Thrones, but I’m sure not all dragons are brought up that way. In fact, it turns out that baby dragons are quite similar to my children: they never really want to go to bed. Most of the time it’s really okay, but there are moments Mommy and Daddy just need SLEEP. So when we call up to the kids to get ready for bed, they scramble to get everything cleaned up (well, in my fantasy world, anyway), and so do dragons. But they clean up their hoards of gold and treasure, whereas my kids just need to pick up four Paw Patrol figures… and that’s still too much…

In Baby Dragon Bedtime (here forward known as BDB) players will begin the game with a hand of five cards: 2xPeek, 2xGrab, and a Flip. Using these cards during the game will allow players to pick up and Peek at a card on the table, Grab one for their discard pile, or just Flip a card from face-up to face-down or vice versa. Players will be grabbing more action-type cards, Gold cards and Hoard cards, and dreaded Dust Bunnies and Chewing Gum cards.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, give each player a deck of five starting cards with matching letters printed on the corner (A-G). Shuffle the rest of the cards (if playing with adults) and throw them on the table as shown below. Play will begin when someone counts down or says, “Go!,” or whatever signal is decided.

There are no turns in BDB in an adult game, and players are flipping over their cards from their decks to complete the actions on them. All players are playing simultaneous and games can last one minute or up to five. Anyone may stop playing at any time and “go to sleep,” thus protecting their treasure piles from negative VP cards. Once a player’s deck has run out of cards to draw they may simply flip over their deck, or give a shuffle and draw as normal. In this way a player’s hand is steadily growing, but being bogged down with dead VP (positive or negative) cards. Players may end up Grabbing more action cards and be able to do more actions going through their deck, or it may be simply comprised of VP cards and starting actions, though that seems highly unlikely. Once all players have taken the turns they wish to take, or the game ends via the Mama! card a player has played, players will add up their points from their decks and the winner may then challenge the players to another round.

The game changes a bit when playing with children or if the players wish to have a less frantic experience. In this case, instead of randomly throwing out the cards on the table, a 6×6 grid will be formed on the table and players will take turns revealing their cards from the their decks and choosing cards to Flip, Peek, or Grab. Though the game is suggested for ages 6 or 7+ I was able to have a fun time playing with my 4-year-old son (see below). In fact, BDB is now his favorite game of all time, and I’m completely cool with that. We even were able to play with his grandparents and have a good time… when he wasn’t crying because I Grabbed the Gold card he wanted.
Components. This game is a bunch of cards. They are all fine quality and feature cartoony, non-scary, and colorful dragon art. For a children’s game the art is perfect. For an adult’s game it is lacking. But, I cannot really see much that would satisfy both sides. All in all, the cards are good and should hold up to a fair amount of play. The box is packed pretty tight, though, so be careful not to damage the cards when packing back up.

Like I mentioned, I was able to play this with my 4-year-old son, and he loves it. Any true hobby game I can play with my son at that age is a winner for me. Baby Dragon Bedtime is not a strategic game, but more based on memory and luck of the draw. So if you are searching for a uniquely-themed real-time deck-builder that can be played with children AND/OR adults, then check out Baby Dragon Bedtime. It is quick and simple, and rewards players who allow the youngsters to win. Purple Phoenix Games gives this a 15 / 18 for versatility and gameplay.
  
The Nothing Man
The Nothing Man
Catherine Ryan Howard | 2020 | Crime
10
9.5 (2 Ratings)
Book Rating
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I am so excited to be part of the Ambassador Book Buzz for The Nothing Man by Catherine Ryan Howard. Thank you to the amazing team at LoveReading and Corvus for this opportunity. 

Needless to say, this book made me stay up all night, just to find out how it ends. 

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<b><i>I was the girl who survived the Nothing Man.
Now I am the woman who is going to catch him...</i></b>

You've just read the opening pages of The Nothing Man, the true crime memoir Eve Black has written about her obsessive search for the man who killed her family nearly two decades ago.

The Nothing Man starts when Jim is at work, walking through the supermarket, and he notices that a girl has a book with the name "The Nothing Man" with her. His heart starts racing - because he knows what it means. The Nothing Man is a mysterious man that has assaulted and killed many people in the area, and even after twenty years, no one has found him yet. But Jim knows the truth - because he is the man who did all these crimes. 

Eve Black is one of the survivors, that managed to escape his attack by hiding in her bathroom. She writes a book about her experiences and the experiences of the other victims. With her whole family dead and nothing to lose, she is set to find out, once and for all, who the mysterious man is.

