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Purple Phoenix Games (2266 KP) rated Blue Moon City in Tabletop Games
Aug 27, 2021
Ahh Blue Moon. Delicious on a hot Summer day night. Hefeweizen is my favorite type of beer, but most places do not serve my all-time fave Hefe: Paulaner Hefe-Weizen. If you haven’t yet tried it, you must. I’m no snob or anything, so I’ll take the Blue Moon when I can’t have the Paulaner, but I wanted you all to know my tastes. So when I heard about a game that was all about a city named after a beer I enjoy (but only with an orange slice) I had to try it. Did it live up to my expectations or did it- wait, this game isn’t about beer? Why the heck did I-
Blue Moon City is a fantasy-set, hand management, set collection, city rebuilding game for two to four players. In it players are attempting to help reconstruct the war-ravaged Blue Moon City to its former glory by utilizing its citizens at crucial construction sites in order to earn crystals. It sounds weird, and it is, but read further to understand why. Oh and there are dragons that act like supervisors or teachers when they come stand by you to watch you take a test and judge you from behind the whole time.
To setup, place the Courtyard tile in the middle of the table and build the city in a 5×5 grid minus the corner tiles. Each player chooses their color and takes the mini and discs of that color. Place the dragons nearby, along with the Obelisk token, draw deck of cards, crystal chits, and dragon scale chits. Deal each player a hand of eight cards and the game may begin!
Blue Moon City is played over a series of turns, and each turn is divided into four phases: Movement, Contribution, Reset, Pass Turn. During the optional Movement phase, a player may move their pawn one to two orthagonal spaces (N/E/S/W) or use cards from their hand for their special movement powers for player pawn AND/OR dragon movement.
Next, a player may discard cards from their hand to contribute to the reconstruction of a building during this optional Contribution phase. By discarding a number of cards whose values equal or exceed the printed value on the matching-colored building tile a player will be able to place a disc upon the tile. Once the tile’s contribution spaces have been filled with discs it can be scored. To score a building tile, determine majority presence on the tile and award the Majority Bonus to that player. Any disc presence in minority will receive the Construction Bonus, including the majority winner. If a player had contributed on a tile that also was hosting a dragon mini, that player would earn a dragon scale from said dragon supervisor. Players may also make their way back to the Courtyard tile in order to donate crystals to the Obelisk. Doing so will allow the player to place one of their discs on the Obelisk itself, and the game ends when a player has placed the proper number of discs upon the Obelisk per the number of players.
When the pile of dragon scale tokens has been exhausted, players will check who currently holds the majority of scales. They will be awarded with six crystals, and any player holding three or more will receive three crystals. Turn all the dragon scales back into the supply to be earned again.
During the Reset phase a player may discard any number of cards from their hand and draw back as many cards plus two. So if a player discards zero cards from hand they would still draw two from the deck. Discarded four cards? Well redraw six.
Finally the active player will Pass Turn to the player on their left, who will complete their turn of the same four phases.
Play continues in this fashion until one player has placed the target number of discs on the Obelisk token to claim victory and dragon approval!
Components. Okay, this is a tough one because overall I love the components in the game. The dragons and player pawns are cool minis (from CMON that just makes sense). The Obelisk token is huge and I love how it looks. The art overall is really creepy, but well done, and enjoyable to behold. The player discs, though poo-pooed by other more-renowned reviewers, I find to be just fine. They are a smooth plastic in the player color and I have no problems with their quality. But speaking of colors… I agree with others that have stated the colors of some cards (or suits, if you prefer) should have been made a different color. What I mean is that the game is very greige-heavy throughout. The card suits (except the red, yellow, and blue) are a variation of the same greige that makes eyes strain to determine exactly which color they are holding. I understand that a certain aesthetic was targeted, and they certainly achieved that, but these colors do make it more difficult to play, especially for us that are starting to over-ripen with age.
Those component gripes aside, this is an incredible game. The color choices aside, I love everything about it! The movement from tile to tile, and trying to align movement with the cards in hand and keeping some back so that you can use them to move the dragon to your spot as well is just fun mental exercise. Each value 1 and 2 card has a special ability, be it movement bonuses, changing other cards’ colors, or just being straight up wild cards, and having to choose to use the cards as either the special power or for contribution values creates tons of crunchy gamer choices. Not super-crunchy. Turns won’t be mentally debated for 10 minutes, but deciding how best to use the hand of cards you hold is great.
I also very much enjoy the theme of the game, even though I was hoodwinked by the title (not really, just trying to tie it all back). I love fantasy worlds and having a unique theme is a definite plus for me. I haven’t yet thrown in the expansion tiles, but I will the next time I play. If you need a relatively quick-playing jaunt through a ravaged city, I recommend you check out Blue Moon City. Purple Phoenix Games give it a 10 / 12. It has nothing to do with beer, which would be another great theme idea – drunken dragons – but I will be holding onto this one for quite a while.
Blue Moon City is a fantasy-set, hand management, set collection, city rebuilding game for two to four players. In it players are attempting to help reconstruct the war-ravaged Blue Moon City to its former glory by utilizing its citizens at crucial construction sites in order to earn crystals. It sounds weird, and it is, but read further to understand why. Oh and there are dragons that act like supervisors or teachers when they come stand by you to watch you take a test and judge you from behind the whole time.
To setup, place the Courtyard tile in the middle of the table and build the city in a 5×5 grid minus the corner tiles. Each player chooses their color and takes the mini and discs of that color. Place the dragons nearby, along with the Obelisk token, draw deck of cards, crystal chits, and dragon scale chits. Deal each player a hand of eight cards and the game may begin!
Blue Moon City is played over a series of turns, and each turn is divided into four phases: Movement, Contribution, Reset, Pass Turn. During the optional Movement phase, a player may move their pawn one to two orthagonal spaces (N/E/S/W) or use cards from their hand for their special movement powers for player pawn AND/OR dragon movement.
Next, a player may discard cards from their hand to contribute to the reconstruction of a building during this optional Contribution phase. By discarding a number of cards whose values equal or exceed the printed value on the matching-colored building tile a player will be able to place a disc upon the tile. Once the tile’s contribution spaces have been filled with discs it can be scored. To score a building tile, determine majority presence on the tile and award the Majority Bonus to that player. Any disc presence in minority will receive the Construction Bonus, including the majority winner. If a player had contributed on a tile that also was hosting a dragon mini, that player would earn a dragon scale from said dragon supervisor. Players may also make their way back to the Courtyard tile in order to donate crystals to the Obelisk. Doing so will allow the player to place one of their discs on the Obelisk itself, and the game ends when a player has placed the proper number of discs upon the Obelisk per the number of players.
When the pile of dragon scale tokens has been exhausted, players will check who currently holds the majority of scales. They will be awarded with six crystals, and any player holding three or more will receive three crystals. Turn all the dragon scales back into the supply to be earned again.
