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ClareR (5879 KP) rated Sal in Books

Jul 21, 2018  
Sal
Sal
Mick Kitson | 2018 | Contemporary, Fiction & Poetry, Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
A heartbreaking and ultimately uplifting story of two sisters.
Sal is the main character in this book : a story of abuse, survival and the love of two sisters.
Sal and Peppa's mum is an alcoholic with a knack of finding unsuitable boyfriends, Robert is a drunk, a drug addict and a child abuser. He abuses 13 year old Sal, and when he threatens to do the same to do the same to 10 year old Peppa, Sal decides to act and save them. She learns all she can of wild camping, survival techniques from the SAS and anything else she can pick up from the internet. She finds a remote place where they can set up camp and live away from Social Services and the 'Polis'
There is a lot of description of their surroundings in the mountains and the Loch that they live near, which I really liked. The elderly East German doctor that they meet is also a nice touch.
It hadn't actually occurred to me that this was a Young Adult book: I enjoyed it and I'm certainly not a young adult (in body, anyway!).
The novel didn't have the ending that I would have expected, but it was a good ending and very appropriate.
All in all, a very good story.
Many thanks to NetGalley and the publisher for my copy of the book.
  
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Matthew Krueger (10051 KP) rated the Xbox One version of Amnesia: The Dark Descent in Video Games

Nov 14, 2020  
Amnesia: The Dark Descent
Amnesia: The Dark Descent
2010 | Horror
Scary and Spooky
Amnesia: The Dark Descent- is a terrorfying, horrorfying, spooky, scary, creepy game.

The game features a protagonist named Daniel exploring a dark and foreboding castle, while trying to maintain his sanity by avoiding monsters and other terrifying obstructions.

Amnesia: The Dark Descent is a first-person adventure game with survival horror elements. The player takes control of Daniel, who must navigate Brennenburg Castle while avoiding various dangers and solving puzzles. The gameplay retains the physical object interaction used in the Penumbra series, allowing for physics-based puzzles and interactions such as opening doors and fixing machinery.

In addition to a health indicator, Daniel's sanity must be managed, centered around an "afraid of darkness" mechanic. According to designer Thomas Grip, "the idea was basically that the darkness itself should be an enemy." Sanity is reduced by staying in the dark for too long, witnessing unsettling events or looking directly at monsters. Low sanity causes visual and auditory hallucinations and an increased chance of attracting monsters, while its complete depletion results in a temporary drop in mobility, or death in higher difficulties.

Hiding in dark areas where monsters will not notice Daniel is also effective, but will decrease Daniel's sanity. In higher difficulties, the monsters will move faster, deal more damage and search for Daniel for longer periods of time.

Its a excellent survival horror game and a must play.