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The Aeronaut's Windlass
The Aeronaut's Windlass
Jim Butcher | 2016 | Fiction & Poetry
6
8.6 (10 Ratings)
Book Rating
The first book in Jim Butcher's new series: Cinder Spires series, if I'm honest I was a little unsure what to make of this at the start: it's not 'traditional' fantasy (that would be his 'Codex Alera' series); nor is it the urban fantasy (his - still ongoing - 'Dresden Files' series).

Rather, this is probably best described as Steampunk, which is a genre I previously had little exploration in, and which Google defines as:

"...a subgenre of science fiction and sometimes fantasy that incorporates technology and aesthetic designs inspired by 19th-century industrial steam-powered machinery.".

Reading that description, this definitely fits right into that bracket!

To my mind, it also falls more towards the fantasy aspect of Steampunk: after all, we have a new magic system, airships, the ability to communicate with animals (cats), and monsters from the ground all within the pages of this story even if (for my money), it never quite gripped me as much as a Harry Dresden book.
  
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Purple Phoenix Games (2266 KP) rated Steam Park in Tabletop Games

Aug 15, 2019 (Updated Aug 19, 2021)  
Steam Park
Steam Park
2013 | City Building, Dice Game, Real-time, Science Fiction
Who couldn’t go for a nice week or weekend at a fancy theme park these days? I think even our Alexas and Googles would like to catch some rays in their robot bodies, if they had them. Welcome to Steam Park, where all your robots can enjoy themselves on roller coasters, visit vendor stands, and also create metric tons of dirt. You ready?


Steam Park is a real-time dice rolling, theme park building, negative VP mitigating game for two to four players. In it players are theme park owners who are attempting to build the greatest park in the land hoping to attract many robots and keep their parks squeaky clean. The game spans six rounds of four phases and the player with the most VP at the game end will be the winner!
To setup, separate all the different components by type and color and shuffle the cards into a face-down deck. Deal each player six dice, one large starting tile to build upon, six cards from which they will choose to keep three, and one pig board. The game may now begin!

The four phases of each round are Roll, Dirt, Actions, and Income. During the Roll phase players will simultaneously be rolling their dice until they get a result they like. The first player to finish will quickly grab the First Player token in the middle of the table. Each other player may continue rolling as much as they like, but the turn order tokens will be taken one by one until they are all gone. Bonuses exist for the First and Second Player tokens and a negative bonus for the last player (more Dirt).

The Dirt phase causes each player to add Dirt tokens to their park according to the number of Dirt symbols rolled on their dice as well as the number of visitors currently in their park. The player who nabbed the First Player token can now discard four Dirt tokens from the bonus while the last player will add two more Dirt tokens to their park.

Actions that can be taken during the next phase include: Building Rides, Building Vendor Stands, Attracting Visitors, Cleaning Dirt, Playing Bonus Cards, and Expanding the Park. Each of these actions cost symbols rolled on the dice. To build a ride of capacity three, then three Build symbols would need to be spent from those rolled, et al. The only Action that requires no specific symbol is the Expand the Park. Use any symbol to add on a small square tile to the existing park layout.

Players will collect $3 (not USD, just the game money) for every visitor enjoying their park amenities during this Income phase. If a player has less than three Bonus Cards they may draw two from the deck and choose one to take in hand.


The game continues in this fashion over the course of six rounds total and once the final Income phase has been completed players will consult the Final Dirt Track to see how much will need to be paid in Dirt fees. Whomever ends the game with the most money wins!
Components. This game has a LOT of cardboard components. Nearly everything in the box is medium-quality cardboard and generally fine. The art is quirky, whimsical, and endearing. The insert leaves much to be desired so I made my own out of foam board. I have no complaints about the components except that I wish I could visit some of the rides, and I am still not super sure why the dice locking area is a metal pig token.

I originally played Josh’s copy he brought over to my house. I fell in love with it right away, and I still very much enjoy it. It will never make my Top 10 Games of All Time, but I will cherish my copy. I have yet to add in the Play Dirty expansion for it, as I like the base game so well, but I plan to sometime soon.

What I like most about it is the real-time rolling of the dice coupled with the grabbing of the turn order tokens when satisfied. This means that I could just go with what I roll after one roll, or I can take my time and just accept the Dirt coming my way. Sometimes being last and taking that extra Dirt is worth having all the dice read what you really want.

I also like having a lot of vendor stands in my park. Finding room for them is a different story, but I end up usually having just a few rides and mostly stands. They each provide some different benefit or way to change up the game a little that I just love to take advantage of them.

I adore games with real-time dice rolling, so I was predisposed to being attracted to Steam Park. Coupled with the great overall theme, this is an easy win for me, and a prized entry in my collection. In fact, I’m not the only one of us who thinks this as Purple Phoenix Games gives Steam Park a monotone-robot-thrill-seeker-scream 14 / 18. If you are tiring of Escape: The Curse of the Temple (which is possible), then pick up a copy of Steam Park. It will spark your joy of frantic dice rolling once more!
  
    Where's My Perry?

    Where's My Perry?

    Games and Entertainment

    (0 Ratings) Rate It

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    Join Agent P in the next addicting physics-based puzzler from the creators of Where’s My Water? ...

TO
This One's on Me (The Bandy Papers, #6)
6
6.0 (1 Ratings)
Book Rating
This is the 6th entry in Donald Jack's 'Bandy Papers', and is set during the 1920s rather than the Great War period of the earlier entries.

As this start, Bandy is down on his luck, travelling back to England from Canada after the events of [b:Me Too|897972|Me Too (The Bandy Papers, #5)|Donald Jack|https://images.gr-assets.com/books/1179282725s/897972.jpg|883159]: a trip that sees him stop in Iceland on the way and meet the next great love-of-his-life.

Travelling on to England, he then saves the life of a downed pilot who later proves to be the son of the second richest man in the world, who hires him to create an airforce for his Indian state.

While this does have its comedic elements, I have to say that I've found these books to run out of steam somewhat the further we move away from the earlier entries: for my money, those set during the era of World War oNe (and slightly after) are actually more laugh-out-loud funny than these later entries.
  
HH
Highland Hearts
J.P. Bowie | 2016
10
10.0 (1 Ratings)
Book Rating
This book takes place in Scotland which I am sure is a massive surprise considering the title! Callum has a flat in Edinburgh, but goes to the Highlands to see the house that he has inherited from the grandfather he has never met, and now never will. Upon his arrival, he meets his next door neighbour and the spark between them is instantaneous.

With a hint of the supernatural about it, just enough to give Callum a nudge, this story is well-paced and thought out. It moves smoothly, giving the characters enough time to get to know each other even if they do go to bed together the first night - because no one ever does that in real life, right?!

This book simply ticked all my boxes. With excellent characters, whether you like them or not, a back story that completes the picture, romance, steam, supernatural, sadness, hope - it's all here. I loved every word and didn't want it to finish. Absolutely recommended by me.

Merissa
Archaeolibrarian - I Dig Good Books!