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Stowaway (2021)
Stowaway (2021)
2021 | Drama, Sci-Fi, Thriller
5
5.0 (4 Ratings)
Movie Rating
Physics of the spacecraft (0 more)
Script goes nowhere in particular (0 more)
Good physics but otherwise bland and forgettable
In "Stowaway", three astronauts - Commander Marina Bartlett (Toni Collette), doctor and scientist Zoe Levensen (Anna Kendrick) and scientist David Kim (Daniel Dae Kim) - have left earth on a mission to Mars. Bartlett is a bit surprised when she removes an overhead panel and technician Michael Adams (Shamier Anderson) falls out on her, injuring her arm.

This is problematic. The ship was designed for two (with the specs pushed for three - - ed: really???!). With oxygen levels depleting, the crew are left with some difficult decisions to make.

Positives:
- For once, I have no issues with the physics of this sci-fi movie! As a PhD physicist by training, you will generally hear me huffing and puffing in sci-fi movies about loud noises in space; implausible decompressions; and the like. But here, I really liked the design of the spaceship and its implementation of artificial gravity. No massive and wasteful 'wheel' construction as in "2001: A Space Odyssey" here. Just units on the ends of a sufficiently long tether to get the right G.
- Equally - again physics related - the 'climb' and 'descent' scenes are nicely executed.
- Toni Collette adds gravitas to the (otherwise OK) cast. Shamier Anderson is also good in his emotional scenes. And the ensemble works well enough together.

Negatives:
- The screenplay is so vanilla and linear in its storytelling that you could ask me what happened in this movie in six months time and I think I would struggle to answer. When the 'stowaway' was discovered, my mind went crazy with options: was he there by accident? (which I don't think can strictly be defined as a "stowaway"); had he smuggled himself on-board deliberately?; did he have nefarious intentions towards the crew or the mission?; when push came to shove, would the 'short-straw' candidate fight back? Literally NONE of this was explored. True that we have a "will they survive" story, as the oxygen depletes, but this has been done much better in films like "Apollo 13" (with CO2 instead of O2).
- Sorry. I've never been a fan of Anna Kendrick. She's fine in fluffier fare like "Pitch Perfect" and "A Simple Favor". But as the brave and all action heroine here, I didn't buy it.
- Why have Toni Collette in a movie if you are going to give her so little to do?

Summary Thoughts on "Stowaway":
I've seen a number of extremely positive reviews of this one, which I've found a bit mystifying. I really like Sci-fi films, and particularly space-based sci-fi flicks. But this was all very "meh" for me. The premise was full of potential, but failed to deliver on much of it.

(For the full graphical review, please check out the review on One Mann's Movies here https://bob-the-movie-man.com/2021/04/30/stowaway-bland-and-forgettable-sci-fi-fare/. Thanks.).
  
    Dora and Friends HD

    Dora and Friends HD

    Education and Games

    (0 Ratings) Rate It

    App

    Get ready to create big adventures with Dora and Friends, Nick Jr.’s newest show! It’s time to...

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Bob Mann (459 KP) rated Us (2019) in Movies

Sep 28, 2021  
Us (2019)
Us (2019)
2019 | Horror, Thriller
A film with dodgy voices.
Catching up here with a review of a film I saw a couple of weeks ago.

What a great film “Get Out” was. Jordan Peele’s classic which unpeeled (sic) race relations in a wholly novel and horrifying way. Yes, the story was a bit ‘out there’ and unbelievable, but he pulled it off with great chutzpah.

With his follow-up film – “Us”…. sorry but, for me, it just didn’t work.

From great beginnings
It all starts so promisingly. Young Adelaide Wilson (a fine debut performance by Madison Curry) is on a seaside holiday with her mother and careless father when she wanders onto the deserted Santa Cruz beach at night. There sits, like some gothic horror ghost train, the Hall of Mirrors. “Find Yourself” it taunts. She makes the mistake of entering and changes her life forever.

