Search

Search only in certain items:

Ant-Man (2015)
Ant-Man (2015)
2015 | Action, Comedy, Mystery
Paul Rudd like you've never seen him before
You can almost hear the groans, yet another superhero film bulldozes its way into cinemas. Sandwiched between the ambitious Avengers: Age of Ultron and the Fantastic Four reboot, Marvel’s Ant-Man is the first of this year’s summer superheroes.

However, numerous setbacks that included a director walking out halfway through filming meant that Ant-Man would be haunted by the action behind-the-scenes, rather than that on it. But what is the finished product like?

Peyton Reed took over from Edgar Wright after some “creative differences” and directs one of the best films to come out of Marvel studios, despite a few issues.

The film follows the story of former criminal Scott Lang, played by Paul Rudd, as he is tasked with becoming the mightily tiny superhero and stop a dangerous form of weaponry falling into the wrong hands – notably those of Darren Cross.

Helping him along the way is scientist Hank Pym, Michael Douglas, and his daughter Hope – played by the wonderful Evangeline Lilly.

Rudd’s casting raised a few eyebrows during the films pre-production but he is as charming as ever and really gets stuck into the role of a superhero. Michael Douglas and Evangeline Lilly are both more than a match for Rudd’s charisma and play their roles well.

What sets Ant-Man apart from the plethora of other big-budget superhero movies is the unique way the titular character utilises the environments around him. Summoning a host of ants to infiltrate buildings adds a new dimension to the genre that is much needed.

The CGI during these sequences is absolutely top-notch. When Rudd shrinks down we are drawn into a whole new world of giant carpet pile and huge ants and it’s hard not to get involved with the insects – you’ll never look at them in the same way again.

Marvel’s usual sense of humour is also in fine form, but again taking a different approach. This is a film well aware of the fact that Ant-Man is a ridiculous character, one of the most bizarre creations to ever come out of the studio.

Thankfully, this doesn’t stop Ant-Man from being ridiculously good fun. The action sequences are thrilling and beautifully choreographed throughout the film and on the whole show that the change in director hasn’t harmed the finished product.

However, like the titular character, the film feels ultimately, very small. After the city-levelling antics of Avengers: Age of Ultron and all the previous Marvel movies, Ant-Man comes across a little lightweight and lacking in substance.

Overall, Paul Rudd’s first foray into the superhero genre is highly commendable. Peyton Reed has managed to overcome near constant bad publicity to create a film that’s funny, thrilling and a little different.

Marvel will continue to churn out these movies until audiences are fed up with the genre, and if the quality remains at this level, it may be a while yet.

https://moviemetropolis.net/2015/07/19/paul-rudd-like-youve-never-seen-him-ant-man-review/
  
NR
Night's Rose (Night's Rose #1)
6
6.0 (1 Ratings)
Book Rating
This book was both refreshing and drab at the same time. I have not read many romance novels that included orcs, trolls, and Dark Fey. It seems that some angry paranormal romance god out there only wants us to read about vampires, werewolves, and crazy chicks specializing in working with the deceased.

Again, another novel easily recognized as a early work of the author. While the plot was fairly simple to understand, it was far more than I hoped for when I picked up this novel. I had grown so used to other paranormal romances and their stale plots that this particular novel did not seem any different. And in a way, it was not. Again, we are presented with another novel about someone trying to take over the world in some way or another. It was how this devious little rebel Fey went about it. I mean, how many people think of manipulating orcs into casting a summoning spell that will bring about a beast so gargantuan that the earth itself was the only prison that could hold it?

The ending was massively confusing, however. One minute we have a battle and this giant trying to break free, and the next page is the epilogue talking about the aftermath. I honestly felt like I was left hanging. But that was not what killed it for me. After the main character, Rose, so adamantly professes her deep love for her husband, Garreth, and her undying need to prove her loyalty and said love for him, in the last pages, she is ponders on whether or not her husband would be okay with having a menage with her and her husband's half brother, Ambrose. It was such a wrench in the plot that I was taken by surprise. I knew that the Rose had feelings for her husband's half-brother before she married, yet, at the same time, I felt that Evans pretty much killed those feelings when she married Rose and Garreth. When, all of sudden, Rose is wanting to have sex with Ambrose, I wanted to reach through the pages and smacked that fool across the face. What was this crazy b**** thinking?!?

