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Dr. Terror's House of Horrors (1965)
Dr. Terror's House of Horrors (1965)
1965 | Classics, Horror, Sci-Fi
8
7.8 (4 Ratings)
Movie Rating
Peter Cushing (2 more)
Christopher Lee
Donald Sutherland
House of Horrors
Dr. Terror's House of Horrors is a excellent british anthology film that stars two horror icons Christopher Lee and Peter Cushing. It also has Donald Sutherland in it, so thats a plus.

It was the first in a series of anthology films from Amicus and was followed by Torture Garden (1967), The House That Dripped Blood (1970), Asylum (1972), Tales from the Crypt (1972), The Vault of Horror (1973) and From Beyond the Grave (1974).

The movies was made with a budget of £105,000 and Donald Sutherland was paid £1,000 ($10,153.31 in 2018 dollars) for his performance.

The Plot: Five chilling stories are linked by the character of a strange fortune-telling doctor who predicts the bizarre deaths of five fellow passengers on a train using a pack of tarot cards.

Its a excellent anthology film.
  
Vamp on the Batwalk
Vamp on the Batwalk
2021 | Card Game
I think I could be a vampire. Not that I THINK I’m a vampire, but I think I could live(?) with being a vamp. Not the sparkly kind. Just the normal kind. Or maybe the “What We Do in the Shadows” kind. Yeah. At least initially I don’t think I would care much about being the most fashionable vampire in the group, but I could see why some of the elder vampires would need SOMETHING over which to compete and obsess. Maybe I could be one of the judges.

Vamp on the Batwalk has players take on the personalities of one of these fashionable elder vampires competing in the latest fashion show. The only problem is that vampires are unable to see themselves in mirrors, so they cannot really assure themselves that they look marvelous; the other vampires will have that privilege. Which vampire can win the most fashion shows this year with limited knowledge of how they look? Who would… stake… their reputation on mere fashion shows anyway?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup invert the bottom of the box and insert it into the back of the box top lid to create a runway. A “batwalk,” if you will. Each player will choose a vampire and place their standee on the batwalk Start space. They will also take the matching Reference Card. All Vamp Cards matching the vamps in play are collected, shuffled together, and five are dealt to each player. Whichever player is most fashionable goes first and the game may begin!
Vamp on the Batwalk is a trick-taking game where players know not which cards they hold. Instead, their hands are facing all other players in order to suss out which cards they may be holding. The first player will open the game by playing any card from their hand. The next player also will play any card they wish, and so on until all players have played a card.

Once each card is played the “lead” card may be switched depending on the rules of the game. Should all cards played be of the same suit the highest card played is the lead card and wins the trick. Similarly, if the first card played remains the highest card in that suit and no other cards played earn the lead card status, that highest card wins the trick.

However, when a card is played that is the same value (a three played on a three of a different suit) the newest card with the matching value “Steals the Show” and becomes the new lead card. Some cards feature a star for the value. These star cards will always take the lead unless a garlic card has been played to trump the star. Garlic cards typically are the lowest-ranking suit, but when played in the same hand as a star become the trump suit.


Luckily, the reference cards have handy reminders for these special rules. After all cards from the hand have been played, players check who is winning the fashion show based on points earned during the round. If this is the end of the third round the vamp with the most points wins! If not, the player to the left of the most recent first player then becomes the first player for the next round.
Components. This game features an ingenious scoreboard that is just so fun to use. Having the box double as the scoreboard runway was such a great decision and it works flawlessly. The cards are all large tarot-sized (I think, I’m no tarot-master) and feature some really great art. The player standees are fine, but only four or so can actually fit on a space on the runway without creating a mess. All in all I adore the components and art style here.

Now, several games also employ this mechanic of holding your hand of cards outward for opponents to see, but here the players never really are told which cards they hold. In Vamp on the Batwalk the card play is silly and mostly a guessing game, at least in my head. One can never truly know all the cards they hold because each round not all cards are used. This adds another layer of difficulty in trying to guess what you are holding. This may turn off certain gamers, but it’s a silly way to play the game and I love it.

At the end of the day, this is a game about vampires putting on a fashion show. I feel like once I decided not to take it so seriously I began enjoying it so much more. Sometimes it’s a surprise to win a trick with a 2 of garlic. A throwaway card usually can win if a star is played. Or thinking you have THE card to win the trick only to have someone else Steal the Show and beat you out. It’s just chaotic silliness and I’m smitten.

If you are at all anything like me and can put aside the need to win at all times and at all costs, you will enjoy this one. It is wacky, has an amazing theme and excellent components, and is just a fun game to relax with or to help recharge after a brain burning sesh. Purple Phoenix Games gives this one a blood-slurping 8 / 12. Even though I think the blue vamp is eerily similar to Travis McElroy, the almost-coolest-Travis, this one is a hit for me. Go grab it if you like fun games that don’t tax the brain a whole lot.
  