Spin forwards 30 years and Adelaide, now a married mother of two, is back in Santa Cruz with a terrifying feeling that things are about to go pear-shaped. And of course they do!

Why oh why oh why those voices?
This film had me gripped until a particular point. Having people stand still and silent at the end of your drive is an incredibly spooky thing to show. But then, for me, the wheels came off big time. The “reveal” of who these people were I could take. But the manner of their behaviour and – particularly – how they talked was horrifying; and not in a good way. When “Red” started speaking I couldn’t believe my ears: Joe Pasquale after swallowing Donald Duck.

From there, the film became farcical for me, descending in progressive stages to a tunnel-based apocalypse: a plot element that was just so paper thin it bore no scrutiny at all.

This was, no doubt, an attempt at a satirical dig at the class structure of America (“We are Americans” adding a double meaning to the name of the film). If it had been played as a deliberate comedy farce it might have worked. But otherwise no.

Flashes of Peele brilliance
This is not to say that there are not positives in the film. The excellent Lupita Nyong’o gives the whacky material her all, and the other adult female lead – Elisabeth Moss (from TV’s “The Handmaid’s Tale”) – is good value as Kitty Tyler: a diabolical incarnation in either form!

Peele also delivers flashes of directorial brilliance. The “hands across America”, disappearing into the sea, is a sight that stays with you. I also liked the twist at the end, although in retrospect it’s difficult to relate it to the rest of the story and strikes of desperation in the storytelling.

Overall, a big disappointment
I know there are some who really like this movie. Each to their own, but I was not one of them. After “Get Out” I was hoping for something much better. I hope that was just Jordan Peele’s “difficult second album”.
  
Chronicles of Crime: 1400
Chronicles of Crime: 1400
2020 | Adventure, Deduction, Medieval, Murder & Mystery
Isn’t that box cover just awesome? I never open a preview with a comment about components, but this one warranted it because the box art is so good. Anyway, it’s Paris in the year, well, 1400 AD, and now some strange things are afoot at le Cercle K.

Chronicles of Crime: 1400 (which I shall shorten to 1400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already know how to play 1400. However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled Location Boards. Fire up the Chronicles of Crime app, choose “1400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview I played through The Missing Pages case. Also, to be completely upfront I got a 95/110 for a final score, but no big deal.
How do I explain this game succinctly? Well, each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 1400 version, Vision Cards that may assist players in putting the case into focus. These Vision Cards do not really give the story away or anything, but are merely a vague framework of possible factors.

By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 1400: consulting with the goodest boi dog companion! The dog, Perceval, assists the knight (the players) in cases by sniffing items. A word of caution, though, when you play this game do NOT have Perceval sniff any items until you are completely done with a location because he may drag you to another completely different location right away before you were ready. Not that it happened to me, mind you… okay, it did.


Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to report to their family members all the details of the crime(s) by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 95/110 on my first play of 1400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at that Perceval card! And I already raved about the box cover in my opening statement. This art really speaks to me and it says, “I’m gorgeous.”

The app. I have only great things to say about the app. It’s the same app that you would use for original Chronicles of Crime, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, even for a game set in the year 1400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.

Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should bring it back to my Family Location Board and ask my merchant sister about it. Hmm, it’s religious in nature? Okay then, my Monkle (monk uncle) will know something about it. Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…

It’s just amazing, and I love this family of games. I am so stoked to delve more into 1400 and discover more shenanigans happening in Paris. Perceval and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this era in history, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 1400. It has everything I love in a unique game and I just can’t get enough!
  
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Hazel (1853 KP) rated Heartless in Books

May 24, 2017  
Heartless
Heartless
Marissa Meyer | 2017 | Children
8
8.3 (33 Ratings)
Book Rating
The Queen of Hearts' Tale
This eBook was provided by the publisher via NetGalley in exchange for an honest review

Before she was the Queen of Hearts she was just a girl who wanted to fall in love. When Marissa Meyer finished writing The Lunar Chronicles, a series of books loosely based on fairytales, everyone wondered what she would do next. Continuing along the lines of using famous stories, Meyer has devoted an entire novel to Lewis Carroll’s Alice’s Adventures in Wonderland. With thousands of references to the original tale, and a couple of other works too, Heartless is perfect for fans of Carroll’s salient characters.

