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Descent: Journeys in the Dark (Second Edition)
Descent: Journeys in the Dark (Second Edition)
2012 | Adventure, Exploration, Fantasy, Fighting, Miniatures
Plenty of expansions (1 more)
Decent quality miniatures
App can be buggy (1 more)
One side can snowball after a couple of wins
Descent: Journeys In The Dark has been around a long time now, starting as a huge dungeon crawler and morphing into a tactical skirmish / objective-based campaign game. It is supposed to be played with 2-5 players with 1 player being the "Overlord", controlling all the monsters and playing nasty cards on the other players playing the group of heroes (at least 2 heroes required). The game is a fun dice-chucker with a decent amount of strategy and on the whole, well balanced.

With a couple of big-box and half a dozen small-box expansions, not to mention the various hero & monster packs, there is a ton of stuff available and if you own everything, you will be able to choose from 72 heroes with 22 different class decks; fight against 45 different monster types, and encounter around 15 lieutenants over a total of 182 different scenarios. That's plenty to keep you quiet for a while.


So many cards...
Descent: An Overview In The Dark

Descent is a scenario-based game where you work through a tree of different missions, choosing the next one based on whether the heroes or the Overlord worn the last. Each scenario will have specific objectives - anything from stealing an item and reaching the exit to interrogating prisoners and defeating a fearsome Lieutenant of the Overlord. Some of the monsters to be encountered are specified in the scenario text with other free groups able to be chosen from traits specific to that scenario. This gives some variety meaning you will never face exactly the same monsters if you replay the scenarios.

The good players choose a hero from the stack of basic skill types - Fighter, Healer, Scout or Mage and then choose from one of the many class decks for each type so the Fighter could be a Knight or a Berzerker, the Mage a Necromancer and the Healer a Bard, etc. These decks give each hero their skills and form their general strategy.

Meanwhile, the Overlord player chooses one of two Basic decks of cards that will form the base of his defence against the heroes. One deck is more about springing traps while the other has more things to enhance monster attacks. After choosing the basic deck, the Overlord can choose a specialist deck. These can be used to fine tune the Overlord's strategy and at first, only one card is available, the others will be purchased with experience points after each scenario. Finally, if the relevant expansion packs are available, the Overlord can choose a Lieutenant deck which adds further depth to his strategy and also offers the chance to bring a powerful figure into play later in the campaign.


Solo? How So? Redjak has the answer.

With all that going on, it sounds like a fairly daunting if not impossible task to play a solo game of Descent but a fan going by the name of Redjak created two card-driven AI decks - Redjak's Automated Monster Variant (RAMV) and Redjak's Automated Overlord Variant (RAOV). These decks both allow a player, or group of players to play the game as a fully co-operative experience with the cards replacing the Overlord player.

I will say that it is preferable if you have a grasp of the basic rules before jumping into these variants as there can be a lot going on if you are trying to learn the game and the solo rules at the same time. It's probably best to only choose two heroes at first as playing four heroes is more involved but ultimately more rewarding.

These variants are available to download and print out and are also available from the Printer Studio website if you search, although if you are not in the US, then shipping gets expensive.


RAMV

The Monster AI deck is the simpler of the two AI's, being just concerned with the monster actions and leaving out all the Overlord's cards. I haven't played much with this variant but the rules are fairly straightforward. You will set up 4 decks - an Event deck, a Dark Influence deck, a Conditions deck and a Monster deck.

After choosing a scenario to play, you draw cards from the Monster deck, finding ones with icons matching those of the current scenario. This keeps things random and you will always have different things to fight. The selected monster groups will then be placed in "Teams" underneath a row of team cards that will give them their activation order. Finally you will place the encounter objective card for the current scenario. This will give you specific things for each monster group to focus on in terms of stopping you from winning.

You will take your turn alternating hero and monster groups, drawing cards at various points when the monsters should react to attacks, certain scenario triggers ond other in-game events.

It is a fairly simple system but it works really well, giving a solid, straightforward dungeon crawl feel of exploring a map and fighting monsters while trying to complete your quest. Definitely a good starting point and good if you want a 'quick' dungeon crawl.