Oh, not to mention the scene halfway through the novel when Rose begs Garreth to have sex with her in not so subtle, or ladylike, words. I actually laughed when reading it. I guess that the scene just seems so out of place that it was humorous.

Other than the few out place scenes, I really enjoyed this novel. About three fourths way through, the building of the plot finally climaxed, fizzling out as it does so, but, by that point, Evans has revealed all of her twist in the plot and the only thing left to do is gracefully end the novel. Once all the juicy little secrets have been laid on the table, the novel becomes slow and difficult to finish, but is a worthwhile novel from a budding author. I could have done without the Sleeping Beauty theme though. I love fairy tales interpreted for adults, but I felt this novel would have been even better without it.
  
Perfect Genesis: Adolescence
Perfect Genesis: Adolescence
Darla Hogan | 2014 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
This is a book of many levels and many emotions. Superficially it is a far-future science fiction book where societies have been engineered by some planet-spanning intelligence to create stable and sustainable places for humans to live. Under this runs a strong current of philosophy and meta physics about exactly what this means for the individuals involved - and the news isn't good.

The plot follows Leonardo Khalid, a genetically engineered genius who has dedicated his life to improving life for mankind. However when he is taken critically ill he agrees to undergo a procedure to scan and record is brain. He is warned that during the process he will appear to inhabit a very real and long lasting dream as his brain is stimulated.

The dream is extremely vivid - so much so that we don't see it just from Leonardo's point of view. So is it a dream? Or a very real future world that he has somehow been projected into? Leonardo certainly believes he is in a dream, but does that condone some of his more morally questionable actions?

There are plenty of questions raised by this book. As Hogan says in a brief introduction, this book is supposed to stay with the reader long after they have read it, and it will certainly do that. At times it is an uncomfortable read - the dream societies place little value on human life and women in particular are treated very badly. Death, violence and sexual exploitation are daily hazards for the members of the societies described, but these are engineered places, not designed to benefit the individual human but to ensure the longevity of the society itself. They have been created with cold and clinical efficiency with no regard for the individual members of the citizenry.

This is a huge dichotomy and the heart of the book. The story itself - Leonardo exploring the land of his dream and overcoming the various obstacles that hinder him and his companions - skates along the top at a good pace, fizzing between plot points and twists, summoning the reader on to read just one more page. But underneath the dark heart will be throwing up awkward questions.

Exploitation of all sorts abounds, particularly sexual exploitation (not all of it men exploiting women). These sections can be an uncomfortable read but they are supposed to be - the questions around power and the abuse of power are valid and the reader is not supposed to be entirely sympathetic with any of the characters or their actions - even Leornardo. The civilisations are frequently brutal, either because of a dangerous environment or a ruthless ruler. People get hurt, people get abused, people die (sometimes horribly) but always the society lives on.

Read this book if you want to have a fantastic story exploring different places but at the same time have something to think about. By the end you will have seen what can happen if the concept of an ideal society is pursued to its limits. And it's not a utopia.

And yes this book will stay with me for a while. Definitely one of the best reads of 2014. Thoroughly recommended.

Rating: Sexual scenes, sexual violence and some torture.
  
Evil dead rise (2023)
Evil dead rise (2023)
2023 | Horror
7
7.8 (4 Ratings)
Movie Rating
Usually when a film series is embarking on a fifth outing the challenges
of keeping things fresh and original yet being new and creative can be a
massive obstacle.

Horror series ranging from “Halloween” to “Friday the 13th”, “SAW”, and
“A Nightmare on Elm Street” all faced issues with moving the series along
yet trying to stay true to the original film that inspired them and in
every case; failing to fully capture what made the original film a hit.

“Evil Dead Rise” is not only the latest entry into the series but a bold
take on the cinematic series as it abandons the remote cabin setting of
the first two films and the reboot in favor of an urban setting.

