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I was pretty excited to read this book portraying an autistic main character written by someone who is on the spectrum themselves. It is a wonderful portrayal for children and young adults to see themselves represented, especially in a fantasy, magic filled world like we see in Unseelie. Seelie’s character is honest and true, and you see this world through her eyes - with and without overstimulating events.
Each of the four main characters were fun to meet and learn about - though I am hoping we get to see more flushed out history of both Raze and Olani in the next book.
The pacing of this novel was a bit slow in places, especially in the middle and then the ending kind of hit you fiercely. I didn’t realize this would be a duology until the last few pages, especially since nothing really wrapped up and you were kind of left with unexplained events and a cliffhanger. That being said though, I am super excited for the next book in the series and will for sure be waiting for that to hit the shelves.
*Thank you Inkyard Press for an ARC of this novel in exchange for an honest review
Merissa (12051 KP) rated This Is Where It Ends in Books
May 17, 2023
This story isn't "perfect", there are things that I would change. For a start, you never hear from Tyler himself. Do you need to? Not really, because things are explained. Would it be necessary? No, because you have enough information given. Would it benefit the story? Possibly. The tweets as well - some of them I could identify and place the characters involved, but some of them, I had no idea who they were. They had an impact on the story, for sure, but just who were they? Jay and Kevin are the ones I'm thinking of here specifically.
That being said, this book gripped me from start to finish. I had to re-read the last 25% because I was ugly-crying and kept missing what was happening.
I don't know if this book is a fair description of what has actually happened at too many schools to mention. I didn't start this book thinking that. I started this book thinking it was a work of fiction, based on events that MIGHT have happened. As a fictional story, it packed a punch for me. I loved it but I can see how it won't be for everyone. I can honestly say that I haven't read anything like it before.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jan 10, 2016
Purple Phoenix Games (2266 KP) rated Terror in Meeple City in Tabletop Games
Aug 6, 2019 (Updated Sep 23, 2021)
Terror in Meeple City is a dexterity game of area movement and set collection in which players are trying to amass the most end-game Victory Points by devouring meeples, collecting building tiles, teeth, and by successfully completing their Character cards. To begin, setup the board as described in the rulebook, constructing buildings and placing meeples and vehicles accordingly. Each player receives a screen, Body (monster), and Paws (disc) in their chosen color, placing the Paws on the starting area closest to them. Players receive 4 Teeth tokens and are dealt a Character card, Power card, and Secret Superpower card. The Character and Power cards are visible to all players, and are permanent throughout the game – providing special abilities or scoring conditions for the end of the game. The Secret Superpower card is secret (duh) and revealed only when you are ready to use it – it is a one-time use in the game, and then discarded. Select a starting player, and the game is ready to begin!
On your turn, you will perform 2 of the following actions: Move, Demolish, Toss a Vehicle, or Breathe. You can perform the same action twice on your turn if you want! To Move, you will first take the Body of your monster off of the Paws disc. Using your finger, you will flick the Paws disc on the board, hopefully to end up where you wanted it! After a successful flick, put your Body back on the Paws. To Demolish, your Paws must be touching the sidewalk surrounding one of the buildings in the city. If that is the case, you can try to demolish that building – by picking up your Body, holding it over the appropriate building, and dropping it! In order to Toss a Vehicle, your monster must be located in the same neighborhood (area of the board) as a vehicle. Pick up the chosen vehicle, place it on top of your monster, and flick it! And finally, you can Breathe – place your chin on top of your monster, inhale, and then blow as hard as you can. While performing these actions, there may be some collateral damage, that could be beneficial or detrimental to you! If you knock down another monster on your turn, collect one of their Teeth and put it behind your screen. If after your action, there is a building tile with nothing on it (meeples, monsters, etc.) then you collect that tile behind your screen as well.
Once you have taken your 2 actions, it is time to Chow Down – eat as many accessible meeples in your same neighborhood as you have Teeth tokens left. Devoured meeples go into your stomach (behind the player screen). If at any point during your turn, any meeples end up fleeing the city (knocked off the board), they will be added, in order, to the Runaway Meeple board. Once a line on this board is filled, the active player suffers the negative consequence – so be careful not to scare off too many yummy meeple morsels! The game continues in this fashion until it ends in one of two ways. Either the last building tile is collected, everyone takes one last turn, and then VP are tallied. Or the final line of the Runaway Meeple board is filled, causing the player who filled it to lose, while everyone else counts up their VP. VP are earned for any Teeth collected, building tiles consumed, sets of meeples devoured, and any points earned from your Character card. The player with the most VP is the winner and is the greatest monster of the game!
