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Cyn Armistead (14 KP) rated Mindhealer (The Watchers, #5) in Books
Mar 1, 2018
<p>I'm actually reviewing all five of the Watcher books. They're quite short—novella length, really—and very much interrelated (especially the first four). I read all of them in about a day and a half, despite doing other things. I do advise taking them all in row, which is the equivalent of reading one "normal" novel.</p>
<p>
<a target="_blank" href="http://www.goodreads.com/book/show/268186.Dark_Watcher">Dark Watcher</a> opens in Santiago City (aka Saint City), with a quartet of witches. Mindhealer is the only book that takes place outside of Santiago City, which seems to be the primary setting for all of Saintcrow's novels (from what I've read in the descriptions). </p>
<p>
Theodora, earth witch and healer, runs the Cauldron, an occult book and supply store. Mariamne Niege (water witch, prognosticator) and Elise Nicholson (fire witch) work for her in addition to being, respectively, a graduate student and a musician. Suzanne (air witch, I don't believe we ever learn her last name) is Elise's foster mother and their teacher, something of a high priestess to the little group.</p>
<p>The four women know that they're psychic and that "magick" is real. They don't know that they are "Lightbringers," that there are groups and creatures in the world that hunt them, or that a group called Circle Lightfall trains and sends out "Watchers" to protect (and recruit) Lightbringers in order to counterbalance the darkness in the world.
</p>
<p>Watchers are formerly wicked men with some psychic talents who have been given a chance to redeem themselves. They are bonded with a tanak, a dark symbiote that gives them supernatural speed, strength, healing power, and longevity. The tanak also makes it possible for them to sense darkness, but it causes the Watchers to experience pain whenever they're around Lightbringers.
</p>
<p>The catch is that for every Watcher, there is one Witch whose presence and touch will be intensely pleasurable instead of torturous. The hope of finding that one witch is what keeps each Watcher going, fighting and surviving horrific wounds for one chance at happiness.
</p>
<p>The use of the tired soulmate meme (though that specific word is never used) is annoying, and it detracts from what is otherwise a fairly original concept. The fact that there are only male Watchers, though there are a few (mostly queer) male lightbringers, is a bigger disappointment. The reasoning given is that women do not have the viciousness to kill without hesitation. That's simplistic, at best. Male lightbringers are also painted as weaker than females, and that, in combination with the pedestal upon which Watchers place Lightbringers, unbalances the novels.
</p>
<p>Theodora is the main subject of the first book. Mariamne is the focus of <a target="_blank" href="http://www.goodreads.com/book/show/268188.Storm_Watcher">Storm Watcher</a>. <a target="_blank" href="http://www.goodreads.com/book/show/268189.Fire_Watcher">Fire Watcher</a>, of course, is primarily about Elise. We meet a new air witch, Anya Harris, in <a target="_blank" href="http://www.goodreads.com/book/show/268190.Cloud_Watcher">Cloud Watcher</a>. And finally, Mindhealer is about Caro Robbins, whose brother plays a small part in Fire Watcher.
</p>
<p>The books should certainly be classified as romances first, although they do have very strong paranormal themes. Every book follows the classic romance novel formula. The fact that I kept reading despite my dislike of romances is a testament to Saintcrow's talent.
</p>
<p>I suspect that the author either is pagan, or is very familiar with pagan practices. The rituals in each novel are nicely done, and I wouldn't be surprised to hear people using some of the invocations used in Circle.</p>
<p>I do have to propose the Watcher drinking game. Take a shot every time there's any mention of treating a Watcher "dreadfully," and every time a Watcher moans about how unworthy he is to be in the presence of a Lightbringer. You'll be past noticing any formulae in no time!</p>
<p>
<a target="_blank" href="http://www.goodreads.com/book/show/268186.Dark_Watcher">Dark Watcher</a> opens in Santiago City (aka Saint City), with a quartet of witches. Mindhealer is the only book that takes place outside of Santiago City, which seems to be the primary setting for all of Saintcrow's novels (from what I've read in the descriptions). </p>
<p>
Theodora, earth witch and healer, runs the Cauldron, an occult book and supply store. Mariamne Niege (water witch, prognosticator) and Elise Nicholson (fire witch) work for her in addition to being, respectively, a graduate student and a musician. Suzanne (air witch, I don't believe we ever learn her last name) is Elise's foster mother and their teacher, something of a high priestess to the little group.</p>
<p>The four women know that they're psychic and that "magick" is real. They don't know that they are "Lightbringers," that there are groups and creatures in the world that hunt them, or that a group called Circle Lightfall trains and sends out "Watchers" to protect (and recruit) Lightbringers in order to counterbalance the darkness in the world.
</p>
<p>Watchers are formerly wicked men with some psychic talents who have been given a chance to redeem themselves. They are bonded with a tanak, a dark symbiote that gives them supernatural speed, strength, healing power, and longevity. The tanak also makes it possible for them to sense darkness, but it causes the Watchers to experience pain whenever they're around Lightbringers.
</p>
<p>The catch is that for every Watcher, there is one Witch whose presence and touch will be intensely pleasurable instead of torturous. The hope of finding that one witch is what keeps each Watcher going, fighting and surviving horrific wounds for one chance at happiness.
</p>
<p>The use of the tired soulmate meme (though that specific word is never used) is annoying, and it detracts from what is otherwise a fairly original concept. The fact that there are only male Watchers, though there are a few (mostly queer) male lightbringers, is a bigger disappointment. The reasoning given is that women do not have the viciousness to kill without hesitation. That's simplistic, at best. Male lightbringers are also painted as weaker than females, and that, in combination with the pedestal upon which Watchers place Lightbringers, unbalances the novels.
</p>
<p>Theodora is the main subject of the first book. Mariamne is the focus of <a target="_blank" href="http://www.goodreads.com/book/show/268188.Storm_Watcher">Storm Watcher</a>. <a target="_blank" href="http://www.goodreads.com/book/show/268189.Fire_Watcher">Fire Watcher</a>, of course, is primarily about Elise. We meet a new air witch, Anya Harris, in <a target="_blank" href="http://www.goodreads.com/book/show/268190.Cloud_Watcher">Cloud Watcher</a>. And finally, Mindhealer is about Caro Robbins, whose brother plays a small part in Fire Watcher.
</p>
<p>The books should certainly be classified as romances first, although they do have very strong paranormal themes. Every book follows the classic romance novel formula. The fact that I kept reading despite my dislike of romances is a testament to Saintcrow's talent.