The film does open in a remote lakeside locale before jumping a day
earlier to California where estranged sisters Ellie (Alyssa Sutherland)
and Beth (Lilly Sullivan) reunite. Beth has been working as a guitar
technician and bristles that her sister refers to her as a groupie.

Ellie is raising three children after their father left and informs her
sister that the building they are living in is scheduled to be demolished
so they will have to move soon which is a shock to Beth as she has learned
that she is pregnant and is trying to figure out her life all the while
seeing what she thought would be a source of stability for her upended.

The arrival of an earthquake allows access to a hidden area in the parking
garage of their building and since the locale was a former bank; the kids
soon find a hidden book and records which the only son Danny (Morgan
Davies) hopes he can sell despite his sister Bridget (Gabrielle Echols)
admonishing him constantly to leave it alone and return it to where it was
found.

The book turns out to be a Necronomicon or “Book of the Dead” and as fans
of the series know; nothing good ever comes from one and thanks to playing
old records left by a Priest describing his thoughts on the book; a
summoning incantation is read and this causes Ellie to become possessed
and unleash grotesque carnage and terror on her family.

What follows is a gory and at times intense game of cat and mouse
punctuated by moments of levity as the demonic infestation knows no end.

The film has the over-the top- gore that is expected of the series and the
makeup and effects are very effective. Writer?Director Lee Cronin has done
a great job capturing the tone of the series while moving it forward as he
cleverly incorporates lines and nods to the series without making them
seem forced.

Some may find the excess of blood too much but the series has always been
known for taking things to the extreme as the blend of horror and comedic
parody is what made the original film such a success.

In the end “Evil Dead Rise” does enough to keep fans of the series happy
and hopefully we will be seeing a new entry in the series in the future.

3.5 stars out of 5
  
How NOT to Summon a Demon Lord
How NOT to Summon a Demon Lord
2015 | Adventure, Comedy, Fantasy
9
6.6 (5 Ratings)
TV Show Rating
Catching and Action-Packed!
TRIGGER WARNINGS: memory loss, anger issues, agoraphobia, graphic injuries, fat-shaming, body-shaming, forced marriage, incest, manipulation, toxic relationship, mind control, misogynistic language, slavery, torture, violence, executions

I was generally worried at whether this show was going to be good or if it was going to be one of those trashy anime's that are just 'alright'. I randomly put it on as I had just finished my hundredth re-watch of Vampire Knight and was shocked. This was crafted into a rather enjoyable story that had an amazing cast of main characters. There was silliness, softcore (ecchi) content, action, and adventure.

Throughout the show, there are scenes that are deemed inappropriate and the first episode contains one of those "whoa there" scenes. I wouldn't recommend watching if you don't want somewhat sexual scenes littered throughout the show. Besides those moments, How NOT to Summon a Demon Lord is pretty fun and an enjoyable series that fits with the genre of the show.

How NOT to Summon a Demon Lord captures the whole overpowered main character but balances it with a main character that has limits to his power. There is also the whole sense of danger to those that are close to the main character. The story is told really well and wraps up nicely, leaving the ending open so that if more seasons do end up getting made it would work perfectly with continuing the story on. But if this was the end, then it ended on a good note.

You won't see much of the modern world in the show except for the very beginning. The setting is set in a parallel fantasy world (isekai) where the main character is instantly sucked into a world similar to the game that he was playing. There isn't much connection between the game world and the modern world, but it really isn't an issue as it happened early on in the show.

The show itself is about the main character, who plays an all-mighty powerful Demon Lord in a game in the modern world, but then gets physically summoned into this parallel fantasy world. The twist: the main character is actually stuck in the body of his character Diablo. The story follows a pretty typical plotline where the main character adapts to being in a new body, a new world, how he deals with his surroundings, and how he tackles the issues that arise.

The biggest plot point revolves around the two summoners: Rem and Shera. Each had their own reason for summoning Diablo and he even gets involved with those same issues, seeking to help them. It's insinuated incredibly well that these two young women are main characters alongside Diablo, but some issues arise. Like the slave collars that are around the women's necks should have been around Diablo's neck. The issues that these young women have are as weighty as the salve collars. Slavery is apparently legal in this world, but Diablo doesn't abuse his power and actually allows the women to do as they please, even going as far as forming a bond with both of them.

