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ClareR (5955 KP) rated Dangerous Women in Books
Aug 31, 2021
The dialogue between the women seemed authentic to me. These convicts came from all parts of the British Isles: London, the West Country, Scotland, Ireland. What connected them though, was their crimes all appeared to be the result of their sex and poverty. They were all working class women who had acted out of desperation, and it was really interesting to hear their stories.
I know this is a work of fiction, but the Rajah did exist, as does the quilt that the women were working on. The quilt is now on display in the National Gallery of Australia. I googled it - it’s beautiful. How anyone could have produced it whilst on a ship in the ocean, I have no idea 🤢
The conditions on board must have been appalling. At the start, the Matron instructs the women to scrub their quarters, but they would have been cramped, their toilet was below decks (buckets), and seasickness along with poor food would have made quite some heady aroma! They may have been convicts, but I was impressed by their stoicism in these circumstances.
I felt that I learnt an awful lot whilst reading this, as well as being thoroughly entertained - it’s a fabulous book!

Lyndsey Gollogly (2893 KP) rated Honor Among Thieves: The Honors Book 1 in Books
Aug 25, 2022
Book
Honor Among Thieves ( The Honors book 1)
By Rachel Caine and Ann Aguirre
⭐️⭐️⭐️⭐️
Petty criminal Zara Cole has a painful past that’s made her stronger than most, which is why she chose life in New Detroit instead moving with her family to Mars. In her eyes, living inside a dome isn’t much better than a prison cell.
Still, when Zara commits a crime that has her running scared, jail might be exactly where she’s headed. Instead Zara is recruited into the Honors, an elite team of humans selected by the Leviathan—a race of sentient alien ships—to explore the outer reaches of the universe as their passengers.
Zara seizes the chance to flee Earth’s dangers, but when she meets Nadim, the alien ship she’s assigned, Zara starts to feel at home for the first time. But nothing could have prepared her for the dark, ominous truths that lurk behind the alluring glitter of starlight.
This was a unique story and I really enjoyed it. I liked the concept especially with our current climate I really hope we get some mystery aliens save us from ourselves. I was hooked from the beginning the only thing that knocked me a little of track was I just seemed to lose myself in the middle not sure if that was me or the book seemed a little rushed in the middle. I absolutely love Rachel Caine and with every book I read or reread I feel sad that We will never get a new book and story from her.

Purple Phoenix Games (2266 KP) rated Port Royal in Tabletop Games
Jun 12, 2019
Port Royal is the central hub for trading and commerce in the kingdom. Ships from distant countries come in to trade, and crew-members-for-hire wander the docks looking for work. Do you have what it takes to make a name for yourself in this bustling port? Put your bargaining skills to the test to find out!
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Port Royal is a card drafting game of press-your-luck in which players are trying to amass 12 or more Influence Points. Each turn is played in two phases: the Discovery Phase and the Trade and Hire Phase. During the Discovery Phase, the active player draws cards one at a time to create the Harbor for that turn. The cards revealed will either be Characters, Ships, Missions, or Tax cards. The active player can draw as many or as few cards as they would like, with one catch – if you reveal a ship with a flag matching one already in the Harbor, the turn is a bust and all cards are discarded! Think wisely before trying to push your luck when creating the Harbor! If you’re too risky, you could bust, but if you play it too safe, you won’t have many card choices for the next phase. During the Trade and Hire Phase, players interact with cards in the harbor. The number of cards players can take depends on the number of different ships in the Harbor. Players can hire characters by paying their hiring cost in gold, can discard ship cards and collect gold for performing a “trade,” or can complete Mission cards if they have the required symbols on their hired cards. The Discovery Phase is performed by the active player alone, but the Trade and Hire Phase can be performed by each player, in order, after the active player. If you decide to act on another player’s turn, you must pay them one gold coin. The game ends at the end of a round in which one player has amassed 12 or more Influence Points, collected from Character and Mission cards. The player with the most points wins!
One thing that I really like about Port Royal is that it’s a competitive game, but not a confrontational game. Besides paying to act on another player’s turn, there’s not a lot of player interaction, and as someone who can get pretty competitive, I really appreciate that. Yes, we are competing against each other, but with so little interaction, I’m more focused on my own strategy and cards than I am in trying to sabotage my fellow players. Another thing I like about Port Royal is the push-your-luck aspect of the Discovery Phase. I like it more than other push-your-luck games because all decisions are made by the active player – you’re not having to bluff or directly compete with another player when drawing your Harbor cards. It’s still a game of chicken, but against yourself. There’s still the element of push-your-luck, but it feels a little more safe than nerve-wracking.
All that being said, what I don’t like about Port Royal is the actual gameplay. Since there’s so little player interaction and the entire Discovery Phase is performed by one player alone, it feels like there’s a bit of downtime. Unless you’re the active player, you only get to act during half of every turn, so time is spent just sitting and watching other players. It ultimately all comes down to how quickly everyone performs their turns, but there’s just not a ton of engagement in my opinion. Don’t get me wrong – it’s a neat game. It just feels a little boring to play sometimes. It also takes some time to build up momentum to successfully execute a strategy. Everyone starts with 3 gold coins, but most cards cost more, and depending on when you get to act in the Trade and Hire Phase, any cards you could have afforded may already have been taken. So it might take several rounds before you’re able to really begin implementing a solid strategy, with the first few rounds just being a card-grab.
For the most part, I enjoy playing Port Royal. It’s mildly strategic, but the lack of interaction can make it feel a little stale sometimes. It’s not a game I pull out every single game night, but it’s one that I would most likely play if someone suggested it. Purple Phoenix Games gives Port Royal a buccaneer’s 7 / 12.
https://purplephoenixgames.wordpress.com/2019/04/16/port-royal-review/