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Bob Mann (459 KP) rated Life Itself (2018) in Movies
Sep 28, 2021
The plot.
This is an anthology film in the style of “Crash” or – actually, “Love Actually” – featuring a series of inter-linked stories. We start with a depressed Will (Oscar Isaac) flashing back to his apparently idyllic life with pregnant wife Abby (Olivia Wilde). Apparantly? Well, perhaps the narrator is unreliable. So what actually happened? Where is Abby now? Where is his child?
Mid-film we switch into a Spanish-language section, set in Spain, featuring an ambitious olive-picker Javier González (Sergio Peris-Mencheta), his sweetheart Isabel (Laia Costa) and his employer Mr. Saccione (Antonio Banderas).
(“What the F!”, you are saying to yourself at this point, “How is this all related?”).
To say any more would provide spoilers: but, confused as you may be, it’s a journey worth sticking with.
Messing with time and your mind.
The film plays fast and loose with chronology and we zap backwards and forwards through the story which can be unsettling. It’s a film that keeps you on your toes, and you need to listen to director/writer Dan Fogelman‘s dialogue as there are clues as to where you are going next. It’s certainly not the ‘sit-back-and-relax’ “rom-com” that I mistakenly sold it to my wife as for our evening viewing!
A star of the film is the editor Julie Monroe (“Midnight Special“). There are some significant twists in the film, some of which are well signposted; others very much not so!
The turns
Has Oscar Isaac done a bad film? (I’m sure some haters of the latest Star Wars episodes might have an answer!). Here he has to execute an enormous range and he just about pulls it off. Olivia Wilde is also convincing as Abby.
In the Spanish section, Antonio Banderas is as impressive as you expect, and Laia Costa – an actress not previously known to me – is initially good as the young love interest, but I thought she was rather over-extended in the later scenes in her story.
Elsewhere, the rising star Olivia Cooke again impresses as a troubled teen; Annette Bening is a psychologist; “Homeland”‘s Mandy Patinkin plays Will’s father; and an f-ing and blinding Samuel L Jackson even appears at the start of the film (a blink and you’d miss it line of dialogue explains the context).
Good?
I wasn’t expecting to, but I really enjoyed this one. I’ve read some completely eviscerating reviews of the movie, but I’ve not sure where those were coming from. I found it a non-standard journey requiring a level of intelligence to appreciate the nuances of the script. My guess would be that many of the naysayers on IMDB never made it past the Spanish interlude. Others will not have liked the coincidence in the final reel (no spoilers). I do appreciate that it needs a suspension of belief. But this is a movie about the random coincidences of life. I remember running into a work colleague on the backstreets of Lone Pine in California, 5,271 miles away from where we both worked. Coincidences DO happen.
I’m not a fan of this whole new “almost straight to streaming” approach: I wish I could have seen this one on the big screen. But my view would be that it’s well worth catching if you have access to Amazon or Sky services (Sky or Now TV in the UK).

Heather Cranmer (2721 KP) rated The Girl Who Could Breathe Under Water in Books
Jan 2, 2022
I thoroughly enjoyed the plot of The Girl Who Could Breathe Under Water by Erin Bartels. It was definitely interesting to see how and why writers put a little bit of truth in their books. I was very interested in trying to find out what was truth and what was fiction in Kendra's life. I wanted to know if the bad thing was really as Kendra remembered it or if it was just something she had stretched the truth about. This book does have a few plot twists, and while I did predict one, I found myself guessing incorrectly at the other twists. The author does a fantastic job at typing up any and all loose ends by the end of the book. I must say that I also very much enjoyed the writing and language Erin Bartels used. Her descriptive prose put me right into the heart of the story. I was drawn in with every word, and once I started reading, it was hard for me to stop. Even though this book does deal with some heavy subjects, Bartels did an excellent job at writing about them with much care and sensitivity. (Be sure to read the author's note at the end of the book for a bit more insight into the novel. You won't regret it.)
The characters in The Girl Who Could Breathe Under Water were written very well. I found myself really loving the character of Kendra. She seemed like the type of girl I could relate to and that I'd love to be friends with. I enjoyed getting to see a glimpse into her memories (even the horrible ones). Her back story was interesting with what she had been through. I wish we could have read more about Andreas' back story. He was a strong character, don't get me wrong, but I felt like I didn't really know him all too well. He was always shrouded in a bit of mystery. Tyler's back story was the most interesting (and a little heartbreaking). Even though I never really cared for Tyler as a person, he was still a very well written character. I wish he would have gotten in trouble for what he did, but just as in real life, not everything happens as it should. I also loved the character of Cami. Although she seems a bit selfish, what she had been through makes it a bit easier to see why she was the way she was. I'm not excusing her actions by no means, but I can see the reasoning behind it. I also loved Robert as Kendra's mentor. He was such a laid back and loving character.
Trigger warnings for The Girl Who Could Breathe Under Water include some slight bullying, sexual harassment, molestation, rape (though not graphic), child prostitution, alcohol, mentions of drug use, death, and suicide.
All in all, The Girl Who Could Breathe Under Water is a beautifully written book showing that even in the fact of tragedy and trauma, we can still rise above our circumstances. I would definitely recommend The Girl Who Could Breath Under Water by Erin Bartels to those ages 16+ who are after a book with great emotional depth.
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(A special thank you to Revell for providing me with a paperback of The Girl Who Could Breathe Under Water by Erin Bartels in exchange for a fair and honest review.)

