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Mary Poppins Returns (2018)
Mary Poppins Returns (2018)
2018 | Family
Disney knocks it out of the park
It was 1964 when the world was introduced to a practically-perfect British nanny in Walt Disney’s Mary Poppins. Back then, Julie Andrews starred as the eponymous character alongside Dick van Dyke and David Tomlinson. It was an instant hit and became one of Disney’s most-loved feature films.

That is, by everyone apart from the author of Mary Poppins, PL Travers. So incensed by what she felt was Disney’s misunderstanding of her source material, she banned all future work with the studio.

So, 54 years later and with Travers’ estate finally agreeing to a sequel (I wonder how much Disney executives had to pay for that), we get a sequel that no-one was really asking for. Mary Poppins Returns brings the titular character back into the hearts of newcomers and fans alike, but is the film as practically-perfect in every way like its lead? Or is it a bit of a dud?

Now an adult with three children, bank teller Michael Banks (Ben Whishaw) learns that his house will be repossessed in five days unless he can pay back a loan. His only hope is to find a missing certificate that shows proof of valuable shares that his father left him years earlier. Just as all seems lost, Michael and his sister Jane (Emily Mortimer) receive the surprise of a lifetime when Mary Poppins (Emily Blunt), the beloved nanny from their childhood, arrives to save the day and take the Banks family on a magical, fun-filled adventure.

Emily Blunt as Mary Poppins? You’re right to be sceptical. After all, how can an American actress bring to life a character so quintessentially British? Remarkably, she does it, with a cracking British accent to match. Blunt is, as she is in all her films, picture-perfect and oozing charisma. In fact, the entire cast is fabulous with the likes of Colin Firth and Meryl Streep joining the party as a sneaky bank manager and Mary Poppins’ cousin respectively. We’ve also got Julie Walters popping up every now and then as Ellen the housekeeper.

The new Banks children are absolutely wonderful. Pixie Davies, Nathanael Saleh and Joel Dawson show a range of emotions that would make seasoned actors blush, but here they thrive and look like they were having a blast. And that’s a trait clearly shared by the entire cast. Lin-Manuel Miranda’s plucky lamp-lighter, Jack, is obviously having the time of his life and this makes the whimsical nature of Mary Poppins Returns even more apparent.

In its hey-day, Mary Poppins was a technical revolution. Mixing live-action with colourful animation made the screen burst alive with imagination. Of course, special effects have moved on in the 50+ years that Mary has been away from our screens, but you’ll be pleased to know that each sequence feels just as magical.

From under the sea adventures to topsy-turvy houses, the ‘action’ scenes are beautifully filmed by director Rob Marshall. One scene in particular, involving hundreds of lamp-lighters is absolutely astounding and exquisitely choreographed.

The finale is typical sickly-sweet Disney, but in a movie populated by cartoon penguins, Irish dogs and the meaning of childhood, why shouldn’t it be?
The setting of Depression-era London lives and breathes before your very eyes. The CGI and practical effects used to create the capital in 1935 is astonishing, and testament to the teams behind the film. That £130million budget was clearly very well spent.

Then there are the songs. We all know the masterpieces from the original, but will there be any here that children will still be singing along to when they grow older? That’s debatable, but there are three or four that have the potential to be future classics. Look out for Trip the Light Fantastic, which makes up part of the film’s best scenes.

The finale is typical sickly-sweet Disney, but in a movie populated by cartoon penguins, Irish dogs and the meaning of childhood, why shouldn’t it be? The world is filled with such atrocities, it’s nice to sit back, relax with the family and enjoy a film that allows you to escape into your own imagination.

Any downsides? Well, while the pacing is nearly spot on, there’s no denying that Mary Poppins Returns is a long film by family film standards. At 130 minutes, it feels like this sequel is perhaps more for fans of the original than the children that the older film was clearly made for.

But these are small gripes in a sequel that pleasantly surprises on each and every turn. While lacking in the typical Disney poignancy, the film’s message is read loud and clear. There’s no doubt that Mary Poppins Returns is yet another hit for the studio and you’re sure to leave the cinema with a huge smile on your face. Mary is back and she means business.

https://moviemetropolis.net/2018/12/23/mary-poppins-returns-review-disney-knocks-it-out-of-the-park/
  
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Daniel Boyd (1066 KP) rated Tomb Raider (2018) in Movies

Mar 22, 2018 (Updated Mar 22, 2018)  
Tomb Raider (2018)
Tomb Raider (2018)
2018 | Action, Adventure
Decent SFX (0 more)
Dumb Flashbacks (0 more)
An Uninspired Take On the Iconic Character
This is the greatest video game movie ever made.
Now, I know what you are thinking, "Dan, you scored this thing a 6, you can't open your review with a statement like that!" Well the thing is, every other video game movie is so shit, that this mediocre action adventure flick is the gold standard in comparison.

