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Gareth von Kallenbach (971 KP) rated the PlayStation 3 version of Star Trek in Video Games

Jun 19, 2019  
Star Trek
Star Trek
Action/Adventure
Director JJ Abrams him breathes life into a stagnating Star Trek franchise with his daring reimagining of the franchise as currently gearing up to release the much anticipated “Star Trek: Into Darkness”, later this summer. With franchise awareness and popularity at a level not seen in over a decade, Digital Extremes has released Star Trek: The Video Game to the delight of Trek fans everywhere. Not only is the game the first one said JJ Abrams universe, but it is also the first game to allow players to play as either Kirk or Spock in both solo or co-op play. The game features Chris Pine and Zachary Quinto as Kirk and Spock and also features other voices from the film. During our preview for the game at the 2012 E3 convention in Los Angeles, it was revealed to me that the filmmakers were consulted during the development of the game as it was designed to be a bridge between the first and the second of the JJ Abrams films.

Answering a distress signal, the Enterprise crew finds himself set the center of a crisis with galactic repercussions. An evil reptilian race known as the Gorn have stolen the device of immense power and also have unleashed attacks on a Federation station as well as the new Vulcan colony. Not only is the attacking race deadly but they also are employing a technology that allows them to infect and control Federation citizens and officers which doubles the threat posed to the Federation. When the Gorn escape with an extremely powerful device and Vulcan scientists in tow, Kirk and Spock are tasked with saving the day.

The gameplay is similar to that of the Mass Effect series in that it is done from a third person perspective. Players have the ability to use a Tricorder to scan enemies and objects, pathways, and electronic devices such as doors and security systems which often have to be hacked or manipulated to allow gameplay to progress. Players are allowed to primary weapons into grenade types and have to recharge at various centers throughout the game or swap a spent weapon for weapons they find laying about. This is at a nice new wrinkle to the game is not only are Federation and Gorn weapons available players, but having things ranging from sniper rifles to arc guns makes a nice mix from the standard Phaser weapons. There are also various grenades it can be used by the players.

One of the more frustrating aspects of a game for me for the numerous puzzle sequences where systems had to be hacked or otherwise manipulated. While some could be done by ordering Spock or Kirk depending on which player you were controlling to handle it themselves, some had to be done in conjunction with another player. While this was a nice touch to the game, during the final parts they were too frequent and for me undercut the drama and the urgency of the story.

There were also numerous jumping puzzles where players had to hang from ledges and you carefully timed jumps from one obstacle to another. This became frustrating on the PC version as the control system often was very temperamental and allowed access only at certain points of the map. During one co-op session, both live-action players were unable to complete a puzzle, and it required one of us dropping out of the game so that they could rejoin once the remaining player completed the obstacle course.

I appreciate the deviation from standard run and gun and how the developers were attempting to incorporate a true sense of co-op play by requiring the other player to be little more than backup firepower. However, it does get a bit frustrating when somebody is unable to complete a jump and you are forced to repeat a segment over and over until it is done correctly thanks to the games checkpoint save system.

I really enjoyed the detail levels of the game especially being able to explore the Enterprise and other environments in great detail. One segment required us to use limited range portable transporters to tag and transport one another to various spots on a damage space station. This this was lots of fun and in my opinion really captured the essence of Star Trek as did the brash and bold gameplay style of Kirk compared to the methodical and efficient gameplay style of Spock.

While there were some frustrating moments the game was very enjoyable and with over 10 hours of gameplay did offer a very rewarding experience for Star Trek fans. I do think that gamers who are more casual fans of the series may not be as forgiving with some of the issues I noted in the game but as franchise games go this was a very enjoyable effort.

Graphically the facial animation and lip-synch of the characters was a bit off and dated but elements of the ship and locales were extremely detailed and very enjoyable to look at and interact with. There are some fantastic lines in the game especially some of the clips by Scotty and Dr. McCoy which really showed the effort the game designers talk to capture the essence of the game and its characters and to do their best to put players inside a true Star Trek adventure.

While it is not a perfect game and does have some flaws from the technical and gameplay side of things, it is one of the better Star Trek games ever released and does offer a very enjoyable experience for Star Trek fans as long as they are willing to temper their expectations going in.

http://sknr.net/2013/04/29/star-trek-the-video-game/
  
Alita: Battle Angel (2019)
Alita: Battle Angel (2019)
2019 | Action, Fantasy, Sci-Fi
Story: Alita: Battle Angel starts in the 26th century, Dr Dyson Ido (Waltz) searching for scraps locates the remaining parts of a cyborg, who has come from the city sky, he rebuilds her naming her Alita (Salazar) and teaches her about the world. Alita wants to learn for herself which happens when she meets Hugo (Johnson) who shows him the city.

Vector (Ali) being controlled by the villainous Nova is always seeking the best fighters to send to the city above, which attracts him to Alita knowing her abilities will give him even more power. Alita must learn about her past to fight for her future to become the hero she was always meant to be.

