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Merissa (12051 KP) rated Fix Up (Patch Up #2) in Books
Apr 10, 2023
I really can't put into words how much I love this book! I thought book 1, Patch Up, was brilliant and the second could never top that. I was wrong, so wrong. This is an emotionally packed wallop of a book that once you pick it up, you won't be able to put down.
Skye is recovering from her ordeal and has agreed to see a psychologist. It turns out though that her psychologist is a lot younger than she was expecting although he was chosen specifically by the practice as they thought it might help Skye more. She feels uncomfortable telling anyone how young he is so keeps it to herself. She does start to recover but as with anything, it is one step forward and two back.
As she recovers, Duke is slowly coming apart. He needs his own recovery from what happened to Skye and things in his past. He is trying to give her space, which he also needs, but at the same time wants her more than anything. I personally thought that Duke should have gone for counselling too but maybe he did and I missed it with my tears!
How these two work it through, hurting each other in the process, had me in tears on more than one occasion. I honestly didn't think they would get a HEA which about killed me as I really wanted them to. The heartbreak that comes through every word will punch you in the chest. Seriously, if you want a fluffy romance, read a Disney book. This is the real stuff - heartache, terror, jealousy, insecurity - it's all here and it takes you every step of the way.
This is a perfect duet and one that I will be keeping and re-reading! I really can't recommend this highly enough. Book 3, Change Up, is on my wishlist and I'm hoping Santa will take a hint!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
July 23, 2016
Skye is recovering from her ordeal and has agreed to see a psychologist. It turns out though that her psychologist is a lot younger than she was expecting although he was chosen specifically by the practice as they thought it might help Skye more. She feels uncomfortable telling anyone how young he is so keeps it to herself. She does start to recover but as with anything, it is one step forward and two back.
As she recovers, Duke is slowly coming apart. He needs his own recovery from what happened to Skye and things in his past. He is trying to give her space, which he also needs, but at the same time wants her more than anything. I personally thought that Duke should have gone for counselling too but maybe he did and I missed it with my tears!
How these two work it through, hurting each other in the process, had me in tears on more than one occasion. I honestly didn't think they would get a HEA which about killed me as I really wanted them to. The heartbreak that comes through every word will punch you in the chest. Seriously, if you want a fluffy romance, read a Disney book. This is the real stuff - heartache, terror, jealousy, insecurity - it's all here and it takes you every step of the way.
This is a perfect duet and one that I will be keeping and re-reading! I really can't recommend this highly enough. Book 3, Change Up, is on my wishlist and I'm hoping Santa will take a hint!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
July 23, 2016
Lyndsey Gollogly (2893 KP) rated Yellow in Books
Dec 13, 2023
🔞 Full on Trigger warnings for everything!! 🔞
WARNING: This book contains graphic content. Reader discretion is advised.
195 of 235
Kindle
Yellow
By Aron Beauregard
⭐️⭐️⭐️⭐️
WHAT WOULD YOU DO IF THEY TOOK EVERYTHING?
Oliver Fitch has a troubling issue; he lives in a state of constant terror. After purchasing a convenience store in a once civil society, the streets around him have rapidly devolved into utter lawlessness. They're now festering with sinister gutter scum that only live to harass and intimidate him. His pathetic profits are gouged under the threat of violence and there isn't a damn thing he can do about it. Because in a city with no rules, where the sun never shines, the authorities are no help. In fact, they're an equal part of the problem.
The relentless fear of confrontation is so obvious that even Oliver's wife Lydia has grown to resent his spineless existence. The absence of bravado opens the door to a horrific home invasion that leaves the miserable pair savagely maimed. From there, things only get worse until the criminal leeches have taken everything. Until there's nothing left inside but hate and the gnawing hunger for revenge. Until a switch finally flips and Oliver realizes that they all have to die.
First of all this comes with massive triggers in fact the whole book is one fat trigger warning so I don’t recommend if you have a sensitive nature.
This is my first venture into this genre and wow it hit hard!
I just couldn’t stop reading and I’m not sure how when it was bloody brutal.
After 2 men break into his home and brutally attack him and his wife Oliver goes on a vengeful killing spree taking out those corrupt and down right evil. These people terrorise the neighbourhood and it’s not just criminals. This is not for the faint hearted. It’s gore, graphic, horrific and just brutal (yes I’ve used that word a few times as I can’t think of any other way to describe it).