If you played the 2013 Tomb Raider reboot game, then you will see a lot of similarities here, except most of it isn't done as well as it was done in the game. First of all, they spend far too much time following Lara in London before she goes on her adventure. For some reason she lives a poor life as a delivery girl that can't even afford to pay her gym membership, even though she has a massive fortune of inheritance money sitting there, that is hers once she signs off on her father's death certificate. Her dad is played by Dominic West, who is one of my favourite actors, but unfortunately he is kind of wasted here. He went missing seven years ago and is the catalyst for Lara's adventure to begin.

So she goes to Thailand to look for the guy that her dad bought the boat from to go to the remote island with the treasure on it. The guy she finds from Into The Badlands, turns out to be his son and he agrees to help her for some cash. He is actually pretty enjoyable in the movie and probably does a better job selling his character than his Oscar winning co-star, but we will get back to that later. So the two of them go to this remote island and a storm hits the boat, forcing the two of them overboard. Lara wakes up with Walton Goggins' character Mathias holding her at gun point. Mathias is nothing like he was in the game, where he was a mad priest type character, here he is a tired faithless mercenary that just wants to get the job done and go home. Walton Goggins, who again is one of my favourite actors, does his best with the material that he is giving, the issue being that the material is pretty garbage, which is the case for this movie's script in general. From here, Lara goes through the motions of becoming more of a badass survivor. This leads us into some exciting action set pieces that call back to the original game and are probably the best parts of the movie, so I won't spoil them here.

Let's talk about Alicia Vikander as Lara Croft. I have liked Alicia Vikander in every other role that I have seen her in and I was looking forward to seeing her performance as this iconic character. However, she just doesn't sell the character for me. I'm not sure if it's the material that the filmmakers gave her to work with, but she is totally underwhelming and never defines the character in any major way or makes it her own. You could have cast any young actress in this role and you would have gotten the same result. The other rumoured names before Vikander was officially cast were Emelia Clarke and Daisey Ridley. Any one of those would yielded the exact same results meaning that while Vikander was perfectly serviceable, she brought nothing special or original to the role.

Next I want to cover some of the movie's technical elements. The special effects were actually pretty impressive overall. The CGI backdrops all looked pretty convincing and even the character animation that was sprinkled in here and there looked pretty good and didn't distract or take me out of the movie too much. However, everything else was totally unremarkable. From the direction, to the lighting, to the cinematography, to the score, it was all just passable and nothing more.

Before I conclude this review, I want to briefly touch on something that this movie does that I hate seeing in movies. For some reason this movie repeatedly shows us flashbacks of something that happened just minutes beforehand. It is so frustrating and totally breaks the pace of the movie. It also feels as if the filmmakers are treating their audience like complete idiots that can't piece their predictable plot together without explicitly spelling it out by showing us the same flashback for the fourth time. Hollywood please stop doing this, it totally breaks any flow that your movie almost had and is so painfully unnecessary it hurts, give us some credit as moviegoers.

Overall, this is a decent action adventure romp that works okay if you don't think about it too much. It isn't anything special in any way and doesn't do anything that hasn't been done better by another franchise before. You will have a decent time with this as long as you don't expect something that is going to bring the video game movie into legendary status.
  
Let Him Go (2020)
Let Him Go (2020)
2020 | Crime, Drama, Thriller
7
8.0 (3 Ratings)
Movie Rating
Lesley Manville and Diane Lane deliver powerhouse female performances (0 more)
Feud for Thought
After a family tragedy for the Blackledge family, grandparents George (Kevin Costner) and Margaret (Diane Lane) are left to bring up baby Jimmy (Bram and Otto Hornung) with mother/daughter-in-law Lorna (Kayli Carter). But a few years later, Lorna marries bad-un Donnie Weboy (Will Brittain) and disappears back to Donnie's hillbilly extended family in the wilds of North Dakota, led by the fearsome Blanche Weboy (Lesley Manville). Fearing for the child's wellbeing, Margaret drags retired Sheriff George on a dangerous journey to rescue the child.

There are strong similarities in this story with a sub-plot of the excellent "Ozark", where the psychopathic Darlene Snell (Lisa Emery) is intent on having a child to grow up with on her remote ranch. The sense of tension there is recreated here, exacerbated by the movie's extremely slow (read "glacial") pace in its early stages. It's the same sort of rising dread that I felt with "Nocturnal Animals". This reaches its peak at a tense standoff over lamb chops at the Weboy ranch, but we are probably half-way into the film by then.

