Search

Search only in certain items:

Ad Astra (2019)
Ad Astra (2019)
2019 | Adventure, Drama, Mystery
The cast (3 more)
The score
Realistic science
Beautiful VFX
Anticlimactic/possibly unreliable ending (3 more)
Awkward voiceover
Pacing? Some would disagree....
Action scenes are kind of shoehorned in
Beautiful and haunting
First off, you've got to see this in the theater if you're going to see it. The sparse lunar and Martian vistas, not to mention the star-strewn expanses of space, will be so much less impressive on your living room television. The cast is amazing, though there's not nearly enough Tommy Lee Jones or Donald Sutherland. The tone is haunting and uncomfortable, aided by a subdued score that at times seems to pay tribute to the soundless vacuum in which parts of the film are set. The science is up to date, in that it accurately reflects the fact that after getting sidetracked for a decade or four, we're back to using rockets to explore the solar system. The plot is at heart an exploration of humanity, our needs, drives, relationships and obsessive stubbornness, and dips somewhat into questions of sanity and mental health, again sometimes uncomfortably, though the slow-burn pacing is not for everyone. There are occasional action sequences, but they often feel disconnected and shoehorned in. The ending was a little anti-climactic, and I'm not entirely sure it actually happened - it's barely a spoiler to suggest that the protagonist is in danger as the ending nears, and everything that follows his return to Earth could easily be a dream or dying hallucination (and in fact if argue that this would be a stronger ending). The voiceover was a bit awkward, and would have benefitted from an in-story justification such as the character journalling or leaving a sealed log of some sort. Basically, I think it was worth seeing, but it's not going to be for everyone.
  
Abyss
Abyss
2014 | Card Game, Mythology, Science Fiction
I am not a great swimmer. For several years of my life I would avoid water at all costs. I have since grown to love it, but would still freak out a bit if a crab came towards me. I’m kind of a baby like that. I do so love underwater scenes and the wildlife, so I was bound to enjoy Abyss. Throw in some of the most amazing artwork in all of gaming and you have a hit, right?


Abyss is a push your luck, set collection, hand management, fantasy card drafting game for two to four players. In it players are attempting to gain the most Influence Points to rule the underwater kingdom by recruiting allies and Lords, and controlling locations. The game ends once a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled.
To setup, lay out the board, shuffle the Exploration cards (starfish backs) and place in the upper left corner. Shuffle the Lord cards (trident backs) and place the deck in the lower left corner. Reveal Lords to each of the spaces drawn to the right of the deck. This is the Court. Shuffle the Monster tokens and place in a messy pile near the board. Next to these place all the Key tokens. Display the Threat Tracker board with the Threat token on the first space. Shuffle the Location tiles into a stack and reveal the first one. Give each player a pearl in a shell cup and the game is ready to begin!

On a player’s turn they will follow the basic structure of Plotting at Court (by spending pearls to reveal more Lords), Taking One Action (by Exploring the Depths, Requesting Support from the Council, or Recruiting a Lord), and Controlling a Location.

Plotting at Court is simply paying pearls to reveal more Lords at Court.

The action choices begin with Exploring the Depths. This is the push your luck portion of the game where players will reveal cards from the top of the Exploration deck one by one, offer the card to their opponents for purchase (payable to the active player in pearls), and then deciding to continue or take into hand. These cards include members of five allied races of underwater species numbered in strength from one to five and monsters. Fighting monsters is an auto-win and the spoils are what is reflected on the Threat Tracker. If players decide to pass, they will move the Threat token down by one level and improve the treasure won when destroying a monster. Any allies that are undrafted will be sorted by family and placed on the appropriate space on the board.

To Request Support from the Council players will take the entire stack from one family on the board. Again, these are made up of the cards that were undrafted from previous Exploring the Depths actions.

Finally, Recruiting a Lord players will be spending their Exploration cards to combine strength values and family types to appease the Lords they wish to recruit. Players will analyze the strength needed on the bottom left of the Lord card along with the number and color of bubbles above the strength number to determine from which families cards will need to be paid. Lords will have special powers that can be used throughout the game until you use them to Control Locations.

Lords and monster tokens afford players keys, and once players accumulate three keys they MUST Control a Location. To Control a Location players will draft a face-up Location tile or draw one to four tiles and draft one of them. Also, players will sacrifice their Lords (and their special powers) to, well, lord over Locations as super powerful property managers. This is done by covering up the special Lord powers with the Location tiles.


Play continues in this fashion of quick turns until a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled during a Plot at Court action.
Components. As I mentioned in my open, Abyss boasts some of the most magnificent art ever to grace a board game. The aesthetic coupled with the theme makes for a gorgeous game on the table. The cardboard is all good quality and thick, the cards are good quality as well. The black plastic shells and pearls they hold are so nice to play with and I find myself rolling those pearls as fast as I can within the shells and inevitably spilling them everywhere.

The game play is also quite solid. I like drafting games quite a bit and this delivers a lot of drafting in different locations. You draft Exploration cards and Location tiles to beef up your mini empire. Using the Lords as special power cards but having to cover them up to help control a Location is a clever mechanic and helps with any sort of runaway leader issue. I did not touch on a couple rules because they can be a little confusing to new players (ie the affiliation of allies), but even new gamers can appreciate what Abyss does and how beautifully it accomplishes its task.

I cannot overstate how gorgeous this game is and how much I enjoy being able to pull it off the shelf and set it up to people who have never seen it. I mean, even just the box cover, which is a giant face and no text, is very impressive and helps set the tone for the dark but interesting experiences held within. Purple Phoenix Games gives Abyss a boding 14 / 18. Pick it up, post a picture of which box cover you received, and tag us in the post so we can compare.
  
Science Fiction has always been at home with the short story. The science fiction magazines from the mid 20th Century onwards was frequently the only way of writers to get their work published. As a bonus the concept of science fiction - taking an idea and seeing where it goes - is a really nice fit for short stories.

This collection is more than just a selection of tales from up and coming science fiction writers; all the stories are set in the same universe and are in some way on the theme of first contact. The introduction sets this up, with a damaged alien ship discovered on the moon. It is able to transmit details of nearby inhabited star systems - and a terrible warning about a dangerous foe - before it shuts down. Mankind learns all it can from the message and the wreckage before setting out for the stars.

Each story then follows the fate of the mission to one of the star systems. This is the point where any similarity in stories ends as each writer brings their own style and ideas for their contribution (although there are some neat nods to the other stories now and again). The result is a satisfying mix of different ideas but all within a consistant whole.

That's not to say that every story hit the spot for me, but that's inevitable given the range of authors here, but every story was interesting to read. There are also the occasional one that felt a little rushed, the idea either too big for a short story, or too many ideas vying for the limited word count. But these are minor niggles and the standard of all the stories is very high.

Overall a really good collection showcasing the talents of current science fiction writers. If you like interesting ideas and gripping stories about aliens and space exploration you won't be disappointed.
  
    The Fairyland

    The Fairyland

    Games and Stickers

    (0 Ratings) Rate It

    App

    Did you ever dream like this? In the dream you are an alone traveler who lost in the space and time....