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Christmas Lights
Christmas Lights
2018 | Abstract Strategy, Memory
A Christmas game? Me?? I have never really been super into Christmastime. My wife (and kids obvs) are mega Christmas fiends, and I am trying to get more into the spirit all the time. So when a call for reviewers went out for this one, I wanted to give it a shot especially now during mid-December. For my wife, of course. Certainly not for me… Certainly not for me.

Christmas Lights is a card game for two to six players that has each player attempting to organize their tangle of light strands into some sort of order. However, as the lights aren’t yet on players are working in the dark. Therefore players cannot see the lights they are untangling and will need help from other players along the way.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup a game shuffle and place out the Event, Pattern, and Bulb card decks into their piles. Deal each player five Bulb cards face-down and two Pattern cards. Each player will also be given a random Character card and player aid card. Whomever is dealt the Santa character will be the first player. The players will consult their Pattern cards and choose one to begin working on initially. The game is now ready to begin!
On a turn a player has the opportunity to take four different actions, in their specific order: Play, Swap, Sale, and Refill. To Play one or more cards, simply choose it/them from hand and place it/them down to begin or continue the strand pictured on the first Pattern card in exact sequence order. Should a player wish to Swap cards with another player, they simply take the swap card from their hand and grab whichever card they please from an opponent’s hand to be placed in their own. Next the player may offer a card from their hand to be sold to other players during the Sale phase. Should another player wish to purchase the card, they spend not money but information to the seller. This information comes in the form of answers to yes/no questions about cards in the active player’s hand. Wait, why, you ask? Because player hands in this game are played facing away from the player, exactly like are played in Hanabi. That’s right, players do not see the cards in their own hands, but rather every other player’s hand. Once some or all of these phases have been played, the active player will need to Refill their hand back up to five cards. It is now the next player’s turn.

Each of these steps will need to be taken in order. Should a player not wish to Swap, for example, they may not hold a Sale and then decide to Swap afterward.

Some Bulb cards are special. These include the Broken Bulb, the Bubble Bulb, and the Plug. A player may place a Broken Bulb anywhere in their strand sequence as a temporary placeholder, but it will need to be covered up by the correctly-colored Bulb card in the future before the player is able to score the strand. The Bubble Bulb is essentially a Wild Bulb and can be played in place of any colored Bulb. However, once played it will remind the player to draw and play an Event card immediately. These Event cards may be either good or bad for the active player, so there is risk in playing the wild Bubble Bulbs. Once the first strand is completed per the appropriate Pattern card, the player will need to play a Plug card in order to connect their first strand to their next. Then the player will be able to begin work on their second strand.


Play continues in this fashion of blind play and deduction of held cards until one player successfully completes both of their Pattern cards. Every player will be able to take the same amount of turns, and if there is a tie between players the used Broken and Bubble Bulb cards will be taken into consideration to determine the winner.
Components. This is a card game. There are a lot of cards. The cards are all great quality, and though I have seen reports of flimsy stock or even see-through quality thickness, I have not had this issue (though I believe I have the second edition of the game, so that might be a difference existing between the editions). The art on the cards is very cute and endearing. Each color of bulb is also a different shape so our colorblind friends should have an easier time playing as well. Each card is laid out well and I have no complaints about components at all.

The gameplay is such that I believe players will either love or hate. Not being able to see the cards in your hand can certainly be stressful and frustrating, but it is a very light card game. Get over it. Again, if you have played Hanabi before, you know the feeling. But it changes the game so drastically when you have to remember what’s in your hand at all times, and when players are swapping with you left and right it is definitely easy to forget what’s going on in your hand. Not that I ever had that problem… Okay, it happens all the time, but I just laugh it off.

I do love this little game and am so happy I took a chance on it. Though I am still learning to love Christmas (Halloween is my jam), this game has a ton going for it. In addition to the game I have loosely described in this review Christmas Lights comes with a booklet that has rule sets for 12 different games that can be played with the included components. TWELVE EXTRA GAME MODES. That’s crazy! So when purchasing Christmas Lights people are actually purchasing 13 games in one box, with two of those modes being for Solo players. The variety and replayability here is off the charts and I am excited to play through the other game modes as soon as I can, and I know my wife will be into as well.