The slow pace however is broken by a couple of extremely violent scenes that earn the movie its UK-15 certificate. One (no spoilers here!) harks back to another Kevin Costner blockbuster where he was a bit luckier! And the finale turns a slightly sleepy tale of "two old folks" into an 'all guns blazing' action western that's highly unexpected. Although you could argue that this is tonally extremely uneven, it works and makes the movie a lot more memorable than it otherwise would be.

The standout leading performance here is the one from Diane Lane as the mentally tortured Granny pursuing her convictions across the country. Here writer/director Thomas Bezucha gives the character full rein. It's a memorable 'strong female' part, that would have been dominated by the male lead in the writing of films a few years back. Lane delivers a dramatic and rock-solid performance that has Oscar nomination written all over it.

I'm also a big fan of Kevin Costner, not just because he's a solid and reliable actor over many years. I always remember him gamely appearing as "The Postman"/'propeller-guy' in Billy Crystal's hilarious montage opening for the 70th Academy Awards. Anyhow, here he has his meatiest dramatic role in many years, and delivers fully on it. Top job, although I suspect this may not be his year for his elusive Best Actor award.

Finally, rounding out the Oscar hopefuls is the brilliant Lesley Manville as Blanche Weboy. It's a dream of a role for the Brighton-born star, nominated of course for the Best Supporting Actress two years ago for "Phantom Thread". And she is genuinely chilling here, firing on all cylinders like some sort of deranged Bette Davis on speed. She's used sparingly in the movie, but that makes her scenes all the more memorable. Another nomination perhaps? I'd predict so, yes.

I found this to be an uncomfortable watch, since I found myself in a moral quandary with the storyline. It's clear that Margaret is genuinely concerned for the safety of Jimmy (and less so, Lorna). Yet, what she is ultimately prepared to do is consider child abduction, when the law if probably on the side of the other party. Sure, the lifestyle and attitudes of the Weboys are alien to this more traditional "Granny". But although Blanche rules with a Victorian-level of grit, isn't she - at least before any of her more vicious tendencies emerge - entitled to do that? The film firmly roots itself behind the Blackledge's as "the good guys", but the script cleverly has you questioning that at various points,

Two technical categories in "Let Him Go" are also worthy of note. The cinematography is by Guy Godfree, and the sweeping vistas of Montana and North Dakota (actually Alberta in Canada!) are gloriously delivered. And the music by Michael Giacchino - one of my favourite composers - is cello-heavy and fitting for the sombre storyline. I always assess the quality of a score by whether I annoy the cinema cleaners by sitting until the last of the end credits have rolled, and this is one I did that to.

As the last movie I see before Christmas, "Let Him Go" is not exactly a feelgood festive offering. It's a well-crafted and thoughtful story, but not one to make you feel good inside, for the reasons outlined above. If you are a movie-lover though, then it's an interesting watch, if only for the fine acting performances on offer.

(For the full graphical review, please check out the "Bob the Movie Man" review on the web here - https://bob-the-movie-man.com/2020/12/23/let-him-go-is-not-a-joyous-affair-but-delivers-oscar-worthy-performances/. Thanks.)
  