WARNING: This book contains graphic content. Reader discretion is advised.
WARNING: This book contains graphic content. Reader discretion is advised.
195 of 235
Kindle
Yellow
By Aron Beauregard
⭐️⭐️⭐️⭐️
WHAT WOULD YOU DO IF THEY TOOK EVERYTHING?
Oliver Fitch has a troubling issue; he lives in a state of constant terror. After purchasing a convenience store in a once civil society, the streets around him have rapidly devolved into utter lawlessness. They're now festering with sinister gutter scum that only live to harass and intimidate him. His pathetic profits are gouged under the threat of violence and there isn't a damn thing he can do about it. Because in a city with no rules, where the sun never shines, the authorities are no help. In fact, they're an equal part of the problem.
The relentless fear of confrontation is so obvious that even Oliver's wife Lydia has grown to resent his spineless existence. The absence of bravado opens the door to a horrific home invasion that leaves the miserable pair savagely maimed. From there, things only get worse until the criminal leeches have taken everything. Until there's nothing left inside but hate and the gnawing hunger for revenge. Until a switch finally flips and Oliver realizes that they all have to die.
First of all this comes with massive triggers in fact the whole book is one fat trigger warning so I don’t recommend if you have a sensitive nature.
This is my first venture into this genre and wow it hit hard!
I just couldn’t stop reading and I’m not sure how when it was bloody brutal.
After 2 men break into his home and brutally attack him and his wife Oliver goes on a vengeful killing spree taking out those corrupt and down right evil. These people terrorise the neighbourhood and it’s not just criminals. This is not for the faint hearted. It’s gore, graphic, horrific and just brutal (yes I’ve used that word a few times as I can’t think of any other way to describe it).
WARNING: This book contains graphic content. Reader discretion is advised.
Paul Kellett (118 KP) rated Lifeform in Tabletop Games
May 1, 2019
I demoed this at Fan Boy 3 in Manchester during the Kickstarter campaign and was really excited to get to try this out.
So, what is the game?
Basically, it is Alien: The Board Game. A highly thematic one against many survival game where some of you play the crew of the mining ship Valley Forge trying to escape the clutches of an unknown alien killer before the ship self-destructs. Sound familiar? You bet, and it captures the tension of that well-known film perfectly.
I arrived part way through a game and Tristan kindly gave up his seat to let Me jump in. I basically new nothing about how to play, having only watched a couple of demo videos earlier in the week but with a crib sheet in front of Me explaining the card icons and a quick run down of what you can do in a turn, it didn't feel overwhelming and I was able to take over quite seamlessly. The game was close to the end and the alien player had already taken out most of the crew and was set up very nicely to ambush the rest of us. It wasn't long before the ship was adrift with just one deadly occupant...
How does it work?
We played a basic game, so some of the more meatier options were not included and we just had the simple task of gathering enough equipment and escaping in the shuttlecraft.
In the full game, players will be assigned personal objectives like downloading the ship's log from the data core or gathering specific equipment. This will add much more depth to the game as each player will be striving to achieve these goals as well as trying to avoid the alien and reaching the escape shuttle.
In the simple game however, we just had to focus on escaping. To do this, you need to collect the equipment tokens that are arranged in various rooms on the board. These are then placed on a track at the side of the board in various slots for coolant, energy cells, weapons, space suits and halon canisters. Most of these tracks have a minimum number of tokens needed before you can attempt to escape and any extra will grant bonuses like drawing extra cards or gaining a flame thrower.
In your turn, you get to perform one action so the downtime is minimal and the turns fair zip around the table, often before you've had a chance to take a breath and plan your next move.
All the actions are played from the cards you have in your hand, so you feel the tension of needing to get somewhere but having to wait until you draw a card that lets you run through multiple rooms.
Drawing cards. Now there's a thing. The ship's self destruct has been activated (naturally) and you only have 30 minutes until the ship blows up. Each time you choose to draw more cards into your hand, you slide the marker up the track, closer to the big bang.
I can't say too much about what the alien player can do as I didn't get to study that side of things too much but it certainly has some devious tricks up it's sleeve.
The alien player starts with two standees on the board. They look identical besides a little coloured sticker (this will be a set of symbols in the final game). He also has a corresponding set of tokens next to his player board and he will choose one of these to be the alien. The other standee (or standees, as later in the game there is the chance to get a third standee out) is a decoy so the crew, essentially seeing these as blips on their trackers, never know which is the real threat until it's too late.
