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Purple Phoenix Games (2266 KP) rated Five Tribes in Tabletop Games
Jun 21, 2019 (Updated Dec 17, 2019)
The Sultan of Naqala has ruled for many years, keeping the city prosperous and living in peace. Comprised of five different tribes, all inhabitants work and live together in harmony. But now the Sultan has died, and word of his passing has traveled far and wide – a magnificent city without a ruler? Who could pass that up? You make your way to Naqala to put in a bid for the throne, but others have heard the news and shown up with your same idea! Can you use your wit and devise a strategy to manipulate the tribes to your benefit? Or will a competitor undermine your attempts and win the tribes over to their side? Only one can be victorious – to whom will the tribes show preference? Play Five Tribes to find out!
DISCLAIMER: There are several expansions for this game. Though we have them in our collection, for this review we are only using the base game. Should we decide to review the expansions in the future we will add that information here or link to the full review. -T
Five Tribes is a game of area control, auction/bidding, card drafting, and set collection with a modular board. At the beginning of each round, players bid coins to determine turn order – the higher you bid, the earlier you get to go in the round. On your turn, you will select a tile, pick up all the meeples on it, and move them around the board – dropping only one on each subsequent tile, a la Mancala mechanic. There are strict rules regarding meeple movement and placement, so strategy is key in deciding the best path to VPs each turn. When you place your final meeple on a tile, take all meeples of that same color from the tile into your hand. If that completely clears the tile, place one of your camels on it to indicate that it is under your control. Each meeple color represents a different tribe, and each tribe grants the player certain powers when collected – i.e. gathering resources, gaining gold, or invoking Djinn powers. After you use your meeple power, you also have the opportunity to use the power of your ending tile, whether it is under your control or not. The game ends when a player has placed their final camel, or if there are no more legal moves to be made. VPs are tallied, and the player with the highest score wins!
As a kid, I played Mancala A LOT. I’m not entirely sure why. I learned it at school, caught the bug, and started playing it a ton at home too. Five Tribes takes Mancala and makes it 1000x better. The pick-up-and-drop mechanic is integral to the game, but there is so much strategy required that you will never be bored playing Five Tribes. You have to follow movement/placement rules, you have to figure out what meeple power you’d like to use on a given turn, you also have to decide if there’s a certain tile power you need – all while the board is constantly changing between each player’s turn. That’s why bidding for turn order can be so important! If you see a move that will earn you tons of VP, are you willing to spend your hard-earned gold (VP) to ensure that you can make that move? Or are you content with saving your gold and capitalizing on opportunities that may be presented later in the round? The board is constantly changing, and your strategy must follow suit if you are to have any hope of winning! There is no single strategy for a guaranteed win every game, and that keeps Five Tribes refreshingly fun and engaging.
The one negative I have about Five Tribes is that there is kind of a learning curve to this game. There are so many moving elements, different iconography, and special powers that it can be overwhelming for a new player. After a couple of plays, it is easier to remember the intricacies of the game, but at first it can be kind of daunting. Not a huge negative, just something to keep in mind when pulling it out for newer players!
Overall, I love Five Tribes. The gameplay is engaging, the strategic options are diverse and seemingly limitless, and the components are awesome quality. I only just got this game for Christmas last year, but it’s making its way up the ranks in my list of favorite games! If you haven’t already, give this game a try – there’s more to it than meets the eye! Purple Phoenix Games gives Five Tribes a fantastic 21 / 24.
DISCLAIMER: There are several expansions for this game. Though we have them in our collection, for this review we are only using the base game. Should we decide to review the expansions in the future we will add that information here or link to the full review. -T
Five Tribes is a game of area control, auction/bidding, card drafting, and set collection with a modular board. At the beginning of each round, players bid coins to determine turn order – the higher you bid, the earlier you get to go in the round. On your turn, you will select a tile, pick up all the meeples on it, and move them around the board – dropping only one on each subsequent tile, a la Mancala mechanic. There are strict rules regarding meeple movement and placement, so strategy is key in deciding the best path to VPs each turn. When you place your final meeple on a tile, take all meeples of that same color from the tile into your hand. If that completely clears the tile, place one of your camels on it to indicate that it is under your control. Each meeple color represents a different tribe, and each tribe grants the player certain powers when collected – i.e. gathering resources, gaining gold, or invoking Djinn powers. After you use your meeple power, you also have the opportunity to use the power of your ending tile, whether it is under your control or not. The game ends when a player has placed their final camel, or if there are no more legal moves to be made. VPs are tallied, and the player with the highest score wins!
As a kid, I played Mancala A LOT. I’m not entirely sure why. I learned it at school, caught the bug, and started playing it a ton at home too. Five Tribes takes Mancala and makes it 1000x better. The pick-up-and-drop mechanic is integral to the game, but there is so much strategy required that you will never be bored playing Five Tribes. You have to follow movement/placement rules, you have to figure out what meeple power you’d like to use on a given turn, you also have to decide if there’s a certain tile power you need – all while the board is constantly changing between each player’s turn. That’s why bidding for turn order can be so important! If you see a move that will earn you tons of VP, are you willing to spend your hard-earned gold (VP) to ensure that you can make that move? Or are you content with saving your gold and capitalizing on opportunities that may be presented later in the round? The board is constantly changing, and your strategy must follow suit if you are to have any hope of winning! There is no single strategy for a guaranteed win every game, and that keeps Five Tribes refreshingly fun and engaging.
The one negative I have about Five Tribes is that there is kind of a learning curve to this game. There are so many moving elements, different iconography, and special powers that it can be overwhelming for a new player. After a couple of plays, it is easier to remember the intricacies of the game, but at first it can be kind of daunting. Not a huge negative, just something to keep in mind when pulling it out for newer players!
Overall, I love Five Tribes. The gameplay is engaging, the strategic options are diverse and seemingly limitless, and the components are awesome quality. I only just got this game for Christmas last year, but it’s making its way up the ranks in my list of favorite games! If you haven’t already, give this game a try – there’s more to it than meets the eye! Purple Phoenix Games gives Five Tribes a fantastic 21 / 24.
Ivana A. | Diary of Difference (1171 KP) rated Death in the Dojo in Books
Feb 3, 2020
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<img src="https://diaryofdifference.com/wp-content/uploads/2019/11/Book-Review-Banner-30.png"/>
I remember reading The Death in the Dojo a few years ago. I still remember the story and the feelings it brought me. This is a story about a mystery, about karate and the love between a daughter and her dad. I need to just say that this book has and always will have a special place in my heart.
I have been in a dojo since I remember myself. And the sensei is no one else, but my dad. From the very first kata and my first wins and losses, till the days when I started becoming a national champion and travelling across countries, my dad was always the person beside me. The one to guide me and show me the right way. The one to pick me when I fall, and the one who believed in me, when everyone else didn’t.
<a href="https://www.instagram.com/p/BjcxJkkHvqM/?utm_source=ig_embed&utm_campaign=loading">View this post on Instagram</a>
<img src="https://scontent.flhr4-2.fna.fbcdn.net/v/t1.0-9/69274792_10218442591163314_2586922513925668864_n.jpg?_nc_cat=111&_nc_ohc=eAIbM8tluQsAQkJbY13yqjMs4qIoY3HOETTDejocPqnuBjqe2LvSD-gFg&_nc_ht=scontent.flhr4-2.fna&oh=d67564d709a3f04aa23cab0d245d4732&oe=5E79F277"/>
<b><i>“I went over to the Asano dojo for the last half hour of training and saw a good fight among six black belts. I stood and watched the white gi’s moving quickly round the wooden floor, black belts flying. There was something beautiful about this, more like a dance rather than a fight. It made me feel sad, not to be there doing it. "</i></b>
Even though this book is not the best mystery you will ever read, I doubt that was its real purpose.
I believe that the purpose of this book was to show us a glimpse of what karate really means, to show us the honour, the respect, the persistence we all share in unison.
<b><i>“It was true that the great masters seemed to have an unusual sense of peace around them.”</i></b>
Death in the Dojo starts off when Kate, a journalist, is tasked to investigate the recent murder of the famous karateka Kawaguchi. It is a complete mystery how he would be killed with just one punch called gyaku zuki and die. The mystery is not behind whether it’s possible for him to die from one punch, but the mystery is why he allowed for this to happen. As a master, he is very well able to defend himself against just one punch.
On this note, I have to mention that in the book, the punch is spelled as “yaku-zuki”, which is incorrect.
When this mystery is connected to another mystery that happened many years ago, Kate is determined to find the full truth once and for all.
Even though it is quite a short book, it contains a lot of information and a couple of unexpected plot twists. It captures perfectly the cultural differences between England and Japan, which is shown through the love and relationships between daughters and their dads.
<b><i>“It was my Dad who taught me how to fight. He never treated me any differently than my brother. He showed me how to fight with my fists up when I was five and to get up quickly if I fell down. I was never allowed to give up. … It was a lesson that would be useful to me many times over the years. Whenever something bad happens in my life and I feel like giving up, I hear dad’s voice in my ears, telling me to get up off the floor.”</i></b>
I truly loved this book. It will always stay in my heart. I will keep coming to it when I miss my karate days. I recommend it if you like mysteries and martial arts. Also if you are a fan of the Japanese culture. The ending wasn't the best mystery ending ever, as the story went sort of unfinished, and we didn't truly solve one of the mysteries, but it was still a lovely read for me.
