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The Man with the Golden Gun (1974)
The Man with the Golden Gun (1974)
1974 | Action, Drama
Ninth James Bond film was rush-released to consolidate Roger Moore in the role, also to cash in on fad for kung fu movies at the time; forms part of the 'British civil servant travels by seaplane to sun-obsessed Christopher Lee's private island in search of missing girl, finds Britt Ekland waiting' movement of 1973-4. Bond must engage in battle of wits with triple-nippled assassin Scaramanga. Then-topical subplot about energy crisis trundles along in the background.

Not bad instance of Bond franchise as pure genre movie; decent fights and chases, but only one moment that really deserves a place on the 'best of Bond' showreel (the corkscrew bridge jump). Christopher Lee barely breaks a sweat as the best actor in the movie. Slightly sleazy atmosphere (in places it resembles a softcore porn movie with the sex edited out); you can kind of see why one of the original producers thought the series had run out of steam and departed before the next one.
  
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Lyndsey Gollogly (2893 KP) created a post

Aug 1, 2022  
July Reads

So this month I’ve read 21 book!
I’ve read some really good books this month!

⭐️⭐️⭐️⭐️⭐️ 3
⭐️⭐️⭐️⭐️ 10
⭐️⭐️⭐️ 6
⭐️⭐️ 3


So only 3 5⭐️s this month but plenty of 4s! My favourite of the month was A Lair of Bones by Helen Scheuerer it was so strange and such a cruel beautiful world I absolutely loved her last series so I have high hopes for this one! Invisible Library was also a very good read had a Victorian steam punk vibe!

My only #fromabox book was Cut and I was a little disappointed to be honest I was expecting more from it!

My worst book was City of Sin by Ivy Smoak again I just wanted more from it!

Overall it’s been a fantastic month for books and I have a good line up for August!!
     
The Aeronaut's Windlass
The Aeronaut's Windlass
Jim Butcher | 2016 | Fiction & Poetry
6
8.6 (10 Ratings)
Book Rating
The first book in Jim Butcher's new series: Cinder Spires series, if I'm honest I was a little unsure what to make of this at the start: it's not 'traditional' fantasy (that would be his 'Codex Alera' series); nor is it the urban fantasy (his - still ongoing - 'Dresden Files' series).

Rather, this is probably best described as Steampunk, which is a genre I previously had little exploration in, and which Google defines as:

"...a subgenre of science fiction and sometimes fantasy that incorporates technology and aesthetic designs inspired by 19th-century industrial steam-powered machinery.".

Reading that description, this definitely fits right into that bracket!

To my mind, it also falls more towards the fantasy aspect of Steampunk: after all, we have a new magic system, airships, the ability to communicate with animals (cats), and monsters from the ground all within the pages of this story even if (for my money), it never quite gripped me as much as a Harry Dresden book.
  
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Purple Phoenix Games (2266 KP) rated Steam Park in Tabletop Games

Aug 15, 2019 (Updated Aug 19, 2021)  
Steam Park
Steam Park
2013 | City Building, Dice Game, Real-time, Science Fiction
Who couldn’t go for a nice week or weekend at a fancy theme park these days? I think even our Alexas and Googles would like to catch some rays in their robot bodies, if they had them. Welcome to Steam Park, where all your robots can enjoy themselves on roller coasters, visit vendor stands, and also create metric tons of dirt. You ready?


Steam Park is a real-time dice rolling, theme park building, negative VP mitigating game for two to four players. In it players are theme park owners who are attempting to build the greatest park in the land hoping to attract many robots and keep their parks squeaky clean. The game spans six rounds of four phases and the player with the most VP at the game end will be the winner!
To setup, separate all the different components by type and color and shuffle the cards into a face-down deck. Deal each player six dice, one large starting tile to build upon, six cards from which they will choose to keep three, and one pig board. The game may now begin!

The four phases of each round are Roll, Dirt, Actions, and Income. During the Roll phase players will simultaneously be rolling their dice until they get a result they like. The first player to finish will quickly grab the First Player token in the middle of the table. Each other player may continue rolling as much as they like, but the turn order tokens will be taken one by one until they are all gone. Bonuses exist for the First and Second Player tokens and a negative bonus for the last player (more Dirt).

The Dirt phase causes each player to add Dirt tokens to their park according to the number of Dirt symbols rolled on their dice as well as the number of visitors currently in their park. The player who nabbed the First Player token can now discard four Dirt tokens from the bonus while the last player will add two more Dirt tokens to their park.