Unlike most retellings, Meyer has focused on events prior to Alice’s accidental discovery of Wonderland. The resulting novel is essentially a theory as to how the characters turned out the way they did in the original story published in 1865. Drawing attention to the predestined Queen of Hearts, a young woman named Catherine, readers discover a reason for her development into an infamous villain.

Lady Catherine Pinkerton is completely unlike the character she is fated to be. She is a kind, thoughtful girl whose greatest wish is to open her own bakery. Unfortunately, this dream is just that, a dream. With the asinine King of Hearts resolved to marry her, there is little Cath can do to avoid her royal future. At first it may appear odd that Cath is so against marrying the ruler of Hearts, but she soon makes it clear she would much rather marry for love. So, when the court joker, Jest – a similar character to the legendary Hatter – catches her eye, Catherine becomes determined to control her own future.

Heartless is a humourous, yet romantic, young adult novel, full of both well-known and new characters. Set in a world with morals similar to the Victorian era, it works extremely well as a prequel to Alice’s Adventures in Wonderland. Catherine is an admirable, feministic character who readers will struggle to believe will become such a notorious Queen. What could possibly happen to vastly alter her personality? Similarly, what is it that makes the Hatter go mad, and who is Jest? Being a character unique to this novel, there is a foreboding sense that this joker, and his poetry reciting raven – cue Edgar Allan Poe references – suffer a horrible demise.

Unlike Marissa Meyer’s previous books where the fairytales were not so obvious, the storyline in Heartless perfectly joins up with Lewis Carroll’s imagination. With references to mock turtles, the Jabberwock and other minor characters, there is so much to discover in Meyer’s interpretation of Wonderland – it even clears up a couple of scenarios from the original tale that may have bamboozled readers initially.

Admittedly, Heartless takes a little while to get going, but once it has, it is difficult to put down. Fans of Marissa Meyer may be disappointed that she did not stick to her futuristic storytelling, however all Alice enthusiasts will fall in love with this book – and probably with Jest as well. Overall, Heartless is a delightful book that reignites our inner childish imagination.
  
Captain Marvel (2019)
Captain Marvel (2019)
2019 | Action, Adventure
Brie and Sam's chemistry Ben Mendelson as Talos The skrulls First post credit scene (0 more)
Messy first act Badly paced Very poor cgi Unremarkable cinematography Generic action sequences (0 more)
A solid, if unremarkable entry for the MCU's first female outing
The 21st instalment in the Marvel Cinematic Universe, the penultimate feature in their Phase 3 plan, and the final stop on the road to Avengers: Endgame, Captain Marvel welcomes another superhero into its family and applies the same formula that Marvel Studios has relied on to manufacture their episodic products but their latest is also their weakest film in years that never truly realises its full potential.

Set during the mid-1990s, the story follows Carol Danvers who has extraordinary powers at her disposal but no recollection of who she is or where she comes from. However, when she crash-lands on Earth after a recent mishap, she begins tracing her step towards her origins in order to unravel her identity, finds assistance from a low-level bureaucrat working for an espionage agency, and discovers a secret that unlocks her full potential.

Written & directed by Anna Boden & Ryan Fleck, the first act of Captain Marvel is a mess that tries to acquaint the viewers with its own world yet hurries through it in a way that leaves the audience confused. The story begins to take some shape once the plot moves to Earth but other than the back-n-forth banter between its primary characters, there isn't really anything that's appealing or refreshing about it.

That montage of snippets from Carol Danvers' past in which she is told by others that she can't do anything, she is no good, she is weak, she doesn't belong & she will never make it will reverberate with many, and it is a welcome element in the picture. But instead of digging deeper into this aspect, the filmmakers head for a rather simplistic approach and narrate the story with half-hearted zealousness.