There is a nice twist here, as, after making a kill, the alien player get's to reset his tokens and choose again which one will be the decoy and which will be the real killer. The alien player can also choose whether the kill was silent, offing the victim quickly and cleanly, or whether it is a nasty, brutal affair with lots of screaming. If the latter, then the other crew members hear this and all have to make a panic move into an adjacent room. This can be really useful if the crew are about to pick up equipment or possibly achieve an objective (I'm not sure if the personal objectives will be common knowledge or not sat this point).
The alien has various little trackers it can use from hatching more eggs letting it increase the amount of cards it holds, to taking control of the android on the crew which will then get placed on the board and follow a programmed track, killing any crew in it's way until it gets to the escape shuttle where it will start sabotaging various systems.
The alien also gets to place terror tokens and power out tokens on the board. If you enter a space with a terror token, you have to draw a card from the terror deck and these are always bad. A room with a power outage is dark and you can't run through it, you must stop your movement there. Other bad things can happen in the dark too.
What if I die?
Another neat thing this game does is avoid player elimination by cycling the crew. In our game, there were two of us controlling two characters each and when both of My characters died, I took one from the other player so we had one each. When that character was also killed (yes, I was not doing well...), rather than being forced to sit out the rest of the game, I could choose one of two secondary roles to play.
I could take control of the ship's mainframe computer which would allow me to do things like open and close bulkhead doors, slowing the alien down, allow the other players to draw more cards and various other useful things.
Or I could play the ship's cat. This was the option I went for and it was great. I could distract the alien, destroy some of it's eggs (so reducing it's hand size), place additional equipment tokens on the board or assist the other crew by letting them draw more cards.
It was this that that actually gave us the win as it was looking pretty bleak towards the end, but the cat actually managed to guide the last remaining crew member to a flamethrower and distract the alien long enough to make our escape.
What do I think?
This game is superb. Easy to pick up, but very thematic and definitely very tense. The decisions can be easy at times, but then you will hit a situation where the alien has you cornered and you must make some hard choices.
As I said, the theme just drips off every part of this game like a slightly corrosive drool. Our game started off really well - we managed to quickly gather a massive chunk of the equipment we needed to escape but the alien had been cutting the power and placing terror tokens closer to the escape shuttle ready for our eventual arrival and by the mid-game, we were feeling trapped and the alien was using the ventilation ducts to spring out and take us down one by one.
We were down to one surviving crew member and the ship's cat who, as I already mentioned managed to lead the human to the safety of the shuttle and espace.
Just getting to the shuttle isn't the end, however, there is one last twist (as in all good stories). At around the mid-point of the self destruct track, the alien get's to pick a card which is his estimate on what point prior to the ship blowing up we will reach the shuttle. If he has guessed correctly, then as we leave the stricken mining vessel, we find out that the shuttle has one extra occupant...
We were lucky and the alien player had guessed incorrectly, but had he been right, then there would have been a final battle aboard the escape shuttle and we may have been sending some deadly cargo back to Earth...
I can highly recommend this game and best of all, there is an expansion that adds an AI deck and a whole other set of objectives for solo play. I had a quick look at this and it looks like it will make for a very tense and really exciting solo game as well as a cool multiplayer experience.
So, what is the game?
Basically, it is Alien: The Board Game. A highly thematic one against many survival game where some of you play the crew of the mining ship Valley Forge trying to escape the clutches of an unknown alien killer before the ship self-destructs. Sound familiar? You bet, and it captures the tension of that well-known film perfectly.
I arrived part way through a game and Tristan kindly gave up his seat to let Me jump in. I basically new nothing about how to play, having only watched a couple of demo videos earlier in the week but with a crib sheet in front of Me explaining the card icons and a quick run down of what you can do in a turn, it didn't feel overwhelming and I was able to take over quite seamlessly. The game was close to the end and the alien player had already taken out most of the crew and was set up very nicely to ambush the rest of us. It wasn't long before the ship was adrift with just one deadly occupant...
How does it work?
We played a basic game, so some of the more meatier options were not included and we just had the simple task of gathering enough equipment and escaping in the shuttlecraft.
In the full game, players will be assigned personal objectives like downloading the ship's log from the data core or gathering specific equipment. This will add much more depth to the game as each player will be striving to achieve these goals as well as trying to avoid the alien and reaching the escape shuttle.
