Lottie disney bookworm (1056 KP) rated Mistress of All Evil: A Tale of the Dark Fairy (Villains #4) in Books
Sep 28, 2019
Mistress of Evil is precisely the book I wanted from the villain’s tales series: it had everything – an intriguing backstory; familiar characters as well as new ones who were pivotal to the plot; and of course, magic.
I couldn’t put this book down and I am so relieved that I can finally be super positive for the first time since Fairest of All.
Mistress of Evil takes place immediately after Poor Unfortunate Soul (these books have an order for a reason people!) and, with the odd sisters temporarily out of action, we learn that Maleficent must appeal to Circe and Nanny for assistance with a spell. However, it is soon revealed that Nanny, Maleficent and the odd sisters share a history.
What I loved most about this book is that Valentino spends a lot of time in Maleficent’s backstory, and it was evident that she took a lot of pride in the younger fairy she created. Maleficent is not 100% bad. Don’t get me wrong, she isn’t 100% good either, but the reader witnesses the circumstances that have made her this way. We observe abandonment, bullying and rejection but overall we witness prejudice against someone who is different and I feel it is this that really humanises Maleficent.
Familiar characters are also introduced; namely Flora, Fauna and Merryweather. Now, Merryweather has always been my favourite of the three fairies: something about her sarcastic and feisty personality calls to me. However, young Merryweather is a bit of a cow and, although I didn’t want to, I loved this twist. As usual, Valentino’s world is not black and white: if the good fairies had always been good, events may have turned out very differently.
Snow and her mother also play a role in the progression of the underlying story throughout all these tales: the one of the odd sisters. It wasn’t a complete surprise that Valentino brings one of her previous characters into the story, after all each tale has led into the next. However, it was really interesting to meet Queen Snow and glimpse at her life since we left her in Fairest of All. Also, a book from the odd sisters that possibly binds all our heroes and villains together is pure genius- particularly for someone who was obsessed with Once Upon a Time.
The level of detail in Valentino’s writing is superb. You can really picture the village in which Maleficent was raised- an experience that I haven’t felt in the previous tales. She also doesn’t neglect Aurora just because she is asleep but creates a dream world of mirrors that for some reason conjured images of Labyrinth for me. I also appreciated that, although snippets of the original story are included, they are just snippets- not a retelling.
I think it’s pretty clear that I loved this book. It wasn’t perfect (I still just don’t “get” Tulip and Popinjay and the timing at the start of the book was confusing) but it was pretty close! A prequel to Sleeping Beauty, complete with a fairy school, tree lords, dream worlds and fallouts that would make Jeremy Kyle wince? What more could you want?
A MASSIVE twist? You got it! I always knew no-one would be that angry over not being invited to a christening….
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Injustice 2 in Video Games
Oct 17, 2017 (Updated Oct 3, 2018)
I was so pleasantly surprised when I played the first Injustice game. I am a big DC fan, but fighting games aren’t one of my preferred genres in gaming, yet this fighting game set in the DC universe blew me away. The story was intriguing, the characters were diverse and it was a unique taste on a beloved universe. Therefore, the sequel had a fair amount to live up to and while it is still a fun fighting game with a multitude of colourful characters, it doesn’t feel anywhere near as special as Gods Among Us did.
The setup this time around revolves around Brainiac descending upon the earth in search of Kal-El and Kara, the last two remaining Kryptonians and eliminating them. Since the events of the last game, Batman has been keeping Superman in a special prison that suppresses his powers and the world has remained relatively free of crime, however Brainaic’s arrival changes all this. From here onwards we have our superhero story, which sees epic battles occur and mortal enemies being forced to work together against a common evil.
Most importantly, the game is fun. Gameplay feels pretty tight, which is both a positive and a negative when compared to Gods Among Us. The controls feel more solid and purposeful, but also feel more restrictive and less forgiving since the last time. This makes button bashing a void method and forces you to learn intricate button sequences if you want to pull off a decent combo. Thankfully, the super-moves are really fun to watch and make you feel awesome when you manage to successfully pull them off.
I’m going to delve deeper into the game’s story mode, so if you want to avoid spoilers, I would skip this paragraph. I was so looking forward to the story mode in this game, I loved the story mode in the first game and was relying on this one to deliver also, unfortunately I found it jarring and hard to swallow, even as a lifelong comic book fan. The story in Gods Among Us was controversial amongst DC fans, as it turned a number of iconic characters on their head, causing them to fight on the opposing side from what we are used to seeing. In that game though, I thought it worked, character motivations were clear and there was context given for the heroes and villains who switched sides. This time around, characters switch sides faster than a tennis ball at Wimbledon and half the time, there is no apparent reason for it. The most jarring moment came when Wonder Woman turned on Kara. In the mission that preceded it, Wonder Woman inhales Scarecrow’s toxin and through a hallucination and it is revealed that her worst fear is turning on her friends, yet in the mission immediately after this sequence, she turns on her friends in reality! With no apparent motive to do so other than she is unconditionally on Superman’s side, making no moral decisions for herself. It came across so awkwardly and felt lazy, it’s as if the writers totally forgot about the last scene that illustrated that the last thing that Wonder Woman wants to do is turn on her friends.
