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Debbiereadsbook (1410 KP) rated In Safe Hands in Books
Mar 19, 2019 (Updated Sep 29, 2019)
love love LOVED this one!
Independent reviewer for Divine Magazine, I was gifted my copy of this book.
Mav is. . . .broken, and thinks fixing things is downing a bottle of Jack. Crashing on his sister's sofa isn't doing him or her any favours. When Jamie calls him out to do something for her, Mav really has to dig deep to get out of his stupor. Meeting the new client, however, does wonders. Deacon needs some help. After a scandal last year left him penniless, he can't afford to pay for the protection he needs. someone is out to get him, and the bodies keep piling up. Mav needs to up his game, and when the threat comes to a 2 year old child, Deacon's niece, both Mav and Deacon know they would do anything to keep her safe, even if it means Mav breaks Deacon's heart.
I am, personally, not in a good place. Not a BAD place, just not doing so well and my reading is suffering. I said I would read this before the poop hit the fan, and I was concerned I would not be able to give this book my full attention, or worse, not be able to finish it at all.
BUT!!!
I bloody LOVED this book!
Mav is, by his own admission, one drink short of becoming an alcoholic. His sister takes him in, and he's drowning his sorrows every night. Losing his career, and his leg, after a helicopter was bombed while he was the pilot has soured Mav to life and he just wants to be left alone. His sister, Jamie, ain't having none of it! She ropes him into talking to a possible new client, while she attends another job for her private investigations business. Deacon, lead singer of a boy band who was spectacularly disgraced last, is the client. A reporter twisted some truths, and Deacon's life came crashing down around his ears. He lost custody of his niece. Now, no one believes him, that someone is following him. When things escalate to a break in at his flat, and said reporter turns up dead, the police start to take notice. All the while, as Deacon continues to fall, Mav holds him up, keeps him close.
I loved that things crept up on Deacon and Mav, the feelings they begin to have for each other. It's not that thunderbolt and lightning thing: more a sweeping rain storm that starts off as drizzle then increases in it's intensity til neither Mav nor Deacon can deny it any longer. Loved that, after the initial shock of seeing Mav's face, Deacon is like: okay, scars make you, YOU. Mav is concerned about the other scars, the ones on his leg and residual and again, Deacon is not at all bothered. It makes Mav see that maybe, just maybe, they can make it work.
I must admit, I had an inkling who might be doing what they were doing to Deacon, very early on. Something they said set off bells and it was great being able to watch it all unfold. I have no idea WHAT this person said, I really don't, but something they said went ding ding ding and when Mav puts the pieces together, oh my! That man's alpha-protect-whats0mine instinct went into massive overdrive! Loved that, when it all went down, Mav and Deacon both knew, with just a look, that they might not come out of this alive.
LOVED that the baddie gets a voice!
Mav and Deacon's story carries some difficult topics: drug abuse, alcohol abuse, PTSD, murder (in some detail from the baddie!) All difficult topics, but very well written, and the research shows. I was particularly impressed with the research into Mav's accident, his injuries and what he went through after losing his leg. That doesn't always come across in a way a lay person such as myself can fully comprehend, but Ms Sue nailed it here!
This book may well have been the one to kick start my ability to write a coherent review, or at least I think it makes sense!
5 full and shiny stars!
Michael Pauley narrates.
Having READ this book previously, what I was particularly looking for was the baddie’s voice. When I read it, something they said made my brain go ding, ding, fire alarm in the head, ding and I KNEW that this person was the baddie. HERE, in audio, I wanted to see if I could pick up just WHAT they said to make all the alarms go.
And I got . . . nothing. The voice gave nothing away! Pauley NAILED that, he really did! So, while I was glad I didn’t get what they said to set me off, I’m also a little miffed 😊
As for Deacon and Mav, Pauley nailed those guys too! Mav’s voice is deep and dark, much like the man. I had a whole different voice in my head when I was reading, but once Mav speaks with the voice Pauley gave him, I knew mine was all kinds of wrong and Pauley’s was the RIGHT voice for Mav. My voice for Deacon was very much like Pauley’s for him, though.
Pauley’s reading voice works very well for my shitty hearing, rolling deep and clear and even. There was no dipping for the voices, even when they were very emotional. The emotions still came across very well, just sometimes, when characters get particularly emotional, the voices dip slightly, but not here.
Michael Pauley is a firm favourite of a narrator and coupled with Victoria Sue’s work?? It can only get. . .
5 stars
**same worded review will appear elsewhere**
Mav is. . . .broken, and thinks fixing things is downing a bottle of Jack. Crashing on his sister's sofa isn't doing him or her any favours. When Jamie calls him out to do something for her, Mav really has to dig deep to get out of his stupor. Meeting the new client, however, does wonders. Deacon needs some help. After a scandal last year left him penniless, he can't afford to pay for the protection he needs. someone is out to get him, and the bodies keep piling up. Mav needs to up his game, and when the threat comes to a 2 year old child, Deacon's niece, both Mav and Deacon know they would do anything to keep her safe, even if it means Mav breaks Deacon's heart.
I am, personally, not in a good place. Not a BAD place, just not doing so well and my reading is suffering. I said I would read this before the poop hit the fan, and I was concerned I would not be able to give this book my full attention, or worse, not be able to finish it at all.
BUT!!!
I bloody LOVED this book!
Mav is, by his own admission, one drink short of becoming an alcoholic. His sister takes him in, and he's drowning his sorrows every night. Losing his career, and his leg, after a helicopter was bombed while he was the pilot has soured Mav to life and he just wants to be left alone. His sister, Jamie, ain't having none of it! She ropes him into talking to a possible new client, while she attends another job for her private investigations business. Deacon, lead singer of a boy band who was spectacularly disgraced last, is the client. A reporter twisted some truths, and Deacon's life came crashing down around his ears. He lost custody of his niece. Now, no one believes him, that someone is following him. When things escalate to a break in at his flat, and said reporter turns up dead, the police start to take notice. All the while, as Deacon continues to fall, Mav holds him up, keeps him close.
I loved that things crept up on Deacon and Mav, the feelings they begin to have for each other. It's not that thunderbolt and lightning thing: more a sweeping rain storm that starts off as drizzle then increases in it's intensity til neither Mav nor Deacon can deny it any longer. Loved that, after the initial shock of seeing Mav's face, Deacon is like: okay, scars make you, YOU. Mav is concerned about the other scars, the ones on his leg and residual and again, Deacon is not at all bothered. It makes Mav see that maybe, just maybe, they can make it work.
I must admit, I had an inkling who might be doing what they were doing to Deacon, very early on. Something they said set off bells and it was great being able to watch it all unfold. I have no idea WHAT this person said, I really don't, but something they said went ding ding ding and when Mav puts the pieces together, oh my! That man's alpha-protect-whats0mine instinct went into massive overdrive! Loved that, when it all went down, Mav and Deacon both knew, with just a look, that they might not come out of this alive.
LOVED that the baddie gets a voice!
Mav and Deacon's story carries some difficult topics: drug abuse, alcohol abuse, PTSD, murder (in some detail from the baddie!) All difficult topics, but very well written, and the research shows. I was particularly impressed with the research into Mav's accident, his injuries and what he went through after losing his leg. That doesn't always come across in a way a lay person such as myself can fully comprehend, but Ms Sue nailed it here!
This book may well have been the one to kick start my ability to write a coherent review, or at least I think it makes sense!
5 full and shiny stars!
Michael Pauley narrates.
Having READ this book previously, what I was particularly looking for was the baddie’s voice. When I read it, something they said made my brain go ding, ding, fire alarm in the head, ding and I KNEW that this person was the baddie. HERE, in audio, I wanted to see if I could pick up just WHAT they said to make all the alarms go.
And I got . . . nothing. The voice gave nothing away! Pauley NAILED that, he really did! So, while I was glad I didn’t get what they said to set me off, I’m also a little miffed 😊
As for Deacon and Mav, Pauley nailed those guys too! Mav’s voice is deep and dark, much like the man. I had a whole different voice in my head when I was reading, but once Mav speaks with the voice Pauley gave him, I knew mine was all kinds of wrong and Pauley’s was the RIGHT voice for Mav. My voice for Deacon was very much like Pauley’s for him, though.
Pauley’s reading voice works very well for my shitty hearing, rolling deep and clear and even. There was no dipping for the voices, even when they were very emotional. The emotions still came across very well, just sometimes, when characters get particularly emotional, the voices dip slightly, but not here.
Michael Pauley is a firm favourite of a narrator and coupled with Victoria Sue’s work?? It can only get. . .
5 stars
**same worded review will appear elsewhere**

Mothergamer (1562 KP) rated the PC version of Fallout 4 in Video Games
Apr 3, 2019
I just finished my first play through of Fallout 4 on the PS4 and my overall impression is that it was amazing. I truly had fun playing it especially when I got to run around in power armor. We'll get to all that in a minute. First you start with the usual creation of your character. You can play as male or female. I chose female and let's just say the hairstyle choices were interesting. Again I ask, why were there several types of bald? At least there were some long hair choices, but I went for a fancy updo. There are a lot of choices for the face also and you can add scarring if you want or different facial features.
Once that was done, I started the story and the world seems like it's a nice place, you even get a cheerful talking robot by the name of Codsworth out of it. Then the Vault-Tec rep shows up at your door informing you that you and your family are approved for entry into Vault 111. A few minutes later a news report warns of a nuclear attack forcing you and your family to rush to the vault and as you're waiting to go in a nuclear bomb detonates in the distance causing even more panic. The platform you're on then lowers everyone into the vault and everyone is put into cryosleep. Years later, events cause you to be awakened and then your adventure in Fallout 4 begins.
Entering Vault 111
Things are not as your sole survivor remembers in their little town. Signs of war, desolation, and destruction are everywhere. You do run into your old pal Codsworth and he becomes your first companion. This also gives you a tutorial on the game controls and the crafting aspect of it i.e. rebuilding settlements. The controls are fairly easy to manage and you can go back and forth easily. Of course the big thing is to loot everything everywhere you go because salvaging things like metal and copper are important to building many things such as water pumps that give you purified water or radio beacons for recruiting settlers.
