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    Battle Bay

    Battle Bay

    Games

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    A real-time multiplayer battle arena in your pocket. Choose a ship, slap some guns on it and take to...

Extraordinary Adventures: Pirates
Extraordinary Adventures: Pirates
2019 | Nautical, Pirates, Racing
I feel like I try to open pirate-themed games with silly faux pirate talk and it’s getting old. So I won’t do that this time. What I will do is start by saying we reviewed another Forbidden Games title (Raccoon Tycoon) to very high praise, so we expect nothing but greatness now. Does Extraordinary Adventures: Pirates! (or from now on just Pirates) match the quality we enjoy in Raccoon Tycoon? Yarr.


Pirates is a piratey, deck-building, racing game for two to six players attempting to reach Trinidad with the most VP and greatest booty (interpret that as you will). To setup, lay the humongous board on the table and populate the merchant ship locations with the appropriate number of supply crates pulled blindly from the bag. Each player will place one of their ships on the starting locations of each of the three tracks upon the board. Shuffle the Merchant Deck and place it in its position on the board face-down. Shuffle the Port Deck and set it near the board face-down but reveal the top three cards as the offer. Shuffle the treasure tiles and reveal a number of them equal to three times the number of players plus one more. Give each player their starting deck to shuffle and then draw five as a starting hand. The race may now begin!
On a player’s turn they will play three cards from their hand and “move their ships accordingly” says the rulebook. Initially we were not sure if that meant movement cards could all be played to the same ship or each of the three cards needed to be assigned to each of the player ships on the three different tracks so we decided to use the latter rule logic. Cards will contain a number in the lower right hand corner to signify how many spaces a ship may move this turn. Some cards will also have a special power written beside the movement number that may be used instead of the movement. The starting deck contains one card that will be able to thin the deck using this type of special power.


When a player’s ship meets either a Merchant ship or moves into a Port the movement ends immediately to resolve these encounters. When plundering a Merchant ship players will simply swipe the supply crates from the board and draw a Merchant card to their discard pile. When in Port, players will be able to draw one of the face-up Port cards in the offer or the top card from the face-down draw deck. In addition, players will be able to use the supply crates collected as currency to purchase the revealed treasure tiles near the board for VP at game end. Once all card have been played and subsequent actions played as a result the next player takes their turn. Play continues in this fashion until one ship reaches Trinidad and ends the game. The pirate captain with the most VP from cards, treasure tiles, and placement on each track will be the winner with the greatest booty (not in the rules, but I like to play that way).
Components. We were impressed with the components in Raccoon Tycoon, but Pirates scores well above it in component impressiveness. The board is massive and features incredible art. It looks just like a map and it’s simply gorgeous. The cards are all fine quality and the art on them is very good. The true component stars in this game are the supply crates and the player ships. Okay, so I love playing games that feel deluxe. I’m sure I’m not alone with that statement, but when I tell you that these little crates are amazing I meant it. How easy would it have been to just throw in a bunch of colored wooden cubes like 98% of games and call it a day? Easy peasy. But no, not good enough. Pirates goes the extra mile and gives us molded plastic (or resin, idk I’m not a chemist) boxes that look like supply boxes. And the pirate ships? The same super incredibly quality. They are minis where standees could have worked just fine. And they are DETAILED. I love them so much. Components score a big time happy face from us.

But the gameplay. Components are great but make the game they do not. However, having these great components only enhance the already wonderful gameplay here. I love deck-building games and it might be my favorite style of game. I also genuinely love when games throw in additional styles to complement the deck-building. Don’t get me wrong, we all love our Legendary: Marvel DBG (it’s a Golden Feather Award winner after all), but that’s just straight up deck-building. I quite enjoy another little deck-builder that adds a map and an additional way to use the deck-building cards in harmony: Trains. In Pirates we have deck-building paired with racing on a giant board. It just fits the piratey theme so well and combines deck-building with what I love from the game Jamaica.

It’s no surprise that I personally rated this quite high. Though not all our team has had a chance to play it yet, I believe they would all love it as much as I do. Purple Phoenix Games gives Extraordinary Adventures: Pirates! a plunderingly wunderful (I did that on purpose) 11 / 12. Want to add to your deck-building experience with a race using excellent components and art? Pick up a copy from your FLGS today!
  
    Air Force Jet Fighter 3D

    Air Force Jet Fighter 3D

    Games and Navigation

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    Air Force Fighter is an ultimate sky war against the enemy airplanes and sky fighters. Take control...