That said, having a Christmas-themed game that delights my wife and I equally is certainly something that I can easily recommend. Purple Phoenix Games gives this one a cheery 10 / 12 for its portability, variability, cute art, and great game play. If you see it in stores, pick up a copy. I am going out on a limb and saying that you could even play this game when it’s NOT Christmastime and still have a great experience with it. If you are looking for something a little different and like Hanabi but wish for something else, give Christmas Lights a shot. Hopefully you will find it as charming as we both do. Oh, and a little pro tip: pour yourself a mug of chai and grab a gingerbread cookie whilst playing. Not necessary, but it certainly works for us. Happy Holidays, ALL holidays, everyone!
  
TO
The One and Only
Julia Ash | 2018
8
8.0 (1 Ratings)
Book Rating
Full review can also be found on my blog: www.diaryofdifference.com/2018/05/29/the-one-and-only-julia-ash-book-review/

<b><i>When bio-terrorism threatens to obscure humanity, one woman has the power to restore hope.</i></b>

Ruby Spencer is a wife and a mother. She also happens to be the only person that could save the people on Earth from dying! In moments when she is planning to resign from the U.S. Special Warfare Council, Ruby and her husband Clay are sent to one last mission.

With the last assignment being a low-risk mission to Taiwan where they need to analyze the zombie infection and consult with scientists, it seems like they are about to go on a long-deserved mini honeymoon.

But everything goes wrong! They get kidnapped, the biggest world powers all plan a war ahead, and it seems that only the ones that have Ruby are likely to win the war. They all fight over her, and she has no clue why. What makes her so special?

<img src="https://pbs.twimg.com/media/DcGYE79WkAErxL3.jpg"/>;

<b><i>Review:</i></b>

First of all, I have to thank the author, Julia Ash, for sending over this amazing book to me, in exchange for an honest review!

The beginning of The One and Only is extremely breathtaking! I believe that the beginning might be the best part of the book, actually! The flow of the story is well-thought, and I especially loved the scenes where the author refers to the past, and made me feel like there was another book before that. It is quite easy to catch up with the beginning and the brief details of the past, but if in the future there is a prequel that explains it all – I would love to be the first one to know about it!

Now, the characters are probably the reason that made the book the way it is! We have Ruby, who is our heroine, a brave lady, ready to give all the love, courage and wisdom in the world. She is a mother, a wife, and a brave fighter that never gives up and is never afraid to stand up against evil.

On the other hand, we have her husband – Clay. He was… alright. I suppose? His love for Ruby and their daughter is incredible, but somehow, I could think of him as a manly enough figure in their relationship. He was smart and brave, but not as smart and brave as Ruby.

I couldn’t somehow connect with him.

The character that intrigued me the most is Ox. I loved how Julia has shown us the psychological profile of this man, and the way he thinks. It was lovely reading about his part of his story, and even though he was on the wrong side, it is what he believes in. And the way it is written in so extraordinary, that at times I could see myself giving him an excuse.

The only part that I couldn’t agree with, and I am refusing to accept is – THE ENDING! I will withdraw myself from spoilers, but that’s not how things should have ended! That is not the ending I wanted, that is not the ending I was hoping for. No, no, no. It made me upset, and angry, and I wanted to break something very bad! That was a huge disappointment for me and it changed my whole perception of the story and the book itself.

If you ever get the chance to read this book – you should expect a lot of twists, a lot of ups and downs, and if you are like me and are trying hard to not bite your nails – well, you’re about to fail. This is not your typical book about zombie apocalypse. This is not your usual book about a heroine being kidnapped. This is not your usual book of how a person saves the world. This will be nothing like you expected, and everything you hoped for.
  
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Heather Cranmer (2721 KP) rated Hello Again in Books

Dec 26, 2018 (Updated Dec 26, 2018)  
Hello Again
Hello Again
Stan Schatt | 2018 | Mystery, Paranormal, Thriller
4
7.0 (2 Ratings)
Book Rating
Held my Interest (1 more)
Interesting Premise
Not enough character backstory (2 more)
Pacing all over the place
Not very paranormal
Not Very Paranormal
I love the premise of Hello Again by Stan Schatt. I'm very much into ghosts, so I knew I had to read this book. When it came up for review, I knew I had to read it. Unfortunately, this book was just okay, nothing special.