I did appreciate the graphics in the game. Netherealm have really stepped up their game since the first Injustice and there are some truly stunning moments throughout Injustice 2 and I don’t just mean the cut-scenes. The area transitions are gorgeous to look at, the super-moves are very visually impressive and the detailed locations where the fights take place are also effective. The multiple unique environmental hazards present in each environment add an extra layer of unpredictability and opportunity to the fights and they do a good job of helping a player on the back foot start a comeback against their opponent. Facial animations and voice acting across the stable of characters are also solid.
Although the game is technically sound and the graphics are good looking, I wasn’t a fan of the character design overall this time around. The last game updated a few character designs, but for the most part followed the traditional style that the characters are portrayed in. This time, a lot of the character’s costumes look goofy and come off looking like toy armour rather than something a superhero would realistically wear. Also the redesign of the Joker makes no sense. Not only did it look like they were trying too hard to make him look edgy, but in this universe, Joker was killed at the beginning of the first Injustice game and he didn’t look like that when he died. In this game he appears to Harley through one of Scarecrow’s hallucinations and looks similar to the Jared Leto version of the character, but why? As far as we know, he has never looked like that in this universe during the time he was alive and if you are going to redesign him, don’t base it on Leto’s Joker, (AKA the worst version of the character.)
The co-op is as much fun as you would expect and certain matchups are more interesting than others. As with the first Injustice, pulling off combos and super-moves on someone that is physically sitting next to you is a lot more satisfying than doing it to some AI or an online player thousands of miles away. There is nothing quite like the couch co-op experience when it comes to a fighting game. Injustice 2 is a lot of fun to play in a group as well, setting up a tournament and throwing in real life forfeits also makes things more interesting.
As for the online play, the few matches I did play ran pretty well, there were no sudden glitches present throughout my time, the lag time between the player pressing a button and the character executing the corresponding move wasn’t that noticeable and matchmaking was fairly quick.
In summary, other than some jarring moments in the story, unclear character motivations and some naff character redesigns, there is a fun fighting game here buried underneath all of the nonsense, it’s just a pity that you have to put up with all of these hindrances to get to it. If you are a fan of the first game, then sure, I would recommend you picking this up and playing through it, but if you aren’t familiar with the series and are looking to jump into it and are considering grabbing the latest entry, I would highly encourage you to avoid it. You would be much better served picking up the first game. It will be a great deal cheaper than the latest version, the character designs are better and it’s a lot simpler and more fun overall.
Chris Sawin (602 KP) rated Watchmen (2009) in Movies
Jun 22, 2019
A comedian died in New York. Someone threw him out of a window and when he hit the sidewalk his head was driven into his stomach. The only person that seems to care is Rorschach, the one superhero who refuses to take off his mask. The Keene Act was passed in 1977 banning all forms of costumed crimefighting. Rorschach continues to do so as he feels his mask is his true face. His theory is that someone is out to kill costumed heroes and that it's his responsibility to inform his former colleagues. There's Dan Dreiberg/Nite Owl II whom Rorschach used to be partners with before Dan retired, Adrian Veidt/Ozymondias, one of two costumed heroes to make his identity public who's also a self-made millionaire and considered to be the smartest man in the world, Dr. Jon Osterman/Dr. Manhattan, the only one of the group who has genuine super powers thanks to an accident that nearly killed him who is now commissioned by the government, Laurie Jupiter/Silk Spectre II, her mother was in the Minutemen along with The Comedian and wanted her daughter to follow in her footsteps, and finally Edward Blake/The Comedian, another superhero commissioned by the government that knows more than he should while his knowledge takes its toll on him and whoever is around him at the time thanks to his reckless and sadistic behavior. What any of them fail to realize is that there's a conspiracy going on that's bigger than any of them could have ever imagined.
I had watched the motion comic in its entirety earlier in the week to get myself ready for this and it had really gotten me excited for this film. The first time I read Watchmen, I thought it was good but not great. However, I thoroughly enjoyed it the second time through. My biggest question going into the film is how I would feel about the altered ending since I already knew about that going into it. Turns out that the ending in question wasn't so bad, but I wasn't happy with some of the other things that were changed or left out to lead up to said ending.