Fallout 4
Fallout 4
2017 | Role-Playing
More Fallout (1 more)
Crafting system
Dated engine (0 more)
It's Good To Be Back
To be honest, I thought I would have a lot more to talk about in my review. I was prepared to write a War and Peace style essay on how great Fallout 4 was and yet I find myself struggling to live up to that notion. Not because the game isn’t good, Fallout 4 is exactly what we have been waiting all these years for, but that’s just it. This game is exactly what we were hoping for and nothing more, which is more than fine with me. Playing this game for the first time feels like slipping on an old pair of comfortable slippers, the controls all come back to you immediately, the charm of a Fallout game is immediately present and it feels like you are right back at home. The world is vast, beautiful in parts and grotesque in others and I’m not just talking about the intentional aesthetic ugliness of the game’s world. Streched textures, dated character models, stiff animation loops, clipping, short draw distance and technical glitches are just some of the problems that come with Bethesda using the dated Creation Engine to create their first ‘next gen’ open world game. The best thing graphically in this game is the lighting effects and the more vibrant colour pallet. When the rays of sunshine hit the trees of Sanctuary Hills at the right moment this game can actually look quite beautiful, but that is immediately lost when you turn around and see the eerie face of Mama Murphy. So the presentation could be better, but I feel that’s to be expected from a Bethesda game and that is the problem. This shouldn’t be ‘expected’ from any game in 2015, if CD Projekt Red and Kojima Productions can produce large scale open world games that actually look like they were made this year and not a decade ago, then there is no real reason that Bethesda can’t. However even with all of these flaws and complaints that we really shouldn’t have to continually endure, Fallout 4 is still my GOTY. I mean all Fallout 4 had to do to be my GOTY was to be more of Fallout 3 and that is exactly what it is. The shooting is still clunky but I am a big fan of the VATS system and I’m really glad that they decided to keep the feature and it feels good to get back to being the loot addict that I am. Now, even the junk has a significant use! The crafting system in this game is such an awesome addition, I mean it obviously has its flaws as it isn’t the smoothest crafting system I have ever used, but in a game like fallout it just makes so much sense. I’m not really into the weapon, armour, chemistry or cooking crafting stations, but the ability to build your own settlements is awesome. It genuinely has stopped me from progressing the main quest. No spoilers, but I am at the part where you have to choose a faction to side with in the run up to the end of the game, but I couldn’t care less about any of that, I’m quite happy to just keep building up my settlements. That’s not to say that the quests and characters in this game aren’t interesting, because they are. The companions are all quite interesting, even if there is a strange lack of female options for a companion. The worst companion though, by far, is Dogmeat. He is the worst programmed and therefore the most broken. Constantly blocking corridors and doorways, not fetching items for you when they are within reaching distance and just being a general annoyance, he goes from being cute to irritant in a couple of short hours. The voice acting is also something that varies like crazy. Both the male and female protagonists are voiced excellently, (even if it is a Caucasian man and woman doing the voices, which means if your character is any other ethnicity, they will still sound white,) but the other voices of NPC’s etc are wooden and downright awful in places. The areas in this game are cool, they add to the tone and the immersion, as do the sound effects and score, but there is a level of polish that is absent here and there is no reason for it, it just lets the game down and prevents reviewers from giving that perfect 10 score. People on the internet have gave the dialogue system a lot of hate and while I can see where that is coming from, I personally think it functions fine.

Fallout 4 isn’t going to break any major grounds, it isn’t going to change the gaming landscape on any grand scale and it does feel like an old game and I’m okay with all of that. This is my GOTY because it’s more Fallout and that was all that I needed it to be. Sure it would have been nicer if the game looked a bit prettier and some of the systems were a bit smoother, but to be back in the wasteland, taking part in random battles that break out beside you as you wander through this dead world and looting until you can’t walk properly, it brings the feelings out in me that I haven’t felt since Fallout 3.
  
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Mayhawke (97 KP) rated I am No One in Books

Feb 13, 2018  
I am No One
I am No One
Patrick Flanery | 2017 | Fiction & Poetry
4
4.0 (1 Ratings)
Book Rating
Intriguing but ultimately disappointing
Written in the first person I Am No One is the account of recent events in the life of the fictional NY academic, Jeremy O'Keefe. O'Keefe, ironically an expert in surveillance, finds himself the subject of apparent scrutiny by unknown observers, a discovery that propels him into paranoia and pushes him to the boundaries of sanity. As the story is unpacked, page by page, it becomes clear that O'Keefe's paranoia is not unfounded, and that his initial confusion as to why anyone would want to bother observing the behaviour of a mundane and only moderately successful Professor actually belies a deeper understanding of the cause and his actions that precipitated it.

O'Keefe is a difficult character to really sympathise with. Whilst his ideology is admirably egalitarian he falls into that bracket of slightly stuffy, middle-class liberals who take themselves too seriously and fail to practise what they preach. In fairness to O'Keefe he largely has the grace and self-awareness to question the rationality of his fears and accidental moments of prejudice (though he is of the very typical male Liberal variety that doesn't seem to recognise the contradiction of professing himself feminist whilst watching porn): slightly pompous, slightly too much self-regard slightly too much sense of victimhood, he is not unlikeable just a bit of a non-entity. Whilst this is clearly intentional it makes his narrative stodgy. Not unreadable, but at the same time easy to put down for a week whilst a more engaging book is read. This is either a spectacularly adept piece of characterisation or an unfortunate reflection of the author, Patrick Flanery. I do hope it is the writing because if not then all the peculiar, inaccurate and unlikely observations made by O'Keefe onbehalf of his character regarding differences between the British and Americans are likely also Flanery's:. For example the breath-taking assertion that socio-economic failure is treated more harshly in the UK than in the US, when any basic knowledge of sociology in the two countries shows that the criteria for failure is a) much broader in the US and b) responded to far more harshly, e.g.: "if you don't earn enough from your three jobs to afford medical insurance to pay for your cancer treatment, you clearly haven't worked hard enough. The fault is yours , you are a failure and the punishment is premature death.". It is also difficult to accept that Flanery is regularly treated with distrust and dislike by bank cashiers for his Irish name. Quite aside from anything else most bank cashiers in this country now aren't old enough to remember the Irish troubles, and the bigots-for-bigotry's-sake have long since transferred their angst from the Irish to the Poles and the Muslims.