 

Thoughts on Alita: Battle Angel

 

Characters – Alita is the name given to the battle angel, she is from an older technology, one nobody understands one from before the great Fall. She is programmed to be like a teenager learning about the world, eager to take chance, before she learns about her fighting abilities, which will see her fight to keep her freedom and for love. This is an amazingly strong character that shows just how much motivation can come from learning one’s power. Dr Dyson Ido repairs the cyborgs, he has a heart of gold willing to help many, but he has a haunted past which gives him a secret life that Alita wants to be part off. Vector runs the city, if you want to get to the sky city, you must go through him, he knows the desire to get there and plays everybody on the idea he can make it happen. Chiren is Dyson’s ex-wife, she wants to get back to the sky city and sides with Vector to make this happen. Hugo is the young man rebel that shows Alita the city, teaches her dreams and sport. He does go against what Alita believes he is, as he like many others is dreaming of getting to the sky city. Zapan is one of the hunter warriors, used as the police within the city, they are bounty hunters who will kill for credits, he is considered the deadliest of them all and clashes with Alita.

Performances – Rosa Salazar bursts onto the scene with this performance that even though the character does feel like it is CGI, manages to give emotion through every event she learns about. Christoph Waltz shines in the doctor role, he keeps everything calm which is what is required for his character. Mahershala Ali bring a calm demanding villain to the heart of this film which will show he isn’t the strongest, but the smartest. Jennifer Connelly has the largest amount to go through with her character, she gets the chance to show us that she is the real deal. Ed Skrein does seem to bring us his Ajax from Deadpool figure, which is fine, des what the film needs. Keean Johnson completes the main cast and work in his role well have strong chemistry with Salazar.

Story – The story here follows a former warrior being bought back to life to learn of a new world that she wants to fight to bring down, while trying to learn about her past. Now, this does have source material, so I can’t say who did it first, but this does feel like a story we have seen before, an unlikely hero coming to save the day after being mentored by an older figure that wished to do the same thing himself, must overcome the odds and gain a following. This is a tried and tested story formula and it works very well with this one too. My big issue with the story comes from the time passage, certain things that happen seem to feel like they could be weeks or months, but they play out like days, only they can’t have been days, this is the biggest disappointment in the storytelling process.

Action/Adventure/Romance/Sci-Fi – The action in this movie is amazing, we get fight scenes with each combatant seemingly having a different ability which opens the doors for all possibilities too. The adventure side of the film comes from following Alita as she learns about herself, the world and her place in it. When we get to the romance side of the film this could turn people off at times, but it does show how people would be willing to fight for their unconditional love for somebody. The sci-fi concepts in this film comes from the creations, both in world and the cyborgs involved, we see a future world completely different to our own too.

Settings – Onto the best parts of the film, the settings, the city created here is one of the best you will ever see in a sci-fi film, each individual part of the city seems to have details to make us truly believe we are there.

Special Effects – The special effects are just breath-taking, nothing seems out of place in this world filled with cyborgs. Everything in this film will make you want to love cinema even more than you already do.


Scene of the Movie – The world we enter is just breath-taking.

That Moment That Annoyed Me – The nurse character, mostly because I felt we should have seen her do more (not the actress’s fault).

Final Thoughts – This is easily going to be the best visual film you will see in 2019, it might have a by the book story, but you will be left wanting to see more and more of this character in her battles.

 

Overall: Experience this on the big screen.

https://moviesreview101.com/2019/02/06/alita-battle-angel-2019/
  
Star Wars: Episode III – Revenge of the Sith (2005)
Star Wars: Episode III – Revenge of the Sith (2005)
2005 | Action, Fantasy, Sci-Fi
After three long years of waiting, countless internet rumors, and high expectations, the final big screen Star Wars film, Star Wars: Episode III Revenge of the Sith has arrived to the delight of millions of fans worldwide.

The lavish and dark film chronicles the fall of the Republic, the demise of the Jedi Knights, and the creation of Darth Vader amongst several plotlines that complete the Prequel Trilogy.

While many critics and fans had mixed reactions to the previous films in the Prequel Trilogy, the rumors of a much darker more mature Star Wars had even the most jaded curious to see just how dark creator George Lucas was willing to go.

The film opens with the familiar main theme by John Williams and the scrolling text that updates the viewers that the Clone Wars that started at the end of the last film are still raging, and that the Separatist movement under the leadership of Count Dooku (Christopher Lee), have kidnapped the Chancellor of the Republic (Ian Mc Diarmid), and a desperate battle over the capitol planet of Coruscant has ensued.

In a dazzling blend of colors, action, and motion, two fighters piloted by Obi Wan Kenobi (Ewan McGregor), and Anakin Skywalker (Hayden Christensen), weave in and around countless fighters and capitol ships engaged in deadly combat. To say that it is an overwhelming visual display would be an understatement, as it is simply jaw dropping to see the detail that the magicians at Industrial Light and Magic have crafted.

