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Fury of Fire (Dragonfury, #1)
2
2.0 (1 Ratings)
Book Rating
<b>NOTE:</b> I did not finish Fury of Fire. I reached page 207, out of 412, before I called it quits. My review reflects on what I read and no more, which is more than enough to be indicative to how the author creates her book.

During the course of reading, everyone comes across a book that just doesn't connect with them. That doesn't mean the book is bad or that others shouldn't read it, it just means the it isn't a good fit that particular person. This is that book for me. I had a very difficult time getting through what I read, mostly due to a bunch of little things that stood out and were what I consider oddities, especially in context to situations in the book. If I had to describe this book in one word, it'd be abrasive. The characters, the dialogue, and most importantly, the writing felt like rubbing sandpaper over a wound. Over and over again.

<b>THE BAD</b>

The constant bombardment of internalizing that both Myst and Bastian provide in this book was like a splinter under my fingernail. The more I dug, the more painful it became, and I started to dislike the book and main characters more and more as I read on. Admittedly, it was pretty easy to loathe Bastian and Myst when it became apparent that they are both boring and stupid, and I didn't find Bastian all that likeable in the first place. Call me crazy, but I just feel uneasy when a character wants to immediately jump the bones of a person he just met in horrific situation while she is frightened beyond belief. But apparently that's okay because he acknowledges his creepiness in a fit of mental self-flagellation. Sorry, but that doesn't fly with me. Maybe if that had been mentioned only once, I would have let it slide, but it keeps on like that for way too long. Apparently he's all alpha on the outside and emo on the inside. What a winning combination! Not. Myst herself starts off, uh, decent enough but then quickly becomes the nitwit I was hoping to avoid. She gets the fastest case of Stockholm Syndrome I've ever come across. For all intents and purposes, Bastian kidnapped her. Sure, we the readers know it's for Myst and the baby's safety from the evil Razorbacks, but she certainly doesn't know that, therefore I found her reactions extremely unrealistic and bizarre to the situations she was in. One minute she's fighting, and by fighting I mean being stubbornly spunky, or somewhat thinking of escape, the next she's imagining wild, hot monkey sex with Bastian. I'm sorry but if some big, six-foot-six (apparently every male is 6'6 in this book, even the human cop. Obviously, if a guy is under that height, he's not really a man.), scary dude who can turn into a dragon kidnaps me, I am so not going to be thinking about how hot they are or what they're like in the sack. Yeah, uh-huh, that makes perfect sense. Oy! Anyway, they end up making out that night due to Bastian's alpha going crazy and some supernatural roofie that dragons put out to females. God, this is not romantic at all. And it's only been a few hours since they "met"! The morning after Myst is kidnapped, she wakes up naked and finds out Bastian bathed her, can you say mondo creepy? So after she dresses, she goes meandering through the Nightfury's lair, admiring his artwork and crap, then ends up in the kitchen with the rest of the freaky-tall Nightfuries. I'd be high-tailing it out of there, in fact, I would have been plotting escape long before this point. It appears she only thinks of escape once a day. While she's in the kitchen, Bastian has her sit at the table so she can eat her breakfast. He sets down a plate in front of her and as she goes to have a bite, she notices he cut her waffles into little, perfect, bite-size pieces and she's apparently overcome by this act. How weird is that?! All feminist angles aside, who cuts up someone else's food unless: A, it's for a small child, two, their arms and hands are broken, or D, they're handicapped in some way that prevents them from feeding themselves? W.T.F.? Frankly, I think it's just odd. And then she gets misty-eyed (Myst is all misty, how cute. *gag*) when he asks her to help name the baby he kidnapped. I've already doubted her sanity before but now it's gone to even more ridiculous heights by this point.

The magical Rohypnol I mentioned before creeped me the heck out. So when a dragon guy needs his energy fix, he picks out a woman, roofies her, feeds off her energy, sleeps with her, and then wipes her memory! Say what? That's too close to rape for my liking. This wasn't just the bad guys doing this, but the next book's "hero" did that to a woman in a hospital (note: she wasn't a patient, I think she was a researcher or something, I don't remember). How sweet.

The excessive swearing needed edited down. Normally I don't mind a little cursing here and there, but so much of it didn't need to be added to the dialogue or characters and showed a lack of creativity.