</p>
<p>I suspect that the author either is pagan, or is very familiar with pagan practices. The rituals in each novel are nicely done, and I wouldn't be surprised to hear people using some of the invocations used in Circle.</p>
<p>I do have to propose the Watcher drinking game. Take a shot every time there's any mention of treating a Watcher "dreadfully," and every time a Watcher moans about how unworthy he is to be in the presence of a Lightbringer. You'll be past noticing any formulae in no time!</p>

Phil Leader (619 KP) rated The Long Mars in Books
Nov 20, 2019
The third book in the Long Earth series by Terry Pratchett and Stephen Baxter very much carries on with 'more of the same' as the previous books. Therefore if you haven't liked the series up until now, you probably won't like this installment.
The usual characters are here. Lobsang is less in evidence than previously, despite driving what is the core of the book. Joshua is also a little sidelined as his story is tied closely to that of Lobsang. The bulk of the actual pages are concerned with Sally Lindsay and Maggie Kaufmann as they set off on their own voyages of discovery on the seemingly infinite copies of Earth and - not too much of a spoiler since it's in the title - Mars.
Whereas the previous books have essentially had one thread of a story around which the characters revolve towards some sort of end. This book seems more as if the authors couldn't really decide what they wanted to write about.
Should they write about more versions of the Long Earth, more fantastic worlds and lifeforms? Or perhaps investigate what has really been happening at Happy Landings, the seemingly too perfect town which existed long before Step Day? Or perhaps you are Stephen Baxter and can't resist going to Mars and showing many stepwise possibilities for that planet?
Rather than focus on one of these, all three are covered.
Maggie Kaufmann takes a brand new Twain far beyond the current limits of exploration into completely uncharted - and very strange - worlds. She must deal with the crew during their long trip, a surprise guest and aims to find out what happened to a previous expedition that vanished. Once again Pratchett and Baxter dig up some potentially different outcomes for both life on Earth and the planet itself, although many of the worlds are skimmed over and this part does get a little repetitive - another world, another odd ecology. This thread did feel a little like filler, there for those who want to see what might happen at the extremes of the Long Earth, although events do tie in with Lobsang's story.
Lobsang (the omnipresent super computer) has become concerned with matters of existence and what might come after. In particular is the human race evolving? He asks Joshua to help out and discover if there is any evidence for a breed of super human evolving as Lobsang theorises there must be. It seemed to me this is the real story of the book, a query on what would happen if a vastly more intelligent form of humanity evolved as a step change rather than a gradual one. What would they do? Would the rest of humanity accept them or feel threatened by them? The thread is short - barely more than an essay - and takes a good while to work through but provides the ultimate ending to the book.
Meanwhile, Sally Lindsay finds herself at The Gap, preparing to visit Mars, part of some mysterious quest for 'something' by her father. Here Baxter's history of writing Mars colonisation stories (they even get a mention) comes to the fore as the possibilities of a Long Mars are explored. In the real world Mars is cold, arid and inhospitable but there may be the odd chance for life to have developed. What would this be like? Again we have many different worlds although these are skipped through a little better than the Maggie Kaufmann Long Earth voyage and seem a little less repetitive - or where there is repetition it is more interesting than mundane.
Overall this is a good read in the series, probably a little better than The Long War but again lacking the coherence and sheer enthusiasm of The Long Earth (perhaps inevitably). As a work of science fiction it works well - the broad brush 'imaginary worlds' of the Long Earth and the Long Mars juxtaposed by the more existential investigation into human evolution.
Would I read a fourth installment? Undoubtedly, there are stories yet to be told. Would I recommend this book? Only if the recommendee had enjoyed the previous two books.
The usual characters are here. Lobsang is less in evidence than previously, despite driving what is the core of the book. Joshua is also a little sidelined as his story is tied closely to that of Lobsang. The bulk of the actual pages are concerned with Sally Lindsay and Maggie Kaufmann as they set off on their own voyages of discovery on the seemingly infinite copies of Earth and - not too much of a spoiler since it's in the title - Mars.
Whereas the previous books have essentially had one thread of a story around which the characters revolve towards some sort of end. This book seems more as if the authors couldn't really decide what they wanted to write about.
Should they write about more versions of the Long Earth, more fantastic worlds and lifeforms? Or perhaps investigate what has really been happening at Happy Landings, the seemingly too perfect town which existed long before Step Day? Or perhaps you are Stephen Baxter and can't resist going to Mars and showing many stepwise possibilities for that planet?
Rather than focus on one of these, all three are covered.
Maggie Kaufmann takes a brand new Twain far beyond the current limits of exploration into completely uncharted - and very strange - worlds. She must deal with the crew during their long trip, a surprise guest and aims to find out what happened to a previous expedition that vanished. Once again Pratchett and Baxter dig up some potentially different outcomes for both life on Earth and the planet itself, although many of the worlds are skimmed over and this part does get a little repetitive - another world, another odd ecology. This thread did feel a little like filler, there for those who want to see what might happen at the extremes of the Long Earth, although events do tie in with Lobsang's story.
Lobsang (the omnipresent super computer) has become concerned with matters of existence and what might come after. In particular is the human race evolving? He asks Joshua to help out and discover if there is any evidence for a breed of super human evolving as Lobsang theorises there must be. It seemed to me this is the real story of the book, a query on what would happen if a vastly more intelligent form of humanity evolved as a step change rather than a gradual one. What would they do? Would the rest of humanity accept them or feel threatened by them? The thread is short - barely more than an essay - and takes a good while to work through but provides the ultimate ending to the book.
Meanwhile, Sally Lindsay finds herself at The Gap, preparing to visit Mars, part of some mysterious quest for 'something' by her father. Here Baxter's history of writing Mars colonisation stories (they even get a mention) comes to the fore as the possibilities of a Long Mars are explored. In the real world Mars is cold, arid and inhospitable but there may be the odd chance for life to have developed. What would this be like? Again we have many different worlds although these are skipped through a little better than the Maggie Kaufmann Long Earth voyage and seem a little less repetitive - or where there is repetition it is more interesting than mundane.
Overall this is a good read in the series, probably a little better than The Long War but again lacking the coherence and sheer enthusiasm of The Long Earth (perhaps inevitably). As a work of science fiction it works well - the broad brush 'imaginary worlds' of the Long Earth and the Long Mars juxtaposed by the more existential investigation into human evolution.
Would I read a fourth installment? Undoubtedly, there are stories yet to be told. Would I recommend this book? Only if the recommendee had enjoyed the previous two books.