Obi Wan and Anakin are spearheading the rescue effort that eventually puts them not only against Dooku, but the new villain, the deadly cyborg General Grevious and this is all within the first 15 minutes of the film.

Upon returning the Chancellor to Coruscant, Anakin is greeted by his wife in secret, Padme, (Natalie Portman), who informs him that she is expecting their baby.

Overjoyed by the news, and to be home after many long months away fighting, Anakin as if in a true Shakespearean tragedy proclaims that he has never been happier in his life.

Anakin’s peace is soon disrupted as he begins to have visions of his wife dying in childbirth, since these are the same type of visions Anakin had shortly before the death of his mother years earlier, he becomes obsessed with protecting his wife.

As further political intrigue unfolds, Chancellor Palpatine appoints Anakin to be his representative on the Jedi Council in a move that does nor sit well with the Jedi Elite, especially Mace Windu (Samuel L. Jackson), who begrudgingly accepts the appointment but does not bestow the title of Master upon Anakin causing further friction for the emotional Anakin.

It seems that the Jedi do not trust Palpatine and are convinced he is up to something, and will not relinquish his emergency powers that were granted to him during the war.. Towards this end, The Jedi Council tasks Anakin to spy on his friend the Chancellor and report what he has learned to the council.

This in turn causes much conflict in Anakin as he is torn between his duty as a Jedi and his friendship with the Chancellor. Since Obi Wan has been dispatched to hunt down General Grevious, Anakin is without his usually confidant and mentor leaving Palpatine to influence Anakin and turn him toward fateful decisions that will eventually change the course of the galaxy.

While filled with plenty of political intrigue, and dazzling action sequences, what drives this film is the gripping, human drama of the characters. While the viewers know what is to become of Anakin, seeing the path he takes is what makes this film a true tragedy as he does what he does for noble reasons. In a true Faustian tale, the devil does not reveal himself nor his true intentions until it is already well past the point of no return.

Lucas is careful to show Anakin as a sympathetic and loving person, who has matured from the spoiled character that he was in the last film. While at times the dialogue of the film may seem to some to be very basic, the tragic turn of events in the film helps to underscore the central themes of love, friendship, and betrayal.

The supporting work in the film is solid, especially the emotionally packed work of Mc Gregor and the maniacal performance of Mc Diarmid. My only real regret is that Portman did not have a larger role or more for her character to do, that being said, the film works on all levels.

Visually the film is amazing as the exotic locales, action, and computer generated characters such as Yoda and Grevious are a marvel to behold. It is amazing how much technology has advanced since the last film, but once again, Lucas has set the bar very high for others to follow.

Lucas has taken in my opinion some very undeserved criticism for the Prequel Trilogy, and Sith should dispel those who said that his best work was behind him and that he should have turned the directing duties over to another as this film once again underscores that he is one of the most gifted visionaries ever, and has created the ultimate saga for the ages that is second to none, and one that has and will stand the test of time.

Sith is a riveting and emotional film, that holds nothing back, it is the darkest Star Wars yet and is easily the best of the Prequel trilogy and on par with any of the classic originals, and is a true masterpiece that will delight fans old and new.
  
Star Wars: Episode IX - The Rise of Skywalker (2019)
Star Wars: Episode IX - The Rise of Skywalker (2019)
2019 | Action, Adventure, Fantasy
There are automatically problems with concluding films in a series, a definite set of things need to be achieved and that doesn't always mean the film can have the same impact as its predecessors. I don't know if this is quite where my struggles with the film came from but it probably didn't help.

I enjoy Star Wars but I wouldn't classify myself as a fan, I like the originals, I've really enjoyed the latest instalments, but I'd happily never watch the prequels again. Rewatching The Force Awakens and The Last Jedi was a joy, I don't remember them being that good, so it was sad to get yet another conclusion this year that didn't leave me with good feelings.

We obviously get the same set of actors doing the usual thing, I wasn't particularly wowed by any of the performances. Adam Driver certainly came across better to me, partly because I finally saw a film of his this year where I felt like he could act, and also because he genuinely had a sound performance through the film.

What appears to be the main theme for our cast is that a lot of them get screwed over. Rose in particular, someone online did the maths, 1 minute and 16 seconds of screen time in a 2 hour and 22-minute film. Her first appearance is so dismissive that it was very clear we weren't going to be seeing her. I'd have felt much better if they hologrammed her from somewhere else in the galaxy being hero own hero and left it at that, or then brought her in at the last minute to Captain Marvel that shit. It felt like a fear of offending the trolls, which is a little redundant considering they were going to go off regardless about something.