The plot for Hello Again sounded interesting enough. I loved the idea of a guy getting texts from his dead girlfriend. However, there just wasn't enough of the paranormal aspect for me which was disappointing. Personally, I wouldn't really label Hello Again as a paranormal read at all. It was fun to read about though. I kept trying to figure out who was sending the texts from Amber's phone after she died especially since they were coming from her apartment. I also found it interesting to read about Bill's cafe and how he was struggling to get the money to renew the lease. Anyway, the story did take awhile to get going before he meets his girlfriend, Amber Love, at a speed dating event. Amber is very mysterious and doesn't reveal too much of herself to Ben. I found their relationship to be a bit forced and stagnant myself. They hadn't even been on very many dates before she is blown up by a car bomb. What I found weird was that Ben never even googled Amber's name when he found out she had given him a false last name. If it were me, this day in age, I would have been googling her as soon as I had free time. I also felt like we need more information about how Ben found out about Amber's funeral. I will say that by the time this book ended, all of my questions were answered. There are no cliff hangers, and I felt like what was supposed to be the plot twist was too predictable.

I never really connected to any of the characters in Hello Again, and as much as I tried, I never really found myself caring for any of them. I would have liked a bit more backstory into Ben and Amber. I would have liked it if Ben and Amber's relationship had a chance to flourish instead of them just going on about 3 or 4 dates. I would have even liked more backstory for Josh, the psychic. It was hard to connect to these characters when I didn't know much about them. Oh, one of the characters is described as looking like a terrorist and of Middle Eastern descent. I found this to be stereotypical and thought that some readers may find this offensive.

The pacing for Hello Again starts out slow. About halfway through, the pacing does pick up, but I feel it does go too fast in many places which left scratching my head wondering what had happened. Sometimes, I had to go back to see if I missed anything which I didn't. The pacing just didn't flow very well in the second half. However, this book did hold my attention until the very end though, but I wasn't in a rush to finish it. Luckily, it's a short read.

Trigger warnings for Hello Again include some profanity, a couple of sex scenes although they aren't graphic, violence, murder, and alcoholic drinking.

All in all, Hello Again was an okay albeit disappointing read for me. I had been expecting more of a paranormal read which this really wasn't. I could never connect to the characters which left me feeling empty. However, I did find that this book held my attention on the plus side. Because it held my attention and was a short read, I would recommend Hello Again by Stan Schatt for those aged 18+ who are looking for a short read.
--
(A special thank you to Xpresso Book Tours for providing me with an eBook of Hello Again in exchange for an honest and unbiased review.)
  
Iron Man 2 (2010)
Iron Man 2 (2010)
2010 | Action, Sci-Fi
Characters – Tony Stark revealed his identity at the end of the last movie, he has become even more famous as the man that ended conflict in the world, the government want control over the suit and worry that other parts of the world could develop their own version of the suit. He must deal with his own mortality when the one thing keeping him alive, is making him sick. He will also need to fight for his father’s mistakes, pushing his closest friends away. Pepper Potts has been given a promotion by Tony, to CEO, she already runs his affairs, she is now running his company, while trying to control him during his self-destruction. Rhodey is still in his role in the military, he is still challenging Tony, but gets to use his own suit the correct way, for guiding the military. Natasha goes undercover in Stark’s company, she is a member of SHIELD where she uses her skills in combat to keep Tony out of trouble. Justin Hammer is a rival inventor still trying to get ahead of Tony in the weapons business, he has been working on his own Iron Man suit, without much success, he hires Ivan to build him a suit. Ivan Vanko has built his own weaponised suit, he is the son of a rival of Tony’ father, which sees him want to take revenge on Tony for his father’s action, becoming whiplash, the one man that has created a suit that could rival Iron Man.

