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Star Trek (2009)
Star Trek (2009)
2009 | Action, Drama, Sci-Fi
With declining attendance at conventions and a dwindling audience for recent films and the last Star Trek series, Enterprise, Paramount was desperate to find a way to breathe new life into their franchise. So they pinned their hopes on director J.J. Abrams. Even with a string of hit movies and television series under his belt, some believed that Abrams was facing an uphill battle in trying to resuscitate Star Trek, with its legions of rabid fans obsessively protective of the series’ 40-plus years of established history.

While many fans were thrilled with the choice of Abrams, some of the casting choices of its beloved characters were met with doubt and skepticism. Thankfully, the man behind such motion picture hits as “Cloverfield”, “Mission Impossible 3”, and television series LOST, Alias and Fringe, was more than up to the task and has crafted a visually spectacular action film that combines the best of Trek with groundbreaking effects and creative vitality.

Using a script by Robert Orci and Alex Kurtzman, the new film focuses on the early days of the crew, and how young James. T. Kirk (Chris Pine) went from being a joy-riding, bar-fighting hothead into captain of the Enterprise. Kirk is challenged by Captain Christopher Pike (Bruce Greenwood) to live up to the legacy of his father and make something of his life in Starfleet. Despite his cocky attitude, the young man is able to thrive at the academy despite his arrogant behavior and his womanizing ways.

At the same time, a threat has arisen in the form of a Romulan named Nero (Eric Bana), who seeks to cause massive death and destruction in his quest for vengeance. With danger looming, Kirk and his fellow classmates are pressed into action, and thanks to some skillful work from his friend Leonard Mc Coy (Karl Urban), Kirk finds himself onboard the new Federation flagship Enterprise.

En route to their destination, Kirk realizes they are heading into a trap and warns Captain Pike of his concerns. Naturally this does not sit well with some of the seasoned officers, especially Spock (Zachary Quinto), who sees the emotional Kirk as an unwanted reminder of his human half, which he tries to hide at all costs.

Eventually the Enterprise is confronted by Nero and in an impressive sequence of events Kirk and Sulu (John Cho), lead an orbital skydive mission to thwart Nero’s plot. Spock finds himself commanding the ship and he and Kirk, two polar opposites, disagree over a course of action. Citing insurbordination and dereliction, Spock expels Kirk from the ship onto a frigid and dangerous planet. What follows is an amazing and thrilling adventure that culminates in an impressive finale, that proves that Trek has got plenty of life left in it.

While I loved the film, I found that I had to detach myself from my love of classic Trek to fully enjoy it. The film covers changes in established cannon by setting events in an alternate timeline. Despite the different eras of the previous series and films, there was always a certain continuity to the ships, planets, and characters that always seemed to fit, which I found myself missing in this new incarnation.

In Abram’s version, the Enterprise engine room is awash in catwalks, pipes, and valves that seemed out of place on a ship set in the 23rd century. I also found myself asking why such strategically valuable planets such as Earth and Vulcan would not have massive defense fleets in orbit, and would task only a handful of ships for their defense. There was a suggestion, that the ships of the fleet were amassed elsewhere on another matter of importance, but that does not explain what would leave the planets relatively unguarded. Defense codes aside, I found it hard to believe that automated defenses would be all that was left behind, and that reinforcements were not available.

I also had an issue with what Nero was supposedly doing for 25 years and how he kept such a low profile while he plotted his revenge. The final issue I had was with product placement as I found it hard to believe that Nokia and its familiar ringtone and Budweiser would be around as Trek lore is based on the planet narrowly surviving a nuclear war in the past that nearly destroyed everything. While this may seem like minor criticism, from the perspective of a long time Star Trek fan, it contradicts much of what had been established.

Thankfully, Abrams and crew take the series in a new direction without totally losing sight of where it came from. There are many nods to the series and Abrams clearly respects the original material enough to let fans know that their beloved Trek is still there in the original timeline, with its history intact. By cleverly establishing a different timeline, Abrams has creative freedom to go in any direction he desires.