RAOV

This is the meat, the full experience. Although daunting at first, if you are familiar with the game rules (and have possibly played RAMV a bit), then it will make sense once you get stuck in.

RAOV differs over RAMV in only having one deck, but the rule book is more in depth describing how everything gets played.

You set up as normal, decide on what decks the Overlord will be playing with, draw his starting hand of cards placing them face up on the table. (This variant uses D10 dice anytime you have to make selections)

and take all your heroes actions. If at any point one of your actions would trigger an Overlord card, then that card is played and discarded. Having an open hand means that there are fewer surprises and the Overlord cant be as evil as a human player would be, but it is still tricky and knowing what cards might trigger forces you to think about your strategy in a different way.

Once the heroes have all activated, then the Overlord take its turn, playing any cards that would trigger at the start of the turn. Then, you flip over the top card of the AI deck and activate the first monster group. These cards have a primary target, shown by the corresponding hero symbol and several secondary targets. This gives the monster a focus for its actions. The main text of the card is a list of actions and essentially you work down the list doing whatever actions you are able. Each monster that activates will draw a new card and follow it's orders.

That in a nutshell is it. The Overlord's cards will trigger at the first available opportunity and the monsters will follow a list of options. Once you get used to it, it flows really well and doesn't feel too fiddly at all.

An Open Dungeon

As well as the two AI variants, Redjak also created Delven Deep - a deck of cards each displaying a different map tile that you can use to play a completely randomly generated dungeon crawl. I have yet to try this out, but it is another option if you don't fancy playing through a scripted scenario and just want to explore a random map, killing things.


For The Digital Generation

Fantasy Flight Games have also released an official, free companion app on Android, Steam and IOS that will take control of the Overlord player. This app comes with, I think 2 campaigns - a short training story and a larger, full campaign. Other campaigns a random dungeon generator are available to purchase in the app. None of the printed scenarios are playable using this app and it doesn't use any of the overlord cards, plot decks, event cards or encounter cards.

I will say that I am not a fan of apps for board games and it was actually this app in particular that soured me on the whole idea. Many people really enjoy this app and it has breathed a new lease of life into the game, but unfortunately on my first playthrough, it decided to crash near to the end of a campaign and I essentially lost 6 hours of gaming. I would have had to start all over again from the beginning. That was not a fun experience and put me off completely.

The app borrows heavily from Redjak's work, giving you a list of options to work through when activating the monsters, and various other triggers. Unlike the printed scenarios, all the maps in the digital stories are hidden until you explore them, so you never know what you will encounter. Also, there is a hidden timer in the program that means if you take too long exploring, fighting or whatever, then the game will start throwing nastier and nastier events at you. This makes the game much more of a race than its cardboard cousin and ramps up the difficulty at a fast pace making you feel like you never have enough time to do what you want.

In My opinion, RAOV is the best way to play Descent solo. It uses absolutely everything in the box and gives the most realistic feeling of playing the complete game.
  
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Alanna (227 KP) rated Kingdom Hearts III in Video Games

Feb 19, 2019 (Updated Feb 19, 2019)  
Kingdom Hearts III
Kingdom Hearts III
2018 | Action, Role-Playing
Story (1 more)
Worlds feel bigger
Kingdom Hearts 2 was better imo (3 more)
The theme park mechanic is not very interesting
Too many/Too long cutscenes
No Final Fantasy characters
As someone who has played 3 of the previous games I was isanely excited to play this game. Unfortunately, I was quite disappointed. The game does not hold a candle to the second game.

One aspect that made the previous game great is that each enemy had timed reaction attacks that made each and every battle special. For example waiting for one if the organisation's weapon to drop so that you could use it. In this version it felt like a lot more button mashing or using the triangle reactions (which were given out too often) made this an easy game to finish. I only ever found one boss that needed more strategy.

I get that it's a game for all ages, new fans and old but I became annoyed at the cutscenes repeating the information from the last games when there is a theatre in the main menu telling you about the previous games. I found myself becoming impatient during the cutscenes wishing that they would hurry up with the new plot.

