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Purple Phoenix Games (2266 KP) rated Azul: Stained Glass of Sintra in Tabletop Games
Oct 15, 2019
Sometimes, finding a game that the entire group loves can be extremely difficult. Such was not the case when Purple Phoenix Games played Azul. We immediately fell in love with it, as you can see by its well-earned Golden Feather Award. So when Azul: Stained Glass of Sintra was released, we knew we had to try it! A reimplementation of a game we all loved – we were so stoked to get it to the table. How does this ‘sequel’ hold up to the OG Azul? Keep reading to find out!
For many years you have worked as a tile layer, creating uniquely beautiful mosaics that adorn walls all around the world. Taking your expert skills, you’ve decided to hone your talent into a new form of mosaic decoration – stained glass windows. Select the most colorful glass combinations to create elaborate and beautiful designs, all while being careful not to waste or break any of your supplies in the process! Years of tile-laying have resulted in a steady hand, but glass is a different story. Does your talent and eye for design transcend materials, or are you better left to your familiar ceramic tiles?
Disclaimer: I do not intend to rehash the entire rulebook in this review. I will briefly go over the turn order, but will leave the specifics for you to discover in the rulebook! – L
Like Azul, Azul: Stained Glass of Sintra is a game of pattern building, set collection, and tile placement. To set up, each player receives a palace board, 8 double-sided pattern strips, and glazier (pawn) in their chosen color. All players need to select the same side, A or B, for their palace boards, but the pattern strips can be placed with either side face-up. Place your glazier above the left-most pattern strip, and you are ready to go! The designated score-keeper sets up the score board – placing each players’ scoring cube on the score track and broken glass track, as well as randomly placing 1 tile of each color on the round tracker. Much like OG Azul, a certain number of factories are in play, each populated with 4 pane tiles. Now the game can begin!
On your turn, you may do one of two things – Advance a pattern, or Move your glazier to the left-most pattern strip. If you choose to advance a pattern, you complete these three steps: Select pane pieces of one color from a factory or the middle of the table, place the pieces on one of your pattern strips, and check to see if the pattern is complete. Easy enough! There are a few placement restrictions to keep in mind, and they are detailed in the rulebook. Moving on, after placing your tiles, if the pattern strip is not yet full, your turn is over and play continues with the next player. If you have successfully filled the entire pattern strip, you get to immediately score that window, and then your turn ends. Specific steps for scoring are found in the rulebook. The other action available to you on your turn is to move your glazier back to the left-most pattern strip. Once you do this, your turn is over. Play continues over six rounds, and the player at the end of the game with the most points is the winner!
So how does Azul: Stained Glass of Sintra hold up? I think it’s a pretty great game. It’s very mechanically and thematically similar to the original Azul, but there is enough of a difference in gameplay that keeps it interesting. It doesn’t just feel like the exact same game to me, even if there are many similarities between the two. There definitely is a good amount of strategy involved, and I think the addition of the glazier (which can sorta restrict your placement options) adds a new level of complexity to the game. Do you dare ‘waste’ a turn to reset your glazier, or do you risk the points and try to complete your current pattern strip?
Another great thing about this game is the variability of it. Each player receives 8 double-sided pattern strips to begin the game. The strips can be placed with whichever face up or down that you want. So no two players will ever have the same setup, just as you will probably never have the same setup yourself between plays. One wrong placement could maybe end up costing you the game! There is no ‘right’ setup, and the fact that everyone’s setup will be different makes the game a little more unique.
Of course, the components are great and the tiles are so much fun to handle. Unlike OG Azul, these tiles are semi-transparent and crystalline, giving them the semblance of actual glass. The pattern strips/palace boards are good, sturdy cardboard, and can definitely withstand the amount of manipulation they see each game. My one qualm is with the score tracker. Instead of moving linearly, the score tracker moves kind of zig-zag-y around the board, and it takes me a minute sometimes to read the points and move my marker quickly because my eyes have to figure out the score line. Yeah, it looks cool, but its just a little inconvenient for me while playing.
Overall, I think Azul: Stained Glass of Sintra is a great ‘sequel’ to Azul. It feels familiar in mechanics and theme, but different enough in overall gameplay that I think it is a good stand-alone reimplementation. And guess what? Another Azul game is in the works! Titled Azul: Summer Pavilion, it is yet another game of tile drafting/placement and set collection. Since I have high praise for Stained Glass of Sintra, I am definitely looking forward to this newest version of Azul, coming soon! Purple Phoenix Games gives Azul: Stained Glass of Sintra, a colorful 9 / 12.
For many years you have worked as a tile layer, creating uniquely beautiful mosaics that adorn walls all around the world. Taking your expert skills, you’ve decided to hone your talent into a new form of mosaic decoration – stained glass windows. Select the most colorful glass combinations to create elaborate and beautiful designs, all while being careful not to waste or break any of your supplies in the process! Years of tile-laying have resulted in a steady hand, but glass is a different story. Does your talent and eye for design transcend materials, or are you better left to your familiar ceramic tiles?
Disclaimer: I do not intend to rehash the entire rulebook in this review. I will briefly go over the turn order, but will leave the specifics for you to discover in the rulebook! – L
Like Azul, Azul: Stained Glass of Sintra is a game of pattern building, set collection, and tile placement. To set up, each player receives a palace board, 8 double-sided pattern strips, and glazier (pawn) in their chosen color. All players need to select the same side, A or B, for their palace boards, but the pattern strips can be placed with either side face-up. Place your glazier above the left-most pattern strip, and you are ready to go! The designated score-keeper sets up the score board – placing each players’ scoring cube on the score track and broken glass track, as well as randomly placing 1 tile of each color on the round tracker. Much like OG Azul, a certain number of factories are in play, each populated with 4 pane tiles. Now the game can begin!
On your turn, you may do one of two things – Advance a pattern, or Move your glazier to the left-most pattern strip. If you choose to advance a pattern, you complete these three steps: Select pane pieces of one color from a factory or the middle of the table, place the pieces on one of your pattern strips, and check to see if the pattern is complete. Easy enough! There are a few placement restrictions to keep in mind, and they are detailed in the rulebook. Moving on, after placing your tiles, if the pattern strip is not yet full, your turn is over and play continues with the next player. If you have successfully filled the entire pattern strip, you get to immediately score that window, and then your turn ends. Specific steps for scoring are found in the rulebook. The other action available to you on your turn is to move your glazier back to the left-most pattern strip. Once you do this, your turn is over. Play continues over six rounds, and the player at the end of the game with the most points is the winner!
So how does Azul: Stained Glass of Sintra hold up? I think it’s a pretty great game. It’s very mechanically and thematically similar to the original Azul, but there is enough of a difference in gameplay that keeps it interesting. It doesn’t just feel like the exact same game to me, even if there are many similarities between the two. There definitely is a good amount of strategy involved, and I think the addition of the glazier (which can sorta restrict your placement options) adds a new level of complexity to the game. Do you dare ‘waste’ a turn to reset your glazier, or do you risk the points and try to complete your current pattern strip?