Performances – Robert Downey Jr is still great to watch, he keeps the charisma required for his role, while bringing an emotional factor which is needed for where his character goes in this film. Gwyneth Paltrow does have a bigger role here and brings us a much stronger performance with her character. Don Cheadle is an improvement on Terrence Howard, bringing Rhodey to life more. Scarlett Johansson has the perfect look for this character which is only first jumping into the franchise. Sam Rockwell as another inventor arms dealer who is filled with the swagger required. Mickey Rourke as the villain has good motives he does everything he can even if he character does grumble a lot.

Story – The story follows up the beginning of Iron Man dealing with the idea that the military would want control of the equipment and the rest of the world will be playing catch up, with their own versions of the Iron Man suit. This is a strong world building exercise to the Iron Man universe, we get to see how SHIELD are operating in the shadows watching over the potential threats. We have a villain that is competition and another one that is out for personal revenge. We up the stakes in this one, Tony does have to deal with his own problems by needing to improve the suit and we get to set up the position of who is one the good side with teases of the eventual Avengers team up.

Action/Sci-Fi – The action in this film relies on a couple of big scenes, we have the racing introduction, the mid-life crisis sequence and the showdown, each has their own way to make an impact. The sci-fi side of the film continues to show the technology advances that Tony is dealing with.

Settings – The film uses the settings more for the action with one of the most iconic action sequences in the franchise, we continue to see Tony’s lab which tends to get destroyed a lot too.

Special Effects – The special effects in the film make each fight, drone or Iron Man suit look realistic through the film which is what needed for the film.


Scene of the Movie – Monte Carlo entrance.

That Moment That Annoyed Me – There is a small pacing issue.

Final Thoughts – This is a fun sequel that continues to build the universe we know now, Tony still needs to learn about his place and how to handle the suit which is important and shows the past could come back to haunt you.

 

Overall: Fun sequel.
  
Tales &amp; Games: The Hare &amp; the Tortoise
Tales & Games: The Hare & the Tortoise
2011 | Animals, Book, Card Game, Kids Game, Racing
I don’t know if I approve of the box art where the Tortoise is smashing the head of the Hare while throwing peace signs, but other than that, this is a cute little game of betting, racing, and a pinch (hear that, Tortoise? A PINCH!) of take-that. Read on to learn how this game has fared in my collection.

We all know the story of the Tortoise and the Hare, where quick but cocky Hare naps during the race while “Slow and steady wins the race” Tortoise passes him and ultimately does, in fact, win the race. From what I remember of this story, it was a race between the Hare and the Tortoise. However, in this little bookbox game our titular heroes are joined in the rematch race by Wolf, Lamb, and Fox. Who do you think will win this silly race? Place your bets!

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – T

The winner of Tales & Games: The Hare & The Tortoise (which I will try not to write again) is the player who can get their favored characters across the finish line first. This is accomplished throughout the game by players throwing cards on their turn to help characters jockey for position. Each character has a special ability to help them achieve victory, and utilizing these abilities at just the right time could mean the difference between the podium or the port-a-potty.

To setup, build the race track using the provided tiles in any fashion you prefer. Place the Start tile, the Finish Line, and the winner’s podium in their places, set out the character animeeples, and deal each player a secret betting card (with the starball on the back). These cards will dictate who you want to win the race. Deal each player seven cards from the checker board backed deck, and have each player choose one of the dealt animals as their secondary choice for the race. You are now ready to play.

On a player’s turn they will play any 1-4 cards they want provided the set of cards played feature the same animal. This will continue around the table until eight animal cards have been played, OR four of the same animal. At that point, the animals will move and activate any special abilities. These abilities vary by animal, and I won’t be listing out each ability, but each animal can move differently depending on how many cards of each animal are played. Play continues in this fashion until three animals have crossed the finish line and claimed their spots atop the podium. Each spot on the podium scores appropriately (5 VP for 1st, 3 VP for 2nd, 2 VP for 3rd place), and the players who own betting cards of the winning animals total their points for the game and a winner is decided.

Components. This is one of the IELLO Tales & Games series that are presented in a nice little book-shaped magnetic box. The box is cool, the insert is… serviceable, and the cardboard components are great. The cards are good, and the animeeples are cute. So overall IELLO gets two claws up from me.