During the Reset phase a player may discard any number of cards from their hand and draw back as many cards plus two. So if a player discards zero cards from hand they would still draw two from the deck. Discarded four cards? Well redraw six.
Finally the active player will Pass Turn to the player on their left, who will complete their turn of the same four phases.
Play continues in this fashion until one player has placed the target number of discs on the Obelisk token to claim victory and dragon approval!
Components. Okay, this is a tough one because overall I love the components in the game. The dragons and player pawns are cool minis (from CMON that just makes sense). The Obelisk token is huge and I love how it looks. The art overall is really creepy, but well done, and enjoyable to behold. The player discs, though poo-pooed by other more-renowned reviewers, I find to be just fine. They are a smooth plastic in the player color and I have no problems with their quality. But speaking of colors… I agree with others that have stated the colors of some cards (or suits, if you prefer) should have been made a different color. What I mean is that the game is very greige-heavy throughout. The card suits (except the red, yellow, and blue) are a variation of the same greige that makes eyes strain to determine exactly which color they are holding. I understand that a certain aesthetic was targeted, and they certainly achieved that, but these colors do make it more difficult to play, especially for us that are starting to over-ripen with age.
Those component gripes aside, this is an incredible game. The color choices aside, I love everything about it! The movement from tile to tile, and trying to align movement with the cards in hand and keeping some back so that you can use them to move the dragon to your spot as well is just fun mental exercise. Each value 1 and 2 card has a special ability, be it movement bonuses, changing other cards’ colors, or just being straight up wild cards, and having to choose to use the cards as either the special power or for contribution values creates tons of crunchy gamer choices. Not super-crunchy. Turns won’t be mentally debated for 10 minutes, but deciding how best to use the hand of cards you hold is great.
I also very much enjoy the theme of the game, even though I was hoodwinked by the title (not really, just trying to tie it all back). I love fantasy worlds and having a unique theme is a definite plus for me. I haven’t yet thrown in the expansion tiles, but I will the next time I play. If you need a relatively quick-playing jaunt through a ravaged city, I recommend you check out Blue Moon City. Purple Phoenix Games give it a 10 / 12. It has nothing to do with beer, which would be another great theme idea – drunken dragons – but I will be holding onto this one for quite a while.

Purple Phoenix Games (2266 KP) rated Dungeon Scrawlers: Heroes of Undermountain in Tabletop Games
Apr 8, 2022
I’ve mentioned before that Travis and I are currently playing a D&D campaign with another friend. I’m the DM and those two dudes are my ever-entertaining party. The adventure we’re running at the moment is Dungeon of the Mad Mage, which takes place in Undermountain. So imagine my surprise whilst browsing my FLGS recently and came across this game: a D&D real-time maze racing game set in the very same dungeon as our current campaign! I knew then and there that I had to give it a shot. It’s not as involved and intensive as the actual campaign, but this game can be just as exciting. Keep reading to see why!
Dungeons & Dragons: Dungeon Scrawlers – Heroes of Undermountain (simply referred to as Dungeon Scrawlers from here on out) is a real-time line drawing maze race for 2-4 players. The goal? To crawl your way through the dungeon floors, defeating Monsters/collecting Treasures/casting Spells/and more to collect the most VP by the end of the game. To setup for a game, each player receives a marker and a random Character. Select the Dungeon you wish to play this game, and give the corresponding sheet to each player. Check the bottom of the Dungeon sheet to see if any special components are needed (more on this in a bit), grab a timer, and the game is ready to go! Pictured below is the setup for a 3-player game.
Once the timer begins, the race is on! Players all begin at the “Start” entrance of their sheet, and draw their path through the dungeon floor. When making your path, there are a few rules to follow. Your path must be one continuous, unbroken line – no dotted lines or ambiguous markings! Keep your path within the lines – don’t be drawing through walls, at risk of losing VP. And finally, whenever you enter a new room, you must interact with all elements within.
Inside the rooms of the dungeon, you will find Monsters, Treasures, Spells, Artifact Fragments, or Exotic Plants. Each is dealt with in a specific way, and award you VP when scoring the dungeon floor. To defeat a Monster, you must draw over and fully color it in. To case a Spell, you trace the indicated path. To collect a Treasure, you must completely outline the treasure icon on your sheet. Artifact Fragments are collected by connecting the stones in numerical order, and Exotic Plants are collected by simply drawing a line through them. If you leave a room and you have not interacted with every element within, you will earn negative VP for any elements you missed! Each player is given a Character at the game start, and these Characters provide special rules/abilities for use throughout the game. For example, the Barbarian allows you to only color a Monster head to complete it, instead of having to color the entire thing. And that could be a huge time-saver in the long run! So knowing your Character ability, and how to effectively utilize it, is a huge bonus in the game.
Some dungeon floors have special components that come into play. These are Orbs, Portals, Keys, and Prisoners. Orbs provide bonus VP, and their value decreases as they are collected. So collecting an Orb first earns you more VP than if you wait to collect the last one. Portals allow players to teleport between the portal entrance/exit, thus moving you to a new part of the dungeon floor. And Keys are collected throughout the dungeon, and allow players to open ‘locked’ doors of the corresponding color. Without the appropriate key, you can not pass through a locked door. And finally you may need to rescue some Prisoners who are trapped throughout the level.
The scrawl ends when a player has defeated the Boss Monster, but certain levels have different ending triggers, like collecting an Orb triggers the end. Once the level ends, all players must stop drawing. Players pass their sheet to the player on their left, and that player scores their run – kinda like how we used to do in school sometimes. Players record their scores, and the player with the highest score wins! I do have to say that the rulebook suggests a ‘complete’ game of Dungeon Scrawlers be a total of 3 dungeon floors – the player with the highest total score from all 3 floors is the winner. But you are always welcome to play with as many or as few dungeon floors as you wish.
I actually enjoyed this game more than I thought I would. I think the real-time race element is what gets me. You want to go as quickly as possible so you can amass the most points, but you also have to move carefully so as to not miss any elements, draw through walls, and ultimately earn negative VP. Also, each dungeon floor has so many different paths and options, it can be stressful choosing which way to go when you know you’re racing against other players. That being said, you’re kind of also playing a game of risk by trying to collect as many elements as possible. Maybe your opponent is gunning straight for the end-game trigger, and if you’re not fast enough you won’t collect enough VP this floor. Or maybe everyone is trying to be a completionist, collecting as many elements as possible, nobody wanting to be the person to trigger the end quite yet. There’s some good strategy to be had, and the real-time element enhances it.
To touch on components, this game is a set of dry-erase dungeon sheets and markers, and some cardboard tokens. The quality of the dry-erase sheets and markers is pretty decent, and honestly better than I was expecting. In total, there are 10 different dungeon sheets, and each is unique and interesting. The cardboard tokens are thick and chunky, and will definitely hold up to many plays. Overall, great production quality!