Another great thing about this game is the variability of it. Each player receives 8 double-sided pattern strips to begin the game. The strips can be placed with whichever face up or down that you want. So no two players will ever have the same setup, just as you will probably never have the same setup yourself between plays. One wrong placement could maybe end up costing you the game! There is no ‘right’ setup, and the fact that everyone’s setup will be different makes the game a little more unique.
Of course, the components are great and the tiles are so much fun to handle. Unlike OG Azul, these tiles are semi-transparent and crystalline, giving them the semblance of actual glass. The pattern strips/palace boards are good, sturdy cardboard, and can definitely withstand the amount of manipulation they see each game. My one qualm is with the score tracker. Instead of moving linearly, the score tracker moves kind of zig-zag-y around the board, and it takes me a minute sometimes to read the points and move my marker quickly because my eyes have to figure out the score line. Yeah, it looks cool, but its just a little inconvenient for me while playing.
Overall, I think Azul: Stained Glass of Sintra is a great ‘sequel’ to Azul. It feels familiar in mechanics and theme, but different enough in overall gameplay that I think it is a good stand-alone reimplementation. And guess what? Another Azul game is in the works! Titled Azul: Summer Pavilion, it is yet another game of tile drafting/placement and set collection. Since I have high praise for Stained Glass of Sintra, I am definitely looking forward to this newest version of Azul, coming soon! Purple Phoenix Games gives Azul: Stained Glass of Sintra, a colorful 9 / 12.
Piper (13 KP) rated Strangers: Prey at Night (2018) in Movies
Nov 27, 2019
Real-feeling Characters (2 more)
Escalating Tension
Some Excellent Scenes
Some Naff Shots (1 more)
Hammy Acting
Contains spoilers, click to show
I’ve heard a lot of trash about this movie, and only some of it is right. Don’t get me wrong - it has its downfalls. We’ll get to those. But it’s a genuinely fun horror movie and, considering the predictability of the slasher genre, it’s fairly terrifying: the suspense doesn’t let up from damn near the beginning. For full disclosure, I haven’t seen the original Strangers movie, and I’ve heard it’s a whole lot better than this 2018 sequel. But the fact that Prey at Night stands successfully alone as a movie means it doesn’t matter which order you watch them in - all I’d say is that it’s probably best not to pay much attention to the reviews on this one (as sefl-destructive as a comment like that might be). It’s impressive in its own right, and if this apparently-subpar sequel is anything to go by, the original must be worthwhile. I’ll let you know once I’ve actually seen it.
Now, onto the juicy stuff. There really isn’t a whole lot of bad to this movie, and what there is is fairly standard for modern horror movies. The plot is fairly predictable: people with knives hunt down people without (the good guys do have a single gun between them, and in a display that makes you genuinely shout at your television it never gets used); a dysfunctional American family gets torn completely apart; every single time you think the evil nasty villain man is dead, he stands up, just a little out of our good guy’s eyeline. It’s fairly repetitive - how much story can you get out of some knives and masks and a little bit of running? - and while it nicely strays from the standard twisty ending, there’s a hint of danger at the end that a) doesn’t make sense, b) doesn’t mean anything, and c) isn’t explored or explained so falls very short of what it’s trying to do. And that’s nearly all the bad out of the way, but I’d like to give an honourable mention to some very corny Raimi-esque camera zooms that, momentarily, take the viewer completely out of the film and just look terrible.
Having said that, most of the camerawork is good - shaky where it needs to be, dead straight when it works. There are some claustrophobic close-ups that leave you wondering just what the director’s hiding out of frame. And while watching a creepily-masked figure loom silently into frame can get a little less scary every time, it’s certainly well-shot. Despite the pitfalls, most of which are just so easy to slip into, the good parts to this movie mostly fall into the categories of character work and nice, understated gore. The bloody parts are suitably bloody, but they don’t become unrealistic. In fact, there are gory moments that seem meticulously well-crafted and you can almost feel the pain. The characters are annoying at times, they all have their own quirks and tightly-wound baggage, and there are places where their obviously set-up arcs just don’t get the resolution they need - hang on, why do I think this is a good film?
Here’s why. Because it’s real. People don’t always get resolution (okay, it isn’t always because one of the conflicting characters dies about five minutes into the experience, but we don’t always get closure, we don’t always get to fix relationships before it’s too late). The characters in this film are, despite everything, quite likeable once you get to know them, and there’s a truly heartbreaking moment fairly early on that can’t be shunned. The injuries these characters sustain throughout don’t just go away - they stick around, for the most part, slow them down, make them vulnerable. The setting is unassuming until you realise this family are literally the only characters in the film that aren’t dead (and quite beautifully mutilated) or wielding a knife/axe/pickup truck - and if you dare make the connection between a spooky trailer park and a certain Camp Crystal Lake, it makes sense. The slashers themselves are fairly unoriginal (I’m really trying not to stray into the negatives again) but they’re human. They can die. Their motives are revealed in a simple, nicely-put “Why not?” and it’s clear they don’t need a reason, this is just fun for them. The masks, obviously, add a little layer of creep, and there’s a swimming pool scene that really is quite beautifully done. Watching people get murdered to a corny, cheerful eighties soundtrack might get irritating, if it wasn’t established that that’s just a chilling preference of the primary slasher character. The popping-up-out-of-nowhere gimmick might get a little annoying if it wasn’t established that really, this is just that kind of movie. The fact that we never find out what Kenzie did to get her shipped off to boarding school, or who Tamara was (should I have seen the first movie? I’ll have to watch it soon or I just might be lambasted for my ignorance) didn't put us too out-of-place, because there are enough wonderful gore and inventive set-piece-driven slasher moments to remind you that, hang on, you don't really need to know. The tension builds, and it builds, and oh it keeps on building right until the end, and it’s the one thing about this film that's masterfully done.
At the end of the day, this isn’t a great movie. It’s certainly not perfect. But it’s good. It feels real, and it feels, in places, genuinely terrifying. It’s a fun watch and it hasn’t been ridiculously drawn-out like some recent films (I’m looking at you, Chapter Two) so it’s quick, it’s choppy, and there’s a half-decent scare every now and then. Will it scar you for life? Depends how you feel about Kim Wilde.
