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Gareth von Kallenbach (980 KP) rated Spider-Man: Far From Home (2019) in Movies
Jun 27, 2019 (Updated Jun 28, 2019)
A Truly Amazing And Enjoyable Spider-Man
Sony and Marvel Studios have rounded out Phase Three of the Marvel Cinematic Universe in grand style with “Spider-man: Far From Home”. The film picks up shortly after the events of “Avengers: Endgame”, and finds Peter Parker (Tom Holland), attempting to deal with the aftermath of the final battle with Thanos and picking up his life as best as he is able.
As such; Peter is looking forward to a European trip as not only is his friend Ned (Jacob Batalon) coming along; but Peter also wants to use this trip to get closer to MJ (Zendaya) and express his feelings for her.
While the early part of the trip starts off as you would expect for a bunch of teens experiencing Venice for the first time; Peter soon finds himself struggling to save the day and keep his alter ego a secret when a dangerous Elemental creature attacks the city.
With the help of a powered individual named Mysterio (Jake Gyllenhaal); Peter is able to stop the attack but with the arrival of Maria Hill (Colbie Smulders), and Nick Fury (Samuel L. Jackson), Peter learns that there are bigger attacks on the way and that his skills are being pressed into service for the greater good.
This causes a great deal of conflict for Peter as after his recent experiences with the Avengers; he simply wants to enjoy a vacation as a 16 year old and feels that he needs time to have a life and recover from his recent ordeals.
As if this was not enough to deal with; Peter has also been entrusted with an unexpected gift which gives him access to new technology but also comes with a heavy sense of responsibility that forces him to question if he is truly up to the expectations that have been put upon him by Fury and society as a whole.
While Peter and Fury attempt to balance the delicate situation to their mutual advantage; a shocking turn of events happens, forcing Peter to step up and risk everything to save his friends and the public from a much larger threat than he imagined.
The film is a dynamic thrill ride that in a summer that has largely been filled with disappointments following “Avengers: Endgame”; delivers the goods.
The cast is great and the film mixes the action and humor of the character well as we get everything that fans have come to expect from the series.
The visuals are amazing and the audience was cheering for the twistingly nimble and gravity defying moves of the title character as well as laughing at the surprising amount of humor that is in the film which supports the action sequences well.
Holland truly owns the role as he encompasses the duality and conflict of the character so well. For all the quips and bravado Spider-man has; he is still an awkward and confused teen who deals with everyday issues despite having tremendous abilities and lives in a world filled with dangers most could never fathom.
The supporting cast is amazingly strong and it was so nice to see Jon Favreau back as Happy as he works so well within the Marvel Universe. There are two bonus scenes in the credits and rather than act as a bit of fun filler, they are filled with many surprise moments and cameos which not only delight; but setup some very interesting consequences and opportunities down the road when Phase 4 of the Marvel Cinematic Universe resumes.
5 stars out of 5
http://sknr.net/2019/06/27/spider-man-far-from-home/
As such; Peter is looking forward to a European trip as not only is his friend Ned (Jacob Batalon) coming along; but Peter also wants to use this trip to get closer to MJ (Zendaya) and express his feelings for her.
While the early part of the trip starts off as you would expect for a bunch of teens experiencing Venice for the first time; Peter soon finds himself struggling to save the day and keep his alter ego a secret when a dangerous Elemental creature attacks the city.
With the help of a powered individual named Mysterio (Jake Gyllenhaal); Peter is able to stop the attack but with the arrival of Maria Hill (Colbie Smulders), and Nick Fury (Samuel L. Jackson), Peter learns that there are bigger attacks on the way and that his skills are being pressed into service for the greater good.
This causes a great deal of conflict for Peter as after his recent experiences with the Avengers; he simply wants to enjoy a vacation as a 16 year old and feels that he needs time to have a life and recover from his recent ordeals.
As if this was not enough to deal with; Peter has also been entrusted with an unexpected gift which gives him access to new technology but also comes with a heavy sense of responsibility that forces him to question if he is truly up to the expectations that have been put upon him by Fury and society as a whole.
While Peter and Fury attempt to balance the delicate situation to their mutual advantage; a shocking turn of events happens, forcing Peter to step up and risk everything to save his friends and the public from a much larger threat than he imagined.
The film is a dynamic thrill ride that in a summer that has largely been filled with disappointments following “Avengers: Endgame”; delivers the goods.
The cast is great and the film mixes the action and humor of the character well as we get everything that fans have come to expect from the series.
The visuals are amazing and the audience was cheering for the twistingly nimble and gravity defying moves of the title character as well as laughing at the surprising amount of humor that is in the film which supports the action sequences well.
Holland truly owns the role as he encompasses the duality and conflict of the character so well. For all the quips and bravado Spider-man has; he is still an awkward and confused teen who deals with everyday issues despite having tremendous abilities and lives in a world filled with dangers most could never fathom.
The supporting cast is amazingly strong and it was so nice to see Jon Favreau back as Happy as he works so well within the Marvel Universe. There are two bonus scenes in the credits and rather than act as a bit of fun filler, they are filled with many surprise moments and cameos which not only delight; but setup some very interesting consequences and opportunities down the road when Phase 4 of the Marvel Cinematic Universe resumes.
5 stars out of 5
http://sknr.net/2019/06/27/spider-man-far-from-home/

Emma @ The Movies (1786 KP) rated Mile 22 (2018) in Movies
Sep 25, 2019
Contains spoilers, click to show
With a run time of 1 hour 34 minutes, and such a fast flowing story line, you certainly don't feel like you're bored at any point during Mile 22. There were plenty of times where I was confused, and a couple where I was amused, but never bored.
Overall the story is a good one and I felt like the twists and turns come in just the right places. But there's no denying that this could have been a 4/5 star film for me had there been some differences.
The opening titles set about cataloging Silva's (Mark Wahlberg) personal history so that we know what sort of person he is and how he's ended up at the head of this team. While it actually worked well I'm unsure of why it was needed at all. Most of the traits that were being shown are ones that frequently pop up in movies in the stereotypical spec ops/military characters, they needed no explanation. Similarly, the back story for Alice seemed surplus to requirements and shoe-horned in so she could have something for Silva to get angry about. Although later in the film she uses the back story to manipulate a baddie when she's cornered and that was quite amusing so I'm willing to let it slide.
By far the best thing about this movie is Iko Uwais. At all times he's consistent to character and his fight scenes were incredible. So it's a little sad that they were marred by some terrible editing. Many of the scenes would flow nicely and you were just becoming engrossed in them when they would cut abruptly to another angle. The only thing it seemed to achieve was speeding up the action, which was already fast and going along very nicely on it's own in the first place. The cuts were chaotic and difficult to watch and ruined what could have been the redeeming feature of this film.
During the film you see Silva talking about the events at some kind of briefing. Although short, they felt like ramblings and didn't make much sense. Placing one "present day" scene at either end of the main events would have achieved a much better job and covered up what felt like a script that had gone awry.
The ending felt like a bit of a cop out to me. Not answering the main question that we were all looking for left me with a deeply unsatisfying feeling and some annoyance at what felt like an obvious attempt to set up for a sequel.
I was surprised to see that this was an 18 certificate. After sitting through the whole thing I feel like it could have quite happily sat at the 15 level. All it would have needed was the removal of a lot of unnecessary language and to have some of the more graphic scenes shot from a different angle/cut better to not show so much of the brutality. That being said though, I didn't find the violence particularly bad compared to other things I've seen.
As an after thought having just rewatched the trailer again before putting it into this post... it's a shame that there weren't some of the computer erasure effects from the trailer in the film. There were certainly opportunities and with the level of technology that they're using it seems to be down played at almost all points.
What should you do?
Watch it for Iko Uwais. His action sequences were so good that they hold up the rest of the film.
Movie thing you wish you could take home
I could really do with the Hand of God when I'm out and about driving.
Overall the story is a good one and I felt like the twists and turns come in just the right places. But there's no denying that this could have been a 4/5 star film for me had there been some differences.
