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Matthew Krueger (10051 KP) rated the Xbox 360 version of Doom in Video Games
Mar 20, 2020
Kick Some Ass
Doom- such a classic to all, I personally didnt play doom until the 360. Yes you read that right, i didnt play this game until the 360. So lets talk about it.
The gameplay:
Doom is a first-person shooter presented with early 3D graphics. The player controls an unnamed space marine—later termed the Doomguy—through a series of levels set in military bases on the moons of Mars and in Hell. To finish a level, the player must traverse through the area to reach a marked exit room. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy.
While traversing the levels, the player must fight a variety of enemies, including demons and possessed undead humans, while managing supplies of ammunition, health, and armor. Enemies often appear in large groups, and the game features five difficulty levels which increase the quantity and damage done by enemies, with enemies respawning upon death and moving faster than normal on the hardest difficulty setting.
Levels can also include pits of toxic waste, ceilings that lower and crush anything below them, and locked doors which require a keycard, skull-shaped key device, or a remote switch to be opened.
The plot:
Doom is divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version of the game, The Ultimate Doom. The game itself contains very few plot elements, with the minimal story instead given in the instruction manual and short text segues between episodes.
In the future, the player character (an unnamed space marine) has been punitively posted to Mars after assaulting a superior officer, who ordered his unit to fire on civilians. Players assume the role of a space marine, popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell.
The Impact/Legacy:
Doom helped define the FPS genre and inspired numerous similar games, known as "Doom clones". It is one of the most significant games in video game history, and is frequently cited as one of the greatest games of all time. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for customized modifications via packaged files (WADs). However, its graphic violence and hellish imagery also made it a subject of controversy.
Doom was influential and dozens of new first-person shooter titles appeared following Doom's release, and they were often referred to as "Doom clones" rather than "first-person shooters". The term "Doom clone" was used to describe the style of gameplay in Doom-style games. While the term was initially popular, it was, after 1996, gradually replaced by "first-person shooter", and the phrase "first-person shooter" had firmly superseded "Doom clone" around 1998. Some of these were certainly "clones", hastily assembled and quickly forgotten, while others explored new grounds of the genre and were highly acclaimed. Many of the games closely imitated features in Doom such as the selection of weapons and cheat codes.
Devoted players have spent years creating speedruns for Doom, competing for the quickest completion times and sharing knowledge about routes through the levels and how to exploit bugs in the Doom engine for shortcuts. Achievements include the completion of both Doom and Doom II on the "Ultra-Violence" difficulty setting in less than 30 minutes each. In addition, a few players have also managed to complete Doom II in a single run on the difficulty setting "Nightmare!", on which monsters are more aggressive, launch faster projectiles (or, in the case of the Pinky Demon, simply move faster), and respawn roughly 30 seconds after they have been killed (level designer John Romero characterized the idea of such a run as "[just having to be] impossible").
So overall Doom is a epic game, and started the first person shooter genre, started speedrunning and started the franchise as we know today. So thank you id software and John Ramero for this game.
The gameplay:
Doom is a first-person shooter presented with early 3D graphics. The player controls an unnamed space marine—later termed the Doomguy—through a series of levels set in military bases on the moons of Mars and in Hell. To finish a level, the player must traverse through the area to reach a marked exit room. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy.
While traversing the levels, the player must fight a variety of enemies, including demons and possessed undead humans, while managing supplies of ammunition, health, and armor. Enemies often appear in large groups, and the game features five difficulty levels which increase the quantity and damage done by enemies, with enemies respawning upon death and moving faster than normal on the hardest difficulty setting.
Levels can also include pits of toxic waste, ceilings that lower and crush anything below them, and locked doors which require a keycard, skull-shaped key device, or a remote switch to be opened.
The plot:
Doom is divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version of the game, The Ultimate Doom. The game itself contains very few plot elements, with the minimal story instead given in the instruction manual and short text segues between episodes.
In the future, the player character (an unnamed space marine) has been punitively posted to Mars after assaulting a superior officer, who ordered his unit to fire on civilians. Players assume the role of a space marine, popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell.
The Impact/Legacy:
Doom helped define the FPS genre and inspired numerous similar games, known as "Doom clones". It is one of the most significant games in video game history, and is frequently cited as one of the greatest games of all time. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for customized modifications via packaged files (WADs). However, its graphic violence and hellish imagery also made it a subject of controversy.