Now, onto the juicy stuff. There really isn’t a whole lot of bad to this movie, and what there is is fairly standard for modern horror movies. The plot is fairly predictable: people with knives hunt down people without (the good guys do have a single gun between them, and in a display that makes you genuinely shout at your television it never gets used); a dysfunctional American family gets torn completely apart; every single time you think the evil nasty villain man is dead, he stands up, just a little out of our good guy’s eyeline. It’s fairly repetitive - how much story can you get out of some knives and masks and a little bit of running? - and while it nicely strays from the standard twisty ending, there’s a hint of danger at the end that a) doesn’t make sense, b) doesn’t mean anything, and c) isn’t explored or explained so falls very short of what it’s trying to do. And that’s nearly all the bad out of the way, but I’d like to give an honourable mention to some very corny Raimi-esque camera zooms that, momentarily, take the viewer completely out of the film and just look terrible.
Having said that, most of the camerawork is good - shaky where it needs to be, dead straight when it works. There are some claustrophobic close-ups that leave you wondering just what the director’s hiding out of frame. And while watching a creepily-masked figure loom silently into frame can get a little less scary every time, it’s certainly well-shot. Despite the pitfalls, most of which are just so easy to slip into, the good parts to this movie mostly fall into the categories of character work and nice, understated gore. The bloody parts are suitably bloody, but they don’t become unrealistic. In fact, there are gory moments that seem meticulously well-crafted and you can almost feel the pain. The characters are annoying at times, they all have their own quirks and tightly-wound baggage, and there are places where their obviously set-up arcs just don’t get the resolution they need - hang on, why do I think this is a good film?
Here’s why. Because it’s real. People don’t always get resolution (okay, it isn’t always because one of the conflicting characters dies about five minutes into the experience, but we don’t always get closure, we don’t always get to fix relationships before it’s too late). The characters in this film are, despite everything, quite likeable once you get to know them, and there’s a truly heartbreaking moment fairly early on that can’t be shunned. The injuries these characters sustain throughout don’t just go away - they stick around, for the most part, slow them down, make them vulnerable. The setting is unassuming until you realise this family are literally the only characters in the film that aren’t dead (and quite beautifully mutilated) or wielding a knife/axe/pickup truck - and if you dare make the connection between a spooky trailer park and a certain Camp Crystal Lake, it makes sense. The slashers themselves are fairly unoriginal (I’m really trying not to stray into the negatives again) but they’re human. They can die. Their motives are revealed in a simple, nicely-put “Why not?” and it’s clear they don’t need a reason, this is just fun for them. The masks, obviously, add a little layer of creep, and there’s a swimming pool scene that really is quite beautifully done. Watching people get murdered to a corny, cheerful eighties soundtrack might get irritating, if it wasn’t established that that’s just a chilling preference of the primary slasher character. The popping-up-out-of-nowhere gimmick might get a little annoying if it wasn’t established that really, this is just that kind of movie. The fact that we never find out what Kenzie did to get her shipped off to boarding school, or who Tamara was (should I have seen the first movie? I’ll have to watch it soon or I just might be lambasted for my ignorance) didn't put us too out-of-place, because there are enough wonderful gore and inventive set-piece-driven slasher moments to remind you that, hang on, you don't really need to know. The tension builds, and it builds, and oh it keeps on building right until the end, and it’s the one thing about this film that's masterfully done.
At the end of the day, this isn’t a great movie. It’s certainly not perfect. But it’s good. It feels real, and it feels, in places, genuinely terrifying. It’s a fun watch and it hasn’t been ridiculously drawn-out like some recent films (I’m looking at you, Chapter Two) so it’s quick, it’s choppy, and there’s a half-decent scare every now and then. Will it scar you for life? Depends how you feel about Kim Wilde.
Connor Sheffield (293 KP) rated Assassin's Creed: Renaissance in Books
May 15, 2017
Descriptive writing (2 more)
Delving deeper into the story
Reading about plot points that weren't told until the sequel game
I am Ezio Auditore da Firenze. And like my father before me I am an Assassin...
The story of the Assassin from Italy, who we followed for 3 of the 13 console games (9 in the main series, 4 other games on Xbox - 3 of which are the Assassins Creed Chronicles, and 1 being Assassin's Creed: Liberation). The story of Ezio Auditore is one of vengeance, and discovery.
We begin with the story following his father however, another great installment in this series that gives us more back story that you can only find fragments of within the game and other media such as the short film Assassin's Creed Lineage. Ezio's story begins shortly after, when his father and brothers are killed, due to a betrayal, leaving behind Ezio, his mother and his sister. Together they flee the city and Ezio's story begins to unfold as he learns more about his father's secret, and the order to which his father and their ancestors belonged to. The Assassins.
Set in the beautiful time of Renaissance Italy, we follow Ezio as he travels to and from multiple cities, including his home, Florence, but also to the famous cities of Venice, Tuscany, and Rome. Each city introduces him to new friends, new enemies and more secrets begin to reveal themselves to Ezio which allow the character to become wiser and more developed over the years.
Oliver Bowden let's his readers delve far deeper into the stories of the characters than the games. The games are enjoyed more so for their game play and the freedom of your actions as you run around these historical landscapes. The books that Bowden has written, let us enjoy the adventure and the twists and turns of each story, told to us as though we were in the animus ourselves watching over Ezio but with no control over what happens to him.
If you play the games, then you know that each video game, in each of the settings, you will meet a historical figure. One thing that makes the franchise so brilliant is that the historical settings, and some of the events that takes place are historically accurate to the dates they happen. For example in the first Assassin's Creed, you meet King Richard the Lionheart, during the crusades in Jerusalem. In Assassin's Creed 2, and this novel, we are introduced to none other than the famous painter and inventor, Leonardo Da Vinci. Yes, THAT Leonardo Da Vinci, the same man that painted some of the world's most famous works of art such as The Mona Lisa.
As always Bowden's descriptive writing lets the reader truly feel the events unfold within our minds, and experience everything that the characters experience. The great joy of reading a book, is the imagination it can place into one's mind. As said before in my review on The Secret Crusade, the story is familiar and yet there are unfamiliar moments, that make the familiar story make more sense, and gives the readers and video game players a brand new experience.
We begin with the story following his father however, another great installment in this series that gives us more back story that you can only find fragments of within the game and other media such as the short film Assassin's Creed Lineage. Ezio's story begins shortly after, when his father and brothers are killed, due to a betrayal, leaving behind Ezio, his mother and his sister. Together they flee the city and Ezio's story begins to unfold as he learns more about his father's secret, and the order to which his father and their ancestors belonged to. The Assassins.
Set in the beautiful time of Renaissance Italy, we follow Ezio as he travels to and from multiple cities, including his home, Florence, but also to the famous cities of Venice, Tuscany, and Rome. Each city introduces him to new friends, new enemies and more secrets begin to reveal themselves to Ezio which allow the character to become wiser and more developed over the years.
Oliver Bowden let's his readers delve far deeper into the stories of the characters than the games. The games are enjoyed more so for their game play and the freedom of your actions as you run around these historical landscapes. The books that Bowden has written, let us enjoy the adventure and the twists and turns of each story, told to us as though we were in the animus ourselves watching over Ezio but with no control over what happens to him.