The opening titles set about cataloging Silva's (Mark Wahlberg) personal history so that we know what sort of person he is and how he's ended up at the head of this team. While it actually worked well I'm unsure of why it was needed at all. Most of the traits that were being shown are ones that frequently pop up in movies in the stereotypical spec ops/military characters, they needed no explanation. Similarly, the back story for Alice seemed surplus to requirements and shoe-horned in so she could have something for Silva to get angry about. Although later in the film she uses the back story to manipulate a baddie when she's cornered and that was quite amusing so I'm willing to let it slide.
By far the best thing about this movie is Iko Uwais. At all times he's consistent to character and his fight scenes were incredible. So it's a little sad that they were marred by some terrible editing. Many of the scenes would flow nicely and you were just becoming engrossed in them when they would cut abruptly to another angle. The only thing it seemed to achieve was speeding up the action, which was already fast and going along very nicely on it's own in the first place. The cuts were chaotic and difficult to watch and ruined what could have been the redeeming feature of this film.
During the film you see Silva talking about the events at some kind of briefing. Although short, they felt like ramblings and didn't make much sense. Placing one "present day" scene at either end of the main events would have achieved a much better job and covered up what felt like a script that had gone awry.
The ending felt like a bit of a cop out to me. Not answering the main question that we were all looking for left me with a deeply unsatisfying feeling and some annoyance at what felt like an obvious attempt to set up for a sequel.
I was surprised to see that this was an 18 certificate. After sitting through the whole thing I feel like it could have quite happily sat at the 15 level. All it would have needed was the removal of a lot of unnecessary language and to have some of the more graphic scenes shot from a different angle/cut better to not show so much of the brutality. That being said though, I didn't find the violence particularly bad compared to other things I've seen.
As an after thought having just rewatched the trailer again before putting it into this post... it's a shame that there weren't some of the computer erasure effects from the trailer in the film. There were certainly opportunities and with the level of technology that they're using it seems to be down played at almost all points.
What should you do?
Watch it for Iko Uwais. His action sequences were so good that they hold up the rest of the film.
Movie thing you wish you could take home
I could really do with the Hand of God when I'm out and about driving.

Gareth von Kallenbach (980 KP) rated the PC version of Tom Clancy's Rainbow Six: Extraction in Video Games
Jan 26, 2022
The latest game in the immensely popular Rainbow Six series has arrived with Rainbow Six: Extraction.
The series features intense squad-based action as players form teams to infiltrate, extract, eliminate, and survive various missions.
Using stealth, tech, weapons, and patience; players have to find the best way to enter a location, avoid or eliminate enemies, and complete objectives while working as a cohesive unit.
This time around the enemy is a parasitic alien race and players must form three-person squads or venture through the locales solo or with a single partner.
Players will select an operative; each with a primary and secondary weapon and two tactical devices such as grenades, mines, revive shots, armor, and drones. As time goes on and players level up; new technology can be researched and used as having the right loadout is essential. Players will also have unique skilsl ranging from gun emplacements, medical, cloaking, and more which can be used in a limited situation and must be replenished as the missions unfolds.
Missions are set in three zones such as New York, San Francisco, Alaska, and more become available as players reach a certain level and naturally they become progressively harder and more intense.
Each zone has random missions and when players select a locale, difficulty level, and their operative; they will encounter missions ranging from elimination, extraction, scanning, and targeting specific strategic locales.
The enemy is very cunning and ruthless and can cloak, shape-shift, and explode amongst their myriad of hostile actions, and players must attack, evade, and work with one another to complete the missions and survive. At the end of a level; players can opt to enter an airlock and move to the next segment or return to an exfiltration zone to end the mission.
This is where the real tactics of the game come into play as health is limited as can be ammunition so players who encounter a difficult mission where they sustain damage or lose a player have to make a hard choice. Players do not die in the game as they are enveloped with a stasis foam should they sustain enough damage.
As such the remaining team must decide to carry the downed player to an Extraction Pod or leave them behind so they can carry on or they can flee to safety. This is not always an easy decision as seeing your team decimated and barely making it to safety with only a small amount of health makes even the most determined player think twice about venturing back in.
Should a player be lost; their experience is deducted from the player and will remain deducted until the character is rescued on a future mission. Seeing your roster of skilled Operatives reduced to a couple of unproven newbies is very humbling and thankfully the maps are very detailed and engaging as players will get very used to playing in the locales frequently before new areas are made available to them.
The action of the game is intense as players can use stealth or run and gun depending on the mission and the variety of enemies and missions is good.
I do wish the Quick Play would allow players to select the skill level they would like to play in and that there was a server list to select from; that being said; at $39.99 and available on Game Pass; Rainbow Six Extraction is a great deal as the cross-play enabled game ensures plenty of players to venture into danger with but like the best games of the series; having the right group of players is essential as I have lost many players due to wild cards not following mission objectives.
Intense, engaging, and deeply entertaining; Rainbow Six Extraction delivers even if it does differ from what fans have come to expect.
4 stars out of 5
The series features intense squad-based action as players form teams to infiltrate, extract, eliminate, and survive various missions.
Using stealth, tech, weapons, and patience; players have to find the best way to enter a location, avoid or eliminate enemies, and complete objectives while working as a cohesive unit.
This time around the enemy is a parasitic alien race and players must form three-person squads or venture through the locales solo or with a single partner.
Players will select an operative; each with a primary and secondary weapon and two tactical devices such as grenades, mines, revive shots, armor, and drones. As time goes on and players level up; new technology can be researched and used as having the right loadout is essential. Players will also have unique skilsl ranging from gun emplacements, medical, cloaking, and more which can be used in a limited situation and must be replenished as the missions unfolds.
Missions are set in three zones such as New York, San Francisco, Alaska, and more become available as players reach a certain level and naturally they become progressively harder and more intense.
Each zone has random missions and when players select a locale, difficulty level, and their operative; they will encounter missions ranging from elimination, extraction, scanning, and targeting specific strategic locales.
The enemy is very cunning and ruthless and can cloak, shape-shift, and explode amongst their myriad of hostile actions, and players must attack, evade, and work with one another to complete the missions and survive. At the end of a level; players can opt to enter an airlock and move to the next segment or return to an exfiltration zone to end the mission.
This is where the real tactics of the game come into play as health is limited as can be ammunition so players who encounter a difficult mission where they sustain damage or lose a player have to make a hard choice. Players do not die in the game as they are enveloped with a stasis foam should they sustain enough damage.
As such the remaining team must decide to carry the downed player to an Extraction Pod or leave them behind so they can carry on or they can flee to safety. This is not always an easy decision as seeing your team decimated and barely making it to safety with only a small amount of health makes even the most determined player think twice about venturing back in.
Should a player be lost; their experience is deducted from the player and will remain deducted until the character is rescued on a future mission. Seeing your roster of skilled Operatives reduced to a couple of unproven newbies is very humbling and thankfully the maps are very detailed and engaging as players will get very used to playing in the locales frequently before new areas are made available to them.
The action of the game is intense as players can use stealth or run and gun depending on the mission and the variety of enemies and missions is good.
I do wish the Quick Play would allow players to select the skill level they would like to play in and that there was a server list to select from; that being said; at $39.99 and available on Game Pass; Rainbow Six Extraction is a great deal as the cross-play enabled game ensures plenty of players to venture into danger with but like the best games of the series; having the right group of players is essential as I have lost many players due to wild cards not following mission objectives.
Intense, engaging, and deeply entertaining; Rainbow Six Extraction delivers even if it does differ from what fans have come to expect.
4 stars out of 5

Gareth von Kallenbach (980 KP) rated Prometheus (2012) in Movies
Aug 7, 2019
After nearly 2 years of waiting and rampant speculation, director Ridley Scott’s science-fiction epic Prometheus has finally arrived. The project initially started as a prequel to Alien, and in doing so got the attention of the Alien fan community. After the last two sequels and two disastrous Alien Versus Predator spinoffs, this fan community was eager for the director who started the series to bring the series back to prominence. However, hopes were dashed when it was announced that Prometheus would not be a prequel but instead a standalone film that “shared” DNA with Alien. As production of the film developed under very tight conditions, fans could only speculate as to the nature of the film even when leaked photos and eventually trailers seem to indicate more than a passing connection to the Alien franchise.