The old homestead isn't what it used to be.
After the tutorial is out of the way, you're instructed to head to Diamond City as part of the main story quest. Of course, you can explore other areas as you go which leads you to new characters and companions one of the first after Codsworth being your canine companion Dogmeat. There are 12 companions in all to find in Fallout 4 as you progress in your adventure. There are also 4 different factions that you can join and do a ton of quests for, but bear in mind that as part of the main story you are going to have to pick one and this affects your relationship with the remaining factions.
Just a sole survivor and their dog.
There's a lot to do in Fallout 4 with the various faction quests and radiant quests. There are also side quests from various cities and settlements which can keep you busy while doing the main story quest. Factor in the quests that you can do for your companions and there's at least 100 hours of game play or more. There are a ton of dangers while exploring the world of Fallout 4 like Queen Deathclaws, Super Mutants, and Raiders just to name a few. The SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) system is here too and it's quite streamlined in the way your abilities are managed and each skill requires a higher rank to unlock as you progress via the perks chart.
Taking out some raiders.
The power armor was a great plus for me because it's like running around in a tank and kicking lots of ass and it was awesome! And while I liked the first power armor set I found, the best one to me was the X-01 power armor I found while doing a quest and it was a complete set too. This thing could stand up to all kinds of things even suicider Super Mutants. Walking away from explosions virtually untouched in the X-01 power armor was all kinds of amazing.
One of the first power armors I found.
Behold! The X-01 power armor in all its glory!
There are glitches of course, but not a lot. I only experienced a couple. One was with being stuck in the elevator in one building and the only fix was to reload my last save and start over. There was another one where I was floating above the ground and the game froze completely. Again, reloading my last save seemed to do the trick. Another thing that bothered me was all the radiant quests mainly from The Minutemen leader Preston Garvey because after a while they become tedious especially with the kidnapping ones when it seemed like the same NPC settler got kidnapped three times. I started to think that perhaps they were getting kidnapped on purpose just to screw with me. I also wish there had been a way for the factions to work together against the scary villain instead of forcing you to pick one and depending on your actions, the other factions would become your enemies. I wish there had been a varied path with some options instead of you had to be on this set path and there's no other way around it.
That being said, I enjoyed Fallout 4 a great deal. There's lots to see and do, tons of things to build, and plenty of adventure to be had. It's worth checking out and definitely worth having in your gaming collection.
Once that was done, I started the story and the world seems like it's a nice place, you even get a cheerful talking robot by the name of Codsworth out of it. Then the Vault-Tec rep shows up at your door informing you that you and your family are approved for entry into Vault 111. A few minutes later a news report warns of a nuclear attack forcing you and your family to rush to the vault and as you're waiting to go in a nuclear bomb detonates in the distance causing even more panic. The platform you're on then lowers everyone into the vault and everyone is put into cryosleep. Years later, events cause you to be awakened and then your adventure in Fallout 4 begins.
Entering Vault 111
Things are not as your sole survivor remembers in their little town. Signs of war, desolation, and destruction are everywhere. You do run into your old pal Codsworth and he becomes your first companion. This also gives you a tutorial on the game controls and the crafting aspect of it i.e. rebuilding settlements. The controls are fairly easy to manage and you can go back and forth easily. Of course the big thing is to loot everything everywhere you go because salvaging things like metal and copper are important to building many things such as water pumps that give you purified water or radio beacons for recruiting settlers.
The old homestead isn't what it used to be.
After the tutorial is out of the way, you're instructed to head to Diamond City as part of the main story quest. Of course, you can explore other areas as you go which leads you to new characters and companions one of the first after Codsworth being your canine companion Dogmeat. There are 12 companions in all to find in Fallout 4 as you progress in your adventure. There are also 4 different factions that you can join and do a ton of quests for, but bear in mind that as part of the main story you are going to have to pick one and this affects your relationship with the remaining factions.
Just a sole survivor and their dog.
There's a lot to do in Fallout 4 with the various faction quests and radiant quests. There are also side quests from various cities and settlements which can keep you busy while doing the main story quest. Factor in the quests that you can do for your companions and there's at least 100 hours of game play or more. There are a ton of dangers while exploring the world of Fallout 4 like Queen Deathclaws, Super Mutants, and Raiders just to name a few. The SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) system is here too and it's quite streamlined in the way your abilities are managed and each skill requires a higher rank to unlock as you progress via the perks chart.
Taking out some raiders.
The power armor was a great plus for me because it's like running around in a tank and kicking lots of ass and it was awesome! And while I liked the first power armor set I found, the best one to me was the X-01 power armor I found while doing a quest and it was a complete set too. This thing could stand up to all kinds of things even suicider Super Mutants. Walking away from explosions virtually untouched in the X-01 power armor was all kinds of amazing.
One of the first power armors I found.
Behold! The X-01 power armor in all its glory!
There are glitches of course, but not a lot. I only experienced a couple. One was with being stuck in the elevator in one building and the only fix was to reload my last save and start over. There was another one where I was floating above the ground and the game froze completely. Again, reloading my last save seemed to do the trick. Another thing that bothered me was all the radiant quests mainly from The Minutemen leader Preston Garvey because after a while they become tedious especially with the kidnapping ones when it seemed like the same NPC settler got kidnapped three times. I started to think that perhaps they were getting kidnapped on purpose just to screw with me. I also wish there had been a way for the factions to work together against the scary villain instead of forcing you to pick one and depending on your actions, the other factions would become your enemies. I wish there had been a varied path with some options instead of you had to be on this set path and there's no other way around it.
That being said, I enjoyed Fallout 4 a great deal. There's lots to see and do, tons of things to build, and plenty of adventure to be had. It's worth checking out and definitely worth having in your gaming collection.

Mothergamer (1562 KP) rated the PC version of Assassin's Creed Rogue in Video Games
Apr 3, 2019
Contains spoilers, click to show
Next in my gaming backlog was Assassin's Creed Rogue. I was curious about the story because it is told from the Templar perspective via the assassin turned templar character Shay Cormac. It started out promising enough and then it was a long frustrating adventure in disappointment. There were just so many issues that I had with this game among the story and mechanics.
Shay Cormac, the protagonist of Assassin's Creed Rogue
Shay starts out as an assassin who seems full of promise, but is brash and quick with his temper. We see Achilles from AC 3 as a much younger man and he seems a little more aggressive here because of all the anger he has inside him from losing his family. He has high hopes for Shay however and things seem to be going fairly well until a trip Shay takes to Lisbon to get an artifact, yet when he took it he discovered it wasn't a normal Piece of Eden but an artifact that kept the world together. When Shay removed it, it caused a huge earthquake that killed a lot of people.
Of course Shay was angry and there is a huge fight between him and Achilles about it because he was convinced that Achilles set him up. In fact, Achilles had no idea that would happen and it makes things worse when he doesn't believe what Shay has told him. This is when Shay leaves the Assassins and joins with the Templars. The game is all about Shay's story in this moment and what he does to try and stop the assassins from getting more artifacts that will essentially destroy the world.
This is when the frustration, issues, and annoyance with the game come into play. Let's start with the ship controls. Yes, we're in the Americas again a la AC 3 which drove me up the wall with all its issues. I didn't mind until I tried sailing The Morrigan. This was clearly a copy and paste of Black Flag (which I loved) and I could forgive that if only the ship controls hadn't been so damn clunky. I couldn't understand why they were this clunky and awkward when in Black Flag they were practically flawless. There was no excuse for these controls and it made me miss Black Flag and the Jackdaw which was a much better ship.
The Morrigan, woohoo clunky sailing
Then there are the battles that involve running. It got pretty old fast when Shay would constantly be trying to climb buildings or trees when I didn't want him to. The controls for combat were clunky as well, plus there were moments where the game would freeze or Shay would be hanging in mid air for no reason at all. A few times I would get a black screen and the game wouldn't load at all. With all those issues, I truly don't understand how AC Rogue got all these great reviews from others and makes me wonder if we had played the same game, because it is not perfect at all.
Shay never doing what I want him to do during battles
The story started off interestingly enough, but then it just flops around and makes me despise Shay. I understand the story shows you that there really is no good or bad on either side and that both are flawed although they both claim to want the same goal of peace. I thought Connor was bad in AC3, but Shay is a whole new level of emo asshat. For someone who claims he doesn't want to kill innocents, kill others, and wishes the assassins and Templars would talk to each other he does a lot of killing of his former comrades and practically no talking at all. It's a lot of yelling bravado about how he wants to protect the world which is all well and good except for the part where he hunted down his fellow assassins and murdered them. I will never forgive the writers for him killing Adewale who was one of my favorite characters in Black Flag.
At the end it's not even satisfying when you realize this is all over a misunderstanding on behalf of Achilles who didn't believe Shay until the end when he sees for himself and realizes that he was right about the artifacts and telling the truth about what happened in Lisbon. There's the usual final battle and of course Shay kills his best friend who still believes in the assassins to the very end. Achilles is the only one left and of course Haytham Kenway (poor Edward Kenway would have hated to see that his son joined the Templars and became a total jerk) shoots Achilles in the shin making sure he'll never be able to get in his way again, but we know how that turns out later.
Here's the thing, Shay does question some of the things the Templars do as well and yet he still stays with them. Yes, the assassins aren't perfect but so many of the Templars are evil sadists and he thinks he's going to protect the world with them. Really? Rogue just ignores so much of the already established lore and gave me a character that wasn't likable at all and in fact made me want to shove him off a cliff at so many intervals. Even the side quests with taking over gangs wasn't enjoyable because of the frustrating game play mechanics. This was as disappointing as AC 3 and that says quite a lot. So this isn't worth it at all. You can just skip it and get the back story with Unity which I will be playing next.
