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Magic Lessons: The Prequel to Practical Magic
Magic Lessons: The Prequel to Practical Magic
Alice Hoffman | 2020 | Fiction & Poetry, History & Politics, Science Fiction/Fantasy
6
7.0 (2 Ratings)
Book Rating
27 of 230
Book
Magic Lessons (practical Magic book 1 )
By Alice Hoffman

In this “ bewitching” (The New York Times Book Review) novel that traces a centuries-old curse to its source, beloved author Alice Hoffman unveils the story of Maria Owens, accused of witchcraft in Salem, and matriarch of a line of the amazing Owens women and men featured in Practical Magic and The Rules of Magic.

Where does the story of the Owens bloodline begin? With Maria Owens, in the 1600s, when she’s abandoned in a snowy field in rural England as a baby. Under the care of Hannah Owens, Maria learns about the “Nameless Arts.” Hannah recognizes that Maria has a gift and she teaches the girl all she knows. It is here that she learns her first important lesson: Always love someone who will love you back.

When Maria is abandoned by the man who has declared his love for her, she follows him to Salem, Massachusetts. Here she invokes the curse that will haunt her family. And it’s here that she learns the rules of magic and the lesson that she will carry with her for the rest of her life. Love is the only thing that matters.

Magic Lessons is a “heartbreaking and heart-healing” (BookPage) celebration of life and love and a showcase of Alice Hoffman’s masterful storytelling.

It was ok. I struggled to keep my focus in some parts as it didn’t seem necessary but I ploughed through. Hopefully I’ll enjoy Practical magic more as I loved the film.
  
    Destinies

    Destinies

    10.0 (1 Ratings) Rate It

    Tabletop Game

    Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a...

You're Pulling My Leg!
You're Pulling My Leg!
2005 | Party Game
At the time I am writing this preview, the world is in the midst of a pandemic. That being said, the need for social distancing and quarantining has really affected the board gaming world. Without being able to have normal game nights, gamers must be creative in figuring out how to continue to play together, while still maintaining safe and healthy distances from one another. And one game that offers a solution is You’re Pulling My Leg!

Disclaimer: We were provided a copy of this book for the purposes of this preview. The pictures below show the final production copy you can expect to receive when ordering this game. Check out the publisher’s website to get your hands on this unique party game! -L

You’re Pulling My Leg! is a party game of bluffing and storytelling in which players are trying to be the first to earn 21 points. The rules are simple, the gameplay is straightforward, and it can even be played remotely!

To setup the game, every player needs a coin and a way to keep track of their score (paper/pencil, notes on a phone, etc.). Every player begins the game with 7 points. To start the game, choose a player to be the first Storyteller. The Storyteller selects a card from the book, reads the three questions on their chosen card, and chooses 1 to answer. The Storyteller then flips their coin – if HEADS, the answer must be a true story, but if TAILS, the answer must be false and untrue in essence. Only the Storyteller knows the result of the coin flip. The Storyteller proceeds to answer the question, telling a story dictated by their coin flip result.

After the Storyteller has told their response to the chosen question, the remaining players will vote (with points) on whether they believe the story was true or false. Players can vote with up to 3 points, and votes are revealed simultaneously. If you believe the story is TRUE, you vote with 1, 2, or 3 fingers pointing UP, and if you believe the story is FALSE, you vote with 1, 2, or 3 fingers pointing DOWN. After everyone has voted, the Storyteller reveals whether the story was true or false, and points are added/deducted accordingly. If a player voted correctly, they add the number of points with which they voted to their score. If they voted incorrectly, subtract the voted points from their score. The Storyteller can earn 1 point for each other player they have fooled, up to a maximum of 3 points per story. After tallying points, choose a new Storyteller and begin again – each player should have a chance to be the Storyteller once before repeating Storytellers. Play continues in this fashion until one player has scored 21 points, and is declared the winner!