The "dragons" are really shape-shifting vampires. They have to feed off women, only it's energy instead of blood, they can't be out in the sun, they heal quickly, live a long time, are super-strong, amongst other attributes. If you're going to have shape-shifting dragons, don't make them so similar to other paranormal species. Differentiate them so they're unique, not a near-clone.

I didn't like the whole reading of minds thing. If it was something that happened when mated, fine, but I don't like the thought of someone just arbitrarily getting into someone else's brain whenever they want. It's a violation. Bastian did this to Myst way too often.

The characters sound a lot like each other. They don't all have individual voices so there isn't much beyond a name separating one from the other.

<b>THE GOOD</b>

The first fight scene was actually quite well-done, although it was very early on in the book so it might not hold up on a second reading. The next fight scene wasn't too bad, maybe a little confusing at times.

The other characters in the Dragonfury series have the potential to be more interesting if they can be given some individuality, but since I didn't connect with the author's writing style and don't like most of the ideas, I won't be looking for any sequels to this oh-so-romantic series. I wouldn't recommend this book, but hey, if it sounds right up your alley or you have masochistic tendencies, by all means try it out for yourself.

As a final note, I just wanted to thank <a href="http://homealone.wikia.com/wiki/Buzz_McCallister"; target="_blank">Buzz McCallister</a> for his mad counting/alphabetizing skillz in writing this review. I couldn't have done it without you, buddy.
<img src="http://kindbooksandcoronets.files.wordpress.com/2012/03/buzzmccallister1.jpg">;
  
Dracula
Dracula
Bram Stoker, Ang Lee | 2016 | Fiction & Poetry
9
8.1 (47 Ratings)
Book Rating
Dracula was written by author Bram Stoker during the late 1890's and is set around the character of Dracula and his attempt to move from Transylvania to England so he can spread the curse of the undead (I.e. the creation of more vampires). English solicitor Jonathan Harker who'd originally gone to Transylvania to be legal aide for Dracula stops him with the help of Van Helsing and others which ends the life of one of them – Quincey-, the book ends with a note from Jonathan Harker that several people lived happily married and Jonathan has a son nicknamed for Quincey.

Dracula was published in London in May 1897 by Archibald Constable & Company and was later copyrighted in the U.S in 1899 and published by Doubleday & McClure of New York. Despite having decent praise form reviewers it wasn't an immediate bestseller. Although the English newspaper the Daily Mail ranked Stoker's writing prowess in Dracula above that of Mary Shelly, Edgar Allen Poe and Emily Bronte's Wuthering heights. Unfortunately it didn't make Stoker that much money and he'd had to petition for a compassionate grant from the royal literary fund. When he died his widow was forced to sell his notes and outlines of the book at an auction in 1913. It was the unauthorised adaption of Nosferatu by F. W. Murnau in 1922 and the resulting legal battle made when Stokers widow took affront that the novels popularity began to grow.

Before writing Dracula Bram Stoker had been researching European folklore and stories of vampires having been most influenced by Emily Gerard's “Transylvania Superstitions” 1885 essay...which included content about the vampire myth. Some historians insist that Vlad iii Dracula (More commonly known as Vlad the impaler) was the model for Stokers count but there's been no supporting evidence to make that true. According to one expert Stoker only borrowed the barest minimum of information of the Wallachian tyrant and he's not even mentioned in Stokers notes. Stoker was a member of the London library during the 1890's where books by Sabine Baring-Gould, Thomas Browne, AF Crosse and Charles Boner are attributed to Stokers research. Stoker would later claim he'd had a nightmare caused by over-eating crab meat about a “Vampire king” rising from his grave. Whitby on the Yorkshire coast contributed its landscape since Bram Stoker often holidayed there during the summer.

Dracula wasn't Stokers first choice as title for the story since he cycled through The Dead Un-Dead then simply the Un-Dead the count wasn't even supposed to be Count Dracula having had the name Count Wampyr for several drafts before Stoker became intrigued by the name Dracula. After reading “An account of the principles of Wallachia and Moldavia with political observations relative to them” written by author William Wilkinson (Published in 1820). the descendants of Vlad ii of Wallachia took the name Dracula or Dracul after being invested in the Order of the Dragon in 1431. In the old Romanian language the word Dracul mean “the Dragon” and Dracula meant “Son of the Dragon”. Nowadays however Dracul means “the Devil”

Whilst Dracula is known as THE Vampire novel its not the first. Johan Wolfgang Von Goethe had his book the Bride of Corinth published in 1797, 1871's Carmilla (a story about a lesbian vampire) was written by Sheridan Le Frau and James Malcolm Rymer's penny dreadful series Venny the Vampire was a product from the mid Victorian period. Even John Polidori created an image of a vampyric aristocrat in his 1819 story The Vampyre when he spent a summer with Merry Shelly (creator of Frankenstein) and her poet husband Percy Bysshe Shelly and Lord Bryon in 1816.

