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Castle: The Detective Card Game
Castle: The Detective Card Game
2013 | Card Game, Murder & Mystery
Let’s talk about TV for a second.What would be your all-time favorite TV show? For me, that answer is Castle. I had never heard of it until college, when it was already in its 5th season, but I instantly loved it. I may or may not have gone out and bought all of the seasons to binge watch, and now own all 8 seasons of the show. If you ask me, the series ended too soon, but that’s a conversation for another forum. Anyway, where was I? Oh yeah, games. One wonderful Christmas morning, I opened up a present under the tree and found myself face to face with a Castle card game! I didn’t even know that one existed, but I was so eager to play! Does this game based around my favorite TV show actually play well, or does the attempt to turn this show into a game fall flat?

In Castle: The Detective Card Game (referred to as just Castle for the rest of this review) is a murder-mystery card game in which players assume the role of a character from the show, and work to gather evidence and conduct investigations in order to solve the murder at hand! To set up a game, give every player a Character card that represents one of the main characters from the show. Each Character card has a unique Special Ability to be used during play. Shuffle the Suspect cards, and randomly draw five to be placed face-up in the middle of the table. Select one Guilty token and four Not Guilty tokens – shuffle them together face-down and then place one token on each of the Suspect cards. Shuffle the deck of Investigation cards, deal 3 to each player, place the remaining cards into a Draw deck, and the game is ready to begin!


Moving in clockwise order, players will take turns performing one of the following actions: Draw a card, Discard one card to draw two cards, Play a Special Text card, Use your Special Ability, or Confront a Suspect. The first two actions regarding drawing cards are pretty self-explanatory. Throughout the game, you might draw into your hand an Investigation card with Special Text. You may play a Special Text card, and perform the specified action on your turn. Each Character has a Special Ability that can be used once per game, so plan wisely and use it appropriately! The last action, Confront a Suspect, is what the entire game is leading to. In order to Confront a Suspect, you must have the three Investigation cards listed on the bottom of the Suspect card in hand. When performing this action, you will reveal the three requisite Investigation cards, and then you flip the token on that Suspect card. If the token reads Guilty, then you have won the game! If the token reads Not Guilty, perform the action listed on the token, remove that Suspect and token from the game, discard your used Investigation cards, and play continue with a narrowed Suspect pool! The goal is to be the first player to find the Guilty party before the Draw deck runs out of cards.
Pretty straight-forward, right? I think so, and that’s one of the things I really like about this game. The gameplay is fast and simple, and makes for a quick little set collection game. Another neat element of this game is that although it is based around the Castle TV show, you do not need to have watched any of the show to play. Anyone can play and not feel like they are missing any vital information if they haven’t seen the show, and that makes it accessible to all players, not just fans of the show.

Even though I love the show, I have to admit that the gameplay, although fast and simple, is heavily dependent on the luck of the draw. Throughout the game, you are working to collect sets of the necessary Investigation cards for individual suspects, but the only way in which cards are distributed is through drawing them from the deck. There isn’t an offering that you ‘pay’ certain resources for coveted cards, there’s no real way to know in advance what card you are going to draw, etc. It really depends on how the deck was shuffled whether you will be successful or not. There are no real opportunities to strategize, and that keeps the overall gameplay kind of stagnant. Yes, there are Special Text cards and each Character has a unique ability, but deciding when to use them is kind of a shot in the dark due to the dependence on luck.


Let’s talk components for a minute. All of the Investigation and Character cards use photos or stills from the actual TV show. Again, you need not have watched it to play, but the use of the stills makes the game more immersive and nostalgic for those that have seen it. I love looking at the cards and trying to remember from which episode each still is, and if I remember who the killer was in that specific scenario. It’s just a fun little thing. The cards are all of good sturdy quality and will hold up decently in the long run. The Guilty/Not Guilty tokens in this game are some thick and heavy poker chips and they are AWESOME. They are so high quality, I just love to manipulate them, and they add some cool ‘bling’ to the game.
All in all, is Castle a great card game? No, not necessarily. It is a fun little murder mystery game, but not one that requires and real strategy or brain power to successfully play. Do I like it though? Absolutely, because it is based on my favorite show! If you’re looking for a nice filler game, or a game that doesn’t require too much focus, give Castle: The Detective Card Game a shot. That being said, I feel like only fans of the show will be trying this game, but I guess you can prove me wrong! Purple Phoenix Games give this a mischievous 6 / 12.
  