I loved the writing style - the book within the book - it was unusual and very interesting for me to engage with. I was so intrigued and invested, and that did not change at all. There are many twists and turns in this book, and you will enjoy them all, especially the very ending, where everything just comes to a big climax. It kept me glued to my seat, and I want more. 

I loved the difference between Jim and Eve - their different recollections to how things happened, and why they did. In her book, Eve is explaining how the attacks and murders took place, and right after that, we also witness Jim's reaction to Eve's writing, and whether he agrees or not with how correct her facts are. It was very scary at times, to read from the killer's perspective, and the reasons of why he made some choices. 

The more Jim reads, the more he realizes how dangerously close Eve is getting to the truth. He knows she won't give up until she finds him. He has no choice but to stop her first... 

Usually, in our standard crime books, we have a crime scene, then suspects, and then we figure our way to finding the murderer. But here - we already know who the murderer is at the beginning of the story. But the rest of the world doesn't. And this is a concept that I haven't encountered yet, but really enjoyed it. Because this is something we don't think about often - when we have a crime, and we don't know who did it, the person that is guilty is out there somewhere, and knows he's deceived us. 

The other important message from this book is to remember the victims.

Everyone remembers the name of a serial killer - but only few remember the victim's names. 

<b><i>"It's fine to be fascinated by serial killers," she tells me in her office after the lecture. "I am myself, obviously. They are fascinating because even though they look just like the rest of us, they do things the rest of us would never, ever do. But they are not especially intelligent. They don't outsmart authorities. You know David Berkowitz? Son of Sam? They caught him because he got himself a parking ticket at the scene of one of his crimes.

They are boring, ordinary, failures of men - not always men, of course, but predominately - who can't even manage to live, love and process their feelings in a world where the rest of us have all managed to master it by the time we're in our teens. These are no dark magicians. They have no special skills. People seem to forget that we know their names because they got caught. In fact, the only remarkable thing about them is what they took from the world: their victims. It's their names we should know."</i></b>

Eve's book and her investigation behind the book had some powerful psychological lessons, and I enjoyed learning everything. If you already love true crime, and psychological thrillers, you have to absolutely read this and soon. This book is too good to be skipped.

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Fantastic Beasts: Crimes of Grindelwald (2018)
Fantastic Beasts: Crimes of Grindelwald (2018)
2018 | Adventure, Family, Fantasy, Mystery
Well where do I start? I love the fact that there is no substantial synopsis for this film, a lot have just gone with "the ongoing adventures of Newt Scamander" or similarly vague offerings.

It's difficult to separate them from their Harry Potter ancestry. They are of course the same universe. If you can sever the links then the films aren't too bad, but they're not amazing either. The other issue is that with the links you're obviously given lots of issues with continuity and timelines.

After only given a brief sighting of Grindelwald in the first film we're sold a creepy and scary version in this one very early on. His suspension during the transfer to the coach gives him the sinister grace of a dementor. This leads to the first of two problems for me. Abernathy in this whole introductory section is odd and you can tell something is up, so when we're eventually presented with that was happening it wasn't a surprise.

Here's problem two. Once Grindelwald is secured in the coach the rest of the sequence takes place outside, in the dark, in a storm. Very atmospheric with striking shots... most of which you can't see because of the lightning and rain. Everything is so fast that it's just a blur. It seems to be a popular occurrence recently and I will never understand why you would spend so much money on them when you can't see what's happening. One of the bits that you can see properly is the ghostly face of Grindelwald appearing in the coach window... which is a shame because it felt like it was awfully done and could have used some covering up.

As a quick note while I remember, I would like to acknowledge the impressive advances in wizarding technology. Early roombas and Fitbits. Great job!

Looking back over the notes most of them were about characters. Barely any about storyline. Just one thing that seemed completely out of place/inaccurate, and that was Minerva McGonagall. I'm not well enough versed in Harry Potter history but looking at the chatter I don't think her timeline matches with that of the film... but I'll leave that to the super nerds. If it is inaccurate it would have been very easy to avoid so it seems ridiculous to have had in at all.

The fluffy, feathered and scaly friends also need an honourable mention. *gets out soap box and steps up* Nifflers rule. I will fight anyone who thinks otherwise. Although, bad film! Getting my hopes up and then dashing them. You give them leeway with the animation considering they're fantastic beasts, but the only creatures that don't really have a decent presence on screen are the matagots that protect the Ministry of Magic. Even as hairless catlike creatures you'd expect something a little more impressive than what feels like CGI with a layer of detail missing.

