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    RENNSPORT REUNION V DOCUMENTED AS A COLLECTIBLE ISSUE ON A NEW TYPE OF TABLET MAGAZINE. 194 PAGES OF...

Beautiful Boy (2018)
Beautiful Boy (2018)
2018 | Drama
Trying to climb a slippery pole.
As John Lennon’s lyrics go:

“‘Cause it’s a long way to go,
A hard row to hoe
Yes, it’s a long way to go“

And so it proves for young Nic Sheff (Timothée Chalamet). For – based on a true story – Nic has progressively worked through the encyclopaedia of drugs until he has arrived at “C for Crystal Meth” where he is working through a recurring nightmare of addiction and attempted rehab.

What’s harder… being the victim of drugs or being the caring onlookers desperately hoping that this attempt to climb the slippery pole to recovery will be a successful one? This is reflected as a key aspect of the film, and as a parent it makes for a very hard watch. The ‘caring onlookers’ in this case are Nic’s father David (Steve Carell), his girlfriend Karen Barbour (Maura Tierney), the couple’s natural children Jasper (Christian Convery) and Daisy (Oakley Bull), and David’s ex-wife and Nic’s mother Vicki (Amy Ryan).

Flashbacks
This is only the 2nd English-language film from director Felix van Groeningen (after 2012’s ” The Broken Circle Breakdown”) and the film has its fair share of impressive directorial flourishes such that Felix might need to get added to that elusive list of “famous Belgians”! Not least among them is the use of flashbacks. The film starts with a 12 month flashback, but then throughout the story David flashes back to scenes of his boy’s childhood. Many of these reflect the regret in perhaps failing to identify ways he could have done things differently to avoid the current crisis.

While many of these flashbacks are sudden and unexpected, I didn’t find them confusing to follow although I can see how they might annoy some viewers who prefer a more ‘linear’ storytelling approach.

The turns
Above all, it is the acting performances that make this film, and the four key cast members all turn in memorable turns. It’s excruciating watching Carell’s parental anguish and then (like a blast of light) his realization of a truth he’d been avoiding for a long time. It’s Chalamet though who truly shines, delivering fully on the realization of the tortured and self-torturing Nic. Already nominated for a Golden Globe, I would have thought another Oscar nomination is assured for this.

ER’s Maura Tierney also excels in a quieter supporting role: something that generally seems to be her niche at the movies.

Part of the curriculum
This is most definitely a “Father Ted” film…. it’s a gruelling movie from beginning to end and as such it feels a lot longer than it’s 2 hour running time suggests. But it is well worth the effort. A drama that really delivers on its message: “just say no”.

It rather frustrates me that the film is a UK 15 certificate. Not that I’m criticising the BBFC here, since with graphic drug taking, a lot of choice language and one (not overly graphic) sex scene, the rating is appropriate. However this would seem to me to be required viewing by every 13 year old, since if Chalomet’s performance can’t drill the message home to not climb onto that pole in the first place, then noone can.
  
Prey (2022)
Prey (2022)
2022 | Sci-Fi
8
7.6 (9 Ratings)
Movie Rating
Less Is More - And It Works!
In 1987, at the height of the ‘80’s action movie craze with the likes of Stallone, Van Damme, Segal, Norris and Willis, Arnold Schwarzenegger came out with what on the surface looked like a throw away macho, sci-fi action flick, PREDATOR. What it turned out to be was one of the all-time classic action films.

It has taken 35 years for a sequel (in this case, a prequel) to be mentioned in the same stratosphere as the first.

While the other 5 sequels (if you count the Alien vs. Predator cross-over films) delve deeper and harder into the science fiction and macho-action of the first film, the straight-to-streaming prequel PREY (on Hulu and now on Disney+) decided to go in the other direction, it simplified the Predator/Prey dynamic, eschewing deep sci-fi mythology and settled on the “less is more” dictum of storytelling to great affect.

Set in the Midwestern Plains in the 1710’s, PREY follows a group of Comanches as they live their unassuming lifestyle - living off and giving back to the land. A lifestyle that is slowly being encroached upon by foreign entities. At first these “aliens” are terrestrial in nature (the approach of the White Man, in this case, they are in the guise of French Voyageurs), but later, in it takes the form of the extraterrestrial Predator. It’s an interesting juxtaposition of the duo forces outside of what this tribe of Native Americans know - and how they deal with it.