<b><i>This blog post is dedicated to my amazing and one and only dad! I love you! </i></b>
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<img src="https://diaryofdifference.com/wp-content/uploads/2019/11/Book-Review-Banner-30.png"/>
I remember reading The Death in the Dojo a few years ago. I still remember the story and the feelings it brought me. This is a story about a mystery, about karate and the love between a daughter and her dad. I need to just say that this book has and always will have a special place in my heart.
I have been in a dojo since I remember myself. And the sensei is no one else, but my dad. From the very first kata and my first wins and losses, till the days when I started becoming a national champion and travelling across countries, my dad was always the person beside me. The one to guide me and show me the right way. The one to pick me when I fall, and the one who believed in me, when everyone else didn’t.
<a href="https://www.instagram.com/p/BjcxJkkHvqM/?utm_source=ig_embed&utm_campaign=loading">View this post on Instagram</a>
<img src="https://scontent.flhr4-2.fna.fbcdn.net/v/t1.0-9/69274792_10218442591163314_2586922513925668864_n.jpg?_nc_cat=111&_nc_ohc=eAIbM8tluQsAQkJbY13yqjMs4qIoY3HOETTDejocPqnuBjqe2LvSD-gFg&_nc_ht=scontent.flhr4-2.fna&oh=d67564d709a3f04aa23cab0d245d4732&oe=5E79F277"/>
<b><i>“I went over to the Asano dojo for the last half hour of training and saw a good fight among six black belts. I stood and watched the white gi’s moving quickly round the wooden floor, black belts flying. There was something beautiful about this, more like a dance rather than a fight. It made me feel sad, not to be there doing it. "</i></b>
Even though this book is not the best mystery you will ever read, I doubt that was its real purpose.
I believe that the purpose of this book was to show us a glimpse of what karate really means, to show us the honour, the respect, the persistence we all share in unison.
<b><i>“It was true that the great masters seemed to have an unusual sense of peace around them.”</i></b>
Death in the Dojo starts off when Kate, a journalist, is tasked to investigate the recent murder of the famous karateka Kawaguchi. It is a complete mystery how he would be killed with just one punch called gyaku zuki and die. The mystery is not behind whether it’s possible for him to die from one punch, but the mystery is why he allowed for this to happen. As a master, he is very well able to defend himself against just one punch.
On this note, I have to mention that in the book, the punch is spelled as “yaku-zuki”, which is incorrect.
When this mystery is connected to another mystery that happened many years ago, Kate is determined to find the full truth once and for all.
Even though it is quite a short book, it contains a lot of information and a couple of unexpected plot twists. It captures perfectly the cultural differences between England and Japan, which is shown through the love and relationships between daughters and their dads.
<b><i>“It was my Dad who taught me how to fight. He never treated me any differently than my brother. He showed me how to fight with my fists up when I was five and to get up quickly if I fell down. I was never allowed to give up. … It was a lesson that would be useful to me many times over the years. Whenever something bad happens in my life and I feel like giving up, I hear dad’s voice in my ears, telling me to get up off the floor.”</i></b>
I truly loved this book. It will always stay in my heart. I will keep coming to it when I miss my karate days. I recommend it if you like mysteries and martial arts. Also if you are a fan of the Japanese culture. The ending wasn't the best mystery ending ever, as the story went sort of unfinished, and we didn't truly solve one of the mysteries, but it was still a lovely read for me.
<b><i>This blog post is dedicated to my amazing and one and only dad! I love you! </i></b>
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BankofMarquis (1832 KP) rated Ghostbusters (1984) in Movies
Oct 30, 2020
A Comedy Classic
My daughter was flipping channels the other day and ran across the great 1984 Supernatural comedy GHOSTBUSTERS and stopped to watch for awhile. As happens with her generation, she eventually got more interested in her phone and friends and wandered away. Me? I was drawn back into this film so much so that I went downstairs, grabbed the DVD (yes, kids, I still own DVDs) and popped the film into my Home Theater System to give it a proper viewing.
I gotta say...I was so inspired by how terrific this film is that I changed course and devoted the 23rd BankofMarquis Movies podcast to this film.
Starring the comedic trio of Bill Murray, Dan Aykroyd and Harold Ramis and featuring Sigourney Weaver, Ernie Hudson and the great Rick Moranis, GHOSTBUSTERS tells the tale of supernatural exterminators called to save NYC when paranormal experiences start escalating in the Big Apple.
But it's not the destination, it's the journey that makes this film so much fun. Told in a standard 2 Act arc - Origin Story followed by a 2nd Act of battling the "Big Bad" - it is the comedic timing and chemistry of the 3 leads that makes this film work (aided by a wonderful "straight man" turn by Sigourney Weaver and a brilliant "side-kick" comedic turn by Rick Moranis).
Credit for keeping this film together, moving and more than just a "series of jokes" is Director Ivan Reitman (STRIPES, MEATBALLS), he had the comedic "cred" to appeal to these 3 big time comedians, but has a Producers sense of efficiency and a Director's command of subject and tone.
This film was Aykroyd's idea and he shines as, Ray Stantz, the heart of the Ghostbusters. He truly believes in what he is doing and has a child-like sense of wonder in his actions. Harold Ramis (more noted as a Writer and a Director) was brought in to co-write Aykroyd's idea, steering it more towards Reitman's idea of humor and writing in a way that would make Murray shine - but he is also wonderfully deadpan as techno-geek Egon Spengler. The serious nerd who never smiles.
But...make no mistake...this film revolves around the antics of con-man Dr. Peter Venkman, a scientist who doesn't believe any of this, but is willing to go along as long as it achieves his goals. And...what are his goals? Well...womanizing and getting through life with as little work as possible. Murray is at the top of his comedic game in this film and most of his scenes are improvised - but, to be fair to the writers, Murrya's riffs are what Ramos and Aykroyd put down on paper. He is the mouth of this film and his energy drives this movie throughout.
Sigourney Weaver proved that she could do more than Sci-Fi action (like ALIEN) when she plays the straightman to these 3 wild-men. She stated that she was channeling her inner Margaret Dumont (straightman to the Marx Brothers) and she does an admirable, charming job in a role that could have easily come off as annoying.
Rick Moranis, of course, almost steals the film as the nerdy accountant neighbor of Weaver's. His improvised riff as he goes around the room at his own party is the stuff of comedic gold.
Ernie Hudson comes along as the 4th Ghostbuster. Many folks thinks that he is the "unnecessary" GhostBuster, but I would argue that he comes along at a time (right after the origin story is complete) to be the audience surrogate - to ask the questions that need to be asked and to get necessary expository passages out.
And...finallly...there is William Atherton as EPA Agent Walter Peck. I kind of feel sorry for this actor, for he had a decent career going up to Ghostbusters, but he was so good as the annoying, buzzkill "anti-Ghostbuster" that serves as the foil for their antics, that he wasn't really accepted in any other kind of role the rest of his career (he would play a version of this character in the first 2 DIE HARD films).
The special effects hold up, just enough to make them passable. Keep in mind that this film was made over 35 years ago and the effects were state of the art back in the day, so I would recommend you cut that some slack.
And...if you do...you'll be rewarded with a rollicking fun time at the movies.
Letter Grade: A
9 stars (out of 10) and you can that to the Bank(OfMarquis)
I gotta say...I was so inspired by how terrific this film is that I changed course and devoted the 23rd BankofMarquis Movies podcast to this film.
Starring the comedic trio of Bill Murray, Dan Aykroyd and Harold Ramis and featuring Sigourney Weaver, Ernie Hudson and the great Rick Moranis, GHOSTBUSTERS tells the tale of supernatural exterminators called to save NYC when paranormal experiences start escalating in the Big Apple.
But it's not the destination, it's the journey that makes this film so much fun. Told in a standard 2 Act arc - Origin Story followed by a 2nd Act of battling the "Big Bad" - it is the comedic timing and chemistry of the 3 leads that makes this film work (aided by a wonderful "straight man" turn by Sigourney Weaver and a brilliant "side-kick" comedic turn by Rick Moranis).
Credit for keeping this film together, moving and more than just a "series of jokes" is Director Ivan Reitman (STRIPES, MEATBALLS), he had the comedic "cred" to appeal to these 3 big time comedians, but has a Producers sense of efficiency and a Director's command of subject and tone.
This film was Aykroyd's idea and he shines as, Ray Stantz, the heart of the Ghostbusters. He truly believes in what he is doing and has a child-like sense of wonder in his actions. Harold Ramis (more noted as a Writer and a Director) was brought in to co-write Aykroyd's idea, steering it more towards Reitman's idea of humor and writing in a way that would make Murray shine - but he is also wonderfully deadpan as techno-geek Egon Spengler. The serious nerd who never smiles.
But...make no mistake...this film revolves around the antics of con-man Dr. Peter Venkman, a scientist who doesn't believe any of this, but is willing to go along as long as it achieves his goals. And...what are his goals? Well...womanizing and getting through life with as little work as possible. Murray is at the top of his comedic game in this film and most of his scenes are improvised - but, to be fair to the writers, Murrya's riffs are what Ramos and Aykroyd put down on paper. He is the mouth of this film and his energy drives this movie throughout.
Sigourney Weaver proved that she could do more than Sci-Fi action (like ALIEN) when she plays the straightman to these 3 wild-men. She stated that she was channeling her inner Margaret Dumont (straightman to the Marx Brothers) and she does an admirable, charming job in a role that could have easily come off as annoying.
Rick Moranis, of course, almost steals the film as the nerdy accountant neighbor of Weaver's. His improvised riff as he goes around the room at his own party is the stuff of comedic gold.
Ernie Hudson comes along as the 4th Ghostbuster. Many folks thinks that he is the "unnecessary" GhostBuster, but I would argue that he comes along at a time (right after the origin story is complete) to be the audience surrogate - to ask the questions that need to be asked and to get necessary expository passages out.