The cast is strong, with Chris Pine’s Kirk as cocky and entertaining as his predecessor. I loved Anton Yelchin as Chekov and his struggles with the English language, Simon Pegg’s quick quips as Scotty, and the sassy attitude Zoe Saldana’s injects into her Uhura. The amazing visuals and designs of the film are breathtaking and it was clear that the Industrial Light & Magic (ILM) crew pushed themselves to bring everything they had to the film. In the end, Star Trek is a remarkable film that, despite some issues, has a solid new lease on life. Abrams boldly, and triumphantly, goes where fans, old and new, will gladly follow.
  
Yarr Harr!
Yarr Harr!
2020 | Card Game, Pirates
Ahoy – it’s time to set sail for the open seas like the pirates we are! So cast off your lines and… wait… what? What do you mean you don’t have a ship ready yet? Still under construction? Seriously?! Well I can see those other pirates building up their ships too, so you better hurry up and finish yours first so you can lay claim to the vast treasures of the world! And I’m not saying you should, but if those other guys ran into some… problems… with finishing their ships, that wouldn’t be too bad if you catch my drift.

Disclaimer: We were provided a copy of Yarr Harr! for the purposes of this preview. The final components of the upcoming Kickstarter campaign might vary slightly from those pictured below. Also, our copy had some extra cards/content that will be available as Stretch Goals during the campaign. -L


Yarr Harr! is a competitive card game in which players are building up their individual pirate ships and trying to amass the most Doubloons by the end of the game. The gameplay itself is pretty simple, but actually winning takes more strategy than you might think. To setup the game, every player receives a Bow and Stern card for their Harbor (play area), and a starting hand with 5 cards. The remaining cards form the Draw deck for the game, and is placed in the center of the play area. On your turn, you will draw 2 cards from the Draw deck, and then play up to 3 cards. There are 2 different types of cards that can be played: Ship cards and Action cards. Ship cards, played between your own Bow and Stern cards, are used to build up your ship and score points at the end of the game. Action cards are used to sabotage opponents or to give yourself a buff. You may not play more than 2 Ship cards in one turn, and you may only have a maximum of 8 cards in your hand at the end of your turn. Play continues as such, until the end-game requirement has been met. That requirement depends on the number of players in the game, and tells you how many Ship cards must be in your own Harbor for the game to end. As soon as any 1 player achieves that number, the game ends. Players then tally up all of the Doubloon points on the Ship cards in their Harbor, subtracting any negative points from Action cards affecting their ship, and the player with the most Doubloons wins!
The thing that I like about Yarr Harr! the most is that it can be played with differing levels of strategy. The game comes with a number of Captain cards and Objective cards that are optional to use in play. To include Captain cards, each player receives 1 Captain card at the start of the game, which grants special abilities throughout the game, depending on the given Captain. To play with Objective cards, each player receives 3 Objective cards at the start of the game, and then selects 2 to keep for play. Objectives are kept secret from your opponents, and will earn you end-game Doubloons upon completing them. With these optional modes of play, you can really cater the strategic level to that of your current game group. You can play with younger gamers with no extra content, just the base game as described above. If you are looking to turn this into a possibly more difficult game, add in those Captain and Objective cards. Offering those optional elements is a huge plus because it makes Yarr Harr! accessible to more gamers. So that’s a big win to me.


The other thing that I really like about Yarr Harr! is that the gameplay is pretty light and fast. It is easy to teach, learn, and play, thus lending itself to lots of gaming situations. Need something quick to play before dinner is ready? Yarr Harr! Want to pick the pace back up after a long, brain-burning game at game night? Yarr Harr! It can fit in wherever you want, and because of that, I can see myself bringing it to the table often. The only warning I have for this game is that, since it is competitive, more sensitive gamers might not find it enjoyable. There are Action cards to be played to directly sabotage and inhibit your opponents, and sometimes that can feel like personal attacks against a player. To alleviate that, I recommend playing at higher player counts, so it doesn’t feel like players are ganging up on a single player. Just something to be aware of! Let’s talk components. This is a card game, and the quality of the cards we received was pretty good. They are nice and sturdy, and could hold up for many plays. The artwork is thematic, creative, colorful, and just enjoyable to look at overall.
All in all, I think Yarr Harr! is a fast and fun game for any type of gamer. The varying degrees of difficulty and strategy make it a versatile game, and I really appreciate that aspect. It is a competitive game, but it feels more light-hearted than cutthroat and that helps keep it enjoyable for all players. If you’re looking for something fun, yet strategic, and easy to play, look no further than Yarr Harr! The Kickstarter campaign begins on June 23rd, so be on the lookout for this awesome little card game!
  