I do not have many betting games that I actually enjoy, so having this little nugget of joy on my shelves feels good. When my children are old enough to really get into gaming, I feel confident that I can pull this out, read the included fable, and play the game with them easily. You’re just throwing cards trying to get your preferred animals to win a race. It’s a great, easy, fun little game that has always gone over well each time I have pulled it out. It will never join my Top 10 Games Ever list, but it is definitely an Old Faithful game that I will have available to whomever would like to play. If you like light racing and betting games with cute themes, then you need to play this one. Purple Phoenix Games gives this a carbo-loaded 9 / 12.
  
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Loki
Loki
2021 | Action, Adventure
Great Cast & Acting (2 more)
Superb CGI & Special Effects
Excellent Plot and Story
Some characters and places weren't given enough time and felt underutilized or under developed. (0 more)
Filled With Glorious Purpose, and Lived Up To The Hype
During the events of Marvel's Endgame, Loki (Tom Hiddleston) escaped using the Tesseract when the Avengers went back in time. Many fans wondered what happened to this "alternate" Loki, as the Loki in the present timeline met his demise at the hands of Thanos. This "Loki" is captured by the TVA (Time Variance Authority), a mysterious bureaucratic organization that monitors the timeline and exists outside of time and space itself. He's put on trial before Judge Renslayer (Gugu Mbatha-Raw) where he is found guilty for his crimes against the "sacred timeline" and sentenced to be "pruned". However, Agent Mobius (Owen Wilson) enters the picture and Loki is given a choice to help fix the timeline and stop a great threat or face being erased from existence for being a "time variant". He agrees to help Mobius hunt down another Loki variant who has killed several TVA agents and has become a serious problem for the TVA.


So usually going into a movie or show with high expectations is a guarantee to be disappointed but I'm so glad this show wasn't a disappointment. First off, I was super excited for this highly anticipated series since Marvel was finally going to answer the question of "What happened to the "other" Loki?". The third Disney Plus series to be released after Wandavision, and The Falcon and The Winter Soldier, Loki brings us more of Tom Hiddleston and the fan favorite character Loki. Loki was a really great show that I enjoyed every episode of. There was so much that it did right. It had great actors like Owen Wilson and Gugu Mbatha-Raw and acting with great performances by Tom Hiddleston and Sophia Di Martino who had really good chemistry. It had awesome special effects and CGI throughout the whole show from the incredible views of the TVA and Lamentis-1, to the animated character Miss Minutes, to the amazing intro of the final episode. It also had an excellent plot and story that kept the show going at a good pace, with a nice mystery that kept you intrigued and hooked with a twist at the end of every episode. It also had movie quality cinematography you expect from a big budget blockbuster and definitely felt like this could have just as easily been on the big screen in theaters as it was on Disney plus. The first episode starts off with Loki finding out who and what the TVA are and what they want with him. Which is to help them hunt down a Loki variant. It feels like there was a lot of attention to the plot and detail of the storytelling, although a lot of it was building up what was to come, I think it did a superb job of setting the vibe and feel of the series and the storyline from the first episode on. I really liked Owen Wilson and his character agent Mobius, he came off as serious but funny in a aloof kind of way. Kind of reminded me of a teacher who is nice until you start giving them trouble and they have think of some way to deal with you. There was a really good mix of humor and emotion and action as well, although some episodes were more action heavy than others. The music and score were very fitting of the MCU but with a clear influence of Loki's personality in it as well as the mystery and grandness of the plot and story. So without giving away any spoilers in this section I give this series a 8/10 and my "Must See Seal of Approval". I know this review is super late to the party but if you're late too and haven't seen this show you need to definitely check it out.
  
Victim: The Cursed Forest
Victim: The Cursed Forest
2020 | Adventure, Exploration, Horror, Maze, Miniatures
I mean, who WOULDN’T be frightened out of their undies when one of their traveling mates just suddenly becomes… something else… and chases them through a very odd forest? But yet, here is where we now play. In a vast forest with danger around every curve, and a horrific presence taunting the party with the imminent possession of their very bodies. A far cry from prancing about a candied forest in an attempt to reach the summit: Candy Castle. Board games have definitely evolved, and boy am I glad for that!