Goblin Teeth
Goblin Teeth
2020 | Card Game, Dice Game, Fantasy, Humor
You know a game is going to be great when you actually enjoy reading the rules. Please take a moment to consider what I just wrote. I *enjoyed* reading the rules to a game. To this game. Why? Well, the intro to the rules that introduces the setting of the game, is written in the voice of a goblin. For those of you who may uninitiated into fantasy lore, goblins are small, gross humanoids that are greedy and not at all known for their academic prowess. Ok, so the rules started out pretty entertaining. Did this set us up for an entertaining game or a boring slug… er, slog? I have high expectations from Jellybean Games now, so will this be a winner as well?

Goblin Teeth is a fantasy take-that, auction, set collection, dice and card game. Each player is a goblin attempting to impress the goblin boss enough to become the right hand gobbie by offering a collection of items that the boss enjoys.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T

To setup, create the offering mat by randomly drawing a red and blue offering card to be placed in their respective locations. Shuffle the Cheat cards and Item cards into separate decks. Each goblin player chooses a set of three matching dice they will use throughout the game. Give each goblin one Cheat card to begin their collection. From the Item cards, place as many Items face-up as the number of players and one more face-down at the end of the row near where the sacrifice altar will be placed. You now have your offer row for the first round and are ready to play.

Before the round begins, all players will roll all three of their dice simultaneously. These dice represent your bid amounts for the Item cards on display (including the face-down Item). Whomever is in possession of the first-player marker will take their turn first. This goblin may choose to play any number of Cheat cards in their hand, and then must place a die on an Item card or into the altar. These Item cards feature items to be collected and used to satisfy an Offering card – like skulls, goblin teeth, glow worms, and others. By placing a die on an Item card, a goblin is casting their bid. By placing a die into the sacrificing altar, the goblin is instead giving up a bid die in exchange for drawing a Cheat card (which can be very powerful). Once the die is placed, the next goblin in clockwise order can take their turn following the same order of operations. The goblin who wins the face-down Item card becomes the new first player and receives the first player token. A new round can now begin by laying out new Items and rolling all dice simultaneously.

The game continues in this fashion until one sneaky goblin has all the Items they need to satisfy one of the Offering cards (or the pre-printed space on the Offering mat). There are dice placement rules and Cheats-a-plenty that I did not describe at all, but per the disclaimer, you can back the game or purchase from your favorite board game retailer (naturally, your FLGS). All goblins then tear each other to shreds over jealousy and greed. Ok, I added that last bit myself, but it should go into the rules. Just sayin’.

Components. Again, this is a prototype version of the game and some components may (and probably will) change over the course of a successful Kickstarter campaign. That said, I will comment on what I can here. The physical components themselves are fine for a prototype game. The cards are big tarot cards that are fun to handle. I hope they keep that size. The first player token in this is a green translucent plastic meeple that I’m sure they will be upgrading during the campaign. Similarly, the dice will more than likely see an upgrade (I am totally projecting here, I have no information on any future plans for components). What needs very little upgrading is the art on the cards. The card backs for the Cheat and Item cards feature an excellent logo (I hope) for the game, and the art on the Item cards are clear and really really good. I hope the art style doesn’t change as the art is amazing here. The Cheat cards look good, are clear, and although they feature several different fonts, I was not at all ever turned off by the presentation.

So here are my thoughts. Goblin Teeth is an excellent game of outbidding your opponents, double-think, and Cheating your way to victory! I absolutely adore this game. Without those Cheat cards it would still be decent, but those Cheats are what make this game special. Being able to play as many Cheat cards as you want on your turn, with some of them being good and some bad, but being able to place them on yourself or your opponents is just gold. I cannot wait to see this game go to Kickstarter and just kill it. Seriously, it’s an amusing, frustrating, beautiful game that I cannot wait to own in its full glory. If you enjoy experiences that pit you against your opponents and you find yourself giggling at thwarting their plans, this is the game for you.
  
146 of 230
Kindle
The White Magic Five and Dime ( Tarot Mystery book 1)
By Steve Hockensmith and Lisa Falco
⭐️⭐️⭐️⭐️

When Alanis McLachlan learns that her mother's been murdered, she's completely unsurprised. Not that Alanis had been given a glimpse into the future. That would be crazy, right? It's just that her con-woman mom, Barbra, was bound to cross the wrong people sooner or later. It's why Alanis was lucky to get out of her childhood alive - and why she hadn't spoken to her mother in decades.

But there is a surprise in store for Alanis. Barbra left her something in her will: a New Age shop in the tiny tourist trap town of Berdache, Arizona. The White Magic Five & Dime.