The film follows the story of Dr. Elizabeth Shaw (Noomi Rapace), who in the late 21st century makes a startling discovery with her boyfriend Charlie Halloway (Logan Marshall-Green). Their discovery leads to an extremely expensive expedition to an unknown area of space aboard the state-of-the-art research vessel Prometheus. The eclectic but talented crew of experts along for the ride are under the stern watch of Meredith Vickers (Charlize Theron), who has been appointed by the Weyland Corporation to oversee the expedition even though she is highly skeptical about the expected goals that set the crew on the journey.
Holloway and Shaw believe that a series of paintings they discovered at several archaeological sites throughout the world indicated that ancient man had been visited and guided by beings from beyond the stars and that said beings may very well be responsible for engineering humanity as well.
After a journey of nearly 2.5 years the crew arrives at the star system depicted in the paintings and soon find themselves exploring a temple-like structure on an otherwise desolate and apparently lifeless moon. Despite the misgivings of the crew, when the true nature of their expedition is revealed upon their arrival, Shaw and Holloway are vindicated when remains of alien life forms and other technology are discovered by the crew.
Their initial exploration cut short due to a violent storm, the crew returns the safety of the ship to wait out the storm, save for two members of the team who remained at the temple after becoming lost. A series of events follow which soon indicate that not only are there hidden agendas at play but that the crew has stumbled upon a discovery that they are ill-prepared for.
Bizarre and horrific revelations and events follow which cause the crew members to question their motivations and the expedition’s purpose as well as examine their place in a much more complex and dangerous universe, where their petty human concerns and conflicts now seem much more insignificant.
It would be very difficult to go into further detail with spoiling key elements to the film. Suffice it to say that there are some real twist and turns along the way as well as some thrills and action that keep things moving along nicely as the film makes its way towards the conclusion. But, yes, Prometheus does have a very clear connection to the Alien films.
Scott had said that he wanted to do something epic in scale and in that he has, for the most part, succeeded. Shot using the latest 3-D technology, the film is amazing to watch. The opening sequence, as well as some footage of the ship in-flight, are truly gorgeous to look at and the amazing attention to detail not only on the alien world but on the ship itself is truly spectacular.
Early in the film, the android David (Michael Fassbender) is seen going through his various routines on the ship as the crew sleeps in suspended animation. His various activities range from monitoring the crew and their dreams, to watching old movies and studying ancient languages and keeping an eye on the ship systems. All that seems fairly routine, but it is his skill with a basketball that was fascinating and establishes the complex and dynamic character that he portrays.
This introduction underscores the diversity of the crew. We are given bits and pieces about all of them to help them stand out from the usual stock characters in this type of film. While we are not given as complete a background set up as I would’ve liked, little touches such as Capt. Janik (Idris Elba), insisting upon celebrating Christmas as well as the crew running side bets, help to underscore that these are people we can easily relate to, just doing their job in extraordinary situations. This was something that Scott mastered in the original Alien, giving you average Joe’s who had to deal with extraterrestrial horror.
I mention this because Prometheus is not an action film, nor is it a horror film. I wonder if perhaps this film had not had the production costs that it does, if it would be better suited for fall release. I say this not as a criticism of the movie, simply to emphasize the fact this is a movie that requires thought, something your typical summer blockbuster doesn’t. Scott does not lay it out on a plate for the audience and say “Here it is, take it.” He presents a story filled with questions, and instead of giving you answers, gives you even more questions as the film goes along.
At first, this was more than a bit frustrating as I wanted answers to questions I’ve had since seeing the original Alien back in 1979. I wanted to know more about some of the plot lines and characters as well as certain situations that were in the film. At one point the captain shares some very important information. I asked myself how this piece of news was arrived at, as certainly a discovery of this magnitude would have been a very interesting scene. However much like the film’s premise, faith is an underlying and key component. Just as the characters discuss and act based on faith, or lack thereof, audience members asked to have faith in the storyline and the sequence of events that lead up to the finale. There will be those who will be unwilling to do so and will be quick to find fault with the film, cast, and plot. But I hope there will be more who accept that they are seeing the first part of a larger journey and understand that there are things that they are meant to know, as well as things hey are not meant to know and in time more may be revealed.
Scott has indicated that he would like to do another film in the series and scuttlebutt indicates the studio would very much like to entertain thoughts of a trilogy. I would certainly like to see this, as would a few of my fellow critics. Following our screening, three of us stood around discussing aspects of the film, trying to figure out what it really meant and how it connected to the Alien series as well as potential future films in the series. If nothing else, this movie will spark interesting conversation.
As the days have passed since seeing the film I’ve appreciated it more and more with each passing day. Scott could have taken the easy way out and given a straight up prequel to Alien complete with all manner of monsters and CGI creatures on the loose wrecking havoc upon a crew of unfortunate victims. Instead he opted to take a much larger look at life, the universe, and our place in it and wove a complex and open-ended framework that not only provided fantastic entertainment but also provided an opportunity for intelligent conversation and introspection.
From the incredible visuals to the engaging and enjoyable cast, Prometheus is a refreshing and enjoyable film and an extremely welcome and much-needed addition to the alien franchise.
The film follows the story of Dr. Elizabeth Shaw (Noomi Rapace), who in the late 21st century makes a startling discovery with her boyfriend Charlie Halloway (Logan Marshall-Green). Their discovery leads to an extremely expensive expedition to an unknown area of space aboard the state-of-the-art research vessel Prometheus. The eclectic but talented crew of experts along for the ride are under the stern watch of Meredith Vickers (Charlize Theron), who has been appointed by the Weyland Corporation to oversee the expedition even though she is highly skeptical about the expected goals that set the crew on the journey.
Holloway and Shaw believe that a series of paintings they discovered at several archaeological sites throughout the world indicated that ancient man had been visited and guided by beings from beyond the stars and that said beings may very well be responsible for engineering humanity as well.
After a journey of nearly 2.5 years the crew arrives at the star system depicted in the paintings and soon find themselves exploring a temple-like structure on an otherwise desolate and apparently lifeless moon. Despite the misgivings of the crew, when the true nature of their expedition is revealed upon their arrival, Shaw and Holloway are vindicated when remains of alien life forms and other technology are discovered by the crew.
Their initial exploration cut short due to a violent storm, the crew returns the safety of the ship to wait out the storm, save for two members of the team who remained at the temple after becoming lost. A series of events follow which soon indicate that not only are there hidden agendas at play but that the crew has stumbled upon a discovery that they are ill-prepared for.
Bizarre and horrific revelations and events follow which cause the crew members to question their motivations and the expedition’s purpose as well as examine their place in a much more complex and dangerous universe, where their petty human concerns and conflicts now seem much more insignificant.
It would be very difficult to go into further detail with spoiling key elements to the film. Suffice it to say that there are some real twist and turns along the way as well as some thrills and action that keep things moving along nicely as the film makes its way towards the conclusion. But, yes, Prometheus does have a very clear connection to the Alien films.
Scott had said that he wanted to do something epic in scale and in that he has, for the most part, succeeded. Shot using the latest 3-D technology, the film is amazing to watch. The opening sequence, as well as some footage of the ship in-flight, are truly gorgeous to look at and the amazing attention to detail not only on the alien world but on the ship itself is truly spectacular.
Early in the film, the android David (Michael Fassbender) is seen going through his various routines on the ship as the crew sleeps in suspended animation. His various activities range from monitoring the crew and their dreams, to watching old movies and studying ancient languages and keeping an eye on the ship systems. All that seems fairly routine, but it is his skill with a basketball that was fascinating and establishes the complex and dynamic character that he portrays.
This introduction underscores the diversity of the crew. We are given bits and pieces about all of them to help them stand out from the usual stock characters in this type of film. While we are not given as complete a background set up as I would’ve liked, little touches such as Capt. Janik (Idris Elba), insisting upon celebrating Christmas as well as the crew running side bets, help to underscore that these are people we can easily relate to, just doing their job in extraordinary situations. This was something that Scott mastered in the original Alien, giving you average Joe’s who had to deal with extraterrestrial horror.