Alone in the Dark (2005)
Alone in the Dark (2005)
2005 | Action, Horror
3
3.8 (9 Ratings)
Movie Rating
Story: I am going to first look at this only as a story, no opinions on the CGI or casting choices. If you were to look at the story as a solo idea you get a solid action horror. Now I hear people going ‘no its just crap’ so let’s look at the details. First off we have an idea of scientific experiment on children to create sleepers, but something goes wrong so we don’t see why it happened until more discoveries in the future. Then we have a search for hidden treasures of a lost ancient people. Add in a paranormal investigator, a secret government paranormal investigating team and the search for a truth. Now looking at those factors we should have a good story not special but enjoyable. Now with terrible casting decisions, awful CGI and a script that could have been written but a child everything goes south fast. As an idea for a story this is good, but as an execution of a story it’s bad. (5/10)

 

Actor Review

 

Christian Slater: Edward Carnby a paranormal investigator who has been trying to uncover the truth about his childhood, this puts him in danger as this time he has got closer than ever before. He must team up with his old organisation to final uncover the truth that has lost him the memories of his childhood. Slater strolls for this role without showing any of the skills that made him a star in the early 90s. (5/10)

 slater

Tara Reid: Aline Cedrac assistant curator at the museum who also happens to be Edward’s girlfriend, she gets caught up in the middle of the battle after she uncover the location of the door. Going to take a deep breath before going for this one, just no how did this happen? Try your luck in romantic comedies. (2/10)

reid

Stephen Dorff: Commander Burke leader of a military team trying to keep the monsters away from the public, old partner of Edward but after seeing the truth he teams up with them to uncover the truth. Stephen can act and has proven it many times, just need to give him something to work with. (4/10)

dorff

Frank C Turner: Sam an old connection within the organisation that still communicates with Edward, he fills in the science gaps and you can guess what happens to him by the end. Basic supporting performance. (4/10)

 fisher

Matthew Walker: Professor Hudgens scientist trying to open the door to the truth about the ancient people, he will do anything to get his answers including sacrificing anybody who gets in his way. As villains go this is generic one that doesn’t need too much to make them special. (4/10)

 profes

Director Review: Uwe Boll – He not only managed to mess up a relatively easy story with awful CGI and lack of directing ideas. (2/10)

 

Action: Plenty of guns being fired, not sure if they ever hit anything as everything is in the pitch black. (3/10)

Horror: Doesn’t give you any scares, frights, well made with the acting. (1/10)

Settings: The settings used for the gun fights are used well, because they would make real settings for such a discover if someone wanted to keep it quiet. (6/10)
Special Effects: Terrible special effects that I only saw one good one and that was a soldier’s head split in two. (1/10)

Suggestion: I think if you are bored one night and this is on it would be acceptable to watch it as it slips close to the line of so bad you have to see. (Late Night TV)

 

Best Part: The idea

Worst Part: The CGI, Acting and Execution of the idea.

Believability: No (0/10)

Chances of Tears: No (0/10)

Chances of Sequel: Actually has one sequel

Post Credits Scene: No

 

Oscar Chances: No

Box Office: $10 Million

Budget: $20 Million

Runtime: 1 Hour 39 Minutes

Tagline: Can mankind defeat the army of darkness unleashed by an ancient evil cult?

 

Overall: Not only did this film destroy the source material, it ruined any chance the video game had of returning.

https://moviesreview101.com/2014/11/09/alone-in-the-dark-2005/
  
Hunters of the Lost Creatures
Hunters of the Lost Creatures
2022 | Animals, Card Game, Environmental
If you are reading this, then we can agree on a few things: board games are cool and interesting, silly themes are usually fun, and we are all kids at heart. I appreciate other gamers so much because we all share a common bond of experiencing good and bad games, good and bad rules, as well as good and bad explanations of these rules. I would spoil it up top here if I let on which of these categories our featured game falls into, right? So keep reading.

Hunters of the Lost Creatures is a silly set collection card game for three to four players. In it, players assume the roles of zoological park curators charged with collecting unique creatures for their parks. They do this by bidding on and drafting creature cards, playing take-that style cards on their opponents, and blocking their cards from being manipulated by others.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, players choose one hunter card from each of the four hunting zones: Sea, Forest, Plains, and Air, as well as three “Park Closed” cards. The creature cards are to be split by zone and shuffled, with one special card (Turnado and Cat-a-Pult) added. These shuffled decks are then placed on the table and the top card revealed from each deck. Players decide turn order and the game may begin!
Hands are mostly played simultaneously, with players choosing either a hunter or special card from their hand and placing it face-down in front of themselves. All cards are revealed simultaneously and the card effects are applied. If a player has revealed a hunter, and no other players have the same-colored background/terrain type, that player receives the matching card from those on offer and places it in their park (tableau), or ANY OTHER PLAYER’S park. If ALL players have chosen the same terrain type hunters, the card on offer is removed from the game entirely. However, if not all hunters match, but at least one matches, the matching hunters’ players receive no cards.

Should a player choose to play a special card, their effects are triggered once per game. These include Turnado (switch any two creatures in any two parks), Cat-a-Pult (discards any creature from any player’s park), Thieves (steal any one terrain-matching creature and places it in the Thieves player’s park) and Closed Park (protects the player from the effects of aforementioned special cards). Again, these special cards may only be played once per game, so special consideration is needed as part of their strategy.