In the simple game however, we just had to focus on escaping. To do this, you need to collect the equipment tokens that are arranged in various rooms on the board. These are then placed on a track at the side of the board in various slots for coolant, energy cells, weapons, space suits and halon canisters. Most of these tracks have a minimum number of tokens needed before you can attempt to escape and any extra will grant bonuses like drawing extra cards or gaining a flame thrower.
In your turn, you get to perform one action so the downtime is minimal and the turns fair zip around the table, often before you've had a chance to take a breath and plan your next move.
All the actions are played from the cards you have in your hand, so you feel the tension of needing to get somewhere but having to wait until you draw a card that lets you run through multiple rooms.
Drawing cards. Now there's a thing. The ship's self destruct has been activated (naturally) and you only have 30 minutes until the ship blows up. Each time you choose to draw more cards into your hand, you slide the marker up the track, closer to the big bang.
I can't say too much about what the alien player can do as I didn't get to study that side of things too much but it certainly has some devious tricks up it's sleeve.
The alien player starts with two standees on the board. They look identical besides a little coloured sticker (this will be a set of symbols in the final game). He also has a corresponding set of tokens next to his player board and he will choose one of these to be the alien. The other standee (or standees, as later in the game there is the chance to get a third standee out) is a decoy so the crew, essentially seeing these as blips on their trackers, never know which is the real threat until it's too late.
There is a nice twist here, as, after making a kill, the alien player get's to reset his tokens and choose again which one will be the decoy and which will be the real killer. The alien player can also choose whether the kill was silent, offing the victim quickly and cleanly, or whether it is a nasty, brutal affair with lots of screaming. If the latter, then the other crew members hear this and all have to make a panic move into an adjacent room. This can be really useful if the crew are about to pick up equipment or possibly achieve an objective (I'm not sure if the personal objectives will be common knowledge or not sat this point).
The alien has various little trackers it can use from hatching more eggs letting it increase the amount of cards it holds, to taking control of the android on the crew which will then get placed on the board and follow a programmed track, killing any crew in it's way until it gets to the escape shuttle where it will start sabotaging various systems.
The alien also gets to place terror tokens and power out tokens on the board. If you enter a space with a terror token, you have to draw a card from the terror deck and these are always bad. A room with a power outage is dark and you can't run through it, you must stop your movement there. Other bad things can happen in the dark too.
What if I die?
Another neat thing this game does is avoid player elimination by cycling the crew. In our game, there were two of us controlling two characters each and when both of My characters died, I took one from the other player so we had one each. When that character was also killed (yes, I was not doing well...), rather than being forced to sit out the rest of the game, I could choose one of two secondary roles to play.
I could take control of the ship's mainframe computer which would allow me to do things like open and close bulkhead doors, slowing the alien down, allow the other players to draw more cards and various other useful things.
Or I could play the ship's cat. This was the option I went for and it was great. I could distract the alien, destroy some of it's eggs (so reducing it's hand size), place additional equipment tokens on the board or assist the other crew by letting them draw more cards.
It was this that that actually gave us the win as it was looking pretty bleak towards the end, but the cat actually managed to guide the last remaining crew member to a flamethrower and distract the alien long enough to make our escape.
What do I think?
This game is superb. Easy to pick up, but very thematic and definitely very tense. The decisions can be easy at times, but then you will hit a situation where the alien has you cornered and you must make some hard choices.
As I said, the theme just drips off every part of this game like a slightly corrosive drool. Our game started off really well - we managed to quickly gather a massive chunk of the equipment we needed to escape but the alien had been cutting the power and placing terror tokens closer to the escape shuttle ready for our eventual arrival and by the mid-game, we were feeling trapped and the alien was using the ventilation ducts to spring out and take us down one by one.
We were down to one surviving crew member and the ship's cat who, as I already mentioned managed to lead the human to the safety of the shuttle and espace.
Just getting to the shuttle isn't the end, however, there is one last twist (as in all good stories). At around the mid-point of the self destruct track, the alien get's to pick a card which is his estimate on what point prior to the ship blowing up we will reach the shuttle. If he has guessed correctly, then as we leave the stricken mining vessel, we find out that the shuttle has one extra occupant...
We were lucky and the alien player had guessed incorrectly, but had he been right, then there would have been a final battle aboard the escape shuttle and we may have been sending some deadly cargo back to Earth...