I'm also intrigued by the phoenix. Is it Fawkes? How did Albus get his? Of course I could have missed things that answer all of the questions I have about it.

After reviewing all my notes I can (un)happily say that almost all of the women come off quite badly in this film. Bunty, Newt's assistant (I hope that was her name, she was fairly forgetable other than this point), came over as a little creepy with her comments that clearly show her affections for him. Queenie has a bit of a transformation in this one. She's still got her optimistic outlook but she's devolving a bit. Tina is taken by jealousy, which seems a little off for her. The newest addition of Nagini came out relatively unscathed and I'm hoping for an intriguing ongoing story for her.

The male characters came off slightly better. Jacob and Flamel were some welcome relief from this bleak installment of the franchise. Hats off to Callum Turner and Joshua Shea though. They both managed to pick up the Newt mannerisms really well. I can appreciate it even though it's one of the things I dislike about Fantastic Beasts, the constant head tilting.

Jude Law as Albus Dumbledore still doesn't sit quite right, but he made a reasonable job of it. He doesn't quite hold the same presence in the scenes as you'd expect him to for the man he becomes though. Everyone also got into a tizzy about his sexuality. Who cares? Whether he is or isn't gay makes no difference to the movie whatsoever. Just enjoy a film a don't worry about it until it's relevant.

It really is difficult to sum the story line up for this one. There's a reason that everyone has generalised the synopsis. It's just a lot of nothing in particular. It's part two of five. There didn't really seem to be a lot apart from filler. What I can tell you is that the first time I saw this (I went to the midnight screening at Vue originally) I fell asleep through a significant chunk in the middle and yet I still came out with the same understanding and enjoyment as I did after the second time.

What you should do

You're going to have to see it at some point if you're into the HP universe. Just a statement of fact there!

Movie thing you wish you could take home

That magic spell for collapsing all my belongings into a couple of trunks, I'm assuming it would come in handy for cleaning as well.
  
Groupers (2019)
Groupers (2019)
2019 |
10
9.0 (2 Ratings)
Movie Rating
Greetings & Salutations Fellow Movie Fanatics!

 

It’s not often I see a film that is so good in my opinion, I actually look forward to writing about it and letting you folks know what’s what. In all honesty though, I wouldn’t be surprised if I’m the last person to see it. Quite frankly, I’m surprised that I have not heard or read anything about this movie already. How they managed to put everything together and create a film like this where the runtime is just a 1 hour and 49 minutes is beyond my comprehension. Yes, I said JUST and 1 and 49 minutes. Now that might seem a tad long on the tooth as far as movies go but once you watch it, I think you’ll understand my perception of it. I don’t think my review will do the movie justice but I want to tell you folks about in the hopes that you’ll immediately seek out a means of watching it.

 

‘Groupers’ is a dramatic comedy film written/directed by Anderson Cowan and stars Nicole Dambro, Jesse Pudles, Cameron Duckett, Peter Mayer-Klepchick, Max Reed III, Brian Loakimedes, Terrance Wentz, Travis Stanberry, Marqus Bobesich, Edward Jackson, Kaleb Rich-Harris, Mike Carano, Robin S. Roth, Laurence Scott Murphy, and Travis Lee Elder.

 

Orin (Pudles) is a high school student who is dealing with what has become unfortunately an all too common occurrence in schools and colleges today. He is a young person who faces ridicule and bullying because he is gay. The source of the majority of this harassment are two of his fellow students, best friends Brad (Mayer-Klepchick) and Dylan (Duckett). Fast forward to a night when Brad and Dylan decide roll with their over-inflated egos make the rounds at a bar or two and engage in some underage drinking and attempt to impress a fellow female patron or two. Just as the two jocks are beginning to get plastered they’re approached by Meg (Dambro). It doesn’t take much convincing at this point, Meg invites them to come with her and somehow they manage to follow her out of the back of the bar where they are more or less thrown into the back of a van (they pretty much threw themselves in the van). Already this is turning into something that sound like a ‘scary urban legend kind of movie’ right? Not even fully grasping the situation they’re in, Brad and Dylan get psyched up at the supposed prospect of engaging in unnatural activities when fumes engulf the inside of the van and the two jocks are knocked out cold. Several hours later, Brad and Dylan regain consciousness to find themselves restrained at the bottom of an empty pool. Meg, the girl from the bar, is actually a grad student and explains that the two of them are now part of a social experiment and implies that their lives depend on participating in the experiment regardless of the results. What follows is a downward spiral of lies, revenge, more than one close call with death, and an unforeseen series unforeseen guests that turn the tables on the participants in the experiment but each other as well.