The film is pretty much right on the money the majority of the time. Zack Snyder continues his trend of pulling panels directly from the source material and making them a cinematic reality. The dialogue is often times word for word from the graphic novel and doesn't feel forced or out of place when something new is used. The cast left nothing to be complained about as they all did a great job. Jackie Earle Haley was a fantastic Rorschach. He sounded just the way I expected Rorschach to sound and just looked like a splitting image of Walter Kovacs. Billy Crudup's emotionless Dr. Manhattan was also pretty much just as I envisioned. Jeffrey Dean Morgan as The Comedian was the one I seemed to be most pleased with. He did a great job making you care about this costumed superhero who did brutally sadistic things to people yet somehow still made you care about his character. Snyder's use of slow motion seems to be used more efficiently this time around. It felt like it was used only when needed rather than just to be eye candy. The effects used with Dr. Manhattan are worth a mention. Even if he's just standing there, you can tell how much time and effort was put into making him look spectacular. Let alone cost quite a bit of money. Rorschach's mask was also an interesting special effect that is sure to catch anyone's eye. The effects are pretty flawless and should please most moviegoers.
There was a lot of material left out of the film or changed that I wasn't particularly happy with. I don't want to seem too nitpicky, so I'll only touch base on a few of them. I view most of the stuff that was left out as character development that was important to the overall story. Most of the material in question concerns Rorschach; he visited Adrian Veidt to warn him of his mask killer theory not Dan, his response to The Keene Act, Walter Kovac's landlady, anything concerning his apartment, and his drop box, where he hides his mask during the day, everything about his psychiatrist's relationship bending and breaking during the course of the Rorschach case, how and where he got the mask, how he disposed of the man who kidnapped that little girl, and it just keeps going. Most of that was left out of the theatrical version of the film. Around the halfway point to the end of the film, I felt like it just strayed further and further away from the source material. In the novel, Dr. Manhattan is the only superhero with superpowers. The film kind of leaves that up in the air since other characters are seen punching stone off of walls and jumping to inhuman heights into the air. It was just kind of a, "Wait...what?" kind of moment for me. I realize it was probably just the wirework used that I'm questioning, but it didn't sit well with me.
I'm hoping the final cut of the film that's rumored to be three hours to three and a half hours long puts some of these important bits (including Hollis' death and The Black Freighter storyline among other things) back into the story. It wasn't that I didn't enjoy it, but it wound up just not meeting my expectations. My recommendation is don't read the graphic novel before viewing the film. The film is worthwhile for Zack Snyder enthusiasts, comic book fans, and pretty much anyone looking for a good action film. I would recommend it to just about anyone, but I think that ultimate version of the DVD is going to be what fans will really be excited over and for good reason. As a film, it's incredibly entertaining. In comparison to the graphic novel, it comes up a bit short. For now, I just see it as a good film that could have been a lot better.
Purple Phoenix Games (2266 KP) rated The Quest Kids: Matching Adventure in Tabletop Games
Mar 25, 2021
The Quest Kids: Matching Adventure (can I please just call it MA from here please?) is a tile matching game based off the old evergreen Memory mechanic. However, this isn’t your gramma’s Memory. In it players are recruiting The Quest Kids to scare off the silly bad guys by matching tiles and collecting treasures. The player with the most stars at the end of the game will be the winner! But in actuality, all the players will be winners because all will have had a great time.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, shuffle the brown tiles, forest tiles, and river tiles separately. Lay out the brown treehouse tiles face-down into a 5 x 4 grid. Around these brown tiles will be placed the river tiles and forest tiles, the numbers of which are dependent upon how lengthy the players wish the game to be. Add the appropriate types of treasure tokens to the provided treasure chest and the game is ready to begin! We ALWAYS let our little go first. They like that.
On a turn each player will attempt to recruit a Quest Kid Hero from the brown treehouse tiles. Once a match has been found the player may begin taking their hero on an adventure! Adventures can only be attempted when a player has matched two Hero tiles from the treehouse. An adventure consists of finding a matching pair of bad guys, one each from the forest and river. For example, in order to find the matching Honey Beard bad guy tiles a Hero would need to search the river for one tile AND the forest for its match.
When bad guys are matched they provide the player with a certain number of treasures, as printed on their tile. The player reaches into the treasure chest and pulls out the correct number of treasures (my son’s favorite part). These treasures provide a number of stars (VP) depending on whether the player has matched a specific hero or not. Less stars are awarded if the appropriate hero is absent, more stars if that hero has been matched by the player.
Some treehouse tiles contain Quest Kid Allies. These Allies provide stars, but also very helpful special abilities to be used on a future turn. When these Allies are matched, the active player keeps the tile with stars and gives away the matching tile to another player. So that other player may also use the Ally for its special ability on a future turn. Alliances with a 3-year-old? I can dig it! Alliances that do not involve said 3-year-old? Watch out for the forthcoming tantrum.
Play continues in this fashion of matching tiles, scaring away bad guys and receiving treasures, and utilizing Ally special abilities until all tiles have been matched and claimed. Players all add up their stars on their collected tiles and treasures, and the most stars collected wins the game!