And...finallly...there is William Atherton as EPA Agent Walter Peck. I kind of feel sorry for this actor, for he had a decent career going up to Ghostbusters, but he was so good as the annoying, buzzkill "anti-Ghostbuster" that serves as the foil for their antics, that he wasn't really accepted in any other kind of role the rest of his career (he would play a version of this character in the first 2 DIE HARD films).
The special effects hold up, just enough to make them passable. Keep in mind that this film was made over 35 years ago and the effects were state of the art back in the day, so I would recommend you cut that some slack.
And...if you do...you'll be rewarded with a rollicking fun time at the movies.
Letter Grade: A
9 stars (out of 10) and you can that to the Bank(OfMarquis)
Bob Mann (459 KP) rated Peaks and Valleys (2020) in Movies
Apr 29, 2021
Acting of the two leads (2 more)
Cinematography of the beautiful Alaskan wilderness
Script and direction both good
Two strangers forced to over-winter in Alaskan wilderness
In “Peaks and Valleys”, Jack (Kevin T. Bennett) is living as a recluse in a remote cabin in Alaska. His solitude is rudely interrupted by a plane which drops a naked, trussed-up and drugged-up girl into his lake. Traumatised by her experiences, the girl (Bailey, played by Kitty Mahoney) is unwilling to trust the man. But trust him she must, since they are in the Alaskan wilderness and Jack tells her that the supply plane might not come for a couple of months.
How and why was Bailey dumped from the plane? Why is Jack living all alone in the wilderness, and why is he packing a hand-gun? As tempers fray, can the pair survive each other’s company? All intriguing questions that demand answers.
Positives:
- Although it’s only a low-budget Indie-film, it has an intriguing premise that packs a punch above its weight. Since although the story is told in a linear way, the script includes ‘asides’ – told either through imagined conversations or dreams – that create a jigsaw of questions for the viewer. And the dynamic between Jack and Bailey develops in an interesting way. Overall, I was intrigued to see how the questions raised would pan out.
- I’m often disappointed that the acting in these types of Indie films is below par. To a large degree, this is not the case here. Kevin Bennett is very believable as the crusty old backwoodsman. And Kitty Mahoney, in her movie debut, delivers a smashing performance. She has real screen-presence. I’m not sure if this was a “one off” for her, or if she intends to pursue an acting career: but I really hope it’s the latter.
- Another star of the show is the dramatic Alaskan landscapes, lovingly photographed by cinematographer Bryan Pentecostes. Some of the shots are just “double-WOW”! The movie is a wonderful piece of PR for the Alaskan Tourist Board, for sure.
- Michael Dillon’s script avoids clichés and lazy wins. It would be an easy plot point to see the vulnerable young Bailey sexually exploited by the older man. But very much on topic, following the debate around “Promising Young Woman” and earning the film a welcome #notallmen hashtag, Jack makes it abundantly clear that this is not a route we’re going to go down.
- The clever script also has some nice lines that resonate: “We can’t change the wrong that’s been done to us.” growls Jack, “But we’re damned if we don’t let it change us”. But amongst the philosophical sound-bytes, the script also finds time to have some light-hearted fun at times. A nice scene to emphasise the growing relationship and mutual respect between the pair is when Jack teaches Bailey to ice-fish. Jack examines Bailey’s amateurish efforts. “It ain’t the prettiest hole, but I’d stick my pole in it” he says. “I bet you say that to all the girls” quips back Bailey.
- I enjoyed the music by Evan Evans very much too. There’s also a nice song over the end credits by Gregory Alan Isakov as well.
- Finally, a special shout-out to Garrett Martin for some very well done and quease-inducing injury make-up.
Negatives:
- For all the good aspects about the script, there are a few times, particularly early on in Jack and Bailey’s relationship, where I found the exchanges between them forced and unconvincing. This was sometimes down to the script, and sometimes down to over-stretching the acting abilities of the cast.
- The dramatic finale – although surprising and satisfying – relies on some rather unbelievable timing.
Summary Thoughts: When I start watching a low-budget Indie film, I tend to set my expectations accordingly. Often the acting is naff; the script will be hand-gnawingly awful; and/or the production values are found wanting. I was really pleasantly surprised that this movie ticked the “none of the above” box. And yes, there were a few rough edges here and there, but I’ve seen multi-million pound Hollywood blockbusters that were far worse. Michael Burns has delivered a tight and intriguing movie that sensibly sticks to a 96 minute run time, such that I was never bored.
I really enjoyed this one and recommend it. And you only need to fork out a few quid to rent it on Amazon. If you do, I’d be interested in your views.
(For the full graphical review, please check out the One Mann's Movies review here - https://bob-the-movie-man.com/2021/04/29/peaks-and-valleys-two-strangers-forced-to-over-winter-in-the-alaskan-wilderness/. Thanks).
How and why was Bailey dumped from the plane? Why is Jack living all alone in the wilderness, and why is he packing a hand-gun? As tempers fray, can the pair survive each other’s company? All intriguing questions that demand answers.
Positives:
- Although it’s only a low-budget Indie-film, it has an intriguing premise that packs a punch above its weight. Since although the story is told in a linear way, the script includes ‘asides’ – told either through imagined conversations or dreams – that create a jigsaw of questions for the viewer. And the dynamic between Jack and Bailey develops in an interesting way. Overall, I was intrigued to see how the questions raised would pan out.
- I’m often disappointed that the acting in these types of Indie films is below par. To a large degree, this is not the case here. Kevin Bennett is very believable as the crusty old backwoodsman. And Kitty Mahoney, in her movie debut, delivers a smashing performance. She has real screen-presence. I’m not sure if this was a “one off” for her, or if she intends to pursue an acting career: but I really hope it’s the latter.
- Another star of the show is the dramatic Alaskan landscapes, lovingly photographed by cinematographer Bryan Pentecostes. Some of the shots are just “double-WOW”! The movie is a wonderful piece of PR for the Alaskan Tourist Board, for sure.
- Michael Dillon’s script avoids clichés and lazy wins. It would be an easy plot point to see the vulnerable young Bailey sexually exploited by the older man. But very much on topic, following the debate around “Promising Young Woman” and earning the film a welcome #notallmen hashtag, Jack makes it abundantly clear that this is not a route we’re going to go down.
- The clever script also has some nice lines that resonate: “We can’t change the wrong that’s been done to us.” growls Jack, “But we’re damned if we don’t let it change us”. But amongst the philosophical sound-bytes, the script also finds time to have some light-hearted fun at times. A nice scene to emphasise the growing relationship and mutual respect between the pair is when Jack teaches Bailey to ice-fish. Jack examines Bailey’s amateurish efforts. “It ain’t the prettiest hole, but I’d stick my pole in it” he says. “I bet you say that to all the girls” quips back Bailey.
- I enjoyed the music by Evan Evans very much too. There’s also a nice song over the end credits by Gregory Alan Isakov as well.
- Finally, a special shout-out to Garrett Martin for some very well done and quease-inducing injury make-up.
Negatives:
- For all the good aspects about the script, there are a few times, particularly early on in Jack and Bailey’s relationship, where I found the exchanges between them forced and unconvincing. This was sometimes down to the script, and sometimes down to over-stretching the acting abilities of the cast.
- The dramatic finale – although surprising and satisfying – relies on some rather unbelievable timing.
Summary Thoughts: When I start watching a low-budget Indie film, I tend to set my expectations accordingly. Often the acting is naff; the script will be hand-gnawingly awful; and/or the production values are found wanting. I was really pleasantly surprised that this movie ticked the “none of the above” box. And yes, there were a few rough edges here and there, but I’ve seen multi-million pound Hollywood blockbusters that were far worse. Michael Burns has delivered a tight and intriguing movie that sensibly sticks to a 96 minute run time, such that I was never bored.
I really enjoyed this one and recommend it. And you only need to fork out a few quid to rent it on Amazon. If you do, I’d be interested in your views.
(For the full graphical review, please check out the One Mann's Movies review here - https://bob-the-movie-man.com/2021/04/29/peaks-and-valleys-two-strangers-forced-to-over-winter-in-the-alaskan-wilderness/. Thanks).
Purple Phoenix Games (2266 KP) rated Chronicles of Crime in Tabletop Games
Jul 1, 2021
Find the murderer, the weapon, and the location. That’s Clue/Cluedo right? Yes. Find the priceless artifact that was stolen from the museum while other complications arise is Chronicles of Crime, and specifically the Curse of the Pharaohs case. Do you have what it takes to solve this crime, and more importantly, do you have a cell phone or tablet??
Chronicles of Crime is an app-driven storytelling, deduction, adventure board game that can be played solo or cooperatively. Players will be assuming the mantles of London detectives attempting to solve difficult cases at Scotland Yard. As it is a cooperative game players will win or lose together, but the game itself will be helping players along the way.
To setup, place the Evidence Board on the table and surround it with these components: Location Boards in a stack, but Scotland Yard attached to the bottom of the Evidence Board, Character and Special Items cards in face-down stacks, Evidence Category cards face-up, and the four Forensic Contact cards nearby as well. Open the app, choose the scenario to play, and let the app guide you through the introduction to the game.
As there are no real “turns” Chronicles of Crime allows freedom for players to essentially roam around London’s sectors looking for clues to whatever crime has taken place, interrogating suspects, asking the Forensics Contacts team for support when encountering people or items, and finally attempting the solve the case. I cannot really go into much more detail in word or photo, as I wish to avoid all spoilers, but the app will guide players and assist in gentle nudges along the way. The app will be heavily used as players will need to scan the QR codes on several components in order to interact with them, and scannable components may not always be assigned the same roles in other scenarios. Once players have explored as much as they deem necessary, they may claim the group is ready to connect the dots and win the game. Players win or lose by visiting Scotland Yard to solve the case successfully or otherwise.
