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The Hole Opportunity
The Hole Opportunity
James Minter | 2011 | Humor & Comedy
7
7.0 (1 Ratings)
Book Rating
Colin Griggs is a farmer who tires of all the red tape and paperwork involved with traditional farming and decides to embark on a new venture - hole farming. Colin's lack of practicality is more than made up for by his wife Izzy who does her best to turn Colin's wild ideas into reality. When they win the contract to provide the holes for the newly refurbished local golf course, the future of Griggs Hole Farming seems assured. But not everything goes as expected...

This book is a good and well thought out farce in the mould of Tom Sharpe. There are misunderstandings and assumptions galore with a cast of characters designed to cause maximum friction between their personalities. The central concept - farming holes - means that no part of this can be taken seriously and is a delightfully surreal basis for the rest of the story to hang off of.

The book is essentially in three sections; the first concerns the setting up of Griggs Hole Farming and the golf course contract. Following this there are various accusations of attempted murder introducing the characters of the local reporter and various members of the police force. The third section involves the arrival of aristocracy to return the local stately home to its former glory, which requires several holes to be provided for the ornamental ponds.

I found the first and last thirds of the book humourous and witty, plenty of laugh out loud jokes and cringeworthy moments as befits a farce. The middle third I didn't enjoy anywhere near as much. I suspect this was mostly because people being arrested for attempted murder is not a very funny concept, even if the charges are obvouisly completely ridiculous and follow a bizarre series of events and assumptions. But once this part is over the third part returns to the form of the first with some terrific class snobbery and social climbing, the staple of many classic British comedies.

Overall this is an enjoyable book with plenty to recommend it. The middle section dropped a few marks for me
  
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The Favourite (2018)
The Favourite (2018)
2018 | Biography, History
Quirky and original with strong performances and direction
Greek Director Yorgos Lanthimos is the director of such quirky, bizarre comedy/dramas as DOGTOOTH, THE LOBSTER and KILLING OF A SACRED DEER and his latest, THE FAVOURITE is no different, so when it was nominated for 10 Oscars, I thought I'd better go see what all the fuss was all about.

And I'm glad I did for THE FAVOURITE is a biting, funny, sarcastic, bizarre, intense and interesting Royal Court drama about the inner workings, back channel dealings and backstabbing social climbing in Queen Anne's court in England in the early 18th Century as seen through Lanthimos' camera lens - a lens that is different indeed.

Starring Oscar winners Rachel Weisz (THE CONSTANT GARDNER) and Emma Stone (LA LA LAND) in their Oscar nominated turns as cousins who vie for the attentions of Queen Anne (Olivia Colman, also Oscar nominated), it is the rare film that features 3 strong women who play off each other well and where each one is a full character in and of themselves - all 3 with strengths and weaknesses that make them real and compelling and performed by 3 strong actresses. Needless to say that each Oscar nod is well deserved.

But the real star of this film is the sensibilities and camera work of Lanthimos. He uses unusual camera angles, unusual angles and bizarre imagery to show the unreality of the court in relation to the real world around them and is a commentary on these people as much as it shows the action on the screen. This film is an artist with a true, unique vision and is one that, while not for everyone, is one that worked for me.

Lanthimos layers on a rich tapestry of story (by Oscar nominated Screenplay writers Deborah Davis and Tony McNamara) locations (by Oscar nominated Production Designers Fijona Crombie and Alice Felton), Costumes (by Oscar nominated costumer Sandy Powell) , editing (by Oscar nominated Yorgos Mavropsaridis), Cinematography (by Oscar nominated Robbie Ryan) and performances, direction and film.

I think you get the point - this film has become (rightfully so) a darling of the Awards season and is well worth checking out - while this film is not entirely successful in what it attempts to do, it is fun to watch the attempt and the strong performances, characters, direction, costumes, cinematography, etc...which more than makes up for any shortcomings in the story (especially the final act of the film).

Letter Grade: B+

7 1/2 (out of 10) stars and you can take that to the Bank(OfMarquis)
  
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Assassin's Creed Revelations
Assassin's Creed Revelations
Action/Adventure
Assassin's Creed Revelations ties up the story of Ezio Auditore, Altair Ibn-La'Ahad, and Desmond Miles. The story in Revelations not only includes Ezio's quest to uncover the secrets of his order, but a romantic interest, and a complex political situation as well. You also get flashbacks of Altair's life and some brief optional excursions in Desmond's mind in the Animus, making for an intricate story.
 Somehow, it all fits together perfectly. Ezio's story seems to be the catalyst because his quest to find out more information about Altair ties itself to the social and political unrest in Constantinople. The romance between Sophia and Ezio is subtle and it is impressive how convincing they are and you find yourself believing that these two are falling in love with all the chaos around them. Overall, the story telling in Revelations is remarkable and the cinematic scenes are done right with fully developed characters in strongly written scenes.