Doom was influential and dozens of new first-person shooter titles appeared following Doom's release, and they were often referred to as "Doom clones" rather than "first-person shooters". The term "Doom clone" was used to describe the style of gameplay in Doom-style games. While the term was initially popular, it was, after 1996, gradually replaced by "first-person shooter", and the phrase "first-person shooter" had firmly superseded "Doom clone" around 1998. Some of these were certainly "clones", hastily assembled and quickly forgotten, while others explored new grounds of the genre and were highly acclaimed. Many of the games closely imitated features in Doom such as the selection of weapons and cheat codes.
Devoted players have spent years creating speedruns for Doom, competing for the quickest completion times and sharing knowledge about routes through the levels and how to exploit bugs in the Doom engine for shortcuts. Achievements include the completion of both Doom and Doom II on the "Ultra-Violence" difficulty setting in less than 30 minutes each. In addition, a few players have also managed to complete Doom II in a single run on the difficulty setting "Nightmare!", on which monsters are more aggressive, launch faster projectiles (or, in the case of the Pinky Demon, simply move faster), and respawn roughly 30 seconds after they have been killed (level designer John Romero characterized the idea of such a run as "[just having to be] impossible").
So overall Doom is a epic game, and started the first person shooter genre, started speedrunning and started the franchise as we know today. So thank you id software and John Ramero for this game.
David McK (3425 KP) rated The Genesis Fleet: Vanguard in Books
Jan 30, 2019
Another spin-off from Jack Campbell's 'The Lost Fleet' series, with this one taking place centuries before the events of those novels (and their own other spin-off series'), back when mankind has omly just begun to colonise the stars.
Like the intial series (and it's first set of spin-offs in the 'Beyond the Stars' series), the main character in this is once again a Geary: like his descendant, a fleet officer in the Navy who just happens to be the only such on the brand-new colony world of Glenyon, with the leaders of that world turning to him for help when they are attacked by a neighbouring star system. Alongside Rob Geary, they also turn to a former Marine (Mele Darcy) for help when that star system illegally sets up a colony on their planet, with two of Mele's former associates also pulled in the orbit of the story.
Alongside the usual military sci-fi of this series ('Newtonian' battles in space and on land), what I found to be the main 'hook' on this particular one was just how it lays the groundwork for the state of the universe as shown in 'The Lost Fleet' series: the start of the recerence for ancestors movement/religion and the proto-type (in effect) for The Syndics and The Alliance, alongside how politicians would become (?) to be viewed, and how those same politicians would view the military.
Like the intial series (and it's first set of spin-offs in the 'Beyond the Stars' series), the main character in this is once again a Geary: like his descendant, a fleet officer in the Navy who just happens to be the only such on the brand-new colony world of Glenyon, with the leaders of that world turning to him for help when they are attacked by a neighbouring star system. Alongside Rob Geary, they also turn to a former Marine (Mele Darcy) for help when that star system illegally sets up a colony on their planet, with two of Mele's former associates also pulled in the orbit of the story.
Alongside the usual military sci-fi of this series ('Newtonian' battles in space and on land), what I found to be the main 'hook' on this particular one was just how it lays the groundwork for the state of the universe as shown in 'The Lost Fleet' series: the start of the recerence for ancestors movement/religion and the proto-type (in effect) for The Syndics and The Alliance, alongside how politicians would become (?) to be viewed, and how those same politicians would view the military.
Matthew Krueger (10051 KP) rated the Xbox One version of DOOM in Video Games
Mar 20, 2020
Kick Some Ass 2016 Style
Doom 2016- yes i called it this because when you talk about it to people, sometimes their like "which one". So i call this one "Doom 2016". So lets talk about it.
The Gameplay:
According to the game's executive producer Marty Stratton, the key principles of Doom's single-player mode are "badass demons, big effing guns, and moving really fast".
"Glory Kills" is a newly-introduced melee execution system; when enough damage has been dealt to an enemy, the game will highlight it and allow the player to perform a quick and violent melee takedown, rewarding the player with small health recovery.
The game features a large arsenal of weapons which can be collected and freely switched by players throughout the game and require no reloading.
Many enemies also return from the original game, such as the Revenant, Pinky, Mancubus, and Cyberdemon, with many also redesigned. Doom's campaign was made to be at least 13 hours long, and the "Ultra-Nightmare" difficulty level features permadeath, which causes the savegame to be lost once the player dies. The campaign also features 13 levels.