Components. All of the physical components included in the box are incredible. The cards feature great artwork, the components are wonderful quality, and everything has unique QR codes to scan in the app. The box insert is cleverly-designed and certainly ready to accept expansion materials. The greatest component, however, is the Chronicles of Crime companion app. This app is simply amazing. It is absolutely necessary for play, but once downloaded it requires no Internet access (unless you decide to download additional materials or scenarios). The app is so well-designed and engaging, and the music is minimal but certainly mood-setting. I can clearly see why using an app is essential here, and allows the team to add more and more content without having to alter the physical components at all. A stroke of genius, in my mind!
All in all I was, and still am, blown away by Chronicles of Crime. The marriage of board game and digital app is something I was leery of at first because I much prefer board games, but this simply works. And works quite well. I love being able to travel to a location, check it out, interrogate any persons of interest there, and try to assemble the story in my mind. I want to play all of the scenarios with different groups of people to see if that will change anything, but currently during COVID it’s a no-go.
Chronicles of Crime may never break into my Top 10 Games of All Time, but I will not be moving it out of my collection ever. Well, unless Lucky Duck Games decides to remove the app or something weird like that. I don’t have many board/digital hybrid games in my collection, and if I never add another I will still be happy with this one (ahem, keep your eyes peeled for the Chronicles of Crime: 1400 preview I will be doing soon – or will have done depending on when you read this review). Purple Phoenix Games gives Chronicles of Crime an enthusiastically shifty-eyed 11 / 12. I think you might get bonus VPs at the end of the game for putting on a British accent when you play. I’ll have to scour the rules for that one…
Chronicles of Crime is an app-driven storytelling, deduction, adventure board game that can be played solo or cooperatively. Players will be assuming the mantles of London detectives attempting to solve difficult cases at Scotland Yard. As it is a cooperative game players will win or lose together, but the game itself will be helping players along the way.
To setup, place the Evidence Board on the table and surround it with these components: Location Boards in a stack, but Scotland Yard attached to the bottom of the Evidence Board, Character and Special Items cards in face-down stacks, Evidence Category cards face-up, and the four Forensic Contact cards nearby as well. Open the app, choose the scenario to play, and let the app guide you through the introduction to the game.
As there are no real “turns” Chronicles of Crime allows freedom for players to essentially roam around London’s sectors looking for clues to whatever crime has taken place, interrogating suspects, asking the Forensics Contacts team for support when encountering people or items, and finally attempting the solve the case. I cannot really go into much more detail in word or photo, as I wish to avoid all spoilers, but the app will guide players and assist in gentle nudges along the way. The app will be heavily used as players will need to scan the QR codes on several components in order to interact with them, and scannable components may not always be assigned the same roles in other scenarios. Once players have explored as much as they deem necessary, they may claim the group is ready to connect the dots and win the game. Players win or lose by visiting Scotland Yard to solve the case successfully or otherwise.
Components. All of the physical components included in the box are incredible. The cards feature great artwork, the components are wonderful quality, and everything has unique QR codes to scan in the app. The box insert is cleverly-designed and certainly ready to accept expansion materials. The greatest component, however, is the Chronicles of Crime companion app. This app is simply amazing. It is absolutely necessary for play, but once downloaded it requires no Internet access (unless you decide to download additional materials or scenarios). The app is so well-designed and engaging, and the music is minimal but certainly mood-setting. I can clearly see why using an app is essential here, and allows the team to add more and more content without having to alter the physical components at all. A stroke of genius, in my mind!
All in all I was, and still am, blown away by Chronicles of Crime. The marriage of board game and digital app is something I was leery of at first because I much prefer board games, but this simply works. And works quite well. I love being able to travel to a location, check it out, interrogate any persons of interest there, and try to assemble the story in my mind. I want to play all of the scenarios with different groups of people to see if that will change anything, but currently during COVID it’s a no-go.
Chronicles of Crime may never break into my Top 10 Games of All Time, but I will not be moving it out of my collection ever. Well, unless Lucky Duck Games decides to remove the app or something weird like that. I don’t have many board/digital hybrid games in my collection, and if I never add another I will still be happy with this one (ahem, keep your eyes peeled for the Chronicles of Crime: 1400 preview I will be doing soon – or will have done depending on when you read this review). Purple Phoenix Games gives Chronicles of Crime an enthusiastically shifty-eyed 11 / 12. I think you might get bonus VPs at the end of the game for putting on a British accent when you play. I’ll have to scour the rules for that one…
BankofMarquis (1832 KP) rated Toy Story 4 (2019) in Movies
Jun 25, 2019
Another TOY STORY triumph for PIXAR
When I first heard that Pixar was going to make a 4th TOY STORY film, I found myself firmly in the camp of "why are they doing this? The 3rd film tied off the trilogy marvelously well and 4th film was not needed" But...I trust Pixar, and when it was revealed that both Tom Hanks and Tim Allen were back on board after reading the script, my fears were alleviated quite a bit, but I still had some unease in the pit of my stomach.
I shouldn't have worried. For TOY STORY 4 is a wonderful addition to the adventures of Woody, Buzz and gang. It fits in nicely with the other films in the series and brings just the right amount of joy, fun, adventure and emotional heft.
Picking up the adventures of these toys as they now belong to Bonnie (after being gifted to Bonnie when their original owner, Andy, went off to college at the end of Toy Story 3), things have progressed realistically enough. The "order of things" in Bonnie's room is somewhat different than in Andy's. Woody, the old Cowboy doll, is relegated (more often than not) to the closet while Bonnie plays more with Jessie, Buzz and others. Into this group comes "Forky" a plastic spork that is made into a toy by Bonnie at Kindergarten. In a nice reversal of the first Toy Story film, Woody works hard to ensure that Forky is accepted into the group.
Without revealing too much of the plot, the gang (including Woody and Forky) go on a roadtrip with Bonnie in her parents' rented RV and end up in a small-ish town where a carnival is taking place across the street from an Antique store that houses Woody's old flame, Bo Peep. New characters are introduced, old characters are given a moment (or two) to shine and adventures and shenanigans ensue, with an emotionally satisfying climax - you know, a TOY STORY film.
This one continues to progress these toys "lives" and adventures in such a smart, natural and clever way that I did not feel that I was watching the same film again. I was watching characters I love continue to live, learn, grow and progress - a very smart choice by these filmmakers.
As always, the voice cast is superb. Tim Allen (Buzz Lightyear), Joan Cusak (Jessie), Wallace Shawn (Rex), John Ratzenberger (Piggy) and even the late Don Rickles (Mr. PotatoHead) are all back and contribute greatly to the finished result. It is like putting on an old, comfortable sweater on a somewhat chilly day. You get a reassuring shiver of warmth.
But the filmmakers don't stop there - Annie Potts is back as Bo Peep (she - and the Bo Peep character - were in the original Toy Story). Add to these voices, the marvelous work by Christina Hendricks (Gabby Gabby), Key & Peele (Ducky & Bunny), Carl Weathers (all the Combat Carls) and Tony Hale (wonderfully quirky as Forky) and we have quite the ensemble of interesting, quirky characters - growing and enriching the "Universe" they are in (quite like what Marvel has done with their "Universe"). Special notice needs to be made of Keanu Reeves work as Canadian Daredevil toy Duke Kaboom (the Canadian Evil Kneivel), it is the most entertaining - to me - of all the new characters.
But...make no mistake...this film belongs to Tom Hanks as Woody. It has taken me 4 films to realize this, but Hanks good guy "everyman" portrayal of Woody is the heart and soul of these pictures and this 4th film is Woody's film - as his character comes full circle from the paranoid toy who wants to keep living his safe existence to something much, much more in this film. It isn't hyperbole of me to say that I would be just fine for Hanks to receive an Oscar nomination for his voice work in this film - he is that good.
Interestingly enough, Pixar brought in a novice Director, Josh Cooley, to helm this film. It is his first feature film directing experience, but he is a veteran Pixar face - having written INSIDE OUT and was the main Storyboard Artist for UP - his direction looks like someone who was comfortable in this medium - and with the style of film that Pixar (usually) goes for - and he does terrific work here.
I really enjoyed the journey of the characters (especially Woody) in this film. I need not have worried about Pixar making a 4th Toy Story - they nailed the landing again.
Letter Grade: A
9 stars (out of 10) and you can take that to the Bank (OfMarquis)
I shouldn't have worried. For TOY STORY 4 is a wonderful addition to the adventures of Woody, Buzz and gang. It fits in nicely with the other films in the series and brings just the right amount of joy, fun, adventure and emotional heft.
Picking up the adventures of these toys as they now belong to Bonnie (after being gifted to Bonnie when their original owner, Andy, went off to college at the end of Toy Story 3), things have progressed realistically enough. The "order of things" in Bonnie's room is somewhat different than in Andy's. Woody, the old Cowboy doll, is relegated (more often than not) to the closet while Bonnie plays more with Jessie, Buzz and others. Into this group comes "Forky" a plastic spork that is made into a toy by Bonnie at Kindergarten. In a nice reversal of the first Toy Story film, Woody works hard to ensure that Forky is accepted into the group.
