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Matthew Krueger (10051 KP) rated the Xbox 360 version of Doom in Video Games

Mar 20, 2020  
Doom
Doom
1993 | Action, Horror, Shooter
The BFG (0 more)
Kick Some Ass
Doom- such a classic to all, I personally didnt play doom until the 360. Yes you read that right, i didnt play this game until the 360. So lets talk about it.

The gameplay:

Doom is a first-person shooter presented with early 3D graphics. The player controls an unnamed space marine—later termed the Doomguy—through a series of levels set in military bases on the moons of Mars and in Hell. To finish a level, the player must traverse through the area to reach a marked exit room. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy.

While traversing the levels, the player must fight a variety of enemies, including demons and possessed undead humans, while managing supplies of ammunition, health, and armor. Enemies often appear in large groups, and the game features five difficulty levels which increase the quantity and damage done by enemies, with enemies respawning upon death and moving faster than normal on the hardest difficulty setting.

Levels can also include pits of toxic waste, ceilings that lower and crush anything below them, and locked doors which require a keycard, skull-shaped key device, or a remote switch to be opened.

The plot:

Doom is divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version of the game, The Ultimate Doom. The game itself contains very few plot elements, with the minimal story instead given in the instruction manual and short text segues between episodes.

 In the future, the player character (an unnamed space marine) has been punitively posted to Mars after assaulting a superior officer, who ordered his unit to fire on civilians. Players assume the role of a space marine, popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell.

The Impact/Legacy:

Doom helped define the FPS genre and inspired numerous similar games, known as "Doom clones". It is one of the most significant games in video game history, and is frequently cited as one of the greatest games of all time. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for customized modifications via packaged files (WADs). However, its graphic violence and hellish imagery also made it a subject of controversy.

Doom was influential and dozens of new first-person shooter titles appeared following Doom's release, and they were often referred to as "Doom clones" rather than "first-person shooters". The term "Doom clone" was used to describe the style of gameplay in Doom-style games. While the term was initially popular, it was, after 1996, gradually replaced by "first-person shooter", and the phrase "first-person shooter" had firmly superseded "Doom clone" around 1998. Some of these were certainly "clones", hastily assembled and quickly forgotten, while others explored new grounds of the genre and were highly acclaimed. Many of the games closely imitated features in Doom such as the selection of weapons and cheat codes.

Devoted players have spent years creating speedruns for Doom, competing for the quickest completion times and sharing knowledge about routes through the levels and how to exploit bugs in the Doom engine for shortcuts. Achievements include the completion of both Doom and Doom II on the "Ultra-Violence" difficulty setting in less than 30 minutes each. In addition, a few players have also managed to complete Doom II in a single run on the difficulty setting "Nightmare!", on which monsters are more aggressive, launch faster projectiles (or, in the case of the Pinky Demon, simply move faster), and respawn roughly 30 seconds after they have been killed (level designer John Romero characterized the idea of such a run as "[just having to be] impossible").

So overall Doom is a epic game, and started the first person shooter genre, started speedrunning and started the franchise as we know today. So thank you id software and John Ramero for this game.
  
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Dean (6926 KP) Mar 20, 2020

I played this on the Sega Megadrive 32x 😁

TG
The Genesis Fleet: Vanguard
6
6.0 (1 Ratings)
Book Rating
Another spin-off from Jack Campbell's 'The Lost Fleet' series, with this one taking place centuries before the events of those novels (and their own other spin-off series'), back when mankind has omly just begun to colonise the stars.

Like the intial series (and it's first set of spin-offs in the 'Beyond the Stars' series), the main character in this is once again a Geary: like his descendant, a fleet officer in the Navy who just happens to be the only such on the brand-new colony world of Glenyon, with the leaders of that world turning to him for help when they are attacked by a neighbouring star system. Alongside Rob Geary, they also turn to a former Marine (Mele Darcy) for help when that star system illegally sets up a colony on their planet, with two of Mele's former associates also pulled in the orbit of the story.

Alongside the usual military sci-fi of this series ('Newtonian' battles in space and on land), what I found to be the main 'hook' on this particular one was just how it lays the groundwork for the state of the universe as shown in 'The Lost Fleet' series: the start of the recerence for ancestors movement/religion and the proto-type (in effect) for The Syndics and The Alliance, alongside how politicians would become (?) to be viewed, and how those same politicians would view the military.
  
    DOOM Classic

    DOOM Classic

    Games and Entertainment

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