Flanery is also an academic, something that is abundantly obvious from the highly structured writing method he employs in this book. The reader is left with the impression that where other novelists write books to be read as stories Flanery has written a text with an eye to future deconstruction by English Lit students. That is not necessarily a bad thing, of course, but occasionally one wishes he could have been a little less concerned with construction in the minutiae and more concerned with crafting a story with a complete beginning, middle and end. And therein lies one of the greatest failings of this book: it has no real conclusion. Questions are raised that go unanswered. In particular, there are issues with characters, whose true identity may never be elaborated upon or, in the case of his girlfriend who makes a sudden, poorly explained behavioural volte-face that is entirely out of character but provides Flanery with a device to enable his protagonist take the critical closing step to the tale.

It seems that Flanery has written this book as a parable on the dangers of unfettered digital surveillance: how easy it is for those who wish to to access all our personal data and how very quickly and efficiently lives can be subverted. Whilst this may be a revelation to a few it has to be said that there is nothing revealed in this book about the scope and methods of data collection that anyone who has even a small amount of technical savvy won't already know, which rather undermines it as an expose. The book also attempts to portray how easy it is to suddenly and unintentionally find oneself on the wrong side of the law. Unfortunately in this story the actions which purport to have landed O'Keefe in possible criminality are so ridiculous and far-fetched that only the most paranoid would ever see an offence in them. Contrary to highlighting the ease with which the well intentioned can unwittingly find themselves in need of lawyers it suggests that all the peripheral characters are actually far more paranoid and delusional than O'Keefe will ever be.

All that aside this was an intriguing and mildly engaging story. Largely well-written but let down by a an unsatisfactory conclusion and a failure to induce the kind of fear that was intended.
  
Anchorman - The Legend Of Ron Burgundy (2004)
Anchorman - The Legend Of Ron Burgundy (2004)
2004 | Comedy
How in the world do you review a film like Anchorman: The Legend of Ron Burgundy? The film is meant to be as ridiculous as possible with outrageous performances and a paper thin storyline; half of its charm is its overuse of improvisation. You either found its absurd nature hilarious and consider it one of the funniest films ever (and completely ignore the horrid sequel) or hate it for being a nonsensical comedy filled with a cast of immature people who can’t hold a straight face for a single take. It’s honestly difficult to argue either perspective, but the 20-year-old version of this critic who saw this film and adored it would drop dead if he found out that it doesn’t hold up as well nearly 15 years later.

It’s 1974 and on the local San Diego news station KVWN channel 4 newscaster Ron Burgundy (Will Ferrell) is king since channel 4 is always number one in the ratings. His news team consists of sports newscaster Champ Kind (David Koechner), investigative news reporter Brian Fantana (Paul Rudd), and weatherman Brick Tamland (Steve Carell). Up until this point, only men were allowed to read the news but a new female co-anchor named Veronica Corningstone (Christina Applegate) is hired by channel 4 and has bigger plans. Veronica is ambitious, has a ton of experience, and envisions herself as one day becoming a lead network anchor. Tensions rise and feuds flare up, but times are changing and it’s something everyone, including Ron Burgundy, is going to have to deal with.

Anchorman is a tricky comedy because it throws all of its success into this random formula. There is a plot, but it takes a backseat to the memorable and hysterical one-liners from the film. These one-liners are phrases that you’ll be saying for years to come as a few will likely become household favorites if you or your family has any sort of taste whatsoever. With the absolute blessing of owning so many cats, a common phrase from Anchorman that gets repeated around here on a regular basis is, “You will eat that cat poop!” With a comedy this spontaneous, it’s difficult to comment on aspects such as the story since it shouldn’t be taken as seriously as a film where the story actually matters. Anchorman isn’t trying to win any awards. This is a film that is only trying to make its audience laugh and if it does that then it has to be successful in some sort of capacity. The cast absolutely embodies these characters to a fairly flawless extent. Being so absorbed in these roles makes the absurdity more believable and slightly easier to swallow.

Before Will Ferrell became unbearable, the holy trinity of Will Ferrell comedies were Step Brothers, Anchorman, and Talladega Nights; in that order (unless his cameo in Wedding Crashers counts). This was the early and late 2000s before Farrell’s on-screen antics had grown stale. Most of Farrell’s films follow the same generic formula; a nonexistent plot followed by a series of aimless one-liners and spitfire jokes that come out of nowhere. Ferrell’s career is well past the redundant stage as his more serious roles show more promise these days than his exasperating comedies. That formula was still working with Anchorman and it seems to have worked for many other who saw it as the film garnered a cult status over time.