So do I like Dungeon Scrawlers? Yes! It’s a fun, fast-paced game that is easy to teach, learn, and play. It’s pretty light-hearted but still gives you some strategic options with the real-time pressure. It’s not necessarily one that I’ll pull out at every game night, but it’s one that I can definitely use as a quick little filler, introductory game, or a game to use with younger gamers! This game is a neat concept that is executed well, and it makes for a fun time for all players. Purple Phoenix Games gives this one a scrawling 4 / 6. This game sounds easy, but add that real-time race and it gets a whole lot harder!
Dungeons & Dragons: Dungeon Scrawlers – Heroes of Undermountain (simply referred to as Dungeon Scrawlers from here on out) is a real-time line drawing maze race for 2-4 players. The goal? To crawl your way through the dungeon floors, defeating Monsters/collecting Treasures/casting Spells/and more to collect the most VP by the end of the game. To setup for a game, each player receives a marker and a random Character. Select the Dungeon you wish to play this game, and give the corresponding sheet to each player. Check the bottom of the Dungeon sheet to see if any special components are needed (more on this in a bit), grab a timer, and the game is ready to go! Pictured below is the setup for a 3-player game.
Once the timer begins, the race is on! Players all begin at the “Start” entrance of their sheet, and draw their path through the dungeon floor. When making your path, there are a few rules to follow. Your path must be one continuous, unbroken line – no dotted lines or ambiguous markings! Keep your path within the lines – don’t be drawing through walls, at risk of losing VP. And finally, whenever you enter a new room, you must interact with all elements within.
Inside the rooms of the dungeon, you will find Monsters, Treasures, Spells, Artifact Fragments, or Exotic Plants. Each is dealt with in a specific way, and award you VP when scoring the dungeon floor. To defeat a Monster, you must draw over and fully color it in. To case a Spell, you trace the indicated path. To collect a Treasure, you must completely outline the treasure icon on your sheet. Artifact Fragments are collected by connecting the stones in numerical order, and Exotic Plants are collected by simply drawing a line through them. If you leave a room and you have not interacted with every element within, you will earn negative VP for any elements you missed! Each player is given a Character at the game start, and these Characters provide special rules/abilities for use throughout the game. For example, the Barbarian allows you to only color a Monster head to complete it, instead of having to color the entire thing. And that could be a huge time-saver in the long run! So knowing your Character ability, and how to effectively utilize it, is a huge bonus in the game.
Some dungeon floors have special components that come into play. These are Orbs, Portals, Keys, and Prisoners. Orbs provide bonus VP, and their value decreases as they are collected. So collecting an Orb first earns you more VP than if you wait to collect the last one. Portals allow players to teleport between the portal entrance/exit, thus moving you to a new part of the dungeon floor. And Keys are collected throughout the dungeon, and allow players to open ‘locked’ doors of the corresponding color. Without the appropriate key, you can not pass through a locked door. And finally you may need to rescue some Prisoners who are trapped throughout the level.
The scrawl ends when a player has defeated the Boss Monster, but certain levels have different ending triggers, like collecting an Orb triggers the end. Once the level ends, all players must stop drawing. Players pass their sheet to the player on their left, and that player scores their run – kinda like how we used to do in school sometimes. Players record their scores, and the player with the highest score wins! I do have to say that the rulebook suggests a ‘complete’ game of Dungeon Scrawlers be a total of 3 dungeon floors – the player with the highest total score from all 3 floors is the winner. But you are always welcome to play with as many or as few dungeon floors as you wish.
I actually enjoyed this game more than I thought I would. I think the real-time race element is what gets me. You want to go as quickly as possible so you can amass the most points, but you also have to move carefully so as to not miss any elements, draw through walls, and ultimately earn negative VP. Also, each dungeon floor has so many different paths and options, it can be stressful choosing which way to go when you know you’re racing against other players. That being said, you’re kind of also playing a game of risk by trying to collect as many elements as possible. Maybe your opponent is gunning straight for the end-game trigger, and if you’re not fast enough you won’t collect enough VP this floor. Or maybe everyone is trying to be a completionist, collecting as many elements as possible, nobody wanting to be the person to trigger the end quite yet. There’s some good strategy to be had, and the real-time element enhances it.
To touch on components, this game is a set of dry-erase dungeon sheets and markers, and some cardboard tokens. The quality of the dry-erase sheets and markers is pretty decent, and honestly better than I was expecting. In total, there are 10 different dungeon sheets, and each is unique and interesting. The cardboard tokens are thick and chunky, and will definitely hold up to many plays. Overall, great production quality!
So do I like Dungeon Scrawlers? Yes! It’s a fun, fast-paced game that is easy to teach, learn, and play. It’s pretty light-hearted but still gives you some strategic options with the real-time pressure. It’s not necessarily one that I’ll pull out at every game night, but it’s one that I can definitely use as a quick little filler, introductory game, or a game to use with younger gamers! This game is a neat concept that is executed well, and it makes for a fun time for all players. Purple Phoenix Games gives this one a scrawling 4 / 6. This game sounds easy, but add that real-time race and it gets a whole lot harder!

Haley Mathiot (9 KP) rated The Mayo Clinic Diet Journal: A handy companion journal in Books
Apr 27, 2018
The Mayo Clinic Diet (and journal)
by the weight loss experts at Mayo Clinic
Genre: Health, self-help
Rating: 5
The Mayo Clinic Diet is a great book that guides you through a healthy way to loose weight. They focus on changing your eating habits, eating the right amount of the right thing, self control, self motivation, and staying healthy.
The word “Diet” has a bad reputation. People hear it and shutter. I don’t think Diet was the right word to use in the title of this book, I think they could have used something like “Health guide” or “lifestyle” because it’s not really a diet. Sure there are guides on what to eat, but there aren’t any super strict guidelines saying “don’t eat this” or “you must eat this.” This book is all about loosing weight right, and doing it healthfully.
The Mayo Clinic Diet asks some basic questions that get the reader thinking, like “why do you want to loose weight,” “what are your goals” etc. and the reason behind them. You really get down in to why you are bothering to change your body. Sure it’s good for you. But there are other reasons why people want to shape up. The Mayo Clinic Diet asks the right questions and gets you thinking so you can find your reasons, so you can find your motivation.
The actual “diet” part of this book is great. It talks about which foods to eat, which things to eat more of, which to eat less of, how to pick the right meat/cheese/milk etc. (note, for the sake of sharing with you a quick opinion, that the only thing I don’t agree with in the book is their view on skim milk. They recommend it. I don’t. It has no nutritional value, and you need whole milk, or low-fat at the least.). It talks about portion control (the key of weight loss!) and offers visual cues for identifying the right serving size, like “hockey puck” and “tennis ball” and “deck of cards” serving size, explains how to eat healthfully (yes there is a special way to eat!), gives advice on what to eat for snacks, lists exercise tips for beginners (easy to follow, not complicated or requiring equipment), and even identifies obstacles you may come across (excuses, habits, depressed thoughts etc.) , and strategies to get through them.