I can highly recommend this game and best of all, there is an expansion that adds an AI deck and a whole other set of objectives for solo play. I had a quick look at this and it looks like it will make for a very tense and really exciting solo game as well as a cool multiplayer experience.
Billie Wichkan (118 KP) rated The Sorrows in Books
Mar 15, 2019
The Sorrows, an island off the coast of northern California, and its castle have been uninhabited since a series of gruesome murders in 1925. But its owner needs money, so he allows film composers Ben and Eddie and a couple of their female friends to stay a month in Castle Blackwood. Eddie is certain a haunted castle is just the setting Ben needs to find inspiration for a horror film.
But what they find is more horrific than any movie. Something is waiting for them in the castle. A malevolent being has been trapped for nearly a century. And he's ready to feed.
*Disclosure - I received a free copy for purposes of an honest review*
This is definitely a more slow burn novel that creeps up on you, giving you that uneasy feeling and putting you on edge.
The characters are each realistically flawed and interesting; this book does have sexual scenes, some scenes of violence and gore. This did not bother me as it flows with books plot.
If you have read anything by Janz then you will probably be aware that he has a talent for the darkest depths of hell and horror. The Sorrows represents the beginning of his journey, and also shows much he has honed his craft since then.
There are a few story lines in this novel, all keep you the edge of your seat with bated breath waiting to see what would happen next! We have a diary from the past talking about a mysterious little boy called Gabriel and the wrongdoing and terror that occurred on the island in 1925.
While the foursome are the island, things start off being just a little bit spooky. Strange sightings take place, violent apparitions, voices are heard and take control of people, mirrored walls and secret passages, the brutality of some of the characters, and finally the goat hooves beast of the island.
Then tension builds in the books with little tidbits of supernatural. The tension, it was palpable as you delve further into the mystery of the island and the past. A couple of things I felt were a bit too unexplained but I think it that it added to the magic of the book, because let us be honest when you watch films the unexpected always happens!
But what they find is more horrific than any movie. Something is waiting for them in the castle. A malevolent being has been trapped for nearly a century. And he's ready to feed.
*Disclosure - I received a free copy for purposes of an honest review*
This is definitely a more slow burn novel that creeps up on you, giving you that uneasy feeling and putting you on edge.
The characters are each realistically flawed and interesting; this book does have sexual scenes, some scenes of violence and gore. This did not bother me as it flows with books plot.
If you have read anything by Janz then you will probably be aware that he has a talent for the darkest depths of hell and horror. The Sorrows represents the beginning of his journey, and also shows much he has honed his craft since then.
There are a few story lines in this novel, all keep you the edge of your seat with bated breath waiting to see what would happen next! We have a diary from the past talking about a mysterious little boy called Gabriel and the wrongdoing and terror that occurred on the island in 1925.
While the foursome are the island, things start off being just a little bit spooky. Strange sightings take place, violent apparitions, voices are heard and take control of people, mirrored walls and secret passages, the brutality of some of the characters, and finally the goat hooves beast of the island.
Then tension builds in the books with little tidbits of supernatural. The tension, it was palpable as you delve further into the mystery of the island and the past. A couple of things I felt were a bit too unexplained but I think it that it added to the magic of the book, because let us be honest when you watch films the unexpected always happens!
Gareth von Kallenbach (980 KP) rated xXx: Return of Xander Cage (2017) in Movies
Jun 19, 2019
It is hard to believe that it has been fifteen years since audiences were introduced to Xander Cage (Vin Diesel) in “XXX”. Ice Cube continued the series with “XXX: State of the Union” in 2005 but since then the series has been dormant with the occasional rumor of a new film arising.
The new film follows the long assumed deceased Xander Cage returning to action in the XXX program when a group of highly skilled operatives attack a meeting and steal a device known as Pandora’s Box which allows the users unlimited access to personal data and satellite control such as being able to use thousands of orbiting devices as weapons of terror by crashing them into cities the world over.
In a race against time, Cage must assemble a team of operatives and discover the location of the device and obtain it at any cost.
Things become more complicated as the investigation unfolds and Cage and his crew soon find themselves battling enemies from multiple sides which results in several over the top action sequences and stunts which have been a staple of the series.
The supporting cast is very strong especially Donnie Yen and Tony Jaa as well as the sadly underused Samuel L. Jackson.