I feel like the voicing acting or the pacing of the scenes was slow and unnatural. I really disliked it this time around.

This is more of a personal issue but I was quite upset that they got rid of the final fantasy characters as well. I wouldn't have minded that they were not in any of the cutscenes but at least let them walk around their respective worlds


Otherwise, it is a visually stunning game and I have to applaud Square Enix for their Pirates of the Caribbean world which is my favourite.


If it's your first KH game then I would definitely recommend playing but I believe that KH 2 is better.
  
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Mothergamer (1661 KP) rated the PlayStation 3 version of Dragon's Dogma in Video Games

Apr 3, 2019  
Dragon's Dogma
Dragon's Dogma
Action/Adventure
I have been having a blast with Dragon's Dogma. The story is excellent and gives you a great sense of high adventure. Strategy matters here because if you don't plan accordingly you will die fighting that chimera or a mob of bandits even on the easy setting. The battle system and menu options are great and quite user friendly. The scenery is simply breathtaking with views of seaside cliffs and spooky forests.


What a view!


 The star of the show for me is the incredible Pawn system. When you go adventuring in Dragon's Dogma, you get to create your own pawn, how it looks, job class, etc. and you can recruit two support pawns for your party. Other players can hire your pawn and you can hire theirs from an in town hub called The Rift. Pawns can be rated based on their skills, helpfulness, intelligence, and appearance. You can also give gifts to the pawn for their owner as a thank you for their service. If you're online, you will see pawns roaming the world on the road or in towns and you can hire them. Your main pawn's interaction depends on you and it will evolve based on your battle moves and what you tell it in the training chair at every town's inn, making it the helpful ally that a high adventurer needs. The pawns are quite vocal and will even yell out helpful tips about defeating a boss or that pesky golem giving you trouble. Pawns can be fighters, warriors, striders, rangers, mages, and sorcerers. This gives you quite a variety of choices in picking out a party that is suited to your battle style and tastes.


Great support pawns are wonderful to have.

Overall the game is a big win in my book for having not only great gameplay, but also for having a truly interesting story and side quests rife with epic mythical monster battles. Dragon's Dogma is game that you will enjoy playing again and again.
  
Azul
Azul
2017 | Abstract Strategy
We are late to the game. Almost always. I mean, we BUY new games. We watch videos on them to learn. We then digest the rulebook and teach it to whomever is interested in playing with us. Then we play. Sometimes we can only get a few games in and we have to decide their fate in our collection after just a play or two or three. But then there are games that our wives buy us for Christmas that wasn’t even on our list, but she was on the publisher’s website buying a different game that WAS on our list, but thought this game was pretty so she decided to buy it for us (as well as the cute little expansion) and then decides she wants to play it and it turns out to be a really great game that we enjoy playing a whole bunch.

Uh. Sometimes I get too excited introducing a game. We are talking about Azul. O.G. Azul.

Ok, so you are supposed to be building a fancy tiled wall in Portugal. I think. The game comes with these fancy Starburst (not a sponsor) looking bakelite pieces – if you have played Hive you know the ones – and they are very colorful and cute. Everyone gets their own player board and score tracking cube. Then the game is afoot.

The player with the most points at the end of the game wins. Standard. I’m not going to go into the entirety of a rules explanation. Instead, I’m going to give you my review.

After having played it a dozen times or more, I absolutely love it. It is by far my favorite abstract strategy game that I have played. The components are fun to play with, the rules are light – most players can grasp the concept and gameplay – and it’s quick enough that you can play multiple games in a row if you so choose.