Finn and Poe, the ultimate bromance. Every time they appeared onscreen there was the rom-com moment where they'd run into each other's arms and kiss... we were robbed each and every time. With news going around about LGBT representation in RoS we could hope though... but what we got was a token kiss from two extras that didn't feel like it was anything more than ticking the box. R2D2 and C3P0 had a better gay storyline than that kiss did.

Finn didn't exactly get a great life in Rise Of Skywalker, as I sit here thinking about his role the only bit I can recall off the top of my head is that he spent a lot of time trying to tell Rey something yet never managed it. Every time it happened I had an uncomfortable feeling and really didn't want it to be what I thought it was. There are other things that Finn did that I can remember, but for the main thing to be this completely irrelevant piece of story to be number one is a complete joke.

Trying to decipher what happened with the Leia footage has my mind-boggling. They used unused footage from the previous movies and shoe-horned it into the story depending on what they had and could make out of it. With all the technology we have I'm honestly surprised how bad it looked. There's always something slightly off about footage that's doctored like this, Leia didn't look like she was in the same colour palette as the rest of the film in several scenes, and you get back of the headshots to fill the interactions with Rey. I dislike that in most films because actual actor or not it always looks like it's something they've had to re-shoot without the original actor. There's also one scene where we see a young Leia and Luke training, Luke looks quite convincing but Leia's recreation is terrible. Being that there's no dialogue in this bit I'm not sure why they couldn't dig into the archives for something more suitable.

When it comes to effects in the rest of the film it's obviously the usual quality you'd expect, I did suffer a couple of times where scenes were very busy with movement and it set off my motion sickness, those bits might have been dubious but I'd honestly not be able to tell you!

Rise Of Skywalker might have been more aptly named Rise Of The Machines (to steal from another franchise). BB-8 is always adorable, and D-0 was a fun little addition. C3P0 really had some great airtime though, some moments made me laugh, some made me cry, along with Kylo he probably faired the best overall.

As the beginning of the film started so slowly I was concerned about what was in store. Trundling along with nothing seemingly happening I was bored and desperate for something to perk up the pace. Those moments did happen, but with no real flow. It was very much start and stop for a lot of the time, no build-up to the action, no real anticipation so the satisfaction of the scenes were very short-lived.

This year has been the culmination to a lot of movie history and yet again I'm not a fan of it. I don't think that Rise Of Skywalker lived up to The Force Awakens and The Last Jedi, even having watched them all in the same week I wasn't engaged by the final instalment because of the slow beginning.

I can forgive films a lot of things if I enjoy them but the list here was far too extensive to be able to do that. With pacing problems, the box-ticking, and so many characters being let down I've finally come down off the fence and sadly I'm on the disappointed side of it.

Originally posted on: https://emmaatthemovies.blogspot.com/2019/12/star-wars-rise-of-skywalker-movie-review.html
  
Detroit: Become Human
Detroit: Become Human
2018 | Action/Adventure
Story (4 more)
Characters
Art direction
Soundtrack
Controls
More Than Just a Video Game
I'll admit that hearing the initial premise of Detroit, it seemed to me cliche: a future in which technology has advanced to the point that androids exist, and how these androids themselves gain sentience. This, sprinkled in with messages of how we must improve how we treat the planet, and how we need to have a more consistent moral compass. All this I had expected from the game, but it ended up being so much more than that.