The journal is not necessary for the diet, but is a helpful tool that will guide you through the program. It follows the timeline given in the book, includes space for meal plans, weekly weigh-in, a section for goals and notes for the day, places to record what you ate, and habit tracker, and even a daily food pyramid checklist. It could even be used independently of the diet book, but I recommend using both together because the book has a lot of helpful information, and the journal is a motivating way to put it into action.
Recommendation: Anyone who needs to loose weight but is afraid of “another diet.” This is not the same diet you’re used to. Again, I think “diet” is the wrong word. This is a new lifestyle.
by the weight loss experts at Mayo Clinic
Genre: Health, self-help
Rating: 5
The Mayo Clinic Diet is a great book that guides you through a healthy way to loose weight. They focus on changing your eating habits, eating the right amount of the right thing, self control, self motivation, and staying healthy.
The word “Diet” has a bad reputation. People hear it and shutter. I don’t think Diet was the right word to use in the title of this book, I think they could have used something like “Health guide” or “lifestyle” because it’s not really a diet. Sure there are guides on what to eat, but there aren’t any super strict guidelines saying “don’t eat this” or “you must eat this.” This book is all about loosing weight right, and doing it healthfully.
The Mayo Clinic Diet asks some basic questions that get the reader thinking, like “why do you want to loose weight,” “what are your goals” etc. and the reason behind them. You really get down in to why you are bothering to change your body. Sure it’s good for you. But there are other reasons why people want to shape up. The Mayo Clinic Diet asks the right questions and gets you thinking so you can find your reasons, so you can find your motivation.
The actual “diet” part of this book is great. It talks about which foods to eat, which things to eat more of, which to eat less of, how to pick the right meat/cheese/milk etc. (note, for the sake of sharing with you a quick opinion, that the only thing I don’t agree with in the book is their view on skim milk. They recommend it. I don’t. It has no nutritional value, and you need whole milk, or low-fat at the least.). It talks about portion control (the key of weight loss!) and offers visual cues for identifying the right serving size, like “hockey puck” and “tennis ball” and “deck of cards” serving size, explains how to eat healthfully (yes there is a special way to eat!), gives advice on what to eat for snacks, lists exercise tips for beginners (easy to follow, not complicated or requiring equipment), and even identifies obstacles you may come across (excuses, habits, depressed thoughts etc.) , and strategies to get through them.
The journal is not necessary for the diet, but is a helpful tool that will guide you through the program. It follows the timeline given in the book, includes space for meal plans, weekly weigh-in, a section for goals and notes for the day, places to record what you ate, and habit tracker, and even a daily food pyramid checklist. It could even be used independently of the diet book, but I recommend using both together because the book has a lot of helpful information, and the journal is a motivating way to put it into action.
Recommendation: Anyone who needs to loose weight but is afraid of “another diet.” This is not the same diet you’re used to. Again, I think “diet” is the wrong word. This is a new lifestyle.

Haley Mathiot (9 KP) rated The Mayo Clinic Diet: Eat well. Enjoy life. Lose weight. in Books
Apr 27, 2018
The Mayo Clinic Diet (and journal)
by the weight loss experts at Mayo Clinic
Genre: Health, self-help
Rating: 5
The Mayo Clinic Diet is a great book that guides you through a healthy way to loose weight. They focus on changing your eating habits, eating the right amount of the right thing, self control, self motivation, and staying healthy.
The word “Diet” has a bad reputation. People hear it and shutter. I don’t think Diet was the right word to use in the title of this book, I think they could have used something like “Health guide” or “lifestyle” because it’s not really a diet. Sure there are guides on what to eat, but there aren’t any super strict guidelines saying “don’t eat this” or “you must eat this.” This book is all about loosing weight right, and doing it healthfully.
The Mayo Clinic Diet asks some basic questions that get the reader thinking, like “why do you want to loose weight,” “what are your goals” etc. and the reason behind them. You really get down in to why you are bothering to change your body. Sure it’s good for you. But there are other reasons why people want to shape up. The Mayo Clinic Diet asks the right questions and gets you thinking so you can find your reasons, so you can find your motivation.
The actual “diet” part of this book is great. It talks about which foods to eat, which things to eat more of, which to eat less of, how to pick the right meat/cheese/milk etc. (note, for the sake of sharing with you a quick opinion, that the only thing I don’t agree with in the book is their view on skim milk. They recommend it. I don’t. It has no nutritional value, and you need whole milk, or low-fat at the least.). It talks about portion control (the key of weight loss!) and offers visual cues for identifying the right serving size, like “hockey puck” and “tennis ball” and “deck of cards” serving size, explains how to eat healthfully (yes there is a special way to eat!), gives advice on what to eat for snacks, lists exercise tips for beginners (easy to follow, not complicated or requiring equipment), and even identifies obstacles you may come across (excuses, habits, depressed thoughts etc.) , and strategies to get through them.
The journal is not necessary for the diet, but is a helpful tool that will guide you through the program. It follows the timeline given in the book, includes space for meal plans, weekly weigh-in, a section for goals and notes for the day, places to record what you ate, and habit tracker, and even a daily food pyramid checklist. It could even be used independently of the diet book, but I recommend using both together because the book has a lot of helpful information, and the journal is a motivating way to put it into action.
Recommendation: Anyone who needs to loose weight but is afraid of “another diet.” This is not the same diet you’re used to. Again, I think “diet” is the wrong word. This is a new lifestyle.
by the weight loss experts at Mayo Clinic
Genre: Health, self-help
Rating: 5
The Mayo Clinic Diet is a great book that guides you through a healthy way to loose weight. They focus on changing your eating habits, eating the right amount of the right thing, self control, self motivation, and staying healthy.
The word “Diet” has a bad reputation. People hear it and shutter. I don’t think Diet was the right word to use in the title of this book, I think they could have used something like “Health guide” or “lifestyle” because it’s not really a diet. Sure there are guides on what to eat, but there aren’t any super strict guidelines saying “don’t eat this” or “you must eat this.” This book is all about loosing weight right, and doing it healthfully.
The Mayo Clinic Diet asks some basic questions that get the reader thinking, like “why do you want to loose weight,” “what are your goals” etc. and the reason behind them. You really get down in to why you are bothering to change your body. Sure it’s good for you. But there are other reasons why people want to shape up. The Mayo Clinic Diet asks the right questions and gets you thinking so you can find your reasons, so you can find your motivation.
The actual “diet” part of this book is great. It talks about which foods to eat, which things to eat more of, which to eat less of, how to pick the right meat/cheese/milk etc. (note, for the sake of sharing with you a quick opinion, that the only thing I don’t agree with in the book is their view on skim milk. They recommend it. I don’t. It has no nutritional value, and you need whole milk, or low-fat at the least.). It talks about portion control (the key of weight loss!) and offers visual cues for identifying the right serving size, like “hockey puck” and “tennis ball” and “deck of cards” serving size, explains how to eat healthfully (yes there is a special way to eat!), gives advice on what to eat for snacks, lists exercise tips for beginners (easy to follow, not complicated or requiring equipment), and even identifies obstacles you may come across (excuses, habits, depressed thoughts etc.) , and strategies to get through them.
