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Star Wars: The Clone Wars (2008)
Star Wars: The Clone Wars (2008)
2008 | Action, Animation, Sci-Fi
For fans of the “Star Wars” saga, the notion of the Clone Wars has intrigued fans ever since it was first mentioned in 1977. Unfortunately fans had to wait until the Prequel Trilogy almost two decades later to lift the lid on the events of the war that changed the mythical galaxy far, far away.

There have been video games, books, and comics that dealt with some of the events, but since the film series focused on the start and end of the war, many believed that much of what transpired would remain a mystery.

Thankfully, creator George Lucas and a talented team of digital artists has set to the task of filling in the missing pieces in the form of a animated series which is scheduled to debut in the Fall.

The new series gets a cinematic boost with the theatrical release of “Star Wars: The Clone Wars”, which is a welcome treat to fans of the series. The film opens with the news that the son of gangster Jabba the Hutt has been kidnapped, and Obi Wan Kenobi, and Anakin Skywalker are tasked with rescuing the captured infant.

The Separatist forces under the leadership of Count Dooku, have restricted many of the main Hyperspace routes in the galaxy, and the Hutts control key routes that the Republic will need for troop deployments. The Jedi hope by rescuing Jabba’s son, they can secure a treaty with the Jabba which will allow them greater access to Hutt space and will keep the Hutts from supporting Dooku and his minions.

Unfortunately, Anakin and Obi Wan have their hands full leading a squad of Clone Troopers against a massive droid army as they attempt to hold out until reinforcements can arrive. After an impressive battle sequence, help finally arrives as does an unexpected surprise in the form of a young Jedi Padawan named Ahsoka.

Ahsoka informs Anakin that she has been assigned by Yoda to be his Padawan learner, and despite his misgivings, Anakin takes the talented yet young and naïve learner under his care.

Unknown to the Jedi, a larger and more sinister plot is underway and Dooku and his assassin Asaj Ventress are orchestrating a very deadly plan that will leave the fate of the galaxy hanging in the balance.

The film is a grand adventure and contains much of the ingredients that made the live action series a true juggernaut in cinema history. The film deftly mixes action, adventure, and humor with a story that is entertaining with solid pacing.

Matt Lanter does a satisfactory job of voicing Anakin and the cast does a great job of voicing the CGI recreations of the beloved characters.

The CGI effects are top rate and unlike the last films in the series never overshadow the characters and the story. The sound effects were equally impressive from the distinctive sound of the lightsabers and blasters, to the sound of the war machines, I soon found myself forgetting it was a cartoon, and instead saw only the Star Wars that I have loved since I first saw the original as a small boy.

While some may say that the film is little more than a glorified television Pilot, I prefer to look at it as a very welcome return to the big screen of the greatest Sci Fi series ever made.
  
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Paul Kellett (118 KP) created a post in Solo Gamers

May 9, 2019  
"Wait, you can play boardgames on your own? How does that work? Isn't it dull? and wouldn't you just rather play a video game?"

These are the most common questions I see asked whenever someone says they play solo boardgames and, if you have never experienced modern boardgames with solo rules, then you are quite right to wonder what, why and how. Let me shed some light on this side of our wonderful hobby.

You can never play enough games

Whilst we have a great group to play games on a Tuesday, 3-4 hours a week is not always enough to scratch that itch, especially if you want to play something bigger and more involved.

There are a lot of great games that need a good few hours to really get into and are not really suitable for playing in the pub on a Tuesday. If you can't meet up with anyone on other nights, then being able to play a game solo is a valid option.

Some benefits include:

*Being able to really get into the theme of a game

*Not having to worry about being slow and annoying anyone else

* Being able to play without distraction.

*Getting away from computer screens/technology.

So why play solo?

There are many reasons why people play solo games, from not having the time to get to game nights, needing something to do when the kids are asleep to just wanting to relax.

For me, I work on computers and my eyes are suffering from looking at screens all day so being able to sit down and play a boardgame is a great way to unwind and rest my eyes whilst still keeping my brain active. I can come home from work and play a short game (like Friday, Onirim or Deep Apace D6) for half an hour or more to unwind - much better than just vegging out in front of the TV.

