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Arts and Crafts Tiles: William de Morgan
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William De Morgan was the principal ceramic designer and maker in the Arts and Crafts movement....

The Seamanship Examiner: For STCW Certification Examinations
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The complete study and revision guide for the International Standards of Training, Certification and...

A 16th Century Galleon
Richard Humble and Mark Bergin
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Step aboard a 16th Century galleon and discover for yourself what it was like to live and work on...

Global Mobile Satellite Communications Theory: For Maritime, Land and Aeronautical Applications: 2016
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This book discusses current theory regarding global mobile satellite communications (GMSC) for...

Space Dumplins
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"Like the twisted lovechild of Jack Kirby and Dr Seuss, Craig Thompson has created a new genre: the...

Spies of the Balkans
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The Iliad
Homer Alexander and Caroline Alexander
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High on Olympus, Zeus and the assembled deities look down on the world of men, to the city of Troy...
The Travels of Hildebrand Bowman
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The Travels of Hildebrand Bowman is an eponymous novel purportedly written by a midshipman left...

Peter Shephard (2822 KP) rated Astroforce: The Dice Game in Tabletop Games
May 6, 2021
But it is much more than just that. The rules are simple, the gameplay is diverse, and it is actually challenging! As with many Dice roller games, there is an element of luck, but there is also a huge element of strategy - do you want to tie a Die up for a few turns to unlock a special ability, or will that one die make or break your next turn?
You decide your difficulty level, whether its a 3 or 5 year mission, and head to the stars. Your FtL fuel is preset by the mission/ease, and if you fail to complete the mission in that many turns, you fail! Failure is bad, but it is a learning curve.
My only minor issue is that the markers for completing the missions' tasks are slightly too large for the text (or the text is slightly too small). It would also have been awesome to have 2/3 layer card ships (to prevent Dice running away), but its not critical.