Hadley (567 KP) rated Soul Drinker in Books
Jul 25, 2020
The writing (2 more)
No character development
No ending
One of the classic horror tropes is Heaven versus Hell, angels versus demons, good versus evil (like a boogeyman versus an innocent child, or a killer versus a group of teenagers, or even an evil spirit versus an exorcist) and we always know how it's going to end: good triumphs evil, every time. Some of the most well known films with this trope are Constantine (2005), the Exorcist (1973) and more recently, Stephen King's IT : Chapter 2 (2019).
That, along with a little romance, mystery, and historical elements make up this novel that features three main characters who are stuck in a struggle between good and evil while having to face mistakes from the past.
Welcome to the hellish world of Soul Drinker by newcomer, Matthew Yard.
Deep description is what makes up Yard's storytelling, so much so that the book is extremely hard to read. Only 132 pages long, Yard spends most paragraphs describing one single thing in many different ways, such as a young woman's hair, which only needs one sentence to tell such a detail, but instead, took an entire paragraph.
During an ancient civilization, a deity appeared named Destroyer, it found a way to break through the boundaries that separates realms and universes - - - finding our realm, Destroyer leaves his son Luther to build powerful followings through cults run by Pagans.
The novel's villain, Luther, isn't present enough to feel like a real threat for the reader. And the three main characters, other than their physical descriptions, are lifeless because of the extreme lack of character development.
Our main character, Devin, is a college student who constantly has nightmares of his best friend's murder. He also lives at house in the woods which he has no idea how he attained it and this is never explained. After Devin and a classmate named Vic have an encounter with a supernatural cloud, they end up at this house, where readers find out that Devin isn't the only one who has been having nightmares.
Vic is a beautiful, young woman, who Devin seems to be enamoured with, but she is still busy getting over her first love. A few chapters in, readers get flashbacks of Vic's father and mother before she was born. Vic's father was also haunted by this supernatural cloud, which seems to have had a tighter grip on him than Vic - - - her father's flashbacks are the most interesting part of this story.
Vic's father, Jacob, is fast asleep next to his wife when a giant face wakes him up, telling him that there is work to do. Jacob follows the face out into the hallway, when it begins to sway, as if through the eyes of a drunk. Jacob fights the urge to continue to the stairs, wanting to turn back and protect his sleeping wife.
A little while later, we find out that Jacob is psychic: he can see the dead and/or the past. But for anymore development on that interesting piece of information, readers get one glimpse of what Jacob sees - - - and that's it. Jacob's wife, Nina, is an even flatter character, which we only get to see in bed either asleep or waking up. Even Jacob's mental and spiritual fight with the 'face' is disappointingly short with no real tension, no climax, or feelings of betrayal when something finally happens in the end of that scene.
Love, the supernatural, and Pagan cults are what make up the plot of this book. The story jumps between Devin, Vic and Jacob, but the story gets caught up in moments that shouldn't be more than a paragraph, which caused me to become bored with the story. And Yard's writing made this book read like a fan fiction: a lot of inconsistencies throughout, tons of misspellings, and a major overuse of the same words, sometimes even in the same sentence.
Unfortunately, this book was almost unreadable, and the heavy descriptions were extremely off-putting, as was the end of the story- - - the book ended suddenly, and with no sequel in sight. I can't recommend this book to anyone.
That, along with a little romance, mystery, and historical elements make up this novel that features three main characters who are stuck in a struggle between good and evil while having to face mistakes from the past.
Welcome to the hellish world of Soul Drinker by newcomer, Matthew Yard.
Deep description is what makes up Yard's storytelling, so much so that the book is extremely hard to read. Only 132 pages long, Yard spends most paragraphs describing one single thing in many different ways, such as a young woman's hair, which only needs one sentence to tell such a detail, but instead, took an entire paragraph.
During an ancient civilization, a deity appeared named Destroyer, it found a way to break through the boundaries that separates realms and universes - - - finding our realm, Destroyer leaves his son Luther to build powerful followings through cults run by Pagans.
The novel's villain, Luther, isn't present enough to feel like a real threat for the reader. And the three main characters, other than their physical descriptions, are lifeless because of the extreme lack of character development.
Our main character, Devin, is a college student who constantly has nightmares of his best friend's murder. He also lives at house in the woods which he has no idea how he attained it and this is never explained. After Devin and a classmate named Vic have an encounter with a supernatural cloud, they end up at this house, where readers find out that Devin isn't the only one who has been having nightmares.
Vic is a beautiful, young woman, who Devin seems to be enamoured with, but she is still busy getting over her first love. A few chapters in, readers get flashbacks of Vic's father and mother before she was born. Vic's father was also haunted by this supernatural cloud, which seems to have had a tighter grip on him than Vic - - - her father's flashbacks are the most interesting part of this story.
Vic's father, Jacob, is fast asleep next to his wife when a giant face wakes him up, telling him that there is work to do. Jacob follows the face out into the hallway, when it begins to sway, as if through the eyes of a drunk. Jacob fights the urge to continue to the stairs, wanting to turn back and protect his sleeping wife.
A little while later, we find out that Jacob is psychic: he can see the dead and/or the past. But for anymore development on that interesting piece of information, readers get one glimpse of what Jacob sees - - - and that's it. Jacob's wife, Nina, is an even flatter character, which we only get to see in bed either asleep or waking up. Even Jacob's mental and spiritual fight with the 'face' is disappointingly short with no real tension, no climax, or feelings of betrayal when something finally happens in the end of that scene.
Love, the supernatural, and Pagan cults are what make up the plot of this book. The story jumps between Devin, Vic and Jacob, but the story gets caught up in moments that shouldn't be more than a paragraph, which caused me to become bored with the story. And Yard's writing made this book read like a fan fiction: a lot of inconsistencies throughout, tons of misspellings, and a major overuse of the same words, sometimes even in the same sentence.
Unfortunately, this book was almost unreadable, and the heavy descriptions were extremely off-putting, as was the end of the story- - - the book ended suddenly, and with no sequel in sight. I can't recommend this book to anyone.

Purple Phoenix Games (2266 KP) rated Deckscape: Crew vs Crew - The Pirate's Island in Tabletop Games
May 20, 2021
Who out there has ever gone to an escape room and not enjoyed themselves? I know nobody (though if that’s you, it’s okay). I have only been to one in my life (eek!) and I absolutely loved it! I have watched videos of celebrities tackling escape rooms and have been riveted. I like the shows you can now find streaming of similar type activities and am always glued to the screen. Heck, I have played the EXIT and Unlock systems of board games and enjoyed them as well. So having the experience I have and having played two other Deckscape games, how did this one fare for me? Much better. Read on.
