Search

Search only in certain items:

    The Halloween Oracle

    The Halloween Oracle

    Lifestyle and Reference

    (0 Ratings) Rate It

    App

    Harness the eerie power of Halloween every night of year with this stunning, accurate Oracle deck. ...

    EDITION29 CAR NOTES

    EDITION29 CAR NOTES

    Lifestyle and Magazines & Newspapers

    (0 Ratings) Rate It

    App

    RENNSPORT REUNION V DOCUMENTED AS A COLLECTIBLE ISSUE ON A NEW TYPE OF TABLET MAGAZINE. 194 PAGES OF...

Beautiful Boy (2018)
Beautiful Boy (2018)
2018 | Drama
Trying to climb a slippery pole.
As John Lennon’s lyrics go:

“‘Cause it’s a long way to go,
A hard row to hoe
Yes, it’s a long way to go“

And so it proves for young Nic Sheff (Timothée Chalamet). For – based on a true story – Nic has progressively worked through the encyclopaedia of drugs until he has arrived at “C for Crystal Meth” where he is working through a recurring nightmare of addiction and attempted rehab.

What’s harder… being the victim of drugs or being the caring onlookers desperately hoping that this attempt to climb the slippery pole to recovery will be a successful one? This is reflected as a key aspect of the film, and as a parent it makes for a very hard watch. The ‘caring onlookers’ in this case are Nic’s father David (Steve Carell), his girlfriend Karen Barbour (Maura Tierney), the couple’s natural children Jasper (Christian Convery) and Daisy (Oakley Bull), and David’s ex-wife and Nic’s mother Vicki (Amy Ryan).

Flashbacks
This is only the 2nd English-language film from director Felix van Groeningen (after 2012’s ” The Broken Circle Breakdown”) and the film has its fair share of impressive directorial flourishes such that Felix might need to get added to that elusive list of “famous Belgians”! Not least among them is the use of flashbacks. The film starts with a 12 month flashback, but then throughout the story David flashes back to scenes of his boy’s childhood. Many of these reflect the regret in perhaps failing to identify ways he could have done things differently to avoid the current crisis.

While many of these flashbacks are sudden and unexpected, I didn’t find them confusing to follow although I can see how they might annoy some viewers who prefer a more ‘linear’ storytelling approach.

The turns
Above all, it is the acting performances that make this film, and the four key cast members all turn in memorable turns. It’s excruciating watching Carell’s parental anguish and then (like a blast of light) his realization of a truth he’d been avoiding for a long time. It’s Chalamet though who truly shines, delivering fully on the realization of the tortured and self-torturing Nic. Already nominated for a Golden Globe, I would have thought another Oscar nomination is assured for this.

ER’s Maura Tierney also excels in a quieter supporting role: something that generally seems to be her niche at the movies.

Part of the curriculum
This is most definitely a “Father Ted” film…. it’s a gruelling movie from beginning to end and as such it feels a lot longer than it’s 2 hour running time suggests. But it is well worth the effort. A drama that really delivers on its message: “just say no”.

It rather frustrates me that the film is a UK 15 certificate. Not that I’m criticising the BBFC here, since with graphic drug taking, a lot of choice language and one (not overly graphic) sex scene, the rating is appropriate. However this would seem to me to be required viewing by every 13 year old, since if Chalomet’s performance can’t drill the message home to not climb onto that pole in the first place, then noone can.
  
Prey (2022)
Prey (2022)
2022 | Sci-Fi
8
7.6 (9 Ratings)
Movie Rating
Less Is More - And It Works!
In 1987, at the height of the ‘80’s action movie craze with the likes of Stallone, Van Damme, Segal, Norris and Willis, Arnold Schwarzenegger came out with what on the surface looked like a throw away macho, sci-fi action flick, PREDATOR. What it turned out to be was one of the all-time classic action films.

It has taken 35 years for a sequel (in this case, a prequel) to be mentioned in the same stratosphere as the first.

While the other 5 sequels (if you count the Alien vs. Predator cross-over films) delve deeper and harder into the science fiction and macho-action of the first film, the straight-to-streaming prequel PREY (on Hulu and now on Disney+) decided to go in the other direction, it simplified the Predator/Prey dynamic, eschewing deep sci-fi mythology and settled on the “less is more” dictum of storytelling to great affect.

Set in the Midwestern Plains in the 1710’s, PREY follows a group of Comanches as they live their unassuming lifestyle - living off and giving back to the land. A lifestyle that is slowly being encroached upon by foreign entities. At first these “aliens” are terrestrial in nature (the approach of the White Man, in this case, they are in the guise of French Voyageurs), but later, in it takes the form of the extraterrestrial Predator. It’s an interesting juxtaposition of the duo forces outside of what this tribe of Native Americans know - and how they deal with it.

Leading us into the conflict are the main protagonists - the brother/sister combo of Naru (Amber Midthunder, HELL OR HIGHWATER) and her older brother, Taabe (Dakota Beavers, in what is his feature film debut). These 2 - along with their Comanche brethren track and then begin to understand what they are encountering and since they know they are out-gunned, they need to outsmart the Predator.