After going to Berdache to claim her inheritance, Alanis is drawn into the mystery around her mother's death. Did one of Barbra's customers finally get wise to her con-artist ways and take revenge? Alanis thinks she knows how to find out: She'll make those customers her own until she can find the killer. Alanis McLachlan, cynic and unbeliever, is about to become a tarot card reader.

With a little help from her mother's teenage apprentice and a snarky tarot how-to book called Infinite Roads to Knowing, Alanis begins bluffing her way through phony readings. But the more she gets to know the cards, the more she sees real meaning in them...and the closer the murderer comes to making her the next victim.

Omg I had issues with this book so many issues!
This is going to be a strange little review. I absolutely didn’t like the main character at all, she was written to be witty and sarcastic and it just did not work at all. She was irritating and so not funny it was just trying to hard!

So you may ask why a 4⭐️ and my answer is simply because I really enjoyed the book she was the only thing I disliked. I didn’t see the murderer coming till the last minute and it was a fun book to read it made me smile and I’m very much an emotional reviewer.

So yes the main character drove me crazy but the story was really good!
  
Spells of Iron and Bone
Spells of Iron and Bone
Sarah Piper | 2019 | Horror, Paranormal, Romance
8
8.0 (1 Ratings)
Book Rating
176 of 200
Kindle
Spells of Iron and bone ( Tarot Academy book1)
By Sarah Piper

Magick is real. It’s also highly illegal—not that I’m worried about that.

Sure, I heal faster than most, and I’ve got a sixth sense for brewing tea that can fix just about any problem, but my café isn’t exactly a hotbed of paranormal activity.

At least it wasn’t… until some psycho attacked me and woke up the freaky, forbidden magick inside, earning me a one-way ticket to jail.

Now, a covert magickal university is offering me a deal: my freedom in exchange for help with the Tarot prophecies—cryptic predictions they believe hold the key to stopping a deadly apocalyptic plot.

Predictions only I can decipher.

Because the witch who divined them? She died years ago.

I should know. She was my mother.

Grab your grimoires, girls. Magick school’s officially in session.

All I have to do now is master my crazy powers, decode the doomsday prophecies, outwit a mean-girl coven that puts the psycho in psychic, and survive the temptations of one very naughty professor and three scorching-hot, overprotective mages shadowing my every move.

There's only one problem.

If I’m right about the prophecies?

Survival isn’t in the cards for any of us.





I’m really glad I picked this up it was an unknown author for me and I was a bit standoffish with the sound of it! The whole don’t judge a book by it cover smacks me in the face! I loved it! I’m fascinated with the Aracna world they make such interesting reads!
I really like Stevie and the 4 delicious men at her side! I also enjoyed the story it intriguing can’t wait to read more!
  
The Death of Mrs Westaway
The Death of Mrs Westaway
Ruth Ware | 2018 | Mystery, Thriller
9
7.0 (7 Ratings)
Book Rating
You'll be on the edge of your seat!
Suspenseful. This is my first Ruth Ware novel, and it was definitely suspenseful. It reminded me a lot of the Agatha Christie films - a family shut away in a big old house with a mystery to solve. But this has a very modern edge to it. The house is still spooky though: I expected it to go full on James Herbert (it didn't)!
Hal gets a letter to tell her that she has come in to some money, after the death of a rich grandmother she has never known about. Up to this point, she has been living hand to mouth with loan sharks after her. She reads tarot cards on Brighton pier (not the good one). She goes to her grandmothers funeral and decides that she is going to try and 'blag' the money out of the will. She can't possibly be related to these people! This is where it gets very interesting and all twisty-turny.
Great characters and a great story. I didn't see the end coming at all!
Thanks to The Pigeonhole and the author for my copy of this book.
  
The Six-Gun Tarot (Golgotha #1)
The Six-Gun Tarot (Golgotha #1)
R.S. Belcher | 2013 | Paranormal, Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
Diverse and intricate characters (2 more)
Descriptions
Complex Imagery
pacing gets a litle complicated and the flow is disrupted (0 more)
A very complex world set in a small Nevada town during 1869. R. S. Belcher grabs your interest and keeps you guessing on the intricate happenings of this strange town, Golgotha.
Seeped in lore and the paranormal it makes me wish I knew a bit more about Tarot as the chapters are named after one of the cards and I know I have missed a bit of the intricate layers that are contained in this book. This book does get a little esoteric and has some weighty comments on religion but doesn't preach at you and lets you make your own decisions. It is an appropriate product of the time it is set in (1869) so there are a few racist comments that show a small bit of what may have been like in the wild west or America around the time of the Civil War.
The flow of the book stunted me a little until I got used to flashbacks and realized that you back tract on the day for a different p.o.v., it added depth to the characters and world.