Anchorman: The Legend of Ron Burgundy isn’t going to be for everyone and it’s totally understandable if you or someone you know downright hates the film. It is absolutely moronic in its execution, but for those who love it that is why it’s as funny as it is. There isn’t a riveting story, impressive character development, or a steady buildup towards anything worthwhile (unless Jack Black dropkicking a fake dog off of an overpass counts as a proper climax). Anchorman has the attention span of a Family Guy cutaway gag. If you enjoy Family Guy, then Anchorman is probably one of your favorite movies.

This is like getting together with a bunch of friends and laughing at stupid stuff because you’re loaded on sugar, but Anchorman stretches out that feeling for an hour and a half; it’s a 90-minute sugar rush with no breaks. It’s like snorting Pixie Stix and laughing like an idiot for an hour straight or chugging a two-liter Coke and inhaling seven packets of Pop Rocks and laughing at your stomach not exploding. You don’t watch Anchorman to ponder your life choices or be amazed at technical achievements in filmmaking. This is a paper thin comedy that only wants to make you laugh and forget about how hard it is to make adult decisions in the overly intimidating modern world for a short hour and a half time period. If Anchorman can accomplish all of that and you quote it like a giggling idiot, then the two of us have something in common and Anchorman: The Legend of Ron Burgundy should be considered as a masterwork in hilarious idiocy.

Anchorman: The Legend of Ron Burgundy is currently available to rent via Amazon Video, Youtube, Vudu, and Google Play for $2.99 and through iTunes for $3.99. The Unrated DVD is available as an add-on item through Amazon for $3.99, multi-format Blu-ray for $6.98, and the unrated Rich Mahogany Blu-ray for $5.99. It’s also available on DVD ($2.45) and Blu-ray ($3.65) through eBay with free shipping.
  
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Lee Ronaldo recommended Blind Joe Death by John Fahey in Music (curated)

 
Blind Joe Death by John Fahey
Blind Joe Death by John Fahey
1964 | Folk
(0 Ratings)
Album Favorite

"Blind Joe Death was kind of John Fahey’s alter ego. He wanted to put out records under a different name and pretend he was an old obscure bluesman. He was obsessed with collecting these old obscure records that informed his American primitive style and he went on these quests down South to look for old 78 records with a couple of friends of his. Eventually they found this artist Skip James and rejuvenated his career. James wasn’t in music at all any more and he was someone they revered. Fahey was steeped in this whole mythology of his early period of these recording heroes that weren’t on television, weren’t on the magazines and you only saw them if you happened to be in Mississippi where they lived or the rare places they travelled to and I think he really longed to be one of those guys. So when Fahey started being serious about making his records his idea was “I’m going to make this record, I’m going to call it Blind Joe Death” and this was a totally obscure idea, “I’m going to slip it into bins at record shops and at thrift stores and people will find it and ten or fifteen years from now they’ll say I wonder what happened to Blind Joe Death?” It’s an obscure task from the very beginning, it’s not like he’s shooting for fame and fortune and Top Of The Pops, it’s almost the opposite of that. He’s shooting for obscurity, for this blissful obscurity that he was relating to. Self-mythologizing but in a way that’s so deep down. It’s not self-mythologizing like whoever does that these days, like Nick Cave or whoever, like somebody who is doing it on a big scale where a lot of people are reading about it, this is like Fahey’s self-mythologizing himself out of existence almost, hoping that 20 years later 5 people will have this record in their collection, ‘cos that’s the kind of guy he was, a guy that would make a record only 5 other people would have. The original Blind Joe Death was released on only 100 copies and Fahey was developing this style that wasn’t beholden to the pop music of the day or anything like that. He was obviously listening to a lot of different stuff but he was formulating this thing that was really his own basically. It proved really influential to a certain class of people, certainly everybody that was involved in either folk music, or later on folk turning into pop music, or a lot of the people from Sonic Youth’s generation that kind of went back to it. Fahey was really an antecedent in a way because he was playing in open tunings and playing a lot of stuff that didn’t fit any easy categorisation. Then later on he was doing tape manipulated pieces and adding sounds he recorded from tapes into his acoustic finger-picking stuff and obviously much later he was playing this really weirdo electro distorted music and ploughing his own row in a sense. I came across him really early for a strange reason and it was for another record that I was going to put on the list, which was a record by Leo Kottke that Fahey put out. Leo Kottke is a much more popular person in the same vein as John Fahey and his early records were on Fahey’s label and he rose to quite a bit more popularity. He’s mostly an instrumental guitar player. He’s a lightning fast, super technical finger-picker with a lot of open tunings and his first record was called Six And Twelve String Guitar – it’s all instrumentals and it was one of the very first records on Fahey’s Takoma label. Somehow I came into that record very early, it’s got a weird black and white woodcut on the cover with an armadillo or something and it’s an amazing record. And after that record I started getting interested in this label Takoma and Fahey’s records were the next ones I found on it and then I realised that it was basically Fahey’s. Then later, especially when Jim O’Rourke was in Sonic Youth, because he was so tied in with Fahey, we got even more into Fahey at that point. Fahey was also making these primitive artworks. We used a piece of his on the front cover of Sonic Youth’s The Eternal and I collected a bunch of stuff. A couple of years before he died I managed to do a short tour with him, just a duo tour where we were both playing solo sets and we travelled around in a car for a week or so and he was making all these drawings on the road and I managed to get a couple off him. I’ve got a lot of his work at this point. He just was a very singular character and I think that’s what makes his music so beautiful that he just had his own agenda. He wasn’t kow-towing to the mores of the day or what people expected of their recording artist. He played the game for a little while and then said “oh fuck it”, got fat and weird and just kept doing his thing."