I mention this because Prometheus is not an action film, nor is it a horror film. I wonder if perhaps this film had not had the production costs that it does, if it would be better suited for fall release. I say this not as a criticism of the movie, simply to emphasize the fact this is a movie that requires thought, something your typical summer blockbuster doesn’t. Scott does not lay it out on a plate for the audience and say “Here it is, take it.” He presents a story filled with questions, and instead of giving you answers, gives you even more questions as the film goes along.
At first, this was more than a bit frustrating as I wanted answers to questions I’ve had since seeing the original Alien back in 1979. I wanted to know more about some of the plot lines and characters as well as certain situations that were in the film. At one point the captain shares some very important information. I asked myself how this piece of news was arrived at, as certainly a discovery of this magnitude would have been a very interesting scene. However much like the film’s premise, faith is an underlying and key component. Just as the characters discuss and act based on faith, or lack thereof, audience members asked to have faith in the storyline and the sequence of events that lead up to the finale. There will be those who will be unwilling to do so and will be quick to find fault with the film, cast, and plot. But I hope there will be more who accept that they are seeing the first part of a larger journey and understand that there are things that they are meant to know, as well as things hey are not meant to know and in time more may be revealed.
Scott has indicated that he would like to do another film in the series and scuttlebutt indicates the studio would very much like to entertain thoughts of a trilogy. I would certainly like to see this, as would a few of my fellow critics. Following our screening, three of us stood around discussing aspects of the film, trying to figure out what it really meant and how it connected to the Alien series as well as potential future films in the series. If nothing else, this movie will spark interesting conversation.
As the days have passed since seeing the film I’ve appreciated it more and more with each passing day. Scott could have taken the easy way out and given a straight up prequel to Alien complete with all manner of monsters and CGI creatures on the loose wrecking havoc upon a crew of unfortunate victims. Instead he opted to take a much larger look at life, the universe, and our place in it and wove a complex and open-ended framework that not only provided fantastic entertainment but also provided an opportunity for intelligent conversation and introspection.
From the incredible visuals to the engaging and enjoyable cast, Prometheus is a refreshing and enjoyable film and an extremely welcome and much-needed addition to the alien franchise.

Kirk Bage (1775 KP) rated Tales from the Loop in TV
Jan 22, 2021
Such is the competition for our attention on the major streaming services, and such is the daunting depth of choice, that sometimes something of real quality can slip through the net for a while. I like to think that eventually, everything gets the audience it deserves, because eventually enough people that appreciated it will find it and pass it on. But it is apparent that good things can go under the radar very easily for one reason or another.
Everything about the production and presentation of Amazon’s Tales From the Loop suggests they thought it might be a bigger hit, or at least they had enough faith in it to let it be different from the mass appeal conventions that apply to sci-fi shows. They have proved this many times in recent years, with shows like The Man In the High Castle and The Expanse favouring patient and mature story-telling over interminable flashbangs and whizzpops usually found in the more action based sci-fi on Netflix and others (The Handmaid’s Tale being another notable exception).
Having raised myself auto-didactically on the oldest traditions of science fiction writing in novel and short story form since my teenage years, I can say with some amateur authority that the point of using sci-fi ideas was always about the people and the parallels to social reality and politics that could be highlighted by putting them in a “what-if” situation. The lazer guns and spaceships and evil aliens were much more a product of Hollywood, and still are. Great science fiction writing can and usually does revolve around a very simple change to the world we know, an inversion or a convention or a technology that turns how we live on its head. At its best it is philosophical and moral poetry.
Tales From the Loop, inspired by the beguiling paintings of Swedish Artist Simon Stålenhag aspires to return to these principles, eschewing breakneck pace and unnecessary exposition at every turn – it is entirely content to confuse and sometimes even bore you with its patient, melancholy approach, testing almost if you are worthy to reach the prize of deeper meaning buried away in the final few episodes.
The idea of Stålenhag’s work is to juxtapose a familiar and mundane landscape with a detail of technology that does not exist in our reality. Often it is something broken, run-down or neglected, leaving a strange sadness and beauty behind that has you wondering who once made this and what was it for, and why is it no longer loved? The untold stories objects and hidden lives, secrets and desires that have been lost, is what this sensitive and delicate show is about. It is about the interconnection of lives caught in time, and the sci-fi / tech conceit is only the hanger that coat is put on. Which… I love.
The surface idea is that we are looking at the inhabitants of a small American town that once relied on farming and community, but now has been changed by the presence of an underground facility that deals with experimental physics and finding ways to make impossible things possible. They call it The Loop. It is never fully explained where it came from, or why, or what it is truly capable of – the mystery is always allowed to remain mostly a mystery – which, again, I love!
Many people in the town work at The Loop and rely on it for their livelihoods and collective economy, including Jonathon Pryce and Rebecca Hall, who are ostensibly the show’s main characters. But most folk have no idea what is really going on. Each episode focuses on one or two members of the community that interweave with one another; several important people begin as background dressing and become more prevalent as the full story of their lives and connections unfolds. But no one character is in every episode… which, you know, I love.
Their lives, that seem simple at first glance, are revealed to be complex tapestries of emotion and personal history, revolving around how The Loop has affected them and the things they love. The progression and unfolding of the detail is so deliberate and usually under-explained that very often you don’t realise the effect the full image will have. And when it does catch up with you it becomes a very moving and meaningful experience. Characters that you don’t understand or even like at first come into sharper focus as we reach the climax of the season and grow to learn why they are the way they are. The story arcs of Pryce and Hall in particular are very satisfying, tragic yet utterly beautiful to comprehend.
A lot of the criticism you will see about the show will concentrate on how slow it all is. I am totally convinced this is a deliberate artistic choice to weed out the thrill junkies. They are very welcome to go elsewhere, and it sounds as if many of them did, basing their reviews on one or two half watched episodes they couldn’t be bothered to engage with or wonder at. Which is why I think in time the respect for this as a work of art will come back around.
There is nothing to fault in the production at all. From the opening credits to the end of each episode, what you get is a very highly polished and considered look and feel, designed to evoke certain feelings over others – a wistfulness, an ennui, a bittersweet smile of knowing, perhaps. It invites you to watch patiently and relate, not to watch eagerly and expect… which, you know, I love.
The photography is crisp and well framed always; the music is subtle but effective; the dialogue is often sparing and well chosen (no detail is merely thrown away); and the direction is of a remarkably uniform vision, considering each episode is a different guest professional, including such prestigious names as Jodie Foster, Mark Romanek and Andrew Stanton.
I absolutely urge anyone that isn’t put off by a little sentiment to give this one a try. Sadness and regret in life is not something to shun and be afraid of, they are parts of human experience, and I love art that explores them as concepts. Put that art in a science fiction context and I am bound to love it even more. Like the final moments of Blade Runner, we know that one day all these moments will be lost in time, like tears in rain. We have to take time to see the beauty while we can, even if that beauty is painful.
It may not be for you – I don’t think it is better or worse than other things, just more… me. There is every chance that if it isn’t you… you will hate it. If you do begin, however, please see it to the finish before casting judgement – the final episode directed by Jodie Foster is truly wonderful: a pay-off of such emotion after your investment of seven previous stories, tying it all together perfectly. Rarely have I felt so stupid for not understanding the point of something sooner, or been more pleased that I hadn’t. The final moment of the season is literally unforgettable, and gets richer in my imagination by the day.
Will there be a second season? There certainly could be. Was it enough of a success to justify the investment? Hmm, not sure. Either way, it either sits as a perfect self contained collection of fine, old-fashioned sci-fi stories, or I’d be happy to see it expand, as long as the temptation isn’t to listen to the negative reviews and pander to the fast-food mentality that has already rejected it without fully understanding it. Because nothing needs to change here. A thing of beauty, recommended to those who like beautiful and delicate things.
Everything about the production and presentation of Amazon’s Tales From the Loop suggests they thought it might be a bigger hit, or at least they had enough faith in it to let it be different from the mass appeal conventions that apply to sci-fi shows. They have proved this many times in recent years, with shows like The Man In the High Castle and The Expanse favouring patient and mature story-telling over interminable flashbangs and whizzpops usually found in the more action based sci-fi on Netflix and others (The Handmaid’s Tale being another notable exception).