Without revealing too much of the plot, the gang (including Woody and Forky) go on a roadtrip with Bonnie in her parents' rented RV and end up in a small-ish town where a carnival is taking place across the street from an Antique store that houses Woody's old flame, Bo Peep. New characters are introduced, old characters are given a moment (or two) to shine and adventures and shenanigans ensue, with an emotionally satisfying climax - you know, a TOY STORY film.
This one continues to progress these toys "lives" and adventures in such a smart, natural and clever way that I did not feel that I was watching the same film again. I was watching characters I love continue to live, learn, grow and progress - a very smart choice by these filmmakers.
As always, the voice cast is superb. Tim Allen (Buzz Lightyear), Joan Cusak (Jessie), Wallace Shawn (Rex), John Ratzenberger (Piggy) and even the late Don Rickles (Mr. PotatoHead) are all back and contribute greatly to the finished result. It is like putting on an old, comfortable sweater on a somewhat chilly day. You get a reassuring shiver of warmth.
But the filmmakers don't stop there - Annie Potts is back as Bo Peep (she - and the Bo Peep character - were in the original Toy Story). Add to these voices, the marvelous work by Christina Hendricks (Gabby Gabby), Key & Peele (Ducky & Bunny), Carl Weathers (all the Combat Carls) and Tony Hale (wonderfully quirky as Forky) and we have quite the ensemble of interesting, quirky characters - growing and enriching the "Universe" they are in (quite like what Marvel has done with their "Universe"). Special notice needs to be made of Keanu Reeves work as Canadian Daredevil toy Duke Kaboom (the Canadian Evil Kneivel), it is the most entertaining - to me - of all the new characters.
But...make no mistake...this film belongs to Tom Hanks as Woody. It has taken me 4 films to realize this, but Hanks good guy "everyman" portrayal of Woody is the heart and soul of these pictures and this 4th film is Woody's film - as his character comes full circle from the paranoid toy who wants to keep living his safe existence to something much, much more in this film. It isn't hyperbole of me to say that I would be just fine for Hanks to receive an Oscar nomination for his voice work in this film - he is that good.
Interestingly enough, Pixar brought in a novice Director, Josh Cooley, to helm this film. It is his first feature film directing experience, but he is a veteran Pixar face - having written INSIDE OUT and was the main Storyboard Artist for UP - his direction looks like someone who was comfortable in this medium - and with the style of film that Pixar (usually) goes for - and he does terrific work here.
I really enjoyed the journey of the characters (especially Woody) in this film. I need not have worried about Pixar making a 4th Toy Story - they nailed the landing again.
Letter Grade: A
9 stars (out of 10) and you can take that to the Bank (OfMarquis)
Heather Cranmer (2721 KP) rated Creatrix Rising: Unlocking the Power of Midlife Women in Books
Aug 21, 2021
There was something about the synopsis of Creatrix Rising by Stephanie Raffelock that really sucked me in. When I read it, I knew that it was a book I would fall in love with. I wasn't wrong!
Creatrix Rising is full of great anecdotes. Reading them, I really felt like I was getting to know the author. Stephanie Raffelock does not hold back in some of the stories which helps to make her book all the more real. While reading, I felt as if Stephanie stripped herself down to her soul for me to see and bared it all especially while reading about her time as a teenager in Los Angeles. Reading Creatrix Rising made me want to actually meet Stephanie Raffelock because she just seems like such an inspiration and an amazing woman! In fact, reading some of what happened in Stephanie's life sort of paralleled mine.
Stephanie Raffelock does a fantastic job at describing what a "creatrix" is. She writes "Creatrix is a distinctly feminine word that simply means a woman who makes things." Raffelock says the world creatrix should replace crone which has such a negative connotation, and I agree! From there, Raffelock gives us plenty of personal stories about different women she has come across in her life that fit the creatrix characteristics. In each story, I felt like I was getting to know these women. I wanted to know these women. Stephanie Raffelock's writing is so beautiful and descriptive. It's hard not to feel like her stories are yours. In fact, it was difficult to not picture different women in my life that fit the bill of a creatrix. I put this down to Raffelock's wonderful writing. She definitely knows how to get her point across in such a sweet and beautiful way. Raffelock also teaches us that there is no shame in getting older and how we really should embrace aging as it's not a bad thing at all but quite the opposite.
Another thing I really loved about Creatrix Rising is at the end of each chapter, there is a section entitled "For Reflection, Activity, and Journaling." This section summarizes the main point of each chapter and asks a few in depth questions for the reader to ponder on. Be prepared to have a journal next to you because you will want to answer these questions. They will really make you think long and hard and look deeper into yourself and others. It's such a great and relaxing mental exercise. At the end of the book, if you decide to write down your answers to Stephanie Raffelock's questions, you will have your own little mini book either to keep for yourself or to share with others. If you need a little bit of help, Raffelock lists some fantastic resources to help you on your journey. I also feel that these questions would be great for a book group's discussion if this was a book picked for a book group which I would totally recommend that!
If you decide to read Creatrix Rising (which you really should), here's my personal advice. Do NOT skip the epilogue. Stephanie Raffelock says that she wrote this book in 2020 when the Corona Virus had just really taken off. Raffelock's epilogue for Creatrix Rising is all about the Corona Virus, but she uses symbolism painting the Corona Virus as a beautiful woman that takes everyone by surprise. My jaw was on the floor the whole time I was reading the epilogue. Again, Raffelock's talent for writing really did shine through in her epilogue. I would have never thought to compare Corona Virus to a beautiful woman, but reading Stephanie's story, I realized just how right she was.
Trigger warnings for Creatrix Rising include profanity, some drug use, death, some violence, and some politics.
All in all, Creatrix Rising is a beautiful masterpiece of a book that will leave its reader thinking of all the women in their life that they have come across and how these women have affected them. Although this book mentions unlocking the power of midlife women, I really think men would enjoy it just as much as they also think about the women that have touched their lives. I would definitely recommend Creatrix Rising by Stephanie Raffelock to everyone aged 18+ who are after a beautifully written book that will really make them think.
--
(A special thank you to Lone Star Literary Life and Stephanie Raffelock for providing me with a hardcover of Creatrix Rising in exchange for an honest and unbiased review.)
Creatrix Rising is full of great anecdotes. Reading them, I really felt like I was getting to know the author. Stephanie Raffelock does not hold back in some of the stories which helps to make her book all the more real. While reading, I felt as if Stephanie stripped herself down to her soul for me to see and bared it all especially while reading about her time as a teenager in Los Angeles. Reading Creatrix Rising made me want to actually meet Stephanie Raffelock because she just seems like such an inspiration and an amazing woman! In fact, reading some of what happened in Stephanie's life sort of paralleled mine.
Stephanie Raffelock does a fantastic job at describing what a "creatrix" is. She writes "Creatrix is a distinctly feminine word that simply means a woman who makes things." Raffelock says the world creatrix should replace crone which has such a negative connotation, and I agree! From there, Raffelock gives us plenty of personal stories about different women she has come across in her life that fit the creatrix characteristics. In each story, I felt like I was getting to know these women. I wanted to know these women. Stephanie Raffelock's writing is so beautiful and descriptive. It's hard not to feel like her stories are yours. In fact, it was difficult to not picture different women in my life that fit the bill of a creatrix. I put this down to Raffelock's wonderful writing. She definitely knows how to get her point across in such a sweet and beautiful way. Raffelock also teaches us that there is no shame in getting older and how we really should embrace aging as it's not a bad thing at all but quite the opposite.
Another thing I really loved about Creatrix Rising is at the end of each chapter, there is a section entitled "For Reflection, Activity, and Journaling." This section summarizes the main point of each chapter and asks a few in depth questions for the reader to ponder on. Be prepared to have a journal next to you because you will want to answer these questions. They will really make you think long and hard and look deeper into yourself and others. It's such a great and relaxing mental exercise. At the end of the book, if you decide to write down your answers to Stephanie Raffelock's questions, you will have your own little mini book either to keep for yourself or to share with others. If you need a little bit of help, Raffelock lists some fantastic resources to help you on your journey. I also feel that these questions would be great for a book group's discussion if this was a book picked for a book group which I would totally recommend that!
If you decide to read Creatrix Rising (which you really should), here's my personal advice. Do NOT skip the epilogue. Stephanie Raffelock says that she wrote this book in 2020 when the Corona Virus had just really taken off. Raffelock's epilogue for Creatrix Rising is all about the Corona Virus, but she uses symbolism painting the Corona Virus as a beautiful woman that takes everyone by surprise. My jaw was on the floor the whole time I was reading the epilogue. Again, Raffelock's talent for writing really did shine through in her epilogue. I would have never thought to compare Corona Virus to a beautiful woman, but reading Stephanie's story, I realized just how right she was.
Trigger warnings for Creatrix Rising include profanity, some drug use, death, some violence, and some politics.
All in all, Creatrix Rising is a beautiful masterpiece of a book that will leave its reader thinking of all the women in their life that they have come across and how these women have affected them. Although this book mentions unlocking the power of midlife women, I really think men would enjoy it just as much as they also think about the women that have touched their lives. I would definitely recommend Creatrix Rising by Stephanie Raffelock to everyone aged 18+ who are after a beautifully written book that will really make them think.
--
(A special thank you to Lone Star Literary Life and Stephanie Raffelock for providing me with a hardcover of Creatrix Rising in exchange for an honest and unbiased review.)
Bob Mann (459 KP) rated Murder on the Orient Express (2017) in Movies
Sep 29, 2021
You’ll never guess who dunnit…
There’s a big problem with Kenneth Branagh’s 2017 filming of the Hercule Poirot-based murder mystery…. and that’s the 1974 Sidney Lumet classic featuring Albert Finney in the starring role. For that film was so memorable – at least, the “who” of the “whodunnit” (no spoilers here) was so memorable – that any remake is likely to be tarnished by that knowledge. If you go into this film blissfully unaware of the plot, you are a lucky man/woman. For this is a classic Agatha Christie yarn.