The action segments are seldom impressive, storytelling is very basic, predictable & bereft of surprises, and some key moments are executed in a rather lacklustre fashion. Editing paces the plot inconsistently, fails to provide a rigid structure to it, and splices together action scenes so monotonously that they are missing the sense of wonder & excitement. The score is fine but only a few incorporated songs work out in its favour.

Coming to the performances, Captain Marvel packs a talented cast in Brie Larson, Samuel L. Jackson, Ben Mendelsohn, Lashana Lynch, Annette Bening & Jude Law. Larson embraces the eponymous role yet it is her fine rapport with Jackson that stands out more than her individual input. But it's Mendelsohn who impresses the most, delivering a compelling performance that only gets better as plot progresses.

On an overall scale, Captain Marvel is enjoyable to an extent, packs few amusing moments, and features a marvellous superheroine. Like Carol Danvers, this film had limitless potential. But unlike her, the filmmakers fail to tap into that element and possibly weren't even aware of what was up for grabs here. Generic, mundane & underwhelming, Captain Marvel isn't the film that the most powerful superhero in Marvel faction deserves, and is no match to the studio's finest efforts.
  
The Adventure Zone
The Adventure Zone
Comedy
10
8.8 (9 Ratings)
Podcast Rating
A Natural 20!
I stumbled about TAZ through tumblr; I kept seeing people post about it and had absolutely no idea of what it was, just that people adored it. After weeks of being confused, I decided to look into it, and wow, just WOW. I don't think a podcast has ever gotten me so hooked. The first arc, Balance, spans 69 episodes under the Dungeons & Dragons 5th edition tabletop role-playing game (or TTRPG) system. The McElroys are relatively D&D rookies (though they've had their brief involvements with the game), and so rule-breaking is abound. It's hardly a fault of the podcast, but I wouldn't listen to this one if you want to really learn D&D and its intricacies/how to play. This podcast is far more about the storytelling aspect of the game, which the McElroy family handles FANTASTICALLY. I laughed and cried real tears listening to the first arc of their podcast, I fell in love with so many characters. Clint, Justin, and Travis all have created wonderful player-characters that are engaging and oh-so-fun to root for, and Griffin SHINES as a creative Dungeon Master, with settings and NPCs that are unforgettably fun and interesting.

Balance has since ended, and now the podcast has moved on to other TTRPGs like Fate (TAZ: Commitment), Powered By the Apocalypse (TAZ: Dust), and Monster of the Week (TAZ: Amnesty). Commitment and Dust are two short-run "test-drives" run by Clint and Travis respectively, and I personally adored a departure from the 5e system to not only be introduced to different TTRPGs, but to hear the DM-ing (or now GM-ing) styles of the other McElroys. In Amnesty, Griffin once again takes the reigns to run the game, and at the posting of this review, Amnesty is being considered the "second season" for TAZ. For some, these diversions from the 5e system may not work, but I recommend listening. They're just as creative and fun as Balance was, though different. I recommend coming in with an open mind, as going from the way Balance was to now, the show is quite different, but the heart is still there and the stories are still stunning.

If those aren't your speed, though, the McElroys post bonus games (like Four Sherlock Holmes) that are meant to be silly one-shot arcs AND they host a number of live-shows that bring back the beloved Balance characters into hilarious one-shot adventures, so you're never short of a dose of Magnus, Taako, and Merle. Being honest, the live shows are some of the funniest things I've listened to. They're marvelously fun, and the added time pressure of the show adds to the comedy. They also really bring back the actual-play atmosphere that sometimes gets lost during edited episodes.

I cannot recommend TAZ enough. Being honest, it pretty much saved my life. It brought (and still brings) me so much joy, and it encouraged me to try out TTRPGs--seriously, I took up DMing because of TAZ, and now I run TTRPG games weekly.

Do yourself a favor, roll perception with advantage and give this one a listen.