The biggest issue with the film is that it takes insane liberties with the plot even by action film standards and seem little more than a device to get the cast into one action scene after another without any thought to logic or coherency. Even by action film standards it is all over the place and takes some great leaps of logic. The dialogue is often groan inducing at Diesel seems to be at times walking through his performance until he is required to do something of a physical nature.
The action is the saving grace of the film as the cast makes their action scenes a ballet of chaos as they nimbly smash, shoot, and destroy everything in their path which is essentially what fans of the series want in the end.
It has been reported that a new film in the series is already planned by the studio which would be a welcome adventure as it would be nice to see this crew back in action. My only wish is that they are given a script that is worthy of the assembled talent.
http://sknr.net/2017/01/20/xxx-return-xander-cage/
The new film follows the long assumed deceased Xander Cage returning to action in the XXX program when a group of highly skilled operatives attack a meeting and steal a device known as Pandora’s Box which allows the users unlimited access to personal data and satellite control such as being able to use thousands of orbiting devices as weapons of terror by crashing them into cities the world over.
In a race against time, Cage must assemble a team of operatives and discover the location of the device and obtain it at any cost.
Things become more complicated as the investigation unfolds and Cage and his crew soon find themselves battling enemies from multiple sides which results in several over the top action sequences and stunts which have been a staple of the series.
The supporting cast is very strong especially Donnie Yen and Tony Jaa as well as the sadly underused Samuel L. Jackson.
The biggest issue with the film is that it takes insane liberties with the plot even by action film standards and seem little more than a device to get the cast into one action scene after another without any thought to logic or coherency. Even by action film standards it is all over the place and takes some great leaps of logic. The dialogue is often groan inducing at Diesel seems to be at times walking through his performance until he is required to do something of a physical nature.
The action is the saving grace of the film as the cast makes their action scenes a ballet of chaos as they nimbly smash, shoot, and destroy everything in their path which is essentially what fans of the series want in the end.
It has been reported that a new film in the series is already planned by the studio which would be a welcome adventure as it would be nice to see this crew back in action. My only wish is that they are given a script that is worthy of the assembled talent.
http://sknr.net/2017/01/20/xxx-return-xander-cage/
Darren (1599 KP) rated REC (2007) in Movies
Jun 20, 2019
Story: [Rec] starts as reporter Angela Vidal (Velasco) is cover the local firefighter department for her latest report on While You’re Sleeping. The first incident the team gets called to is a domestic disturbance case inside an apartment building.
What seems like a simple and even boring story to cover quickly turns into a battle of life and death when the woman causing the disturbance attacks the police officer sent to help. The make the matters worse the people find themselves trapped inside the building which has been locked down by the authorities refusing to let anybody out. When the infection continues to spread, Angela must find a way to survive the terror inside the building and learn the truth about the source of the virus.
Thoughts on [Rec]
Characters/Performance – Angela is the reporter that is covering a simple story but finds herself fighting for her life but wanting to report every single part of the story for her audience. The rest of the characters are cops, firefighters, residents of the apartment and the cameraman.
Performance wise, Velasco is good as the main screen attraction for this film, with everyone else all doing a great job with their roles through the film.
Story – The story is simple to follow, people get trapped in a building as a virus is spreading through the people inside making them killing machines and the ones not infected need to find a way to survive. This all works and the added found footage keeps us believe this could be a breaking story unfolding.
REPORT THIS AD
Horror/Mystery – The horror is very good with each corner potentially having a threat as well as each character not knowing what is happening which I think adds to any horror element.
Settings – The whole film is set within the apartment complex which adds to the tension and horror unfolding through the film.
Special Effects – The special effects all great to with most being practical effects when it comes to the gore required.
Final Thoughts – This is a great atmospheric horror that is short, sweet and hits all the marks for found footage horror needs.
Overall: One for all the horror fans out there.
https://moviesreview101.com/2018/03/10/original-v-remake-rec-2007/
What seems like a simple and even boring story to cover quickly turns into a battle of life and death when the woman causing the disturbance attacks the police officer sent to help. The make the matters worse the people find themselves trapped inside the building which has been locked down by the authorities refusing to let anybody out. When the infection continues to spread, Angela must find a way to survive the terror inside the building and learn the truth about the source of the virus.