While the messages weaved into the game may not be ones people wanted or enjoyed, it can't be denied that the high-risk choices and the way we see glimpses into a wider world around these certainly engage any player. All of your choices seem high stake. Choices you make are timed, and there's no telling if they will have a completely unexpected outcome in the long-run of the story, and even if they don't, at the moment they feel like the most important choices you will ever make. Sure, some choices end up being, ultimately, pointless, but that seems to be a way that reflects life - you will make choices that seem incredibly important, but in the end, have no major result.
The game also follows three separate storylines - all of which do cross at some point within the game - and each has its charms. The most known story is the one following Connor, an android working in the DPD, but the other two focus on characters of seemingly varying importance: Kara, an android in charge of taking care of her owns daughter Alice, and Markus, an android who is charged with helping an elderly man live his day-to-day life as an artist. Within the game, however, these characters hold a similar kind of importance, perhaps due to the fact you play from their perspectives, or perhaps because you will personally gain an attachment to each characters bonds, motivations and lives as androids in a pivotal point in time for this fictional universe.
It's virtually impossible for me to review this game without mentioning the artistic efforts that went into it. Primarily, I mean the art direction and soundtrack. I'm a fan of 2D Indie games as much as the next person, just as I am a fan of the stylized graphics of the Borderlands universe and the art styles of visual novels, but something about how Detroit teeters on the edge of the uncanny valley in the best way possible speaks to how it's trying to reflect the real world. The depth of field in the game is fantastic, and small details are given their deserved attention to make a player feel as though they are watching a real-world story going on in front of them as they play. The music is certainly something that never fails for me in video games (looking at the Sonic games for influencing my love for video game music) but it completely excels in Detroit. Each story has its own collection of songs and a theme - musical loops that repeat throughout the majority of the songs in their sections to boot - and this truly helps with the experience. The way the music helps create an atmosphere, and how it fits almost perfectly into the actions going on, moves you. I don't know how else I can say this, really. Tempo changes, intensity and volume all come together to immerse you into what is happening on screen and have yet to jar me at all from my experience.
I've already mentioned the effect of the music on your mood, but what links well into this is the representation in the game - literally and symbolically. Literally, you see a diverse cast of characters that, despite most of them being androids, provide more proportional race-representation than actual films. Symbolically though, there is a much deeper idea of the past, present and future shown in the game. Perhaps this is me digging a whole lot further than necessary. I wouldn't be surprised. To avoid making this reviews very much filled with spoilers I'll have to talk in a vaguely cryptic way. Throughout Kara's story, there is a sense of being attached to the past, and this is amplified by the tracks that pair with the gameplay, truly making me cry no matter how many times I've seen a similar scene play out before me in a previous run of the game. This same link is shown with Connor and Markus, who link into the present and the past respectively. Unless I want to give away major plot points, I'll have to end my exploration of that little theory there, but if you are planning on playing through, or perhaps doing it again, it may be a good idea to look out for these themes. When you keep them in mind, they seem to pop up all over.
I know plenty of people have a problem with the pacing of the game, which can be quite understandable. Some scenes are long, some bursts of action seem unnecessary and stick around for a while longer than you may want them to, but this doesn't put as much of a damper on playing as it would seem. Pacing is an issue plenty of games have, and it seems perfectly fine to me in Detroit.
This is certainly turning into a much longer review than I had expected to give. I think to wrap this all up I can say that I have an overwhelmingly positive view of this game. Certainly, if you have enough interest in the game to be looking at reviews, this game is for you. I would recommend this for anyone looking for a unique gaming experience.
  
Scream (2022)
Scream (2022)
2022 | Horror, Mystery, Thriller
Ghostface (up until the reveal) (2 more)
The kills
Chemistry between Neve Campbell and Courtney Cox
Terrible killer reveal (2 more)
Rehashes everything from the original film.
Too meta for its own good
Movies Make Psychos More Imitative
Contains spoilers, click to show
The Scream franchise has always been this love letter to the horror genre while simultaneously embracing this self-deprecating demeanor that was meta long before it was the trendy thing for movies to do. All of the films would lay out the rules of a slasher or horror sequel while sometimes following a familiar formula, but often broke the boundaries of the stabby, blood-soaked mold it was proud to pretend to stay within the lines of.

Now, 11 years after Scream 4, Scream not only references its roots it drowns itself in the accomplishments of the previous films. The film is a huge nostalgic throwback to the first films, especially the original and Scream 4. But nearly every new character introduced in the new film is related to someone in a previous Scream film.

The film opens with Ghostface calling and playing a horror trivia game over the phone with some unsuspecting high school girl, the killer is narrowed down to once again be one of a close-knit group of friends, and the finale literally takes place in the house of one of the characters from the first film.

It’s established within Scream’s dialogue that the film isn’t a reboot or a sequel, but a requel. It brings back legacy characters to make way for new blood while staying within a formula that is almost a carbon copy of the original film. The kills are a little different, the technology is modern, and Sidney, Gale, and Dewey are all older, but this all feels too familiar to feel like a refreshing entry in the franchise.

The highlight of the film is obviously Ghostface. Roger L. Jackson, the voice of Ghostface, is the unsung and unseen hero (or villain) of the franchise. He has not only been the voice of Ghostface for all five films, but was also the voice of Ghostface in season three of the television series. We’ll ignore the fact that who the killer turns out to be has a serious height difference in comparison to whoever is running around the rest of the film, but there are some pretty brutal moments here; his leg stomp to Tara in the film’s opening, the knife through the neck scene where we see the blade go through the victim’s throat and out the side to surprisingly satisfactory results, and even a kill on the sidewalk in front of someone’s house in broad daylight.

Ghostface has his most memorable kill while using two knives in the hall of a private floor of a hospital and it’s fantastic. The original film is a personal favorite, but there are several scenes where you can see another and seemingly cheaper and less detailed mask is used (the opening scene where Drew Barrymore gets stabbed on the front lawn comes to mind). There’s none of that in the new film as Ghostface shines in absolutely every sequence until he’s unmasked.

Characters from previous films that were stabbed or shot or both, but were never shown dying on screen were rumored to appear in this film. The most notable being Hayden Penettiere’s Kirby Reed from Scream 4 and Matthew Lillard’s Stu Macher from the original. Unfortunately, the return of either character would have been more interesting than what we ended up with.