Overall, I enjoyed watching the story unfold and seeing the producers establish the difference between the modern world and the game that Diablo was experiencing. And even seeing Diablo overpower so many of the opponents he encountered throughout the world. I was entertained throughout every episode and ended up binging this in an entire night!

Generally, when you have a show like this, the characters have to carry a ton to really make the show good. In How NOT to Summon a Demon Lord, they do an exceptional job at portraying that. Diablo is a pretty solid main character, even being likable! The problem with action-packed shows like this with an overly powerful main character is that the character isn't likable and that makes the show rather boring. With this show, you do not get that vibe one bit. Diablo actually works because he's a generally nice guy at heart, never resorting to using his powers right away or even stop caring about whether or not he kills someone. His strength is evenly matched with his lack of communication and his heavy social anxiety. I mean, you get inside his head quite often and he uses both his brains and brawn to help in a rough spot, instead of just randomly firing about as most power main characters do. This really adds to the appeal of Diablo.

The other two main characters, Rem and Shera are two girls with their own reasons for summoning a powerful demon to aid them. Both are entertaining and even have their own backstories that really add to the story. Rem's backstory is a bit more emotional compared to Shera's but the watcher is able to emphasize with both excruciatingly well. Especially when all three main characters develop a sturdy friendship and gain the trust of the others. Shera is the glue that holds both Rem and Diablo together when they start doubting themselves.

There are a wide variety of antagonists and side characters that don't get a ton of focus, but they do help push the main cast and story along. These antagonists have their own goals and that causes serious conflict with the goals Diablo, Rem, and Shera have/want to do. But then there are also the side characters that are actually on the side of the three mains and do play important roles in various points of the story.

The art and visual effects were well down and it wasn't the same graphic scenes and spells as most anime's do. For instance, Diablo doesn't just spam the same spell over and over (like I do when I'm playing a game because I'm a button smasher haha) instead, he uses different attacks and spells for each occasion. The show doesn't shower blood around like it's rain *cough cough Game of Thrones cough cough*, but it does a good enough job letting the watcher know when someone gets hurt/ dies.

My final thoughts:
Overall, this was a well-done show that held the action and made the characters very likable, without rushing the story. There is comedy, action, magic, and a bit of a push on the boundary with softcore (ecchi) content but you get a good sense from the main characters and story that it's defiantly worth checking out.
  
    Wild Animals Online(WAO)

    Wild Animals Online(WAO)

    Games and Entertainment

    (0 Ratings) Rate It

    App

    Welcome to the best animal game, Wild Animals Online (WAO) "Go fight! If you don’t fight,...

    FINAL FANTASY VI

    FINAL FANTASY VI

    Games and Entertainment

    (0 Ratings) Rate It

    App

    ==== We have received a report that the in-game language switches to English when the device is set...

Lord Of Shadows
Lord Of Shadows
Cassandra Clare | 2017 | Fiction & Poetry
10
9.3 (19 Ratings)
Book Rating
<a href="https://diaryofdifference.com/">Blog</a>; | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a>; | <a href="https://twitter.com/DiaryDifference">Twitter</a>; | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a>; | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>;

<img src="https://i1.wp.com/diaryofdifference.com/wp-content/uploads/2019/07/Lord-of-Shadows-1.jpg?w=1920&ssl=1"/>;

I was lucky enough to be approached by LoveReading to review and join the blog tour for The Dark Artifices series by Cassandra Clare. Starting today, and posting every Wednesday, you will get to see what I thought about this series.

<b><i>Series: The Dark Artifices</i></b>

#1 <a href="https://www.goodreads.com/review/show/2843390110">Lady Midnight</a> - ★★★★
#2 <a href="https://www.goodreads.com/review/show/2865130437">Lord of Shadows</a> - ★★★★★
#3 <a href="https://www.goodreads.com/review/show/2865131320">Queen of Air and Darkness</a> - ★★★★★

<img src="https://i2.wp.com/diaryofdifference.com/wp-content/uploads/2019/06/Book-Review-Banner-5.png?ssl=1&w=510"/>;

Welcome back to the sequel of The Dark Artifices series. After reading the first book and getting to know all the new characters, the second book contained by far more detail and more adventures throughout.

