Purple Phoenix Games (2266 KP) rated Quests & Cannons in Tabletop Games
May 17, 2021
Quests & Cannons is a giant melting pot of mechanics rolled up into a cute little package with an interesting modular board with multiple setup options. In it, players take control of one of the aforementioned animal races and board their ships to claim islands and exploit their resources. The first player to amass 15 or 20 prosperity (VP) by the end of the game will reign victorious!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
There are so many steps to setup, and about a thousand bits and pieces, so I will save both your eyes and my fingers explaining. However, once setup, it should look somewhat similar to the photo below. Each player receives their own upgradeable ship board to track resources, action points, and other game-necessary components, along with a specific character and matching boat token.
On a turn, players will have three action points they may spend in any order on the following actions: Movement, Gather, Attack. Movement is one nautical hex in any direction per action point used, unless a player uses one of their sails. Sails add one hex to a movement and is spent for the rest of the round. The thing to keep in mind with movement is that different tiles affect movement in different ways, so luckily reference cards are included in the game. Once a ship discovers a new island, the player receives one coin and a Quest card in addition to flipping over the question mark Island Feature Tokens. These tokens show specific resources, which Quest cards require to be completed, at specific locations on the board.
Players can spend an action point to Gather resources from an island. Players are able to fill up their ships’ holds with as much of the resource as they wish, and it can be replaced with other resources on future turns.
Map Clues are cards that can be worked on during play, similar to Quest cards, and usually require an action point to be spent. These are special circumstances, and the action points are not available to be spent on every turn. Similar special circumstances include visits to Outposts, Trading Posts, and Starting Spaces. These spaces allow players to buy and sell items, and upgrade and repair ships.
The last option for action point spending is by attacking. A player may Attack another player when they share the same space on the board. The attacking player spends an action point to fire their cannons equipped on their ship. The ammo is tracked and represented by ammo dice. Once rolled, the attacker scores hull damage for every four pips rolled. If the ship takes as many or more hull damage than they have HP hearts, their ship sinks. Fortunately, this does not eliminate the player, but they lose many resources and coins, and will need to respawn at their starting location.
The player who earns 15 or 20 prosperity (depending on game mode) from attacking players, completing Quest and Map Clue cards, and possibly some other secret methods, will win Quests & Cannons and leads their race to eternal glory!
Components. Again, this is a prototype copy of the game, but I’ll tell you what, if the finished project comes with even slightly better components, it will be a monumental accomplishment. This is one of the highest-quality home-made prototypes I have ever received. I know most art and many items are final, but everything is on the table for upgrades, with a successful Kickstarter campaign. The colors are great, the art is fantastical and amazing, and it looks phenomenal on the table. I really enjoy the different characters with their unique special powers, and the double-layer ship player mats. Everything has its place and is organized beautifully. I am very excited to see the final product that Short Hop Games achieves!
This kind of game is really right up my alley: head-to-head combat (without player elimination), exploration, and pick-up-and-deliver. The only thing this is missing to be the perfect Travis game is a deck building element, but that certainly wouldn’t fit here. Quests & Cannons is chocked full of mechanics that, I believe, work really well together to provide a great game experience without adding a ton of complexity. The hexploration is strong, and the pick-up-and-deliver mechanic is tasty. All the mechanics, components, and artwork synergize so well that I am surprised this is a title from first-time designers and publisher.
What I like most is that though the rules are plentiful, once you get them down you have a wonderfully fun versatile game that can be played with many different group permutations and modes. The variety in setup options are endless, and the rulebook offers nine or ten different setups. The game also comes with lots of extra map bits, so any player could dream up several unique setup options at any time. The Quests are great, and the Loot cards (though I didn’t mention them in the overview) offer lots of ways to improve players’ strategies. With the abundance of upgrades available and unique special powers, this one is a big winner for me.
If you are in the market for something a little different, with a great theme and interesting combination of mechanics, then Quests & Cannons is certainly worth a look. I am very excited to follow the progress and the campaign for this one. I think backers will be receiving an incredible game with excellent components and tons of replayability. Now to challenge my wife so she can mop the poop deck with me.