A New City To Explore.....
   On a basic level, Revelations plays the same as the Assassin Creed games that came before. You're still accepting various missions that have you stalking, meeting, or killing targets. Some of the quests in Revelations do add to parts of the story, but more than a handful are time wasters or poorly constructed. However, the most exciting moments are Ezio exploring Constantinople and his discovery of clues about Altair's library. It's here where the "dungeon" sequences come into play. Similar to the Lairs of Romulus and the Assassin's Tombs, these excavations can take you on some fantastic adventures and these are some of the great highlights of the game.

Adventuring Is A Dangerous Business

  Even better are the chapters that feature Altair himself. Each major portion of the game includes a segment with the original assassin and players relive specific moments from his life from young to very old. Some of these missions feel slightly similar to some of Ezio's, but others are completely different. The variety keeps things from getting dull as well as the fact that they're very story driven. Some of Altair's memories even carry a certain weight and understanding of what Ezio is doing. As the game progresses, you begin to see similarities and differences between the two men, which makes the story an even more emotional and thought provoking experience.

 When it comes to gameplay, it's clear Ubisoft made a number of additions in terms of controls, weaponry, and the menu layout. The most noticeable change was a button layout change. Players can now directly access a secondary weapon (throwing knives, bombs,) in addition to a primary weapon (hidden blade, sword). This gives players more options, allowing for quick reactions during stealth missions as well as challenging combat scenes. Bombs become an extension of your combat options, offering three different categories. Choices of bombs range from standard smoke bombs to a bomb that shoots out coins luring dozens of peasants.



Climbing higher and higher....


The hook blade was also introduced, a feature playing on Ezio's hidden blade, that is perfect for zip lines and climbing to heights that seem almost unreachable. It becomes a universal tool in Revelations, for exploring the city and other locations as well as proving useful in close combat and assassination missions.


Hook blade, don't leave home without it.

 The only two parts of the game I found issue with were Den Defense and some of the game play as Desmond Miles. First of all, Den Defense really didn't add a lot to the experience of Revelations. In fact, it detracted from it. The menu is very clunky. Ezio stands on a rooftop near his headquarters as enemy troops march down the street attempting to damage the building so they can take it over. Players must install through a point and click cursor menu various barricades and a variety of assassins along the rooftops to fend off the attack. Controlling the deployment is really clunky and this mode does not mesh well with the game. Assassin's Creed's strength and focus is direct combat, not real time strategy. Frequently, I found myself fighting against overwhelming odds, which made the whole thing an irritating mess. If they bring Den Defense back, they definitely need to make a few changes and modifications to it.

 Now we come to Desmond. Desmond's sequences are completely optional in Revelations, most likely Ubisoft anticipating a divided reaction to the departure in game design. Desmond is in a coma, attempting to reclaim his mind within the Animus architecture and must navigate through Tron like worlds in first person perspective. He moves through these oddities by using two shapes of blocks he can create and place in the world. While I did like getting to hear some of Desmond's memories and his back story, I did not like the first person perspective. It's jarring at first, and it takes a lot of getting used to. I also suffer incredibly bad vertigo in first person game settings which is why I rarely play first person games. I found that while it was a bit unsettling at first, I did get used to Desmond's first person view sequences because thankfully, the camera did not bob up and down at weird angles. I could only play in brief bits however, because after a few minutes I found myself feeling quite nauseated. I truly wish his sequences had not been done in first person, but the scenes are well thought out and the puzzles actually play well. I also found myself a bit frustrated towards the end when once again, I got more questions than answers. I came to understand that they left it this way on purpose to make room for the forthcoming Assassin's Creed game in 2012, so I'll just have to wait.

 Multiplayer is augmented again in Revelations with various new modes, a variety of customization options, and a better interface along with a story mode that allows players to learn more about the Templars as they progress in the Abstergo facility. There are several modes that create unique gameplay with different match types. All of these build towards an ultimate goal which certainly rewards those who are used to focusing on a core storyline.

 Overall, Assassin's Creed Revelations gives a brilliant presentation of an intricate story line filled with gorgeous graphics, great voice acting, subtle yet powerful music, and great core gameplay. For me, this was the best Assassin's Creed yet and I know I will be playing through it again. If you've been following the stories of Altair and Ezio this far, you definitely need to see their last adventure. It's worth it.