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Sid Meier's Civilization: Beyond Earth
Sid Meier's Civilization: Beyond Earth
Strategy
Same basic premise as the other games in the Civ series, except this is set on a strange new world that ships from earth have escaped to.

Uses the hex grid of the other newer versions of the game and also has indigenous alien life on land and in the sea. This can be quite tough to deal with early in the game, particularly the worms (think Dune-style enormous things) and the sea life, but is easily dealt with later on. It alternatively you can try and work with it so you kind of become allies, although it's not easy to achieve.

The best thing about the game is the tech tree. Every other version of Civ has a branched linear progression, this one has a web. The first few moves are relatively common to all play styles but then you can just go anywhere and what you pick changes what type of faction you end up as (which ends up like a combination of religion and ideology of the other versions of Civ).

If you're getting bored with normal Civ, this is definitely a fun alternative.
  
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