Components. This game is a ton of tiles and treasure tokens. That equates to, well, a whole bunch of thick cardboard in a box. The material quality is very good, but I am most impressed with the art style. I love game art that can be cartoony while also being interesting and detailed. Such is the art here. The characters are really well illustrated and each have their own personality. I have one gripe about the components: the treasure tokens feature a small picture of the Hero that allows it to be worth more stars. That Hero picture is very very tiny and details do not really transfer well to the small space, so it IS difficult to know which Kid will power up the treasure. I did find a workaround if players are not colorblind: each Hero is featured along with a color. That same color is used as the token icon and can more easily be matched to the Hero. It may save some headache if players are able to use the color as the indicator instead of the tiny picture.
In a nutshell this is Memory with strategy. The main game mechanic is memory – matching up the tiles in order to collect them. However, by throwing in the randomness of treasure token pulls and the Ally special abilities, MA just becomes a thousand percent more compelling for children and adults alike. At the end of the game my son is having a great time and almost always asks to play again. The adults are also impressed that Memory can be so much fun!
So if you are looking for that game to introduce to your youngster that actually challenges their little minds, then I strongly recommend The Quest Kids: Matching Adventure. Yes, it’s Memory, but it’s Memory that is actually fun. It’s Memory with a theme, and a kid-based theme at that. It gives the littles an opportunity to look up to these kid heroes and lets them imagine being heroes themselves. Any game that helps to empower my children will definitely be a well-loved addition to my collection. Purple Phoenix Games (well, my wife, my son, and I) give this one a victoriously heroic 16 / 18. I won’t say that I will beat you every time, but my son may. I dare you to play against him. Just make sure you throw all your extra Allies to him or he will get real mad real quick.
graveyardgremlin (7194 KP) rated A Blood Seduction (Vamp City, #1) in Books
Feb 15, 2019
The world is well drawn, mostly on account of it being a magical copy of Washington, D.C. circa 1860, but with some modern conveniences thrown in as well. Okay, so I did groan at the name Washington, V.C. (Vampire City), it is a bit cheesy, but luckily it was usually called either Vamp City or V.C., which both fit the atmosphere of the book much better. Parts of the city are abandoned and decaying, others a thriving compound for the different vampire families, called a kovena. The vampires themselves are killer, quite literally. Gone are the pantywaists of recent ilk, we're going back to basics (mostly) here. Not only do they feed on blood, but some also have to feed on either fear or pain as well. They go from zero to sixty in about a second, have super strength, mind control, slaves who adore them (called slavas), and boy, are they are mean. But hey, it's just in their nature, they can't help who they are, except maybe for the love interest and possible future heroes depending on how the series goes. For those who are fainthearted, this ain't the book for you. There are numerous disturbing scenes that depict torture or gore, I can handle it, but not everyone can. Ye have been warned.
Speaking of the love interest, Arturo "Vampire" Mazzo, he was, well, certainly mysterious. Due to his unswerving allegiance to his master, Cristoff (who I pictured as <spoiler>a 25 year old Lucius Malfoy played by Jason Isaacs, with a black goatee:
<img src="http://i272.photobucket.com/albums/jj183/piscesrain/goodreads/luciusmalfoy.jpg"></spoiler>),
Arturo would turn his back on Quinn, yet the further on the harder it was for him to do so. His loyalty was being tested because of his feelings for her. Just to make things clear, this is a messed up relationship, some may not like that, but I thought it added a dose of reality and interest to the circumstances. Sure I felt like Quinn was an idiot at times to be attracted to this untrustworthy vampire, especially the very first scene that just didn't work for me in context, but overall the relationship works for the book. My absolute favorite relationship is the sibling one between Quinn and Zack. I thought the author did an awesome job conveying just how much Zack means to her. Basically he is everything to her and all she has. Her father may be alive but he was never there for her, he always sided with her stepmonster (Zack's mother) instead of his firstborn. Creep. Anyway, despite her stepwitch's hatred of Quinn, Zack adored her from the time of his birth, and vice versa, he's always been there for her, even when she was being punished, and after high school he even moved to D.C. to be closer to her. It's really a sweet and respectful relationship. She'd do anything to save him and she tries like hell all throughout the book, which doesn't always work out so well. To me that shows Quinn is strong. It's not weakness to keep fighting in adverse situations, it's strength of character to keep going even when losing is more likely.
This is definitely the start to a series, and while there is an end to the book, there is still much to be told. In the fates of Vamp City, Quinn's sorcery, the relationship between her and Arturo, plus much more I don't want to give away. I'd recommend that if you're looking for a romance to go elsewhere, but if you're a fan of evil vampires, darkness, don't mind abnormal relationships, and just want to have a bloody good time, then what are you waiting for?!
Originally Reviewed: September 20, 2012
Received: Amazon Vine