Shay Cormac, the protagonist of Assassin's Creed Rogue
Shay starts out as an assassin who seems full of promise, but is brash and quick with his temper. We see Achilles from AC 3 as a much younger man and he seems a little more aggressive here because of all the anger he has inside him from losing his family. He has high hopes for Shay however and things seem to be going fairly well until a trip Shay takes to Lisbon to get an artifact, yet when he took it he discovered it wasn't a normal Piece of Eden but an artifact that kept the world together. When Shay removed it, it caused a huge earthquake that killed a lot of people.
Of course Shay was angry and there is a huge fight between him and Achilles about it because he was convinced that Achilles set him up. In fact, Achilles had no idea that would happen and it makes things worse when he doesn't believe what Shay has told him. This is when Shay leaves the Assassins and joins with the Templars. The game is all about Shay's story in this moment and what he does to try and stop the assassins from getting more artifacts that will essentially destroy the world.
This is when the frustration, issues, and annoyance with the game come into play. Let's start with the ship controls. Yes, we're in the Americas again a la AC 3 which drove me up the wall with all its issues. I didn't mind until I tried sailing The Morrigan. This was clearly a copy and paste of Black Flag (which I loved) and I could forgive that if only the ship controls hadn't been so damn clunky. I couldn't understand why they were this clunky and awkward when in Black Flag they were practically flawless. There was no excuse for these controls and it made me miss Black Flag and the Jackdaw which was a much better ship.
The Morrigan, woohoo clunky sailing
Then there are the battles that involve running. It got pretty old fast when Shay would constantly be trying to climb buildings or trees when I didn't want him to. The controls for combat were clunky as well, plus there were moments where the game would freeze or Shay would be hanging in mid air for no reason at all. A few times I would get a black screen and the game wouldn't load at all. With all those issues, I truly don't understand how AC Rogue got all these great reviews from others and makes me wonder if we had played the same game, because it is not perfect at all.
Shay never doing what I want him to do during battles
The story started off interestingly enough, but then it just flops around and makes me despise Shay. I understand the story shows you that there really is no good or bad on either side and that both are flawed although they both claim to want the same goal of peace. I thought Connor was bad in AC3, but Shay is a whole new level of emo asshat. For someone who claims he doesn't want to kill innocents, kill others, and wishes the assassins and Templars would talk to each other he does a lot of killing of his former comrades and practically no talking at all. It's a lot of yelling bravado about how he wants to protect the world which is all well and good except for the part where he hunted down his fellow assassins and murdered them. I will never forgive the writers for him killing Adewale who was one of my favorite characters in Black Flag.
At the end it's not even satisfying when you realize this is all over a misunderstanding on behalf of Achilles who didn't believe Shay until the end when he sees for himself and realizes that he was right about the artifacts and telling the truth about what happened in Lisbon. There's the usual final battle and of course Shay kills his best friend who still believes in the assassins to the very end. Achilles is the only one left and of course Haytham Kenway (poor Edward Kenway would have hated to see that his son joined the Templars and became a total jerk) shoots Achilles in the shin making sure he'll never be able to get in his way again, but we know how that turns out later.
Here's the thing, Shay does question some of the things the Templars do as well and yet he still stays with them. Yes, the assassins aren't perfect but so many of the Templars are evil sadists and he thinks he's going to protect the world with them. Really? Rogue just ignores so much of the already established lore and gave me a character that wasn't likable at all and in fact made me want to shove him off a cliff at so many intervals. Even the side quests with taking over gangs wasn't enjoyable because of the frustrating game play mechanics. This was as disappointing as AC 3 and that says quite a lot. So this isn't worth it at all. You can just skip it and get the back story with Unity which I will be playing next.

Zuky the BookBum (15 KP) rated American Psycho in Books
Mar 15, 2018
http://bookbum.weebly.com/book-reviews/american-psycho-by-bret-easton-ellis
<b><i>...there is an idea of a Patrick Bateman, some kind of abstraction, but there is no real me, only an entity, something illusory, and though I can hide my cold gaze and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable: I am simply not there.</b></i>
I have no idea how to verbalise the fact that this has become a new favourite book of mine, because I absolutely <i>love</i> it, but I dont want people to think Im a maniac I wasnt expecting to not love this, I mean the film is one of my favourites, so I was really looking forward to giving this a read, but I didnt expect to love it as much as I do! I feel all kinds of wrong being so amazed by this book but I cant help it. Its funny, its dark, its brutal, its shocking and its eye opening.
<img src="https://media.giphy.com/media/KYNywoibU1PQ4/giphy.gif" width="500" height="210" alt="leo dicaprio shrug"/>
So, Patrick Bateman, our one and only POV of this story. Batemen is a young, middle class, good looking, sophisticated and intelligent stockbroker. Hes charming and arrogant, but hes also an ax and knife and nail gun wielding mad man.
<img src="http://media0.giphy.com/media/YfdumeFM14CGc/giphy.gif" width="500" height="213" alt="americanppsychogif"/>
But hes also a total <b>goofy dork!</b> <i><b>Im clam, I mean calm, I say, breathing in hard, trying to smile</b></i> Bateman cant get a grip on himself <i>at all.</i> Not only does he have moments where hes running around Manhattan screaming like a banshee, sweating profusely, and having, what can only be described as, a mental breakdown, but hes also just a mess at all times. Hes constantly getting himself in a tizz, experiencing panic attacks all over the place. I mean he started talking about the ozone layer and then instantly told a couple of knock knock jokes, thats not smooth Bateman. This constant goofiness of Bateman is what makes this book so funny for me. Ellis is excellent at adding this clumsy human characteristic to an otherwise robotic man.
Bateman is troubled, in more ways than one. Not only is he a serial killer but hes also an outsider and he knows it. <b><i>Because, I say, staring directly at her, I want to fit.... in.</b></i> This is why hes always trying so hard to impress people, and why hes obsessed with being the best.
Normally I hate when there are long paragraphs in books that simply list things about what a person is doing or wearing, for example in Maestra I couldnt care less, but this excessive listing of things, unimportant materialist things, is such an important element of this book. These tiresome, obsessive lists give us such a clear insight, right from the start of the novel, into the incredibly paranoid, jealous and demented mind of Bateman. When we near the end of the novel Ellis does something absolutely mind blowing; he changes to third person. This sudden change on narrative has such a strong impact on the reader and is the perfect, <i>perfect</i> way of representing Patricks detachment to life.
Please, please, please do not read this book if youre faint hearted or youve gone through some terrible things in your life. I dont think this book needs specific trigger warnings, but in case you havent already guessed it, this book includes some very, <i>very</i> graphic and grotesque descriptions of torture, murder and rape. I think its quite hard to shock me, but this book made me wince and gasp quite often. I even had to put the book down briefly after reading some of the descriptions, breathe, and then get back to reading. It can be really tough on your imagination, thats for sure. <b>The rat scene </b> <spoiler>I mean I thought the scene with Bethany was bad but I had a whole other thing coming! It seriously worries me how well Ellis can describe this brutal torture. I could actually feel the bile rising in my throat when I was reading about the things Bateman did to Tiffany.</spoiler>
<img src="http://gifrific.com/wp-content/uploads/2012/06/Jim-From-Office-Shiver.gif" width="300" height="169" alt="jim from office shudder"/>
Im not going to go in depth on the claim that this is a misogynistic book, all you need to know is that I dont agree with that statement in the slightest. If you want to read some more on why that notion is ridiculous please look at <a href="https://www.goodreads.com/review/show/109385399?book_show_action=false&from_review_page=1">karens review.</a>
This book is definitely a new favourite of mine and I can feel it becoming one of those books I read over and over again. Im so happy I finally sat down and read this, I dont regret a moment of it, plus I got it for only £2.99. Thank you Ellis for this wonderful piece of literature, I hope your other novels brings me the same joy as this did.
<i>P.S. Isnt it funny how Donald Trump is mentioned in this book over and over and over because Trump is the greatest example of everything this book represents.</i>
<b><i>...there is an idea of a Patrick Bateman, some kind of abstraction, but there is no real me, only an entity, something illusory, and though I can hide my cold gaze and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable: I am simply not there.</b></i>
I have no idea how to verbalise the fact that this has become a new favourite book of mine, because I absolutely <i>love</i> it, but I dont want people to think Im a maniac I wasnt expecting to not love this, I mean the film is one of my favourites, so I was really looking forward to giving this a read, but I didnt expect to love it as much as I do! I feel all kinds of wrong being so amazed by this book but I cant help it. Its funny, its dark, its brutal, its shocking and its eye opening.
<img src="https://media.giphy.com/media/KYNywoibU1PQ4/giphy.gif" width="500" height="210" alt="leo dicaprio shrug"/>
So, Patrick Bateman, our one and only POV of this story. Batemen is a young, middle class, good looking, sophisticated and intelligent stockbroker. Hes charming and arrogant, but hes also an ax and knife and nail gun wielding mad man.
<img src="http://media0.giphy.com/media/YfdumeFM14CGc/giphy.gif" width="500" height="213" alt="americanppsychogif"/>
But hes also a total <b>goofy dork!</b> <i><b>Im clam, I mean calm, I say, breathing in hard, trying to smile</b></i> Bateman cant get a grip on himself <i>at all.</i> Not only does he have moments where hes running around Manhattan screaming like a banshee, sweating profusely, and having, what can only be described as, a mental breakdown, but hes also just a mess at all times. Hes constantly getting himself in a tizz, experiencing panic attacks all over the place. I mean he started talking about the ozone layer and then instantly told a couple of knock knock jokes, thats not smooth Bateman. This constant goofiness of Bateman is what makes this book so funny for me. Ellis is excellent at adding this clumsy human characteristic to an otherwise robotic man.
Bateman is troubled, in more ways than one. Not only is he a serial killer but hes also an outsider and he knows it. <b><i>Because, I say, staring directly at her, I want to fit.... in.</b></i> This is why hes always trying so hard to impress people, and why hes obsessed with being the best.