 

The as the film progresses, it becomes vendetta driven. The seriously comedic aspects don’t start until at least a third of the way in unless you count the idiotic behavior of Brad and Dylan. At that point, the humor is driven by the unforeseen circumstances that Meg could not possibly have anticipated nor would anyone who appeared to prepare for this so thoroughly. The fact is the experiment should have progressed as she planned regardless of the outcome. All in all, this is one of the best films I’ve seen all year. I’d actually go so far as to say it’s in the top 5 and will remain there I can guarantee that. The film is similar to that of movies like ‘Pulp Fiction’ in the sense that it progresses backwards in relation to certain events and then jumps back into the present. It is NOT difficult to follow though. The premise of the film is one of the most original I’ve seen in a while. Note how the cast managed to make such an awesome film considering most of it takes place in a derelict house with an empty pool. Nothing is overshadowed in the film either. You have a movie that manages to encompass serious subject matter one minute and the next minute you can’t help but laugh and again neither overshadows the other. The cast? Absolutely awesome! They should be absolutely proud of this film and what they’ve accomplished with it. They should certainly consider ‘getting the band back together’ for other projects too. I’d go so far as to say the film deserves a theater release for sure. Nicole Dambro ‘Meg’ is most certainly a talent movie viewers should look out for. Her character’s presence commands such attention from the other characters while she herself commands the attention of the audience. The film has drugs and alcohol plus questionable dialogue and language plus some nudity so definitely NOT one for young folks. As I mention earlier, it’s a bit long on the tooth timewise at 1 hour and 49 minutes but it’s SO worth it. Just make sure you get drinks and snacks prior to the movie. I’m going to go ahead and rate this one 5 out of 5 stars. Give some real thought to seeing ‘Groupers’ . Trust me on this one
  
Salty Dogs
Salty Dogs
2019 | Animals, Card Game, Pirates
Avast ye land lubbers!! Batten down the hatches! I am a scary pirate! Ok so maybe that last one isn’t necessarily historically accurate, but it’s fun. Sometimes you can enjoy something purely because it’s fun and you don’t have to analyze everything down to the mechanic or pixel. I am not even going to attempt that with this one, but I will explain the rules and our thoughts through several plays of Salty Dogs.

Salty Dogs is a small card game – it fits into a normal deck box – where each player is captaining their pirate ship and vying to become King of the Mountain! … or, rather, the High Seas! Players must protect their crew and be the last pirate ship standing to win the game!

DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. Similarly, you will see the play mat that was provided. You can download a play mat from the game’s website or order these from the publisher. -T

Setup is easy peasy scurvy squeezy. Remove from the deck all the pirate cards (they have a blue banner with a unique name at the bottom). Shuffle these, and deal each player five pirates. This will make up the crew for each player’s ship. No individual cards have certain abilities – they are all the same – so either place your crew randomly or choose who you would prefer to be Captain, First Mate, and then dump the others into the generic Pirate spaces. From there shuffle the remaining pirate cards into the deck, deal each player five cards and the battle is on!

On your turn, draw a card and play a card. Ok, on to final thoughts! Kidding, but game play is really that easy. There is no hand minimum or maximum limit, but it usually stays around five for the duration of the game. Cards drawn will be pirates, actions, attacks, illnesses, cures, or defense cards. You use pirate cards to refill any vacant crew slot on your ship. Vacancies happen when an opponent plays an attack or illness card on one of your crew. Your crew may only be attacked in a certain order with the first attackable card being furthest away from your Captain, and said Captain being targeted last. So your pirate is ill, eh? Simply play a cure card that affects the illness and heal your crew right up. Example – you have contracted Scurvy. Well, obviously the only cure for Scurvy is Piggy Peg Leg’s Gumbo. So throw the Gumbo card to cure your crew’s illness. That dastardly Captain Doodles McPoodle is firing their cannon attacks at you? Throw your Fog defense card to protect yourself – BOOM! There are several other illness and action combinations in the game I will allow you to discover for yourselves.

A note about attacking First Mates and Captains. First Mates are immune to Mutiny cards, and the Captain is immune to Mutiny AND Illness cards. This is a rule pair that can easily be forgotten, so try to keep that in mind the whole time as your crews are blown to smithereens.