The game continues in this fashion of players throwing cards, messing with each other using special cards, and protecting themselves from said special cards until only one stack of creature cards remains. The game ends and points are tallied per the scoring table in the rulebook. The winner is promoted to Head Creature Park Guy and is carried around by the other players. Okay, that’s not at all true. They just win the game.
Components. Again, this is a prototype copy of Hunters of the Lost Creatures, so all components shown here are subject to change at any time. That said, I received a huge deck of cards in a cute black cloth bag. The cards are all decent quality, and not super glossy, which I appreciate. The art on these cards are all whimsical and silly, which match the silly and punny titles for each. Some of these punny titles can be seen in our photos, with my favorites being the Dandylion (a well-“dressed” weed with a cane and lion face) and the Cougar (which is subtle, but portrays an adult apex big cat with a smaller and younger cat hanging on it). If you enjoy these somewhat intellectual, and sometimes visual, puns you will enjoy these cards.

What I have found in playing through this several times is that it is best when all players are taught the game backwards…ly. I mean to say that players need to know the premise, but most importantly, the scoring system before even the setup. Points are scored for having a run of 1-2-3, a straight of 0-1-2-3-10, at least one card from each terrain type, and for the printed value on the cards. It is more than simply collecting all the favorite cards or even highest value 10 cards. So there is strategy in collecting the best assortment of creatures for scoring purposes, which is great because otherwise this game is not really a game at all.

As players play their hunters to draft creatures, I have found that many players choose to chase the same cards over and over. It becomes obvious that most players will be vying for the value 10 cards, so the players who figure this out and grab the second best card is usually happier with the hand. Of course, more strategy is employed once the special cards are played, as they each mess with opponents in different ways. So even though I may not have acquired that 10 of Forest, I might grab the Turnado and switch out a value 0 or -10 card for that sparkling value 10. Wait, negative 10? Yep. Sometimes life just smacks you around and you get stuck with a -10 card to really punish your great play. Not that it ever happened to me, and not that I would be bitter about it.

The real game hinges on the usage of the special cards. When do you play them? Whom do you target? Turnabout is fair play, after all, and no alliances can be formed whilst playing Hunters of the Lost Creatures. Now, it is hinted at in the rulebook that preview copies ship with entry-level rules, which mean (to me) that more advanced rules may be coming in the final game, or at least some variants to spice up the gameplay. If true, then this game becomes much more interesting to me. Don’t get me wrong. I have enjoyed almost all of my plays, but be warned that playing with spiteful gamers may end poorly for a fun-filled game night.

All in all, I am excited to see how the campaign for Hunters of the Lost Creatures fares, as I believe many gamers and non-gamers alike will enjoy it. I would be super jazzed to grab a final copy if it does in fact ship with alternate or advanced rules, or if the creatures of the same value had unique names and art. That would really satisfy. Keep the bag or go traditional cardboard box, it matters not to me. Just beef up the card quality, add even more uniqueness and fanciful art and you’ve got a fan in me. Grab your copy during the Kickstarter campaign launching May 10, 2022!
  
Laura Jean Anderson is an LA-based singer-songwriter from Olympia, Washington. Not too long ago, she released an EP of live in-studio tracks, entitled, “Live From Studio Hotel Earth”.

The 6-track project contains songs from her debut EP, entitled, “Lonesome No More”, alongside a cover of The White Stripes’ “I’m Lonely (But I Ain’t That Lonely Yet)” single.

“I miss my mother, I miss being her one. As crazy as I was, I guess I wasn’t much fun. Sometimes, I miss her so much, want to hop on the next jet. I get lonely, but I ain’t that lonely yet.” – lyrics

‘I’m Lonely (But I Ain’t That Lonely Yet)’ tells a depressing tale of a young woman who is in need of human contact. Apparently, she doesn’t want to bother her loved ones, therefore, she doesn’t tell them that she misses them.

Later, she admits that sometimes she wants to give them a call, but doesn’t want to feel like a pest. Even though she feels regret for being desolate, she keeps on keeping on. What she really wants is to find a friend, someone who she can talk to one on one.

‘I’m Lonely (But I Ain’t That Lonely Yet)’ contains a gloomy storyline, ear-welcoming vocals, and guitar-driven instrumentation flavored with sentimental blues and folk elements.

“Making a record and having the vast possibilities of production and instrumentation is exciting, but there is something special about limitation. This live EP brings the songs back to how they were written. Back to those intimate moments of writing alone late at night with just me and my guitar. These songs are really personal to me. All about very vivid moments and stories of my life so being able to record them stripped-down and intimately was really emotional but beautiful. The day of the recording was really special for me. I’m a huge believer in the power of a community of people. So it was really special having my old friend Theo Karon record this in his new studio.” – Laura Jean Anderson

Laura Jean Anderson had a strict Mormon upbringing. During her teenage years, she used music as an outlet for rebellion and enhanced her vocal skill in church choirs.

After a bronchitis-ridden audition, she gained acceptance to California Institute of the Arts (CalArts), where she studied classical voice.

Since then, she has gained experience as a blue collared musician who built her career working odd jobs which involved painstaking hard labor.

Get acquainted with her music by streaming her “Live From Studio Hotel Earth” EP via Spotify.

Laura Jean Anderson recorded her “Live From Studio Hotel Earth” EP in one-take.

Also, this summer, she will embark on a tour as direct support with L.A. alt-rock outfit Grizfolk.
  
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