That said, we at Purple Phoenix Games give it a 24 / 24.

https://purplephoenixgames.wordpress.com/2018/11/30/azul-review/
  
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The Marinated Meeple (1853 KP) Jun 12, 2019

Love it, keep the reviews coming, I got kudos to give boardgamers

Flick Chess
Flick Chess
Games
7
7.0 (1 Ratings)
App Rating
Satisfying pull back and flick knocking pieces off the board (3 more)
Fun to upgrade when you knock other pieces off.
They have the engine built of a great little game, they just need to add more to the boards, and eliminate some "loop holes" which can lead to insta-kills.
Looking forward to more content
I don't feel like I'm playing against people.... more like bots with people names (1 more)
There is a chance of a first shot kill, which means the other player doesn't get a turn.
This Game is more fun than it should be, but it needs much more to it....
So it looks fun; I'll download it and try it is my manta..... this one fit the bill... you and an opponent face off flicking your pieces at each other trying to knock the other persons king off the board. there are moving blocks and wall behind that you have to navigate. Sometimes the blocks move easily and all off the board, and other times you have to hit them a number of times to get them to move. There seems to be about 12 or so different boards. I'm up to level 43, but the opponents don't seem to get better.... which I think maybe I'm playing a bot, and it's just giving hem different names. That said, it's still a perfect "Zen Out" game, you kinda care, and there is strategy, like playing billiards with combo shots and such. But you also don't really care of something goes wrong, and it's very satisfying when you pull off the trick shot. There's also the chance to upgrade your pieces when that piece knocks another off the board and that is satisfying as well. Sometimes I just play to eliminate every other piece before I take the king. You can also earn different colored pieces as you progress up the levels. There is also a section which isn't finished and says coming soon, which leads me to believe it's got more up it's sleeve.... I'd hope so.
  
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The Marinated Meeple (1853 KP) Jun 12, 2019

OH, and there are a ton of ads.... ridiculous amounts.... so you have to be ok with that...

Blood Bowl (Third Edition)
Blood Bowl (Third Edition)
1994 | Fantasy, Fighting, Miniatures, Sports, Wargame
Variable player powers (each player has different strengths and weaknesses) (3 more)
Good Basic Strategy in blocking, making tackles, and passing the ball from player to player
Your players evolve from match to match, they get better and they can also get hurt.
Miniatures (can be painted any colors you like)
Luck based rolls with some mitigation (1 more)
I hope your good at prioritizing what you need to do on a turn.
Just a damn good time. Fantasy Football with Orcs, Dwarfs, Lizards, Giant Rats, and much much more
This is a game about patience and if you can handle bad luck. ther is fun in losing, and fun in bad rolls if you understand it upfront... this is not the kind of game you play to win, but you play to have fun, and some of the fun is in watching you opponent fail miserably, and then you on the very next turn do the same thing. or you pull off a miracle. Both happen all the time. This is a head to head game, so play with people you like and have a good sense of humor. And it helps to have a beer to cry into when the first roll of your turn goes very wrongly. It will... I promise, but it'll happen to the other guy too. I've had this game since I was a kid and I've played in Leagues, it has a cult following. hence all the miniatures and video game versions out there. there are also website where you can play for free if you go looking for them. This game was very much ahead of its time, and still holds up. The sheer amount of customization in this game is amazing, and people are always doing amazing tings to dress it up and bling it out. just google "blood bowl miniatures painted" and see some amazing paint jobs.
  
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Beetle Rider (341 KP) Mar 29, 2018

Great game!

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Jordan Binkerd (567 KP) rated Zombicide: Black Plague in Tabletop Games

Jul 21, 2019 (Updated Jul 21, 2019)  
Zombicide: Black Plague
Zombicide: Black Plague
2015 | Adventure, Fantasy, Fighting, Horror, Medieval
Improved ruleset vs. the original game (3 more)
Fantasy theme
Excellent miniatures!
Improved components vs. the original game
Primarily a combat simulator (1 more)
Low complexity
Improved rules and components, plus the fantasy theme? I wish I discovered this before the original.....
My wife and I love the original Zombicide and have most of the content for the modern setting, minus Kickstarter exclusives and the guest artist characters. So when we found ourselves at the local ComicCon and there was a copy of Black Plague in the game library? We jumped all over that! Compared to the original game, they've fixed several of the rules that bugged us about the game, especially regarding shooting and resources. They've also upgraded the dashboard system to a plastic thing with pegs, which is so much better than the originals that we've seriously considered buying them on eBay and Photoshoping cards for the modern characters so that we can incorporate the upgraded dashboards. We did incorporate a lot of the rules changes into our own games. So if you want to get into Zombicide and can only pick one setting, make it this one.


