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    Dunkers 2

    Dunkers 2

    Games

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    It's time to hang with the Dunkers again and slam some dunks! It's 1 on 1 basketball madness! steal...

The Manhattan Project: Energy Empire
The Manhattan Project: Energy Empire
2016 | Civilization, Dice Game, Economic, Environmental, Business / Industrial
Excellent Work Placement Game
The Manhattan Project: Energy Empire- is a excellent work placement game. I love work placement games and this one is one of them. Lets talk more about the game.

Players sit in the roles of countries trying to develop industry and energy production over a period of time roughly from the end of World War II to the present day. Throughout the game, players will construct buildings, power plants as dice, and manage the pollution in their environment with the aim of scoring the most points.

To begin play, the main board for Energy Empire is seeded with starting Building cards. These are divided into three different sectors: Government spaces, Industry spaces, and Commerce spaces. A set of pollution tokens, depending on the number of players, is also stacked on a track as the game timer.

Once the game begins, it flows continuously without rounds. Each player chooses, on their turn, to take a Work Turn or a Generate Turn.

Work Turn- During this type of turn, players must place a single worker on the main board on one of the spaces which represent activities and resources to collect. For example, this may be gaining science, steel, or purchasing oil. Afterwards, depending on which sector the player placed their worker, they can activate any previously purchased buildings, assuming they have enough workers and/or energy. Players can also activate their nation card and move up on the United Nations track, which is a pure competition for end game points. Energy is also used if a player wishes to place a worker on a space occupied by another worker. The player must place additional energy under the worker until their placement stack is larger than any other already placed.

Generate Turn: This type of turn represents the player resetting their work potential for a new set of placing workers. They do this by first potentially collecting an achievement which represents end game points for a variety of goals. They then recall any workers to their Player Mat and discard all Energy tokens. Players can also spend any oil resources to gain oil power plant dice. Finally the player rolls any or all power plant dice they have. This might include Solar/Wind (green dice), Hydro Power (blue dice, limited to one per player), Coal (black dice), and Nuclear (yellow dice). The resulting number of lightning bolts on the dice are delivered as energy tokens to the player. If a clean energy source rolled the highest cardinal number, the player does not collect pollution. If coal, oil, or nuclear dice resulted in the highest number, then the player places a single pollution token into their environment. Players continue this process one after another until a predesignated number of pollution tokens are removed from the game. Players get one final turn and then points are tallied. Players receive points for keeping their player mat free of pollution, building power plants, the United Nations track, and various points for each building constructed.

The most engaging part of the game and the main reason to seek it out, comes from the theme of global power intrigue. The building cards show off the exceptional art in the game.

Manhattan Project: Energy Empire Cards
The global impact cards for the first half of the game are green with a milder impact. Once they go red, prepare for some serious negative events. On top of this theme, the actions associated with everything in the game fit just right. The concept in game actions connect directly to the theme concept. In addition, the country actions to move up on the United Nations track also represent the tone and success formulas for those countries. The mechanism for rolling dice to gain energy and how much pollution is delivered feels just perfect given the competing goals of clean environments and high energy production.

The worker placement mechanism itself (largest stack among existing workers) is not new, but it is just the right mechanism to promote the overall feeling of energy competition. Choosing the space on which to place a worker is highly engaging and the choices tense to maximize efficiency. It is easy to connect with both strategy and tactics in this game.

Even with this engagement, it is also easy to see optimal routes for gaining points assuming opponents follow their strategies. It’s not “easy”, but it is possible to not even worry about opponents blocking a particular path to victory with low numbers of players.

Its a excellent work placement game. One i highly recordmend getting and play.
  
    Backgammon+

    Backgammon+

    Games and Entertainment

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    One of the oldest board games and the first ever Backgammon game for iPhone by Adikus, is now...

    ARATAKI

    ARATAKI

    Music and Entertainment

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    DLNA compatible controller for network audio. Experience full control of your digital music with...

    Metal Fist

    Metal Fist

    Games and Entertainment

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    Metal Fist is intense arena fighting – wield crazy weapons, pick up power-ups and use your...

Everyone is John
Everyone is John
One Page RPG, Easy To Learn (1 more)
Every Game is Different
The Game That Splits The Table (And Your Mind)
If you've ever seen the movie Split then you know exactly how this is going down.

Everyone is John is a game where all the players control a single character. Each player is one part of a split personality, each with their own goals and skill sets. The Game Master gives you a scenario and each player bets a value of willpower, whoever has the highest amount of willpower bet gets to control John until they fail a skill check.

This game is high speed, and makes a good game for any night. It's easy to pick up, and easy to screw over your friends. For a game that is free, this is incredible. Honestly, I'd pay at least £10-£15 for this game.

Gameplay is fun, and sparks conversation around the table. With John being a sociopath you can pretty much do anything.

TL;DR
-Incredible Game
-Easy to Play
-FREE! (But I'd totally pay for it)
-Good Sobre & Drunk
  
    Ship Tycoon

    Ship Tycoon

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    A new game present by TRADEGAME Lab following Air Tycoon - Ship Tycoon This is a paid version of...