Having raised myself auto-didactically on the oldest traditions of science fiction writing in novel and short story form since my teenage years, I can say with some amateur authority that the point of using sci-fi ideas was always about the people and the parallels to social reality and politics that could be highlighted by putting them in a “what-if” situation. The lazer guns and spaceships and evil aliens were much more a product of Hollywood, and still are. Great science fiction writing can and usually does revolve around a very simple change to the world we know, an inversion or a convention or a technology that turns how we live on its head. At its best it is philosophical and moral poetry.
Tales From the Loop, inspired by the beguiling paintings of Swedish Artist Simon Stålenhag aspires to return to these principles, eschewing breakneck pace and unnecessary exposition at every turn – it is entirely content to confuse and sometimes even bore you with its patient, melancholy approach, testing almost if you are worthy to reach the prize of deeper meaning buried away in the final few episodes.
The idea of Stålenhag’s work is to juxtapose a familiar and mundane landscape with a detail of technology that does not exist in our reality. Often it is something broken, run-down or neglected, leaving a strange sadness and beauty behind that has you wondering who once made this and what was it for, and why is it no longer loved? The untold stories objects and hidden lives, secrets and desires that have been lost, is what this sensitive and delicate show is about. It is about the interconnection of lives caught in time, and the sci-fi / tech conceit is only the hanger that coat is put on. Which… I love.
The surface idea is that we are looking at the inhabitants of a small American town that once relied on farming and community, but now has been changed by the presence of an underground facility that deals with experimental physics and finding ways to make impossible things possible. They call it The Loop. It is never fully explained where it came from, or why, or what it is truly capable of – the mystery is always allowed to remain mostly a mystery – which, again, I love!
Many people in the town work at The Loop and rely on it for their livelihoods and collective economy, including Jonathon Pryce and Rebecca Hall, who are ostensibly the show’s main characters. But most folk have no idea what is really going on. Each episode focuses on one or two members of the community that interweave with one another; several important people begin as background dressing and become more prevalent as the full story of their lives and connections unfolds. But no one character is in every episode… which, you know, I love.
Their lives, that seem simple at first glance, are revealed to be complex tapestries of emotion and personal history, revolving around how The Loop has affected them and the things they love. The progression and unfolding of the detail is so deliberate and usually under-explained that very often you don’t realise the effect the full image will have. And when it does catch up with you it becomes a very moving and meaningful experience. Characters that you don’t understand or even like at first come into sharper focus as we reach the climax of the season and grow to learn why they are the way they are. The story arcs of Pryce and Hall in particular are very satisfying, tragic yet utterly beautiful to comprehend.
A lot of the criticism you will see about the show will concentrate on how slow it all is. I am totally convinced this is a deliberate artistic choice to weed out the thrill junkies. They are very welcome to go elsewhere, and it sounds as if many of them did, basing their reviews on one or two half watched episodes they couldn’t be bothered to engage with or wonder at. Which is why I think in time the respect for this as a work of art will come back around.
There is nothing to fault in the production at all. From the opening credits to the end of each episode, what you get is a very highly polished and considered look and feel, designed to evoke certain feelings over others – a wistfulness, an ennui, a bittersweet smile of knowing, perhaps. It invites you to watch patiently and relate, not to watch eagerly and expect… which, you know, I love.
The photography is crisp and well framed always; the music is subtle but effective; the dialogue is often sparing and well chosen (no detail is merely thrown away); and the direction is of a remarkably uniform vision, considering each episode is a different guest professional, including such prestigious names as Jodie Foster, Mark Romanek and Andrew Stanton.
I absolutely urge anyone that isn’t put off by a little sentiment to give this one a try. Sadness and regret in life is not something to shun and be afraid of, they are parts of human experience, and I love art that explores them as concepts. Put that art in a science fiction context and I am bound to love it even more. Like the final moments of Blade Runner, we know that one day all these moments will be lost in time, like tears in rain. We have to take time to see the beauty while we can, even if that beauty is painful.
It may not be for you – I don’t think it is better or worse than other things, just more… me. There is every chance that if it isn’t you… you will hate it. If you do begin, however, please see it to the finish before casting judgement – the final episode directed by Jodie Foster is truly wonderful: a pay-off of such emotion after your investment of seven previous stories, tying it all together perfectly. Rarely have I felt so stupid for not understanding the point of something sooner, or been more pleased that I hadn’t. The final moment of the season is literally unforgettable, and gets richer in my imagination by the day.
Will there be a second season? There certainly could be. Was it enough of a success to justify the investment? Hmm, not sure. Either way, it either sits as a perfect self contained collection of fine, old-fashioned sci-fi stories, or I’d be happy to see it expand, as long as the temptation isn’t to listen to the negative reviews and pander to the fast-food mentality that has already rejected it without fully understanding it. Because nothing needs to change here. A thing of beauty, recommended to those who like beautiful and delicate things.

KittyMiku (138 KP) rated What I've Done in Books
May 23, 2019
Contains spoilers, click to show
As with the previous books in the Morgan Dane series, we are able to see the romance grow between Lance and Morgan, have the suspense of the case and the ever lying danger that awaits our characters as they investigate for the truth. I found that it was enjoyable to see some more of Sharp's past as well. After all, he is the one character you don't see a whole lot about and to have a case that gives you some insight to the man behind a lot of support to Morgan and Lance is always a bonus. I enjoyed how characters in the book, though creepy, gave off how some people think and act in times of chaos. To see how everything plays out when you have psychopaths and innocents involved is always interesting.
In this particular book, I enjoyed how technology, though doesn't always help, was used to manipulate people's images and how some people react. Though, Haley, the woman being convicted for murder, was ill and traumatized, I enjoyed the strength she was given to protect herself and those who are close to her. To watch her struggle through discovering the guy she liked to be dead, while she slept and have no recollection how it happened, was truly heart wrenching. Then to watch her have nightmares about it because she couldn't remember what happened was able to show how post-traumatic stress disorder can affect after a traumatic event, made it harder but kept you wondering if her nightmares were memories resurfacing in an unpleasant way. With so many potential suspects coming and going in the book, you can't help but to continuously wonder what is causing the nightmares and if they are memories or not. It definitely kept you question until the very end.
It was also made clear how easy it is to cause people to doubt someone's skill or distort their image through social media. I thoroughly enjoyed, seeing this aspect. After all, though it isn't nice or even ethical, it happens all the time to people who do what they are good, and sometimes bad, at for a living. Though meme's and gifs are made to amuse and create laughter and joy, too often is it used to hurt someone without a whole lot of people truly understanding the whole meaning behind it. To have something aimed at Morgan, to make a threat and humiliate her, caused me to get angry. I enjoyed it in the aspect it raises the issue of gifs and memes being used to hurt and humiliate other, rather than spread joy. This particular piece, though not extremely important, had indeed stuck with me through out the whole book, I couldn't shake the feeling that it happens to us all at some point, even if we never see it. It had also brought up how hard it was to contain something once it goes viral. To track down the source can be impossible when everyone is sharing it on their social medias.
To get away with a crime doesn't mean to repeat it, but it you are never caught, wouldn't you be tempted to do it again? That was a question raised about some characters in this book. The crime doesn't have to illegal to be a crime. Disrespecting people's privacy, trust, and tampering with drinks are just a few crimes that aren't always caught, or even punishable. However, What I've Done, highlighted how people who may have gotten away with a crime once (whether punishable or not), they often feel they can repeat it and never get caught. Even though we all know eventually you will get caught, it was quite nice to see it highlighted in the fictional world as well. It was just a nice surprise that some of the characters thought and felt that way.
However, my absolute favorite thing was the ending. This I will not even attempt to spoil, but I will say that this ending left me wanting so much more. I expect the next book to give us some juicy information about our favorite characters, Lance, Sharp, and Morgan. I do look forward to it. I would definitely rate this book 5 stars out of 5 stars. It was entertaining, highlighted things that not everyone pay attention to, and kept me turning the pages.
