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Lonely Undead
Lonely Undead
2021 | Adventure, Zombie / Survivalist
“I’m so hungry I could eat a horse.” Now, this is an acceptable saying that one might utter flippantly to anyone around them. However, “I’m so lonely I could bite the town Mayor” is generally something that would raise some eyebrows or nervous smiles from eavesdroppers. But why, I ask. Why are we okay with eating horses but not simply biting another human? Probably because of laws. I get that. But sometimes you just need a friend. Someone… like you.

Lonely Undead is a hand management, grid movement, zombie adventure game for one to four players with a super crazy theme. In it, players are Zs looking to make some friends in the neighborhood, but most unturnt neighbors are keeping their distance. So what’s a Z to do? Go bite and infect people so they can be friends forever, of course!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. This preview will be highlighting the co-op mode with two players. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, lay out the board somewhere on the table (thankfully the rules do not specify where, so go ahead and be a bit off-center this time). Zs (the players) all start in “Dead Center” of the board. The rulebook indicated how to construct the Living deck, and each deck of different types of cards should be shuffled and put in their place either on the board or just off it. For sake of ease, use the rulebook’s suggested placement of Living (so, NOT the Zs) tokens. Each player receives or chooses a Z to embody, receives two Aid cards, four Limbs, and the game is setup and ready to begin!
Lonely Undead is played over a series of rounds, with each round consisting of two phases: Z Phase and Town Phase. During the Z Phase, the active player will have four actions they may take from the following choices: Movement, Draw an Aid Card, Equip a Card, Sound Check, Attack, and Bite. Each Z has their own unique card with their special actions and other stats. A Z may move up to their Movement amount,including diagonally, for one action.

Aid Cards are very helpful to Zs, and for an action a Z may Draw an Aid Card to their hand. Aid Cards could be stat modifiers, or other special actions available to be used. Some Aid Cards are free to use, but if that text is not on the card, a Z will need to spend an action to Equip a Card to their Z.

When the Z is adjacent to a Living token, they must Sound Check it in order to identify the kind of Living they are stalking. To do this a Z rolls the Chance Die and applies any modifier rolled to their base stat on their card for hearing. This is compared against the Living card that is drawn to see if the Living notices the hunting Z. If the Z is successful in this Sound Check (winning all ties), then the Z may continue with their turn. If the Z fails the check, however, the Z will suffer the consequence detailed on the Living’s card. Once the Living has been identified through a Sound Check (successfully or not), the Z may next Attack the Living by rolling the Chance Die again and applying the modifier to the base attack stat. If successful, the Z flips the Living token over to reveal the injured side, notating that the Living does not need to be Sound Checked again, and is ripe for the bitening. If the Z fails an Attack, though, they will suffer any consequences detailed on the Living’s card. When a Living is injured, they are vulnerable to a Z’s Bite. The Z will roll the special Bite die in an attempt to meet their Bite range on the Z’s character card. A successful Bite means the Z collects a friend and moves that much closer to victory! A failed Bite means the Z must place a color-matched Bite token on the Living standee to signify they cannot be Bitten by that same Z again.

Once a Z has taken their turn, they will draw a Reaction card from its pile. Reactions could be either beneficial to the Z, or could be very very bad news. Some Reaction cards bring Dogs into the game, and these Dogs chase and bite the Zs that drew them. Every Dog bite causes damage to the Z and after all their Limbs are gone, they are perma-dead and out of the game. Other Reactions could cause a Car to zoom down the street, mowing over anything in their path (Zs, Dogs, Living, etc).


