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ClareR (6106 KP) rated The Kingdoms in Books

Mar 6, 2022  
The Kingdoms
The Kingdoms
Natasha Pulley | 2021 | Fiction & Poetry, LGBTQ+, Mystery, Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
I’m writing this review two weeks after finishing ‘The Kingdoms’, and I realise that I haven’t actually stopped thinking about it (off and on, obviously. I’m not THAT obsessed!). It’s one of those books that has really caught my imagination, and I’m certain that I’ll have to read it again at some point.

Basically (and I warn you: there’s nothing basic about this storyline!), Joe Tournier finds himself at a London train station, and realises that he doesn’t know how he got there, or who he is. A kind stranger takes him to the hospital where he’s diagnosed with amnesia. After a week at an asylum, his owner and his wife come to claim him. His French owner. He is a slave in Londres, which is occupied by the French after they won the Napoleonic Wars. But none of this feels right to him.

A month or so later, he receives a postcard written in illegal English, from a lighthouse in rebel Scotland - written 100 years ago. After gaining his freedom as a slave, Joe becomes an engineer, and is sent to the same lighthouse to make repairs. And that’s all I’ll say, because I really don’t want to spoil the story. I will say that there’s some jumping around in time, and it shows that if you change a small thing in the past, there can be huge ramifications in the future.

I loved the characters, the plot, the setting - just everything about it really appealed to me. I can’t say as I’ve read many books set mainly on boats, naval or otherwise. The rules and the running of the ships were really interesting, and the sea battles were gripping.

It’s a fabulous book, and I’d most definitely recommend it. Thanks to The Pigeonhole for the serialisation!
  
Scotland Yard
Scotland Yard
1983 | Deduction, Travel
Clever asymmetrical gameplay (2 more)
Strategic
Beginner rules available for younger players
Can end up hinging on luck and guesswork (0 more)
Catch Me If You Can
Scotland Yard is an asymmetrical game of deduction and deception, depending on which role you take. Mister X must move in secret to stay out of the reach of the law long enough to escape London (22 turns), while the detectives must work together to trap and capture him.

The board is a map of London divided into numbered stations and linked together by coloured lines, depicting routes and different modes of transport - yellow for taxis, blue for buses and red for the underground. There are also a handful of black routes for ferries, which are available only to Mister X under special rules.


The mechanic of a player moving in complete secret on a tabletop game is one I never would have thought was possible, but Scotland Yard manages to pull it off, and make it work well. Mister X plots their movements with the use of a special pad and paper by writing down the station number they occupy, covering it with the ticket they used to make their move. This is the only clue the detectives have as to where X might be. It works extremely well.

Mister X also has access to two special tickets - a X2 ticket allows them to make two moves in one, and a black ticket allows them to use any mode of transport, with the added bonus of showing them to take ferry routes. Smart use of these powers is necessary to get out of scrapes, as they also have to reveal their location every 5 moves, starting with move 3.

Detectives have a limited number of tickets for each mode of transport, so in order to win they need to coordinate their movements so they don't waste tickets unnecessarily. However, if there are less than 4 detective players, each detective not controlled by a player is replaced with a police officer who is universally controlled. The police can move freely without the need for tickets, making them far more versatile than detectives. This is presumably to balance the difficulty for smaller teams, but it ends up making a game with all 4 detectives considerably harder than a game with only 3. The level of care and consideration that must go into each move makes playing the detectives a completely different experience to playing as Mister X.

I came into the game thinking it would be heavily skewed in Mister X's favour. After all, most of the moves they make are in secret, they're completely unhindered by tickets, and they get a couple of special powers to boot. On top of that, the detectives first two moves are complete guesswork, so X gets a head start. In practice though, staying 3 steps ahead of the detectives is vital to survival, and when they work together well it can be ready for X to put themselves in an impossible situation. It takes careful planning to stay ahead of the game.

There is a beginner mode which is aimed at younger players. The differences are that the number of rounds Mister X needs to survive for is 13 instead of 22, red underground routes are unavailable to all players, and most of all, Mister X remains in the board all game, only disappearing on the turns where he would appear in the regular game. I can't really offer an opinion on this version, but I can see the appeal of it, even if it defeats the concept of the game a bit.

This is a bonafide classic, and a solid challenge no matter which role you take on. As long as the game doesn't devolve into a series of guesses and lucky breaks (which, due to the nature of Mister X's movements, can be a regular issue), it offers an evening of smart gameplay with a solid replay value.
  
Beats (2019)
Beats (2019)
2019 | Drama
When this came up as an Unlimited Screening I shrugged my shoulders and booked my ticket. I didn't know anything about it and the very brief synopsis I read didn't really change that.

Johnno and Spanner are life long friends. Johnno is sensible and has a relatively stable family life while Spanner is suffering from living in his brother's criminal shadow.

When Spanner finds out that Johnno's mum is moving them up in the world to a new house with her policeman boyfriend he's devastated and steals money from his brother to fuel one last great night out for them both.

Firstly, I can't for the life of me work out why this was filmed in black and white, from personal recollections 1994 was pretty colourful, even in Scotland. The only reason I can conclude, as a viewer, is so that they could add a tie-dye electric nightmare at the rave to illustrate the drug-fuelled euphoria in a rather predictable visual way. Neither particularly added anything to the proceedings.

The highlight when it came to the acting in Beats was Lorn Macdonald as Spanner. The different sides of his character were shown so well. We get a peek at the person Johnno knows him to be and not the person he's perceived to be. Macdonald managed to bring a vulnerability to Spanner and reminded us that friends are the family you choose.

Johnno as a character confused me a bit, he was all over the place. Quiet and shy for the most part with the odd outburst that didn't feel like they fit the situation. Cristian Ortega wasn't bad in this part but the muddled character traits throughout left me cold to Johnno.

Beats obviously contains a lot of music and I was pleased that it wasn't always played a full volume. We open with the pair dancing to music and you expect it to be excessively loud. They kept it at a relatively low level but managed to give you the impression it was louder by the way everyone reacted to it. I can't work out whether that was a good or a bad way to start because I keep pondering on that point, being loud would have been accurate but I probably would have been grumbling about that fact right now.

The rave itself felt very accurate but it was tremendously difficult to watch. It really gave you the impression that you were in it, the only trouble with that is that when you are actually in it you're not trying to watch what's happening. Perhaps we could have cranked it up and had audience participation.

Beats is a story of friendship that happens to coincide with a time of change for the music scene in Scotland. There are touching moments in it, mainly around Spanner, but the rest of the film felt like it was trying to be too artistic. There's probably a very niche audience of music lovers out there for this but there were just too many moments that made me frown to give this a higher rating.

On the topic of ratings, as a final point... Beats was rated 18 and I would assume that this was for the drug use and domestic violence. This is me being numb to all things offensive I guess but it really didn't feel like it needed an 18.

What you should do

If you were/are partial to a rave then give this a go, but it's not something I'd generally recommend.

Movie thing you wish you could take home

I'd love the energy to party like that... what a distant memory.