The irascible, borderline OCD, but undeniably great Belgian detective, Poirot, is dragged around the world by grateful police forces to help solve unsolvable crimes. After solving a case in Jerusalem, Poirot is called back to the UK with his mode of transport being the famous Orient Express. Trapped in the mountains by an avalanche, a murder is committed and with multiple suspects and a plethora of clues it is up to Poirot to solve the case.
Branagh enjoys himself enormously as Poirot, sporting the most distractingly magnificent facial hair since Daniel Day-Lewis in “The Gangs of New York”. The moustache must have had its own trailer and make-up team!
Above all, the film is glorious to look at, featuring a rich and exotic colour palette that is reminiscent of the early colour films of the 40’s. Cinematography was by Haris Zambarloukos (“Mamma Mia” and who also collaborated with Branagh on “Thor) with lots of innovative “ceiling down” shots and artful point-of-view takes that might be annoying to some but which I consider as deserving of Oscar/BAFTA nominations.
The pictures are accompanied by a lush score by Patrick Doyle (who also scored Branagh’s “Thor”). Hats off also to the special effects crew, who made the alpine bridge scenes look decidedly more alpine than where they were actually filmed (on a specially made bridge in the Surrey Hills!).
All these technical elements combine to make the film’s early stages look and feel truly epic.
And the cast… what a cast! Dame Judi Dench (“Victoria and Abdul“); Olivia Coleman (“The Lobster“); Johnny Depp (“Black Mass“); Daisy Ridley (“Star Wars: The Force Awakens“); Penélope Cruz (“Zoolander 2“); Josh Gad (Olaf!); Derek Jacobi (“I, Claudius”); Willem Dafoe (“The Great Wall“) and Michelle Pfeiffer (“mother!“). A real case again of an “oh, it’s you” film again at the cinema – when’s the last time we saw that?
It’s also great to see young Lucy Boynton, so magnificent in last year’s excellent “Sing Street“, getting an A-list role as the twitchy and disturbed countess.
With all these ingredients in the pot, it should be great, right? Unfortunately, in my view, no, not quite. The film’s opening momentum is really not maintained by the screenplay by Michael Green (“Blade Runner 2049“; “Logan“). At heart, it’s a fairly static and “stagey” piece at best, set as it is on the rather claustrophobic train (just three carriages… on the Orient Express… really?). But the tale is made even more static by the train’s derailment in the snow. Branagh and Green try to sex up the action where they can, but there are lengthy passages of fairly repetitive dialogue. One encounter in particular between Branagh and Depp seems to last interminably: you wonder if the problem was that the director wasn’t always looking on to yell “Cut”!
All this leads to the “revelation” of the murderer as being a bit of an anticlimactic “thank heavens for that” rather than the gasping denouement it should have been. (Perhaps this would be different if you didn’t know the twist).
However, these reservations aside, it’s an enjoyable night out at the flicks, although a bit of a disappointment from the level of expectation I had for it. I can’t be too grumpy about it, given it’s a return to good old-fashioned yarn-spinning at the cinema, with great visuals and an epic cast. And that has to be good news.
For sure, Branagh does make for an amusing and engaging Poirot, even if his dialogue did need some ‘tuning in’ to. There was a suggestion at the end of the film that we might be seeing his return in “Death on the Nile” – the most lush and decorous of Peter Ustinov’s outings – which I would certainly welcome. He will have to find another 10 A-list stars though to decorate the boat, which will be a challenge for casting!
The irascible, borderline OCD, but undeniably great Belgian detective, Poirot, is dragged around the world by grateful police forces to help solve unsolvable crimes. After solving a case in Jerusalem, Poirot is called back to the UK with his mode of transport being the famous Orient Express. Trapped in the mountains by an avalanche, a murder is committed and with multiple suspects and a plethora of clues it is up to Poirot to solve the case.
Branagh enjoys himself enormously as Poirot, sporting the most distractingly magnificent facial hair since Daniel Day-Lewis in “The Gangs of New York”. The moustache must have had its own trailer and make-up team!
Above all, the film is glorious to look at, featuring a rich and exotic colour palette that is reminiscent of the early colour films of the 40’s. Cinematography was by Haris Zambarloukos (“Mamma Mia” and who also collaborated with Branagh on “Thor) with lots of innovative “ceiling down” shots and artful point-of-view takes that might be annoying to some but which I consider as deserving of Oscar/BAFTA nominations.
The pictures are accompanied by a lush score by Patrick Doyle (who also scored Branagh’s “Thor”). Hats off also to the special effects crew, who made the alpine bridge scenes look decidedly more alpine than where they were actually filmed (on a specially made bridge in the Surrey Hills!).
All these technical elements combine to make the film’s early stages look and feel truly epic.
And the cast… what a cast! Dame Judi Dench (“Victoria and Abdul“); Olivia Coleman (“The Lobster“); Johnny Depp (“Black Mass“); Daisy Ridley (“Star Wars: The Force Awakens“); Penélope Cruz (“Zoolander 2“); Josh Gad (Olaf!); Derek Jacobi (“I, Claudius”); Willem Dafoe (“The Great Wall“) and Michelle Pfeiffer (“mother!“). A real case again of an “oh, it’s you” film again at the cinema – when’s the last time we saw that?
It’s also great to see young Lucy Boynton, so magnificent in last year’s excellent “Sing Street“, getting an A-list role as the twitchy and disturbed countess.
With all these ingredients in the pot, it should be great, right? Unfortunately, in my view, no, not quite. The film’s opening momentum is really not maintained by the screenplay by Michael Green (“Blade Runner 2049“; “Logan“). At heart, it’s a fairly static and “stagey” piece at best, set as it is on the rather claustrophobic train (just three carriages… on the Orient Express… really?). But the tale is made even more static by the train’s derailment in the snow. Branagh and Green try to sex up the action where they can, but there are lengthy passages of fairly repetitive dialogue. One encounter in particular between Branagh and Depp seems to last interminably: you wonder if the problem was that the director wasn’t always looking on to yell “Cut”!
All this leads to the “revelation” of the murderer as being a bit of an anticlimactic “thank heavens for that” rather than the gasping denouement it should have been. (Perhaps this would be different if you didn’t know the twist).
However, these reservations aside, it’s an enjoyable night out at the flicks, although a bit of a disappointment from the level of expectation I had for it. I can’t be too grumpy about it, given it’s a return to good old-fashioned yarn-spinning at the cinema, with great visuals and an epic cast. And that has to be good news.
For sure, Branagh does make for an amusing and engaging Poirot, even if his dialogue did need some ‘tuning in’ to. There was a suggestion at the end of the film that we might be seeing his return in “Death on the Nile” – the most lush and decorous of Peter Ustinov’s outings – which I would certainly welcome. He will have to find another 10 A-list stars though to decorate the boat, which will be a challenge for casting!
Dana (24 KP) rated Stars Above (The Lunar Chronicles, #4.5) in Books
Mar 23, 2018
This book is actually receiving a 4.5 star review, but as you all know, we can't do that on here, so I just gave it a four star.
There will be spoliers, so ye be warned.
I'm going to go at this story by story, so bear with me.
The Keeper
I very much enjoyed getting to know Michelle Benoit because we do not get much of her in the base series. I love getting to know her and Scarlet's relationship on a first hand basis, but also getting to see the strain on their relationship because of the secrecy of Cinder. There are quite a few special moments between Michelle and Scarlet, namely, the one where she gives Scarlet her flight pin for her birthday present. Not going to lie, I choked up a bit on that one.
Another level of this story is the interactions between Michelle and Cinder. I loved seeing Michelle doting on Cinder, even though Cinder is in a suspended animation tank where she can't actually interact with Michelle. But being able to see the fear and the care Michelle feels toward Cinder was something very special and it warmed my heart to read it. I loved that Michelle gave Cinder her name to remind her that she is rising from the cinders and ashes of her past. So symbolic!
Glitches
Okay, now moving on to Cinder's early childhood. Garan was not really the best dad, from what I read. He is quite aloof and absent, not only in Cinder's early life, but in his own daughters'. It hurt to see how Cinder was mistreated by Adri from the beginning, even though I kind of undertand where Adri is coming from. I am by no means saying what she did was right. Let me just put that out there. She was a horrible mother to Cinder and I am not forgiving her, but her husband threw this child on her when they were already having a hard enough time supporting their two daughters. It must have been really difficult.
I loved how we got Cinder finding out that she was good at mechanics and fixed Iko! I was so happy when those two got together because I knew it was the beginning of a glorious friendship!
The Queen's Army
Ze'ev! Ugh, his childhood was almost no better. Yes, he had parents that loved him, but he had no choice in being conscripted into the army, then having to take care of his little brother who kinda hated him, then having to prove himself (and in turn save every person in his pack) by killing another person. He didn't even really have a choice in that either because Levana shoved the idea in his head. I'm just glad he gets to be happy with Scarlet.
Carswell's Guide to Being Lucky
Carswell, aka Mr. Smooth, having a crush on the sweet and smart kind. Hm. Where have we seen that before? Oh yeah, with my girl Cress! He has a thing for nerds and I am okay with that. I loved getting to see baby Thorne learning all of his tricks and tricking people out of their money. Goals.