Sisters Sam and Tara Carpenter (played by Melissa Barrera and Jenna Ortega) have an interesting character connection that results in a repeating Tell-Tale Heart motivation that could finally trigger Sam losing her sanity. The twins, Mindy and Chad (played by Jasmin Savoy Brown and Mason Gooding) are arguably the most useful. Next to Jack Quaid’s performance as Richie, Jasmin Savoy Brown may deliver the best performance from the new cast members.

The aspects that make the Scream franchise scary and suspenseful is the fact that Ghostface is just a horror obsessed human much like the people watching the film from the other side of the screen. Before the killer or killers are revealed, everyone is a suspect and Ghostface can be anyone behind the mask. That sense of dread that lies within never feeling safe even around your family and best friends while simultaneously watching them get slaughtered one by one while you helplessly sit on the sidelines are terrifying concepts that would drive anyone crazy in real life.

The killer(s) in Scream are trying to claim the same kind of legacy Billy Loomis and Stu Macher received; the movie franchise based on their killings, the fame, and the notoriety. Scream is a movie formulated around another movie (the 1996 Scream) that has a movie franchise within the movie franchise (Stab) that is constantly referencing itself and other films in the genre all while trying to erase its ugliest moments. It’s exhausting and disappointing at the same time.

Ghostface is my favorite cinematic serial killer and I love the first four films (yes, even Scream 3 and Gale’s terrible bangs) despite their flaws and fluctuating factors of entertainment. I’ll see and support any new Scream film or TV series that comes along because of it. I know this new installment was successful and some enjoyed it, but it is honestly my least favorite in the franchise.

This new film feels like it’s trying too hard to be one of the original Scream films when it should have just been more of its own thing. This is something the film addresses, but originality should always triumph over retreading familiar territory; especially when it seems like its kills are being plunged into the same stab wounds.
  
The Company of Wolves (1984)
The Company of Wolves (1984)
1984 | Drama, Horror, Sci-Fi
Very Different from most films (3 more)
Transformation Sequences
Great Cast
Brilliant lore
May seem confusing (1 more)
Rosaleen younger than originally planned
Of Wolves and Men
Where do I begin when reviewing a film as obscure and brilliant as, The Company of Wolves. Well for starters I should probably introduce it as it's not a film a lot of people are aware of.

The Company of Wolves is a British Gothic Horror movie adapted from an Anthology of short stories called The Curious Room, written by Angela Carter, and the short story that the film was adapted from was in fact of the same name, The Company of Wolves.

Angela Carter worked with Neil Jordan to write the screenplay and whilst it has some differences (I've not yet read the original story so I couldn't tell you the differences....just google it) the movie is still pretty close to the source material from what I have heard.

One thing I can tell you about this film is that it is brilliant and unlike anything you will ever watch (at least its unlike anything I have seen as of writing this). When I first watched this film, my initial thought was "What on earth did I just watch?" and after viewing it several more times I understood more and more and each viewing was like a new experience.

It's cast add to the creepy dark tone of the film whilst still feeling like a light fantasy film, but with gore and death. The soundtrack is certainly the creepiest element of the film, and it creates an eerily uncomfortable atmosphere. To add to this atmosphere we have a cast that includes the likes of famous names such as Angela Lansbury (Bedknobs and Broomsticks, Beauty and the Beast, Murder She Wrote etc.), Stephen Rea (V for Vendetta, The Crying Game, Underworld: Awakening etc.), David Warner (Titanic, Tron, The Omen etc.) and Brian Glover (An American Werewolf in London, Alien 3, KES etc.) just to name a few, but we also have brilliant talent from lesser known actors\actresses such as Micha Bergese (Interview With A Vampire) and the lead role of young Rosaleen, portrayed by Sarah Patterson who only ever starred in 3 more films after The Company of Wolves.

So why do I love this movie? I have a love for werewolf lore and the subtle messages about reality the legends may be formed from and this film explores some of that. With Angela Lansbury as Granny telling young Rosaleen stories about how she shouldn't trust men who's eyebrows meet, and how she shouldn't stray from the path when walking through the forest. Tradition superstition that were actual beliefs many years ago. The Company of Wolves is a combination of stories, but with an overall plot similar in many ways to that of Little Red Riding Hood, including Granny knitting Rosaleen a red shoal, and being challenged by a huntsman to a race to Granny's house, which concludes with SPOILERS!!!!




Granny is murdered, and the huntsman is discovered by Rosaleen who them puts the pieces of the puzzle together and comes to the truthful conclusion that the huntsman is in fact a werewolf.

However, my only issue with the film is not being able to explore the story properly, as the casting of Rosaleen was actually too young for the original script. The film is a somewhat coming of age movie for Rosaleen and a young boy who is infatuated with her (known only in the credits as Amerous Boy, portrayed by Shane Johnstone. Never heard of him? That's because this was his only movie). The original script was essentially going to explore more of the sexuality between a young girl and the handsome stranger known as The Huntsman. However, during casting, Sarah Patterson shined above the other young performers and was chosen for the role, but due to her being so young (only 12/13 years old) they had to change the script and so their interaction was reduced to nothing more than a bet which would lead to a kiss, but the kiss is then a simple peck on the lips as the Rosaleen jumps back with the line "My what big teeth you have!".