In this particular book, I enjoyed how technology, though doesn't always help, was used to manipulate people's images and how some people react. Though, Haley, the woman being convicted for murder, was ill and traumatized, I enjoyed the strength she was given to protect herself and those who are close to her. To watch her struggle through discovering the guy she liked to be dead, while she slept and have no recollection how it happened, was truly heart wrenching. Then to watch her have nightmares about it because she couldn't remember what happened was able to show how post-traumatic stress disorder can affect after a traumatic event, made it harder but kept you wondering if her nightmares were memories resurfacing in an unpleasant way. With so many potential suspects coming and going in the book, you can't help but to continuously wonder what is causing the nightmares and if they are memories or not. It definitely kept you question until the very end.
It was also made clear how easy it is to cause people to doubt someone's skill or distort their image through social media. I thoroughly enjoyed, seeing this aspect. After all, though it isn't nice or even ethical, it happens all the time to people who do what they are good, and sometimes bad, at for a living. Though meme's and gifs are made to amuse and create laughter and joy, too often is it used to hurt someone without a whole lot of people truly understanding the whole meaning behind it. To have something aimed at Morgan, to make a threat and humiliate her, caused me to get angry. I enjoyed it in the aspect it raises the issue of gifs and memes being used to hurt and humiliate other, rather than spread joy. This particular piece, though not extremely important, had indeed stuck with me through out the whole book, I couldn't shake the feeling that it happens to us all at some point, even if we never see it. It had also brought up how hard it was to contain something once it goes viral. To track down the source can be impossible when everyone is sharing it on their social medias.
To get away with a crime doesn't mean to repeat it, but it you are never caught, wouldn't you be tempted to do it again? That was a question raised about some characters in this book. The crime doesn't have to illegal to be a crime. Disrespecting people's privacy, trust, and tampering with drinks are just a few crimes that aren't always caught, or even punishable. However, What I've Done, highlighted how people who may have gotten away with a crime once (whether punishable or not), they often feel they can repeat it and never get caught. Even though we all know eventually you will get caught, it was quite nice to see it highlighted in the fictional world as well. It was just a nice surprise that some of the characters thought and felt that way.
However, my absolute favorite thing was the ending. This I will not even attempt to spoil, but I will say that this ending left me wanting so much more. I expect the next book to give us some juicy information about our favorite characters, Lance, Sharp, and Morgan. I do look forward to it. I would definitely rate this book 5 stars out of 5 stars. It was entertaining, highlighted things that not everyone pay attention to, and kept me turning the pages.

Chris Byers (4 KP) rated Ready Player One in Books
Mar 14, 2018
Great action (3 more)
Cool references
Engaging
Solid detail and character development
Some anti-Christian sentiment (1 more)
What happens after the ending- would love follow up info
A Christian Review Of Ready Player One
I just finished another entertaining romp into the fictional realm with Ernest Cline's, Ready Player One. This was particularly engaging for a former/current video gamer like myself. It also provided a setting that I feel is a potentially realistic outcome of our current technology boom and humanist outlook in society.
The plot centers around Wade and the online game OASIS. The OASIS has expanded such that nearly everyone in society is constantly jacked into the system, neglecting real-life in favor of virtual fantasy and role playing. The OASIS gives users the ability to level up a character (Similar to an MMO like World of Warcraft), and interact virtually with other "Avatars."
The sad reality is that the real world has become a shell of its former self after multiple wars, and no one really seems to mind as they are constantly jacked into the fantasy world of the OASIS.
The OASIS creator dies and leaves his money (multi-billion) to whomever can solve a set of obscure puzzles built into the OASIS, all linked to 1980s trivia.
While it sounds odd on the surface, the first-person narration style gives the feel that you are actually a part of this new reality. The descriptions of the game and Avatar functions are well done.
Spiritually, just like the Hunger Games Trilogy, it is lacking. In what I am calling post-apocalypic humanism, the world is obviously very anti-religion/Christianity in this setting.
My theory would be that the humanistic views that are permeating our society currently eventually led to the decline in civilization as man was not accountable to anyone but himself, and the world suffered for it.
It is clear from the beginning that the protagonist, Wade, has never believed in God (though his friendly neighbor is described as a Christian who spends time logged into the OASIS at a virtual church, worshipping). The way that this is expressed comes across much like the way humanists and atheists of our day express it. With much distaste and an inferior view of God. God is compared to the Easter Bunny and other childhood fantasies, and the characters in the book do not seek any higher power. Still Wade is not an entirely unlikable character, even in light of his lack of faith, and this mindset is not prominently mentioned enough to detract from the book as a whole. Christians will likely feel pity for the characters whose mere existence has no meaning.
For Christians, we know that through our relationship with Christ, this life has meaning, and we have a purpose. There is no randomness, but rather a carefully orchestrated plan for each of us by a God who loves us and longs for us to be with him eternally.
A post-apocalypic world viewed through Christian eyes would be much less dystopian, so I imagine that is why authors in this category of fiction stray from God when possible. It adds to the bleak outlook of characters whose only purpose is living day to day, and trying to get along with one another.
I think Christians who read this type of literature should be aware that it is far from the truth that we know in Christ Jesus. When we see the world through only human eyes, and every man does what is right in his own eyes, we can only expect such a derelict society to be the result.
Ready Player One is an entertaining, albeit bleak story with solid detail and character development. Most Christians can skip this one, but for any gamers or fans of the 1980s out there it could provide a good fiction read.
Discussion Questions for Christians:
Does our society seem to be heading down a path that would lead to this type of world?
How would the worldview in the book be different if the main characters had a focus on Christ?
Can a protagonist that is not Christian, but a "decent guy" be a good role model for us?
Would living in a virtual world the majority of the time give us a distorted view of reality?
The plot centers around Wade and the online game OASIS. The OASIS has expanded such that nearly everyone in society is constantly jacked into the system, neglecting real-life in favor of virtual fantasy and role playing. The OASIS gives users the ability to level up a character (Similar to an MMO like World of Warcraft), and interact virtually with other "Avatars."
The sad reality is that the real world has become a shell of its former self after multiple wars, and no one really seems to mind as they are constantly jacked into the fantasy world of the OASIS.
The OASIS creator dies and leaves his money (multi-billion) to whomever can solve a set of obscure puzzles built into the OASIS, all linked to 1980s trivia.
While it sounds odd on the surface, the first-person narration style gives the feel that you are actually a part of this new reality. The descriptions of the game and Avatar functions are well done.
Spiritually, just like the Hunger Games Trilogy, it is lacking. In what I am calling post-apocalypic humanism, the world is obviously very anti-religion/Christianity in this setting.
My theory would be that the humanistic views that are permeating our society currently eventually led to the decline in civilization as man was not accountable to anyone but himself, and the world suffered for it.
It is clear from the beginning that the protagonist, Wade, has never believed in God (though his friendly neighbor is described as a Christian who spends time logged into the OASIS at a virtual church, worshipping). The way that this is expressed comes across much like the way humanists and atheists of our day express it. With much distaste and an inferior view of God. God is compared to the Easter Bunny and other childhood fantasies, and the characters in the book do not seek any higher power. Still Wade is not an entirely unlikable character, even in light of his lack of faith, and this mindset is not prominently mentioned enough to detract from the book as a whole. Christians will likely feel pity for the characters whose mere existence has no meaning.
For Christians, we know that through our relationship with Christ, this life has meaning, and we have a purpose. There is no randomness, but rather a carefully orchestrated plan for each of us by a God who loves us and longs for us to be with him eternally.
A post-apocalypic world viewed through Christian eyes would be much less dystopian, so I imagine that is why authors in this category of fiction stray from God when possible. It adds to the bleak outlook of characters whose only purpose is living day to day, and trying to get along with one another.
I think Christians who read this type of literature should be aware that it is far from the truth that we know in Christ Jesus. When we see the world through only human eyes, and every man does what is right in his own eyes, we can only expect such a derelict society to be the result.
Ready Player One is an entertaining, albeit bleak story with solid detail and character development. Most Christians can skip this one, but for any gamers or fans of the 1980s out there it could provide a good fiction read.
Discussion Questions for Christians:
Does our society seem to be heading down a path that would lead to this type of world?
How would the worldview in the book be different if the main characters had a focus on Christ?
Can a protagonist that is not Christian, but a "decent guy" be a good role model for us?