Thoughts on [Rec]
Characters/Performance – Angela is the reporter that is covering a simple story but finds herself fighting for her life but wanting to report every single part of the story for her audience. The rest of the characters are cops, firefighters, residents of the apartment and the cameraman.
Performance wise, Velasco is good as the main screen attraction for this film, with everyone else all doing a great job with their roles through the film.
Story – The story is simple to follow, people get trapped in a building as a virus is spreading through the people inside making them killing machines and the ones not infected need to find a way to survive. This all works and the added found footage keeps us believe this could be a breaking story unfolding.
REPORT THIS AD
Horror/Mystery – The horror is very good with each corner potentially having a threat as well as each character not knowing what is happening which I think adds to any horror element.
Settings – The whole film is set within the apartment complex which adds to the tension and horror unfolding through the film.
Special Effects – The special effects all great to with most being practical effects when it comes to the gore required.
Final Thoughts – This is a great atmospheric horror that is short, sweet and hits all the marks for found footage horror needs.
Overall: One for all the horror fans out there.
https://moviesreview101.com/2018/03/10/original-v-remake-rec-2007/
BookwormMama14 (18 KP) rated Look to the East (The Great War, #1) in Books
Jan 2, 2019
Out of the east comes a terror that will attempt to destroy the world.
At the dawn of World War I, the village of Briecourt is nestled in relative safety. That all changes when the German Imperial Army marches in and takes over. Life will never be the same for the villagers, who have had a family dispute for generations. Will having a common enemy finally bring them together? Julitte Toussaint, the adoptive daughter of a seaman, has to withstand the scorn of the de Colvilles for the shadows of her past. When she finds an unexpected "visitor" hiding in the cellar of the church, she feels the pull of love for this man she hardly knows. Charles Lassone is a Belgian entrepreneur caught behind enemy lines. He longs for escape so that he can join the Allies cause and win the respect and love of Julitte. With a dispute running so rampant, who can be trusted? The difference between friends and foes could not become more complicated.
This is both the first book that I have read by Maureen Lang and my first book set during World War I. Unfortunately, The Great War is not always as popular of a topic as its "sequel" is. Labor camps were in full effect during this period and the Germans were just as ruthless. The difference in time period wouldn't seem so drastic, but, I learned that they didn't believe it was safe to drop soldiers from planes during 1916. The tactics and methods were much more advanced come time for World War II. I became very emotionally attached to the characters. Their fight for freedom had me cheering them on with every turn of the page. Something that Julitte learns is that God sometimes uses us in ways that we can't explain, to ourselves or to others. He will work everything out, even if it's not how we had it planned. There is still evil in the world because God gave us a free will. But He will not abandon us. We must keep our eyes on Him and our hope in His promises.
I received a free copy of Look to the East from Tyndale House Publishers through their Tyndale Rewards Program. I was not required write a review. All opinions expressed are my own.
At the dawn of World War I, the village of Briecourt is nestled in relative safety. That all changes when the German Imperial Army marches in and takes over. Life will never be the same for the villagers, who have had a family dispute for generations. Will having a common enemy finally bring them together? Julitte Toussaint, the adoptive daughter of a seaman, has to withstand the scorn of the de Colvilles for the shadows of her past. When she finds an unexpected "visitor" hiding in the cellar of the church, she feels the pull of love for this man she hardly knows. Charles Lassone is a Belgian entrepreneur caught behind enemy lines. He longs for escape so that he can join the Allies cause and win the respect and love of Julitte. With a dispute running so rampant, who can be trusted? The difference between friends and foes could not become more complicated.
This is both the first book that I have read by Maureen Lang and my first book set during World War I. Unfortunately, The Great War is not always as popular of a topic as its "sequel" is. Labor camps were in full effect during this period and the Germans were just as ruthless. The difference in time period wouldn't seem so drastic, but, I learned that they didn't believe it was safe to drop soldiers from planes during 1916. The tactics and methods were much more advanced come time for World War II. I became very emotionally attached to the characters. Their fight for freedom had me cheering them on with every turn of the page. Something that Julitte learns is that God sometimes uses us in ways that we can't explain, to ourselves or to others. He will work everything out, even if it's not how we had it planned. There is still evil in the world because God gave us a free will. But He will not abandon us. We must keep our eyes on Him and our hope in His promises.
I received a free copy of Look to the East from Tyndale House Publishers through their Tyndale Rewards Program. I was not required write a review. All opinions expressed are my own.
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