In the cooperative mode, players work together to gain 15 friends before 10 Living perish and are placed on the Death Toll tracker. Every two Living tokens on the Death Toll tracker forces the players to draw and enact a Death Toll card. Once the win condition is met the players win!
Components. Again, this is a prototype copy of the game, so components will probably be a bit different in the final version. That said, I do have some opinions here. Firstly, there are a LOT of components included in this game. I am sure that they will all receive some kind of improvement in the final copy, so I will not comment on quality. I was able to play the prototype several times and had no problems with the components doing their job. I do have a comment on the art style. It’s just not my favorite. Now, this is obviously personal opinion, and it certainly does does not turn me off from the game at all. I just need to get it out to the aether that a different art style or genre may fit the game a bit better.

That all said, I THOROUGHLY enjoyed all my plays of Lonely Undead. Once the turns start cookin, you just don’t want to stop playing. Yes, there are random events or spawns that cause some chaos for our heroes, chief of which are the Dogs. Those little buggers will chase you all over town to get that juicy bite off and take one of your Limbs. I hate to say this, but there were many times I hoped to draw a Car card so that it could run over the Dogs (now, in real life I love dogs, but they are perfectly annoying in Lonely Undead). The variety of Z special powers lead to interesting combinations when playing co-op or competitively. However, I honestly prefer the co-op mode here.

In co-op, players are (obviously) working together to Bite and infect as many Living as they possibly can. This makes for some strategic placement between players, as well as combat tactics when Livings are clustered together in a building. Perhaps one Z is better at handling Officers, while another can more easily prey upon Livings from outside areas. Being able to set strategies and tactics by working together has made for some very excellent gaming experiences.

I’m going to be honest, as I always try to do. When I opened up Lonely Undead and saw the art style, I was a bit turned off. But, as I learned the game and played through it several times, I grew to really enjoy the game. I think it’s a great example of taking a tired theme and breathing a bit of new life into it. Yes, zombies are trying to eat people, but typically in zombie games the players are working AGAINST the zombies, not AS the zombies. I think this is a very clever spin. I have certainly and purposefully left out a few rules as surprises for gamers who decide to back this one, and I would recommend that you at least check out the Kickstarter campaign. This may not be for everyone, and even if the art doesn’t change, it is definitely for me. Kudos to Shelby Matussak and Dead Lemon Games for a fine first entry into the gaming world.

CHOMP!
  
Nanny McPhee Returns (2010)
Nanny McPhee Returns (2010)
2010 | Comedy, Family, Sci-Fi
7
6.9 (14 Ratings)
Movie Rating
Story: Nanny McPhee and the Big Bang starts as we meet mother Isabel (Gyllenhaal) who is trying to run the family home and raise her three children, while her husband is away at war, adding to her pressure is her brother-in-law Phil (Ifans) that is looking to get money and two cousins added to the family that are used to the luxury life.

When Isabel starts struggling, she gets the call from Nanny McPhee (Thompson) who offers to help put the children back in line with her magic. The children must learn to work together to help the farm stay in the right hands.

 

Thoughts on Nanny McPhee and the Big Bang

 

Characters – Nanny McPhee is the magical nanny that comes to family’s when they are in need of support, she has come to this family in their time of need to help teach them how to be together in one of the most difficult times in their lives, the war, she brings her rules like before as she looks to bring the best out in the people. Isabel is the mother of the three that is trying to run and farm and work, her husband is at war, with the uncertainty of whether he will be returning. She doesn’t want help, but must accept it to keep the pressures of her life away from her children. Phil is the brother-in-law to Isabel, he has created his own gambling debts and wants the farm to clear the debts, he will do anything to get what he needs. Mrs Docherty is the boss of Isabel and family friend, she isn’t quite all there which makes her character come off funnier than she should. The children do come from different worlds which does see them clash in the time of conflict.

Performances – Emma Thompson does continue to enjoy playing this role which she handles with ease. Maggie Gyllenhaal gets to play the role well through the film, which shows us just how difficult a position her character is in. Rhys Ifans does everything you would imagine in the comedy role in the film, while Maggie Smith also adds plenty of comedy through the film.