If you play the games, then you know that each video game, in each of the settings, you will meet a historical figure. One thing that makes the franchise so brilliant is that the historical settings, and some of the events that takes place are historically accurate to the dates they happen. For example in the first Assassin's Creed, you meet King Richard the Lionheart, during the crusades in Jerusalem. In Assassin's Creed 2, and this novel, we are introduced to none other than the famous painter and inventor, Leonardo Da Vinci. Yes, THAT Leonardo Da Vinci, the same man that painted some of the world's most famous works of art such as The Mona Lisa.
As always Bowden's descriptive writing lets the reader truly feel the events unfold within our minds, and experience everything that the characters experience. The great joy of reading a book, is the imagination it can place into one's mind. As said before in my review on The Secret Crusade, the story is familiar and yet there are unfamiliar moments, that make the familiar story make more sense, and gives the readers and video game players a brand new experience.
Lee (2222 KP) rated Spider-Man: Homecoming (2017) in Movies
Jul 14, 2017
Slightly Disappointed
So, here we are. At last. After a couple of great movies, a really poor third movie and a disastrous reboot/sequel, it was beginning to look as though one of our all time favourite superheroes was never going to get another movie to do him justice. And then, in what was already a hero packed, action roller-coaster of a movie, Spider-Man finally returned home to Marvel in spectacular fashion during Captain America: Civil War. A fantastic portrayal of Peter Parker and an even better Spider-Man, it was enough to leave us wanting more and enough to get us pretty excited when standalone movie Homecoming was announced soon after.
Ok, so I’ve been trying to think about how I feel after watching it, and it’s a tough one. This is a Spider-Man movie by Marvel that feels closer to how a Spider-Man movie should be than any of the previous movies before it. And Tom Holland is just a perfect Peter Parker. But, I kind of felt disappointed by it. It didn’t thrill me as much as other Marvel movies, and certainly not as much as Civil War did. When Spider-Man shows up in Civil War, he’s an enthusiastic teen with a lot to learn, but he still manages to pull off some pretty jaw dropping action. In Homecoming it just feels like the momentum has been lost – too much awkward teen, not enough action hero. The awe and thrill of swooping through the New York skyline that we got in the first Spider-Man movie, there’s nothing like that here. I wonder if, for me anyway, it’s some kind of superhero fatigue. But then I didn’t feel that way about Wonder Woman recently, so I’m just not sure. I just can’t quite put my finger on it. I feel ashamed of myself for not liking it as much as I was expecting!
Most of the big action pieces, such as the Staten Island ferry scene, have already been shown pretty much on their entirety during the trailer. And the climax, involving Spidey and Vulture on a plane, is fairly difficult to follow, as it’s set in the dark with the plane veering out of control. Probably the most impressive sequence is on the Washington monument, a traditional lift-about-to-fall scenario. Spidey is struggling to get used to his upgraded suit, he’s nervous about being so high up (and so are we, this scene is very well done) and he’s unsure of what to do best to save the day. It’s a tense scene, perfectly handled and we really feel for Peter Parker.
There’s plenty of humour and heart throughout and a good supporting cast. Michael Keaton is impressive and suitably menacing as The Vulture and Robert Downey Jr is… well, his usual self. I just hope that as part of the next Avengers movie and beyond, I feel a bit more impressed next time than I did after this.
Ok, so I’ve been trying to think about how I feel after watching it, and it’s a tough one. This is a Spider-Man movie by Marvel that feels closer to how a Spider-Man movie should be than any of the previous movies before it. And Tom Holland is just a perfect Peter Parker. But, I kind of felt disappointed by it. It didn’t thrill me as much as other Marvel movies, and certainly not as much as Civil War did. When Spider-Man shows up in Civil War, he’s an enthusiastic teen with a lot to learn, but he still manages to pull off some pretty jaw dropping action. In Homecoming it just feels like the momentum has been lost – too much awkward teen, not enough action hero. The awe and thrill of swooping through the New York skyline that we got in the first Spider-Man movie, there’s nothing like that here. I wonder if, for me anyway, it’s some kind of superhero fatigue. But then I didn’t feel that way about Wonder Woman recently, so I’m just not sure. I just can’t quite put my finger on it. I feel ashamed of myself for not liking it as much as I was expecting!
Most of the big action pieces, such as the Staten Island ferry scene, have already been shown pretty much on their entirety during the trailer. And the climax, involving Spidey and Vulture on a plane, is fairly difficult to follow, as it’s set in the dark with the plane veering out of control. Probably the most impressive sequence is on the Washington monument, a traditional lift-about-to-fall scenario. Spidey is struggling to get used to his upgraded suit, he’s nervous about being so high up (and so are we, this scene is very well done) and he’s unsure of what to do best to save the day. It’s a tense scene, perfectly handled and we really feel for Peter Parker.
There’s plenty of humour and heart throughout and a good supporting cast. Michael Keaton is impressive and suitably menacing as The Vulture and Robert Downey Jr is… well, his usual self. I just hope that as part of the next Avengers movie and beyond, I feel a bit more impressed next time than I did after this.
Lee (2222 KP) rated Blair Witch (2016) in Movies
Aug 14, 2017
Yeah, I preferred this to the original...
The original Blair Witch movie came out in 1999 (wow, where has the time gone?!) in the good old days when you could get hold of a US DVD import in the UK before a movie was even released on UK cinema screens. I remember The Blair Witch Project being released in the UK on Halloween, the same day that the US DVD was delivered to my house! I excitedly sat down to watch it that evening with my family while everyone else had to go out in the cold rainy weather to watch it at the cinema, and I remember at the end of the movie we all kind of looked at each other as if to say “is that it…?!” All the hype, all the usual crap about it being absolutely terrifying and the scariest movie ever made and it was just a bunch of people getting spooked in the woods! To be fair, it wasn’t that bad, but it just wasn’t as scary or as fantastic as we’d been led to believe. The movie spawned a forgettable sequel and since then, despite being done to death, far superior found footage movies have come along and done it all a hell of a lot better. Then, out of the blue in July last year, a movie which had been previously marketed as ‘The Woods’ was revealed to actually be ‘Blair Witch’. The trailer looked OK, not great but interesting enough. But, once again we’re being subjected to all the usual marketing crap about it being terrifying and the scariest thing you’ve ever seen… blah, blah, blah…
James Donahue is the brother of Heather, who was one of the central characters in the first film. We join him 22 years after the original, as he prepares to lead a new bunch of characters into the Burkittsville woods. They meet up with a couple of young locals, who offer to be their guide, and off they head, into the woods where their video footage will later be discovered. This time round, the array of cameras capturing the footage has vastly improved. As well as the standard handhelds, we’ve got ear piece cams, drone cams, night cams. All offering new and interesting ways to capture the action.