Normally I hate when there are long paragraphs in books that simply list things about what a person is doing or wearing, for example in Maestra I couldnt care less, but this excessive listing of things, unimportant materialist things, is such an important element of this book. These tiresome, obsessive lists give us such a clear insight, right from the start of the novel, into the incredibly paranoid, jealous and demented mind of Bateman. When we near the end of the novel Ellis does something absolutely mind blowing; he changes to third person. This sudden change on narrative has such a strong impact on the reader and is the perfect, <i>perfect</i> way of representing Patricks detachment to life.
Please, please, please do not read this book if youre faint hearted or youve gone through some terrible things in your life. I dont think this book needs specific trigger warnings, but in case you havent already guessed it, this book includes some very, <i>very</i> graphic and grotesque descriptions of torture, murder and rape. I think its quite hard to shock me, but this book made me wince and gasp quite often. I even had to put the book down briefly after reading some of the descriptions, breathe, and then get back to reading. It can be really tough on your imagination, thats for sure. <b>The rat scene </b> <spoiler>I mean I thought the scene with Bethany was bad but I had a whole other thing coming! It seriously worries me how well Ellis can describe this brutal torture. I could actually feel the bile rising in my throat when I was reading about the things Bateman did to Tiffany.</spoiler>
<img src="http://gifrific.com/wp-content/uploads/2012/06/Jim-From-Office-Shiver.gif" width="300" height="169" alt="jim from office shudder"/>
Im not going to go in depth on the claim that this is a misogynistic book, all you need to know is that I dont agree with that statement in the slightest. If you want to read some more on why that notion is ridiculous please look at <a href="https://www.goodreads.com/review/show/109385399?book_show_action=false&from_review_page=1">karens review.</a>
This book is definitely a new favourite of mine and I can feel it becoming one of those books I read over and over again. Im so happy I finally sat down and read this, I dont regret a moment of it, plus I got it for only £2.99. Thank you Ellis for this wonderful piece of literature, I hope your other novels brings me the same joy as this did.
<i>P.S. Isnt it funny how Donald Trump is mentioned in this book over and over and over because Trump is the greatest example of everything this book represents.</i>

Naomi Forrest (42 KP) rated The Toy Makers in Books
Jan 2, 2019
The first thing on the very first page that I loved was the narrator setting the scene and talking directly to you:
‘See the woman with the cage of pipe-cleaner birds, the vagrant soldier marvelling at the stuffed dogs lounging in their baskets? Keep a careful eye on them; you will see them again’.
I knew just from this descriptive ‘setting the scene’ chapter this book was going to be amazing, there was so much magic encapsulated in those first five pages. Papa Jack’s Emporium is the most wonderful shop you could imagine, a labyrinth of joy, surprises around every aisle and so much more. If you have ever seen the toy shop on Home Alone 2 that looked so amazing as a child, it has nothing on this! I was pretty sure for at least half of the book that Papa Jack was indeed Father Christmas.
After the initial chapter, the reader is introduced to Cathy, a fifteen year old who, shamefully (the year is 1906), is unmarried and pregnant. Plans are made for her to go to a special home where she will give birth and her child will be adopted. However, Cathy spots an advert looking for staff for the Emporium and runs away and so, the magic begins! The reader is catapulted into the world of the emporium and soon meets Papa Jack’s sons, Emil and Kaspar, who assist their father in the running of the store and the making of the toys, which are so much more than toys as we know them. People flock from far and wide to the emporium for it’s sublime creations and the memories and pleasures that they evoke.
The first half of the novel was like a fairytale, building beautifully to a gorgeous climax, full of wonder, friendship and subtle romance (perfectly done, so as not to detract from more pressing themes). In my head, toy soldiers and paper trees were everywhere and the wendy house is the stuff that dreams are made of. I loved observing (as I stood in the corner of the emporium, I’m sure, so convincing is Dinsdale) the relationships the built between Cathy and Emil and Cathy and Kaspar, though at times I felt sorry for Emil, never quite catching up to Kaspar as he wishes. If only the story had ended at page 187. And yet, that would not have been satisfying, not enough, so really, I’m glad it didn’t.
The second part of the novel, that is where Dinsdale really takes us on a journey. A couple of darker themes are touched upon in part one, where we learn of Jekab’s history (Papa Jack) but it ramps up in the second part, which ties in with World War I and beyond. You would think going from such wonderment and happiness to a bleak world of misery and reality would make you want to stop reading but I could not put this book down. I read 3/4 of it in one go! It is in the second part that Dinsdale brings in themes of shell shock, betrayal, sibling jealousy, bitterness and true, deep, familial love. Without spoilers, some characters truly lose everything and I cried during and after the book as it moved me so greatly (I mean, I am a crier anyway but not usually with books!). The entire novel is shaped around the ‘war’ between the brothers with some shocking twists along the way. Though part two draws in more realities, more brutalities and some heartbreaking moments, magic still punctuates and carries the reader through to the end. The ending is bitter sweet and my emotions were cloudy here, anger, joy, sadness and warmth all merging into a big teary mess.
I won’t say too much about specifics because some kinds of magic need to be discovered for yourself. The most beautiful sentiment in this novel though is that toys can’t save a life but they can save a soul, because toys transport many of us back to times of happiness, of wonder and of innocence, when things were simpler and problems remedied more easily. Times change but the joy of toys doesn’t. I can recall going through toy exhibits at both the castle museum in York and a toy museum in Edinburgh and it was so thrilling not only to see toys from my childhood but toys from before. Toys have the power to make magic we never knew existed, even if it is only in our head. The Toy Makers has yielded many comparisons with Erin Morgensten’s The Night Circus but for me, this novel surpassed anything I have read before in a similar vein. I have truly been blown away into a world that I honestly believe I will carry with me forever more. If, like me, you are a Harry Potter fan, you will know what I mean when I say that this book matches up to that first trip to Diagon Alley, to Hogwarts and to Honeydukes or that journey up Enid Blyton’s faraway tree as a child but it is even more exciting as an adult. It isn’t only the description that is first rate though; Dinsdale’s narrative style and use of language pulls you in and flows so smoothly, you are carried away from the first page whether you are prepared for it or not. Some reviews have said it is too fantastical but I cannot rate this book highly enough. It isn’t always easy reading – prepare to have your heart broken in several places- but go in looking for magic. You won’t be disappointed!
‘See the woman with the cage of pipe-cleaner birds, the vagrant soldier marvelling at the stuffed dogs lounging in their baskets? Keep a careful eye on them; you will see them again’.
I knew just from this descriptive ‘setting the scene’ chapter this book was going to be amazing, there was so much magic encapsulated in those first five pages. Papa Jack’s Emporium is the most wonderful shop you could imagine, a labyrinth of joy, surprises around every aisle and so much more. If you have ever seen the toy shop on Home Alone 2 that looked so amazing as a child, it has nothing on this! I was pretty sure for at least half of the book that Papa Jack was indeed Father Christmas.
After the initial chapter, the reader is introduced to Cathy, a fifteen year old who, shamefully (the year is 1906), is unmarried and pregnant. Plans are made for her to go to a special home where she will give birth and her child will be adopted. However, Cathy spots an advert looking for staff for the Emporium and runs away and so, the magic begins! The reader is catapulted into the world of the emporium and soon meets Papa Jack’s sons, Emil and Kaspar, who assist their father in the running of the store and the making of the toys, which are so much more than toys as we know them. People flock from far and wide to the emporium for it’s sublime creations and the memories and pleasures that they evoke.
The first half of the novel was like a fairytale, building beautifully to a gorgeous climax, full of wonder, friendship and subtle romance (perfectly done, so as not to detract from more pressing themes). In my head, toy soldiers and paper trees were everywhere and the wendy house is the stuff that dreams are made of. I loved observing (as I stood in the corner of the emporium, I’m sure, so convincing is Dinsdale) the relationships the built between Cathy and Emil and Cathy and Kaspar, though at times I felt sorry for Emil, never quite catching up to Kaspar as he wishes. If only the story had ended at page 187. And yet, that would not have been satisfying, not enough, so really, I’m glad it didn’t.
The second part of the novel, that is where Dinsdale really takes us on a journey. A couple of darker themes are touched upon in part one, where we learn of Jekab’s history (Papa Jack) but it ramps up in the second part, which ties in with World War I and beyond. You would think going from such wonderment and happiness to a bleak world of misery and reality would make you want to stop reading but I could not put this book down. I read 3/4 of it in one go! It is in the second part that Dinsdale brings in themes of shell shock, betrayal, sibling jealousy, bitterness and true, deep, familial love. Without spoilers, some characters truly lose everything and I cried during and after the book as it moved me so greatly (I mean, I am a crier anyway but not usually with books!). The entire novel is shaped around the ‘war’ between the brothers with some shocking twists along the way. Though part two draws in more realities, more brutalities and some heartbreaking moments, magic still punctuates and carries the reader through to the end. The ending is bitter sweet and my emotions were cloudy here, anger, joy, sadness and warmth all merging into a big teary mess.
I won’t say too much about specifics because some kinds of magic need to be discovered for yourself. The most beautiful sentiment in this novel though is that toys can’t save a life but they can save a soul, because toys transport many of us back to times of happiness, of wonder and of innocence, when things were simpler and problems remedied more easily. Times change but the joy of toys doesn’t. I can recall going through toy exhibits at both the castle museum in York and a toy museum in Edinburgh and it was so thrilling not only to see toys from my childhood but toys from before. Toys have the power to make magic we never knew existed, even if it is only in our head. The Toy Makers has yielded many comparisons with Erin Morgensten’s The Night Circus but for me, this novel surpassed anything I have read before in a similar vein. I have truly been blown away into a world that I honestly believe I will carry with me forever more. If, like me, you are a Harry Potter fan, you will know what I mean when I say that this book matches up to that first trip to Diagon Alley, to Hogwarts and to Honeydukes or that journey up Enid Blyton’s faraway tree as a child but it is even more exciting as an adult. It isn’t only the description that is first rate though; Dinsdale’s narrative style and use of language pulls you in and flows so smoothly, you are carried away from the first page whether you are prepared for it or not. Some reviews have said it is too fantastical but I cannot rate this book highly enough. It isn’t always easy reading – prepare to have your heart broken in several places- but go in looking for magic. You won’t be disappointed!