Story – The story here follows a mother that takes over the family farm with her husband away at war, with money running low and the stress of life getting to her, that gets help from Nanny McPhee. The story here easily becomes a much more serious one because we are dealing with children that are being separated from their parents during war, where they don’t know if their family will be together once the war is over. This story does have a very different tone to the first one, one that does feel real, even though it does seem slightly stranger for Nanny McPhee to be here, this time around. The story here is more entertaining than the original which is always a good thing.

Comedy/Fantasy – The comedy in the film does hit better than the first film, most of it comes from the arguments which feel funnier, the fantasy in the film does work too, which ends up blending with the comedy involved.

Settings – The film is mostly set within one farm which does show us just how much trouble the family will be facing in their time of need.

Special Effects – The effects here are the biggest step back sadly because we can see the CGI moments looking completely out of place.


Scene of the Movie – Connection.

That Moment That Annoyed Me – The CGI.

Final Thoughts – This is a great sequel that does have a strong story to cover up the weaker CGI being used in the film.

 

Overall: Wonderful sequel.
  
Rambo: Last Blood (2019)
Rambo: Last Blood (2019)
2019 | Action, Adventure, Drama
Characters – John Rambo is the war veteran we all know, he has retired to a small ranch away from the world, where he has created a series of tunnels, he has helped raise Gabrielle and wants her to achieve what he couldn’t in life, with college in her future. When she goes missing, John turns the switch he keeps on the off button, becoming the soldier that will kill anybody in his way, dealing with the traumas of war and not caring about the consequences, he starts a war with the Mexican gang, one that he is prepared to end. Gabrielle is like a daughter to John, he help raise her with her love of horse riding helping their bond, she is ready for college, but the one question she wants more than anything is why her father left her, which sees her go against John’s request to Mexico in search for him. She gets drugged at forced into prostitution, with no way of escaping her captors. Victor and Hugo Martinez are running the operation, they use the girls up and sell them, they use the gang numbers to deal with any unwanted attention, including John and if a girl escapes, they will make them pay. They are pretty much routine Mexican villains though.

Performances – Sylvester Stallone is back in one of his favourite franchises, he does keep John looking a lot more like a true veteran that is still haunted by his nightmares of war, even if he is mumbling his way through the film. Yvette Monreal fills her role with ease, naïve young girl, while both Oscar Jaenada and Sergio Peris-Mencheta don’t put a foot wrong in the villainous roles.

Story – The story here follows a retired calm John Rambo that is called into action when his adoptive daughter gets taken by a gang in Mexico and he will go to any lengths to get his revenge at save her. When it comes to this style of action film, the story doesn’t need to be very deep at all, in fact the basic plot is broken down as war veteran takes on gang who took family member, lots of bodies left lying. We do get glimpses at the idea that John is still dealing with the traumas of his experiences in war, though they are very small, if we didn’t have these, we could have easily have had just another older military person doing the same thing, it didn’t need to be Rambo for the most part. Saying this, it was nice to see Rambo returning to what made his actions popular in the First Blood, with his stealth ability over the countless bullets flying around. This is everything you want and need from a Rambo movie when it comes to the story.

Action/Western – The action in the film does take it time to get going, but when Rambo starts, my word this is one of the most graphic action movies you will see, certain sequences will make John Wick’s kills look like a Disney movie.

Settings – The film does use the Mexico setting for the fish out of water when it comes to John wanting to take the fight to them, so he makes them bring to the fight to him, showing us how deadly he is when he knows the land. The settings are key to the final act of the movie.

Special Effects – The effects are brutal, when it comes to the injuries people were wincing in the cinema at certain moments, they don’t hold back in anyway.

Scene of the Movie – Whole final act.

That Moment That Annoyed Me – Certain stories don’t seem to get an ending.

Final Thoughts – This is one of the most violent action films that you will ever see, it uses the brutal action to highlight Rambo’s military skills and doesn’t hold back in anyway.

Overall: Graphic, Violent, Rambo’s Back.