These one-shot escape room style games are difficult to explain without major spoilers, so I will try to explain what I can as best I can. Please don’t flame me for being vague. I am protecting you.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more info, you may purchase a copy online or from your FLGS. -T
To setup, open the box and take out the cards. Done. Read Card 1.
This one is quite a bit different from previous Deckscape games I have played in several ways. First, this is a head-to-head game where two players (or teams of players) will be taking sides of two pirate captains and attempting to figure out the answers to puzzles offered on cards in the game. Each side will have equal time and opportunity to solve the puzzles, but the first side to claim that they have solved it will be able to flip over the puzzle card to check for accurate answers. If they have succeeded, they earn the booty. If they fail, the other team has a chance to complete the puzzle successfully.
Play continues through the deck of cards with each side engaging in battles of wits until the end of the game draws near. The side with the most booty earned will be the winner and the game can then be passed along to another group of players to enjoy.
Components. This is a box of cards. The cards are all bigger than normal playing cards and feature pretty great art and vivid colors. I totally dig the pirate theme, so I was already destined to enjoy to aesthetic, but I do believe this is the better-looking game of the ones I have tried in its family.
Gameplay is also so different from the other two games in the Deckscape system and that’s a great thing. Having this head-to-head style really suited my situation when I played it: my 10-year-old niece was bored while her twin brother was at baseball practice, so I invited her to play this with me. Long story short, she ended up beating me by one point in the end, so that made her incredibly happy. I also highly enjoyed my playthrough of it, even in defeat.
I wish I could speak more on the specifics why I liked this, but again, as River Song would say, “Spoilers.” Do know that of the three Deckscape games I have played, I believe this is the best of the group. The puzzles are all fantastic, and I feel like I had a good handle on the solutions, but my niece obviously beat me to them more often than I would have liked to have admitted. That said, I can recommend this one to anyone interested in the Deckscape system with one caveat: this is head-to-head instead of the typical cooperative experience in the series. So you have been warned. It’s very good, though, so do check it out. Purple Phoenix Games (with guest score from my niece Keira) gives this one a puzzly 10 / 12, If you are wanting a little different flavor in your bottle of rum, grab a copy of this and enjoy. Just play it with someone your own age, or prepare to BE owned.
These one-shot escape room style games are difficult to explain without major spoilers, so I will try to explain what I can as best I can. Please don’t flame me for being vague. I am protecting you.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more info, you may purchase a copy online or from your FLGS. -T
To setup, open the box and take out the cards. Done. Read Card 1.
This one is quite a bit different from previous Deckscape games I have played in several ways. First, this is a head-to-head game where two players (or teams of players) will be taking sides of two pirate captains and attempting to figure out the answers to puzzles offered on cards in the game. Each side will have equal time and opportunity to solve the puzzles, but the first side to claim that they have solved it will be able to flip over the puzzle card to check for accurate answers. If they have succeeded, they earn the booty. If they fail, the other team has a chance to complete the puzzle successfully.
Play continues through the deck of cards with each side engaging in battles of wits until the end of the game draws near. The side with the most booty earned will be the winner and the game can then be passed along to another group of players to enjoy.
Components. This is a box of cards. The cards are all bigger than normal playing cards and feature pretty great art and vivid colors. I totally dig the pirate theme, so I was already destined to enjoy to aesthetic, but I do believe this is the better-looking game of the ones I have tried in its family.
Gameplay is also so different from the other two games in the Deckscape system and that’s a great thing. Having this head-to-head style really suited my situation when I played it: my 10-year-old niece was bored while her twin brother was at baseball practice, so I invited her to play this with me. Long story short, she ended up beating me by one point in the end, so that made her incredibly happy. I also highly enjoyed my playthrough of it, even in defeat.
I wish I could speak more on the specifics why I liked this, but again, as River Song would say, “Spoilers.” Do know that of the three Deckscape games I have played, I believe this is the best of the group. The puzzles are all fantastic, and I feel like I had a good handle on the solutions, but my niece obviously beat me to them more often than I would have liked to have admitted. That said, I can recommend this one to anyone interested in the Deckscape system with one caveat: this is head-to-head instead of the typical cooperative experience in the series. So you have been warned. It’s very good, though, so do check it out. Purple Phoenix Games (with guest score from my niece Keira) gives this one a puzzly 10 / 12, If you are wanting a little different flavor in your bottle of rum, grab a copy of this and enjoy. Just play it with someone your own age, or prepare to BE owned.
Great writing (2 more)
Never slows down
Great characters
Of the few children's horror books out there, Neil Gaiman's 2002 short novel Coraline, is one of the must-read for that age group. When a young girl named Coraline, and her family move into a new house (one which shares its basement and attic with other tenets), she finds a locked door that leads to nowhere, but soon after the door opens to a house that mirrors her own, yet the people there are a little bit "different. "
The people here look like the people from the world on the other side of the door, but these people have big buttons for eyes, and some are younger than their counterparts, but the most odd are her "other" parents, who, in her world, don't spend very much time with Coraline, and these two buttoned-eyed parents pay so much attention to her that they want her to stay with them forever just so they can make her happy. Coraline even meets a talking black cat, but the cat tells her it was smart to bring protection to this world (a stone with a hole in it that was given to her in the other world by two older lady tenets); this makes Coraline wonder why she would need protection in such a great place like this.
But for Coraline to stay in this world, her other mother and father tell her there is only one little thing she has to do to make that happen: " 'If you want to stay,' said her other father, 'there's only one little thing we'll have to do, so you can stay here for ever and always. '
They went to into the kitchen. On a china plate on the kitchen table was a spool of black cotton, and a long silver needle, and, beside them, two large black buttons. "
Coraline must allow her other parents to sew buttons over her eyes, but she adamantly refuses to allow them; her other parents don't argue with her, but rather bid her farewell, stating they'll see her again soon.
When Coraline returns to her normal world, she comes to realize that her parents are missing. Coraline now knows that the other parents will stop at nothing, including kidnapping her real parents, to get her to join them. Coraline goes back to the other world, demanding that the other parents give her real ones back. It's always that easy, right?
Wrong. Since the other parents are not willing to let Coraline go so easily, the other mother decides to play a game with Coraline, which is if she can find the souls of the other children this other mother has taken, she'll not only get to go home, but also get to take her real parents with her.