The book starts where it left all, after the team defeats Malcolm, but now new dangers arise, as sea demons start summoning, and the Faeries, as usual, are planning some mischief.

Emma, as you might have guessed, is still my favourite. But, this time, we got to see more about the ”little children”, Kit, Ty and Livvy. As I kept reading and finding out more about them, I realised them I loved them more and more every single page.

I loved how Cassandra Clare managed to put differences aside, and teach us how it’s okay to be different and you will be accepted by the real friends in your life. While Ty is autistic and unique in his own way, he is accepted and loved by his family and friends, and his uniqueness makes him lovable character to all readers as well.

<b><i>We fear things because we value them. We fear losing people because we love them. We fear dying because we value being alive. Don’t wish you didn’t fear anything. All that would mean is that you didn’t feel anything. </i></b>

The best part of the book for me was everything that had to do with Faerie land. All the writing about how beautiful, but at the same time dangerous it is just made me want it more and more. So beautiful, and yet so cruel. A world where you get enchanted and then hurt, a world where time is irrelevant and beauty is forever.

Mark and Christina’s dance was one of the moments I will cherish forever in this book, and I don’t fall easily for romantic scenes.

Lord of Shadows was amazing, with so many adventures and different plots and character developments throughout. We have a lot of characters, and they all develop in their own way, and we get all their backgrounds and feelings, and actions that make them grow in a certain way, and each of these moments was precious to me in a different way, but all the same. We have Emma seeing her father (or an illusion of it) and having to kill him. Then there is her forbidden love to Julian. We have Kit, the lost Herondale and how he slowly fits into the academy. And most importantly, we have Magnus appearing in the book with Alec, and singing Spanish lullabies to his son.

So many amazing moments, too many bookmarks, and only one feeling of love towards everything Shadowhunter-y. I can’t wait to dive into the next book. Looking forward to it!
  
40x40

Purple Phoenix Games (2266 KP) rated Seasons in Tabletop Games

Jul 6, 2019 (Updated Nov 4, 2021)  
Seasons
Seasons
2012 | Card Game, Dice Game, Fantasy
I have mentioned before that I have a bad habit. Well several, but this one pertains to board games. You see, I once had a collection of games that I loved, but was pulled into the BGG Auctions and would engage in auctioning off many of games that I deemed of good return value. But then I would start to miss them. And then I would start to reacquire them. Then my wife stepped in and made me see how foolish I was to rid myself of them in the first place. Well, next up in this line is a game I recently reacquired and never should have let go in the first place – Seasons!

Seasons is a fantastical dice rolling, card drafting, hand management game for two to four players. In it, players are sorcerers competing in a legendary magical tournament that spans three years in an attempt to be crowned the next Archmage of the kingdom. As the seasons change, sorcerers may draw power from changing mana sources, and utilizing these sources most efficiently and effectively will earn victory over all. So tighten up your belt and get to casting, young mage!


To setup, follow the rules in the rulebook (there are many steps, and I have feeble and weak fingers) until the table looks somewhat similar to the photo below – except for the obvious oversight in placing the orange cube on the zero space of bonus actions. The main areas of interest are the main game board where the years and seasons are tracked, the Crystal score track, and player board/tableau area. Players will be dealt a hand of nine cards to start, and then draft one card at a time, passing to their neighbor each time, and deciding which three cards they would like to start the game with, and assigning three more cards each into the Library for rounds two and three. The game begins in Winter, and the black cube is placed on the number 1 of the seasons board. The game is now setup and ready to begin with the first player!
Each turn the active player will roll all dice in the current season (this game is setup for two players, so three total dice are used each turn). They will choose one die to use for the turn, and other players will choose theirs. The players then gather the resources present on the die face. These could be element tokens, crystals (VP), summon gauge stars, cards drawn from the deck, or even transmutation powers. Once resources are gained, the active player may then choose to play a card from their hand to their personal tableau, given they have adequate summoning power (the number of cards that can be played) available on their board. The cost to play the card is found under the illustration, and is usually paid in crystals, element tokens, or a combination of both. These Power Cards may allow the player immediate benefits, ongoing benefits, or benefits that may be activated at certain times during the game.