This could have devolved, quickly, into a gorey, CGI-fest of carnage, but in the careful hands of Director Dan Trachtenberg (10 CLOVERFIELD LANE) and with an interesting screenplay by Trachtenberg and Patrick Aison, this film becomes a thoughtful, intelligence game of wits that is satisfying on both sides.

Midthunder and Beavers are very strong in their roles of the brother and sister Comanches and they are 2 characters that you quickly start rooting for in their battle. These characters are drawn in an interesting, 3-dimensional, way and are a pair that you want to spend these 2 hours of struggle with.

Trachtenberg helps these 2 - and the story - by setting a deliberate pace, as if you the audience are thinking and encountering things along with these 2. There are long bits of thought and talk highlighted by spikes of action that are well choreographed and interesting, but really add to the depths of the characters.

I am as surprised as you are that I encountered an interesting character study in disguise in an action-packed Predator film - but that is just what this is…and very well done to boot.

Letter Grade: A-

8 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Soul Raiders
Soul Raiders
2021 | Adventure, Exploration, Fantasy
Check out that cover art! Amazing! If there is one thing that will certainly help my enjoyment of any game, it is definitely great art and components. Yes, I want the game to play well, but if it also looks great, that merely sends it soaring for me. While Soul Raiders has great art in spades, will I equally love the gameplay? Spoiler: yeah, it’s a pretty good game!

Soul Raiders is a storytelling role-playing game for up to four players. Each player takes the role of an aspiring Soul Raider tasked with saving the realms from the influence of evil. The game is played over several sessions that all affect the overarching plot of the narrative, but this preview version simply allows players to learn the game mechanics through a prologue scenario.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure which final components will be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, follow the instructions in the rulebook. There are too many to list here. Once setup, the play area may look similar to the photo below.
As there are 36 pages in the preliminary rulebook, I am unable to detail everything in this preview. However, I can give an overall gameplay feeling.

Players control pawns (standees in this version, but plastic minis in the final) that will adventure on Location tiles that spawn baddies, traps, and other elements. Each round played has no turn structure; players can take their actions however they like in any order, and sometimes players will take actions simultaneously. Once all players have taken their actions, the baddies will attack (though some attack immediately upon spawning in a Location as well).

Combat is resolved through clever chaining card play. The cards drawn to the players’ hand are multi-use and can be combined with others in hand to pull off complex combos. All players will have access to melee combat cards, movement cards, and also magic spell cards. Utilizing the cards efficiently, as well as leveraging each players’ inherent strengths, can make or break combats and skill checks throughout the game.

In addition to the myriad combats players will face, they will also be able to encounter events, special characters, and traps. Many times these will result in skill checks or other card shedding activities in order to progress the story.

Throughout the game a tracker board constantly keeps players aware of the current vitae of the party (collective health), threat level, and active events. Players will also be using personalized player boards to keep track of their deck of cards, active engaged enemies, and status tokens. Each character has special talents different from each other, and the final game will have at least four characters, whereas this version has two.


If the players can navigate the game efficiently and quickly enough to satisfy the win conditions, then victory is to be shared. However, if you, like me, are still trying to figure out how to win, the game ships with an interesting session saving ability so you can pick up where you left off with any combination of players and characters.
Components. Again, this is a preview copy of the game, and not everything is final. That said, I can see the direction this game is going, and if it results in a successful Kickstarter campaign, I foresee me praising the publisher for their excellent components. Most of the art seems complete, and the character art is so amazing. In contrast, I feel the landscape art doesn’t necessarily match the intensity and details given in the character art. It just feels out of place in an otherwise excellently-illustrated game.

The gameplay, however, felt very fresh and familiar at the same time. I have played several games where the players’ card decks offer multi-use cards in much the same fashion, and here in Soul Raiders, the cards can be played for their numeric values or their special abilities. What I like about this is the ability to use the cards in hand to pull off sweeping combos of insane damage, or to really nail the lockpicking difficulty checks. There will be times the heroes will need to be engaged in combat with four or more enemies, and having certain spells that can wipe out most of them with one card is always very satisfying.

Movement has largely been neglected in my plays of Soul Raiders, as I haven’t found a great way to make it sing as a card type. Players will need to use movement to travel from one Location card to others, but there are also mechanics in place for the heroes to flee away from battles. I have yet to feel the need to flee from battle. I also have yet to truly understand the need for a big selling point for the game – character invisibility. Yes, I can see how being invisible would be a great benefit, but I rarely had the ability cards in hand to use it properly or effectively. I am told, though, that the game will ship with both a normal character mini and a transparent mini to indicate when they are invisible. So there’s that.

All in all I really do enjoy the storytelling gameplay of Soul Raiders. I think this intro prologue scenario has piqued my interest and triggered my desire to play more in the story. I hope that some adjustments will be made to make invisibility and fleeing more important aspects of the game, but for now I am ignoring them almost systematically. That said, if you are looking for a new game with a great theme and some pretty good mechanics, I invite you to check out the Kickstarter campaign launching very soon. I think this would be a great one to have in a collection, especially as I can see it being infinitely expandable with new books of scenarios and small expansion packs with new heroes, etc.