So I know that sounds kind of chaotic – and at times it can be. But it is a light-hearted and silly game that engages all involved. The simplicity of the mechanics (flicking/blowing) are countered by the strategy required for success. Yes, by all means, go on a crazy rampage – but the goal is end-game VP, so how can you use all these moving components to your advantage? The strategy is there, with enough luck/randomness from a dexterity stand-point that it keeps the gameplay interesting. And it is just plain fun to play! Getting up to move around the board for a better angle, knocking over opponents accidentally (or on purpose!), and sending components flying across the board makes for an entertaining and engaging game. That being said, unless you are incredibly dextrous and can perfectly execute your desired actions, be prepared for some frustration when you whiff big on a flick.
Let’s talk components for a minute. They are pretty good in this game! The board and cardboard building tiles are all pretty sturdy, which is really necessary in a game where the components can take quite a beating. The wooden meeples and monster parts are thick and high quality as well! I take great pride in keeping my games in good condition, and even this one has withstood the test of time and plays. So, good production quality all around, if you ask me!
Is Terror in Meeple City my favorite game? No. But it’s one that I’m glad to have in my collection. It works well in so many situations – a gateway game, a light-hearted filler game, a game to get everyone up and moving, and a game that can be played with younger gamers as well. Although it’s not really a brain-burner or a game of high-level strategy, it’s one that still makes for a good time. Purple Phoenix Games gives it a 7 / 12. Give it a try if you’re itching to smash some stuff!
Lilyn G - Sci-Fi & Scary (91 KP) rated Terror is Our Business in Books
May 30, 2018
This was a set of seven stories, six having been previously printed. There are four stories from Joe R. Lansdale alone, and then Kasey’s character, Jana, gets introduced and the rest of the stories are dual-written. It also contains an introduction from Joe Lansdale talking about the formation of the Dana Roberts’ series, and how it has changed. There’s a similar introduction from Kasey’s point of view when the Jana-inclusive stories are getting ready to be told.
Dana and Jana are a good contrast to each other. Dana is rich, well-educated, and a bit of a snob. I initially liked her quite a bit, but over time she started to annoy me a tad. I did appreciate the fact that she was a self-professed atheist, though (who wasn’t evil! Imagine that!) She’s very good at what she does, but she’s not exactly the type of person I want to spend any considerable amount of time around. Jana, on the other hand, is more down to earth. She’s a bit crude, has no filter, and isn’t exactly the picture of grace that Dana is. Needless to say, I liked Jana a whole lot more. I think Dana and Jana have the potential to develop a rapport as a team that will be consistently engaging. However, to be quite honest, I don’t think they’re there yet. There are enough hints of a relationship forming that I would definitely pick up more, but at this point it’s on potential rather than true enjoyment of the series. I hope Nora and Gary aren’t completely written out of the series, either. I liked them both, what little we got to see, and would love to see them on page a bit more.
Anyways, here’s my breakdown.
*The Case of the Lighthouse Shambler and The Case of the Creeping Shadow were the least liked ones from the book. The format is okay, but the way Dana relays things is so stiff and formal that it’s hard to get into. I liked the edge of horror they had, but couldn’t connect.
*The Case of the 4 Acre Haunt got my attention. I had never heard of that type of tree, but the way Joe Landsdale described it, and what happened in the woods was definitely creepy!
*The Case of the Angry Traveler was my favorite of the solely Dana cases. This one was a sci-fi horror, and even though it wasn’t really ever scary, it was interesting, and I liked the ending.
*Blind Love, the story following Angry Traveler was lovely. It disgusted me, but it also delighted me. I almost instantly felt a lot more connected to the stories when the humorous element was introduced.
*The Case of the Bleeding Wall made me like Dana a little bit more. It showed that yes, even though she’s stiff and formal, she’s definitely human, and what she experienced truly bothered her.
*The Case of the Ragman’s Anguish wasn’t as good as The Case of the Bleeding Wall, but I still enjoyed it, and the scene in the car made my skin prickle a bit.
My favorite case in the book was Blind Love, with The Case of the Angry Traveler being a close second.
Joe and Kasey Lansdale are a wonderful team and Terror is Our Business is a solid collection of stories with a supernormal (sometimes Lovecraftian) bent to them. For those of you that read J.D. Robb’s In Death series, I think you’ll recognize a bit of the Eve and Peabody relationship with Dana and Jana. I hope to see more works from the father-daughter team in the future.
Disclaimer: I received a copy of this book from the publisher for review consideration.