Emma @ The Movies (1786 KP) rated John Wick: Chapter 3 - Parabellum (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
We left off at the end of John Wick 2 with our lead's imminent excommunication. He's been given an hours grace, in a city that's filled with assassins his odds don't look good, but even for John Wick... bad odds are still pretty good.
I've been contemplating the story to this since I watched it. There doesn't feel like much of one. He's attempting to save his life, sure, but that's really the only thing. It feels very much like a set up for the sequel, which depending on what you read is either already planned or not planned at all.
I don't really think we go to see John Wick movies for the plot though, do we? So on that front it delivers spectacularly. The opening was immense, we come in knowing that it's all going to kick off pretty quickly after the last instalment so the anticipation is with you from the off, and it doesn't disappoint. Sheer kick-assery that we've come to expect from the franchise.
As the clock ticks over the hour and John Wick's own time is now running out he dashes through the streets (rather bold for someone with a $14 million bounty on his head) trying to make his way to people who might actually help him. Of course he's spotted by one of the thousands of assassins and villains that seem to litter the streets of New York. He ends up in a handily weaponised building and we see him take on a gang of knife proficient bad guys. The scene in this sequence, with the weapons cupboards, had everyone in the cinema chuckling.
Laughter was a surprising feature of the film, the same chuckling rippled through several scenes and broke up the violence. Some of that violence did also bring out the odd pained "ooh" as we recoiled from the screen in sympathetic pain for the character.
The complexities of the fight scenes are epic, but there was one moment in particular that stuck out as being scripted... yes, yes, I know it's all scripted! We see a very brief pause and the reaction's slow in a moment that was such a departure from everything around it that it was very noticeable to me. (On second viewing, while I still saw it, it wasn't as bad as I had seen it the first time.)
One other fight scene made me pause with a moment of being picky. John and Sofia are fighting every bad guy in Morocco. It was epic, it was fun... but everywhere I looked, "someone's going to fall off that and land on that". The set-up of the scenery was such a giveaway to upcoming action that it took some edge of the action.
The cast is filled to the brim with wonderful actors. Ian McShane, Laurence Fishburne, Lance Reddick and Anjelica Huston were brilliant. I was a little taken aback to see Jerome Flynn appear as Sofia's old boss, Berrada. I winced a little when I noticed that he was playing it with an accent, but I had to take it back because he was rather good with it. There was no one that I thought was "letting the side down", everyone brought their A-game.
There's only one character that did something that disappointed. Zero, played by Mark Dacascos, is a very disciplined man. He's a master with the knife, a master of death, and his action sequences are incredible. He also gets a very funny moment in The Continental before my moment of disappointment. They turn him into a fanboy, and while the contrast has the potential to be amusing it's actually better achieved with characters later in the film. Zero's change felt uncomfortable and out of place.
I shouldn't put all of that in one place, there's one other very short moment in the film that seems out of character/place, and that's at the very end of the film. It felt so odd that I would have ended it a scene earlier. I liked the reveal, but it would have left a bit more intrigue without it.
We can't talk about John Wick without talking about doggos, and these ones were exceptionally good. The two new additions are very talented and look like they get to have a lot of fun. But my heart belongs to Dog though. When he turns up in a taxi... 😢
Can we all face up to some facts at this point, please? John Wick... super assassin... well, he isn't really is he? He's just really resilient when taking a beating, and very persistent when it comes to shooting things! He'd waste a lot less ammo if he didn't put a minimum of three bullets into every body.
Parabellum was action packed and showed us some very imaginative pieces, but it didn't feel quite as well rounded as either of the other two. I'm still looking forward to what's to come, the pure action is amazing I love to see what they think of next. On the horizon we've got a fourth film, which is listed as Ballerina, and a TV series called The Continental. From this installment I could see some potential routes for the film, but it's the series I'm excited about. I would absolutely love it if each episode was in a different Continental.
What you should do
This movie is an "anyone" kind of thing. Old, young, couples, friends, lone cinema nerds... we were all there. If you love mindless violence and action then you should go and watch this, and look out for the best line of the whole film, "I get it."
If you don't like seeing bad things happen to good books, perhaps don't watch the first ten minutes or so.
Movie thing you wish you could take home
I've been contemplating the story to this since I watched it. There doesn't feel like much of one. He's attempting to save his life, sure, but that's really the only thing. It feels very much like a set up for the sequel, which depending on what you read is either already planned or not planned at all.
I don't really think we go to see John Wick movies for the plot though, do we? So on that front it delivers spectacularly. The opening was immense, we come in knowing that it's all going to kick off pretty quickly after the last instalment so the anticipation is with you from the off, and it doesn't disappoint. Sheer kick-assery that we've come to expect from the franchise.
As the clock ticks over the hour and John Wick's own time is now running out he dashes through the streets (rather bold for someone with a $14 million bounty on his head) trying to make his way to people who might actually help him. Of course he's spotted by one of the thousands of assassins and villains that seem to litter the streets of New York. He ends up in a handily weaponised building and we see him take on a gang of knife proficient bad guys. The scene in this sequence, with the weapons cupboards, had everyone in the cinema chuckling.
Laughter was a surprising feature of the film, the same chuckling rippled through several scenes and broke up the violence. Some of that violence did also bring out the odd pained "ooh" as we recoiled from the screen in sympathetic pain for the character.
The complexities of the fight scenes are epic, but there was one moment in particular that stuck out as being scripted... yes, yes, I know it's all scripted! We see a very brief pause and the reaction's slow in a moment that was such a departure from everything around it that it was very noticeable to me. (On second viewing, while I still saw it, it wasn't as bad as I had seen it the first time.)
One other fight scene made me pause with a moment of being picky. John and Sofia are fighting every bad guy in Morocco. It was epic, it was fun... but everywhere I looked, "someone's going to fall off that and land on that". The set-up of the scenery was such a giveaway to upcoming action that it took some edge of the action.
The cast is filled to the brim with wonderful actors. Ian McShane, Laurence Fishburne, Lance Reddick and Anjelica Huston were brilliant. I was a little taken aback to see Jerome Flynn appear as Sofia's old boss, Berrada. I winced a little when I noticed that he was playing it with an accent, but I had to take it back because he was rather good with it. There was no one that I thought was "letting the side down", everyone brought their A-game.
There's only one character that did something that disappointed. Zero, played by Mark Dacascos, is a very disciplined man. He's a master with the knife, a master of death, and his action sequences are incredible. He also gets a very funny moment in The Continental before my moment of disappointment. They turn him into a fanboy, and while the contrast has the potential to be amusing it's actually better achieved with characters later in the film. Zero's change felt uncomfortable and out of place.
I shouldn't put all of that in one place, there's one other very short moment in the film that seems out of character/place, and that's at the very end of the film. It felt so odd that I would have ended it a scene earlier. I liked the reveal, but it would have left a bit more intrigue without it.
We can't talk about John Wick without talking about doggos, and these ones were exceptionally good. The two new additions are very talented and look like they get to have a lot of fun. But my heart belongs to Dog though. When he turns up in a taxi... 😢
Can we all face up to some facts at this point, please? John Wick... super assassin... well, he isn't really is he? He's just really resilient when taking a beating, and very persistent when it comes to shooting things! He'd waste a lot less ammo if he didn't put a minimum of three bullets into every body.
Parabellum was action packed and showed us some very imaginative pieces, but it didn't feel quite as well rounded as either of the other two. I'm still looking forward to what's to come, the pure action is amazing I love to see what they think of next. On the horizon we've got a fourth film, which is listed as Ballerina, and a TV series called The Continental. From this installment I could see some potential routes for the film, but it's the series I'm excited about. I would absolutely love it if each episode was in a different Continental.
What you should do
This movie is an "anyone" kind of thing. Old, young, couples, friends, lone cinema nerds... we were all there. If you love mindless violence and action then you should go and watch this, and look out for the best line of the whole film, "I get it."
If you don't like seeing bad things happen to good books, perhaps don't watch the first ten minutes or so.
Movie thing you wish you could take home

Kirk Bage (1775 KP) rated Light of My Life (2019) in Movies
Jan 22, 2021
It is difficult to talk about Casey Affleck in a positive light as a movie-maker without mentioning the heightened media storm that surrounded him in 2017, at the time of #metoo and his own moment of personal glory in winning the Best Actor Oscar for his excellent performance in Manchester By the Sea. The Oscar was deserved, as was the criticism. The latter affecting the sweetness of the former entirely, and perhaps explaining why a recent Academy Award winner would be so quiet for the next 3 years.
The facts are that he settled out of court for two sexual harassment claims, that in interviews later he would admit some guilt and shame towards. He never tried to hide it and seemed genuinely regretful of his part in whatever crimes took place. He never tried to deny it or belittle it or excuse it as something small and insignificant, he owned up and hung his head.
For which I’d be tempted to say, yes, he behaved like an asshole and abused his position, but is worthy of forgiveness, on probation that he learned from the mistake and never remotely did anything like it again. However, the media doesn’t forget, and in a personal and professional way he has been persona non grata ever since.
Like many others in the spotlight before him for nefarious reasons, I believe emphatically in saying it is possible to separate a person from their work. If someone has done something where they need to be in jail, then let the system take care of it, otherwise let them get on with life and continue to work. Affleck is such a talented actor that it is his performances that spring to mind above anything else by far, and that probably won’t change. I’d absolutely hate to think his negative reputation prevented him from doing the best work of his life.
One way to ensure some relative solitude and privacy whilst remaining at work, then, is to write, produce, direct and star in a small personal film about a father and daughter, alone for 90% of the movie, in a post apocalyptic wilderness. Affleck is the nameless “dad” to the pre-teen daughter he dotes on and will do anything to protect, named “Rag”, for reasons that are explained beautifully in the narrative.
