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Dragonslayer (Twitterlight #1)
Dragonslayer (Twitterlight #1)
Matthew Lang | 2018 | LGBTQ+, Paranormal, Science Fiction/Fantasy
8
7.0 (2 Ratings)
Book Rating
creeps up on ya, but so bloody good!
Independent reviewer for Divine Magazine, I was gifted my copy of this book.

Adam, a student, is pulled into a world, a fight, he knows nothing about. A fight involving a sword and a dragon and hero that it seems he is! Faced with four armed beasts, flying lizards, magic and sorcery, fur sprouting lovers, and many more challenging things, Adam must kill the dragon, and return home, or die trying.

I don't know about you, but I read a lot, a LOT, a lot. And much of that reading is within the same genres and I'm happy to be doing all that reading, don't get me wrong. It's just much of the same. And I don't know what I was expecting from this book, but I'm fairly certain I saw the word dragon in the blurb and that did it for me.

This book, right here?? Totally way out of my comfort zone, and it is high fantasy at its very best! I freaking LOVED this book, bar one teeny tiny thing, but I'll come back to that. So bloody good!

Adam is pulled into the twitterlight world, where there is no sun, nor moon, and the world is bathed in this half light. A princess, a warrior, and a child cast out from his people find Adam, and immediately bring him into their quest. And Adam is like " oh, ok, lets get to it then!" He literally just jumps straight in and I loved that he did not question much in the beginning; more so, once he realised that HE was the one meant to kill the dragon, but still, he was mostly " yeah ok!"

Duin, the child cast out from his people but a child no more, creeps into Adam heart, much as he does his bed, and I loved that, while fully aware that such things are not the norm in this twitterlight world, Duin can't keep away from Adam.

I LOVED the twist at the end, I really did not see that one coming!

Which brings me to why I knocked a whole star off, even though I loved this book.

Single
Person
Point
Of
View.

Only Adam gets a voice! And I wanted, no I desperately NEEDED to hear from Duin, I really did! There were to many to mention points along the way that Duin needed to be heard and he wasn't. And that really pissed me off, even though I did LOVE this book! Oh, don't get me wrong, it's a bloody great book, even without Duin's voice, but I WANTED his voice, you know?? It would really have made this a stand out of the year book, for me!

It's billed as Twitterlight book one, but I can't see anything pertaining to future books. I don't know if they will be about Adam and Duin future adventures, or if they will be about other people we have met here. I don't care, I want to read them. This is the first I've read of Matthew Lang, and he is firmly in my crosshairs.

So, ONLY because Duin doesn't get a say

4 stars

**same worded review will appear elsewhere**
  
Brood of Bones (Lady of Gems #1)
Brood of Bones (Lady of Gems #1)
A.E. Marling | 2011 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
I got this book because I wanted to read some of Marling's work and it seemed a good starting point. I downloaded it at the same time as a lot of other works, intending just to skim the first chapter of each and then decide which one I was going to read.

I read the first part of this novel and I was hooked. The story unfolds really well and there is real suspense. The writing is a joy to read and the descriptions of the world are really evocative.

The story revolves around Elder Enchantress Hiresha who having become a powerful practitioner of magic is requested to return to her home town. There she quickly realises that something is very wrong - all the women are pregnant, and all are due around the same time. Clearly this is not normal, but what is the cause and why has it happened?

Hiresha must unravel the threads to work out what is going on and exactly what the threat to the town is. Perhaps the pregnancies are the divine work of a god, but for what purpose? Or perhaps the dark Lord of the Feast is involved so that he may dine on the fears of the population in the night? Hiresha must find the truth - and quickly - and along the way she will make both questionable alliances and bitter enemies. But who can really be trusted when the fate of the city is at stake?

The world is immersive, and Marling does well to convey just enough information to ensure the reader is not overwhelmed by some of the stranger aspects of his world. I have read other (more well known) authors who struggle in this regard. The characterisations are good, particularly impressive is Hiresha who despite her mastery of magic is very human, with many faults and failings which she must overcome during the course of the story. The supporting characters are also well drawn and have a depth. There is a real impression that they are leading their own lives outside of the story.

The story itself is mainly a fantasy 'whodunnit' with Hiresha gathering evidence and suspects, as well has finding out exactly what the pregnancies entail. The main twist is that she suffers from a form of narcolepsy and finds it hard to keep awake - and when awake she is not very perceptive. But when sleeps she is able to perform her magic and analyse what she has seen while awake.