Components. Per my disclaimer we were sent the deck of cards and four optional play mats. These components may change or improve over the course of the upcoming Kickstarter campaign, but I will comment on what we were sent. The cards are of good quality and the art upon them and throughout the game is quirky, but really really good. We really enjoyed seeing some tongue-in-cheek pop culture references in the pirate cards and in the accompanying art. The play mats feel like the top layer of a mouse pad – they are silky smooth and just as thin. I thought having thin play mats would be a negative, but then I packed up the game again and was thankful that they weren’t complete neoprene pads. So I’m in on those play mats. If you don’t splurge for the play mats, just line up your crew in front of you and it’s quite functional that way as well.

Salty Dogs. What did we think? Well, honestly, we really loved it. The art is whimsical and colorful. The cards are all super useful, and there’s something to be said about just obliterating your opponents’ ships and giving in to the piratey bloodlust. I was targeted early and was raring to come back as soon as I could in the next game. With so many pirate games, take that games, card games, and battle games on the market, I still think most gamers will enjoy Salty Dogs. It is not at all a brain burner, but it’s a great light (and light-hearted) filler game that will leave you with a smile on your face and a desire to play again and again. We at Purple Phoenix Games highly recommend this title, and cannot wait to see what the Kickstarter campaign has in store. May yer poop decks be sparkling and yer booty be plentiful!
  
Unraveling (Unraveling, #1)
Unraveling (Unraveling, #1)
Elizabeth Norris | 2012 | Fiction & Poetry
8
8.0 (3 Ratings)
Book Rating
Within the first ten pages of <i>Unraveling</i>, the main character, Janelle Tenner, dies from a runaway pick-up. A fellow student from her school, Ben Michaels, revives her and then runs off before she fully awakens. Convinced there's more than meets the eye with Ben, Janelle won't give up trying to figure out how and what he did to her and why she isn't dead, even facing her best friend's refusal to believe she died and Ben's denial of ever resurrecting her. As she pieces together that puzzle, Janelle plays detective on a case her F.B.I. agent father is working on, by rifling through top secret files and eavesdropping, that involves a mysterious countdown and people dying of radiation poisoning, which are somehow connected to the man behind the wheel of the vehicle that hit her and possibly even to Ben as well.

The author did a great job setting up the story with a slow build that introduces Janelle's life, both at home and at school, along with any free time she may have, and accelerates once it hits the halfway point until it reaches the book's climactic ending. In particular, the development of her home life was interesting and had depth. She has a mother who's bi-polar and not "there" most of the time and a father who seemingly avoids dealing with the realities of his wife's mental illness by being a workaholic, so all the household responsibilities fall on Janelle's shoulders. She takes care of her family and does the majority of the cleaning, cooking, laundry, and most importantly of all, being a mother to her younger brother, Jared. She makes sure he does his homework, has meals, and gets to school on time. What's nice about their relationship is that he actually respects his sister and there isn't much in the way of petty arguments, which was refreshing. I liked the whole interrelationships of the core family: Janelle, Jared, and their father. They all loved each other, faults and all, and even adding in the situation that Janelle's mother is in, they felt like a genuine family. Adding to that, both Alex (Janelle's best friend and my favorite character) and Struz (her dad's partner/friend) were a part of the family too. If there was anything that stood out in the book for me, it was how people related to each other in it, for good or ill. I loved Alex and Janelle's friendship, again it was really authentic, and they were just that, best friends. No romantic agenda going on, no secret one-sided yearning, only true friendship where they looked out for one another.

Janelle herself was a strong character, but not so strong she never showed her feelings. She could be quick-tempered, but usually for good reason, she stood up for herself when necessary, and was sensible, so while she could be judgmental and at times conceited, those flaws made her realistic. Nobody's perfect. The experiences she's had to live through have molded her, so every action and reaction she made made perfect sense to who she is, whether it's flying off the handle or falling into pieces. While I can't say I ever totally liked her, I understood and respected her; there aren't many YA characters I can say that about. Every character in the book had their own identity, whether they had a small role to play or a bigger one, so there was no confusion to who they were. Ben, the mysterious "stoner", is of course the love interest. He could have been more fully fleshed out, but I still got a basic idea of who he was and he's at least a nice guy, which is a novel idea these days. The love story between Janelle and Ben felt like it could actually happen that way. The chemistry between the two was well-written so the magnetic attraction between them is palpable. I remember how it is to be a teenager (scary but true), and I hate to be such a broken record, but it felt realistic. Do I think it was love? No, not yet, but they have a connection and it's a start towards something serious.