Played by promising newcomer Anna Pniowsky, it is a testament to Affleck’s skill and sensitivity as actor and director that Rag always feels as important and centre stage as the “star” of the show. The film begins very unusually with a 7 minute static dialogue between the two, which demonstrates the relationship and energy of the film perfectly, and in such an interesting way. Pniowsky gives as good as she gets in terms of detailed characterisation, and the dynamic between the two is an absolute delight.
Inevitably, this film is always going to be seen as a poor cousin to The Road, starring Viggo Mortensen, from 2009. It is very similar, it can’t be denied. Even the idea of the parent ensuring “the light / fire” is kept alive within the child, considering that the survival of humanity in all senses is paramount, and supercedes the notion of survival at any cost. Dignity, kindness and non-violence must be maintained, or they will be lost. It is a message worth passing on – enough to make Affleck want to fly so close to the themes and tone of a bigger, well liked film. He must certainly have been aware of how similar they are.
It doesn’t always work, and I did find myself wishing for more action, or at least incident, rather than all the static talking scenes. Although they were often beautifully done, there were just one too many of them to keep the film fully engaging. The use of flashback, where we see the past they came from and the absent mother (presumed long dead) played by Elizabeth Moss, who does not get enough screen time to leave a mark, also doesn’t fully ring true.
Where it does work is in the simple beauty of the relationship between father and daughter. Her innocence and growing curiosity about the tainted world she is inheriting, and his single minded insistence on teaching her things his way and keeping her oblivious to the harshness of life for as long as possible. We begin to suspect his methods are not always the best, and that inevitably the time is coming where for good or bad she will have to find her own path without him.
Which leads to a very touching last 20 minutes I can’t possibly explain without leaving spoilers. If it wasn’t two hours but 90 minutes I believe the idea would have had more impact and not outstay its welcome. As it is, it is just a little flabby in the edit to be described as “great”, and might be otherwise described as slightly indulgent and naive, directorially. It is a tough one to pin down, because whilst I don’t think there is much wrong with it, I also don’t think there is enough right to fully recommend it to a wide audience.
I’m putting this one in the box marked “little seen gems”, intersecting with the one marked “near miss with potential”. When in a patient mood, this could be a film you relate to and enjoy. Just don’t go in expecting too much to happen and concentrate on what it means to be a parent in a cruel world. In that sense it has a lot to say and is well worth your time.
The facts are that he settled out of court for two sexual harassment claims, that in interviews later he would admit some guilt and shame towards. He never tried to hide it and seemed genuinely regretful of his part in whatever crimes took place. He never tried to deny it or belittle it or excuse it as something small and insignificant, he owned up and hung his head.
For which I’d be tempted to say, yes, he behaved like an asshole and abused his position, but is worthy of forgiveness, on probation that he learned from the mistake and never remotely did anything like it again. However, the media doesn’t forget, and in a personal and professional way he has been persona non grata ever since.
Like many others in the spotlight before him for nefarious reasons, I believe emphatically in saying it is possible to separate a person from their work. If someone has done something where they need to be in jail, then let the system take care of it, otherwise let them get on with life and continue to work. Affleck is such a talented actor that it is his performances that spring to mind above anything else by far, and that probably won’t change. I’d absolutely hate to think his negative reputation prevented him from doing the best work of his life.
One way to ensure some relative solitude and privacy whilst remaining at work, then, is to write, produce, direct and star in a small personal film about a father and daughter, alone for 90% of the movie, in a post apocalyptic wilderness. Affleck is the nameless “dad” to the pre-teen daughter he dotes on and will do anything to protect, named “Rag”, for reasons that are explained beautifully in the narrative.
Played by promising newcomer Anna Pniowsky, it is a testament to Affleck’s skill and sensitivity as actor and director that Rag always feels as important and centre stage as the “star” of the show. The film begins very unusually with a 7 minute static dialogue between the two, which demonstrates the relationship and energy of the film perfectly, and in such an interesting way. Pniowsky gives as good as she gets in terms of detailed characterisation, and the dynamic between the two is an absolute delight.
Inevitably, this film is always going to be seen as a poor cousin to The Road, starring Viggo Mortensen, from 2009. It is very similar, it can’t be denied. Even the idea of the parent ensuring “the light / fire” is kept alive within the child, considering that the survival of humanity in all senses is paramount, and supercedes the notion of survival at any cost. Dignity, kindness and non-violence must be maintained, or they will be lost. It is a message worth passing on – enough to make Affleck want to fly so close to the themes and tone of a bigger, well liked film. He must certainly have been aware of how similar they are.
It doesn’t always work, and I did find myself wishing for more action, or at least incident, rather than all the static talking scenes. Although they were often beautifully done, there were just one too many of them to keep the film fully engaging. The use of flashback, where we see the past they came from and the absent mother (presumed long dead) played by Elizabeth Moss, who does not get enough screen time to leave a mark, also doesn’t fully ring true.
Where it does work is in the simple beauty of the relationship between father and daughter. Her innocence and growing curiosity about the tainted world she is inheriting, and his single minded insistence on teaching her things his way and keeping her oblivious to the harshness of life for as long as possible. We begin to suspect his methods are not always the best, and that inevitably the time is coming where for good or bad she will have to find her own path without him.
Which leads to a very touching last 20 minutes I can’t possibly explain without leaving spoilers. If it wasn’t two hours but 90 minutes I believe the idea would have had more impact and not outstay its welcome. As it is, it is just a little flabby in the edit to be described as “great”, and might be otherwise described as slightly indulgent and naive, directorially. It is a tough one to pin down, because whilst I don’t think there is much wrong with it, I also don’t think there is enough right to fully recommend it to a wide audience.
I’m putting this one in the box marked “little seen gems”, intersecting with the one marked “near miss with potential”. When in a patient mood, this could be a film you relate to and enjoy. Just don’t go in expecting too much to happen and concentrate on what it means to be a parent in a cruel world. In that sense it has a lot to say and is well worth your time.

Purple Phoenix Games (2266 KP) rated Disney Shadowed Kingdom in Tabletop Games
Sep 15, 2021
You know how sometimes you see a game box and you are just so intrigued and then you realize it uses an IP that you love and you just HAVE to get it? Me too. This is what transpired as I was trying to fill my cart at my favorite online game retailer. I needed something small, I love Disney, and the box art is so good. So I grabbed it. Unfortunately, the box art on this one is probably the best part of this game. Let’s find out why.
In Disney Shadowed Kingdom players are attempting to drive away the darkness of Doubt with the help of Wish (which are both characters, I guess). In order to do this the players will be splitting up within the Magic Kingdom to cleanse the different locations and, with the help of Wish, gain enough Magic to fend off Doubt and the darkness forever!
To setup, each player receives a random (or chosen) Hero Card (in the photo above I was Daisy). The Magic/Shadow Tracker is placed on the table with the tokens on the 0 spaces of each tracker. Place the Wish card on the table. Shuffle the cards and deal each player 10 cards. Each player will then draw the top two cards from their deck, look at them, and then place them face-down in front of themselves on the table. Once done, the play area will be a 2×2 grid of each player’s first draw. The first player will draw two cards from their deck and the second player will draw one. The game may now begin!
On a player’s turn they will take their “oldest” card in their current hand and play it to the table. They may play it to push a card toward their partner to be Discovered, or play it to a side of the grid to push a card outside grid to be Dispelled (discarded). When a card is pushed to a player to be Discovered the discovering player will read the card aloud and follow its directions. Once complete the discovering player takes the card in hand to be used on a future turn. When a card is Dispelled the partner of the active player will NOT play the card for its face abilities, but will rather place it directly in their own discard pile.
When certain location cards are Discovered they may cause the hero’s (the card that was chosen at the beginning) special ability to trigger. These abilities could be peeking at cards in the grid or partner’s hand, or swapping two cards, or other abilities. Play continues in this way until players have pushed enough Magic cards to their partners to win or enough Shadow cards to allow the darkness to invade and lose the game.
Components. This game is a small stack of cards, some Hero cards, and the Magic/Shadow tracker with tokens. The cards are fine quality, the Hero cards are thick cardboard, and the other components are also fine. The art on the cards is amazing, and the saving grace.
Overall I would not recommend this game at all. I only rated it as highly as I did because I love the art and the theme. The gameplay just doesn’t work. There were times, when playing, we would get stuck in a loop of a card telling us to randomize the grid over and over. So while there IS an amount of memory used in the game, it can quickly be thrown out the window with just one card. This is merely one instance of the strategy and tactics needed to win or even play this one: almost none. As you HAVE to play the oldest card in your hand, it becomes a chore to try to remember exactly where it has been placed, and the hope that your partner will not push it toward you to be Discovered. And as bad as that may sound, the other cog in this wonky wheel is that players may not communicate with each other AT ALL. No talking, gestures, reactions, etc. So players are placing cards into the grid to be pushed about without knowing what may be in the grid. Sure, the Heroes all have special abilities, but they are limited to triggering only when one specific location card is Discovered. In a deck of 20 cards, having just one trigger your ability can be frustrating, as that card may never be Discovered in the first place.
When all is said and done, this is a Disney game in name only, and not a great one. The inability to really enact any strategy is severely limiting and thus just presents a game that you play without really making many decisions at all. It’s a guess as to what your partner has played, and “knowing” when to Discover or Dispel is also a crap shoot. Yes, cards on your side of the grid may be known to you, but once your partner pushes cards to you to Discover you no longer know 3/4 of the grid contents. It is just frustrating.
I will probably not be playing this again, and I really don’t see it staying in my collection. It’s sad, really, because this game feels like it should be grander but there are so many missing pieces that is really flops. Purple Phoenix Games gives Disney Shadowed Kingdom a woeful 5 / 12. With so many Disney-themed games out there, and many of them decent to good, pass on this one and grab a different one. I know a few off the top of my head I could suggest. Just message me or email me and I would be happy to recommend some Disney games that are excellent.
In Disney Shadowed Kingdom players are attempting to drive away the darkness of Doubt with the help of Wish (which are both characters, I guess). In order to do this the players will be splitting up within the Magic Kingdom to cleanse the different locations and, with the help of Wish, gain enough Magic to fend off Doubt and the darkness forever!