Actions that can be taken during the next phase include: Building Rides, Building Vendor Stands, Attracting Visitors, Cleaning Dirt, Playing Bonus Cards, and Expanding the Park. Each of these actions cost symbols rolled on the dice. To build a ride of capacity three, then three Build symbols would need to be spent from those rolled, et al. The only Action that requires no specific symbol is the Expand the Park. Use any symbol to add on a small square tile to the existing park layout.

Players will collect $3 (not USD, just the game money) for every visitor enjoying their park amenities during this Income phase. If a player has less than three Bonus Cards they may draw two from the deck and choose one to take in hand.


The game continues in this fashion over the course of six rounds total and once the final Income phase has been completed players will consult the Final Dirt Track to see how much will need to be paid in Dirt fees. Whomever ends the game with the most money wins!
Components. This game has a LOT of cardboard components. Nearly everything in the box is medium-quality cardboard and generally fine. The art is quirky, whimsical, and endearing. The insert leaves much to be desired so I made my own out of foam board. I have no complaints about the components except that I wish I could visit some of the rides, and I am still not super sure why the dice locking area is a metal pig token.

I originally played Josh’s copy he brought over to my house. I fell in love with it right away, and I still very much enjoy it. It will never make my Top 10 Games of All Time, but I will cherish my copy. I have yet to add in the Play Dirty expansion for it, as I like the base game so well, but I plan to sometime soon.

What I like most about it is the real-time rolling of the dice coupled with the grabbing of the turn order tokens when satisfied. This means that I could just go with what I roll after one roll, or I can take my time and just accept the Dirt coming my way. Sometimes being last and taking that extra Dirt is worth having all the dice read what you really want.

I also like having a lot of vendor stands in my park. Finding room for them is a different story, but I end up usually having just a few rides and mostly stands. They each provide some different benefit or way to change up the game a little that I just love to take advantage of them.

I adore games with real-time dice rolling, so I was predisposed to being attracted to Steam Park. Coupled with the great overall theme, this is an easy win for me, and a prized entry in my collection. In fact, I’m not the only one of us who thinks this as Purple Phoenix Games gives Steam Park a monotone-robot-thrill-seeker-scream 14 / 18. If you are tiring of Escape: The Curse of the Temple (which is possible), then pick up a copy of Steam Park. It will spark your joy of frantic dice rolling once more!
  
TO
This One's on Me (The Bandy Papers, #6)
6
6.0 (1 Ratings)
Book Rating
This is the 6th entry in Donald Jack's 'Bandy Papers', and is set during the 1920s rather than the Great War period of the earlier entries.

As this start, Bandy is down on his luck, travelling back to England from Canada after the events of [b:Me Too|897972|Me Too (The Bandy Papers, #5)|Donald Jack|https://images.gr-assets.com/books/1179282725s/897972.jpg|883159]: a trip that sees him stop in Iceland on the way and meet the next great love-of-his-life.

Travelling on to England, he then saves the life of a downed pilot who later proves to be the son of the second richest man in the world, who hires him to create an airforce for his Indian state.

While this does have its comedic elements, I have to say that I've found these books to run out of steam somewhat the further we move away from the earlier entries: for my money, those set during the era of World War oNe (and slightly after) are actually more laugh-out-loud funny than these later entries.
  
HH
Highland Hearts
J.P. Bowie | 2016
10
10.0 (1 Ratings)
Book Rating
This book takes place in Scotland which I am sure is a massive surprise considering the title! Callum has a flat in Edinburgh, but goes to the Highlands to see the house that he has inherited from the grandfather he has never met, and now never will. Upon his arrival, he meets his next door neighbour and the spark between them is instantaneous.

With a hint of the supernatural about it, just enough to give Callum a nudge, this story is well-paced and thought out. It moves smoothly, giving the characters enough time to get to know each other even if they do go to bed together the first night - because no one ever does that in real life, right?!

This book simply ticked all my boxes. With excellent characters, whether you like them or not, a back story that completes the picture, romance, steam, supernatural, sadness, hope - it's all here. I loved every word and didn't want it to finish. Absolutely recommended by me.

Merissa
Archaeolibrarian - I Dig Good Books!
  