The plot is intriguing and has a lot of good ideas that generally mesh well together. Each short chapter, some less than a page long, features numbers counting down to the big event that's at the core of the novel. I'm not going to go into details since it'd be too hard to do without giving anything away, but I will say that I enjoyed how the story was told and how it unfolded. While this is sci-fi, it's light on the 'sci' part and not everything is explained as well as it could be, but hopefully the sequel will tackle some of the bigger components. Most of my complaints are trivial: the ending was rushed for an almost 450 page book, there was a passing comment about AAA that wasn't right, the phrase 'junior detective' was used just a little too much, an info dump that would have worked better as dialogue, and a couple of other inconsistencies that hopefully were caught before the final copy was printed. However, I admit to some ire at an event that happened at the end, I just didn't feel there was any need for it plot-wise and thought it total overkill. That was unfortunate but overall I still enjoyed the book cover to cover. A solid four-star book that's a cut above the rest and left me looking forward to the sequel.
  
40x40

Mothergamer (1511 KP) rated the PC version of Fallout 4 in Video Games

Apr 3, 2019  
Fallout 4
Fallout 4
2017 | Role-Playing
I just finished my first play through of Fallout 4 on the PS4 and my overall impression is that it was amazing. I truly had fun playing it especially when I got to run around in power armor. We'll get to all that in a minute. First you start with the usual creation of your character. You can play as male or female. I chose female and let's just say the hairstyle choices were interesting. Again I ask, why were there several types of bald? At least there were some long hair choices, but I went for a fancy updo. There are a lot of choices for the face also and you can add scarring if you want or different facial features.
Once that was done, I started the story and the world seems like it's a nice place, you even get a cheerful talking robot by the name of Codsworth out of it. Then the Vault-Tec rep shows up at your door informing you that you and your family are approved for entry into Vault 111. A few minutes later a news report warns of a nuclear attack forcing you and your family to rush to the vault and as you're waiting to go in a nuclear bomb detonates in the distance causing even more panic. The platform you're on then lowers everyone into the vault and everyone is put into cryosleep. Years later, events cause you to be awakened and then your adventure in Fallout 4 begins.


Entering Vault 111

Things are not as your sole survivor remembers in their little town. Signs of war, desolation, and destruction are everywhere. You do run into your old pal Codsworth and he becomes your first companion. This also gives you a tutorial on the game controls and the crafting aspect of it i.e. rebuilding settlements. The controls are fairly easy to manage and you can go back and forth easily. Of course the big thing is to loot everything everywhere you go because salvaging things like metal and copper are important to building many things such as water pumps that give you purified water or radio beacons for recruiting settlers.



The old homestead isn't what it used to be.

After the tutorial is out of the way, you're instructed to head to Diamond City as part of the main story quest. Of course, you can explore other areas as you go which leads you to new characters and companions one of the first after Codsworth being your canine companion Dogmeat. There are 12 companions in all to find in Fallout 4 as you progress in your adventure. There are also 4 different factions that you can join and do a ton of quests for, but bear in mind that as part of the main story you are going to have to pick one and this affects your relationship with the remaining factions.


Just a sole survivor and their dog.

There's a lot to do in Fallout 4 with the various faction quests and radiant quests. There are also side quests from various cities and settlements which can keep you busy while doing the main story quest. Factor in the quests that you can do for your companions and there's at least 100 hours of game play or more. There are a ton of dangers while exploring the world of Fallout 4 like Queen Deathclaws, Super Mutants, and Raiders just to name a few. The SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) system is here too and it's quite streamlined in the way your abilities are managed and each skill requires a higher rank to unlock as you progress via the perks chart.


Taking out some raiders.


The power armor was a great plus for me because it's like running around in a tank and kicking lots of ass and it was awesome! And while I liked the first power armor set I found, the best one to me was the X-01 power armor I found while doing a quest and it was a complete set too. This thing could stand up to all kinds of things even suicider Super Mutants. Walking away from explosions virtually untouched in the X-01 power armor was all kinds of amazing.


One of the first power armors I found.


Behold! The X-01 power armor in all its glory!