Many of the levels have multiple pathways and open areas, which allow players to explore and find collectibles and secrets throughout the levels. Other pickups include small Doomguy figurines that allow the player to view 3D models of different characters, and data files that expand on the characters and story. Additionally, each of the game's levels contains a hidden lever which opens an area extracted from a classic level in the original Doom or Doom II. Finding each of these areas unlocks them, making them accessible from the game's main menu in a section called Classic Maps.
The Plot:
Players take the role of an unnamed space marine as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation on a future-set colonized planet Mars.
The Thankz:
Thank you id software and Bethesda software for rebooting this game.
Doom 2016- is a epic game and return to the Doom format that once was and adds more new.
The Gameplay:
According to the game's executive producer Marty Stratton, the key principles of Doom's single-player mode are "badass demons, big effing guns, and moving really fast".
"Glory Kills" is a newly-introduced melee execution system; when enough damage has been dealt to an enemy, the game will highlight it and allow the player to perform a quick and violent melee takedown, rewarding the player with small health recovery.
The game features a large arsenal of weapons which can be collected and freely switched by players throughout the game and require no reloading.
Many enemies also return from the original game, such as the Revenant, Pinky, Mancubus, and Cyberdemon, with many also redesigned. Doom's campaign was made to be at least 13 hours long, and the "Ultra-Nightmare" difficulty level features permadeath, which causes the savegame to be lost once the player dies. The campaign also features 13 levels.
Many of the levels have multiple pathways and open areas, which allow players to explore and find collectibles and secrets throughout the levels. Other pickups include small Doomguy figurines that allow the player to view 3D models of different characters, and data files that expand on the characters and story. Additionally, each of the game's levels contains a hidden lever which opens an area extracted from a classic level in the original Doom or Doom II. Finding each of these areas unlocks them, making them accessible from the game's main menu in a section called Classic Maps.
The Plot:
Players take the role of an unnamed space marine as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation on a future-set colonized planet Mars.
The Thankz:
Thank you id software and Bethesda software for rebooting this game.
Doom 2016- is a epic game and return to the Doom format that once was and adds more new.
Dr Dystopian (526 KP) rated The Horus Heresy - Book 1: Horus Rising in Books
Jan 8, 2018
Brilliant intro to the characters (3 more)
Well written
Difficult to put down!
Great story arch that leads into the next books
Outstanding entry book to the series
Contains spoilers, click to show
The book is divided into 3 distinct sections with parts 1 & 3 focusing on the XVI Legion, The Luna Wolves (who are later renamed The Sons of Horus), and part 2 focusing on the III Legion, The Emperors Children.
The 1st section of the book nicely introduces the main characters of the Sons of Horus consisting of Horus Lupercal, who has recently taken over as the Warmaster of Imperium of Man's Great Crusade, and his Mournival of 1st Captain Abaddon, 2nd Captain Torgaddon, 4th Captain Sejanus and 5th Captain Little Horus. With the death of Sejanus in the opening pages of the book we are introduced to the main protagonist of this book (and the following 2) in 10th Captain Loken along with some more supporting characters such as remembrancers, the Warmaster equerry Maloghurst and various other space marines.
The book follows Loken and the Sons of Horus as they, and the 63rd Expeditionary Fleet, bring world Sixty Three Ninteen to compliance and Lokens doubts about his role within the mournival and the morality of their campaign. Towards the end of section one Loken is faced with a fellow space marine who has been corrupted by chaos and attempts to kill him. This is Lokens first experience with chaos and, as such, he is unfamiliar with what has corrupted is Astartes comrade and subsequently forced to cover it up by the rest of the mournival and Horus himself.
Part 2 brings in the III Legion, The Emperors Children, and introduces Lord Commander Eidolon, 10th Captian Tarvitz and 13th Captain Lucius who have received a distress signal from the Blood Angels legion currently engaged against Megarachnids on the world Murder.
Whilst the 63rd expedition moves to join the Emperors Children at Murder, Loken discovers the existence of forbidden warrior lodges and that a number of the crew, and indeed the rest of the mournival, are part of. This leads Loken to further question his place within the legion. This part of the book also provides the first evidence of people worshipping the emperor as a deity in opposition to Imperial Truth. The section ends with the Sons of Horus aiding the Emperors Children with their campaign on Murder before being relieved by Blood Angels reenforcements and provides a brief introduction to their Primarch, Sanguinius.