Here's a tip when you watch this movie. Look around Rosaleens room at the beginning and pay attention to her dolls etc. Some of the props will help the film make more sense because one thing I should have mentioned at the start is that this story takes place in a young girls dream (Also portrayed by Sarah Patterson) and the finale is spectacular.

The wolves for the majority of their appearances are easily noticeable as being nothing more than domestic German Shepherds, but that makes sense when you think about this being a girl's dream, and this girl in fact owns a pet German Shepherd.

The best part and the most horrific part of this movie, is the transformations of two of the characters. Stephen Rea's character is a young groom in one of Granny's stories that she tells to Rosaleen, and his transformation into wolf form is one of the most graphic transformations I have ever seen in a film, and despite the use of an animatronic dog, which in part takes away some of the magic, you have to remember this was 1984 and these kinds of films were not going to have the amazing technology we have today and you have to give so much credit and respect to Neil Jordan for using practical effects.

The Huntsmans transformation is less gory but definitely not any less creepier, as we see an extended tongue, and a lot of physical body transformation before a wolf snout comes bursting out of his mouth and fur rips through his skin. Both of these portrayals of the transformation were a representation of the running theme that men have beasts inside of them, that only appear when they are angry or upset.

I highly recommend this film, but I have warned you beforehand. If you do watch this film, feel free to discuss it with me because as I said it is one of my favourites and is lesser known to many audiences.
  
Chronicles of Crime: 1400
Chronicles of Crime: 1400
2020 | Adventure, Deduction, Medieval, Murder & Mystery
Isn’t that box cover just awesome? I never open a preview with a comment about components, but this one warranted it because the box art is so good. Anyway, it’s Paris in the year, well, 1400 AD, and now some strange things are afoot at le Cercle K.

Chronicles of Crime: 1400 (which I shall shorten to 1400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already know how to play 1400. However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled Location Boards. Fire up the Chronicles of Crime app, choose “1400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview I played through The Missing Pages case. Also, to be completely upfront I got a 95/110 for a final score, but no big deal.
How do I explain this game succinctly? Well, each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 1400 version, Vision Cards that may assist players in putting the case into focus. These Vision Cards do not really give the story away or anything, but are merely a vague framework of possible factors.

By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 1400: consulting with the goodest boi dog companion! The dog, Perceval, assists the knight (the players) in cases by sniffing items. A word of caution, though, when you play this game do NOT have Perceval sniff any items until you are completely done with a location because he may drag you to another completely different location right away before you were ready. Not that it happened to me, mind you… okay, it did.


Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to report to their family members all the details of the crime(s) by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 95/110 on my first play of 1400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at that Perceval card! And I already raved about the box cover in my opening statement. This art really speaks to me and it says, “I’m gorgeous.”

The app. I have only great things to say about the app. It’s the same app that you would use for original Chronicles of Crime, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, even for a game set in the year 1400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.

Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should bring it back to my Family Location Board and ask my merchant sister about it. Hmm, it’s religious in nature? Okay then, my Monkle (monk uncle) will know something about it. Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…

It’s just amazing, and I love this family of games. I am so stoked to delve more into 1400 and discover more shenanigans happening in Paris. Perceval and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this era in history, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 1400. It has everything I love in a unique game and I just can’t get enough!
  
Independence Day: Resurgence (2016)
Independence Day: Resurgence (2016)
2016 | Sci-Fi
Why Will Smith is a wise, wise man.
I’m catching up on a few of the big films I missed during 2016. But Roland Emmerich has a lot to answer for with this one. Twenty years after Independence Day smashed the summer box office of 1996, the aliens are back: bigger and badder than ever. Steven Hiller (Will Smith) is no longer on the scene but, to give Emmerich a little credit, he has gathered an impressive array of the original stars to return led by Hiller’s wife Jasmine (Vivica Fox), President Whitmore (Bill Pullman), Dr Okun (Brent Spiner), David Levinson (Jeff Goldblum) and his dad (Judd Hirsch). The great Robert Loggia even turns up, who played the original General Grey, looking like he is about to expire (which unfortunately he did late last year, and the film is in memorial to him). All of them have weathered over the years apart from Judd Hirsch who must have a picture in his attic.

Playing the new generation (Hiller’s young son Dylan and the president’s daughter Patricia) are Jessie Usher and the comely Maika Monroe respectively, the latter having the pout of a young Jessica Alba and showing promise. Rounding off the young ‘uns, and playing an enormously irritating hunk/hero and his sidekick buddy are Jake (Liam Hemsworth – yes, younger brother of Chris) and Floyd (Nicolas Wright). And with the obvious needs of summer blockbusters to appeal to the ravenous Chinese market there is also Shanghai-born Angelababy as a young hotshot pilot and Chin Han as her uncle, moonbase commander Commander Jiang.