Purple Phoenix Games (2266 KP) rated The Grimm Forest in Tabletop Games
Apr 9, 2021
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.

Purple Phoenix Games (2266 KP) rated Talisman: Kingdom Hearts in Tabletop Games
Dec 10, 2020
In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.
Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.
Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.
Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.
I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.
That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.
I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.

Darren (1599 KP) rated Alien Abduction (2014) in Movies
Jun 20, 2019
Oh great now the film starts with the Morris family and their camcorder holiday being filmed by autistic 11 year old boy Riley (Polanski). The family which includes Katie (Sigismund), Corey (Eid), Jillian (Clare) and Peter (Holden) are camping out around the The Brown Mountain. On the first night the children see UFOs in the sky and film it but don’t seem to rewind and watch it. The family continues their trip and gets lost while travelling to the next location and the family finds themselves stranded very low on gas. What the family finds next is a string of abandoned cars blocking the road and investigating the tunnel they find themselves under attack from aliens.
We now have to deal with an over panicked family running for their lives against an enemy they can’t imagine beating. The family makes out hiding with generic redneck Sean (Bowser) where they have to survive the night.
Alien Abduction started off by really annoying me for first 5 odd minutes because of the amount of reading on a found footage film is too much. One thing that always annoys me with found footage is bad decision and this is filled with them starting very early on. Let’s list them panicking too much, turning the light on in the dark so the aliens know where you are, not turning around after finding plenty of abandoned cars and finally after the first light sighting why didn’t you just pack up and go home. I know a lot of these found footage films criticise why they carry on filming but I think this one gets away with it by making the kid autistic and needs to film everything to keep him happy. In the end this does have good scares but not original ones and you never really end up feeling truly scared as everything unfolds because you know how it ends thanks to the beginning. (4/10)
Actor Review
Katherine Sigismund: Katie Morris is the mother of the family who is all out to protect her family from the aliens, she tries to stay strong after the early loss of the father. Katherine does a solid job by making us feel like she really is the mother of the house. (6/10)
Corey Eid: Corey Morris is the eldest son who has to become the man after his father sacrifices himself to save the rest of the family. Corey does solid job and like most of the cast we really do believe they are just a family. (6/10)
Riley Polanski: Riley Morris is our autistic cameraman and we see nearly the whole film from his point of view, this helps use try and get into the idea of the fear he would be going through watching his family being picked off one by one. It is hard to rate someone behind the camera. (5/10)
Jillian Clare: Jillian Morris is the only daughter of the family who has to try and help keep Riley safe once the aliens start turning up. Jillian gives a solid performance but never really shines. (6/10)
Jeff Bowser: Sean is the nice redneck who lives in and around the mountains that helps the family try and survive the horror that is out there waiting for them. Jeff does a solid job and his character constantly turning up makes us believe they could survive. (6/10)
Support Cast: Alien Abduction doesn’t really have much of a supporting cast with the only character we actual meet in the father of the family who doesn’t last too long.
Director Review: Matty Beckerman – Matty does a solid job with the scares, but gave away too much information about the location because there was no reason or chance for the characters to learn about the history. (5/10)
Horror: Alien Abduction enters the found footage horror genre nicely but will end up going down as a standard one. (7/10)
Sci-Fi: Alien Abduction uses the alien abduction well but never really makes us see more than we need to about the ship. (6/10)
Thriller: Alien Abduction never lets you care about the characters because you know what happens at the end, not all found footage films need everyone to die. (6/10)
Settings: Alien Abduction puts us in a location that could very well have unexplained experiences happening there but surely people would suggest not going there on a camping trip. (8/10)
Suggestion: Alien Abduction is one for the found footage fans out there to try it isn’t special but does have its good moments. (Found Footage Fans Try)
Best Part: Not holding back with the first alien encounter.
Worst Part: Too much given away early on with the reading.
Kill Of The Film: Katie
Believability: No (0/10)
Chances of Tears: No (0/10)
Chances of Sequel: No
Post Credits Scene: Yes there are two.
Similar Too: VHS 2 Alien Abduction part.
Oscar Chances: No
Runtime: 1 Hour 25 Minutes
Tagline: Fear The Lights
Overall: Found Footage falls from the sky here, literally.
https://moviesreview101.com/2016/01/22/movie-reviews-101-halloween-midnight-horror-alien-abduction-2014/