I love deep, thematic games which tell stories. If I get a few hours free on a weekend, I can spend a Sunday afternoon lost in another world, no distractions, no stress, just me enjoying an interesting story. It's like reading a book but you are actually involved in the adventure.

So how does it work? Do you just play both sides against yourself?

No. Well, yes, you could and people do, but there is much more.

The solo gaming community has grown massively over the last few years with the 1 Player Guild on the Boardgame Geek website boasting well over 15,000 members worldwide and games designers are taking note (many of them being actively involved in the solo community themselves).

As such, many games released nowadays will have either variant rules for solo play or whole expansions or sets of cards designed purely for solo play. There are even games designed purely for solo players.

The easiest games to play solo are co-operative games. This type of game has players working together to reach a common goal in order to win the game. With a few exceptions (games with hidden traitor mechanics), all co-op games can be played solo either playing one character or taking control of two or more characters. This can get a bit heavy and confusing having to keep track of multiple characters' cards, skills, and what not, but if you know the rules fairly well, it gets easier. A lot of people do this to learn a game before bringing it to the club to teach to the rest of us.

Some good solo co-op games include:
* Robinson Crusoe
* Gloom of Kilforth
* Space Cadets: Away Missions
* Legends Untold

Then there are the games that have specific components purely for solo play. These will sometimes change the basic rules or add "Automa" or "dummy" players which function as close to a human player as possible. Usually this is a separate deck of cards that give instructions on what the dummy player will do each turn.

Games with Automa cards include:
* Scythe
* Viticulture
* Xia: Legends of a Drift System (The Automa is included in the Embers of a Forsaken Star expansion)

Finally there are the solitaire games, the ones designed from the start to be 1 player only games, these include:
* Friday
* Hostage Negotiator
* Deep Space D6
* Unbroken

A lot of these tend to be smaller, shorter games that are ideal for sticking in your bag and taking with you to play wherever you are. I often play a quick game of Deep Space D6 at lunchtime at work and when I am out working as drum tech for bands, it's cool to be able to fill in the downtime with a game of something.
  
The Kingdom Beyond the Waves
The Kingdom Beyond the Waves
Stephen Hunt | 2008 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Professor Amelia Harsh is a discredited academic, shunned by any university she could work for because of her obsession for the lost city of Camlantis which is dismissed by most as a myth. When all her other avenues dry up she grabs a lifeline from a rich industrialist to lead an expedition to find the last evidence of the city.

Meanwhile, why is someone graverobbing obsolete steamman corpses from cemetaries? And why has Furnace-breath Nick - scourge of Quatershift - been asked to break a prisoner free?

For those unfamiliar with Hunt's incredibly imaginative world - revealed in this book to likely be a far future version of our own which somehow mirrors certain aspects such as Victorian England and the French Revolution - would soon be at home in this book, particularly as half of the book involves a trip up a native-infested jungle river worthy of Conrad. Meanwhile the trail is being followed from the other end and the smoggy streets of Middlesteel in the country of Jackals by Furnace-breath Nick's not so mild mannered alter ego, Cornelius Fortune.

The way the story unfolds is very reminiscent of Saturday morning serials that used to be popular when not everyone had a television. There are a series of episodes where our heroes are put into peril and yet somehow (mostly) break free. The difference is in the mostly. Hunt is not afraid of killing off a character and that keeps the reader on the edge of their seat and turning the pages to see if that really was the end or there is a miraculous escape on the cards.

The inventiveness Hunt showed in The Court of the Air is very much still evident with a fiendish plot and fantastic ideas zinging off the page together with very clever dialog. Once again this is a book to read carefully and not to skim, it will be so much more rewarding.

All in all this is a stronger book than the first and the characters in it are terrific, heroes and villains alike. There are still Deus Ex Machina escapes here and there but they are on the whole consistent with the world of Jackals.

I would very much recommend this to anyone who likes their science fiction broad and heading to steam punk rather than space opera (although it's not really steam punk) and their adventure old-school swashbuckling. Terrific work.
  