Like I said, we love Zombicide. But there are a lot of people in the gaming community that feel it lacks something in the way of complexity and strategy. They're not necessarily wrong. It's primarily a tactics game: here's your mission and goal, here's the situation, go! Is it easy? Sometimes. Depends on how lucky you are. Sometimes the zombies spawn in ways and locations that play right into your hands. Sometimes the Abomination spawns right in front of you and you either die immediately or the game bogs down while you scramble to outmaneuver him or find the (scarce) resources to defeat him. It can be pretty random and frustrating at times, and there are people who avoid randomness like the plague in their gaming. But like I said, my wife and I love the system, and this is the best version of it that I've seen.
  
Awaken Online: Precipice
Awaken Online: Precipice
Travis Bagwell | 2017 | Science Fiction/Fantasy
10
10.0 (2 Ratings)
Book Rating
Fantastic follow-up LitRPG
Jason continues his playing of Awaken Online, the massive multiplayer online RPG. Now the ruler of a city of zombies, he has more concerns than simply levelling up his skills and getting new loot.
I was worried this change in fortunes might lead to a more boring, admin-focused book (much like what happened with Phil Tucker's Euphoria Online). Thankfully this is not the case, as Jason hits on a way to keep his undead population count up, but also have some fun, by venturing into some unexplored dungeons.
He does this with his real-world friends Frank and Riley, which adds a different element to the action, as he can use and rely on other people and their skills added into the mix make for a much more interesting sequence of conflicts.
We are treated to a number of large-scale battles on the way to the dungeon, and within it. The way Jason's strategy is worked out and implemented make it a truly immersive, thrilling read.
As with the first book, the start of each chapter contains an excerpt of someone else's view, either the game developers, or other players. This adds context to Jason's story and allows you to see consequences and foresee some issues.
As well as this, we see Jason in the real world, though less than in the first book. There are moments where decisions made in-game have real world consequences, either impacting friendships or leading to nastiness and bullying.
The fact that Jason decides to become "the villain" is a little hard to take, as apart from the very early stages, all of his decisions have been made out of him trying to do the right thing for himself/others and this is even more the case in this book.
Aside from a few grammer crimes, continuity errors and head-scratching game mechanics, this was a very enjoyable exciting read.
  
Century: Eastern Wonders
Century: Eastern Wonders
2018 | Nautical, Pirates
Simple to learn (1 more)
multiple strategies make for good replayability.
Strategic yet simple
Played this for the first time recently and it was the hit of the game night. It felt balanced and very playable even for just two people. We learned the rules quickly and only found the wording vague on one subject. We had to refer to BGG for clarification. Play moved quickly and it tickled our chess fancy, as we were able to be very strategic and plan our movies carefully and in advance. My partner and I adopted very different strategies and the game ended up being very close which is a good sign in terms of balance and replayability.
    For those who are unaware of the games mechanics, you create a board of tiles, each tile representing a market where you can trade, and the trade requirements for that particular market. The commodities are different colored cubes, one tile may allow you to trade 2 yellow cubes for 2 reds, another a red for a green, etc. You can pay cubes for additional movement and to create outposts that allow you to trade. The goal is to acquire the needed commodities for the different ports, which have a changing request via small tiles placed on the port tiles, these may require a variety of cubes, if you are the first to bring that combo to that port, you score the victory points. There are also victory points and special tiles that affect gameplay available via outpost placing, which encourages you to spread your presence on the board. My partner chose this strategy and built nearly all twenty of his outposts, I milked only a couple tiles for their trade combos, focusing on commodity acquirement and port fufillment. I won, but we only had a few point difference.
    We really enjoyed it, and look forward to playing it again, it's mechanics are unique enough that it stands out in our game library and it was a comfortable length for casual play!