It’s hard to know where to start with criticism of this film. It’s like you’ve caught someone desecrating the grave of a dearly departed relative. The plot is ludicrous…. Uh oh…here comes another One Mann’s Movies Showcase Theatre….
The scene: onboard the alien craft high above central Asia
DRONE K’FAALL: “The use of the anti-gravity weapon worked a treat your Majesty. We have ripped up Shanghai and dumped in from a great height on London! Take that Queenie! All hail our weapons superiority! I take it we should just ‘rinse and repeat’ around the world to wipe them all out? ”
QUEEN ALIEN BEE: “No K’Fall. Let’s land in the Atlantic and then go fight them one-on-one with our little ships in the desert near Area 51.”
DRONE K’FALL: “B-b-b-but your Majesty, with our gravity weapon we could eliminate all threat, drill out the earth’s core and find what we came here for in perfect safety!”.
QUEEN ALIEN BEE: “No… that’s just what they’ll be expecting us to do…”
I thought the Oscar for the dumbest aliens of the year was a shoe-in for the ones who chose a similar tactic in “The 5th Wave” – but no… we have another contender for the crown. This ridiculous London-based CGI sequence – a virtual re-shoot of the ridiculous CGI sequence in Emmerich’s “2012” where John Cusack is fleeing by plane a collapsing Los Angeles – is mitigated only by Goldblum’s witty comment about them “Always going for the landmarks” – the best line in the film.

Elsewhere, the story and screenplay – by an army of writers (never a good sign) – is risible and an insult to intelligence, alien or otherwise. The ludicrous plot points go on and on…
Why on earth is the single landed alien craft from 1996 owned by an African warlord? If mankind have ‘benefited’ so much from the alien technology that must surely have been through the UN-dismantling of that ship?
There seems to be no logical connection between the “visions” (stolen from “Close Encounters”) and the alien craft. The visions might have well have been of the alien’s last shopping list (“six cans of Kraag beans; one bottle of Vollufi ale; … “);
The alien craft is big enough to span the WHOLE Atlantic when it lands, but – who would believe it? – comes to a stop with its edge in Washington JUST ENOUGH to dip the White House flag to a jaunty angle. #cringe;
The alien ship – apparently open to the elements – allows our heroic hunks to wander around without spacesuits;

Breathless… or not. Jessie T Usher and Liam Hemsworth (foreground) not dying of asphyxiation or cold.
At one point it looked like our curvaceous heroine was going to defeat the alien queen in good ol’ Wild West fashion armed only with a handgun (but no, my head could come out of my hands again);
And don’t even get me started on the opening “excitement” about propping up a collapsing supergun on the moon with a spaceship. Gerry Anderson would be spinning in his grave.
The dialogue is little better. The original “Independence Day” was probably most famous for two scenes: the impressive destruction of the White House and Bill Paxton’s ludicrously corny “We will not go quietly into the night” speech. Here trying to go one better we have not just one version of this but two with William Fichner’s General Adams chipping one in from the rough before Paxton delivers an impromptu hanger speech that is toe-curlingly excruciating.

Much of the acting is of the “I really don’t want to be here but it’s good for the pension” variety with Paxton and Goldblum going through the motions and Charlotte Gainsborough being horribly miscast as a French anthropologist running around the world on the trail of Pokemon Go characters… or symbols… or something. Only Brent Spiner and Judd Hirsch really get into their stride with likeably over-the-top performances.

Goldblum and Charlotte Gainsborough. A less likely historic romantic attachment its difficult to imagine.

If this was a standalone story it might scrape a double-Fad… but as it so horrendously sullies a classic movie experience it incurs my cinematic wrath. It might have made Roland Emmer-richer (sic)…. but my recommendation would be to get a big bag of popcorn, the original 1996 movie on DVD and enjoy. Avoid, avoid, avoid.
  
40x40

Mothergamer (1521 KP) rated the PlayStation 3 version of Nier in Video Games

Apr 3, 2019  
Nier
Nier
Action/Adventure
To say that Nier is dark filled with loss of hope undertones is like saying fire is hot. However, when my friend Gary was showing me the game, I had to admit that the game play looked interesting and I was intrigued. When I found out that it was a thinly veiled sequel to one of the endings in Drakengard, I definitely wanted to play it and test it out. Gary being the awesome friend that he is, loaned me his copy of Nier so I could try it out. It does take me some time to go through a game sometimes due to my hectic schedule, so I apologize to my friends who have been asking if I'm ever going to put into words my thoughts on this particular RPG.
 Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
  The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
 Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.

Pros:
 The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
 The musical score is fantastic and well thought out throughout the game.
 The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
 Their battle system isn't too difficult and the menus are easy to navigate.
 While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
 Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
 The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.

Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
 All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
 The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
 BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.

Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.