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Mark Halpern (153 KP) rated Star Trek (2009) in Movies
Jan 3, 2018
What We Left Behind: Looking Back at Deep Space Nine (2018)
Movie Watch
Our documentary film, What We Left Behind: Looking Back at Star Trek: Deep Space Nine, will take a...
David McK (3425 KP) rated Star Trek: Picard - season 2 in TV
May 15, 2022
Follow up to season one of Star Trek: Picard, with this series obviously taking its cue from 'Star Trek IV: The Voyage Home', in that Picard and other key characters all find themselves displaced in time, working to find their way back home.
Very much hit and miss: there were some good episodes, yes, but also some, shall we say, somewhat questionable decisions made and actions carried out throughout the course of the season.
Anchored, as always, by Patrick Stewarts Captain Jean-Luc Picard, with this season also seeing involvement by his old frenemy Q.
I think, all in all, I enjoyed this more than season one, but that wasn't a particularly high bar to clear ...
Very much hit and miss: there were some good episodes, yes, but also some, shall we say, somewhat questionable decisions made and actions carried out throughout the course of the season.
Anchored, as always, by Patrick Stewarts Captain Jean-Luc Picard, with this season also seeing involvement by his old frenemy Q.
I think, all in all, I enjoyed this more than season one, but that wasn't a particularly high bar to clear ...
Awix (3310 KP) rated Star Trek: Discovery - Season 1 in TV
Feb 16, 2018 (Updated Feb 16, 2018)
Not as we have known it
Knockabout SF action series that's strong on bonkers pulp fiction ideas - mushroom-powered star drives, evil duplicates, 'species reassignment surgery', and so on - but less impressive when it comes to narrative cohesion or actually resembling anything previously released under the Star Trek banner.
Theses could and probably have been written about the myriad ways in which Discovery cheerfully ignores or rewrites continuity from previous series and movies; a more serious problem is the generally dark tone, emphasis on military conflict, and absence of humanistic optimism. Effects are okay; Doug Jones is the best thing in it as peril-averse first officer, though pushed hard by Jason Isaacs as loose-cannon captain of the ship. Not actively bad on its own terms, I expect, but very disappointing as an actual piece of Star Trek.
Theses could and probably have been written about the myriad ways in which Discovery cheerfully ignores or rewrites continuity from previous series and movies; a more serious problem is the generally dark tone, emphasis on military conflict, and absence of humanistic optimism. Effects are okay; Doug Jones is the best thing in it as peril-averse first officer, though pushed hard by Jason Isaacs as loose-cannon captain of the ship. Not actively bad on its own terms, I expect, but very disappointing as an actual piece of Star Trek.
Awix (3310 KP) rated Star Trek Adventures in Tabletop Games
Apr 26, 2020
The latest in a very long line of Star Trek role-playing games is also one of the best. You too can don the velour jumpsuit of a Starfleet officer, explore strange new worlds, seek out new life and new civilisations, etc. Not a good choice if you are looking for a generic science fiction roleplaying experience, as the game is specifically designed to replicate the feel and philosophy of classic Star Trek - phasering the opposition into submission is unlikely to work, using your brains and working together should produce better results.
The basic system is sound and relatively straightforward, with players and GMs having a number of ways to influence the action. However, some of the more complex mechanics and systems do take a little bit of effort to get your head around (it's generally worth it though), and I wouldn't want to embark upon even a simple ship-to-ship combat engagement without everyone involved having some kind of cheat sheet to hand. I'm not sure how many people will be looking for a 'classic' Star Trek role-playing experience, but for those who are, this is a very good bet.
The basic system is sound and relatively straightforward, with players and GMs having a number of ways to influence the action. However, some of the more complex mechanics and systems do take a little bit of effort to get your head around (it's generally worth it though), and I wouldn't want to embark upon even a simple ship-to-ship combat engagement without everyone involved having some kind of cheat sheet to hand. I'm not sure how many people will be looking for a 'classic' Star Trek role-playing experience, but for those who are, this is a very good bet.
David McK (3425 KP) rated Star Trek Beyond (2016) in Movies
Mar 6, 2021
Space ... the Final frontier ...
The latest (at the time of reviewing) Star Trek film - from 5 years ago, so 2016 - this is the third film to be set in the so-called Kelvin Universe (after 'Star Trek' and 'Star Trek: Into Darkness'), still starring Chris Pine, Zachary Quinto, Karl Urban, Zoe Saldana, Simon Pegg, John Cho and (the late) Anton Yelchin as Kirk, Spock, 'Bones' McCoy, Lt Uhura, Scotty, Sulu and Chekov respectively.
This time around, Idris Elba plays the baddie role as a character who later proves to have a surprising link with The Federation, with the film also apparently including 50 new alien species as it was released in the year of the 50th anniversary of the TV series.