Leading us into the conflict are the main protagonists - the brother/sister combo of Naru (Amber Midthunder, HELL OR HIGHWATER) and her older brother, Taabe (Dakota Beavers, in what is his feature film debut). These 2 - along with their Comanche brethren track and then begin to understand what they are encountering and since they know they are out-gunned, they need to outsmart the Predator.

This could have devolved, quickly, into a gorey, CGI-fest of carnage, but in the careful hands of Director Dan Trachtenberg (10 CLOVERFIELD LANE) and with an interesting screenplay by Trachtenberg and Patrick Aison, this film becomes a thoughtful, intelligence game of wits that is satisfying on both sides.

Midthunder and Beavers are very strong in their roles of the brother and sister Comanches and they are 2 characters that you quickly start rooting for in their battle. These characters are drawn in an interesting, 3-dimensional, way and are a pair that you want to spend these 2 hours of struggle with.

Trachtenberg helps these 2 - and the story - by setting a deliberate pace, as if you the audience are thinking and encountering things along with these 2. There are long bits of thought and talk highlighted by spikes of action that are well choreographed and interesting, but really add to the depths of the characters.

I am as surprised as you are that I encountered an interesting character study in disguise in an action-packed Predator film - but that is just what this is…and very well done to boot.

Letter Grade: A-

8 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Soul Raiders
Soul Raiders
2021 | Adventure, Exploration, Fantasy
Check out that cover art! Amazing! If there is one thing that will certainly help my enjoyment of any game, it is definitely great art and components. Yes, I want the game to play well, but if it also looks great, that merely sends it soaring for me. While Soul Raiders has great art in spades, will I equally love the gameplay? Spoiler: yeah, it’s a pretty good game!

Soul Raiders is a storytelling role-playing game for up to four players. Each player takes the role of an aspiring Soul Raider tasked with saving the realms from the influence of evil. The game is played over several sessions that all affect the overarching plot of the narrative, but this preview version simply allows players to learn the game mechanics through a prologue scenario.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure which final components will be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, follow the instructions in the rulebook. There are too many to list here. Once setup, the play area may look similar to the photo below.
As there are 36 pages in the preliminary rulebook, I am unable to detail everything in this preview. However, I can give an overall gameplay feeling.

Players control pawns (standees in this version, but plastic minis in the final) that will adventure on Location tiles that spawn baddies, traps, and other elements. Each round played has no turn structure; players can take their actions however they like in any order, and sometimes players will take actions simultaneously. Once all players have taken their actions, the baddies will attack (though some attack immediately upon spawning in a Location as well).

Combat is resolved through clever chaining card play. The cards drawn to the players’ hand are multi-use and can be combined with others in hand to pull off complex combos. All players will have access to melee combat cards, movement cards, and also magic spell cards. Utilizing the cards efficiently, as well as leveraging each players’ inherent strengths, can make or break combats and skill checks throughout the game.

In addition to the myriad combats players will face, they will also be able to encounter events, special characters, and traps. Many times these will result in skill checks or other card shedding activities in order to progress the story.

Throughout the game a tracker board constantly keeps players aware of the current vitae of the party (collective health), threat level, and active events. Players will also be using personalized player boards to keep track of their deck of cards, active engaged enemies, and status tokens. Each character has special talents different from each other, and the final game will have at least four characters, whereas this version has two.


If the players can navigate the game efficiently and quickly enough to satisfy the win conditions, then victory is to be shared. However, if you, like me, are still trying to figure out how to win, the game ships with an interesting session saving ability so you can pick up where you left off with any combination of players and characters.
Components. Again, this is a preview copy of the game, and not everything is final. That said, I can see the direction this game is going, and if it results in a successful Kickstarter campaign, I foresee me praising the publisher for their excellent components. Most of the art seems complete, and the character art is so amazing. In contrast, I feel the landscape art doesn’t necessarily match the intensity and details given in the character art. It just feels out of place in an otherwise excellently-illustrated game.

The gameplay, however, felt very fresh and familiar at the same time. I have played several games where the players’ card decks offer multi-use cards in much the same fashion, and here in Soul Raiders, the cards can be played for their numeric values or their special abilities. What I like about this is the ability to use the cards in hand to pull off sweeping combos of insane damage, or to really nail the lockpicking difficulty checks. There will be times the heroes will need to be engaged in combat with four or more enemies, and having certain spells that can wipe out most of them with one card is always very satisfying.