Victim: The Cursed Forest (which I shall from here call simply “Victim”) is a horror survival game where players assume the roles of survivors of a plane crash. Each survivor, which in the game are actually called Victims, must race against time and nightmare fiends in order to reach the safety bunker until saviors come rescue them. However, early in the game one of their own is possessed by the lurking horror and then turns on the party to pick them off one by one. It’s up to the victims to race to the bunker and input the correct code to open its hatch to relative safety!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, basically shuffle each deck separately, and place the Bunker map tile in the bottom six of the stack, then split that into two stacks. Place out all the chits however makes sense for your table (organized for me, thank you), and each player chooses one of the characters to play and collects all their goodies. The Start Tile is laid down, the player minis are placed upon it and the chase is on!
Each turn the players will have several choices of actions to complete, with two actions available to be taken on their turn. Primarily, players will be Running around the map to different tiles and exploring their special characteristics. Some tiles allow players to search them for Item cards, some allow players to Decode as an action, and some also require players to pass certain tests of abilities. These tests correspond to each player’s abilities of Agility, Intelligence, Vitality, and Luck. The ability scores are different for each character and can be improved or worsened throughout the game. Character boards also will show each character’s special skills that can be used on a turn.

Once all players have completed their two actions in turn order, the last player will flip an Event card that may be active for the entirety of the next round. Sometimes these Events affect only characters on certain tile types, or even adjust ability scores and Items held. However, at the end of the second or third round of play (depending on the number of players), the ominous Curse Phase is completed.

The Curse Phase is a special one-time insert that has all players make a test against one of the four abilities. The lowest score for the test then becomes the host for the Evil that will ravage the party and wreak hell on the other players. The player no longer controls their chosen character, but immediately becomes the Evil that was drawn and now plays the game against the other players. The Evil takes their turn at the end of the round, just before the Event card is drawn.

Once the Evil enters play in earnest, the game quickly shifts from a nice exploration and map building game to a race against time to earn bunker password tokens from the Decoding tiles and avoid all attacks from the now raging Evil chasing the players. I will not describe the entirety of battle and Evil special abilities, but battle is a very simple Attack roll vs. Defense roll for one wound. When a player sustains two wounds, they are considered to have a Critical Injury and may only Crawl to another player in hopes of receiving healing or to arrive on a tile with healing properties upon it. However, a character that has been Critically Injured is ripe for the Evil’s Death Skill. The Death Skill is how the Evil is able to remove characters (and thusly players) from the game and decrease the odds of the Victims’ victory.


Play continues in this fashion of players taking their turns, then the Evil takes their turn, then the Event card is drawn as the last part of each round, until either the players collect the correct tokens to solve the hatch passcode and earn safety, or the Evil takes out the required number of characters for their victory. All this can be accomplished in a mere 45-90 minutes. Absolutely.
Components. Never having heard of Hexa House prior to arranging for this review, I had no idea what to expect in terms of components. However, this game comes in a very large box, the insert is kind of perfect (which is saying a lot, especially since it is a vacuum form), and everything inside the box is really great! I’m not really a miniatures kinda guy, but I can appreciate them. Standees are just as good to me, but I think these minis are above-average from my experience. The cards, the art style, the custom dice, everything just hits really well.

So you probably noticed my weird ratings graphic up top. Well, I will admit that my graphic design skills are, well, amateur at best. So I just created a 5 point 5 because I really feel this one is just amazing. Now, some people may have some small issues with the rule book, but please read it with a grain of salt: I believe they originate in Thai or Laotian languages and are translated to English. I didn’t have problems reading it at all, but had a couple questions. I tried playing several different ways when I had these questions, and usually just one option was really viable anyway.

That said, everything else about this game is truly wonderful. I sincerely enjoy that sudden shift near the beginning of the game where one player becomes the big baddie and comes for the rest of the players. Depending on placement and buddy systems that formed in the first part of the game, the Evil player will have either a feast setup before themselves, or have to do a bit of work to track down the characters to orchestrate their attack. I know I didn’t go into a whole lot of detail on what the Evil player can do on their turns, but it boils down to basically Hunt (run), Attack, and trap.