Finally the 3rd part of the book see the Sons of Horus encounter the Interex, a Human civilisation that have incorporated certain aliens and alien customs into their society which is in direct opposition to the Imperium of Man who view xenos as inferior and to be exterminated. The Interex warn Loken of the existance of Kaos however it is clear that this is unknown to Loken which the Interex find uncomfortable. During negotiations between the Interex and Horus things come to a head when the Sons of Horus are accused of stealing an anathame, a semi sentient weapon created by one of the Interex's alien subject races, and war breaks out which leads to the eventual destruction of the Interex. The book ends with the Word Bearers Legion Chaplin, Erebus, having taken the anathame for study and the 63rd fleet moving on to the moon of Davin at his request.
All in all this book is very well written and highly engaging. It was one of those books that i didn't want to stop reading until it ended and have since read twice more.
Anyone wanting to get into the lore of Warhammer 40k, the background of how the 40k universe became as it now is or simply an engaging sci fi book cannot go wrong with this one.
The only negative i can find is that it ended however this is book 1 of a trilogy !
The 1st section of the book nicely introduces the main characters of the Sons of Horus consisting of Horus Lupercal, who has recently taken over as the Warmaster of Imperium of Man's Great Crusade, and his Mournival of 1st Captain Abaddon, 2nd Captain Torgaddon, 4th Captain Sejanus and 5th Captain Little Horus. With the death of Sejanus in the opening pages of the book we are introduced to the main protagonist of this book (and the following 2) in 10th Captain Loken along with some more supporting characters such as remembrancers, the Warmaster equerry Maloghurst and various other space marines.
The book follows Loken and the Sons of Horus as they, and the 63rd Expeditionary Fleet, bring world Sixty Three Ninteen to compliance and Lokens doubts about his role within the mournival and the morality of their campaign. Towards the end of section one Loken is faced with a fellow space marine who has been corrupted by chaos and attempts to kill him. This is Lokens first experience with chaos and, as such, he is unfamiliar with what has corrupted is Astartes comrade and subsequently forced to cover it up by the rest of the mournival and Horus himself.
Part 2 brings in the III Legion, The Emperors Children, and introduces Lord Commander Eidolon, 10th Captian Tarvitz and 13th Captain Lucius who have received a distress signal from the Blood Angels legion currently engaged against Megarachnids on the world Murder.
Whilst the 63rd expedition moves to join the Emperors Children at Murder, Loken discovers the existence of forbidden warrior lodges and that a number of the crew, and indeed the rest of the mournival, are part of. This leads Loken to further question his place within the legion. This part of the book also provides the first evidence of people worshipping the emperor as a deity in opposition to Imperial Truth. The section ends with the Sons of Horus aiding the Emperors Children with their campaign on Murder before being relieved by Blood Angels reenforcements and provides a brief introduction to their Primarch, Sanguinius.
Finally the 3rd part of the book see the Sons of Horus encounter the Interex, a Human civilisation that have incorporated certain aliens and alien customs into their society which is in direct opposition to the Imperium of Man who view xenos as inferior and to be exterminated. The Interex warn Loken of the existance of Kaos however it is clear that this is unknown to Loken which the Interex find uncomfortable. During negotiations between the Interex and Horus things come to a head when the Sons of Horus are accused of stealing an anathame, a semi sentient weapon created by one of the Interex's alien subject races, and war breaks out which leads to the eventual destruction of the Interex. The book ends with the Word Bearers Legion Chaplin, Erebus, having taken the anathame for study and the 63rd fleet moving on to the moon of Davin at his request.
All in all this book is very well written and highly engaging. It was one of those books that i didn't want to stop reading until it ended and have since read twice more.
Anyone wanting to get into the lore of Warhammer 40k, the background of how the 40k universe became as it now is or simply an engaging sci fi book cannot go wrong with this one.
The only negative i can find is that it ended however this is book 1 of a trilogy !
Emma @ The Movies (1786 KP) rated Fast & Furious 9 (2021) in Movies
Jul 11, 2021
I might not be obsessed with this series but I can't argue with its ridiculous action. I had a catch up on the others as it had been a while, though I discovered I watched them in the wrong order... never mind! Here's a bit of a rundown.
The Fast and the Furious - good
2 Fast 2 Furious - meh
The Fast and the Furious: Tokyo Drift - too peoply, not enough cars
Fast & Furious - good
Fast Five - my favourite
Fast & Furious 6 - good
Furious 7 - good
The Fate of the Furious - good
F9...