Fortunately, Coraline wasn't working alone in this game - - - remember the black cat? - - - she even has to face the 'other' counterparts of the tenets that live in the building. Since the movie of Coraline is still popular, most readers can guess what happens, but maybe not exactly how it happens.
Some readers may realize that the movie is quite different from the book. Most books are different from their film counterparts, but then you have books such as Stephen King's 'The Shining,' which are practically complete opposites of the movie. I don't believe that those, like myself, who watched the movie 'Coraline,' before reading the book will be disappointed by it, although there are quite a few differences throughout.
I have to end my review here because to tell you any more of the story would give away some of what makes Coraline such a great book. Which is not surprising coming from Neil Gaiman whose writing is always clear and concise, never slowing scenes down. Gaiman's children-age books are always flawless in both idea and writing.
Although this story is for ages 8 - 12, as an adult, I thoroughly enjoyed it! I highly recommend this book as a great way to introduce children to the horror genre, and to older people that like a good creepy story to read.
The people here look like the people from the world on the other side of the door, but these people have big buttons for eyes, and some are younger than their counterparts, but the most odd are her "other" parents, who, in her world, don't spend very much time with Coraline, and these two buttoned-eyed parents pay so much attention to her that they want her to stay with them forever just so they can make her happy. Coraline even meets a talking black cat, but the cat tells her it was smart to bring protection to this world (a stone with a hole in it that was given to her in the other world by two older lady tenets); this makes Coraline wonder why she would need protection in such a great place like this.
But for Coraline to stay in this world, her other mother and father tell her there is only one little thing she has to do to make that happen: " 'If you want to stay,' said her other father, 'there's only one little thing we'll have to do, so you can stay here for ever and always. '
They went to into the kitchen. On a china plate on the kitchen table was a spool of black cotton, and a long silver needle, and, beside them, two large black buttons. "
Coraline must allow her other parents to sew buttons over her eyes, but she adamantly refuses to allow them; her other parents don't argue with her, but rather bid her farewell, stating they'll see her again soon.
When Coraline returns to her normal world, she comes to realize that her parents are missing. Coraline now knows that the other parents will stop at nothing, including kidnapping her real parents, to get her to join them. Coraline goes back to the other world, demanding that the other parents give her real ones back. It's always that easy, right?
Wrong. Since the other parents are not willing to let Coraline go so easily, the other mother decides to play a game with Coraline, which is if she can find the souls of the other children this other mother has taken, she'll not only get to go home, but also get to take her real parents with her.
Fortunately, Coraline wasn't working alone in this game - - - remember the black cat? - - - she even has to face the 'other' counterparts of the tenets that live in the building. Since the movie of Coraline is still popular, most readers can guess what happens, but maybe not exactly how it happens.
Some readers may realize that the movie is quite different from the book. Most books are different from their film counterparts, but then you have books such as Stephen King's 'The Shining,' which are practically complete opposites of the movie. I don't believe that those, like myself, who watched the movie 'Coraline,' before reading the book will be disappointed by it, although there are quite a few differences throughout.
I have to end my review here because to tell you any more of the story would give away some of what makes Coraline such a great book. Which is not surprising coming from Neil Gaiman whose writing is always clear and concise, never slowing scenes down. Gaiman's children-age books are always flawless in both idea and writing.
Although this story is for ages 8 - 12, as an adult, I thoroughly enjoyed it! I highly recommend this book as a great way to introduce children to the horror genre, and to older people that like a good creepy story to read.

Ivana A. | Diary of Difference (1171 KP) rated By the Feet of Men in Books
Oct 5, 2020
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By the Feet of Men by Grant Price is a very good post-apocalyptic novel, full of adventures and danger. I am glad I got the chance to read and review this book. Thank you to the author, Grant Price, for sending me a copy of his book in exchange for my honest review.
<b><i>Synopsis:</i></b>
The book is set in a post-apocalyptic world, where the world’s population has been decimated by the Change, a chain reaction of events triggered by global warming. Governments have fallen and cities have crumbled. The productions have stopped. The Alps region, which contains the continent’s fresh water, has become a closed state with heavily fortified borders.
The ones that managed to survive cling on by trading through the Runners, truck drivers who deliver cargo and take a percentage. Two Runners, Cassady and Ghazi are called to deliver medical supplies to a research base deep in the Italian desert, where scientists claim to be building a machine that could reverse the effects of the Change.
On this journey they will be joined by a collection of other Runners, all of whom have something to prove and have a story of their own. Standing in their way are starving nomads, crumbling cities, hostile weather and a rogue state set to destroy the convoy. And there’s another problem: Cassady is close to losing his nerve.
<b><i>My Thoughts: </i></b>
The world building in By the Feet of Men is very interesting and very well described, especially the part about the Change and the Koalition. From the beginning, we get a very good idea of what kind of world we are living in now, from global warming, to the starving nomads, to how the Runners make a living. I think that was a very good introduction to the new normal that we are about to engage in.
I think perhaps due to the elaborate description, I found the beginning quite slow. The true adventure and road trip doesn’t start until halfway through the book. Once the adventure begins, though, many things happen in short spaces of time. The pacing is quite fast until the very end. The book contains brutal and graphic details, so it may contain a lot of trigger warnings and I wouldn’t recommend it for the faint hearted people.
I loved Cassady and Ghazi and really enjoyed their backstories.
The way how they made decisions based on their past experiences, which were sometimes very different. I love the constant battle they seem to have between what is right and wrong, when a decision has to be made quite fast to ensure their survival. Sometimes, their survival might mean leaving someone behind, and not both of them would agree that this is the right decision to be made. However, I think there is something much more difficult than making such a decision, and that’s living with the consequences.
Apart from the main characters, I had a very hard time remembering the other characters and their backstories. This made me annoyed a few times. I am very good at remembering side characters, and I usually prefer them to the main characters. However. this wasn’t the case for this book. And this is something that really bothers me.
I was quite intrigued about the ending.
I enjoyed it and I liked how it ended. My initial thoughts were that it was very realistic. It also had an ending that I haven’t seen too much explored in any post-apocalyptic fiction I’ve read or seen. I was a bit disappointed by the lack of explanation to some points. However, I think the main characters’ stories and experiences in the end of the book contributed to a balanced and emotional ending.
I definitely recommend By the Feet of Men to all fans of post-apocalyptic fiction. Something new and fresh, unexplored anywhere else and full of adventure and realistic brutality. I am sure you will enjoy it.