This base game ships with six Victims and six Evils. I have yet to see all the Evils in my plays, as the mechanic for determining which Evil surfaces is dependent on a draw of a card from a shuffled deck. That said, even when an Evil enters the game that I have played before, the players were different, and the map was different, and the placement of characters was different, so it did not feel “samey” to me at all.

I will admit that the most frustrating aspect of the game is the bunker hatch passcode. Okay, so once the Bunker tile is placed, a new component enters play: the Bunker board. A hole in the middle of the board is to house a Gate Token. This Gate Token is simply a target number that the players need to achieve using the different Number and Symbol Tokens won from successful Decode actions. The Number Tokens are simply 1-6, and the Symbol Tokens are plus/minus/multiply/divide. Therefore, in order to meet the Gate Token showing 35 players would need to gather 6 x 5 + 3 + 2. That is seven different successes at the Decoder tiles, and best case scenario has players pulling those exactly and no others. When you are playing a game that is a race against time (or death, in this instance), these little setbacks can cost the entire game – that is, if players simply cannot pass the test needed for a success at the Decoder tile. Frustrating, yes, but also a very cool addition to this style of game.

Victim has completely surprised me, and I am so thankful I had the opportunity to add this to my collection. My strong recommendation is that if you see one of these in the wild – GRAB IT. There are hours and hours of gameplay in this box, and I haven’t even touched the expansion for it yet (expect another review of that in the near future as well). Purple Phoenix Games officially gives this one a 5.5 / 6 (we NEVER do half points), but I feel like with even more plays, and with the expansion to be added soon, this may give my Top 10 list a shakeup still this year. If you are a fan of games like Betrayal at House on the Hill and Posthuman, then you need to check this one out for sure. Oh, did I mention that there is a LOT of dice rolling here too? Guess I just left that until the end for my dice-chucking lovers.
  
Arcanum Unbounded: The Cosmere Collection
Arcanum Unbounded: The Cosmere Collection
Brandon Sanderson | 2016 | Fiction & Poetry, Science Fiction/Fantasy
10
9.5 (2 Ratings)
Book Rating
<i>My thanks to the publisher for providing me with a review copy in exchange for an honest review</i>

Arcanum Unbounded is an anthology of classic and epic proportions from a true Fantasy genius which was full to the brim of Brandon Sanderson’s Cosmere universe. The book followed characters we all know and love and plenty of new characters to fall for – Dusk, I’m looking at you.

The book is divided up into “systems” with a neat little explanation as to the layout of each system; which is then related to a specific setting from the Cosmere – Elantris, Mistborn, Threnody, First of the Sun and a previously unnamed and unpublished Stormlight Archive novella.

Oodles of Cosmere.

I don’t want to go into too much detail about the individual shorts for those of you who have not read any the related systems books – (you have to!) – but each story gave a wonderful insight into the characters points of view and their unique history.

My favorites of this anthology would have to be The Emperor’s Soul, Sixth of the Dusk and Edgedancer. They each brought a little something special to this book – Emperor’s Soul took me right back to Elantris, the first ever Sanderson book I read and still my favorite to this day; Sixth of the Dusk had this overwhelming silence to it even when the characters involved were speaking (though this was few and far between in fairness) and this silence across the characters when Brandon’s characters usually talk so much was brilliantly done.

Edgedancer was a book in The Stormlight Archive system, though I’m slightly ashamed to admit I haven’t read all of The Stormlight Archive books yet, but I have them and this gave spoilers into The Words of Radiance (book 2 of the series so far) these spoilers are not really spoilers to me, maybe once I’ve read Radiance it will make a difference but my first read through made no spoilery difference to me.

Each individual short in the system was preceded by a little spoiler warning if there would be one, or a note stating where in the story arc it falls and was then followed by a sweet little Postscript from Brandon – each one tailor made for its preceding event; the best postscript was for The Hope of Elantris but I won’t give anything away, you had to read it.

Overall, Arcanum Unbounded is a perfect book to dive into Brandon Sanderson’s work as few of the stories in it actually need to be read before the main story – Mistborn: A Secret History, The Hope of Elantris, Edgedancer for definite. If you’re looking for a new fantasy author to sink your teeth into Brandon Sanderson is your man.