Things mostly follow a similar path to the original – strange noises, weird stuff happening with time, thinking you’re heading in one direction when you’re going around in circles, juddery camera movements where it’s difficult to tell what the hell is going on. But… you do actually see things this time, the noises that you hear are terrifying, the characters are far more interesting and believable than those in the original. And the final act when we find ourselves back in the house from the first movie is seriously the stuff of nightmares.
Director Adam Wingard and writer Simon Barrett, both have an excellent recent track record (see You’re Next and The Guest) and their influence on this movie has taken this story to another level. This is a far superior movie to the original and yes, it is truly terrifying.
James Donahue is the brother of Heather, who was one of the central characters in the first film. We join him 22 years after the original, as he prepares to lead a new bunch of characters into the Burkittsville woods. They meet up with a couple of young locals, who offer to be their guide, and off they head, into the woods where their video footage will later be discovered. This time round, the array of cameras capturing the footage has vastly improved. As well as the standard handhelds, we’ve got ear piece cams, drone cams, night cams. All offering new and interesting ways to capture the action.
Things mostly follow a similar path to the original – strange noises, weird stuff happening with time, thinking you’re heading in one direction when you’re going around in circles, juddery camera movements where it’s difficult to tell what the hell is going on. But… you do actually see things this time, the noises that you hear are terrifying, the characters are far more interesting and believable than those in the original. And the final act when we find ourselves back in the house from the first movie is seriously the stuff of nightmares.
Director Adam Wingard and writer Simon Barrett, both have an excellent recent track record (see You’re Next and The Guest) and their influence on this movie has taken this story to another level. This is a far superior movie to the original and yes, it is truly terrifying.
Movie Metropolis (309 KP) rated London Has Fallen (2016) in Movies
Jun 10, 2019
A disgusting attempt at film making
Executives down at Millennium Films must have been rubbing their hands together after the surprise success of their 2013 blockbuster, Olympus Has Fallen. After amassing a respectable $160million against a relatively small budget, a sequel was greenlit as soon as it rolled out of cinemas.
Fast-forward three years and its successor, London Has Fallen, starts off a busy Spring for the film industry. With much of the original cast reprising their roles, can lightning strike again? Or is this a shameless cash in?
Gerard Butler returns as secret agent Mike Banning, with Butler also in a producing role, assigned to protect President Benjamin Asher, Aaron Eckhart also reprising his role, in London as the pair attend the funeral of the British Prime Minister. Naturally, things taken a turn for the worse and both President Asher and Banning are caught in a deadly terrorist attack on the city.
The plot is downright ridiculous with Butler looking almost Terminator-like as he dispatches hundreds of vicious terrorists on the streets of London. Even the President gets in on the action, instead of you know, fleeing for safety like the leader of one of the biggest nations on Earth would do.
With the current climate, London Has Fallen is downright woeful, playing on our fears of urban terrorism like no film before it and after the shocking attacks in Paris last year, and for those still haunted by the memories of 7/7, it is in incredibly poor taste.
The dialogue and numerous plot holes only add salt to the wounds. If this was a serious drama, looking at the appalling ripples terrorism has across the world, then the central premise could be forgiven somewhat, but it isn’t and the uses of comedy throughout are truly dreadful, not once hitting the mark.
Elsewhere, the special effects are some of the worst ever put to film. A helicopter escape across London is laughable and the use of grainy stock footage is far too obvious. It’s clear that director Babak Najafi couldn’t film certain scenes on his tiny budget, instead deciding that dated archive footage was a reasonable substitute – it isn’t.
But by far the worst part of London Has Fallen is how it wastes its talented cast. Morgan Freeman, who stars as Vice President Allan Trumble, is leagues above the standard of this atrocity, and somehow manages to provide a sense of class throughout.
The cinematography is awful, especially towards the film’s sickly sweet finale, and many in the unsuspecting audience said it looked like a third-person video game as Gerard Butler somersaults his way around a poorly-lit construction site.
Overall, London Has Fallen is an appalling excuse for a film. As well as wasting a great cast, it continuously wields one of the world’s greatest fears like a child who’s found his dad’s gun, and for me, that is unforgivable. It may cram a lot of things into 99 minutes, but not a single one is done with any passion.
https://moviemetropolis.net/2016/03/06/a-disgusting-attempt-at-film-making-london-has-fallen-review/
Fast-forward three years and its successor, London Has Fallen, starts off a busy Spring for the film industry. With much of the original cast reprising their roles, can lightning strike again? Or is this a shameless cash in?
Gerard Butler returns as secret agent Mike Banning, with Butler also in a producing role, assigned to protect President Benjamin Asher, Aaron Eckhart also reprising his role, in London as the pair attend the funeral of the British Prime Minister. Naturally, things taken a turn for the worse and both President Asher and Banning are caught in a deadly terrorist attack on the city.
The plot is downright ridiculous with Butler looking almost Terminator-like as he dispatches hundreds of vicious terrorists on the streets of London. Even the President gets in on the action, instead of you know, fleeing for safety like the leader of one of the biggest nations on Earth would do.
With the current climate, London Has Fallen is downright woeful, playing on our fears of urban terrorism like no film before it and after the shocking attacks in Paris last year, and for those still haunted by the memories of 7/7, it is in incredibly poor taste.
The dialogue and numerous plot holes only add salt to the wounds. If this was a serious drama, looking at the appalling ripples terrorism has across the world, then the central premise could be forgiven somewhat, but it isn’t and the uses of comedy throughout are truly dreadful, not once hitting the mark.
Elsewhere, the special effects are some of the worst ever put to film. A helicopter escape across London is laughable and the use of grainy stock footage is far too obvious. It’s clear that director Babak Najafi couldn’t film certain scenes on his tiny budget, instead deciding that dated archive footage was a reasonable substitute – it isn’t.
But by far the worst part of London Has Fallen is how it wastes its talented cast. Morgan Freeman, who stars as Vice President Allan Trumble, is leagues above the standard of this atrocity, and somehow manages to provide a sense of class throughout.
The cinematography is awful, especially towards the film’s sickly sweet finale, and many in the unsuspecting audience said it looked like a third-person video game as Gerard Butler somersaults his way around a poorly-lit construction site.
Overall, London Has Fallen is an appalling excuse for a film. As well as wasting a great cast, it continuously wields one of the world’s greatest fears like a child who’s found his dad’s gun, and for me, that is unforgivable. It may cram a lot of things into 99 minutes, but not a single one is done with any passion.
https://moviemetropolis.net/2016/03/06/a-disgusting-attempt-at-film-making-london-has-fallen-review/
Movie Metropolis (309 KP) rated Maze Runner: The Scorch Trials (2015) in Movies
Jun 10, 2019
A Vast Improvement
The Young Adult genre has, for the last few years, been dominated by Jennifer Lawrence and her imposing Katniss Everdeen, and as fans prepare for the conclusion of Mockingjay in November, they can whet their appetites for the conclusion of another YA trilogy.