The journal is not necessary for the diet, but is a helpful tool that will guide you through the program. It follows the timeline given in the book, includes space for meal plans, weekly weigh-in, a section for goals and notes for the day, places to record what you ate, and habit tracker, and even a daily food pyramid checklist. It could even be used independently of the diet book, but I recommend using both together because the book has a lot of helpful information, and the journal is a motivating way to put it into action.
Recommendation: Anyone who needs to loose weight but is afraid of “another diet.” This is not the same diet you’re used to. Again, I think “diet” is the wrong word. This is a new lifestyle.

Movie Metropolis (309 KP) rated Eye In The Sky (2016) in Movies
Jun 10, 2019
An exceptional look at warfare
Warfare is incredibly hard to depict well on screen. The brutality of conflict as well as the accuracy of technologies used is something very rarely achieved in the cinema due to the constant need to turn a profit and please audiences.
After American Sniper rocked the early part of 2015, there were numerous films in the genre greenlit soon after. Gavin Hood’s Eye in the Sky is one. But is it as good as American Sniper? And, more importantly, does it show an accurate depiction of modern conflict?
Eye in the Sky follows the tough choices that have to be made by politicians and military personnel in the fight against modern-day terrorism. Starring an arresting Helen Mirren as Colonel Powell, who leads a group of soldiers in their efforts to thwart a terrorist attack in Nairobi, Kenya.
Alongside her for the journey is the late Alan Rickman, in one of his final screen roles, as General Benson – the man who has to please the more political side of the divide. The film also stars Breaking Bad’s Aaron Paul as a US drone pilot, tasked with delivering a fatal strike on a terrorist cell.
Eye in the Sky, despite its ridiculous name, is one of the freshest and most involving war films in recent times. This is even more astounding considering director Gavin Hood’s recent CV includes the lambasted X-Men Origins: Wolverine and commercial failure Ender’s Game.
This is a taut and well-shot action thriller with an unusually emotional heart at its centre. Our characters continuously grapple with the inevitable “collateral damage” that comes with firing a missile from 22,000ft in the air and we, as the audience share in each of their difficult decisions.
Helen Mirren provides one of her best performances in years and the wonderful Alan Rickman gives us yet more proof of what made him such an exceptional actor – you simply cannot take your eyes of the screen when he is on it. Aaron Paul is also brilliant, with the heart-breaking decisions he is forced to make reflected in his facial expressions. His tears speak louder than any script could ever rustle up.
It’s true that the action is kept to a minimum; this is no Michael Bay picture, but the boardroom setting and confines of the drone pilot room are more than a match for needless explosions as it all feels grounded in reality – despite the fact that some of the intelligence equipment isn’t in the field yet.
Overall, Eye in the Sky is an exceptional piece of film-making with real emotional punch. This is something normally reserved for other genres but it pays of well in this highly intelligent and fantastically acted thriller. Unfortunately, as is the case with many movies in between release schedules of bigger features, it will no doubt slip under the radar slightly.
That’s a shame, as there’s something truly special here and there’s no doubt it is one of the best films released in the last twelve months.
https://moviemetropolis.net/2016/04/23/an-exceptional-look-at-warfare-eye-in-the-sky-review/
After American Sniper rocked the early part of 2015, there were numerous films in the genre greenlit soon after. Gavin Hood’s Eye in the Sky is one. But is it as good as American Sniper? And, more importantly, does it show an accurate depiction of modern conflict?
Eye in the Sky follows the tough choices that have to be made by politicians and military personnel in the fight against modern-day terrorism. Starring an arresting Helen Mirren as Colonel Powell, who leads a group of soldiers in their efforts to thwart a terrorist attack in Nairobi, Kenya.
Alongside her for the journey is the late Alan Rickman, in one of his final screen roles, as General Benson – the man who has to please the more political side of the divide. The film also stars Breaking Bad’s Aaron Paul as a US drone pilot, tasked with delivering a fatal strike on a terrorist cell.
Eye in the Sky, despite its ridiculous name, is one of the freshest and most involving war films in recent times. This is even more astounding considering director Gavin Hood’s recent CV includes the lambasted X-Men Origins: Wolverine and commercial failure Ender’s Game.
This is a taut and well-shot action thriller with an unusually emotional heart at its centre. Our characters continuously grapple with the inevitable “collateral damage” that comes with firing a missile from 22,000ft in the air and we, as the audience share in each of their difficult decisions.
Helen Mirren provides one of her best performances in years and the wonderful Alan Rickman gives us yet more proof of what made him such an exceptional actor – you simply cannot take your eyes of the screen when he is on it. Aaron Paul is also brilliant, with the heart-breaking decisions he is forced to make reflected in his facial expressions. His tears speak louder than any script could ever rustle up.
It’s true that the action is kept to a minimum; this is no Michael Bay picture, but the boardroom setting and confines of the drone pilot room are more than a match for needless explosions as it all feels grounded in reality – despite the fact that some of the intelligence equipment isn’t in the field yet.
Overall, Eye in the Sky is an exceptional piece of film-making with real emotional punch. This is something normally reserved for other genres but it pays of well in this highly intelligent and fantastically acted thriller. Unfortunately, as is the case with many movies in between release schedules of bigger features, it will no doubt slip under the radar slightly.
That’s a shame, as there’s something truly special here and there’s no doubt it is one of the best films released in the last twelve months.
https://moviemetropolis.net/2016/04/23/an-exceptional-look-at-warfare-eye-in-the-sky-review/

Purple Phoenix Games (2266 KP) rated Rhino Hero in Tabletop Games
Jun 12, 2019
What’s that on top of that building? It’s a…..rhino? Yes – you’re not hallucinating! Your neighborhood caped-crusader is indeed none other than Rhino Hero! Although not necessarily the most nimble of superheroes, he always gives 100% when it comes to protecting his people!
Rhino Hero is a dexterity-based game of literal hand management in which players are trying to use their cards to build the tallest tower possible. In simple terms, picture a ‘Jenga’ of sorts mixed with building a house of cards – instead of removing lower tiles and adding them to the top, though, you’re just adding cards to the narrow tower in an attempt to build the highest possible building for our superhero to traverse! The game is very easy to learn, simple to play, and entertaining for all involved! Here’s how it works: All players start with a hand of 5 roof cards. Each player, on their turn, will first place wall cards (as indicated) on the previously played roof card. Once that is done, the active player will then choose a roof card from their hand to play on top of the newly ‘built’ walls. Play continues until either one player has played all of their roof cards, or until a player causes the tower to fall over! Dexterity is important – how steady can you keep your hand as you build the tower? But strategy is key too – some roof tiles allow players to take special actions (play an additional roof card, reverse turn order, etc.), so timing your use of these powers is essential to success! Do you have the steadiness and strategy necessary to help our Hero on his quest for justice? Or will you end up as the clumsy sidekick who ruins the plan?
