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Suggs recommended Roxy Music by Roxy Music in Music (curated)

 
Roxy Music by Roxy Music
Roxy Music by Roxy Music
1972 | Electronic, Rock
8.5 (2 Ratings)
Album Favorite

"My mate used to work at WH Smith’s record department, and the salesman from Polydor had been in and said “’Ere, we’ve got this record. It’s a bit weird, lad, but everyone seems to like it…” So he bought the lot, 50 copies. And it’s that old cliché: it sounded like it came from outer space. It was like nothing I’d ever heard before. I wasn’t really mad on rock music as such, and I was young, so I heard it with my formative listening ears, and it struck me as something really exotic and other-worldly. You listen to those songs: no choruses, solos that go on for hours, and… not that I’d compare us to Roxy Music in the slightest, but when we were writing some of those early songs like ‘Night Boat To Cairo’ and ‘Embarrassment’, they were songs that had no chorus, and verses and solos that went all over the place, and didn’t have a verse-chorus-verse-chorus structure, and I’m sure that in some very small way was informed by Roxy Music. Even down to the fact that they don’t mention ‘Virginia Plain’ until the very end, which is what we did with ‘Embarrassment’! “You’re an embarrassment…“, the last word of the song. I never saw them live, but I do clearly remember seeing them on The Old Grey Whistle Test, and old Whispering Bob (Harris) saying ‘If that’s the future of rock & roll, then I’m fucking off!’ And fortunately, it was. And the whole glamour of that album sleeve, and the portraits of the five of them inside the gatefold, and the clothes they were wearing… Andy Mackay had these sunburst crepe-heeled Toppers, I think they were called, that I spent months trying to find, and they were fifty quid even then. And you’d nick the poster off the Tube, but you’d have to rip off eight posters in one go, so you ended up with this completely rock-hard Roxy Music poster that you couldn’t roll up under your arm, and you’d try and pin it to your wall but it would keep coming off. All that formative stuff’s so important…"

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Aristotle's Elements and Space
Aristotle's Elements and Space
2021 | Card Game, Mythology
The Cosmos! So many of us dream of flying up into space to enjoy the views and hopes of a better life on another planet. Some would like to study space more closely to unravel its mysteries. Still others would think it’s just kinda cool to be weightless and IN SPACE! I’m a mixture of all these, so when I heard a call for reviewers for a game whose title includes a major philosopher, elements of all matter, AND SPACE I just had to know more and play it. Would Aristotle take pride in this card game’s premise or has it shot for the moon and is now drifting among the space junk?

Aristotle’s Elements and Space is a party style card game for three to five players. Players will be attempting to play elements to triumph over their opponents by using tried and true rock-paper-scissors style play.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup stock the token bag (not pictured) with tokens according to the rulebook suggestions for number of players. Each player will blindly choose three tokens from the bag to place in front of themselves within reach of all players. Shuffle the element cards and deal each player seven. Determine the first Aristotle player and place the Aristotle card facing that player. Shuffle and deal out three Element of Surprise cards face-down within reach of all players. The game may now begin!
Each game lasts seven rounds. At the start of each round players will secretly choose a card from hand to play to the table face down. Once all players are ready all players must simultaneously say out loud, “Aristotle,” while flipping over their cards. When all cards are revealed the Aristotle player will compare cards with the player on their left. Whichever element card played triumphs over the other will win that battle and continue onward clockwise to battle the other players. This continues until one player has triumphed all the cards and taken the trick. The Aristotle card is then given to the next player in clockwise seating to begin a new round. This is how a basic game is played.

More advanced games will include Power Up Tokens and the Element of Surprise Cards. In order to use a Power Up Token a player would first need to have successfully stolen another player’s token during a round of play. To successfully steal a token the player will physically take a token from another player without being touched by that player. Should the defending player touch or slap the offensive player’s hand during the theft, the heist is unsuccessful. Once stolen a token may be used on a subsequent round.

The Power Up Tokens increase the number of elements that may be triumphed using a particular element. For instance, Fire typically triumphs over Earth and Wind, but with the Power Up Token also applied the Fire triumphs over Earth, Wind, AND Water. A most welcome twist! Also, during a round in which a player is acting as Aristotle they may, once cards are revealed, call, “Element of Surprise!,” and choose a face-down card to read aloud to the group. These cards add a goofy rule that must be thenceforth followed, gives prompts for the players to discuss, or has players searching the room/house/wherever for items to bring back to the table first.


Play continues in this fashion until the last round, where triumph rules are reversed. When all cards have been played the winner is the player who won the most tricks.
Components. Again, this is a prototype version of the game. That said, what we received was a bunch of cards and the Power Up Tokens. The tokens are fine – laser cut plywood discs painted on both sides to match the elements they modify. The cards are glossy and feature unique art. The art is, well, just okay for me. It’s not terribly exciting, but it is very colorful and not bad, necessarily. I feel like the art could be improved some, but art is always a personal preference.

The gameplay itself is certainly a hodge-podge of mechanics from other games that, for the most part, are well-used for a very light trick-taking card game. I enjoy playing it using the Power Up Tokens, but for me and my group, we passed on the Element of Surprise cards. They add a different twist to the game that isn’t necessarily Quelf-ish, but also doesn’t add much to the game. They merely add a distraction from the game. I can see many people totally diggin’ those cards, and I probably would use them if converting a game-noob, but for more serious gamers, just leave them out.

If you are looking for a very light and different trick-taking card game, check out Aristotle’s Elements and Space. I am not entirely sure if any components will be updated before going to retail, but even if not, they are pretty decent. The gameplay is quick and easy to teach; I think I will try it with my 4-year-old as well. This is a decent gateway filler that could fit very well in many collections. Give it a look!