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Debbiereadsbook (1197 KP) rated Opposed Desires (Rehoboth Pact #2) in Books
Nov 18, 2021
This is book 2 in the Rehoboth Pact series, but it's not necessary to have rea book 1, Confined Desires, before this. Not necessary, but I would strongly RECOMMEND you do. Aubrey revokes the Pact in that book, and you need to know why.
Aubrey is a player. She goes out and gets one she wants, and there are no repeats. She is the polar opposite of Selina, who would rather go without than do what Aubrey does. In a moment of something totally out of character for BOTH these women, there is a fundamental shift in their relationship. But this is a vacation, and the real world encroaches.
I really enjoyed book 1, and I really enjoyed this one, for different reasons.
This is HEAVY on the emotional aspect from both these women. Aubs mum is ill, and she is worried that things are really bad again. Selina is lonely: she wants someone to love her, just as she is. And I cried a bit for both Aubs and Selina, I really did. They are both a little bit broken by their life experiences and actually talking to each other, rather than sniping at each other, starts them on a path neither is quite prepared for.
I love love LOVED that I had to wait for Selina to give in to Aubrey. But equally than AUBREY was the one who really wanted to wait. Aubrey usually had a different girl every night, but a whole vacation week, without a single one? Totally unheard of and I loved that her friends noticed. The smexy stuff is not especially explicit, but I'm finding I like that in these books. There is more to a relationship than sex and these women are finding that.
Skye and Mia (from book 1) are here, but also Kyle, who is the third in this little trio of friends. We didn't meet her before and she has a tale to tell, I can feel it. Her book is next, but not til bloody January! Kyle revokes the Pact here.
creeping up to 4.5 stars, (but rounding down to 4 for the blog, sorry!) can't quite stetch to five, but maybe Kyle can squeeze that extra bit outta me!
*same worded review will appear elsewhere
Purple Phoenix Games (2266 KP) rated Wreck Raiders in Tabletop Games
Jun 13, 2019
Wreck Raiders is a dice rolling game of worker placement and set collection in which you are trying to collect sunken treasures for museum exhibits and build extravagant aquariums that will earn you a fortune once opened to the public. Players take turns claiming dice, moving Divers to underwater wrecks, collecting treasures for museum exhibits, and safely collecting exotic sea creatures for display in aquariums. Can you find the rarest and most desired underwater treasures, or will your competitors take all the goods and leave unimpressive baubles for you?
DISCLAIMER: There are a few mini-expansions for this game, and we do have them. We are reviewing only the base game for now. Should we decide to review the mini expansions, we will either update this post or link to the new post here. -T
I don’t own a lot of worker placement games. I don’t usually enjoy ‘take that’ type actions, and in most worker placement games, when one player monopolizes a single spot on the board (either to amass those resources or block their opponents), it can certainly escalate the tension of the game. Wreck Raiders is a worker placement game, but with a twist. When you place one of your Divers at a wreck, any players in the adjacent spots also receive the benefit of your placement. If a dive site is full, you have the ability to bump your opponents to the beach, where they will also collect that resource. Nobody can truly be blocked in this game, and that makes it feel like a friendlier game. Don’t get me wrong, you’re still competing for the most end-game points, it just doesn’t feel as cutthroat because you know that you can still have access to the resources you need.
With that said, Wreck Raiders requires a whole lot more strategy than meets the eye. All collected treasures are public information – you know what your opponents have gathered, and they know what you have. Since your worker placement could benefit Divers in adjacent spaces, you really have to think about what resources you need, and what resources you are willing to hand to your opponents, free of charge. If you have enough Divers at a site, you could multiply your own collection, but if your opponent holds the majority, you could be handing them end-game points if you decide to place your Diver there. It’s a game of give-and-take, and a single placement decision could inadvertently affect the entire outcome of the game. Another aspect of this game that I really like, regarding strategy, is that there are several ways to earn points. You can earn points for completing museum exhibits, collecting matching sets of artifacts for your personal vault, and building as many aquariums as possible. There’s no single path to victory, and the options provided make for a different game every play. Make sure you keep an eye on your opponents, though. How can you inhibit their strategy while maximizing yours? I guess you’ll just have to play to find out for yourself!
Wreck Raiders looks like a daunting game with a lot of moving parts, but it really is quite simple to learn and to play. That is a huge positive for me because I am not the greatest board game teacher (yet!), so if a game is pretty intuitive, it makes it easier for me to teach. The gameplay itself is not too complicated, and that makes it fun and fast to play. Yes, you’ve got to be constantly strategizing, but there aren’t so many options that you feel overwhelmed and unsure of what moves to make. This game is a great balance of strategy and ease of play and I will never turn down an opportunity to play it.
Wreck Raiders is a game that I Kickstarted, and I am so glad that I did. The artwork is neat, the components are high-quality, and the game itself plays extremely well. There are so many strategic paths open to you, every game is going to be different. Wreck Raiders is one hidden treasure that I am happy to have discovered! Purple Phoenix Games gives it a seaworthy 10 / 12.
LR