There are glitches of course, but not a lot. I only experienced a couple. One was with being stuck in the elevator in one building and the only fix was to reload my last save and start over. There was another one where I was floating above the ground and the game froze completely. Again, reloading my last save seemed to do the trick. Another thing that bothered me was all the radiant quests mainly from The Minutemen leader Preston Garvey because after a while they become tedious especially with the kidnapping ones when it seemed like the same NPC settler got kidnapped three times. I started to think that perhaps they were getting kidnapped on purpose just to screw with me. I also wish there had been a way for the factions to work together against the scary villain instead of forcing you to pick one and depending on your actions, the other factions would become your enemies. I wish there had been a varied path with some options instead of you had to be on this set path and there's no other way around it.

That being said, I enjoyed Fallout 4 a great deal. There's lots to see and do, tons of things to build, and plenty of adventure to be had. It's worth checking out and definitely worth having in your gaming collection.
  
Crossing the Touchline (Auckland Med. #2)
Crossing the Touchline (Auckland Med. #2)
Jay Hogan | 2019 | Contemporary, LGBTQ+, Romance
10
10.0 (1 Ratings)
Book Rating
freaking loved this!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.


*Edited to add the review for the AUDIO version.*

Gary Furlong narrates.

Now, I gotta say this. After listening to audio books for a good while now, I've noticed an influx of NON-American narrators. And I LOVE that, I really do. But Furlong narrates this book in the New Zealand accent, quite correctly, since that is where Reuben and Cam are from, and it just takes a little getting used to! This is the first I've listen to of his work, and I have to say, he NAILS this one!

Furlong gets over every single feeling, emotion, internal wrangling these guys have, and it's painful listening, it really is. It was difficult reading, but hearing it?? Oh Lord I wanted to wrap them both up and look after them so bad! And Reuben's dad?? He headed for another punching!

The emotions in the guy's voices, especially since this is first person, is amazing, and I had to stop what I was doing a time or two, to just LISTEN, you know? To hear the heartbreak pouring out for them, the rage, the passion, and finally, all that love.

I did have a little chuckle though. Michael (from book one, First Impressions, pops up. Michael is American, and it took me a little while to figure out why he sounded all kinds of wrong. It's because of that! His American accent, in the midst of all these New Zealand ones was odd, is all.

I loved this book when I read it, and listening to it?? Loved it more!

5 stars for the narration, my wish list just got a whole lot longer with Mr Furlong's books on it!

*Original Review*


Stealing the tagline from the official blurb, because it is just the perfect tagline I have ever come across!

What if your dream will cost you the man who's stolen your heart?
Reuben Taylor has a choice to make. Cameron Wano is that choice.

I'm struggling to say what I want to about this book, because I FREAKING loved it! So if this review runs away with the fairies, I apologise. I shall try to make a coherent sentence or two!

Reuben is so far in the closet, it's pitch black in his life. His brother is an alcoholic, trying to look after a small child, and his father is (in my humble opinion) an utter douchbag of a man. One kiss with Cameron and Reuben is scared. Scared of what could be, but also, scared of what could NEVER be.

Cam is well aware of his status with the rugby team his brother plays for. He is out and PROUD and loud about it. But becoming Reuben's friend is far more important than the possibility of losing Reuben altogether. When things spiral downwards, and passion between the two men spins out of control, Reuben has to make the one choice he never wanted to: his rugby career, or Cameron.

So, I make no bones that I am not a fan of first person books, especially if they are multi point of view. This book is written as such. But both Reuben and Cam have such distinct voices, it took me a while to actually figure out this was a first person book! So well done to Ms Hogan for that one.

I read this book in one sitting. It's not a short book, some three hundred pages. But I started it at 7pm, and did not stop til I ran out of book.

And I went through the whole gamut of human emotion and then some! I tell ya, this book has funny spots, dark spots, scary spots, sexy bits (so much with the sexy bits!) and points along the way that garnered so much rage out of me, had Reuben's father been around, that man would be flat on his back! You can't blame Reuben's brother for what he is doing to Reuben, because he really is not coping and not getting the correct help he and his son need, but I did want to punch him a time or two, too.

But it's not just Reuben who has such extreme's of emotions. Cam does too. He did all the "in the closet thing" and swore never to again. Which is why he decides Reuben needs him to be his friend. But Cam's emotions run away with him, and he can't stop the avalanche of feelings he gets every time he touches Reuben, even if it's just a brush past, or something. He didn't have the difficult upbringing Reuben did, his family love him just as he is, but he can understand why Reuben is hiding. It HURTS Cam, but he gets it.