To setup, each player receives a random (or chosen) Hero Card (in the photo above I was Daisy). The Magic/Shadow Tracker is placed on the table with the tokens on the 0 spaces of each tracker. Place the Wish card on the table. Shuffle the cards and deal each player 10 cards. Each player will then draw the top two cards from their deck, look at them, and then place them face-down in front of themselves on the table. Once done, the play area will be a 2×2 grid of each player’s first draw. The first player will draw two cards from their deck and the second player will draw one. The game may now begin!
On a player’s turn they will take their “oldest” card in their current hand and play it to the table. They may play it to push a card toward their partner to be Discovered, or play it to a side of the grid to push a card outside grid to be Dispelled (discarded). When a card is pushed to a player to be Discovered the discovering player will read the card aloud and follow its directions. Once complete the discovering player takes the card in hand to be used on a future turn. When a card is Dispelled the partner of the active player will NOT play the card for its face abilities, but will rather place it directly in their own discard pile.
When certain location cards are Discovered they may cause the hero’s (the card that was chosen at the beginning) special ability to trigger. These abilities could be peeking at cards in the grid or partner’s hand, or swapping two cards, or other abilities. Play continues in this way until players have pushed enough Magic cards to their partners to win or enough Shadow cards to allow the darkness to invade and lose the game.
Components. This game is a small stack of cards, some Hero cards, and the Magic/Shadow tracker with tokens. The cards are fine quality, the Hero cards are thick cardboard, and the other components are also fine. The art on the cards is amazing, and the saving grace.
Overall I would not recommend this game at all. I only rated it as highly as I did because I love the art and the theme. The gameplay just doesn’t work. There were times, when playing, we would get stuck in a loop of a card telling us to randomize the grid over and over. So while there IS an amount of memory used in the game, it can quickly be thrown out the window with just one card. This is merely one instance of the strategy and tactics needed to win or even play this one: almost none. As you HAVE to play the oldest card in your hand, it becomes a chore to try to remember exactly where it has been placed, and the hope that your partner will not push it toward you to be Discovered. And as bad as that may sound, the other cog in this wonky wheel is that players may not communicate with each other AT ALL. No talking, gestures, reactions, etc. So players are placing cards into the grid to be pushed about without knowing what may be in the grid. Sure, the Heroes all have special abilities, but they are limited to triggering only when one specific location card is Discovered. In a deck of 20 cards, having just one trigger your ability can be frustrating, as that card may never be Discovered in the first place.
When all is said and done, this is a Disney game in name only, and not a great one. The inability to really enact any strategy is severely limiting and thus just presents a game that you play without really making many decisions at all. It’s a guess as to what your partner has played, and “knowing” when to Discover or Dispel is also a crap shoot. Yes, cards on your side of the grid may be known to you, but once your partner pushes cards to you to Discover you no longer know 3/4 of the grid contents. It is just frustrating.
I will probably not be playing this again, and I really don’t see it staying in my collection. It’s sad, really, because this game feels like it should be grander but there are so many missing pieces that is really flops. Purple Phoenix Games gives Disney Shadowed Kingdom a woeful 5 / 12. With so many Disney-themed games out there, and many of them decent to good, pass on this one and grab a different one. I know a few off the top of my head I could suggest. Just message me or email me and I would be happy to recommend some Disney games that are excellent.

Daniel Boyd (1066 KP) rated It (2017) in Movies
Oct 4, 2017
The cast are great (1 more)
Good tonal balance of horror and comedy
Sloppy technical elements (1 more)
Predictable jumpscares
Time To Float!
Contains spoilers, click to show
The 2017 remake of IT has been highly anticipated by Stephen King fans around the world and being a huge fan of King myself and growing up reading his stuff meant I was looking forward to seeing this. I also loved the original 1990 version when I was younger, so I was really hoping that this wouldn’t suck. Spoilers are going to follow for anyone that cares.
Let’s go through what I liked first of all. The movie opens with the tragic and brutal death of Georgie Denborough. Just like the book, he follows his paper sailboat down a storm drain, where he first encounters IT. This first appearance of Bill Skarsgard as Pennywise sets the tone for the rest of the movie, unflinching and horrifying. I felt that this intro was extremely effective in setting up what the audience could expect from this adaption, both tonally and visually.
I thought that the child actors in the movie where phenomenal, much better than I had anticipated. They all do a great job with the material they are given and each manage to bring some range to their roles. I liked the visuals for the most part and appreciated the use of mostly practical effects, my highlights being the headless burning boy in the library and when Pennywise’s entire head opens up to consume Beverly.
I enjoyed the fact that the movie served as both a coming of age story and as a horror movie. Stranger Things was clearly inspired by the original IT and this version is clearly inspired by Stanger Things, which was nice to see as a fan of both series. I liked how the movie was about kids, but dealt with adult themes in a mature manner. I also admire how the movie worked in a fair amount of comedic moments whilst still remaining frightening. Another thing that I appreciated was the few moments of subtle creepyness that the film sprinkled throughout, such as the kids TV show that was heard in the background talking about how ‘you should dance along with the clown,’ and encouraging you to be violent etc, I thought that this was a really nice touch. Also, during the library scene where Ben is flipping through the history book, I think IT took the form of the librarian, as the librarian is really creepily staring at Ben from the background of the scene, which really freaked me out when I noticed it. I also liked how some of the jumpscares worked, but unfortunately not all of them did.
Now onto what I didn’t like; my biggest issue with this movie is how formulaic it ends up feeling by around the halfway mark. With each new member of the losers club we are introduced to, we find out what the kid is scared of, then IT appears to them as the aforementioned fear, then we get a jumpscare and the scene cuts away, the next kid is introduced and the same thing happens again. This occurs repeatedly about eight times and by the fifth or sixth time it isn’t scary any longer. The worst thing that a horror movie can be is to become predictable and I’m sorry to say that this is what happens here. It ends up feeling like a checklist:
1. A child is introduced into the movie. Check
2. Some exposition is given for why they are scared of a certain thing. Check
3. IT takes the form of said fear and scares the kid. Check
4. Jumpscare happens and we abruptly cut to the next scene. Check
5. Rinse and repeat.
Some of the jumpscares do work though. Although the jumpscare during the projector screen was very obviously telegraphed, the fact that Pennywise was so huge in that scene took me by surprise, which was a nice touch. Also the scene I mentioned earlier with the headless boy in the library was well structured in the sense that once the boy was chasing Ben through the library you thought you had seen the scare, but when Pennywise leapt out from nowhere it was a genuine surprise.
The sound design is another element of the movie that I had a love/hate relationship with. For me, good sound design is essential to any worthwhile horror movie. I thought that the score used in the film was fantastic; the varied pieces perfectly complemented the tone of each scene they were used in. I also thought that some of the sound effects were well implemented in places. At other points though, the audio just annoyed me. The most egregious example of this was after Beverly smacked her dad across the head and IT appears behind her and grabs her. The sound that occurs here is ear piercingly loud, to the point that it was uncomfortable. It’s not scary, it’s not enjoyable, it’s just obnoxiously loud. It also comes across as lazy; it’s as if in post production someone decided that that scene wasn’t scary enough, so as a quick fix they just put in a painfully loud noise.
Another technical element that bothered me in places was the lighting. Don’t get me wrong, I enjoyed how a lot of the scenes took place in broad daylight, meaning we could see IT in all of his terrifying glory and in some scenes the lack of lighting added a sense of dread and helped with the film’s tone, but at times it obscured what was going on and shrouded too much of the environment and characters in darkness, to the point where you were having to squint to see what was going on.
Overall, this is a decent adaption. Bill Skarsgard does a fantastic job as Pennywise, the actors playing the kids are all great and the movie does have some effective scares. I was just taken out of it too many times though, due to the predictable nature of the repeated jumpscare sequences and some really poorly implemented technical elements.
Let’s go through what I liked first of all. The movie opens with the tragic and brutal death of Georgie Denborough. Just like the book, he follows his paper sailboat down a storm drain, where he first encounters IT. This first appearance of Bill Skarsgard as Pennywise sets the tone for the rest of the movie, unflinching and horrifying. I felt that this intro was extremely effective in setting up what the audience could expect from this adaption, both tonally and visually.
I thought that the child actors in the movie where phenomenal, much better than I had anticipated. They all do a great job with the material they are given and each manage to bring some range to their roles. I liked the visuals for the most part and appreciated the use of mostly practical effects, my highlights being the headless burning boy in the library and when Pennywise’s entire head opens up to consume Beverly.
I enjoyed the fact that the movie served as both a coming of age story and as a horror movie. Stranger Things was clearly inspired by the original IT and this version is clearly inspired by Stanger Things, which was nice to see as a fan of both series. I liked how the movie was about kids, but dealt with adult themes in a mature manner. I also admire how the movie worked in a fair amount of comedic moments whilst still remaining frightening. Another thing that I appreciated was the few moments of subtle creepyness that the film sprinkled throughout, such as the kids TV show that was heard in the background talking about how ‘you should dance along with the clown,’ and encouraging you to be violent etc, I thought that this was a really nice touch. Also, during the library scene where Ben is flipping through the history book, I think IT took the form of the librarian, as the librarian is really creepily staring at Ben from the background of the scene, which really freaked me out when I noticed it. I also liked how some of the jumpscares worked, but unfortunately not all of them did.
Now onto what I didn’t like; my biggest issue with this movie is how formulaic it ends up feeling by around the halfway mark. With each new member of the losers club we are introduced to, we find out what the kid is scared of, then IT appears to them as the aforementioned fear, then we get a jumpscare and the scene cuts away, the next kid is introduced and the same thing happens again. This occurs repeatedly about eight times and by the fifth or sixth time it isn’t scary any longer. The worst thing that a horror movie can be is to become predictable and I’m sorry to say that this is what happens here. It ends up feeling like a checklist:
1. A child is introduced into the movie. Check
2. Some exposition is given for why they are scared of a certain thing. Check
3. IT takes the form of said fear and scares the kid. Check
4. Jumpscare happens and we abruptly cut to the next scene. Check
5. Rinse and repeat.
Some of the jumpscares do work though. Although the jumpscare during the projector screen was very obviously telegraphed, the fact that Pennywise was so huge in that scene took me by surprise, which was a nice touch. Also the scene I mentioned earlier with the headless boy in the library was well structured in the sense that once the boy was chasing Ben through the library you thought you had seen the scare, but when Pennywise leapt out from nowhere it was a genuine surprise.