Anchorman 2: The Legend Continues (2013)
Anchorman 2: The Legend Continues (2013)
2013 | Comedy
On par with the first movie, with the added benefit of looking like an actual film production and not a basement eyesore. Maintains the loose schema but ups the joke consistency and jovial absurdity at least five, maybe ten-fold. So if you had to pull me on it, I'd say this one is better. My biggest quibble is that it needed to shave off around fifteen minutes, and truthfully I have less qualms about the actual length as opposed to the steam all but fizzling out in the last act. Also helps that this leans much more into its setting and subject matter, aiming for some admittedly broad satire but no less accurate. A way better comedy movie let alone sequel than it has any right to be, and you all scared McKay away to mostly dull-arrowed political farces because he had the heart to offer us this. For shame. Funny as fuck most of the time, and I just love how lived-in and learned these performances are by actors who know their characters inside and out.
  
Blood Charged (Dragon Blood, #3)
Blood Charged (Dragon Blood, #3)
6
6.0 (1 Ratings)
Book Rating
So this has taken me a long time to finish, especially considering that this is a Lindsay Buroker book and that I'm a huge fan.

I think I know why though.

I read for the romance element of books and in this we'd already met the characters and they were already couples, so that aspect was already in place and I didn't get to read it happening because it already had.

Lindsay is really good at writing steam-punk books (check out her Emperor's Edge series!) while still adding a romantic side-plot. With this newer series it has previously focused on the romance more but like I mentioned this was slightly lacking in that respect.

The adventure they went on for me wasn't as engaging as some of her other books, which is why it's taken me forever to finish this and I'm not too sure if I want to continue the series if it's following Ridge, Sardelle, Tomolek, Ahn and the rest of the team on the hunt for Dragon blood.
  
A Sliver of Sunset
A Sliver of Sunset
Devon Rhodes | 2016 | LGBTQ+, Paranormal, Romance
8
8.0 (1 Ratings)
Book Rating
This is a short but detail-filled story about a shifter who becomes ill with a human disease. Now most books will say that this is impossible, which is why it made for such interesting reading. There is everything in here that you would want or need in a novella - enough backstory so you know what's going on without drowning in it, steam between the main two, plenty of interesting and quirky secondary characters, and an overall story arc that I hope will continue as there are questions left unanswered by the end of this book.

Well-written and with a smooth pace, there were no editing or grammatical errors that I found. This was one enjoyable read from start to finish, and Devon Rhodes is definitely an author to look out for. I would like to read more from her. Recommended.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Jan 6, 2016
  
The Kingdom Beyond the Waves
The Kingdom Beyond the Waves
Stephen Hunt | 2008 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Professor Amelia Harsh is a discredited academic, shunned by any university she could work for because of her obsession for the lost city of Camlantis which is dismissed by most as a myth. When all her other avenues dry up she grabs a lifeline from a rich industrialist to lead an expedition to find the last evidence of the city.

Meanwhile, why is someone graverobbing obsolete steamman corpses from cemetaries? And why has Furnace-breath Nick - scourge of Quatershift - been asked to break a prisoner free?

For those unfamiliar with Hunt's incredibly imaginative world - revealed in this book to likely be a far future version of our own which somehow mirrors certain aspects such as Victorian England and the French Revolution - would soon be at home in this book, particularly as half of the book involves a trip up a native-infested jungle river worthy of Conrad. Meanwhile the trail is being followed from the other end and the smoggy streets of Middlesteel in the country of Jackals by Furnace-breath Nick's not so mild mannered alter ego, Cornelius Fortune.

The way the story unfolds is very reminiscent of Saturday morning serials that used to be popular when not everyone had a television. There are a series of episodes where our heroes are put into peril and yet somehow (mostly) break free. The difference is in the mostly. Hunt is not afraid of killing off a character and that keeps the reader on the edge of their seat and turning the pages to see if that really was the end or there is a miraculous escape on the cards.

The inventiveness Hunt showed in The Court of the Air is very much still evident with a fiendish plot and fantastic ideas zinging off the page together with very clever dialog. Once again this is a book to read carefully and not to skim, it will be so much more rewarding.

All in all this is a stronger book than the first and the characters in it are terrific, heroes and villains alike. There are still Deus Ex Machina escapes here and there but they are on the whole consistent with the world of Jackals.

I would very much recommend this to anyone who likes their science fiction broad and heading to steam punk rather than space opera (although it's not really steam punk) and their adventure old-school swashbuckling. Terrific work.