But ultimately, it isn't something Reuben or Cam does that outs them, someone else does that. And the fall out?? Well, let's just say, I was very surprised about that! In a good way!

There is a wedding in this book, that Cam and Reuben attend (not together!): Michael and Josh work with Cam at the hospital. Cam says some things about these two guys that make me want to go back and read THEIR book, First Impressions. It's a stand alone to this one, but my interest is piqued and I will go back, at some point, and read. THAT book is Ms Hogan's first, that I can see. And THIS one, her second.

I'm a-gonna be following this one, I reckon!

5 emotional, gut wrenching stars!

**same worded review will appear elsewhere**
  
Dinosaur Island
Dinosaur Island
2017 | Dice Game, Economic
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

In Dinosaur Island, you have successfully created a theme park of the Jurassic variety (see what I did there?), and are now tasked with managing and supervising the day-to-day operations. Think “Zoo Tycoon” on steroids. You have to collect new DNA, upgrade your facilities, build new attractions, hire specialists, oversee your workers, and create new dinosaurs to populate your park! Make sure you manage your resources wisely for maximum benefit, and keep a close eye on the security of your park to ensure the safety of your guests! The goal is to create and maintain the most successful dinosaur park!

DISCLAIMER: An expansion exists for Dinosaur Island, and I do own it, but I have yet to incorporate it into my games. Once I get some experience with the expansion, I will either amend this review or address it in a separate post! -L

Let me first begin this review by saying that there is A LOT going on in this game. Seriously, a lot. And it can be pretty overwhelming at first. But one thing I cannot praise enough about Dinosaur Island is its rulebook. It’s kind of hefty, but it is so detailed and clear (with numerous examples) that I understood how to play the game on my first read-through. And sometimes with games that have so many moving elements, total understanding from the get-go can be rare, for me especially. The excellent rulebook makes a seemingly daunting game not so scary. I always keep the rulebook on hand when I play (just to be safe!), but once I got the hang of all of the steps, I don’t really need to refer back to it anymore!

As a solo game, Dinosaur Island plays very similarly as it does in group play with a few minor differences. For one, no regular Objective cards are used – instead you use a set of specified Solo Objective cards. Next, to simulate player interaction during the Research and Market Phases, the solo player draws a card from an AI deck and eliminates the options/discards the resources listed on the card – this mimics group play in the sense that turn order changes every round and you do not always get your first pick during these phases. The remaining 2 Phases (Worker and Park) occur simultaneously and involve no player interaction, so those are played as normal. One final difference between group and solo play is that the solo player can choose to play without Plot Twist cards. A solo game is played over the course of 7 total rounds, and the overall goal of the game remains the same – amass the most Victory Points.

The trickiest part of playing Dinosaur Island solo, for me, has to do with the Solo Objectives. You have 7 Solo Objectives to be completed throughout the game, and they reward Victory Points based on the round in which they were completed – finishing objectives in earlier rounds yields a higher number of points. If you are unable to complete any objective in a given round, you must discard one (of your choice) at the end of that round. The hard thing is that depending on which objectives are currently in play, it can be difficult to complete one each round to earn those points. Some things take time (and a couple of rounds) to be able to complete – like “Reach a threat level of 15.” If you have multiple long-term objectives in play, they can really limit the number of points you can earn from them. A nice mix of objectives (both short-term and long-term) can help balance out the game a little more, but it’s ultimately a luck of the draw.

One positive thing I can say about the objectives, though, is that they really force you to come up with a multi-faceted strategy. Depending on which objectives are in play, you have to decide on a logical strategy and order in which to complete them for maximum points. You can’t just focus on one objective – you also need to be setting yourself up to complete future objectives. I never feel like I’m just going through the motions because I always need to be thinking ahead to my future rounds.

The thing I really like about Dinosaur Island as a solo game is that it is still extremely engaging. I’m not a huge fan of “Beat your own personal best” solo games, but this one keeps me so involved that I don’t mind the fact that there’s no real ‘winner.’ Since a group game doesn’t involve that much player interaction anyway, Dinosaur Island doesn’t really even necessarily feel like a solo game. Every play requires a different strategy, and that makes it feel like a new game every time. If you enjoy Dinosaur Island in a group setting, give it a try as a solo game. There’s really not much of a gameplay difference, and I think you’ll enjoy it just as much!

https://purplephoenixgames.wordpress.com/2019/05/21/solo-chronicles-dinosaur-island/