The Maze Runner was a decent, albeit muddled attempt at getting the coveted young adult audience interested in another series and its sequel, The Scorch Trials promises more of the mind-blowing storytelling of its predecessor, but is it a success?
The plot of Scorch Trials takes place immediately after the events of the previous instalment as a group of teenagers battle against the sinister W.C.K.D, an organisation intent on finding a cure for a virus that has ravished Earth.
Amongst them is leader Thomas (Teen Wolf’s Dylan O’Brien), the Katniss Everdeen of this particular series, Theresa (Skins’ Kaya Scodelario) and Newt (Love Actually’s Thomas Brodie-Sangster). There are numerous other characters in the group but they aren’t fleshed out enough to make an impact on screen.
Unfortunately, character development is a serious problem throughout, with only a handful of the large cast having enough of a backstory to make the memorable. O’Brien is particularly likeable as the confused Thomas and his more reserved persona is a pleasant change to the majority of lead characters in the genre.
Of the adult cast, Aidan Gillen does a sterling effort as the mysterious Janson and Giancarlo Esposito is perhaps the best character in the entire film with his portrayal of Jorge – a bargain hunter and ally of the group.
A much larger budget has done wonders for the series’ set-pieces. This is a particularly striking movie with numerous heart-racing action sequences filmed with a mixture of stunning CGI and breath-taking practical effects, a desert thunderstorm is beautifully filmed and a particular highlight.
The desolate landscapes and ruined cities give the film more than a whiff of Mad Max and I Am Legend with the latter being very similar.
These pulse-raising scenes do not do Scorch Trials’ dialogue any good however. The characters don’t get much to say apart from “Run” and “Look out” and the series lacks the powerful communication that The Hunger Games has become known for.
Nevertheless, those coming to the series without reading the books will find much to enjoy here as the plot is impossible to guess – there’s simply no way of knowing what is going to happen from one moment to the next.
It’s worth noting that this is a very dark film with a tone unlike anything else seen in the genre. The 12A certification given to it seems a little too lenient and in parts The Scorch Trials is deeply unnerving.
Maze Runner: The Scorch Trials is, on the whole, a fantastically enjoyable romp in spite of its excessive length and flat characters. It’s not quite up to the standards of The Hunger Games series but surpasses its Divergent franchise counterparts by some margin and is well worth a trip to the cinema.
https://moviemetropolis.net/2015/09/13/a-vast-improvement-maze-runner-the-scorch-trials-review/
The Maze Runner was a decent, albeit muddled attempt at getting the coveted young adult audience interested in another series and its sequel, The Scorch Trials promises more of the mind-blowing storytelling of its predecessor, but is it a success?
The plot of Scorch Trials takes place immediately after the events of the previous instalment as a group of teenagers battle against the sinister W.C.K.D, an organisation intent on finding a cure for a virus that has ravished Earth.
Amongst them is leader Thomas (Teen Wolf’s Dylan O’Brien), the Katniss Everdeen of this particular series, Theresa (Skins’ Kaya Scodelario) and Newt (Love Actually’s Thomas Brodie-Sangster). There are numerous other characters in the group but they aren’t fleshed out enough to make an impact on screen.
Unfortunately, character development is a serious problem throughout, with only a handful of the large cast having enough of a backstory to make the memorable. O’Brien is particularly likeable as the confused Thomas and his more reserved persona is a pleasant change to the majority of lead characters in the genre.
Of the adult cast, Aidan Gillen does a sterling effort as the mysterious Janson and Giancarlo Esposito is perhaps the best character in the entire film with his portrayal of Jorge – a bargain hunter and ally of the group.
A much larger budget has done wonders for the series’ set-pieces. This is a particularly striking movie with numerous heart-racing action sequences filmed with a mixture of stunning CGI and breath-taking practical effects, a desert thunderstorm is beautifully filmed and a particular highlight.
The desolate landscapes and ruined cities give the film more than a whiff of Mad Max and I Am Legend with the latter being very similar.
These pulse-raising scenes do not do Scorch Trials’ dialogue any good however. The characters don’t get much to say apart from “Run” and “Look out” and the series lacks the powerful communication that The Hunger Games has become known for.
Nevertheless, those coming to the series without reading the books will find much to enjoy here as the plot is impossible to guess – there’s simply no way of knowing what is going to happen from one moment to the next.
It’s worth noting that this is a very dark film with a tone unlike anything else seen in the genre. The 12A certification given to it seems a little too lenient and in parts The Scorch Trials is deeply unnerving.
Maze Runner: The Scorch Trials is, on the whole, a fantastically enjoyable romp in spite of its excessive length and flat characters. It’s not quite up to the standards of The Hunger Games series but surpasses its Divergent franchise counterparts by some margin and is well worth a trip to the cinema.
https://moviemetropolis.net/2015/09/13/a-vast-improvement-maze-runner-the-scorch-trials-review/
Movie Metropolis (309 KP) rated Despicable Me 3 (2017) in Movies
Jun 10, 2019
A disjointed third outing
They’re back. After the ridiculous success of Minions in 2015, Universal pressed ahead with a sequel to their other ridiculously successful animated franchise, Despicable Me.
The first two films were a delightful, if uneven adventure with everybody’s favourite yellow tic-tacs getting their standalone movie that grossed over $1billion. I know, I can’t believe it either.
Now, supervillain turned doting dad Gru is back for another round of animated mayhem. But is this third outing as enjoyable as its predecessors? Or are we starting to feel franchise fatigue?
The mischievous yet hopelessly adorable Minions hope that boss Gru (Steve Carell) will return to a life of crime after the Anti-Villain League fires him. Instead, he travels to Freedonia to meet his long-lost twin brother for the very first time. The siblings soon find themselves in a bickering alliance to take down supervillain Balthazar Bratt (Trey Parker), a child star from the 1980s who seeks revenge against the people who ended his career.
Universal have, rightly or wrongly, not messed with the formula that made the first two films such smash hits. That means you get the same uniquely animated world and characters with a reasonably engaging story that doesn’t ask too much of its audience. There is one difference however, the Minions. After the success of their own film, their presence here is notably jacked up – they’re given their own side quest and that is where we run into some problems.
The sacrifice made to accommodate this extra plot is a disjointed film that switches quite jarringly between each particular story point. One minute we’re tracking unicorns with Agnes, Margot and Edith, the next we’re joining the Minions and five minutes later we’re watching Gru strut his stuff against Balthazar Bratt.