Movement has largely been neglected in my plays of Soul Raiders, as I haven’t found a great way to make it sing as a card type. Players will need to use movement to travel from one Location card to others, but there are also mechanics in place for the heroes to flee away from battles. I have yet to feel the need to flee from battle. I also have yet to truly understand the need for a big selling point for the game – character invisibility. Yes, I can see how being invisible would be a great benefit, but I rarely had the ability cards in hand to use it properly or effectively. I am told, though, that the game will ship with both a normal character mini and a transparent mini to indicate when they are invisible. So there’s that.

All in all I really do enjoy the storytelling gameplay of Soul Raiders. I think this intro prologue scenario has piqued my interest and triggered my desire to play more in the story. I hope that some adjustments will be made to make invisibility and fleeing more important aspects of the game, but for now I am ignoring them almost systematically. That said, if you are looking for a new game with a great theme and some pretty good mechanics, I invite you to check out the Kickstarter campaign launching very soon. I think this would be a great one to have in a collection, especially as I can see it being infinitely expandable with new books of scenarios and small expansion packs with new heroes, etc.
  
Chronicles of Crime: 2400
Chronicles of Crime: 2400
2021 | Adventure, Deduction, Murder & Mystery, Science Fiction
I have reviewed and previewed the base Chronicles of Crime, and each of the entries in the Millennium Series (1400, 1900, and now 2400). I have the Noir expansion coming in my next order from an online retailer once another title gets off the pre-order list, and will most likely be ordering Welcome to Redvale soon as well. To say I am a fan of the series is a massive understatement. The system is just so unique and I love exploring the games inside. Now, I definitely prefer 1400 to 1900, but where does this newest entry fall in the pecking order? I bet you’re… dying… to find out!

Chronicles of Crime: 2400 (which I shall shorten to 2400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already mostly know how to play 2400 (there are a few new mechanics here). However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.

DISCLAIMER: We were provided an advance retail copy of this game for the purposes of this preview. These are retail copy components, so they should be exactly what you would receive in your copy. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, purchase directly from the publisher, or through any retailers stocking it after fulfillment. -T


To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled, double-sided Location Boards. Place out the Implant Board and the Raven card within reach (new to 2400). Fire up the Chronicles of Crime app, choose “2400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview the photos represent happenings in the Tutorial scenario. Also, to be completely upfront I got a perfect 100/100 for a final score… for the introductory Tutorial. Autographs can be purchased at the end of the preview.
Each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 2400 version, augments to the main character, Kalia Lavel, and her cybernetically-enhanced pet Raven. The Raven (unnamed in the game) acts as a portable computer, able to access information across the web and provide insight into certain aspects of the case being solved.

By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 2400: visiting new Cyberspace Locations (a la The Oasis in Ready Player One)! With so many new additions to the CoC series here in the 2400 chapter, seasoned vets will find something for which they can be excited.


Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to recharge, or visiting HQ to divulge case information by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 100/100 on my first play of 2400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at those Location cards and character art! This art really speaks to me and it says, “I’m gorgeous.” As a side note, I think I will be contacting Lucky Duck Games to get my hands on the font used on the Evidence Category cards. It’s just a perfect choice in this setting.

The app. I have only great things to say about the app. It’s the same app that you would use for all Chronicles of Crime games, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, especially for a game set in the year 2400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.

Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should have the Raven scan it for any historical information. Hmm, it registers as being hot? Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…

It’s just amazing, and I love this family of games. I am so stoked to delve more into 2400 and discover more shenanigans happening in futuristic Paris. My implants (no jokes here please), Raven, and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this setting, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 2400. It has everything I love in a unique game and I just can’t get enough! Oh, and for me, this is the best one of the bunch. I don’t know what it is exactly that I love so much, but it adds the right amount of extra stuff to CoC that I just feel like playing these scenarios endlessly. That is, until I have run out of scenarios and have to cry to LDG or fans to create more and more. If only I were more creative.
  
Six of Crows
Six of Crows
Leigh Bardugo | 2016 | Science Fiction/Fantasy, Young Adult (YA)
10
9.2 (45 Ratings)
Book Rating
Every so often a book will come along which will make you re-evaluate all the 5 star reviews you have given in the past. Six of Crows for me is that book. Set in Leigh Bardugo's "Grishaverse" it is the tale of an impossible heist where the rewards far outweigh the risk. Our main protagonist Kaz Brekker is fast becoming a legend in the bowels of the Barrel, the criminal underworld of Ketterdam. He is young, but a driven and ruthless trickster, with a team to match. They are tasked with breaching the heavily fortified Ice Court to rescue a scientist held hostage. It's a feat which has never been achieved, but with the promise of a reward that will take Kaz and his team out of the bottom of the Barrel it's risk he's willing to take, after all, just how many things could go wrong?