Source
  
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Mothergamer (1511 KP) rated the PlayStation 3 version of Fallout New Vegas in Video Games

Apr 3, 2019  
Fallout New Vegas
Fallout New Vegas
2010 | Role-Playing
Once I finished Fallout 3, I went on to playing Fallout New Vegas. I really liked the opening introduction to the game's main story line because it hooks you in right away showing just a glimpse of the underlying chaos in the Mojave wasteland with a pretty badass introduction narrated by Ron Perlman. Then you get to meet your main character the Courier who is in a messed up situation as they're getting mugged for a platinum chick they're delivering and some jerk in a checkered suit is explaining that the Courier has made their last delivery and while it may seem like bad luck, it's just that the game was rigged from the start. I knew right then it was going to get worse and it did as he shot the Courier in the head. I admit my initial thought was, how the heck is this going to work if the main character is dead? I got my answer fairly quickly as it showed the Courier waking up in a bed with an old man hovering over her looking concerned and asking if she was alright. The man introduced himself as Doc Mitchell and explains how the Courier survived thanks to a Securitron robot named Victor and the adventure of Fallout New Vegas begins in a town called Goodsprings.

Goodsprings of course gives you a chance to explore and get familiar with the game controls and how everything works. The controls are much better here than they were in Fallout 3 which made me happy. It also introduces you to the people in the town and you get a couple of quests from them. You also get a chance to speak with Victor the robot who saved your life. Honestly, I found Victor to be really creepy. He seemed friendly enough with his cowboy icon face and talking in a friendly cowboy drawl, but there was just something weird about him. It also didn't help that he kept popping up in odd places during my adventures and seemed to be following me. He did own up to it which I will give him, but he was creepy.

Once the tutorial introduction and quests are finished, you get to really explore the Mojave with the main goal being to find Benny; the man who stole the platinum chip from you and shot you leaving you for dead to get answers. For me it was to get answers, get the platinum chip back, and beat the crap out of him. I was still pretty ticked off about that whole ordeal with him shooting me.

To say that the world of Fallout New Vegas is big is an understatement. It is huge and you get an immediate sense of just how vast the Mojave wasteland is as you explore it. There are three big main factions fighting for control of the Mojave and the Hoover Dam and your decisions throughout the story affect which side you will help. There's the NCR a military expansion government, Caesar's Legion a group of Roman style slavers, and Mr. House the mysterious ruler of New Vegas.

There are so many side quests to do alongside the main story quests which isn't a bad thing. A lot of them were fun to do and the companion quests are interesting especially for the character of Boone. I liked Boone a great deal. There was a complexity to him that was intriguing and as my Courier got to know him better there was an understanding of why he was the way he was and a path towards him atoning for some of his past. It made for a great companion story and by the end of Boone's personal quest I liked him even more.


While I enjoyed Fallout New Vegas, there were many frustrating issues with it that had me swearing up a storm when they happened. The major thing were the constant dropped frame rates and freezing that caused the game to crash. When the game worked, it was a lot of fun to play. It just killed it for me when the game would freeze every couple of hours. I make sure to save my game often anyway with my games and I think that games like New Vegas are why. I did all the tricks too with clearing the cache on the PS3 and rebooting and it would still crash after a bit of time. That's incredibly irritating when I want to fully enjoy a game.