RəX Regent (349 KP) rated The Pirates! An Adventure With Scientists (2012) in Movies
Feb 19, 2019
After building model sets in order to plan out a CGI animation similar to their 2011 Arthur Christmas, they quickly decided to return to their roots and this 3-D adventure was filmed as a stop-motion movie and is much the better for it.
The story itself, whilst following real life characters such as Queen Victoria and Charles Darwin, is pure, adulterated fiction, not quite from the school of Ridley Scott in which he claims to be making historical epics whilst taking liberties, I grant you, but still, I’m still having to explain to my 5 year old daughter that Queen Victoria was a super villain as portrayed here! We follow a crew of Pirates, lead by The Pirate Captain (Hugh Grant) as he attempts to win the converted pirate of the year but to no avail.
After an encounter with Charles Darwin (David Tennent), he learns that the ships “parrot”, Polly, is in fact a thought to be extinct Dodo and the pair along with his crew, return to England in order to win Scientist Of The Year as well. But Queen Victoria wants the bird, in order to eat it with other world leaders who gather to taste rarest cuisine.
My main issue with this film is that Victoria is presented a villain and this is now how my 5 year old daughter, who loves this film by the way, now looks upon as a baddie! But other than that this is a witty film built on wit. Every frame contains a joke of some kind, whether it be in the background, audible or part of the action.
Ardman’s style is unmistakable and quintessentially British and I suspect that whilst some international audiences will find this quaint, it will probably be lost on many.
But this is an underrated adventure, with lovable characters, villains and all told at a good pace.
Not something to be used for your history homework but still and enjoyable romp none the less.
Darren (1599 KP) rated The 5th wave (2016) in Movies
Jun 20, 2019
With Cassie along we see how Sergeant Reznik (Bello) building a new defence against the Others which is most child soldiers from the remaining survivors. This brings us to the 5th Wave and that is saved for a twist in the film but it this the beginning of the next franchise of young adult stories.
The 5th Wave is the latest in what feels like an endless run of them which luckily is dying out now. This one stands out slightly more because it jumps straight into the battle between the humans and alien invaders instead of wasting too much time building up to this in a later film. I do think this would be a good addition to the genre if we hadn’t had too much rubbish before it.
Chloe is good in the leading role but the character isn’t written as strong as she could have been, while the known adult actors are clearly having the story arc to make them the villainous roles. the rest of the teens are or children are very basic never really getting time to make the impact with the Robinson struggling to make the true impact in his role. This would be an interesting addition to the world of teen young adult films but came too late into the flood of them.
Overall: I do feel this would have been a good addition to the young adult genre but I feel we won’t see the whole story now.
https://moviesreview101.com/2017/11/28/the-5th-wave-2016/
Hazel (1853 KP) rated Day 21 (The Hundred, #2) in Books
Dec 17, 2018
In Kass Morgan’s bestselling <i>The 100</i> no one had set foot on Earth for centuries after a devastating war that rendered the planet uninhabitable. One hundred teenagers have been sent from the safety of a gigantic spaceship to test out whether or not it is yet safe to repopulate the Earth. <i>Day 21</i> continues on from the first book and the group is about to discover that they may not be alone.
As with the previous book the story is shared from four different points of view: Wells, Clarke, Bellamy and Glass. It has been three weeks since the hundred crash-landed and there appears to be no sign of radiation poisoning, however some people are falling unwell with unidentifiable illnesses and others have become targets of an unseen enemy. Things take a dramatic turn after the capture of a stranger, a girl who was not from their ship. Is it possible that she is an Earthborn, and therefore how did people manage to survive the Cataclysm?
Back on ship Glass and the rest of the Colony face their own life-threatening problems. Oxygen is running out and it will not be long until there is no air left to breathe. In a mad panic the risk of radiation on Earth is forgotten as the civilians scramble to get onto the remaining drop ships. However there will not be room for everyone.
At first this book did not feel as exciting as <i>The 100</i>. The settings are no longer a new concept to the reader and the love triangle involving some of the key characters was already a little tiresome. Nonetheless once the plot begins to climax once again, it becomes really enjoyable.
Although it is not clear, the ending implies that there will be more to come in this series, which is great as there are a lot of unanswered questions about the characters’ futures. This is a must read for lovers of dystopian literature, however make sure you have read the first book before progressing on to <i>Day 21</i>!
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