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By the Feet of Men by Grant Price is a very good post-apocalyptic novel, full of adventures and danger. I am glad I got the chance to read and review this book. Thank you to the author, Grant Price, for sending me a copy of his book in exchange for my honest review.
<b><i>Synopsis:</i></b>
The book is set in a post-apocalyptic world, where the world’s population has been decimated by the Change, a chain reaction of events triggered by global warming. Governments have fallen and cities have crumbled. The productions have stopped. The Alps region, which contains the continent’s fresh water, has become a closed state with heavily fortified borders.
The ones that managed to survive cling on by trading through the Runners, truck drivers who deliver cargo and take a percentage. Two Runners, Cassady and Ghazi are called to deliver medical supplies to a research base deep in the Italian desert, where scientists claim to be building a machine that could reverse the effects of the Change.
On this journey they will be joined by a collection of other Runners, all of whom have something to prove and have a story of their own. Standing in their way are starving nomads, crumbling cities, hostile weather and a rogue state set to destroy the convoy. And there’s another problem: Cassady is close to losing his nerve.
<b><i>My Thoughts: </i></b>
The world building in By the Feet of Men is very interesting and very well described, especially the part about the Change and the Koalition. From the beginning, we get a very good idea of what kind of world we are living in now, from global warming, to the starving nomads, to how the Runners make a living. I think that was a very good introduction to the new normal that we are about to engage in.
I think perhaps due to the elaborate description, I found the beginning quite slow. The true adventure and road trip doesn’t start until halfway through the book. Once the adventure begins, though, many things happen in short spaces of time. The pacing is quite fast until the very end. The book contains brutal and graphic details, so it may contain a lot of trigger warnings and I wouldn’t recommend it for the faint hearted people.
I loved Cassady and Ghazi and really enjoyed their backstories.
The way how they made decisions based on their past experiences, which were sometimes very different. I love the constant battle they seem to have between what is right and wrong, when a decision has to be made quite fast to ensure their survival. Sometimes, their survival might mean leaving someone behind, and not both of them would agree that this is the right decision to be made. However, I think there is something much more difficult than making such a decision, and that’s living with the consequences.
Apart from the main characters, I had a very hard time remembering the other characters and their backstories. This made me annoyed a few times. I am very good at remembering side characters, and I usually prefer them to the main characters. However. this wasn’t the case for this book. And this is something that really bothers me.
I was quite intrigued about the ending.
I enjoyed it and I liked how it ended. My initial thoughts were that it was very realistic. It also had an ending that I haven’t seen too much explored in any post-apocalyptic fiction I’ve read or seen. I was a bit disappointed by the lack of explanation to some points. However, I think the main characters’ stories and experiences in the end of the book contributed to a balanced and emotional ending.
I definitely recommend By the Feet of Men to all fans of post-apocalyptic fiction. Something new and fresh, unexplored anywhere else and full of adventure and realistic brutality. I am sure you will enjoy it.

Eleanor Luhar (47 KP) rated Nothing Tastes as Good in Books
Jun 24, 2019
I happened to see this book by chance, in my local library. I was drawn to it because it's cover, it's title - I'm anorexic, and I happen to be drawn to things relating to mental health. It doesn't expressly say on it that it's about anorexia, but the cover made it pretty obvious to me. A warning to anyone that wants to read it: it's hard. If you suffer from something like this, like me, then you will probably have difficulty reading something so close to home. Especially if you're recovering. But it gets better. (I mean the book; I'm not using that "life gets better" crap.)
So Annabel is dead. I'm studying The Lovely Bones at school so the whole beyond-death narration isn't that special to me now. But Hennessy does it pretty differently to Sebold.
We don't know much about Annabel, not at first. But we begin to learn about her while she helps her assigned "soul-in-need" - The Boss (definitely not God) has promised her a final communication with her family if she helps Julia. And this looks easy, at first - Julia is from Annabel's old school, with a loving family and good grades. Everything is fine, except she's fat. Annabel thinks this should be easy - after all, she's an expert in weight loss. She lost weight until she died.
But Annabel soon finds out that Julia's issues are a whole lot more complex than her weight. At first, losing weight helps. But then her old scars come back to haunt her, and Annabel realises that maybe losing weight isn't going to fix all her problems.
Aside from the obvious issue, this book does talk about a lot of important topics. It covers friendships and relationships, like most YA novels do, but it also combats ideas on feminism, affairs with older men, and people all having their own hidden demons.
At first, I wasn't keen on Annabel. I wanted to like her - I felt I should, because I could relate to her story so much. But she was a bitch. She wanted other people to be like her, and rather than encouraging recovery and health and happiness, she shared tipped on weight loss. It really did hurt to read. Her ideas on "perfection" and being weak for eating just really hit a nerve for me. Not because it was wrong (though I'd never encourage an eating disorder in someone else), but because it's exactly how I'd think about myself. Her behaviours, her worries, her anger - they were so real.
But Annabel, despite being dead, grows alongside Julia. Yes, she tells Julia to starve herself and run on an empty stomach and hate herself, but eventually she starts to feel for her. She wants Julia to combat her issues, to actually be happy. And she realises, despite having been so upset with her old friends for recovering, that maybe she wasted her life. Maybe she could have been something more, rather than striving to be less.
I found this really emotional. Annabel's love for her sister, the sister she neglected for years while she was focused on her goals, and the future she cut short. The way Julia's life changed when her passion for writing and journalism was overtaken by her obsession with food, calories, exercise. It's so real and so sad. And the ending isn't "happily ever after" - Annabel's still dead, Julia's in counselling - but it's real. It gives hope that things can change, that Julia can really achieve happiness.
At first, I didn't like this that much. I know Annabel is just a character, but I just didn't like her. She was one of those girls that makes anorexia sound like a choice, a lifestyle, and I hated that. But later she realises she is sick, and I actually felt sorry for her. I was sorry that she had been brainwashed by her illness into believing she was doing what was right.
The only reason I'm giving just 4.5 stars to this book is because Annabel was a bitch. Yes, she is a character, and yes, she grows considerably throughout the novel, but her encouragement of EDs just drove me insane. Personal pet peeve, I guess.
So Annabel is dead. I'm studying The Lovely Bones at school so the whole beyond-death narration isn't that special to me now. But Hennessy does it pretty differently to Sebold.