I thoroughly enjoy playing Rhino Hero. It’s such a fun and lighthearted little game that I can’t help but smile every time I play! One reason it’s so great is that it is extremely simple to learn, teach, and play. Playing with new players? Try Rhino Hero. Playing with children? Try Rhino Hero. Need something short and light to play between big games? Try Rhino Hero. It’s just a nice breathe of fresh air and I am almost always down to give it a couple of plays!
Another reason why I like Rhino Hero is that it’s more than just a dexterity game. Yes, the brunt of this game is centered around carefully building the tallest tower possible, but the card abilities take it to the next level. It adds an element of strategy that keeps players engaged beyond just needing a steady hand. How can you use your cards to best benefit you, or best block your opponents? It all depends on your current roof cards, so every game can require a different strategy!
If you’re looking for a short, light game, I hope you’ll consider Rhino Hero. It’s not the most strategic or cut-throat game out there, but it will definitely keep you engaged until the end – with pumping adrenaline and shaky hands (for me, at least). Purple Phoenix Games gives Rhino Hero a rhinoriffic 16 / 24.
https://purplephoenixgames.wordpress.com/2019/05/09/rhino-hero-review/
Rhino Hero is a dexterity-based game of literal hand management in which players are trying to use their cards to build the tallest tower possible. In simple terms, picture a ‘Jenga’ of sorts mixed with building a house of cards – instead of removing lower tiles and adding them to the top, though, you’re just adding cards to the narrow tower in an attempt to build the highest possible building for our superhero to traverse! The game is very easy to learn, simple to play, and entertaining for all involved! Here’s how it works: All players start with a hand of 5 roof cards. Each player, on their turn, will first place wall cards (as indicated) on the previously played roof card. Once that is done, the active player will then choose a roof card from their hand to play on top of the newly ‘built’ walls. Play continues until either one player has played all of their roof cards, or until a player causes the tower to fall over! Dexterity is important – how steady can you keep your hand as you build the tower? But strategy is key too – some roof tiles allow players to take special actions (play an additional roof card, reverse turn order, etc.), so timing your use of these powers is essential to success! Do you have the steadiness and strategy necessary to help our Hero on his quest for justice? Or will you end up as the clumsy sidekick who ruins the plan?
I thoroughly enjoy playing Rhino Hero. It’s such a fun and lighthearted little game that I can’t help but smile every time I play! One reason it’s so great is that it is extremely simple to learn, teach, and play. Playing with new players? Try Rhino Hero. Playing with children? Try Rhino Hero. Need something short and light to play between big games? Try Rhino Hero. It’s just a nice breathe of fresh air and I am almost always down to give it a couple of plays!
Another reason why I like Rhino Hero is that it’s more than just a dexterity game. Yes, the brunt of this game is centered around carefully building the tallest tower possible, but the card abilities take it to the next level. It adds an element of strategy that keeps players engaged beyond just needing a steady hand. How can you use your cards to best benefit you, or best block your opponents? It all depends on your current roof cards, so every game can require a different strategy!
If you’re looking for a short, light game, I hope you’ll consider Rhino Hero. It’s not the most strategic or cut-throat game out there, but it will definitely keep you engaged until the end – with pumping adrenaline and shaky hands (for me, at least). Purple Phoenix Games gives Rhino Hero a rhinoriffic 16 / 24.
https://purplephoenixgames.wordpress.com/2019/05/09/rhino-hero-review/

postapocalypticplayground (27 KP) rated Strange the Dreamer in Books
Mar 23, 2018
A dreamy read
When I first started reading Strange the Dreamer my first feeling was that I was in for something special. I have never read a Laini Taylor book before and I was immediately struck by her use of language and the writing style is almost musical with a lilting flow. The language is mature in nature and very different from what you would normally expect in a YA read. The story itself is told in 3rd person but moves between the two main characters, Lazlo and Sarai. Lazlo is a wonderful character, quiet and unnasuming but full of wild dreams about the lost city of Weep. The stories that fuelled his play as a young child become his lifes work as an adult, channeling his time into learning all he can of the city from scraps left behind in the library he finds as his workplace. He is wonderfully earnest, yet there is a fire in him – so when a delegation arrives that promises an answer to his dreams he comes out from his shadow, his lifes work given meaning. Sarai is also in a strange form of existence, one of only 5 surviving children of the citadel of Weep her life is sheltered and borderline to poverty. As with all children of the citadel, she has a power passed down from her parents, Sarai holds the power of dreams but as the daughter of the Godess of Despair her world becomes one of never ending nightmare.
When Sarai’s and Lazlo’s worlds collide within their dreams they start to unravel the truth behind all that took place in Weep and a mystery that has haunted both the residents of Weep iteslf and those who remain in the citadel. The world building is beautiful, the story is quite a slow burn, providing you with the minimal amount of information that you need to form a picture of what is happening. This makes the reveals all the more satisfying and really gives you a chance to understand the world and appriciate the depth of thought put into its creation.
The only downside to this approach is that for the most part I felt that the side characters got left behind. Whist time was spent on the others within the Citadel, I felt that those who were met by Lazlo during his journey were almost a side thought and they appeared just enough to progress the story. There were some members of Lazlo’s party that I was desperate to find out more about, and I felt that there was plenty of opportunity within the 500+ pages to accommodate this as some parts could have done with a little trimming; the delicious slowness treading a very fine line between frustratingly dull at times. There is a second book in the works, so maybe these characters may get there turn then, but from the ending i’m not sure that they will.
In summary I found Strange the Dreamer to be a wonderful read if not a little slow at times. It was so beautifully different to the fantasy I have been reading recently and I give this 4*
When Sarai’s and Lazlo’s worlds collide within their dreams they start to unravel the truth behind all that took place in Weep and a mystery that has haunted both the residents of Weep iteslf and those who remain in the citadel. The world building is beautiful, the story is quite a slow burn, providing you with the minimal amount of information that you need to form a picture of what is happening. This makes the reveals all the more satisfying and really gives you a chance to understand the world and appriciate the depth of thought put into its creation.
The only downside to this approach is that for the most part I felt that the side characters got left behind. Whist time was spent on the others within the Citadel, I felt that those who were met by Lazlo during his journey were almost a side thought and they appeared just enough to progress the story. There were some members of Lazlo’s party that I was desperate to find out more about, and I felt that there was plenty of opportunity within the 500+ pages to accommodate this as some parts could have done with a little trimming; the delicious slowness treading a very fine line between frustratingly dull at times. There is a second book in the works, so maybe these characters may get there turn then, but from the ending i’m not sure that they will.