Once the culprit is revealed, the ending is hard to put down as Hiresha has put herself - and possibly the whole town - in grave danger in order to find out the truth. The final part of the story is a breathtaking battle as powerful forces fight over the fate of the town.

I really could not stop reading this book. I looked forward to picking it up and was reluctant to put it down. The story is really very compelling and despite having a lot of swords and sorcery in it, this does not fall into any of the well trodden paths of fantasy. The writing moves the story on at a good pace and is full of fantastic descriptions and little details that really bring the world alive.

I rate this book very highly. I know it is only January but already I feel that this is easily one of the best books I will read this year. Very highly recommended
  
The Written (Emaneska #1)
The Written (Emaneska #1)
Ben Galley | 2010 | Science Fiction/Fantasy
9
8.0 (3 Ratings)
Book Rating
Ben Galley is a fantasy author and staunch defender of independent publishing. The Written is his first book, and the first in The Emaneska trilogy.

I have to say I was expecting some fairly standard sword and sorcery tale here, a bit of magic, a few fabulous beasts slain, the usual wise grey beards and prophecies. As a first book that would have definitely been the safe option, and would still have been a good read.

Needless to say this isn't what you get. You get a slew of mythical creatures - dragons (I suspect only the Pern novels exceed the sheer number in this book), werewolves and more besides. You get heroes and villains. You get magic. You get sword fights. But all of these are put together in a way that's different from the norm. Rather than trying to subvert all the fantasy tropes it is as if Galley dropped them and they smashed and in putting them back together they aren't quite the same as they were before.

The basic story concerns the theft of a spell book which, in the wrong hands, can be used to summon a mighty and powerful evil. Farden, one of the Written (a sort of magic user that has spells tattooed onto his back) has to try to prevent this happening. I won't give any more details as there are many twists and turns as the story unfolds.

Farden is a powerful mage and a tough fighter and although he is heoric he also has personal demons that could cause his mission to fail. He is a loner with little patience for others. He doubts his own abilities and judgement. As the reader you feel you want to give him a good shaking sometimes to get him to act. This makes him a very complex character, realistic and interesting to follow. The other main characters are also fully realised with their own mannerisms and momentum.

Galley takes his time describing the world and there is a feeling of real depth and history, perhaps not on the same scale as Tolkien but the comparison is apt. Clearly Galley has spent considerable time putting this world together and is rightly proud of the results.

He takes his time with descriptions, each of the many locations vividly worded and memorable. The action scenes (of which there are a fair number) crack along at a breathless pace although possibly a little overwritten at times (allowable when there is so much to try to convey to the reader I think).

As the first of a trilogy of books this obviously leaves the story open for the sequel at the end, but it is a satisfying conclusion and there is no doubt that the first part of Farden's journey is complete but that there is much more - and probably harder - to come.

Really the only criticism I have is that occasionally - at the start and then a small part about half way through - the writing perhaps isn't up to the standard of the rest, which I think is because this is a first novel. And the standard of the rest of the writing to so high this really is a niggle.

I highly recommend this book to anyone who likes their fantasy fast and interesting. It's a long book and a good book. And even better, it's free to download so what is stopping you?
  
Kingdoms of Amalur: Reckoning
Kingdoms of Amalur: Reckoning
Role-Playing
Say Fable, Skyrim, and Dragon Age have a baby and Kingdoms of Amalur: Reckoning is the result and what a brilliant result it is. Not only is there a fantastic in depth story created by R.A. Salvatore, there is amazing art work done by Todd McFarlane and an incredible musical score by Grant Kirkhope. Last but not least, there is of course the game's executive designer, Ken Rolston. Together, these individuals made one hell of a RPG video game, that was not only fun to play, it's worth playing through again and again.




The story begins with your character finding himself or herself revived from death by a creation known as the Well Of Souls. This event has disrupted the threads of fate that affect the people and events of Amalur leaving you with no determined fate. This opens you up to many possibilities and of course there are those who would exploit it for their own personal gain.
 With an opening like this, Kingdoms Of Amalur's story has a lot of depth and there are many possibilities that one can take as it progresses. There is so much to explore on the map and there is a freedom to it as you can explore as much as you like. The story line itself leads to you exploring the kingdom of Amalur even further opening up new areas and you are not isolated to just one location.
 All the areas are beautifully done and are different from each other. No similarities or one map used repeatedly here. There is even a dangerous beauty and creativity to all the fantasy monsters that are a threat to you such as mountain trolls. Although you will see some of the same monsters in different areas as well as types of NPCs and other characters, it mixes together so well it doesn't hinder the game play or the story. The dialogue with characters is well written and even more refreshing, well acted. It's never boring and in some dialogues it even adds more to the tale.