Six of Crows is told in multiple points of view, which can sometimes be confusing for me but there were only a couple of occasions that I found myself flipping back to the start of the chapter to remind myself who in the limelight. I felt that this was a style that worked really well with this story as the main six often found themselves in different places with different tasks and this way of storytelling allowed it all to come seamlessly together. Whilst it does majorly involve the Grisha, I found it was a world that I easily fell into pace with, without having read the Grisha Trilogy first. I'm told there are a number of nods which are present but I never felt lost or like I was missing out.

The characters are fantastic, my favourite by far was Inej, the wraith. Rescued from the oldest profession by Kaz, she is a force to be reckoned with, a silent assassin. There are no walls she can't climb or secrets she can't glean. I felt most for her, what she had been through before joining with Kaz and how it had driven her to become who she now was. I loved the sense of purpose that grew within her throughout the story. The others too though all have their stories to tell, a proper band of misfits all with their secrets and terrible histories that have shaped them. It's hard to remember that they are all teenagers, but then that makes them easier to underestimate.

The audacity behind Kaz's plan is immeasurable and it is through this that I am just in awe of the writing. At just shy of 500 pages there was not a single moment of rest for the reader, I felt on edge every step of the way. I felt fear for these characters, trepidation but also the good humour that only a rag tag bunch of forgotten teenagers could have in the circumstances they faced. I simply did not want to put this down, at all. The last of the six sections I tried to slow down as I knew it was coming to an end but it pulled me in and wouldn't let go. It's rare for a book to leave me breathless, but this one really did. It's the first of a duology and I can't wait for pay day to roll round so I can pick up Crooked Kingdom. If I could give this six stars I would, It's a truly amazing read and If you're a YA fantasy fan you will not be disappointed!
  
Dunkirk (2017)
Dunkirk (2017)
2017 | Action, History, War
A Triumph
Brutal. Spectacular. Emotional. These are just some of the adjectives you could use to describe Christopher Nolan’s latest film, Dunkirk. The director of Inception, The Dark Knight, Memento and Interstellar is one of the greatest film-makers working today and he raises the bar once again with this bleak tale from World War II.

With war, you have to respect the past whilst allowing modern-day film-goers to truly understand the brutality that ordinary people like you and I went through on a daily basis.

In May 1940, Germany had advanced into France, trapping Allied troops on the beaches of Dunkirk. Under air and ground cover from British and French forces, troops were slowly and methodically evacuated from the beach using not only military ships but civilian boats too. At the end of this incredible story of courage, 330,000 French, British, Belgian and Dutch soldiers were safely evacuated.

I found a quote the other day that said “Christopher Nolan is like Michael Bay for people who have ever read a book” and in Dunkirk that seems more apt than ever. Of course there are explosions, many of them, but they are interweaved with some incredible storytelling.

Split into three separate timelines, Dunkirk follows fisherman Mark Rylance as he sails to the beaches as part of the civilian rescue effort. On land we shadow a group of young soldiers desperately trying to get back home. Finally, the film flies alongside Tom Hardy’s brave Spitfire pilot as he tries his best to keep the beaches safe.

Each of the stories has something to offer but Mark Rylance’s performance is definitely the best, making his timeline the most interesting and often the most emotional. Addressing the elephant in the room, Harry Styles, is probably best at this part of the review – he’s excellent and in a much larger part than I had imagined.

In fact, all the performances are excellent, helped in part by Christopher Nolan’s incredible use of close-ups. This is a living, breathing war and as the audience, you feel as claustrophobic as the 400,000 men did waiting on that beach in 1940.

Moreover, the sound is just astonishing. I have never known a film use sound to such an extent to convey sheer terror. The score by Hans Zimmer, coupled with the deafening aircraft flying overhead and the rapid gunfire is incredibly harrowing and makes Dunkirk very hard to watch at times – despite its 12A certification.

Dunkirk is also a masterclass in practical effects. Nearly everything you see on screen was shot without the use of CGI and my goodness you can tell. We’re so used to seeing blockbusters filled to the brim with computer generated imagery that it’s easy to forget just how good practical effects can be.

Overall, Christopher Nolan has created a tasteful homage to a day that has been etched into the minds of generations of people. It would’ve been easy to create a film that focused on the action rather than the human details of this incredible story, but Nolan has managed to craft an absolute triumph. It’s one of the best films of the year and an absolute must-watch.

https://moviemetropolis.net/2017/07/23/dunkirk-review-a-triumph/