I really love Dracula. It showed the madness, the ethereal quality and the ultimate danger of what a vampire could do. Like many other goth inclined teenagers trying to find their feet in the world Dracula definitely added its two cents to my self worth and love of all things macabre. The fact it was written by a Victorian writer has added a unusual depth to the story as only a Victorian writer could. The culture of the Vampire has become deep rooted and wide spread in its acceptance and Dracula has definitely spearheaded such a phenomenon.

Abraham “Bram” Stoker was Born in Dublin, Ireland on the 8th of November 1847, He was the third of seven children born to Abraham and Charlotte Stoker and was bedridden with an unknown illness until he recovered at seven. He started schooling at a private school run by the Reverend William Woods and grew up without serious illness. Stoker excelled at sports at Trinity College Dublin having graduated in 1870 with a BA (Bachelor of Arts). He was an Auditor of the College Historical Society and the president of the University Philosophical Society where his first paper was on Sensationalism in fiction and society.

Thanks to his friend Dr. Maunsell, Stoker became interested in the theatre as a student and whilst working for the Irish civil service he became a theatre critic for the Dublin evening mail where he attracted notice for the quality of his reviews. Stoker gave a favourable review of Henry Irving's adaption of Hamlet in December 1876, this prompted Irving to invite him to dinner where they ended up becoming friends. Stoker wrote The Crystal Cup which was published by the London society in 1872 and The chain of Destiny which was released in four parts in the Shamrock. Stoker also wrote the non-fiction book the duties of clerks of petty sessions in Ireland which was published in 1879.

Bram stoker married Florence Balcombe the daughter of a lieutenent-colonel in 1978 and they moved to London. Where Stoker ended up the Business manager of the Lyceum theatre as well as manager for Henry Irving- a position he held for 27 years. Despite being a very busy man Stoker ended up writing several novels (as well as Dracula) Including The Snakes pass in 1890, the lady of the shroud in 1909 and the lair of the white worm in 1911. when Henry Irving died in 1906 he published his personal reminiscences of Henry Irving. Stoker also managed productions at the Prince of Wales theatre.

Bram stoker died after a series of strokes in London on April 20th 1912, the cause of death is split between the possibility of Tertiary Syphilis or overwork. He was cremated and was placed in a display urn at Golders Green Crematorium in North London, he was later joined by the ashes of his Son Irving Noel Stoker in 1961, his wife Florence was meant to join them but her ashes were scattered at the Gardens of rest.

Stoker was honoured with a Google Doogle (the banner on goggles homepage) on November 8th 2012 commemorating the 165th anniversary of his birth. An annual festival in honour of Bram Stoker happens in Dublin, its supported by the Bram stoker estate and was/is usually funded by Dublin City Council and Failte Ireland.

My opinion of Bran stoker is that of a decent hard working man who loved life. Stoker epitomises the phrases of “a man on a mission” and “a man who hussles”. Having worked extremely hard both creatively as a novelist and business wise as a theatre manager Stoker pretty much showed that if you work hard you could pretty much do anything you set your mind to.

And there you have it a book for all the ages, definitely under the banner of AWESOME!!!.
  
Dreams of Tomorrow
Dreams of Tomorrow
2019 | Card Game, Economic
Let’s talk about dreams. They can range from simply reliving a stressful day at work, to remembering THAT embarrassing moment from your past, to maybe even discovering that you have superpowers. In your dreams, there are endless possibilities – but what if they meant something more? According to Dreams of Tomorrow, our dreams actually serve a bigger purpose!