Star War #44
Star War #44
Kieron Gillen | 2018 | Comics & Graphic Novels, Film & TV, Science Fiction/Fantasy
7
6.7 (3 Ratings)
Book Rating
Character Accuracy (0 more)
Too much exposition (0 more)
A Strong start to a new story
Contains spoilers, click to show
A new story begins in Marvel's flagship series for the Star Wars universe. After the destruction of the Death Star, the Alliance's greatest heroes; Leia, Han, and Luke, must convince the Mon Calamari to join their rebellion and donate their great capital ships to the cause.

Readers familar with the Star Wars galaxy will understand how important this never before told story is to the universe. The rebellion has few warships at this time and decide to ask their friend and everyone's favorite Star wars meme, Admiral Ackbar, to call in a favor from his planet. In a time when Star Wars comics has been criticized for being irrelevant in the grand scheme, this story is one worth telling and with real stakes on the galaxy.


Don't worry. You're faborite Star wars characters are written with great respect to who the characters are while still keeping them fresh and interesting. I particularly found myself enjoying Han in this issue.


While the previous arcs had been somewhat episodic and disjointed, this one seems to make sense and includes reveals from the previous issue, leading to a more cohesive overall feel to the series since Kieron Gillen took over from Jason Aaron.


The main thing holding the issue back from being great is its need to exposit and introduce what the next arc will include. A couple times the exposition can be a bit cumbersome.


Finally, my hope is that this series will bring another tie-in from The Clone Wars animated series. They seem to be telegraphing the return of Mon Cal king Lee-Char. I would be quite tickled if we got to see a more wisened version of him in this series.


Conclusion: A fun and strong start with just a couple hiccups in the set up and a great place to junp on for the curious.
  
Megashark vs Crocasaurus (2010)
Megashark vs Crocasaurus (2010)
2010 | Action, Adventure, Comedy
5
4.3 (9 Ratings)
Movie Rating
Decent concept (0 more)
Poor execution (0 more)
Is this B Monster Movie worth the watch?
Megashark vs Crocasaurus has a decent concept behind it as far as B Monster Movies go. 2 ancient giant animals somehow survived, hidden away, only to wake up for what is hopefully an epic clash. But does it deliver?
The acting amd writing is about what you'd expect from a movie like this. It's passable most of the time, but sometimes, not so much. That being said, top notch acting amd writing is not why anyone watches movies like this.
The movies biggest downfall is it's monsters. They look absolutely terrible and have inconsistent size from scene to scene. Let me break each one down.
The Megashark: this may be the least intetesting "giant monster" I've seen brought to screen, and unfortunately, itbis the star of the franchise (yes there is more than one Megashark movie). Terrible CGI aside, it's kills were extremely underwhelming, mostly resorting to flopping out of the water, to smash ships with it's tail as it hurtles over them, causing little CGI explosions. As an example of the inconsistent size, when it's fin sticks out of the water upon approaching a ship, it is about the size of the whole shark when it is seen flopping out of the water.
The Crocasaurus: This one is marginally more interesting with a wider range of terribly animated kills and the ability to be on both land and water.
The Clash: This was a laughably bad "battle between the two monsters. Most of it consisted of them forming a circle, both with the others tail it it's mouth, as the military poured missiles into them.
Overall, it's not at all a good movie, but I'm pretty sure that's intentional to a point. It has its moments where it reaches levels of fun for fans of the genre. If you catch it on TV ir maybe a streaming service (it's on Amazon Prime now), it might be worth a watch, but I don't recommend spending money on it.
  
    Drone 2 Air Assault

    Drone 2 Air Assault

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    Drone 2 Air Assault puts you in command of specialized aerial warfare gunships with 120...