We don't know much about Annabel, not at first. But we begin to learn about her while she helps her assigned "soul-in-need" - The Boss (definitely not God) has promised her a final communication with her family if she helps Julia. And this looks easy, at first - Julia is from Annabel's old school, with a loving family and good grades. Everything is fine, except she's fat. Annabel thinks this should be easy - after all, she's an expert in weight loss. She lost weight until she died.
But Annabel soon finds out that Julia's issues are a whole lot more complex than her weight. At first, losing weight helps. But then her old scars come back to haunt her, and Annabel realises that maybe losing weight isn't going to fix all her problems.
Aside from the obvious issue, this book does talk about a lot of important topics. It covers friendships and relationships, like most YA novels do, but it also combats ideas on feminism, affairs with older men, and people all having their own hidden demons.
At first, I wasn't keen on Annabel. I wanted to like her - I felt I should, because I could relate to her story so much. But she was a bitch. She wanted other people to be like her, and rather than encouraging recovery and health and happiness, she shared tipped on weight loss. It really did hurt to read. Her ideas on "perfection" and being weak for eating just really hit a nerve for me. Not because it was wrong (though I'd never encourage an eating disorder in someone else), but because it's exactly how I'd think about myself. Her behaviours, her worries, her anger - they were so real.
But Annabel, despite being dead, grows alongside Julia. Yes, she tells Julia to starve herself and run on an empty stomach and hate herself, but eventually she starts to feel for her. She wants Julia to combat her issues, to actually be happy. And she realises, despite having been so upset with her old friends for recovering, that maybe she wasted her life. Maybe she could have been something more, rather than striving to be less.
I found this really emotional. Annabel's love for her sister, the sister she neglected for years while she was focused on her goals, and the future she cut short. The way Julia's life changed when her passion for writing and journalism was overtaken by her obsession with food, calories, exercise. It's so real and so sad. And the ending isn't "happily ever after" - Annabel's still dead, Julia's in counselling - but it's real. It gives hope that things can change, that Julia can really achieve happiness.
At first, I didn't like this that much. I know Annabel is just a character, but I just didn't like her. She was one of those girls that makes anorexia sound like a choice, a lifestyle, and I hated that. But later she realises she is sick, and I actually felt sorry for her. I was sorry that she had been brainwashed by her illness into believing she was doing what was right.
The only reason I'm giving just 4.5 stars to this book is because Annabel was a bitch. Yes, she is a character, and yes, she grows considerably throughout the novel, but her encouragement of EDs just drove me insane. Personal pet peeve, I guess.

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Purple Phoenix Games (2266 KP) rated Firefly: Shiny Dice in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
I really like Firefly. So when Travis told me he had Firefly: Shiny Dice, and was looking to get rid of it, I jumped on the chance to get my hands on something Firefly! I’d never played the game and had never even heard of it either. Having played it now, though, I can see why Travis wanted to off-load it on someone else.
In Firefly: Shiny Dice, over the course of three rounds, players are rolling dice to assemble a crew, complete missions, and defeat bad guys. All of the main characters of the show are represented by different die faces, each with a special power. Use those powers to help defeat bad guys and earn VPs on your turn each round! The player at the end of the game with the most points is the winner. Firefly: Shiny Dice is played the same way, regardless of player count – in solo play, you are still trying to amass the most points possible over three rounds.
At it’s core, Firefly: Shiny Dice is a dice-rolling game. And that’s where the simplicity ends. This game is bogged down an ambiguously confusing rulebook, complicated turn steps, and just way too much text overall. When I first got this game, I was psyched to play. I sat down, opened up the rulebook, read through it at least 3 times, and then put the game away. I was so confused by what I had read, I couldn’t even bring myself to try it at first. There is a lot of ambiguity in the rulebook that caused a lot of confusion and frustration for me. For example, the brown dice are Outlaw characters and the white dice are Passenger characters, but the rulebook and player aids use “Crew Dice” most of the time – so are they all Crew Dice, or just the Outlaws since, in the show, those are the characters who actually are the crew on Serenity? Are Passengers considered Crew? The same ambiguity goes for Mission Cards – if you draw one that you cannot complete, is it just discarded? Then what’s the point of the Mission Card? How about if you draw one and don’t want to complete it? Are you required to complete it if you can? Or can you choose to ignore it to negate the Mission Keyword? I felt like after I read the rulebook, I actually had more questions than before I started.
Regarding turn order, there is just way too much going on for me. There are 4 steps each turn, and some steps have several ‘phases.’ First you roll your dice, and then depending on what you rolled maybe you can re-roll some, and then you have to check to see if you got any bonuses/penalties after your re-roll, but then you stop and draw a Mission Card and possibly resolve it (?), and now you go and deal 1 damage to a foe but only if the current Mission says ‘Shiny,’ and then the foe dice resolve their effects, and now you can use your dice and character powers to fight the foes, and then depending on how many dice you have left/the Mission Keyword from your card this turn, you can decide to push your luck and take another turn immediately or just end your turn now. Whew. There are just way too many unnecessary steps, in my opinion. All you should need to do is to roll/re-roll your dice, resolve foe effects, and fight the foes. The Missions and die bonuses/penalties feel extraneous to me, and result in clunky gameplay.
In theory, this should be a cool game. In reality, it’s just frustrating. To me it feels like every single small idea made it into the end-game, but they were not executed well enough to justify including them. This game is way too wordy and ambiguous to make sense, and even though I keep the rulebook on hand every time I play, I feel like it doesn’t really help me at all. I think a more pared down/edited version of this game could be a hit.
As a fan of Firefly, I want to like this game. I really do. But I don’t. I think it is too complicated and far too confusing for what it is supposed to be, which is a relatively light dice-rolling game. Firefly: Shiny Dice is not on my short-list of games to play, nor is it on my long-list (is that a thing?). It’s kind of just in my collection at this point, though I don’t know if it’ll stay here for long.
https://purplephoenixgames.wordpress.com/2019/01/28/solo-chronicles-firefly-shiny-dice/
I really like Firefly. So when Travis told me he had Firefly: Shiny Dice, and was looking to get rid of it, I jumped on the chance to get my hands on something Firefly! I’d never played the game and had never even heard of it either. Having played it now, though, I can see why Travis wanted to off-load it on someone else.
In Firefly: Shiny Dice, over the course of three rounds, players are rolling dice to assemble a crew, complete missions, and defeat bad guys. All of the main characters of the show are represented by different die faces, each with a special power. Use those powers to help defeat bad guys and earn VPs on your turn each round! The player at the end of the game with the most points is the winner. Firefly: Shiny Dice is played the same way, regardless of player count – in solo play, you are still trying to amass the most points possible over three rounds.
