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    Animoog

    Music and Entertainment

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    Animoog, powered by the new Anisotropic Synth Engine (ASE), is Moog Music's first professional...

    Animoog for iPhone

    Animoog for iPhone

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    ** HARDWARE REQUIREMENTS ** Must have iPhone 4S, iPod Touch 5th gen. or later to run Animoog for...

Orbital Conflict
Orbital Conflict
2019 | Card Game, Science Fiction
Building your space station. Space combat. Space investors. If these ideas interest you and you are intrigued to know how they work in a board game setting, read on. If you don’t care about head-to-head space stations obliterating each other and jockeying for position as the best bet in the cosmos, discontinue reading.

Orbital Conflict is a player versus player (PvP) card game in which the winner is the player showing the most VPs on their cards at game end. It is a game where placement of cards and orientation of cards is paramount in creating a space station that can dole out damage, take a ton of damage, or hybridizes offense and defense using resources granted from off-station investors.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are final components, and the game is available from the publisher and other online retail stores. Also, I do not intend to explicitly cover every rule for the game, but to give an idea of game flow and play. -T

To setup the game (in this case a 1v1 head-to-head bout) shuffle all the cards with the white back together and deal each player a hand of five. Shuffle the smaller investor cards to form a draw pile. Give the starting player the Initiative card and you are ready to start!

The game follows a simple game flow following three phases per round: Draw, Main, Combat. During the Draw phase, the player with the Initiative card (I’ll call them the active player) will draw two cards from the white-backed deck (which I will just call cards). Then the other player will draw two cards as well. The active player then draws two investor cards for themselves and places them in front of their play area as possible investors to claim. The other player does the same. If there are any cards containing discard abilities that a player would like to play during the Draw phase, and the discard text reads they may do so during the Draw phase or any phase, they may play them and follow the discard instructions now.

Once done, the game moves on to the Main phase. During this phase the active player will play any cards they wish that are appropriate for this phase, and then the other player will do the same. During this phase players will be playing cards from hand (and as many as they would like) to add on to their space station, activate modules that were previously deactivated, claim investor cards, and prepare for the next game phase. Space stations can be added to via modules. Modules can be single cards, or multiple splayed cards. As you can see in the photo above cards have icons to the left of the white barrier and some will also have icons to the right. Depending on how a card is added to a module certain icons may be covered and therefore inactive. When adding a card to a module (called an extension) the player decides if they want to add the card to the right of the splay, thus covering up icons to the right of the barrier of the covered card, or under the stack to the left of the splay. Additionally, players may flip any card over to have the back showing, which will provide icons usable in a station module. There are restrictions for playing cards, but I will let you discover those on your own.

The game follows a simple game flow following three phases per round: Draw, Main, Combat. During the Draw phase, the player with the Initiative card (I’ll call them the active player) will draw two cards from the white-backed deck (which I will just call cards). Then the other player will draw two cards as well. The active player then draws two investor cards for themselves and places them in front of their play area as possible investors to claim. The other player does the same. If there are any cards containing discard abilities that a player would like to play during the Draw phase, and the discard text reads they may do so during the Draw phase or any phase, they may play them and follow the discard instructions now.

Once done, the game moves on to the Main phase. During this phase the active player will play any cards they wish that are appropriate for this phase, and then the other player will do the same. During this phase players will be playing cards from hand (and as many as they would like) to add on to their space station, activate modules that were previously deactivated, claim investor cards, and prepare for the next game phase. Space stations can be added to via modules. Modules can be single cards, or multiple splayed cards. As you can see in the photo above cards have icons to the left of the white barrier and some will also have icons to the right. Depending on how a card is added to a module certain icons may be covered and therefore inactive. When adding a card to a module (called an extension) the player decides if they want to add the card to the right of the splay, thus covering up icons to the right of the barrier of the covered card, or under the stack to the left of the splay. Additionally, players may flip any card over to have the back showing, which will provide icons usable in a station module. There are restrictions for playing cards, but I will let you discover those on your own.
  
Final Space
Final Space
2018 | Animation, Comedy, Sci-Fi
8
7.2 (26 Ratings)
TV Show Rating
Everything You Could Ask For In A Cool Space Cartoon
Contains spoilers, click to show
At first I thought this show was just going to be a comedy. Kind of like a Futurama type but in space, instead of in the future. I've never been happier to come into a show like Final Space not really knowing what I was getting myself into. I was pretty hyped for the show when I saw the original tv spots and the clip(s) when Olan Rogers came out on the Conan O'Brian show, but that first episode really set the tone. I really like when a show has good story arc and you can tell it's going in a certain direction where the episodes are not meaningless and Final Space does that but doesn't sacrifice on character or become too deeply plot driven. The plot is there and it feels like the characters motivations just naturally move the plot. For instance Gary's backstory of why he's a prisoner, which is hilarious by the way, and how he's been alone for nearly 5 years totally plays into why he has cabin fever and wants to get out/off the ship and be around actual people. KVN, as annoying as he is, actually made sense to me because someone like that, that can drive you crazy, probably would keep you sane if you were by yourself for years. For some people Gary might come off as a little annoying at first but I've dealt with more annoying characters who I totally grew to love like Naruto or Asta from Black Clover. I also enjoyed the character development and introduction of additional characters and how things change on the show from episode to episode and season 1 to season 2. What I wasn't prepared for was the emotional scenes, more than once this show has made my eyes misty. One thing that surprised me was the amount of action in the show and how it depicts violence. The show isn't shy when it comes to blood or guts and Gary even loses his arm in a fight against the Lord Commander who "force" rips it off of his body. There's a part where Gary must wear the skin of a dead alien to go incognito. Even Mooncake goes on a killing spree when he's put in gladiator style animal fight club. Definitely give this show a chance if you haven't already. As I said above I give it 8/10 and my "Must See Seal Of Approval".
  
