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Purple Phoenix Games (2266 KP) rated Valeria: Card Kingdoms in Tabletop Games
Jun 12, 2019
DISCLAIMER!! This review is for vanilla Valeria: Card Kingdoms. We have plans to add in the expansions in the near future. Once we do, we will add that information to this review or to a new review and link to it from here. -T
Okay, I have to admit, I Kickstarted Villages of Valeria (VoV) and Quests of Valeria (QoV) before picking up Valeria: Card Kingdoms (VCK). Why? Well, because I was wary of shared universe games at the time, so I tried one: Villages of Valeria. Dude, it’s a great game (review to come). When I Kickstart something I usually tend to go all-in. So I have the good stuff. Same with Quest for Valeria (review to come). I simply missed the boat on the first installment because I was late to the game.
Fast forward to me actually buying the game and trying it out. The mechanics felt very familiar (thanks Machi Koro), and the iconography was very familiar too (thanks VoV and QoV). But VCK excelled and rocked my world so much that I just cannot get enough of it.
Without paraphrasing the rulebook and teaching the entire game here, I’ll give a quick rules synopsis. You roll 2d6 on your turn and activate cards based on what you roll. Rolled a 3 and a 5? Ok, activate the 3 card. Also the 5 card. So far it sounds just like Machi Koro right? Here’s where it improves on MK. You also activate the 8 card (because 3+5=8). BUT ALSO EVERYONE ELSE ACTIVATES THEIR 3, 5, and 8 CARDS. Then you take two actions, which could be recruiting more citizen cards to activate when rolled, getting resources, defeating monsters, adding buildings to your Dukedom/Duchy. Most VP at the end of the game wins.
Roll dice, activate cards, take actions, win the game. It’s so simple, but yet so so so much fun. The game looks incredible when setup, there are a ton of card areas, monsters, the dice are big and chunky, game play is super fast, and you are always involved – even on your opponents’ turns. What more could you ask for? I’ll tell you: a super positive Purple Phoenix Games score of 22 / 24. It’s my favorite game of all time, after all.
https://purplephoenixgames.wordpress.com/2019/01/09/valeria-card-kingdoms-review/

Kristy H (1252 KP) rated Goodbye, Vitamin in Books
Jan 21, 2018
This is an interesting novel, told in short bits and pieces, as if Ruth is talking to her father and describing their days. It covers one year after she comes to stay and comes across almost as if a diary, with a very conversational tone (interspersed with her random thoughts). It's oddly compelling and often humorous, despite the serious subject matter. Occasionally, we get a few snippets from a journal Ruth's father kept during her childhood, chronicling funny things she did or said as a child.
As for Ruth, there's a lightness to many of her stories and observations, but also a sadness: she's watching her beloved, intelligent father fall prey to Alzheimer's; there is a darkness as well, as she grapples with finding out imperfections about her parents' marriage and life. The character list is limited, but all we need, including Ruth's younger brother, Linus; Howard's former teaching assistant, Theo; and a few of Ruth's friends. Ruth comes across as a very real person: she doesn't have it all together, but that's okay. A few pieces of the overall story path are predictable, but do not detract from your overall enjoyment of the book.
The few portions we get from Howard's journal regarding young Ruth are amazing: they humanize him and definitely capture parenthood perfectly. They also so well illustrate how Ruth and Howard are slowly switching roles from child to parent, as Ruth almost begins to have similar observations about her own failing father. The way Khong depicts the sadness and poignancy in these moments is just beautiful and brilliant.
In the end, this is a different kind of book: you have to have the patience for it. It doesn't necessarily tell a story in a full arc, but it's sweet and moving. I very much liked Ruth and the novel (even I did wonder how both Ruth and eventually Linus could afford to stay with their parents, while jobless, but oh well.). Lovely and touching - certainly worth picking up.
I received a copy of this novel from the publisher and Netgalley (thank you!) in return for an unbiased review

Ross (3284 KP) rated The Seventh Decimate : The Great Gods War Book One in Books
Jan 22, 2018
I haven't previously read any of Donaldson's work, though my Dad's unwieldy omnibus edition of the First Chronicles of Thomas Covenant the Unbeliever has been in my pile for some time now.
The storyline follows Prince Bifalt journeying to find the sorcery that can undo his country's current plight (they appear to have lost all magical abilities, key to staying in their generations old battle with neighbours). It starts off in the moments before battle, with the prince teaching his comrades about the history of the battle in a very hard to believe section of "here's the backstory but isn't it good that I wove it into the dialogue". We are introduced to his brothers at arms and each of their quirks and peccadillos, which turns out to be a waste as they pretty much all die within the next 100 pages, whether they like horses or are womanisers or not.
The opening action is very gripping and filled me with hope for the book to follow, as Bifalt and his companions lead a special mission to assassinate the enemy's sorcerers with their previously unreleased rifles.
Thereafter the action pretty much dries up. What follows on Bifalt's quest is a nonsense 200 pages of journey through the back country with a thoroughly detestable character who suspects everyone except those who actually have a reason to be his enemy.
After days in the desert, he meets a nonsensical caravan of misfits that he manages to ostracise himself from by being himself.
What follows is a tedious nonsense of journey, discussion, treachery, intrigue and just general nonsense.
Donaldson has an annoying habit of occasionally following a line of dialogue with "What he meant was" to show what the prince is actually trying to ask but didn't. This gets very annoying very quickly.
The conclusion of the story can only be described as relief that it is over, no great revelations, no climactic sequence or discovery, just "that's that sorted then now send to publishers".
Having recently read a number of fantasy books told from numerous viewpoints and covering really epic storylines, to come to such a linear, one dimensional tossed away story as this from someone who is supposed to be one of the greats of the genre, it really was an incredible disappointment.
I shan't be reading the second or third books of the trilogy, and Thomas Covenant has just slipped down my pile a bit.

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