After Sunshine Passes By
Baby Cress! This story made me so emotional because she had so much hope that she was going to go to earth, but beotch Sybil had other plans because she is horrible. Her reaction to learning that she was going to be isolated was heartbreaking as hell. But I did really enjoy getting to see how she was trying to help the other Shells learn how to read. I'm glad she got to learn at least.
The Princess and the Guard
Baby Winter and Jacin playing Princess and the Guard was so freaking cute, but then it got real dark, real quick. We start with the moment she thought she was helping that poor maid who was being manipulated by Thaumaturge Park (asshole #1 right there, by the way), then we have to see her learn that she didn't acutally save the girl, but subjected her to more torment. And then her promise to not use her glamour and her eventually going mad. That first hallucination and her reaction to it made me almost start sobbing, to be completely honest. It hurt so freaking much.
And then we get the big moment: Levana making her cut herself. She was so strong throughout the whole thing. She didn't let it get to her one bit, until she was back with Jacin, the only one who could protect her. She was so strong throughout the whole ordeal, and even afterwards. It breaks my heart to see that she was almost completely broken by not using her gift. I'm just glad everything is okay with her now.
The Little Android
Talk about crying, this story brought out all the tears. The original Little Mermaid is sad enough, but this one got to me so much. I know a lot of people don't really like this story because it didn't add anything to the rest of the series, but it added depth to the world. I loved being able to see another android other that Nasani and Iko. And on top of that, she was another one with a "faulty" programming chip. Is it mandatory that all androids fall in love with Kai or people who look like Kai? No? Okay, it just seems that way from this series.
But in all seriousness, this story was heartbreaking. Especially the ending when she allows herself to die for the one she loved to be happy. Come on! I didn't need this sadness in my life! (But I actually did, because it was beautiful and I loved it. I just wish I didn't cry at it as much.)
The Mechanic:
I was glad to see that this was the next story, because at least it would be happy. Kai's perspective of meeting Cinder was the cutest thing ever. He was so shy and dumbfounded and had no idea how to flirt. It was so endearing. They both also seemed so young becasue, well, it was the beginning. I adored how he was obsessed with the foot from the moment he first saw it. Not because of a foot fetish, but because he was acknowledging cyborgs (that acknowledgement eventually growing into action, but hey, it was a start!)
Something Old, Something New
Talk about super cute, this story stole my heart on the cute scale. A wedding! Woo!! Wolflet's wedding: double WOO!!! I love these two and their interactions, but I loved even more that it was told from Cinder's perspective.
Them setting up an early surprise wedding was so adorable, I almost exploded from happiness. I loved how they all teamed up together to get Scarlet to get ready early and trying to not get her suspicious was adorable. The boys all setting up the wedding and making it beautiful, if not a little dangerous at times, also adorable. Thorne being the number one decorator was hilariously cute! I honestly loved every bit of this story. I called Kai proposing to Cinder from the start of the story, though. I am super happy that it happened though! So cute! And they were looking at the stars because they were star crossed lovers for a while. Ugh. I just can't with these feelings.
Overall, I loved this book. I am giving it a 4.5 because there were a few moments in the stories that were a little slow, but it was still really freaking good!!
There will be spoliers, so ye be warned.
I'm going to go at this story by story, so bear with me.
The Keeper
I very much enjoyed getting to know Michelle Benoit because we do not get much of her in the base series. I love getting to know her and Scarlet's relationship on a first hand basis, but also getting to see the strain on their relationship because of the secrecy of Cinder. There are quite a few special moments between Michelle and Scarlet, namely, the one where she gives Scarlet her flight pin for her birthday present. Not going to lie, I choked up a bit on that one.
Another level of this story is the interactions between Michelle and Cinder. I loved seeing Michelle doting on Cinder, even though Cinder is in a suspended animation tank where she can't actually interact with Michelle. But being able to see the fear and the care Michelle feels toward Cinder was something very special and it warmed my heart to read it. I loved that Michelle gave Cinder her name to remind her that she is rising from the cinders and ashes of her past. So symbolic!
Glitches
Okay, now moving on to Cinder's early childhood. Garan was not really the best dad, from what I read. He is quite aloof and absent, not only in Cinder's early life, but in his own daughters'. It hurt to see how Cinder was mistreated by Adri from the beginning, even though I kind of undertand where Adri is coming from. I am by no means saying what she did was right. Let me just put that out there. She was a horrible mother to Cinder and I am not forgiving her, but her husband threw this child on her when they were already having a hard enough time supporting their two daughters. It must have been really difficult.
I loved how we got Cinder finding out that she was good at mechanics and fixed Iko! I was so happy when those two got together because I knew it was the beginning of a glorious friendship!
The Queen's Army
Ze'ev! Ugh, his childhood was almost no better. Yes, he had parents that loved him, but he had no choice in being conscripted into the army, then having to take care of his little brother who kinda hated him, then having to prove himself (and in turn save every person in his pack) by killing another person. He didn't even really have a choice in that either because Levana shoved the idea in his head. I'm just glad he gets to be happy with Scarlet.
Carswell's Guide to Being Lucky
Carswell, aka Mr. Smooth, having a crush on the sweet and smart kind. Hm. Where have we seen that before? Oh yeah, with my girl Cress! He has a thing for nerds and I am okay with that. I loved getting to see baby Thorne learning all of his tricks and tricking people out of their money. Goals.
After Sunshine Passes By
Baby Cress! This story made me so emotional because she had so much hope that she was going to go to earth, but beotch Sybil had other plans because she is horrible. Her reaction to learning that she was going to be isolated was heartbreaking as hell. But I did really enjoy getting to see how she was trying to help the other Shells learn how to read. I'm glad she got to learn at least.
The Princess and the Guard
Baby Winter and Jacin playing Princess and the Guard was so freaking cute, but then it got real dark, real quick. We start with the moment she thought she was helping that poor maid who was being manipulated by Thaumaturge Park (asshole #1 right there, by the way), then we have to see her learn that she didn't acutally save the girl, but subjected her to more torment. And then her promise to not use her glamour and her eventually going mad. That first hallucination and her reaction to it made me almost start sobbing, to be completely honest. It hurt so freaking much.
And then we get the big moment: Levana making her cut herself. She was so strong throughout the whole thing. She didn't let it get to her one bit, until she was back with Jacin, the only one who could protect her. She was so strong throughout the whole ordeal, and even afterwards. It breaks my heart to see that she was almost completely broken by not using her gift. I'm just glad everything is okay with her now.
The Little Android
Talk about crying, this story brought out all the tears. The original Little Mermaid is sad enough, but this one got to me so much. I know a lot of people don't really like this story because it didn't add anything to the rest of the series, but it added depth to the world. I loved being able to see another android other that Nasani and Iko. And on top of that, she was another one with a "faulty" programming chip. Is it mandatory that all androids fall in love with Kai or people who look like Kai? No? Okay, it just seems that way from this series.
But in all seriousness, this story was heartbreaking. Especially the ending when she allows herself to die for the one she loved to be happy. Come on! I didn't need this sadness in my life! (But I actually did, because it was beautiful and I loved it. I just wish I didn't cry at it as much.)
The Mechanic:
I was glad to see that this was the next story, because at least it would be happy. Kai's perspective of meeting Cinder was the cutest thing ever. He was so shy and dumbfounded and had no idea how to flirt. It was so endearing. They both also seemed so young becasue, well, it was the beginning. I adored how he was obsessed with the foot from the moment he first saw it. Not because of a foot fetish, but because he was acknowledging cyborgs (that acknowledgement eventually growing into action, but hey, it was a start!)
Something Old, Something New
Talk about super cute, this story stole my heart on the cute scale. A wedding! Woo!! Wolflet's wedding: double WOO!!! I love these two and their interactions, but I loved even more that it was told from Cinder's perspective.
Them setting up an early surprise wedding was so adorable, I almost exploded from happiness. I loved how they all teamed up together to get Scarlet to get ready early and trying to not get her suspicious was adorable. The boys all setting up the wedding and making it beautiful, if not a little dangerous at times, also adorable. Thorne being the number one decorator was hilariously cute! I honestly loved every bit of this story. I called Kai proposing to Cinder from the start of the story, though. I am super happy that it happened though! So cute! And they were looking at the stars because they were star crossed lovers for a while. Ugh. I just can't with these feelings.
Overall, I loved this book. I am giving it a 4.5 because there were a few moments in the stories that were a little slow, but it was still really freaking good!!
Purple Phoenix Games (2266 KP) rated Sheepy Time in Tabletop Games
May 27, 2021
Have you ever had trouble falling asleep? One method that supposedly helps lull you into a gentle slumber is counting sheep – imagine sheep prancing across a field and jumping over a fence. What seems like a simple and mundane task to us is actually a full-time job for these Dream Sheep! So put on your PJ’s, lace up your slippers (?), and clock in for a night of fence-jumping, all while avoiding the spooky Nightmares that will try to scare you awake!
Disclaimer: We were provided with a copy of Sheepy Time for the purposes of this preview. What you see pictured below are the retail components. -L
Sheepy Time is a push-your-luck game in which players take on the roles of Dream Sheep, tasked with helping humans fall asleep. Played over a series of rounds, players will take turns racing their Sheep around the board, using special Dream powers, and avoiding the Nightmare that lurks around the board. The player that earns the most points (as described in the rules) will be declared the dreamiest sheep of all! To setup for a game, place the board within reach of all players and attach the Fence between spaces 10 and 1. Place the scoreboard and Pillow Reference tile nearby, and give all players a Sheep, Wink, Pillow, and Zzz tokens in their chosen color. Select one of the three provided Nightmares to use this game, shuffle their cards into the deck of Sheep cards, and place the Nightmare meeple in the center of the board. Shuffle the Dream tiles, drawing and placing one randomly on spaces 1 and 5 of the board, and reveal four more tiles to create a market. Place all Pillow tokens on the 40 Winks space of the scoreboard, choose a starting player, and the game is ready to begin!
