The Law of Nations and Britain's Quest for Naval Security: International Law and Arms Control, 1898-1914: 2017
Book
As the centenary of the Treaty of Versailles approaches, this book presents the pre-1914 precursors...
The Secure and the Dispossessed: How the Military and Corporations are Shaping a Climate-Changed World
Nick Buxton and Ben Hayes
Book
While the world's scientists and many of its inhabitants despair at the impact of climate change,...
Game Theoretic Analysis of Congestion, Safety and Security: Traffic and Transportation Theory
Book
Maximizing reader insights into the interactions between game theory, excessive crowding and safety...
Rethinking Risk in National Security: Lessons of the Financial Crisis for Risk Management: 2016
Book
This book examines the role of risk management in the recent financial crisis and applies lessons...
Intelligence and Security Oversight: An Annotated Bibliography and Comparative Analysis: 2016
Sophie Richardson and Nicholas Gilmour
Book
This book presents a comprehensive source document on intelligence and security oversight and...
Whatchareadin (174 KP) rated Thursday's Children (Frieda Klein #4) in Books
May 10, 2018
This was a book I couldn't put down. This book really touched me on a personal level What would you do if you told the one person you loved the most something traumatic that happened to you and they didn't believe you? What if their disbelief was so strong it had you doubting your own self and made you sad and depressed and wanting to be hidden from everyone? What if telling your secret got you killed?
In this 4th Frieda Klein novel, Frieda is forced to face a past she left behind 23 years ago. In pursuit of the truth, she rekindles some relationships that were probably better left to stay in the past. Traveling from her home in London back and forth to her hometown she left behind and never went back to in Braxton, will Frieda finally be able to find answers she didn't realize she needed.
I've finally hit a winning streak in reading good books. This one did not disappoint one bit and it's highly recommended.
Midge (525 KP) rated The Secret Life of Mac in Books
Apr 15, 2019
This was an easy, light read so I did not feel disadvantaged in any way not having read ‘Talk to the Paw’ first, though it would have been preferable to me if I had read them in sequence.
This book is a romantic comedy where Mac acted as the matchmaker. As well as being wildly humorous and funny, it is also a tale about personal development and self-discovery. There’s even a mystery linked to the retirement home which added to the interest of this sweet tale.
Most of this story was told from the viewpoint of Briony and Nate. Nate had some personal issues that he needed to deal with, helped along by Briony who had woes of her own. All of the characters had something to offer and the mystery was concluded very well.
All in all, THE SECRET LIFE OF MAC by Melinda Metz was a charming, sweet and worthwhile read.
Thanks to NetGalley, Kensington Books and the author, Melina Metz, for my free ARC of The Secret Life of Mac. My honest review is entirely voluntary.
Da Nang Diary: A Forward Air Controller's Gunsight View of Flying with Sog
Book
The classic, revised story of how an elite group of US Air Force pilots fought a secret air war over...
Purple Phoenix Games (2266 KP) rated Dicetopia in Tabletop Games
Jun 12, 2019
Welcome to the Dicetopia – a vast city teeming with opportunity. Some people capitalize on those opportunities for the greater good, but not you. You and your faction have more dubious motivations – you see a city ripe for the taking. Unfortunately for you, other factions in the city see the same thing. Now, you must work quickly and quietly to gain control over the city’s neighborhoods before your opponents! Pick up loot, carry out secret missions, and undermine your opponent in any way possible. The sneakiest and most clever faction will come out on top – will it be yours?
In Dicetopia, you are a member of a faction vying for control of the city. You and your opponents have secret missions to complete, and your strategy will vary depending on those missions. On your turn, you will swap one of the agents from your faction board with a die from any neighborhood. Each neighborhood has an action associated with it, and placing an agent there allows you to take the designated action. Neighborhood actions could be beneficial for you (re-rolling a die on your faction board), or they could be detrimental for your opponent (swapping one of their dice for one from the board). A controlling presence is one key to success, so make sure you have more agents than your opponent in any neighborhood! End-game scoring is in three parts: 1. Die total from your faction board, 2. Points for controlling a neighborhood, and 3. Successful completion of your secret missions. The player with the highest score wins!
Overall, I love Dicetopia. It’s kind of a game of worker placement without the weight that is sometimes associated with that mechanic. As someone who has not played many worker placement games before, I think Dicetopia does a good job introducing players to the mechanic. You place your agent, take the die, perform the corresponding action, and that’s your turn. Easy peasy. And since your secret missions dictate your strategy, the game is really more about dice/set collection than it is about worker placement. Another thing I like about the game is that it is dictated by dice, which means you’ll never play the same game twice. All of the dice are rolled and randomly placed during setup, so your city board will always be different for each game. And depending on your secret missions, the die values could make completing your secret missions easier or harder! That means you have to strategize your use of neighborhood actions even more! There is so much more strategy involved in this game than meets the eye, and I love that.
The one thing I do not like about Dicetopia is that whenever you place an agent in a neighborhood, you must take the corresponding action. Even if you don’t want to, or if it would be against your best interest. That gets a little frustrating as the game goes on, because some actions (later in the game) could essentially undo your entire game, costing you points by altering your success on secret missions. I wish the neighborhood actions were optional, because then it wouldn’t feel like my entire game strategy had been thrown out the window in the last couple of turns.
Besides my one grievance with the neighborhood actions, I really thoroughly enjoy playing Dicetopia. It was definitely a great find on Kickstarter for me, and I hope you’ll decide to give it a shot too! Purple Phoenix Games gives it a 9 / 12.
https://purplephoenixgames.wordpress.com/2018/12/17/dicetopia-review/
Mark @ Carstairs Considers (2554 KP) rated Dead Man's Puzzle (Puzzle Lady #10) in Books
Mar 9, 2018
Read my full review at <a href="http://carstairsconsiders.blogspot.com/2013/02/book-review-dead-mans-puzzle-by-parnell.html">Carstairs Considers</a>.