Kids will love it, there’s no doubt about it and it’s sure to bring in the big bucks for Universal, but children’s films have become so much more than just bright colours, fart jokes and fragmented story points. Take 2015’s Inside Out for example or How to Train Your Dragon 2, the very pinnacle of animation.
There’s nothing fundamentally wrong with Despicable Me 3, the voice cast are all on point, Kristen Wiig is a joy as Lucy, and the animation is slick and colourful, but the bar has been set extraordinarily high.
Nevertheless, Trey Parker’s turn as villain Balthazar Bratt is great fun and he’s a brilliant antagonist throughout. See Marvel, it can be done.
There are moments of excellence here. Mature themes about growing up creep in to genuinely sweet moments, but they’re few and far between as the film steamrolls into a fun if generic final act.
Overall, there’s no doubt that Despicable Me 3 is going to be one of the biggest hits of the year. Packed with lovely animation, a great retro soundtrack, Minions and wonderful voice acting, it’s got all the ingredients for success; I just wish it had the guts to change the formula a little.
Cue the Minion memes in 3, 2, 1…
https://moviemetropolis.net/2017/07/01/despicable-me-3-review/
The first two films were a delightful, if uneven adventure with everybody’s favourite yellow tic-tacs getting their standalone movie that grossed over $1billion. I know, I can’t believe it either.
Now, supervillain turned doting dad Gru is back for another round of animated mayhem. But is this third outing as enjoyable as its predecessors? Or are we starting to feel franchise fatigue?
The mischievous yet hopelessly adorable Minions hope that boss Gru (Steve Carell) will return to a life of crime after the Anti-Villain League fires him. Instead, he travels to Freedonia to meet his long-lost twin brother for the very first time. The siblings soon find themselves in a bickering alliance to take down supervillain Balthazar Bratt (Trey Parker), a child star from the 1980s who seeks revenge against the people who ended his career.
Universal have, rightly or wrongly, not messed with the formula that made the first two films such smash hits. That means you get the same uniquely animated world and characters with a reasonably engaging story that doesn’t ask too much of its audience. There is one difference however, the Minions. After the success of their own film, their presence here is notably jacked up – they’re given their own side quest and that is where we run into some problems.
The sacrifice made to accommodate this extra plot is a disjointed film that switches quite jarringly between each particular story point. One minute we’re tracking unicorns with Agnes, Margot and Edith, the next we’re joining the Minions and five minutes later we’re watching Gru strut his stuff against Balthazar Bratt.
Kids will love it, there’s no doubt about it and it’s sure to bring in the big bucks for Universal, but children’s films have become so much more than just bright colours, fart jokes and fragmented story points. Take 2015’s Inside Out for example or How to Train Your Dragon 2, the very pinnacle of animation.
There’s nothing fundamentally wrong with Despicable Me 3, the voice cast are all on point, Kristen Wiig is a joy as Lucy, and the animation is slick and colourful, but the bar has been set extraordinarily high.
Nevertheless, Trey Parker’s turn as villain Balthazar Bratt is great fun and he’s a brilliant antagonist throughout. See Marvel, it can be done.
There are moments of excellence here. Mature themes about growing up creep in to genuinely sweet moments, but they’re few and far between as the film steamrolls into a fun if generic final act.
Overall, there’s no doubt that Despicable Me 3 is going to be one of the biggest hits of the year. Packed with lovely animation, a great retro soundtrack, Minions and wonderful voice acting, it’s got all the ingredients for success; I just wish it had the guts to change the formula a little.
Cue the Minion memes in 3, 2, 1…
https://moviemetropolis.net/2017/07/01/despicable-me-3-review/
Movie Metropolis (309 KP) rated Minions (2015) in Movies
Jun 10, 2019
Bright, smart and hilarious
They’re everywhere! Minions have become a worldwide phenomenon since their unveiling in 2010’s smash-hit Despicable Me and for their return in its sequel.
It was only a matter of time before Universal gave their most successful animated franchise a prequel, and allowing it to focus on the cute yellow creatures was a masterstroke by the people behind the scenes. No matter where you go there is something minion related to buy.
But the question is, does a film based on them truly work? After all, it’s their evil master Gru who is the main focus of the previous features.
Minions follows the history of the loveable race from humble beginnings serving an unlucky Tyrannosaurus right up to the moment they meet their aforementioned boss in a film packed full of colour and imagination.
After a history lesson narrated by the wonderful Geoffrey Rush, we find three plucky minions – Kevin, Stuart and the adorable Bob (accompanied by teddy Tim) as they are about to embark on a mission to find the most evil boss in the world.
Stumbling across the wicked Scarlet Overkill (voiced beautifully by Sandra Bullock) along the way, the trio think they have found everything they ever wanted right here in England.
Seeing London realised in animation as excellent as that in Minions is a joy. The city is a hive of activity with every frame being filled to the brim with tiny details like stained-glass windows, bees, rats, telephone boxes and fluttering flags. It’s just a shame we don’t get to see it more.
Naturally the English stereotypes come out in full force with tea-drinking newsreaders and policemen, but they’re done in such good taste you can’t help but laugh.
This is where Minions excels. Its humour is sublime. The kids will be rolling around in the aisles one moment, with adults finding something equally as hilarious the next – this is how a family film should be. There are pop culture references abound and even some nods to previous US presidents.
Kevin, Bob and Stuart are the perfect trio to spend 90 minutes with. Each of them have rich personalities that feel like they’ve been cleverly crafted to ensure you find a bit of yourself in each – I know, it sounds ridiculous.
Unfortunately, the story runs a little out of puff towards the film’s climax. It delves into unnecessarily silly territory when it really doesn’t need to and it’s a shame that a smart kid’s movie like this feels the need to dumb it all down.
Thankfully, it picks up again in the last 15 minutes and makes for a truly memorable ending.
Overall, Minions is a funny, charming and well-paced film that confirms what we all feared – Britain is obsessed by minions. The animation and humour are both sublime with only an exhausted plot stopping it from achieving greatness.
One thing’s for sure though, that obsession your child has with the pill-shaped creatures, it won’t be going away any time soon. Minions – me ti amo (I love you in Minionese).
https://moviemetropolis.net/2015/06/28/bright-smart-and-hilarious-minions-review/
It was only a matter of time before Universal gave their most successful animated franchise a prequel, and allowing it to focus on the cute yellow creatures was a masterstroke by the people behind the scenes. No matter where you go there is something minion related to buy.
But the question is, does a film based on them truly work? After all, it’s their evil master Gru who is the main focus of the previous features.
Minions follows the history of the loveable race from humble beginnings serving an unlucky Tyrannosaurus right up to the moment they meet their aforementioned boss in a film packed full of colour and imagination.
After a history lesson narrated by the wonderful Geoffrey Rush, we find three plucky minions – Kevin, Stuart and the adorable Bob (accompanied by teddy Tim) as they are about to embark on a mission to find the most evil boss in the world.