Each round of Sheepy Time is broken into two phases: the Racing phase, and the Resting phase. To begin the Racing phase, all players will draw 2 cards into their hand. A turn consists of 4 steps: Play a card, Use Dream tiles, Resolve Fence crossing, and Draw cards. The first action you will take on your turn is to play a card from your hand. Most cards will have you move your Sheep around the board a set number of spaces, or will give you the option to ‘Catch some Zzz’s’ (place one of your Zzz tokens on a Dream tile in play). The next step, if applicable, is to use Dream tiles. Dream tiles provide special/extra abilities that can be beneficial to you. In order to use a Dream tile, however, you must have a Zzz token on it – remove your Zzz token from the tile to use its power. So you’ve got to decide when to move your Sheep, or when it’s necessary to Catch some Zzz’s! The third step is to resolve Fence crossing, if applicable. If a cards movement causes your Sheep to cross the Fence, you immediately gain 5 Winks (on the Scoreboard), and decide whether to keep playing this round or ‘Call it a Night.’ If you decide to keep playing, you move to step 4, and draw a new card into your hand. If you Call it a Night, you will discard your hand, and sit out for the remainder of this Racing phase.
If at any point in the Racing phase, you draw a Nightmare card, it must immediately be revealed and resolved. The Nightmare moves around the board, much like the Sheep, but it will Scare any Sheep that it passes! Being Scared once is ok, but if you were to be Scared AGAIN, you get Woken Up, lose all Winks for this round, and are out of the Racing phase. If the Nightmare completes a lap of the board and crosses the Fence before all players have Called it a Night, the remaining players get Woken Up. How risky are you willing to be once the Nightmare comes into play? That’s for you to decide. Once all players have either Called it a Night or been Woken Up, the Racing phase ends. Check the scoreboard for a winner – when a player earns enough Winks in the Racing phase to surpass their Pillow token. If nobody has met that requirement, players will lower their Pillow tokens by the amount specified on the Pillow Reference tile. The lower you can get your Pillow token, the fewer Winks you need to get to win in future rounds! When all Pillow tokens have been adjusted, the game moves to the Resting phase. In this phase, each player will have the choice to either add a new Dream tile to the board, or to Catch 2 Zzz’s. In turn order, players can select one of the Dream tiles from the market to place on an open space of the board, or place 2 Zzz tokens on Dream tiles in play. When everyone has performed their action, the round ends and a new Racing phase begins. Play continues in this manner until one player has been declared the winner!
I’m not typically a fan of push-your-luck games, but Sheepy Time really surprised me! Yes, that mechanic is definitely present in the gameplay, but there is also quite a bit of strategic variability that makes turns feel a little more controlled. The Dream tiles in play will always be different, providing unique abilities to help give you a strategic boost during play. And you always have 2 cards to decide between to play – you are not limited to only one course of action each turn. So yes, there is a riskiness involved with how many laps you think you can get, can you avoid the Nightmare, etc. But there is also a light element of strategy that makes the game more exciting for me. The gameplay itself is also very smooth and intuitive. The turn order makes sense and the flow of the game is pretty seamless. It is fast to teach and learn, and even though the box says 30-45 minutes, it feels fast to play.
Let me touch on components for a minute. As I said earlier, this is a retail copy of the game, and the production quality is great. The cardboard components are nice and thick, the wooden meeples are large and cute, and the overall art style reflects the theme and lightness of the game well. I want to mention that the insert is nice as well – I know it doesn’t effect the gameplay, but it makes set-up/tear-down quick and efficient. AEG definitely knocked it over the fence (get it?) with the production of this game!
So where does Sheepy Time fit into my collection? I think it’s a great game to use to introduce newer gamers to the hobby. The rules and gameplay are not overwhelming, but they offer more of a modern gaming feel than some of the older classics. I would even say that this game can be used with younger gamers as well – take out the Dream tile powers, and just race to see who can earn the most Winks before the Nightmare gets them, or something like that! It is really accessible for everyone, and that earns a big thumbs up from me. So if you’re not quite sure what to think of this game based on the theme/art style, I can assure you that the gameplay is quite excellent. When Sheepy Time hits retail, make sure you jump at the chance to play this game. Definitely don’t sleep on it.
Disclaimer: We were provided with a copy of Sheepy Time for the purposes of this preview. What you see pictured below are the retail components. -L
Sheepy Time is a push-your-luck game in which players take on the roles of Dream Sheep, tasked with helping humans fall asleep. Played over a series of rounds, players will take turns racing their Sheep around the board, using special Dream powers, and avoiding the Nightmare that lurks around the board. The player that earns the most points (as described in the rules) will be declared the dreamiest sheep of all! To setup for a game, place the board within reach of all players and attach the Fence between spaces 10 and 1. Place the scoreboard and Pillow Reference tile nearby, and give all players a Sheep, Wink, Pillow, and Zzz tokens in their chosen color. Select one of the three provided Nightmares to use this game, shuffle their cards into the deck of Sheep cards, and place the Nightmare meeple in the center of the board. Shuffle the Dream tiles, drawing and placing one randomly on spaces 1 and 5 of the board, and reveal four more tiles to create a market. Place all Pillow tokens on the 40 Winks space of the scoreboard, choose a starting player, and the game is ready to begin!
Each round of Sheepy Time is broken into two phases: the Racing phase, and the Resting phase. To begin the Racing phase, all players will draw 2 cards into their hand. A turn consists of 4 steps: Play a card, Use Dream tiles, Resolve Fence crossing, and Draw cards. The first action you will take on your turn is to play a card from your hand. Most cards will have you move your Sheep around the board a set number of spaces, or will give you the option to ‘Catch some Zzz’s’ (place one of your Zzz tokens on a Dream tile in play). The next step, if applicable, is to use Dream tiles. Dream tiles provide special/extra abilities that can be beneficial to you. In order to use a Dream tile, however, you must have a Zzz token on it – remove your Zzz token from the tile to use its power. So you’ve got to decide when to move your Sheep, or when it’s necessary to Catch some Zzz’s! The third step is to resolve Fence crossing, if applicable. If a cards movement causes your Sheep to cross the Fence, you immediately gain 5 Winks (on the Scoreboard), and decide whether to keep playing this round or ‘Call it a Night.’ If you decide to keep playing, you move to step 4, and draw a new card into your hand. If you Call it a Night, you will discard your hand, and sit out for the remainder of this Racing phase.
If at any point in the Racing phase, you draw a Nightmare card, it must immediately be revealed and resolved. The Nightmare moves around the board, much like the Sheep, but it will Scare any Sheep that it passes! Being Scared once is ok, but if you were to be Scared AGAIN, you get Woken Up, lose all Winks for this round, and are out of the Racing phase. If the Nightmare completes a lap of the board and crosses the Fence before all players have Called it a Night, the remaining players get Woken Up. How risky are you willing to be once the Nightmare comes into play? That’s for you to decide. Once all players have either Called it a Night or been Woken Up, the Racing phase ends. Check the scoreboard for a winner – when a player earns enough Winks in the Racing phase to surpass their Pillow token. If nobody has met that requirement, players will lower their Pillow tokens by the amount specified on the Pillow Reference tile. The lower you can get your Pillow token, the fewer Winks you need to get to win in future rounds! When all Pillow tokens have been adjusted, the game moves to the Resting phase. In this phase, each player will have the choice to either add a new Dream tile to the board, or to Catch 2 Zzz’s. In turn order, players can select one of the Dream tiles from the market to place on an open space of the board, or place 2 Zzz tokens on Dream tiles in play. When everyone has performed their action, the round ends and a new Racing phase begins. Play continues in this manner until one player has been declared the winner!
I’m not typically a fan of push-your-luck games, but Sheepy Time really surprised me! Yes, that mechanic is definitely present in the gameplay, but there is also quite a bit of strategic variability that makes turns feel a little more controlled. The Dream tiles in play will always be different, providing unique abilities to help give you a strategic boost during play. And you always have 2 cards to decide between to play – you are not limited to only one course of action each turn. So yes, there is a riskiness involved with how many laps you think you can get, can you avoid the Nightmare, etc. But there is also a light element of strategy that makes the game more exciting for me. The gameplay itself is also very smooth and intuitive. The turn order makes sense and the flow of the game is pretty seamless. It is fast to teach and learn, and even though the box says 30-45 minutes, it feels fast to play.
Let me touch on components for a minute. As I said earlier, this is a retail copy of the game, and the production quality is great. The cardboard components are nice and thick, the wooden meeples are large and cute, and the overall art style reflects the theme and lightness of the game well. I want to mention that the insert is nice as well – I know it doesn’t effect the gameplay, but it makes set-up/tear-down quick and efficient. AEG definitely knocked it over the fence (get it?) with the production of this game!
So where does Sheepy Time fit into my collection? I think it’s a great game to use to introduce newer gamers to the hobby. The rules and gameplay are not overwhelming, but they offer more of a modern gaming feel than some of the older classics. I would even say that this game can be used with younger gamers as well – take out the Dream tile powers, and just race to see who can earn the most Winks before the Nightmare gets them, or something like that! It is really accessible for everyone, and that earns a big thumbs up from me. So if you’re not quite sure what to think of this game based on the theme/art style, I can assure you that the gameplay is quite excellent. When Sheepy Time hits retail, make sure you jump at the chance to play this game. Definitely don’t sleep on it.