Another option players have from their chosen die is the ability to transmutate. When a player chooses a die with this option, they are able to consult the current season on the main board and exchange element tokens for crystals, depending on the provided exchange system. For example, a player wishing to exchange earth tokens (the green plant) during Winter will be provided with three crystals each, while attempting the same transmutation during Spring will only provide one crystal each.

Once each player has taken their turn to collect their resources, complete their turn actions, and pass onto the next player, the unchosen die is resolved. Each die face also shows a number of dotted pips at the bottom. The number of pips shown on the unchosen die refers to the number of spaces the cube on the main board season tracker is to be moved forward around the board. One pip, one space forward. This could result in the current season continuing or progressing into the next season. When the cube progresses from Fall to Winter, players will collect their cards set aside for year two or three, respectively. These cards are added to their hand and available to be used immediately on their turn. If, however, on their turn a player has little they can do, or simply wish to boost their turn, they may use one of four bonus actions, as printed on their player board. These actions allow the player to trade two element tokens from their reserves for any other two element tokens from the main supply, allow transmutation if the symbol is not present on their chosen die face, increase their summoning gauge by one, or draw two power cards from the deck and choose one to add to their hand instead of drawing one, per their die face. Each player can use three total bonus actions for each game at a cost of crystals for each usage. Certainly a trade-off.


Play continues in this fashion of choosing and resolving dice, playing cards, and transmuting tokens for crystals until the cube has completed its three year journey around the main board. At that time crystals are scored from cards and added to the tracker, with five points deducted for each card remaining in hand and points deducted for the usage of bonus actions. The player with the most crystals at the end of the game is the winner!
Components. I have a lot to say here, but will attempt to be as succinct as I can. The components in Seasons are simply phenomenal. Yes, the boards, cards, and cubes are all fine quality and unimpressive. However, the art style throughout the game and those big chunky dice are the real standouts to me. I mean, who DOESN’T like to roll big, chunky dice? And the player colors? Oh man, I love them! Players can choose orange, purple, gray, or lime green. Those are some great color options, and such a simple upgrade from primary colors used on many other games. The dice are primary colors, but I still enjoy them and I will let it slide. No real complaints on components from me. I have heard complaints about people not vibing on the color choices associate with the elements/energy, but I applaud the mold-breaking here. Why can’t Fall be red and associated with a feather? Why can’t Summer be yellow and associated with a flame? Fire doesn’t always have to be red. Go on, Seasons! Be you!

Our thoughts on each game should never be a surprise. I will say this for Seasons – I believe that when I auctioned it off the first time, part of the reasoning was because I did not fully understand the rules. I was a newer gamer at the time and was lured in by colors and art style (which are still stunning). More than likely I thought I was smarter than I truly am and included all the cards in my first plays instead of heeding the suggestions given by the rulebook for easier first games. Now, being a more seasoned (I couldn’t resist) gamer, I can better appreciate what is in this box. The unique card play, the dice drafting for resources and actions, the progression of time as a result of the rejected die, all come together to make a very solid and different game. I am trying to think my way through my collection to find a parallel that uses all these mechanics together as well as Seasons does and I am finding it difficult. It is so easy to just throw mechanics into a blender and see the goo that results, but everything with Seasons feels right and I am just in love.

Why did I ever get rid of Seasons? I will claim young and dumb, though I wasn’t very young. Do not emulate my decision to shed this one out of your collection. You don’t have a copy? I would recommend visiting your FLGS to see if they might have a copy in stock. It’s a great one, and one that I will treasure from here on out. Purple Phoenix Games officially gives this one an amazingly colorful 5 / 6. I know the others will enjoy it too, but until they play it, I will be giddy with excitement each time I am able to play my copy. Why are you still here? Go get Seasons!