At it’s core, Firefly: Shiny Dice is a dice-rolling game. And that’s where the simplicity ends. This game is bogged down an ambiguously confusing rulebook, complicated turn steps, and just way too much text overall. When I first got this game, I was psyched to play. I sat down, opened up the rulebook, read through it at least 3 times, and then put the game away. I was so confused by what I had read, I couldn’t even bring myself to try it at first. There is a lot of ambiguity in the rulebook that caused a lot of confusion and frustration for me. For example, the brown dice are Outlaw characters and the white dice are Passenger characters, but the rulebook and player aids use “Crew Dice” most of the time – so are they all Crew Dice, or just the Outlaws since, in the show, those are the characters who actually are the crew on Serenity? Are Passengers considered Crew? The same ambiguity goes for Mission Cards – if you draw one that you cannot complete, is it just discarded? Then what’s the point of the Mission Card? How about if you draw one and don’t want to complete it? Are you required to complete it if you can? Or can you choose to ignore it to negate the Mission Keyword? I felt like after I read the rulebook, I actually had more questions than before I started.
Regarding turn order, there is just way too much going on for me. There are 4 steps each turn, and some steps have several ‘phases.’ First you roll your dice, and then depending on what you rolled maybe you can re-roll some, and then you have to check to see if you got any bonuses/penalties after your re-roll, but then you stop and draw a Mission Card and possibly resolve it (?), and now you go and deal 1 damage to a foe but only if the current Mission says ‘Shiny,’ and then the foe dice resolve their effects, and now you can use your dice and character powers to fight the foes, and then depending on how many dice you have left/the Mission Keyword from your card this turn, you can decide to push your luck and take another turn immediately or just end your turn now. Whew. There are just way too many unnecessary steps, in my opinion. All you should need to do is to roll/re-roll your dice, resolve foe effects, and fight the foes. The Missions and die bonuses/penalties feel extraneous to me, and result in clunky gameplay.
In theory, this should be a cool game. In reality, it’s just frustrating. To me it feels like every single small idea made it into the end-game, but they were not executed well enough to justify including them. This game is way too wordy and ambiguous to make sense, and even though I keep the rulebook on hand every time I play, I feel like it doesn’t really help me at all. I think a more pared down/edited version of this game could be a hit.
As a fan of Firefly, I want to like this game. I really do. But I don’t. I think it is too complicated and far too confusing for what it is supposed to be, which is a relatively light dice-rolling game. Firefly: Shiny Dice is not on my short-list of games to play, nor is it on my long-list (is that a thing?). It’s kind of just in my collection at this point, though I don’t know if it’ll stay here for long.
https://purplephoenixgames.wordpress.com/2019/01/28/solo-chronicles-firefly-shiny-dice/

Sensitivemuse (246 KP) rated The Sworn Virgin in Books
Sep 28, 2017
Great historical detail, but falls short
So what I really liked the most about the book is the historical background and aspect. It’s rich in detail and sheds a light on the customs in Albania. I loved the descriptions of the setting, the clothing especially and how family life was at the time. Despite that Eleanora lived differently from others in the village, traditions are deep rooted, strong and followed to the exact detail. It’s all about maintaining family honor and if disgraced, the way to gain it back is likely with someone killing the other from the rival family that did you wrong. It’s pretty harsh and during that time doesn’t give much voice to women in general, but Eleanora’s personality is strong and admirable even though she’s pretty much a daddy’s girl (which helps her let her be who she wants to be).
The first half of the book was great and got the reading going pretty quickly. It wasn’t until the last third of the novel where things bog down and I was afraid of this: the moment the ‘man of the her dreams’ came into the story. Then I was instantly reminded as to why I hated “Memoirs of a Geisha” so much and this mirrors it. Holy mother. The guy was the sun, moon and stars for Eleanora. I kind of get it after what happened to her dad but for crying out loud I was rooting for Eleanora for taking the vow and being strong. All it takes is an Adonis to break that all down. Eleanora then takes a complete 360 and becomes a mooncalf.
I lost admiration after her treatment of Meria. I get it. Meria shouldn’t have done that nonsense because she’s all obsessed with family honor and had Eleanora’s best interest even though it was far from beneficial. I thought her treatment was excessive to the point of abuse and cruelty and I felt like jumping in and giving Eleanora the beat down for her stupidities.
Then Eleanora’s mood swings go from pity party to guilt and goes back and forth for what seemed like the entire last third of the novel and it got tiresome to read. You know Eleanora, you could have solved all this if you JUST. TELL. HIM.
And when she does. Your patience is done with the book and depending how you found the book you either breathe a sigh in relief or roll your eyes because it took about 50 pages to get Eleanora to smarten up and the book would have ended sooner than later.
I liked the book at first, but it just didn’t hold it for me. The pity trips, and the self torment Eleanora goes through is just too much and made up a good half of the novel. I wish it could have been better because the historical aspect was excellent.
The first half of the book was great and got the reading going pretty quickly. It wasn’t until the last third of the novel where things bog down and I was afraid of this: the moment the ‘man of the her dreams’ came into the story. Then I was instantly reminded as to why I hated “Memoirs of a Geisha” so much and this mirrors it. Holy mother. The guy was the sun, moon and stars for Eleanora. I kind of get it after what happened to her dad but for crying out loud I was rooting for Eleanora for taking the vow and being strong. All it takes is an Adonis to break that all down. Eleanora then takes a complete 360 and becomes a mooncalf.
I lost admiration after her treatment of Meria. I get it. Meria shouldn’t have done that nonsense because she’s all obsessed with family honor and had Eleanora’s best interest even though it was far from beneficial. I thought her treatment was excessive to the point of abuse and cruelty and I felt like jumping in and giving Eleanora the beat down for her stupidities.
Then Eleanora’s mood swings go from pity party to guilt and goes back and forth for what seemed like the entire last third of the novel and it got tiresome to read. You know Eleanora, you could have solved all this if you JUST. TELL. HIM.
And when she does. Your patience is done with the book and depending how you found the book you either breathe a sigh in relief or roll your eyes because it took about 50 pages to get Eleanora to smarten up and the book would have ended sooner than later.
I liked the book at first, but it just didn’t hold it for me. The pity trips, and the self torment Eleanora goes through is just too much and made up a good half of the novel. I wish it could have been better because the historical aspect was excellent.