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Jamie Towell Cook (13 KP) rated the PlayStation 4 version of Resident Evil 2 (Remake) in Video Games

Apr 6, 2020  
Resident Evil 2 (Remake)
Resident Evil 2 (Remake)
2019 | Horror
September 29th 1998
Raccoon City, home to the worlds leading pharmaceutical company, the Umbrella Corporation. This is the day that the city and its inhabitants would never forget.

It's been 21 years since the original release of the second installment of the Resident Evil franchise and I can honestly say time (and Capcom) have been incredibly kind to this game. Using the new RE engine that we saw in Resident Evil 7, this remake of what was already a legend of a game, gets a complete modern makeover. Now it's not just the graphics that have been pushed into the modern era: Capcom are a company who grows and learns and they have obviously listened to a lot of fan feedback. The controls are very similar to early installments of the game such as RE4, RE5 and RE6, giving you the over the shoulder perspective and the ability to aim freely, unlike RE5 and 6 though they have managed to amp up the scare tactics, taking Resident evil all they way back to its roots of being a survival horror game and not an action game (*cough, cough* RE4, 5 & 6).

The game story, if you don't already know, or are just too young to have been around for its original release, centres on two characters who by chance both meet at a gas station on that fateful night just outside the city limits. There is the rookie cop, Leon S. Kennedy, who, unluckily for him has decided to enroll into the RPD (Raccoon Police Department) or you can choose College student, motorcyclist and all round badass Claire Redfield, who has gone to Raccon City to find her brother, Chris. Who fans are bound to know if they have played basically any of the other titles out there.
  Soon after Leon and Claire arrive this gas station (separately), both soon realize that there is something very strange happening. Upon investigating, they soon find out what that is.
  Yep, zombies!
  Now any normal people out there at this point would be running as far away as possible leaving a trail of wee behind them as they did so, that is if you aren't eaten first. However Leon and Claire hop in a car a decide heading into the city is the best course of action (SERIOUSLY??) Anyways, that's how the story sets its pace and trust me when I say, wear clean underwear when you start this game and maybe change them a few times because Capcom have learnt how to use those scare tactics quite effectively now. So fasten your seat belts, kids, it's going to be a bumpy night!

The story remains essentially the same as the original from 1998: things have been moved around slightly and some cut scenes extended but it does stay true to the masterpiece that it was for its day and age. Obviously now though, the graphics are just a beauty to behold; both Claire and Leon look amazing in their HD splendour, and the police station entrance, which has got to be the most iconic moment of the game, will take your breath away.
  Although why Raccoon City has the world's most fancy police station is beyond me...
  Not only have our protagonists and surroundings had the HD makeover but so have all the enemies too. Zombies, zombie dogs (Why just dogs though) and other abominable creatures that are lurking in the shadows also look truly amazing as well.

Now back in the day when Resident Evil 2 first came out it was spread out over two discs. One disc solely focused on Leon's series of events and the other on Claire's. The game's story was split into two different versions: you had Scenario A and Scenario B. Basically if you played A as either character then B would be what the other character was doing at that same time. The remake follows the same principle, allowing you to play through two different sequences of events. Completing all scenarios will give you access to the true ending and the fourth survivor mini story. The fourth survivor follows the story of an Umbrella secret service agent known as HUNK. The fourth survivors tale begins in the sewers of the forsaken city and is essentially a mini mission to escape to an extraction point and flee the city.

In addition to the main game and fourth survivor mode, there is also another mode called Ghost Survivors. Ghost survivors tells the story of different characters that are encountered in one way or another throughout the main games story and is a `what if` telling of events from their perspectives. The game play itself follows the same principles as fourth survivor mode in that timed, get from point A to point B kind of style. By playing through these modes you can unlock some extremely random accessories to make the modes more interesting.

For me, Resident Evil 2 was one of the first survival horror games i had ever played back on the PS1. I have some very fond memories of playing this game and of teaching my little brother how to play this game as well. I had my doubts when a remake was announced but i can honestly say without a shadow of a doubt that this remake is a work of art. Doing more than justice to its original and even surpassing it.

This is a title that should most definatley be in any gamers arsenal.
  
All That  Remains
All That Remains
Al Barrera | 2015 | Fiction & Poetry
7
7.0 (1 Ratings)
Book Rating
A wonderful zombie thriller
All That Remains is a dystopian horror following Kyle, Tim and Sara 13 years after the apocalypse. After finding young girl Kaylee, they need to get to Oak Ridge to protect themselves and maybe save the world.

There's normal reanimated human zombies, but also other monster like creatures that roam the earth. All That Remains is able to describe the monsters, make them horrifying, yet not interrupt the plotline to do so. In previous books I've been pulled out of a tense moment because there's too much description, but Barrera is able to bypass that problem.

There's varying themes of hope and morality within the book. All four of our characters experience hope, and lose hope throughout the book. Whether it's hope to find more people, hope that cities are inhabitable or just hope for survival. Because of this focus, I felt attached to the characters. Even when they were being pessimistic, they still didn't give up.

Morality is a fine line in this new world. You must kill to survive at times, but is it the right thing to do? If you kill a bad person does it make you just as bad? One of the lines mentioned that right is nothing but a direction anymore which I think is relevant to the book as a whole.

As we get to see the point of views of both Sara and Kyle you do feel attached to them. The characters are extremely likable, even when they're not being the best they can be. They don't consciously make bad decisions which puts them in danger, which makes me route for them more. Although problems do arise due to accidents or it's out of their control.

Sara in particular is a great character. She shows both mental and physical strength by not only surviving 13 years but also with her mental fight with 'the walking cancer'. The walking cancer is a monster that no one has ever seen before. It's a new, worse monster in the world, and the main bulk of the book is spent running and hiding from it. Due to Sara being a scanner she can sense and also connect/talk with the monster.

The plague-like spread of zombies and natural disasters mirrors that Kyle is ill throughout the book. It's implied that it's a cancerous tumor, most likely in the brain due to headaches and blackouts. As the situation for the group gets worse, the illness gets worse. I think Barrera was definitely trying to show the similarities. There's also a underlying message of having hope throughout which I think is an important takeaway.