At this point in my life, the thing I love about You’re Pulling My Leg! the most is that it can be played remotely. Everybody does not need to have an individual copy of the book to play via video chat or conference call. As long as one person has the book, your group can play! Instead of having each player read their own cards then, the owner of the book reads the cards aloud and the Storyteller chooses their question that way. The only supplies needed, apart from 1 copy of the book, are a coin and a way to track your score. Easy as pie. Another aspect of this game that I really enjoy is that it is pretty light-hearted in nature. Yes, there is an element of deception and bluffing, but it is all done in a light and quirky way. I especially enjoy this because I am a notoriously bad liar, and most bluffing games stress me out. But the ability to choose my question, and then weave a (hopefully) convincing story for my opponents takes some of that pressure off and allows me to really be creative and have fun.

That being said, one tricky thing about this game is that when coming up with a false story, if must be false in essence. You cannot tell a mostly true story with a few trivial details changed. People who have trouble with storytelling or improv-type scenarios might have some difficulty in coming up with an appropriate story for the different questions. Just something to be aware of – you have to be able to come up with a story on the fly, with no hints or help whatsoever. Another tricky, yet usually fun, aspect of this game is that some cards have a Wild feature which can immediately affect someone’s score. For example, one Wild feature might say “Player with the longest hair gains 3 points.” That goes into effect immediately once the card is selected, and can put a fun twist and some good-natured take-that into this storytelling game. The process of voting with points adds an element of strategy as well. How confident are you that someone’s story is TRUE? Are you willing to bet 3 points on it? It’s a balance of risk and reward, and that adds excitement to the game table.

Let me touch on components for a minute. This game is a book, where each page contains 3 cards. You can start at card #1 or select a random page and pick a card there, but there are 225 cards from which to choose! On every other page there is also a blank page titled “Game Highlights,” and this space is for you to write down any particularly hilarious or creative responses someone may have come up with in response to a card. It’s not a game requirement, but just an element of fun for future reminiscence. The quality of the book is pretty good, and I know it is sturdy enough to withstand lots of travel and play.

So all-in-all, I think that You’re Pulling My Leg is a great and light little game to get your creative juices flowing. If you need an ice-breaker for a game night, this would definitely be a great one to get to know your gaming comrades. Is it a game I will pull out at every game night? No. But it is a fun and light-hearted game that I can see myself pulling out with different gaming groups on several occasions. Whether a family reunion, office party, or friend Zoom call, this game is one that will entertain all involved. If you’re looking for something unique, fun, and relatively simple overall, give You’re Pulling My Leg! a shot. It might just open the door to storytelling based games for you!
  
The Marsh King's Daughter
The Marsh King's Daughter
Karen Dionne | 2017 | Fiction & Poetry, Thriller
9
8.0 (4 Ratings)
Book Rating
Originally reviewed on http://www.frommybookshelf.com

Helena Pelletier's life is more or less exactly what she wants: a husband and two daughters she loves deeply, a home business that keeps her busy during the days, her past a secret that she keeps hidden from everyone. Helena has worked hard for these things and she prides herself in her accomplishments, until the day her father escapes from prison and she immediately understands that her past is going to catch up to her, whether she wants it to or not. She also knows that the only way to keep her family safe and put her father back in prison is to find and deal with her father herself, since he was the one who trained her to live in the marshes of Michigan's Upper Peninsula, where he was keeping her mother captive after he had kidnapped her as a young girl.

With the main part of the story taking place over 24 hours "real time" with Helena tracking her father, the actual meat of the story all takes place in flashbacks as Helena thinks back on her childhood in the marshes of the UP and how her father treated her and her mother, who her father kidnapped as a young girl and made his wife. As she closes in on her father, she goes over various aspects of the only life she knew as a child, until her mother's past starts to catch up to her and Helena realizes that much of her life has been a lie perpetrated by both her father and mother and isn't exactly what they told her it was. As she grows older and finally starts to understand that even though this is the only life she's ever known, it may not be the life that either she or her mother deserves, and when she finally escapes her father's control she discovers that there is in fact an entire world she never knew about outside the marsh.