In summary I found Strange the Dreamer to be a wonderful read if not a little slow at times. It was so beautifully different to the fantasy I have been reading recently and I give this 4*

Gareth von Kallenbach (980 KP) rated Suicide Squad (2016) in Movies
Jun 19, 2019
For years we have seen the Super Hero ensemble film where bands of heroes form up to save the day. But in “Suicide Squad” we get a twist on the theme and the audience actually gets to cheer on the villains for a change.
After the events of “Batman Vs Superman: Dawn of Justice”, Agent Amada Waller (Viola Davis), hatches a plan to use the greatest threats to security as an asset that can be used against unstoppable enemies.
Waller forms a team comprised of the worst of the worst who are incarcerated at a Black Site prison and savors having skilled, deadly, yet highly expendable assets at her disposal should the need arise for their unique talents.
Not long after getting approval for her plan, events are set into motion which requires her dangerous plan to be called into action as a threat of extreme danger emerges and time is off the essence, as such Hitman Deadshot (Will Smith), psychotic Harley Quinn (Margot Robbie), and various other sordid members of the team are dispatched under the watchful eye of Agent Flag (Joel Kinnaman), who has orders to detonate an internal explosive on any team member who turns on his team, becomes defiant, or attempts escape from their control.
Though dysfunctional and unstable the team is highly efficient at their task and soon the group is making progress despite overwhelming odds against them. As if the threat facing them was not enough, The Joker (Jared Leto) is determined to get Harley back and will allow nothing to get in his way, no matter how high the body count rises.
What follows is an exciting if at times formulaic action film that mixes in humor, action, and solid characters to create a winning formula.
Writer/Director David Ayers wisely let his stars carry the film and Smith is in vintage form with his mix of one liners and action which is a welcome return to form. Robbie shines as Quinn as her portrayal of the emotional, volatile, and psychotic character is a grand performance. It would have been very easy to make the character one dimensional or too over the top, yet she blends a clever and psychotic tapestry that shows the many layers of this complicated character.
The supporting cast does solid work but special praise needs to be given to Jared Leto for his inspired take on The Joker. Leto plays him with an animalistic and feral manner that plays up the dangerous and highly unstable nature of the character. You never know which way his character will move or what action he will take next, but you know that danger and menace are a constant companion.
The story is a bit by the numbers and the big threat developed rather quickly rather than having any real build up, but for what is essentially an introduction to the characters, the bulk of the attention was spent on the members of the team and their interactions with one another.
In a summer filled with big budget disappointments, “Suicide Squad” is an enjoyable adventure that delivers what it promises and more.
http://sknr.net/2016/08/02/suicide-squad/
After the events of “Batman Vs Superman: Dawn of Justice”, Agent Amada Waller (Viola Davis), hatches a plan to use the greatest threats to security as an asset that can be used against unstoppable enemies.
Waller forms a team comprised of the worst of the worst who are incarcerated at a Black Site prison and savors having skilled, deadly, yet highly expendable assets at her disposal should the need arise for their unique talents.
Not long after getting approval for her plan, events are set into motion which requires her dangerous plan to be called into action as a threat of extreme danger emerges and time is off the essence, as such Hitman Deadshot (Will Smith), psychotic Harley Quinn (Margot Robbie), and various other sordid members of the team are dispatched under the watchful eye of Agent Flag (Joel Kinnaman), who has orders to detonate an internal explosive on any team member who turns on his team, becomes defiant, or attempts escape from their control.
Though dysfunctional and unstable the team is highly efficient at their task and soon the group is making progress despite overwhelming odds against them. As if the threat facing them was not enough, The Joker (Jared Leto) is determined to get Harley back and will allow nothing to get in his way, no matter how high the body count rises.
What follows is an exciting if at times formulaic action film that mixes in humor, action, and solid characters to create a winning formula.
Writer/Director David Ayers wisely let his stars carry the film and Smith is in vintage form with his mix of one liners and action which is a welcome return to form. Robbie shines as Quinn as her portrayal of the emotional, volatile, and psychotic character is a grand performance. It would have been very easy to make the character one dimensional or too over the top, yet she blends a clever and psychotic tapestry that shows the many layers of this complicated character.
The supporting cast does solid work but special praise needs to be given to Jared Leto for his inspired take on The Joker. Leto plays him with an animalistic and feral manner that plays up the dangerous and highly unstable nature of the character. You never know which way his character will move or what action he will take next, but you know that danger and menace are a constant companion.
The story is a bit by the numbers and the big threat developed rather quickly rather than having any real build up, but for what is essentially an introduction to the characters, the bulk of the attention was spent on the members of the team and their interactions with one another.
In a summer filled with big budget disappointments, “Suicide Squad” is an enjoyable adventure that delivers what it promises and more.
http://sknr.net/2016/08/02/suicide-squad/

Lucy Buglass (45 KP) rated Overlord (2018) in Movies
Jun 20, 2019
As someone who isn’t much of a war film fan, I was apprehensive about Overlord. I often find war films quite repetitive in nature, and they’ve never really appealed to me. So when I was kindly invited to a press screening on behalf of JUMPCUT, I really wasn’t sure what to expect. I tried not to set my expectations too high, but as a J.J. Abrams fan, I was interested to see what he’d brought to the table as a producer. Maybe a blend of war and horror is exactly what I needed.
Straight away, the thing that stood out to me was the quality of the sound, especially in a cinema setting. If you’re able to, I would absolutely recommend you catch Overlord on the big screen because of it. The film opens with soldiers on a plane, and the deafening booms of bombs combined with the roar of the plane really puts you right in the middle of the action. This sequence is one of the most immersive experiences I’ve ever had. You’re forced to witness the horrors of war straight off the bat and identify with the soldiers’ point of view. Later on in the film, this excellent use of sound really adds to the suspense and makes for a truly uncomfortable experience.
After loving Wyatt Russell in Black Mirror, I was looking forward to his performance in particular, but the whole cast really delivered. Each solider is believable, flawed, and different in their personality to the point where you feel like you’re there with them. The character development throughout is excellent, and no one feels two-dimensional or glossed over. This is one of the problems I have with war films, that sometimes everyone seems to blend into one group and no one is easily distinguishable. With Overlord, every character has both purpose and a personality; something I thoroughly enjoyed. The characters that the soldiers encounter along the way are treated exactly the same too, and it’s nice to see secondary characters being treated with respect.
If you’re a fan of gory special effects, this is one to watch for sure. When it finally becomes clear to us what’s going on, and dark secrets are revealed, it is a terrifying experience. It’s best you go into it not knowing any more than that, as it would be a shame to have it spoiled. What I can say, is that the effects are nightmare inducing and reminiscent of many body horror films. The rest you need to witness for yourself. I’ve seen my fair share of gruesome stuff, but this really stood out to me. Overlord deserves recognition for its visual effects alone, they are a welcome addition to the horror genre.