 One flaw Kingdoms Of Amalur has is a couple of the quests had a few bugs, such as the Shine And Shadow quest. The quest couldn't be finished because of the quest items not being in the inventory or the Boss for this particular quest just didn't show up. It wasn't a terribly trying ordeal, but it was something that was noticed and something that could and should be fixed. Other than that, there was no other technical issues with the game for me. The game didn't freeze once during all the hours of game play and the frame rate didn't drop, and because of how much fun I had with the game, a couple of quest bugs didn't bother me at all. But, let's move on to the rest of the good.




The core of Kingdoms Of Amalur is the combat throughout the game along with the ability to fully customize your character and play to your character's strengths due to your fate or lack of one. The possibilities are endless and you can even open up new job classes as your character levels up as the game progresses. Award points earned after leveling up can be put into three categories: Might, Finesse, and Sorcery giving you added abilities and status boosts associated with whichever job class you have chosen. Combine this with all the questing and yes, that includes all the side quests, five guild story arcs, and the downloadable content of The Legend Of Dead Kel, that could easily give you 100 hours or more of game time. To sum up, Kingdoms Of Amalur isn't just a run of the mill RPG. It's something more. It has a great mix of excellent story telling, amazing game play, and an exciting world to explore that promises tons of great adventure. Overall, it is a game worth having in a gamer's collection.
  
Blood of Assassins
Blood of Assassins
RJ Barker | 2018 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
I can't quite see what the fuss is all about
*** Disclosure: I received an advance copy of this book from NetGalley in return for an honest review ***


I read Blood of Assassins straight on the back of Age of Assassins, which I thought was OK.
Here we are back with Girton Club-Foot and his assassin master 5 years after the conclusion of the first book. Having travelled as mercenaries during this time, Girton has stopped training with the sword and picked up a warhammer instead. The book opens with he and his master seeing off some foreign assassins of their own, his master becoming poisoned in the conflict.
The Tired Lands has deteriorated over this time with Girton's three fellow squires all vying to become king, resulting in a long war that has taken its toll on the land and its people.
Girton becomes tasked with finding the spy within his old friend, Rufra's, camp and soon becomes embroiled in finding a murderer and fending off attacks on the camp and nearby towns.
Girton is one of the most annoying characters I have come across for a while, being incredibly stupid, selfish and childish. He is mooted as an incredible warrior on his return, which I thought of as odd due to nobody seeing his true skills in the first book - he always had to pretend to be mostly useless to hide his assassin and sorcery abilities. Hi is also praised for solving the mystery over the assassin-hiring in the first book, even though he solved that by luck, people just confessing to him or other people working it out instead of him.
Here he again does next to nothing to solve the mystery of the spy and only when he is confronted by them does he work it out.
As in the first book, he again becomes embroiled in identifying a murderer in the camp, which he again does despite his stupidity.
I'm all for an anti-hero but they are supposed to still make you either love them or hate them, I found myself completely indifferent to Girton's plight and just wanted to get through it.


There were more typical fantasy battle scenes in this book, which were well executed, but these were few and far between and came somewhat at odds with the plot. This redeemed the book for me.
However, as with the first book, there were no hints at who the culprit was, too much of it was left to the reveal, meaning the mystery aspect of the book was a little clumsy.
And the dream sequences, which in the first book served to tell the story of Girton's upbringing, here are a complete nonsense and add nothing to the story. Just flowery nonsense.
Barker has a good turn of phrase, but at times I thought it just confusing:


"The impact came from behind, high in the centre of my back, throwing me forward.
An arrow.
I knew the way they killed. Felt its ghost as it ruptured my lungs, split my breastbone and burst from my chest. I hit the floor, dust billowing from the carpet. The weight on my back forced me down into the choking cloud.
Not an arrow."


For me this was style over substance and left me unnecessarily confused as to what was happening.


The first person perspective is also fatally flawed in this setting as we therefore automatically know Girton survives, taking the edge off all the battles he is involved in.


In summary, a little flowery at times and doesn't know whether it wants to be a fantasy book or a thriller and succeeds in neither all that well.