    Secret Files+

    Secret Files+

    Photo & Video and Productivity

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    This application was developed in order to protect your secrets. Protect your private photos and...

So much more than the film
I'm so glad that I watched the film first, otherwise it would have been a total disappointment. The book is extensive, and the story of the film seems quite different to the truth. The bare bones are the same: a trio of remarkable women broke boundaries in both gender and race to be part of one of the most historic events in US and even world history - the space race.

Before John Glenn made it to space, a group of professionals worked as ‘Human Computers’, calculating the flight paths by hand that would enable these historic achievements. Among these were a coterie of bright, talented African-American women. Forget Silicon Valley's misogynistic climate - women were the original engineers and mathematicians.

The book is awash with interesting stories of extraordinary people working in a time of segregation and all pervasive racism. It has multiple layers that delve into each character, and gives a comprehensive context into these women's lives. It basically fills in the gaps of the film, but also changes the timeline considerably as Katherine Johnson was much younger than her colleague Dorothy Vaughan. Nevertheless, an extraordinary read and a great tribute to these invisible women.
  
IS
Imperfect Sword (The Lost Stars #3)
8
8.0 (1 Ratings)
Book Rating
The third book in [a:Jack Campbell|55547|Jack Campbell|https://d.gr-assets.com/authors/1302415236p2/55547.jpg]'s (aka John Hemry) 'The Lost Stars', this continues the story of Gwen Iceni and Arrur Drakon from the star system Midway in the wake of their revolution against their former Syndicate rulers.

This also takes place mostly alongside the events of [b:Steadfast|576565|The Steadfast Tin Soldier|Hans Christian Andersen|https://d.gr-assets.com/books/1348002883s/576565.jpg|2146970], with 'Balck Jack' Geary making a brief cameo about two-thirds of the way through, for reason explained in that other book.

The bulk of this novel concerns a preemptive attack on a neighbouring star system in which a former Syndic CEO has set up his own little Empire: an Empire that will, in time, threaten the security of Midway itself. As is usual, however, things are not as they seem ...

If you've read any of the other novels in this series, you will know pretty much what to expect: internal politicking, massive space battles (following Newtonian laws rather than the Space Opera of, say, Star Wars), and - especially in this book - ground battles,with Iceni and Drakon still just as unable as ever to admit their feelings to each other!
  
First Man (2018)
First Man (2018)
2018 | Biography, Drama, History
Dull
I'm so glad I didn't watch this film at the cinema. I don't think I could've gotten through it without falling asleep, it's that dull and drawn out.

Visually this film looks brilliant, the space scenes especially look great. It also has a very good cast, although unsurprisingly most appear to have been sidelined in favour of Ryan Gosling who is pretty average at best. This film may have been slightly more enjoyable had they gotten someone a little more charismatic in the lead role. I'm just very thankful for Corey Stoll as Aldrin for putting a little life into this! The main problem though is that it is far too long, drawn out and melodramatic, and spends too much time on the earth scenes and build up. They could have easily cut a lot of this out, speed up the pace and knock half an hour off the runtime without any noticeable issues. It isn't really helped though by the fact that we all know how this story turns out (spoiler - he walks on the moon at the end), so there's little suspense or tension and makes for rather a dull film.

I think I found the informative videos made for tourists to watch at Kennedy Space Center more entertaining than this film.
  
40x40

Andy K (10826 KP) Aug 16, 2019

Totally agree. I found the documentary "Apollo 11" much more entertaining than this.

HB
8
8.0 (1 Ratings)
Book Rating
This is definitely my favourite book so far but I will reserve judgment until Royce's book comes out The story follows on from the previous book and I would recommend reading these in order, although you could read them as stand-alones at a push as there is a brief review at the beginning.

This story is all about Sam and Lance. Lance is the golden play boy who never wanted to be tied down to one. He's the comedian who lets only a few people past his guard. Sam is the doctor who is working to hard to establish her career and to get her own space. The last thing she wants is to share that space with someone else... right?!

We catch up with the characters we already know and love but are introduced to a special little girl that I can't wait to find out more about. And the story with Andrew and The Auctioneer becomes deeper and more intriguing too.

The story is woven with skill and the repetitions about the Universe have mainly stopped in this book. They are still there but not as bad. This series is definitely getting better with each book and I am really enjoying them! Definitely recommended for all PR fans.