Stumbling across the wicked Scarlet Overkill (voiced beautifully by Sandra Bullock) along the way, the trio think they have found everything they ever wanted right here in England.
Seeing London realised in animation as excellent as that in Minions is a joy. The city is a hive of activity with every frame being filled to the brim with tiny details like stained-glass windows, bees, rats, telephone boxes and fluttering flags. It’s just a shame we don’t get to see it more.
Naturally the English stereotypes come out in full force with tea-drinking newsreaders and policemen, but they’re done in such good taste you can’t help but laugh.
This is where Minions excels. Its humour is sublime. The kids will be rolling around in the aisles one moment, with adults finding something equally as hilarious the next – this is how a family film should be. There are pop culture references abound and even some nods to previous US presidents.
Kevin, Bob and Stuart are the perfect trio to spend 90 minutes with. Each of them have rich personalities that feel like they’ve been cleverly crafted to ensure you find a bit of yourself in each – I know, it sounds ridiculous.
Unfortunately, the story runs a little out of puff towards the film’s climax. It delves into unnecessarily silly territory when it really doesn’t need to and it’s a shame that a smart kid’s movie like this feels the need to dumb it all down.
Thankfully, it picks up again in the last 15 minutes and makes for a truly memorable ending.
Overall, Minions is a funny, charming and well-paced film that confirms what we all feared – Britain is obsessed by minions. The animation and humour are both sublime with only an exhausted plot stopping it from achieving greatness.
One thing’s for sure though, that obsession your child has with the pill-shaped creatures, it won’t be going away any time soon. Minions – me ti amo (I love you in Minionese).
https://moviemetropolis.net/2015/06/28/bright-smart-and-hilarious-minions-review/
Movie Metropolis (309 KP) rated A Monster Calls (2016) in Movies
Jun 10, 2019
A Masterpiece
J.A. Bayona is one of the most exciting rising stars behind the camera lens. His knack for creating superbly shot, engaging films like The Orphanage and The Impossible has meant many in Hollywood have been keeping an intrigued eye on him.
His hard work paid off last year when it was announced he would be taking over directorial duties on the as yet unnamed Jurassic World sequel. In the meantime, Bayona has been busy working on A Monster Calls, based on the book of the same name by Patrick Ness, but does it continue the director’s brilliant work?
12-year-old Conor (Lewis MacDougall), dealing with his mother’s (Felicity Jones) illness, a less-than-sympathetic grandmother (Sigourney Weaver), and bullying classmates, finds a most unlikely ally when a Monster (Liam Neeson) appears at his bedroom window. Ancient, wild, and relentless, the Monster guides Conor on a journey of courage, faith, and truth through three dramatic tales.
The first thing to say is that the film is visually stunning with detail seeping from every frame. Every shot is breath-taking in its own way and the tall tales in which Liam Neeson’s booming voice narrate are beautiful. Bayona yet again demonstrates his flair for cinematography, but this time his creativeness is set free in Conor’s imagination, where he literally paints pictures with superb animations.
Acting wise, A Monster Calls is sublime. With talent like Liam Neeson, Sigourney Weaver and Felicity Jones making up the bulk of the cast, you’d be forgiven for thinking it’d be easy for newcomer Lewis MacDougall to get lost in the fray, but he doesn’t. His performance throughout the film is exceptional and the chemistry he shares with on-screen mum Felicity is entirely believable, making his plight all the more heart-breaking.
But the real winners here are the special effects. Liam Neeson’s gravelly tone lends itself perfectly to creating ‘the Monster’ in all its woody glory. The incredible CGI used to bring him to life is some of the best I’ve ever seen, all the more remarkable given the film’s relatively modest $43million budget. The effects are better than those in some blockbusters costing three times this.
Then there’s the plot. Essentially a coming of age story as one young man tries desperately to hang on to his youth and escape the tragedies of life; A Monster Calls is one of the most heartfelt and emotionally resonant films in the genre. It is a testament to author and screenwriter Patrick Ness that his novel’s gut-wrenching themes are carried across perfectly to the silver screen; that is by no means an easy thing to accomplish.
Overall, A Monster Calls is a mesmerising 115 minutes that stays with you long after the end credits roll. Everything from the acting to the direction is spot on, with the story being relatable to every single one of us. This time last year I was sat in the cinema watching Daddy’s Home; what a difference 12 months makes.
https://moviemetropolis.net/2017/01/07/a-masterpiece-a-monster-calls-review/
His hard work paid off last year when it was announced he would be taking over directorial duties on the as yet unnamed Jurassic World sequel. In the meantime, Bayona has been busy working on A Monster Calls, based on the book of the same name by Patrick Ness, but does it continue the director’s brilliant work?
12-year-old Conor (Lewis MacDougall), dealing with his mother’s (Felicity Jones) illness, a less-than-sympathetic grandmother (Sigourney Weaver), and bullying classmates, finds a most unlikely ally when a Monster (Liam Neeson) appears at his bedroom window. Ancient, wild, and relentless, the Monster guides Conor on a journey of courage, faith, and truth through three dramatic tales.
The first thing to say is that the film is visually stunning with detail seeping from every frame. Every shot is breath-taking in its own way and the tall tales in which Liam Neeson’s booming voice narrate are beautiful. Bayona yet again demonstrates his flair for cinematography, but this time his creativeness is set free in Conor’s imagination, where he literally paints pictures with superb animations.
Acting wise, A Monster Calls is sublime. With talent like Liam Neeson, Sigourney Weaver and Felicity Jones making up the bulk of the cast, you’d be forgiven for thinking it’d be easy for newcomer Lewis MacDougall to get lost in the fray, but he doesn’t. His performance throughout the film is exceptional and the chemistry he shares with on-screen mum Felicity is entirely believable, making his plight all the more heart-breaking.
But the real winners here are the special effects. Liam Neeson’s gravelly tone lends itself perfectly to creating ‘the Monster’ in all its woody glory. The incredible CGI used to bring him to life is some of the best I’ve ever seen, all the more remarkable given the film’s relatively modest $43million budget. The effects are better than those in some blockbusters costing three times this.
Then there’s the plot. Essentially a coming of age story as one young man tries desperately to hang on to his youth and escape the tragedies of life; A Monster Calls is one of the most heartfelt and emotionally resonant films in the genre. It is a testament to author and screenwriter Patrick Ness that his novel’s gut-wrenching themes are carried across perfectly to the silver screen; that is by no means an easy thing to accomplish.
Overall, A Monster Calls is a mesmerising 115 minutes that stays with you long after the end credits roll. Everything from the acting to the direction is spot on, with the story being relatable to every single one of us. This time last year I was sat in the cinema watching Daddy’s Home; what a difference 12 months makes.
https://moviemetropolis.net/2017/01/07/a-masterpiece-a-monster-calls-review/