And therein lies part of the problem: that was hardly broadcast at all - indeed, I feel that they missed a major trick in not broadcasting that fact at all!
While the loose outline of the plot deals with ageing, and with a farewell given to Ambassador Spock, this is perfectly serviceable but not as good as the original film in the Kelvin trilogy (IMO).
This time around, Idris Elba plays the baddie role as a character who later proves to have a surprising link with The Federation, with the film also apparently including 50 new alien species as it was released in the year of the 50th anniversary of the TV series.
And therein lies part of the problem: that was hardly broadcast at all - indeed, I feel that they missed a major trick in not broadcasting that fact at all!
While the loose outline of the plot deals with ageing, and with a farewell given to Ambassador Spock, this is perfectly serviceable but not as good as the original film in the Kelvin trilogy (IMO).
graveyardgremlin (7194 KP) rated Night of the Living Trekkies in Books
Feb 15, 2019
Not as imaginative or funny as I'd hoped, <u>Night of the Living Trekkies</u> was still a fun read, some may even call it a brainless read. As far as zombie stories go, this doesn't cover any new territory, but that's where Star Trek helps the book out. Chock full of references, storyline parallels, and chapters named after episodes, it's clear this is devoted to Star Trek fans, whether they be Trekkies or Trekkers. The authors clearly know what they're writing about and lovingly poke fun at Star Trek and its fans. There's even some Star Wars love thrown in for good measure, and not with the usual rivalry between the two either.
In order to fully enjoy this book, I think it is essential that readers have a passable knowledge of the Star Trek universe, like zombies, and appreciate pulp, or at least have two of those three; otherwise, I can't imagine this would appeal to anyone outside of those factors. Overall, I had a good time with <u>Night of the Living Trekkies</u>, there were moments that made me laugh-out-loud (I especially liked the tale of the "Red Shirts") and though it's predictable, the story was well-told, and at around 250 pages, it's a very easy read. Readers could do worse than to pick up this book; what you see on the awesome cover is pretty much what you get on the inside: pure, pulpy entertainment that's well-envisioned and could easily be made into a movie.
3.5 Warp Speed
This has one of the best trailers I've ever seen, certainly the best book trailer:
Not part of the book at all but definitely goes along with it: http://molitorious.blogspot.com/2009/06/zombie-trek.html
In order to fully enjoy this book, I think it is essential that readers have a passable knowledge of the Star Trek universe, like zombies, and appreciate pulp, or at least have two of those three; otherwise, I can't imagine this would appeal to anyone outside of those factors. Overall, I had a good time with <u>Night of the Living Trekkies</u>, there were moments that made me laugh-out-loud (I especially liked the tale of the "Red Shirts") and though it's predictable, the story was well-told, and at around 250 pages, it's a very easy read. Readers could do worse than to pick up this book; what you see on the awesome cover is pretty much what you get on the inside: pure, pulpy entertainment that's well-envisioned and could easily be made into a movie.
3.5 Warp Speed
This has one of the best trailers I've ever seen, certainly the best book trailer:
Not part of the book at all but definitely goes along with it: http://molitorious.blogspot.com/2009/06/zombie-trek.html
Peter Shephard (2822 KP) rated Star Trek Chrono Trek in Tabletop Games
Mar 2, 2021
Dynamic game (2 more)
Lots of interactions between players and the spacetime
Excellent Trek-references!
Could do with a few more characters to play (1 more)
No expansions (that I'm aware of)
Change the Star Trek Chronoverse!
Great mini game, quick to play and simple to learn.
Layout the Timeline, as seen in Trek (from Primordial Ooze to the Antitime Anomaly in "All Good Things...."). You are one of the entities from Trek who has a vested interest in changing the timeline; perhaps the Borg stopping First Contact, or the Cardassians stopping the Emissary...). You will play cards which help you, hinder your opponent(s), and/or change time. Perhaps you make Edith Keller survive her brush with death - what ripples through time will this have? Does it support or stop your Victory Condition?
Each game takes no more than half an hour or so, and it's pretty replayable (4 different difficulties, with half a dozen characters in each).
Plus it's in a tiny box, so takes up hardly any space!
Layout the Timeline, as seen in Trek (from Primordial Ooze to the Antitime Anomaly in "All Good Things...."). You are one of the entities from Trek who has a vested interest in changing the timeline; perhaps the Borg stopping First Contact, or the Cardassians stopping the Emissary...). You will play cards which help you, hinder your opponent(s), and/or change time. Perhaps you make Edith Keller survive her brush with death - what ripples through time will this have? Does it support or stop your Victory Condition?
Each game takes no more than half an hour or so, and it's pretty replayable (4 different difficulties, with half a dozen characters in each).
Plus it's in a tiny box, so takes up hardly any space!