Valerian and the City of a Thousand Planets (2017)
Valerian and the City of a Thousand Planets (2017)
2017 | Sci-Fi
Alpha, the inter-universal coalition of a thousand planets that has evolved to support millions of life forms, is under attack. Valerian and his partner, Laureline are assigned to find the culprits and destroy them. Based on the main characters in the 1967 French comic book series Valerian and Laureline. Luc Besson sends us out into the vastness of the universe and shows us how wondrous it can be.

The director of The Fifth Element has been working on this film for about ten years. Besson has mentioned he had wanted to work on this project for years and it would not have been made before the technology used in James Cameron’s Avatar. The film is a eye-gasming smorgasbord of star systems, planets and five hundred different alien species. The story itself does not hold many surprises. Heroes looking for villains, lasers pew-pewing across time and space. Goal to save the world as they know.

Valerian (Dane DeHann) and Laureline (Cara Delevingne) have a cool/electric repartee of partners who know each other well and are working to combat the underlying…tensions. We learn that Valerian, quite confident in his abilities does not work as well without Laureline by him. Not as the sidekick, but equal. Throughout the film, we see the humor in their relationship with the push and push of their personalities trying to gain the upper hand. The film has some visual and physical comedic moments that tip the hat to screwball, buddy comedies.

The movie is such an incredible visually dazzling event throughout, there’s so much going on that at times I wondered what I could have been missing . The characters are striking: Rhianna’s performance as Bubble was an ocular delight. The costuming and makeup were fanciful, artistic and offbeat. All the CG work in this movie truly makes me wonder what it is like to live in Luc Besson’s mind. I can see the inspiration taken from the comic books which give us the characters and storyline, but the imagination that illustrates Valerian and Laureline’s universe on the big screen is absolutely mind-blowing.

If you are a fan of the Fifth Element, you will enjoy this film. However, you don’t need to be a fan to enjoy this adventure. I highly recommend that you view this in 3D, it enhances the vision created by Besson.
  
WY
Wish You Weren't
8
8.0 (1 Ratings)
Book Rating
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


The blurb of this book really caught my eye. I don't usually read middle grade books, but this one sounded very interesting.

The title of this book is fantastic! It's really conveys what the book is about. Once you read the book, you'll know what I'm talking about.

I like the cover, but I don't feel like a child in junior high school or elementary would be drawn to the cover. For me, the cover encompasses what this book is about.

The world building, for a children's book, was believable. I feel like children will instantly be immersed in Marten's world.

The pacing starts off decent enough, but I felt like it becomes a little too fast paced. There were times I was left so confused as to what had just happened. I felt like the transitions between one scene to the next weren't very smooth. I feel that maybe if this book was a little bit longer, the pacing could have been better as things could've been explained a bit better.

I think children in middle school and older elementary children will definitely enjoy the plot. I'm sure many children with younger siblings have been so annoyed with them, that they've wished they would disappear. That's exactly what happens to Marten, but after his wish comes true, he begins to regret it and does anything and everything he can in order to make his little brother come back. Wish You Weren't conveys such a fantastic message about being a family.

I think most children will be able to easily relate to Marten. He's an 11 year old boy who is sick of his younger brother always messing with his stuff and always getting him in trouble. Marten is definitely a brave boy, and throughout the book, it's easy to see how much he really does love his brother as well as the rest of the family. I don't really have an opinion about Paul. On one hand, he just felt like a really pointless character, but I could see why the author chose to put him in the book. Paul is Marten's best friend, and I felt like he contributed to making Marten feel a bit braver. I would've like to know more about Aldrin, Marten's younger brother, so I would feel a bit more emotional towards him.

The dialogue flows really well and fits in with a middle grade level book. I think children who are interested in astronomy will really love this book as there's some scientific information regarding stars and space in this book. There's not any violence or sexual references and no swearing unless you consider "hell" a swear word which was only mentioned once.

Overall, Wish You Weren't by Sherrie Petersen is a great read for older elementary children as well as those in junior high. It touches on a topic that most children can relate to and has a sense of adventure to it. The only downside was the pacing which goes a little too fast although that doesn't take away from the book that much. However, the message this book conveys is a very good one!

I'd recommend this book to those aged 8+ who have ever wished a sibling away or for those that like a book that has a great sense of adventure within its pages.


(I received a free ebook of this title from the tour host in exchange for a fair and honest review).