Would living in a virtual world the majority of the time give us a distorted view of reality?

Gareth von Kallenbach (980 KP) rated the Xbox One version of XCOM 2 in Video Games
Jun 19, 2019
Back in the day when having a 486 CPU make you the envy of many gamers, game called XCOM arrived and quickly establish the bar for which all other turn-based strategy games would be judged against. The sequel XCOM: Terror From The Deep was also very worthy but sadly subsequent entries and the series including a flight Sim, Exo-Suit Combat game, and a canceled first-person shooter left the game pretty much being a fondly remembered relic of an age long ago. When 2K 10 the rights to the franchise and put out the very solid XCOM: The Bureau and X-Com, fans could not be happier. XCOM was a modern day turn-based strategy game that contains all the elements that made the original game such a success along with updated graphics and capabilities that are made possible by today’s modern computers.
The success of the game spawned XCOM 2 were once again players must take command of the team of soldiers fighting against an alien incursion.
This timeout players need to command a resistance unit and as before, delegate valuable resources to areas such as combat research, weapons research, scientific research, base expansion, equipment, and much more.
From there base players are free to upgrade the facilities, research new technologies, select which missions to take, and which soldiers and equipment to use. The level of detail is so high that players can even promote their troops, and mourn fallen comrades at the base Memorial.
Typically a player quips their vehicle and assigns squad of soldiers to a combat area where they can use their relegated turn units to move, take cover, assume support position, attack, reload, and so much more. When a turn is complete, players must watch while the enemy takes their turn and he can be a little frustrating to have your poor helpless Squaddie cut down in their prime by enemy you did not notice.
The enemies are extremely advanced, well-armed, incapable of Psionic powers such as being able to mind control your troops and even raise the dead which can be very frustrating is nothing is more demoralizing than cutting down an elite enemy unit only to see them resurrected back in the game.
As with the best elements of the series you’re constantly in an arms race to research new technology and weaponry to keep up with the enemy and just when you think you have turned the corner. The enemy will roll out new units and weaponry to once again put you at a disadvantage. Combine this with the fact that resources and funding are always paramount to your success, players must always maintain good relationships with there’s financial supporters as a lack of funds is more deadly than any combination of alien assaults.
The game is graphically impressive and highly diverse as there are multiple styles of play that can be employed which gives the game an unparalleled level of strategy. It should also be noted that the game is exceedingly difficult at times and I spoke to one player who said that he nearly deleted the game several times while playing it in frustration but was glad he stuck it out because the final confrontation was absolutely epic.
There is a multiplayer mode for the game that allows players to assemble a trained team of units and take on various challenges and while entertaining, I must admit that I spent the majority of my time playing the campaign mode but look forward to playing this more in the future.
XCOM 2 is a very worthy sequel that in many ways surpasses the original in terms of a deeper and more intense story and gaming experience that really draws you in. One can almost feel the horror at seeing the latest alien terror up close and watching your squad members could cut down as you desperately attempt to achieve the mission objective. Whether you want a dose of nostalgia or a solid challenge, I highly recommend XCOM 2 as it is not only a first rate game, it is one of the best games of the year and likely will be the recipient of several awards in the not too distant future.
http://sknr.net/2016/02/29/xcom-2/
The success of the game spawned XCOM 2 were once again players must take command of the team of soldiers fighting against an alien incursion.
This timeout players need to command a resistance unit and as before, delegate valuable resources to areas such as combat research, weapons research, scientific research, base expansion, equipment, and much more.
From there base players are free to upgrade the facilities, research new technologies, select which missions to take, and which soldiers and equipment to use. The level of detail is so high that players can even promote their troops, and mourn fallen comrades at the base Memorial.
Typically a player quips their vehicle and assigns squad of soldiers to a combat area where they can use their relegated turn units to move, take cover, assume support position, attack, reload, and so much more. When a turn is complete, players must watch while the enemy takes their turn and he can be a little frustrating to have your poor helpless Squaddie cut down in their prime by enemy you did not notice.
The enemies are extremely advanced, well-armed, incapable of Psionic powers such as being able to mind control your troops and even raise the dead which can be very frustrating is nothing is more demoralizing than cutting down an elite enemy unit only to see them resurrected back in the game.
As with the best elements of the series you’re constantly in an arms race to research new technology and weaponry to keep up with the enemy and just when you think you have turned the corner. The enemy will roll out new units and weaponry to once again put you at a disadvantage. Combine this with the fact that resources and funding are always paramount to your success, players must always maintain good relationships with there’s financial supporters as a lack of funds is more deadly than any combination of alien assaults.
The game is graphically impressive and highly diverse as there are multiple styles of play that can be employed which gives the game an unparalleled level of strategy. It should also be noted that the game is exceedingly difficult at times and I spoke to one player who said that he nearly deleted the game several times while playing it in frustration but was glad he stuck it out because the final confrontation was absolutely epic.
There is a multiplayer mode for the game that allows players to assemble a trained team of units and take on various challenges and while entertaining, I must admit that I spent the majority of my time playing the campaign mode but look forward to playing this more in the future.
XCOM 2 is a very worthy sequel that in many ways surpasses the original in terms of a deeper and more intense story and gaming experience that really draws you in. One can almost feel the horror at seeing the latest alien terror up close and watching your squad members could cut down as you desperately attempt to achieve the mission objective. Whether you want a dose of nostalgia or a solid challenge, I highly recommend XCOM 2 as it is not only a first rate game, it is one of the best games of the year and likely will be the recipient of several awards in the not too distant future.
http://sknr.net/2016/02/29/xcom-2/

Darren (1599 KP) rated Iron Man 2 (2010) in Movies
Oct 24, 2019
Characters – Tony Stark revealed his identity at the end of the last movie, he has become even more famous as the man that ended conflict in the world, the government want control over the suit and worry that other parts of the world could develop their own version of the suit. He must deal with his own mortality when the one thing keeping him alive, is making him sick. He will also need to fight for his father’s mistakes, pushing his closest friends away. Pepper Potts has been given a promotion by Tony, to CEO, she already runs his affairs, she is now running his company, while trying to control him during his self-destruction. Rhodey is still in his role in the military, he is still challenging Tony, but gets to use his own suit the correct way, for guiding the military. Natasha goes undercover in Stark’s company, she is a member of SHIELD where she uses her skills in combat to keep Tony out of trouble. Justin Hammer is a rival inventor still trying to get ahead of Tony in the weapons business, he has been working on his own Iron Man suit, without much success, he hires Ivan to build him a suit. Ivan Vanko has built his own weaponised suit, he is the son of a rival of Tony’ father, which sees him want to take revenge on Tony for his father’s action, becoming whiplash, the one man that has created a suit that could rival Iron Man.
Performances – Robert Downey Jr is still great to watch, he keeps the charisma required for his role, while bringing an emotional factor which is needed for where his character goes in this film. Gwyneth Paltrow does have a bigger role here and brings us a much stronger performance with her character. Don Cheadle is an improvement on Terrence Howard, bringing Rhodey to life more. Scarlett Johansson has the perfect look for this character which is only first jumping into the franchise. Sam Rockwell as another inventor arms dealer who is filled with the swagger required. Mickey Rourke as the villain has good motives he does everything he can even if he character does grumble a lot.
Story – The story follows up the beginning of Iron Man dealing with the idea that the military would want control of the equipment and the rest of the world will be playing catch up, with their own versions of the Iron Man suit. This is a strong world building exercise to the Iron Man universe, we get to see how SHIELD are operating in the shadows watching over the potential threats. We have a villain that is competition and another one that is out for personal revenge. We up the stakes in this one, Tony does have to deal with his own problems by needing to improve the suit and we get to set up the position of who is one the good side with teases of the eventual Avengers team up.
Action/Sci-Fi – The action in this film relies on a couple of big scenes, we have the racing introduction, the mid-life crisis sequence and the showdown, each has their own way to make an impact. The sci-fi side of the film continues to show the technology advances that Tony is dealing with.
Settings – The film uses the settings more for the action with one of the most iconic action sequences in the franchise, we continue to see Tony’s lab which tends to get destroyed a lot too.