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Star Splitter
10
10.0 (1 Ratings)
Book Rating
Star Splitter by Matthew J Kirby was one of my favorite books I have read this year. My favorite character in this book would be Duncan, the ships captains sixteen year old son. I like the character due to him being a great friend with an amazing personality. I also love how him and the main character Jessica formed a friendship and how protective he was over her. My favorite part of the book was when they were together. I really loved the part when he saved her. I also loved all the other parts with them together which made the book interesting. This book was very well written kept me interested, and I loved the plot. I honestly had a hard time putting the book down. The author should write more books like this one.

Even though I loved this book and gave it a five out of five stars, the ending made me mad. I just don't like how it ended. It leaves many questions unanswered. Also, the back and forth between Jessica one and Jessica two got me very confused at times. One scene I disliked was when the two crew members talked about Jessica and her family behind her back. Also, the scene where her father killed the ships doctor was scary to me. Her dad's transfer was corrupted, which made him very violent. Another part I didn't like was the fact that Jessica's mother is the reason the ship was destroyed since she didn't leave Jessica's violent Dad locked up like she was supposed to. In my opinion, Jessica and her mother should have just left the ship alone and left her corrupted father behind. Jessica's relationship with her parents was bad from the start, but I imagine this made it even worse. Duncan also had a bad relationship with his dad, so I'm pretty sure them having that in common helped their relationship grow. In conclusion, I can definitely see myself rereading this book. If you love young adult science fiction with teleportation to another planet, you would love this book too.

Star Splitter was my favorite book read this year, so here's some fun facts about the book. Jessica refers to Carver 1061c as Hades, which I found hilarious and very fitting after everything that happened. Jessica's Mom was a geologist, and her dad a biological studying Hades surface. The rest you will just have to read to find out.
  
Despite the hype and excitement, I was disappointed by The Cursed Child, but only because it tried to do too much. I loved returning to the wizarding world and seeing the world through the eyes of Albus Potter, but at the same time, I couldn't quite picture it as important scenes were hurried through, I thought, and I found it difficult to become fully submerged in it - but this may be because it is a screenplay rather than a novel.

I loved the interaction between Harry and Albus, their troubled relationship is at the heart of the play, and I enjoyed the banter between Albus and Scorpius. They are a right playful, troublesome pair indeed, complete opposites to their fathers in every way. It was a delight to see into the married life of Ron & Hermione and Harry & Ginny. Even after all this time, they have profound love and duty to one another. It was wonderful to see the ships still sailing.

Now on the whole, there is much JK could have done to make it better, but for the reasons I have highlighted, it is a brilliant additon to the Harry Potter series.
  
OT
Oliver Twisted (Ivy Meadows #3)
10
10.0 (1 Ratings)
Book Rating
Ivy and her PI uncle Bob are working on a case together as they go undercover on the Get Lit! ship the S.S. David Copperfield. They are trying to track down the people behind a rash of petty theft that have been plaguing the literature themed cruise company. As part of her cover, Ivy is working in Oliver! At Sea!, the ships current play. However, the ship has barely left when Ivy finds her roommate stuffed into their closet. Have the thieves escalated to murder?

This is another delightful romp with Ivy. There are some fun distractions and twists before she begins to put the pieces of the case together, and the way everything comes together at the end is masterful. Ivy’s cast mates are also the suspects, and we get to know them very well, yet the regular characters we’ve met in Phoenix still get to pop in, mostly via a sub-plot Ivy is trying to help with over phone calls. Throw in some delightful humor and you have another winner.

Read my full review at <a href="http://carstairsconsiders.blogspot.com/2017/02/book-review-oliver-twisted-by-cindy.html">Carstairs Considers</a>.
  
Sid Meier&#039;s Civilization: Beyond Earth
Sid Meier's Civilization: Beyond Earth
Strategy
Same basic premise as the other games in the Civ series, except this is set on a strange new world that ships from earth have escaped to.

Uses the hex grid of the other newer versions of the game and also has indigenous alien life on land and in the sea. This can be quite tough to deal with early in the game, particularly the worms (think Dune-style enormous things) and the sea life, but is easily dealt with later on. It alternatively you can try and work with it so you kind of become allies, although it's not easy to achieve.

The best thing about the game is the tech tree. Every other version of Civ has a branched linear progression, this one has a web. The first few moves are relatively common to all play styles but then you can just go anywhere and what you pick changes what type of faction you end up as (which ends up like a combination of religion and ideology of the other versions of Civ).

If you're getting bored with normal Civ, this is definitely a fun alternative.