To be honest, the story of Helena's childhood is what really makes this book. Personally, I felt the entire portion of the book that is taking place in "real time" where Helena knows that she's the only one who can find her father, regardless of the large police force searching for him, and that she knows exactly where to look for him in the entire area surrounding her home and the prison he escaped from all seemed far to convenient, and only plausible in order to make this portion of the story move forward. Helena's memories of her childhood and the psychological aspects of being a child who has been raised in an extreme situation, but one that seems normal to her only because it's all that she knows, was fascinating. Her recollections of her father teaching her how to hunt and live in the wilderness, and her childhood idolization of him in this respect juxtaposed against her later feeling towards him as she starts to mature and gain some sense of adolescent independence, and her eventual discovery that her whole life has been based on lies and the kidnapping of her mother, was remarkable storytelling, and Karen Dionne delivers this entire sequence of events deftly and with sharp storytelling. While the "real time" story requires quite a hefty amount of suspension of disbelief, the background story well makes up for this and creates a truly mesmerizing and atmospheric story that will keep you up late into the night, turning the page for more.
  
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Kristy H (1252 KP) rated Ill Will in Books

Jan 21, 2018  
Ill Will
Ill Will
Dan Chaon | 2017 | Fiction & Poetry
3
7.2 (5 Ratings)
Book Rating
Forced premise (2 more)
Storytelling & writing that drives you insane
Not interesting
You'll probably love it or hate it
Dustin Tillman is a psychologist in Ohio; he's married with two sons and rarely even thinks about the horrific incident of his childhood, when his adopted brother, Rusty, murdered Dustin's parents and his aunt and uncle. Dustin was just a child then, and his brother was arrested largely on the testimony of Dustin and his cousin Kate and the 1980s' fears over satanism. But now Dustin learns that Rusty is being released from prison; his appeal has been granted, and his verdict overturned based on DNA evidence. Meanwhile, Dustin is struggling with one of his patients, Aqil, a former police officer who believes there is a link among a group of drunken college boys who have died by drowning. As more and more things start going wrong in Dustin's life, he gets drawn into Aqil's paranoia-- and he threatens to bring down his family with him.

This book had an interesting premise: linking two sets of crimes in the past and present, but I felt like that premise was a little forced/falsified, and I never got into the book, or the characters. As a reader, you'll probably find the way it's written either brilliant or incredibly irritating, and I fell squarely into the irritating camp. There are very abrupt chapter switches between the present and the past that are quite annoying, making it difficult to tell exactly where you are in time. The changes in point of view aren't as bad, allowing you to hear from Dustin, his son, and others, but it still gets confusing quickly. (Sidebar: doesn't anyone just tell a linear story from one person's point of view anymore?)

Even more, the story is written quite like the characters think--which is fine in theory--for instance, this includes Dustin's tendency to just stop mid-sentence, something his family teases him about. After a bit you get somewhat used to the random sentences that end mid-thought, or the weird white spaces, but it's still strange. Other parts are the story are split into two or three parts on a page and told almost in parallel, causing you to flip back and forth to read each set. I never was quite sure of the point of that. Yes, people in the novel are going crazy and on drugs. I could get that concept and not have to flip back and forth constantly to read chunks of the story. It's one of those storytelling devices that, to me, could be amazing, but just winds up driving you slightly insane.

This novel is also very dark. Again, that's fine. I just finished The Roanoke Girls, which was incredibly dark, and loved it. But this one: I just didn't find it that interesting. I found myself finishing it more out of a vague curiosity and duty than anything else. I figured out one of the main plot points pretty on and wasn't engaged with any of the characters. Then, after all of this, the ending is awful and vague, and there's no resolution, and I found myself just throwing the whole thing down in disgust. Definitely not one of my favorites. I can see the potential for others, but it wasn't for me.

I received a copy of this novel from the publisher and Netgalley (thank you) in return for an unbiased review.
  
    Sorcery! 4

    Sorcery! 4

    Games and Book

    8.0 (1 Ratings) Rate It

    App

    An epic adventure through a cursed citadel of monsters, traps and magic. Begin your journey here...