Special Effects – The special effects in the film make each fight, drone or Iron Man suit look realistic through the film which is what needed for the film.
Scene of the Movie – Monte Carlo entrance.
That Moment That Annoyed Me – There is a small pacing issue.
Final Thoughts – This is a fun sequel that continues to build the universe we know now, Tony still needs to learn about his place and how to handle the suit which is important and shows the past could come back to haunt you.
Overall: Fun sequel.
Performances – Robert Downey Jr is still great to watch, he keeps the charisma required for his role, while bringing an emotional factor which is needed for where his character goes in this film. Gwyneth Paltrow does have a bigger role here and brings us a much stronger performance with her character. Don Cheadle is an improvement on Terrence Howard, bringing Rhodey to life more. Scarlett Johansson has the perfect look for this character which is only first jumping into the franchise. Sam Rockwell as another inventor arms dealer who is filled with the swagger required. Mickey Rourke as the villain has good motives he does everything he can even if he character does grumble a lot.
Story – The story follows up the beginning of Iron Man dealing with the idea that the military would want control of the equipment and the rest of the world will be playing catch up, with their own versions of the Iron Man suit. This is a strong world building exercise to the Iron Man universe, we get to see how SHIELD are operating in the shadows watching over the potential threats. We have a villain that is competition and another one that is out for personal revenge. We up the stakes in this one, Tony does have to deal with his own problems by needing to improve the suit and we get to set up the position of who is one the good side with teases of the eventual Avengers team up.
Action/Sci-Fi – The action in this film relies on a couple of big scenes, we have the racing introduction, the mid-life crisis sequence and the showdown, each has their own way to make an impact. The sci-fi side of the film continues to show the technology advances that Tony is dealing with.
Settings – The film uses the settings more for the action with one of the most iconic action sequences in the franchise, we continue to see Tony’s lab which tends to get destroyed a lot too.
Special Effects – The special effects in the film make each fight, drone or Iron Man suit look realistic through the film which is what needed for the film.
Scene of the Movie – Monte Carlo entrance.
That Moment That Annoyed Me – There is a small pacing issue.
Final Thoughts – This is a fun sequel that continues to build the universe we know now, Tony still needs to learn about his place and how to handle the suit which is important and shows the past could come back to haunt you.
Overall: Fun sequel.

Gareth von Kallenbach (980 KP) rated Avatar (2009) in Movies
Aug 8, 2019
With a budget reported to be around $400 million dollars and a four year production cycle, “Avatar” by James Cameron is poised to usher in a new age in digital fx and 3d.
The film is set in 2154 and involves a disabled vet named Jake (Sam Worthington), who is sent to the distant moon of Pandora following the death of his brother.
It is learned that Pandora possesses a highly valuable resource that sells on the resource ravaged earth for $200 million a kilo and, which naturally sets off a frenzy of mining on the moon.
With the cultivation of the resource at a premium a facility has been established to ensure a constant mining operation and protect those on the base from the hostile wildlife that is everywhere.
While the wildlife on Pandora is a big issue, it pales in comparison to the issues poised by the native Na’vi who are a blue-skinned race who live in the forests of the moon and are in harmony with the nature of the planet which have caused them to hamper the mining efforts of the humans.
Anxious to keep the mining operations going, and limit the use of brute force to avoid any p.r. issues, a program known as “Avatar” is put into motion which allows select individuals to pilot a surrogate made from Na’vi and human D.N.A. in an effort to get the Na’vi to move and end their opposition to the mining.
It is hoped that the pilots will in time find a way to force the cooperation of the Na’vi after spending time amongst them.
Jake is thrilled with the program as once his remote link is established, he is free to run and jump again and in time finds himself absorbed by the Na’vi who wish to show him their ways as a test of his worthiness after he is separated from his fellow humans.
At this point Jake leads a double life as his surrogate learns what it is to be Na’vi and when the surrogate is asleep, Jake unhooks himself from his control bed, and is back on the base with his fellow humans. Jake is approached by Colonel Quaritch (Stephen Lang), who tasks the Marine to obtain tactical data on the Na’vi should his forces be called into action to force their cooperation. Jake is promised a costly procedure in return which would allow him to regain the use of his legs and live a life outside of his wheelchair.
As time passes, Jake grows closer to his Na’vi mentor Neytire (Zoe Saldana), who aside from being the daughter of the chief is a skilled hunter for her people. At this point Jake begins to question the motives and methods of his people and sees the exploitation and possible massacre of the Na’vi as something he can no longer accept. Jake puts a plan in motion to protect his human and Na’vi friends and what follows is an epic confrontation that is awash in visual splendor and action as James Cameron once again pushes the boundaries of technology.
Some may cite the story as resembling “Dances with Wolves’; and other films that deal with the exploitation of the native races, but the true magic of the film is that it is not limited to the lavish visuals but is instead powered by the compelling characters.
The 3d fx shine as Cameron has created another world with a thriving ecosystem that is as much a character in the film as the flesh and blood and digital creations that power the story.
The film has good supporting work from Sigourney Weaver, and Michelle Rodriquez as well as the fine ensemble cast. The amazing blend of story, digital splendor, and characters all combine to make “Avatar” a truly amazing visual film with a strong message of love, hope, and unity. James Cameron has once again proved that he is one of the true masters of cinema and has crafted a magical experience that enchants and informs.
The film is set in 2154 and involves a disabled vet named Jake (Sam Worthington), who is sent to the distant moon of Pandora following the death of his brother.
It is learned that Pandora possesses a highly valuable resource that sells on the resource ravaged earth for $200 million a kilo and, which naturally sets off a frenzy of mining on the moon.
With the cultivation of the resource at a premium a facility has been established to ensure a constant mining operation and protect those on the base from the hostile wildlife that is everywhere.
While the wildlife on Pandora is a big issue, it pales in comparison to the issues poised by the native Na’vi who are a blue-skinned race who live in the forests of the moon and are in harmony with the nature of the planet which have caused them to hamper the mining efforts of the humans.
Anxious to keep the mining operations going, and limit the use of brute force to avoid any p.r. issues, a program known as “Avatar” is put into motion which allows select individuals to pilot a surrogate made from Na’vi and human D.N.A. in an effort to get the Na’vi to move and end their opposition to the mining.
It is hoped that the pilots will in time find a way to force the cooperation of the Na’vi after spending time amongst them.
Jake is thrilled with the program as once his remote link is established, he is free to run and jump again and in time finds himself absorbed by the Na’vi who wish to show him their ways as a test of his worthiness after he is separated from his fellow humans.
At this point Jake leads a double life as his surrogate learns what it is to be Na’vi and when the surrogate is asleep, Jake unhooks himself from his control bed, and is back on the base with his fellow humans. Jake is approached by Colonel Quaritch (Stephen Lang), who tasks the Marine to obtain tactical data on the Na’vi should his forces be called into action to force their cooperation. Jake is promised a costly procedure in return which would allow him to regain the use of his legs and live a life outside of his wheelchair.
As time passes, Jake grows closer to his Na’vi mentor Neytire (Zoe Saldana), who aside from being the daughter of the chief is a skilled hunter for her people. At this point Jake begins to question the motives and methods of his people and sees the exploitation and possible massacre of the Na’vi as something he can no longer accept. Jake puts a plan in motion to protect his human and Na’vi friends and what follows is an epic confrontation that is awash in visual splendor and action as James Cameron once again pushes the boundaries of technology.
Some may cite the story as resembling “Dances with Wolves’; and other films that deal with the exploitation of the native races, but the true magic of the film is that it is not limited to the lavish visuals but is instead powered by the compelling characters.
The 3d fx shine as Cameron has created another world with a thriving ecosystem that is as much a character in the film as the flesh and blood and digital creations that power the story.
The film has good supporting work from Sigourney Weaver, and Michelle Rodriquez as well as the fine ensemble cast. The amazing blend of story, digital splendor, and characters all combine to make “Avatar” a truly amazing visual film with a strong message of love, hope, and unity. James Cameron has once again proved that he is one of the true masters of cinema and has crafted a magical experience that enchants and informs.
Dean (6927 KP) Jul 1, 2019
Gareth von Kallenbach (980 KP) Jul 1, 2019