The sound design is another element of the movie that I had a love/hate relationship with. For me, good sound design is essential to any worthwhile horror movie. I thought that the score used in the film was fantastic; the varied pieces perfectly complemented the tone of each scene they were used in. I also thought that some of the sound effects were well implemented in places. At other points though, the audio just annoyed me. The most egregious example of this was after Beverly smacked her dad across the head and IT appears behind her and grabs her. The sound that occurs here is ear piercingly loud, to the point that it was uncomfortable. It’s not scary, it’s not enjoyable, it’s just obnoxiously loud. It also comes across as lazy; it’s as if in post production someone decided that that scene wasn’t scary enough, so as a quick fix they just put in a painfully loud noise.
Another technical element that bothered me in places was the lighting. Don’t get me wrong, I enjoyed how a lot of the scenes took place in broad daylight, meaning we could see IT in all of his terrifying glory and in some scenes the lack of lighting added a sense of dread and helped with the film’s tone, but at times it obscured what was going on and shrouded too much of the environment and characters in darkness, to the point where you were having to squint to see what was going on.
Overall, this is a decent adaption. Bill Skarsgard does a fantastic job as Pennywise, the actors playing the kids are all great and the movie does have some effective scares. I was just taken out of it too many times though, due to the predictable nature of the repeated jumpscare sequences and some really poorly implemented technical elements.

Daniel Boyd (1066 KP) rated Hellboy (2019) in Movies
Apr 17, 2019 (Updated Apr 17, 2019)
The script (4 more)
The CGI
The editing
The performances
Everything else
Actual Hell
If the Hellboy 2019 movie has one thing going for it, it's that it's impressive. It is impressive in the sense that it actually made me question the futility of time and why I was wasting my short time on this earth watching this atrocious piece of trash. There were several times when I was watching the film that I actually couldn't bring myself to believe how bad what I was witnessing onscreen really was. This might be the worst film I have ever seen.
It has without a doubt taken the crown of the worst superhero movie ever made from Fan4stic and is downright insulting. I cannot believe that they chose to make this dogshit over another one with Ron Perlman and Del Toro. Almost every single aspect of this movie is garbage and there are hardly any redeeming features.
Let's talk about the main character, this movie's version of Hellboy. We all knew going in that David Harbour had some pretty big shoes to fill left by Perlman and in Harbour's defence, pretty much the only slightly positive aspect of this thing is the fact that you can tell that Harbour is doing the very best with the piss poor material he has been given to work with. Most of his lines are awful and the way that his character is written as a moaning, whiny bitch is actually insulting to the character. Also, the excessive makeup he is wearing means that he is hardly able to emote with his mouth. When he is talking, his mouth simply opens and closes like a puppet and it is painfully obvious that the dialogue has been dubbed in later and it's not even been done very well. The other slight positive in this movie is seeing Hellboy in his full demonic getup with long horns and donning the flaming crown and sword was pretty cool, unfortunately this is only a fleeting glimpse of coolness before we get right back to the crap.
The other memorable part of the Del Toro Hellboy movies was the endearing supporting cast, unfortunately they have been substituted with an insufferable lot of replacements. The actress playing Alice may give the worst performance that I have ever seen in a comic book movie, (and I saw Polar!) Every single line that she uttered was extremely cringe-worthy and poorly delivered. Daniel Dae Kim was almost as bad as Hellboy's other sidekick. Again, a lot of his lines were ADR'd in later and it is really shoddily done. Ian McShane plays Broom, the scientist that found Hellboy and adopted him and he is sleepwalking his way through this role for the sake of an easy paycheck. As is Milla Jovovich, she plays a stereotypical villainous witch and she does nothing here that we haven't seen her do before in other movies.
Over my years of watching almost every comic book movie that releases, I have seen my fair share of cheap, cartoony looking CGI, but this takes the cake. Almost every scene in the movie features some kind of CGI creature and they are all on a similar level of quality to an unfinished student project. One of the moments it really stood out was the giant fight, where we were subjected to not only one bad CGI giant, but three of them. The scene is also shot in broad daylight, which really does the bad CGI no favours. Not once, did anything in this movie look better than anything in the Del Toro movies which came out 10+ years ago.
I'm going to spoil something here, because seriously who gives a fuck at this point? The absolute worst part of CGI though in the entire movie, is undoubtedly during one of the final scenes in the movie where Ian McShane comes back to speak to Hellboy as a ghost. The CG in this scene is genuinely on par with the Rock's CG in in the Scorpion King. Yes, it really is that bad.
The soundtrack is so misused here also. The songs themselves that are featured are all half decent songs, but they do not work in the context of this film and they add absolutely nothing to the scenes that they are used in. The editing is also horrible, there were several times that I was reminded of the cheap editing in shows like Buffy The Vampire Slayer.
The last thing that I want to talk about is the tone and humour, (or lack of,) present throughout the film. The movie opens with a flashback scene showing King Arthur chopping up the witch. The scene is being narrated by Ian McShane and it is chock-full of diabolically awful dialogue and insufferably cheesy line delivery. Whilst watching it I thought, "Oh they are really hamming it up here and going for a really corny tone for these flashback scenes." I then swiftly came to the soul-crushing conclusion that no, this was how the next 2 hours of this movie was going to go. The awful sense of humour is actually comparable to that in a poor quality kids film, with gross out burp and kiss jokes to boot. What happened to the darker, more horror orientated tone that we were teased with when the movie was in pre-production? Any semblance of that is sorely lacking here and it is a shame because I would have quite liked to have seen that movie and there is a good chance that it would have been a lot better than this dumpster fire.
Overall, please don't see this unless you hate yourself. It is two hours of your life that would be better spent doing literally anything else. At the end it has the audacity to tease a sequel which, (if there is a God,) will never happen.
It has without a doubt taken the crown of the worst superhero movie ever made from Fan4stic and is downright insulting. I cannot believe that they chose to make this dogshit over another one with Ron Perlman and Del Toro. Almost every single aspect of this movie is garbage and there are hardly any redeeming features.
Let's talk about the main character, this movie's version of Hellboy. We all knew going in that David Harbour had some pretty big shoes to fill left by Perlman and in Harbour's defence, pretty much the only slightly positive aspect of this thing is the fact that you can tell that Harbour is doing the very best with the piss poor material he has been given to work with. Most of his lines are awful and the way that his character is written as a moaning, whiny bitch is actually insulting to the character. Also, the excessive makeup he is wearing means that he is hardly able to emote with his mouth. When he is talking, his mouth simply opens and closes like a puppet and it is painfully obvious that the dialogue has been dubbed in later and it's not even been done very well. The other slight positive in this movie is seeing Hellboy in his full demonic getup with long horns and donning the flaming crown and sword was pretty cool, unfortunately this is only a fleeting glimpse of coolness before we get right back to the crap.
The other memorable part of the Del Toro Hellboy movies was the endearing supporting cast, unfortunately they have been substituted with an insufferable lot of replacements. The actress playing Alice may give the worst performance that I have ever seen in a comic book movie, (and I saw Polar!) Every single line that she uttered was extremely cringe-worthy and poorly delivered. Daniel Dae Kim was almost as bad as Hellboy's other sidekick. Again, a lot of his lines were ADR'd in later and it is really shoddily done. Ian McShane plays Broom, the scientist that found Hellboy and adopted him and he is sleepwalking his way through this role for the sake of an easy paycheck. As is Milla Jovovich, she plays a stereotypical villainous witch and she does nothing here that we haven't seen her do before in other movies.
Over my years of watching almost every comic book movie that releases, I have seen my fair share of cheap, cartoony looking CGI, but this takes the cake. Almost every scene in the movie features some kind of CGI creature and they are all on a similar level of quality to an unfinished student project. One of the moments it really stood out was the giant fight, where we were subjected to not only one bad CGI giant, but three of them. The scene is also shot in broad daylight, which really does the bad CGI no favours. Not once, did anything in this movie look better than anything in the Del Toro movies which came out 10+ years ago.
I'm going to spoil something here, because seriously who gives a fuck at this point? The absolute worst part of CGI though in the entire movie, is undoubtedly during one of the final scenes in the movie where Ian McShane comes back to speak to Hellboy as a ghost. The CG in this scene is genuinely on par with the Rock's CG in in the Scorpion King. Yes, it really is that bad.
The soundtrack is so misused here also. The songs themselves that are featured are all half decent songs, but they do not work in the context of this film and they add absolutely nothing to the scenes that they are used in. The editing is also horrible, there were several times that I was reminded of the cheap editing in shows like Buffy The Vampire Slayer.
The last thing that I want to talk about is the tone and humour, (or lack of,) present throughout the film. The movie opens with a flashback scene showing King Arthur chopping up the witch. The scene is being narrated by Ian McShane and it is chock-full of diabolically awful dialogue and insufferably cheesy line delivery. Whilst watching it I thought, "Oh they are really hamming it up here and going for a really corny tone for these flashback scenes." I then swiftly came to the soul-crushing conclusion that no, this was how the next 2 hours of this movie was going to go. The awful sense of humour is actually comparable to that in a poor quality kids film, with gross out burp and kiss jokes to boot. What happened to the darker, more horror orientated tone that we were teased with when the movie was in pre-production? Any semblance of that is sorely lacking here and it is a shame because I would have quite liked to have seen that movie and there is a good chance that it would have been a lot better than this dumpster fire.
Overall, please don't see this unless you hate yourself. It is two hours of your life that would be better spent doing literally anything else. At the end it has the audacity to tease a sequel which, (if there is a God,) will never happen.