Who really needs an extended synopsis on this one? Cars, family, Corona, space the final frontier. And does it even need any comments on the plot? At this point it's very much random bits of chaos and ridiculous things with cars. Quite honestly, that's the reason I enjoy the films more now they lean into it. Although this one may have become a little too self-aware... in an amusing way.
It wasn't until I did the rewatch that I noticed how much they ignore the concept of genetics when it comes to adding family members. Here we have John Cena playing Jakob, Dom and Mia's brother. It's not the most unbelievable thing in the movie, but it's well up there. Cena has grown on me as an actor, I enjoyed him in The Marine, Bumblebee, and his comedy stylings in Blockers... but we don't talk about Playing With Fire... we never talk about Playing With Fire. He can do funny and he can do serious, but I'm not convinced he was the best choice to combine the two here. His performance was okay, but his style didn't really fit with any of the others. I don't know who I might have put in this role instead, but I think they could have gone with recognisable but not quite as high profile/
As for the other cast members, well, same sh*t different day as they say! Gibson and Ludacris have the same fun dynamic and bring their comedic element to the proceedings. Vin Diesel says the requisite amount of "family" throughout the films, and everyone else does their thing.
Doing the rewatch made me surprisingly emotional when they did the Paul Walker send-off, and there was a nice out to keep the legacy intact. And while it's nice that they keep him in the films, maybe it should just be something that's accepted and not talked about. There's a moment in the film where they say Dom's son is with Brian, and my first thought was horror because I forgot Brian is alive in the franchise, and the look on Dom's face didn't help in that moment either.
F9 has some even whackier action, and it is entirely satisfying to watch. Though unsurprisingly it doesn't take them long to defy the laws of physics... spectacular destruction nevertheless. We know we're in for a tenth instalment, we can only hope for a musical or LEGO version... that last one would be my approved choice.
(I have so many spoiler comments t make about this, but I don't want to ruin the fun of discovering them all for yourself.)
Originally posted on: https://emmaatthemovies.blogspot.com/2021/07/f9-fast-saga-movie-review.html
The Fast and the Furious - good
2 Fast 2 Furious - meh
The Fast and the Furious: Tokyo Drift - too peoply, not enough cars
Fast & Furious - good
Fast Five - my favourite
Fast & Furious 6 - good
Furious 7 - good
The Fate of the Furious - good
F9...
Who really needs an extended synopsis on this one? Cars, family, Corona, space the final frontier. And does it even need any comments on the plot? At this point it's very much random bits of chaos and ridiculous things with cars. Quite honestly, that's the reason I enjoy the films more now they lean into it. Although this one may have become a little too self-aware... in an amusing way.
It wasn't until I did the rewatch that I noticed how much they ignore the concept of genetics when it comes to adding family members. Here we have John Cena playing Jakob, Dom and Mia's brother. It's not the most unbelievable thing in the movie, but it's well up there. Cena has grown on me as an actor, I enjoyed him in The Marine, Bumblebee, and his comedy stylings in Blockers... but we don't talk about Playing With Fire... we never talk about Playing With Fire. He can do funny and he can do serious, but I'm not convinced he was the best choice to combine the two here. His performance was okay, but his style didn't really fit with any of the others. I don't know who I might have put in this role instead, but I think they could have gone with recognisable but not quite as high profile/
As for the other cast members, well, same sh*t different day as they say! Gibson and Ludacris have the same fun dynamic and bring their comedic element to the proceedings. Vin Diesel says the requisite amount of "family" throughout the films, and everyone else does their thing.
Doing the rewatch made me surprisingly emotional when they did the Paul Walker send-off, and there was a nice out to keep the legacy intact. And while it's nice that they keep him in the films, maybe it should just be something that's accepted and not talked about. There's a moment in the film where they say Dom's son is with Brian, and my first thought was horror because I forgot Brian is alive in the franchise, and the look on Dom's face didn't help in that moment either.
F9 has some even whackier action, and it is entirely satisfying to watch. Though unsurprisingly it doesn't take them long to defy the laws of physics... spectacular destruction nevertheless. We know we're in for a tenth instalment, we can only hope for a musical or LEGO version... that last one would be my approved choice.
(I have so many spoiler comments t make about this, but I don't want to ruin the fun of discovering them all for yourself.)
Originally posted on: https://emmaatthemovies.blogspot.com/2021/07/f9-fast-saga-movie-review.html
Dean (6926 KP) Mar 20, 2020