Dreams of Tomorrow is game of set collection that utilizes a shifting rondel (I had to look up the definition too) in which players are working to weave a series of dreams into a complete Dream Sequence. Set in the future, players take on the roles of Dream Engineers, who are tasked with creating Dream Sequences to be sent to the past in an effort to save the future. Can you weave the most powerful Dream Sequence to alter the path of your present life, or is the future doomed to fall?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -L

To setup the game, place the Collective Consciousness (the rondel) in numerical order within reach of all players. Reveal a number of Dream cards from the Dream deck, based on the number of players, and these cards will create the communal Dreamscape. Each player receives a player card, cubes, and meeple in their chosen color, and sets their resources to the starting numbers, as described in the rulebook. All players begin with their meeples in the first space of the rondel, and in clockwise order, will select and pay for a Dream from the Dreamscape to be placed in their Dream Catcher (waiting area). Once all players have selected a Dream, and adjusted their resources accordingly, the game is ready to begin.


Dreams of Tomorrow is played over a series of rounds in which players will take turns performing 2 actions: Move and Take Action. Movement happens sequentially around the rondel, and players may choose how many spaces to move. To move 1-3 spaces is free, but to move more than 3 spaces will cost a number of resources. When a player decides to end their movement, they will then take the action indicated on the space on which they landed. These actions include: Gaining resources, Catching a Dream, Weaving a Dream, or Activating a Dream Ability. Gaining resources is pretty self-explanatory, and there is one neat thing to note: even if it is not your active turn, most of the rondel spaces have a Shared Effect, which grants an off-turn action to all non-active players. Catching a Dream means that you pay the requisite resources and select a Dream from the Dreamscape. Any caught Dreams go into your Dream Catcher until you are able to perform the Weave a Dream action. When you Weave a Dream, you again pay the requisite resources displayed on the Dream card and move the Dream from your Dream Catcher into your Dream Sequence (play area). To Activate a Dream Ability, you select a Dream card in your tableau, and use the ability printed on it. It is important to note that once Dreams are woven into your Dream Sequence, they will overlap each other, and only one Dream Ability will ever be available for use, so create that sequence wisely! Play continues in turns until one player has woven a Dream Sequence of five Dreams total. The round ends once all players have taken the same number of turns, and then final points are counted. The player with the highest score is the winner!
So all-in-all, how is Dreams of Tomorrow as a whole? I actually was very surprised at how much I enjoyed this game. When reading through the rules, it seemed kind of complicated and I was a bit worried before my first play. Once you actually get playing, however, the game is pretty intuitive and simple to play. One thing I particularly enjoyed about this game is its iconography. With only three resources and four actions, there are only seven icons of which to keep track. It keeps the cards from being cluttered with text, and makes the costs/abilities clear to understand. The iconography of the Dream Abilities, however, can be a liiiittle more complicated, but the game does come with Reference Cards which explain what every single icon means!

Another neat thing I enjoyed about this gameplay is the addition of Shared Effects. Even if you are not the active player, you will always gain some resource on everyone else’s turn. That adds an extra element of strategy because you have to amass your own resources for Dreams, but you have to be careful not to be giving your opponents too much extra help for themselves! Probably my favorite part of Dreams of Tomorrow are the actual Dream Abilities themselves. Performing the regular turn actions are pretty straight-forward, but Dream Abilities are more special and allow you to do even more on your turn. For example, some Dream Abilities allow you to change directions, move extra spaces, or even alter the Collective Consciousness, re-arranging the cards in a way to benefit you and hopefully hinder your opponents. The Dream Abilities are literal game-changers, and they really keep all players on their toes.


Talking about components, this game is of a pretty good quality. The cards are nice and sturdy, the player boards are decent, and the meeples and cubes are your standard wooden tokens. I’ve said in reviews before, but I always appreciate when games include Reference Cards for players, and Dreams of Tomorrow certainly delivered on theirs. The cards are clear, concise, and helpful during play. The artwork of this game is very vibrantly colorful and just plain pretty to look at. I found myself getting distracted by admiring the artwork, or catching Dreams based on their artwork, instead of taking their point-values or resources requirements into consideration. Oops. That’s just my bad, but the artwork really helps make the game more immersive.
Overall, I would say that Dreams of Tomorrow is a great little game. Admittedly, the rulebook is kind of daunting and seems a little overly complicated at first, but once you get into an actual game, it flows very quickly and easily. After just one turn, I got exactly what was happening and had no further questions about the gameplay. It really went above and beyond my expectations, and is one that I definitely look forward to bringing out in future game nights. Purple Phoenix Games gives it a dreamy 10 / 12. Check this one out if you haven’t before, it may just be the game of your dreams. (Ha, get it?)