Overall, Overlord is a smart film that blends war and horror together effortlessly, resulting in a truly terrifying experience. I’m unsure how it’ll translate on my TV after experiencing it on such a large-scale, but I am certainly up for watching it again to see what it’s like. It’s a very entertaining couple of hours that are action-packed and gruesome throughout.
https://jumpcutonline.co.uk/review-overlord-2018/
Straight away, the thing that stood out to me was the quality of the sound, especially in a cinema setting. If you’re able to, I would absolutely recommend you catch Overlord on the big screen because of it. The film opens with soldiers on a plane, and the deafening booms of bombs combined with the roar of the plane really puts you right in the middle of the action. This sequence is one of the most immersive experiences I’ve ever had. You’re forced to witness the horrors of war straight off the bat and identify with the soldiers’ point of view. Later on in the film, this excellent use of sound really adds to the suspense and makes for a truly uncomfortable experience.
After loving Wyatt Russell in Black Mirror, I was looking forward to his performance in particular, but the whole cast really delivered. Each solider is believable, flawed, and different in their personality to the point where you feel like you’re there with them. The character development throughout is excellent, and no one feels two-dimensional or glossed over. This is one of the problems I have with war films, that sometimes everyone seems to blend into one group and no one is easily distinguishable. With Overlord, every character has both purpose and a personality; something I thoroughly enjoyed. The characters that the soldiers encounter along the way are treated exactly the same too, and it’s nice to see secondary characters being treated with respect.
If you’re a fan of gory special effects, this is one to watch for sure. When it finally becomes clear to us what’s going on, and dark secrets are revealed, it is a terrifying experience. It’s best you go into it not knowing any more than that, as it would be a shame to have it spoiled. What I can say, is that the effects are nightmare inducing and reminiscent of many body horror films. The rest you need to witness for yourself. I’ve seen my fair share of gruesome stuff, but this really stood out to me. Overlord deserves recognition for its visual effects alone, they are a welcome addition to the horror genre.
Overall, Overlord is a smart film that blends war and horror together effortlessly, resulting in a truly terrifying experience. I’m unsure how it’ll translate on my TV after experiencing it on such a large-scale, but I am certainly up for watching it again to see what it’s like. It’s a very entertaining couple of hours that are action-packed and gruesome throughout.
https://jumpcutonline.co.uk/review-overlord-2018/

Darren (1599 KP) rated Eight Legged Freaks (2002) in Movies
Jun 20, 2019
Contains spoilers, click to show
Story: Eight Legged Freaks starts by showing us the Mike Parker (Terra) visiting Joshua the spider expert of the town who has been feeding his spiders enlarged crickets and of course they now escape. One week later when Mike goes to return his mother Sheriff Samantha Parker (Wuhrer) stops the visit because of waste being dumped into the local watering hole.
With this we get to see the rebellious teenage daughter Ashley (Johansson) who is dating bad boy biker Bret (Czuchry) step-son of Mayor Wade (Rippy) who is trying to cover up the fact the town is nearly broke. Chris McCormick (Arquette) a local who returned to town after his father’s death refusing to sell the mine in a deal which could save the town.
When Mike makes it back to Joshua’s he learns of the super-sized spiders that have been released into this small town, the resident must now fight against the spiders that have infested the town.
Thoughts on Eight Legged Freaks
Characters/Performance – Chris McCormick returns to his hometown to claim what is his, the mine, he also needs to make up for the mistakes he has made and this gives him the perfect chance too. Sheriff Parker is a single mother of two trying to keep the local community together and being the former love interest of Chris. Mike is the expert on everything going on playing out as the reminder to all the different spiders attacking styles. Ashley is the bad girl daughter of Samantha who is mostly trying to discover who she is. We have the rest of the town which includes the conspiracy crazed radio host, the greedy mayor the comic relief deputy.
Performance wise, David Arquette is great in this leading role managing the comedy side of everything as well as the action horror when needed. Kari Wuhrer fits the part of sexy sheriff very well too. Both Scott Terra and Scarlett Johansson are good choices too. The rest of the actors all give good performances to fit the films mentality.
Story – Small town gets invaded by giant spiders thanks to cost cutting measures. We do have a reluctantly hero needing to help save the day but otherwise this is everything you need in a creature feature, plenty of potential victims, plenty of creature and plenty of laughs.
Action/Comedy/Horror – The action is all big and plans into the idea of the comedy being used in the creature feature side of the film.
Settings – The small town setting helps with the story telling here because they have no communication with the outside world after the attack starts and not many escape routes of places to hide.
Special Effects – We have a mix of practical and CGI here which all help create the low budget feel behind this film and while moments have dated other parts are all fun.
Final Thoughts – This is by far one of my favourite creature features out there, it is fun, over the top and filled with perfect comic timing, never trying to be serious.
Overall: Purely fun creature feature.
https://moviesreview101.com/2018/10/27/a-z-halloween-horror-eight-legged-freaks-2002/
With this we get to see the rebellious teenage daughter Ashley (Johansson) who is dating bad boy biker Bret (Czuchry) step-son of Mayor Wade (Rippy) who is trying to cover up the fact the town is nearly broke. Chris McCormick (Arquette) a local who returned to town after his father’s death refusing to sell the mine in a deal which could save the town.
When Mike makes it back to Joshua’s he learns of the super-sized spiders that have been released into this small town, the resident must now fight against the spiders that have infested the town.
Thoughts on Eight Legged Freaks
Characters/Performance – Chris McCormick returns to his hometown to claim what is his, the mine, he also needs to make up for the mistakes he has made and this gives him the perfect chance too. Sheriff Parker is a single mother of two trying to keep the local community together and being the former love interest of Chris. Mike is the expert on everything going on playing out as the reminder to all the different spiders attacking styles. Ashley is the bad girl daughter of Samantha who is mostly trying to discover who she is. We have the rest of the town which includes the conspiracy crazed radio host, the greedy mayor the comic relief deputy.
Performance wise, David Arquette is great in this leading role managing the comedy side of everything as well as the action horror when needed. Kari Wuhrer fits the part of sexy sheriff very well too. Both Scott Terra and Scarlett Johansson are good choices too. The rest of the actors all give good performances to fit the films mentality.
Story – Small town gets invaded by giant spiders thanks to cost cutting measures. We do have a reluctantly hero needing to help save the day but otherwise this is everything you need in a creature feature, plenty of potential victims, plenty of creature and plenty of laughs.
Action/Comedy/Horror – The action is all big and plans into the idea of the comedy being used in the creature feature side of the film.
Settings – The small town setting helps with the story telling here because they have no communication with the outside world after the attack starts and not many escape routes of places to hide.
Special Effects – We have a mix of practical and CGI here which all help create the low budget feel behind this film and while moments have dated other parts are all fun.
Final Thoughts – This is by far one of my favourite creature features out there, it is fun, over the top and filled with perfect comic timing, never trying to be serious.
Overall: Purely fun creature feature.
https://moviesreview101.com/2018/10/27/a-z-halloween-horror-eight-legged-freaks-2002/