Then there's the weird quest bugs. I couldn't finish a quest for a couple of my companions because in one the quest item was nowhere to be found and in the other a quest the NPC I needed to complete the quest had disappeared completely. There were also occasions where I would get stuck in a wall or my companion would and I would have to reload my last save. I understand that there are going to be bugs and glitches in a game sometimes, they happen. However, the vast amount of glitches, bugs, and technical difficulties is inexcusable. I know that Obsidian the developers that worked on New Vegas apologized for all of that, but the thing is slapping a band aid on it is not going to cut it. For as long as the game has been out and the patches they had to fix the game, it should be fixed and yet those irritating issues remain.


Speaking of the DLC quests, I wanted to like all of them. I really did, but there were so many flaws. I only really liked two of the quests out of four. That's saying something. One of them I just could not stand at all. That was the Dead Money quest. I could not stand Dead Money. It was very clunky with the navigation and hard to see at some points. Getting gassed and waking up in a strange place without any of my gear and some crazy ex Brotherhood of Steel jerk was not good. As part of the story you also have a slave collar around your neck that happens to be on the same frequency as the radios in the surrounding areas and if you don't destroy the radios the collar will explode and kill you. This is an exercise in futility as every damn five minutes the collar beeps and you have to figure out exactly where the radio is. I found this tedious and slow which made this quest one of the worst I have ever played and I played Dragon Age The Descent. Yeah, I said it. The ending was a little satisfying, but not much because you don't really get anything out of it except a little payback to the egomaniac who put me through that nonsense.

Old World Blues was alright, but I hated the fact that once again I'm basically drugged and wake up in a strange place without all my gear. Seriously, was this the same writer for Dead Money? So I had to figure out where I was and I met the insane scientists in robot bodies who had brought me there. The thing that kept Old World Blues moderately entertaining for me was the humor. There were moments that had me laughing especially when one of the scientists claimed that my toes looked like tiny penises. There were some cool places to explore and some interesting things to see. The big thing that makes Old World Blues shine are the smartly written jokes and the humor about trying to understand another species and the differences between you. That's what made it fun for me.


The Lonesome Road was disappointing for me. It started out strongly with the introduction of this other mysterious courier, Ulysses demanding you show up to answer for what happened in a place called The Divide. There isn't really a strong urge to explore and it just seems to be travel from point A to point B. During that time you get to hear Ulysses drone on and on about the NCR, the Legion, and how you were the catalyst for nuclear missiles blowing up in the Divide. I like history a lot, but Ulysses made it freaking boring because he kept harping on the same thing repeatedly. It shows just how nuts Ulysses is because essentially he's blaming a mailman for something that had nothing to do with them. What happened in the Divide was an accident and while yes the Courier was delivering the package (a detonator) that awoke and caused all that, they had no idea what it was. The NCR did however and probably the Legion, so that's on them. Look, I get it. Ulysses had something very traumatizing happen to him and he needed something or someone to blame in order to be able to wrap his head around it, but when I was there face to face with him all I could think was, this whole thing was not my fault and you're crazy! I mean he wanted to punish a bunch of innocent people for the traumatizing thing for just a chance to wipe out the NCR and the Legion; that does not sound like someone who is operating at full capacity. Luckily, my speech, intelligence, and science perks were high enough that I convinced him peacefully that destroying all those people would help and even earned his respect. It's obvious in the writing that they meant for Ulysses to be a companion, but I guess they couldn't quite figure out how to make it work and this is what happened. It was okay, but it wasn't perfect and they could have made this a great story instead of a mediocre one.

Once I finished all those, I wrapped up the game with the final quest which was the battle for Hoover Dam. I had decided to help the NCR because while they're far from perfect I felt that they were a better choice than the group of rapist slavers that represented Caesar's Legion. I also liked and respected the fact that the NCR seemed to be protecting the idea of democracy and while they had their flaws, they were at least trying to do something good. The battle for the dam was epic and because I had successfully convinced the minor factions to join the NCR I had a lot of help battling Caesar's Legion. I totally loved the Boomers with their salvaged airplane taking out Legion soldiers from the sky. We fought hard and the battle was won; the NCR still had control of the dam. The game ends then showing all the different things that happen to the people and areas in the Mojave depending on your choices. Overall, the ending was pretty good and I was glad to see that many of my choices helped a lot of people who needed it. I can honestly say that I enjoyed playing Fallout New Vegas in spite of the technical issues and I'm glad I only paid 10 bucks for it. When the game works, it is worth playing and there is lots of adventuring to do with a great main story and solid side stories. Play through it at least once is my take on it.